node_dock.h 3.1 KB

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  1. /**************************************************************************/
  2. /* node_dock.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "editor/docks/editor_dock.h"
  32. #include "groups_editor.h"
  33. class ConfigFile;
  34. class ConnectionsDock;
  35. class NodeDock : public EditorDock {
  36. GDCLASS(NodeDock, EditorDock);
  37. Button *connections_button = nullptr;
  38. Button *groups_button = nullptr;
  39. ConnectionsDock *connections = nullptr;
  40. GroupsEditor *groups = nullptr;
  41. HBoxContainer *mode_hb = nullptr;
  42. private:
  43. inline static NodeDock *singleton = nullptr;
  44. public:
  45. static NodeDock *get_singleton() { return singleton; }
  46. protected:
  47. void _notification(int p_what);
  48. virtual void save_layout_to_config(Ref<ConfigFile> &p_layout, const String &p_section) const override;
  49. virtual void load_layout_from_config(const Ref<ConfigFile> &p_layout, const String &p_section) override;
  50. public:
  51. void set_selection(const Vector<Object *> &p_objects);
  52. void show_groups();
  53. void show_connections();
  54. void update_lists();
  55. NodeDock();
  56. ~NodeDock();
  57. };