editor_interface.h 8.7 KB

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  1. /**************************************************************************/
  2. /* editor_interface.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/io/resource.h"
  32. #include "core/object/class_db.h"
  33. #include "core/object/object.h"
  34. #include "core/object/script_language.h"
  35. class Control;
  36. class CreateDialog;
  37. class EditorCommandPalette;
  38. class EditorFileSystem;
  39. class EditorInspector;
  40. class EditorPaths;
  41. class EditorPlugin;
  42. class EditorResourcePreview;
  43. class EditorSelection;
  44. class EditorSettings;
  45. class EditorToaster;
  46. class EditorUndoRedoManager;
  47. class FileSystemDock;
  48. class Mesh;
  49. class Node;
  50. class PropertySelector;
  51. class SceneTreeDialog;
  52. class ScriptEditor;
  53. class SubViewport;
  54. class Texture2D;
  55. class Theme;
  56. class VBoxContainer;
  57. class Window;
  58. class EditorInterface : public Object {
  59. GDCLASS(EditorInterface, Object);
  60. static EditorInterface *singleton;
  61. // Editor dialogs.
  62. PropertySelector *property_selector = nullptr;
  63. PropertySelector *method_selector = nullptr;
  64. SceneTreeDialog *node_selector = nullptr;
  65. CreateDialog *create_dialog = nullptr;
  66. void _node_selected(const NodePath &p_node_paths, const Callable &p_callback);
  67. void _property_selected(const String &p_property_name, const Callable &p_callback);
  68. void _method_selected(const String &p_property_name, const Callable &p_callback);
  69. void _quick_open(const String &p_file_path, const Callable &p_callback);
  70. void _create_dialog_item_selected(bool p_is_canceled, const Callable &p_callback);
  71. void _call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context);
  72. // Editor tools.
  73. TypedArray<Texture2D> _make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size);
  74. AABB _calculate_aabb_for_scene(Node *p_node, AABB &p_scene_aabb);
  75. protected:
  76. static void _bind_methods();
  77. #ifndef DISABLE_DEPRECATED
  78. void _popup_node_selector_bind_compat_94323(const Callable &p_callback, const TypedArray<StringName> &p_valid_types = TypedArray<StringName>());
  79. void _popup_property_selector_bind_compat_94323(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter = PackedInt32Array());
  80. void _open_scene_from_path_bind_compat_90057(const String &scene_path);
  81. static void _bind_compatibility_methods();
  82. #endif
  83. public:
  84. static EditorInterface *get_singleton() { return singleton; }
  85. void restart_editor(bool p_save = true);
  86. // Editor tools.
  87. EditorCommandPalette *get_command_palette() const;
  88. EditorFileSystem *get_resource_filesystem() const;
  89. EditorPaths *get_editor_paths() const;
  90. EditorResourcePreview *get_resource_previewer() const;
  91. EditorSelection *get_selection() const;
  92. Ref<EditorSettings> get_editor_settings() const;
  93. EditorToaster *get_editor_toaster() const;
  94. EditorUndoRedoManager *get_editor_undo_redo() const;
  95. Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);
  96. void make_scene_preview(const String &p_path, Node *p_scene, int p_preview_size);
  97. void set_plugin_enabled(const String &p_plugin, bool p_enabled);
  98. bool is_plugin_enabled(const String &p_plugin) const;
  99. // Editor GUI.
  100. Ref<Theme> get_editor_theme() const;
  101. Control *get_base_control() const;
  102. VBoxContainer *get_editor_main_screen() const;
  103. ScriptEditor *get_script_editor() const;
  104. SubViewport *get_editor_viewport_2d() const;
  105. SubViewport *get_editor_viewport_3d(int p_idx = 0) const;
  106. void set_main_screen_editor(const String &p_name);
  107. void set_distraction_free_mode(bool p_enter);
  108. bool is_distraction_free_mode_enabled() const;
  109. bool is_multi_window_enabled() const;
  110. float get_editor_scale() const;
  111. String get_editor_language() const;
  112. bool is_node_3d_snap_enabled() const;
  113. real_t get_node_3d_translate_snap() const;
  114. real_t get_node_3d_rotate_snap() const;
  115. real_t get_node_3d_scale_snap() const;
  116. void popup_dialog(Window *p_dialog, const Rect2i &p_screen_rect = Rect2i());
  117. void popup_dialog_centered(Window *p_dialog, const Size2i &p_minsize = Size2i());
  118. void popup_dialog_centered_ratio(Window *p_dialog, float p_ratio = 0.8);
  119. void popup_dialog_centered_clamped(Window *p_dialog, const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
  120. String get_current_feature_profile() const;
  121. void set_current_feature_profile(const String &p_profile_name);
  122. // Editor dialogs.
  123. void popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types = TypedArray<StringName>(), Node *p_current_value = nullptr);
  124. // Must use Vector<int> because exposing Vector<Variant::Type> is not supported.
  125. void popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter = PackedInt32Array(), const String &p_current_value = String());
  126. void popup_method_selector(Object *p_object, const Callable &p_callback, const String &p_current_value = String());
  127. void popup_quick_open(const Callable &p_callback, const TypedArray<StringName> &p_base_types = TypedArray<StringName>());
  128. void popup_create_dialog(const Callable &p_callback, const StringName &p_base_type = "", const String &p_current_type = "", const String &p_dialog_title = "", const TypedArray<StringName> &p_custom_type_blocklist = TypedArray<StringName>());
  129. // Editor docks.
  130. FileSystemDock *get_file_system_dock() const;
  131. void select_file(const String &p_file);
  132. Vector<String> get_selected_paths() const;
  133. String get_current_path() const;
  134. String get_current_directory() const;
  135. EditorInspector *get_inspector() const;
  136. // Object/Resource/Node editing.
  137. void inspect_object(Object *p_obj, const String &p_for_property = String(), bool p_inspector_only = false);
  138. void edit_resource(const Ref<Resource> &p_resource);
  139. void edit_node(Node *p_node);
  140. void edit_script(const Ref<Script> &p_script, int p_line = -1, int p_col = 0, bool p_grab_focus = true);
  141. void open_scene_from_path(const String &scene_path, bool p_set_inherited = false);
  142. void reload_scene_from_path(const String &scene_path);
  143. PackedStringArray get_open_scenes() const;
  144. TypedArray<Node> get_open_scene_roots() const;
  145. Node *get_edited_scene_root() const;
  146. void add_root_node(Node *p_node);
  147. Error save_scene();
  148. void save_scene_as(const String &p_scene, bool p_with_preview = true);
  149. void mark_scene_as_unsaved();
  150. void save_all_scenes();
  151. Error close_scene();
  152. // Scene playback.
  153. void play_main_scene();
  154. void play_current_scene();
  155. void play_custom_scene(const String &scene_path);
  156. void stop_playing_scene();
  157. bool is_playing_scene() const;
  158. String get_playing_scene() const;
  159. void set_movie_maker_enabled(bool p_enabled);
  160. bool is_movie_maker_enabled() const;
  161. virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
  162. // Base.
  163. static void create();
  164. static void free();
  165. EditorInterface();
  166. };