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- /**************************************************************************/
- /* node_dock.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "node_dock.h"
- #include "core/io/config_file.h"
- #include "editor/scene/connections_dialog.h"
- #include "editor/settings/editor_command_palette.h"
- #include "editor/themes/editor_scale.h"
- void NodeDock::show_groups() {
- groups_button->set_pressed(true);
- connections_button->set_pressed(false);
- groups->show();
- connections->hide();
- }
- void NodeDock::show_connections() {
- groups_button->set_pressed(false);
- connections_button->set_pressed(true);
- groups->hide();
- connections->show();
- }
- void NodeDock::save_layout_to_config(Ref<ConfigFile> &p_layout, const String &p_section) const {
- p_layout->set_value(p_section, "current_tab", int(groups_button->is_pressed()));
- }
- void NodeDock::load_layout_from_config(const Ref<ConfigFile> &p_layout, const String &p_section) {
- const int current_tab = p_layout->get_value(p_section, "current_tab", 0);
- if (current_tab == 0) {
- show_connections();
- } else if (current_tab == 1) {
- show_groups();
- }
- }
- void NodeDock::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_THEME_CHANGED: {
- connections_button->set_button_icon(get_editor_theme_icon(SNAME("Signals")));
- groups_button->set_button_icon(get_editor_theme_icon(SNAME("Groups")));
- } break;
- }
- }
- void NodeDock::update_lists() {
- connections->update_tree();
- }
- void NodeDock::set_selection(const Vector<Object *> &p_objects) {
- connections->set_selection(p_objects);
- Vector<Node *> nodes;
- for (Object *obj : p_objects) {
- Node *n = Object::cast_to<Node>(obj);
- if (n) {
- nodes.append(n);
- }
- }
- groups->set_selection(nodes);
- }
- NodeDock::NodeDock() {
- singleton = this;
- set_name(TTRC("Node"));
- set_icon_name("Object");
- set_dock_shortcut(ED_SHORTCUT_AND_COMMAND("docks/open_node", TTRC("Open Node Dock")));
- set_default_slot(EditorDockManager::DOCK_SLOT_RIGHT_UL);
- VBoxContainer *main_vb = memnew(VBoxContainer);
- add_child(main_vb);
- mode_hb = memnew(HBoxContainer);
- main_vb->add_child(mode_hb);
- connections_button = memnew(Button);
- connections_button->set_theme_type_variation(SceneStringName(FlatButton));
- connections_button->set_text(TTRC("Signals"));
- connections_button->set_toggle_mode(true);
- connections_button->set_h_size_flags(SIZE_EXPAND_FILL);
- connections_button->set_clip_text(true);
- mode_hb->add_child(connections_button);
- connections_button->connect(SceneStringName(pressed), callable_mp(this, &NodeDock::show_connections));
- groups_button = memnew(Button);
- groups_button->set_theme_type_variation(SceneStringName(FlatButton));
- groups_button->set_text(TTRC("Groups"));
- groups_button->set_toggle_mode(true);
- groups_button->set_h_size_flags(SIZE_EXPAND_FILL);
- groups_button->set_clip_text(true);
- mode_hb->add_child(groups_button);
- groups_button->connect(SceneStringName(pressed), callable_mp(this, &NodeDock::show_groups));
- connections = memnew(ConnectionsDock);
- main_vb->add_child(connections);
- connections->set_v_size_flags(SIZE_EXPAND_FILL);
- connections->hide();
- groups = memnew(GroupsEditor);
- main_vb->add_child(groups);
- groups->set_v_size_flags(SIZE_EXPAND_FILL);
- groups->hide();
- show_connections();
- }
- NodeDock::~NodeDock() {
- singleton = nullptr;
- }
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