display_server_android.cpp 28 KB

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  1. /**************************************************************************/
  2. /* display_server_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_android.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "os_android.h"
  34. #include "tts_android.h"
  35. #include "core/config/project_settings.h"
  36. #if defined(RD_ENABLED)
  37. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  38. #include "servers/rendering/rendering_device.h"
  39. #if defined(VULKAN_ENABLED)
  40. #include "rendering_context_driver_vulkan_android.h"
  41. #endif
  42. #endif
  43. #ifdef GLES3_ENABLED
  44. #include "drivers/gles3/rasterizer_gles3.h"
  45. #include <EGL/egl.h>
  46. #endif
  47. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  48. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  49. }
  50. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  51. switch (p_feature) {
  52. #ifndef DISABLE_DEPRECATED
  53. case FEATURE_GLOBAL_MENU: {
  54. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  55. } break;
  56. #endif
  57. case FEATURE_CURSOR_SHAPE:
  58. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  59. //case FEATURE_HIDPI:
  60. //case FEATURE_ICON:
  61. //case FEATURE_IME:
  62. case FEATURE_MOUSE:
  63. //case FEATURE_MOUSE_WARP:
  64. //case FEATURE_NATIVE_DIALOG:
  65. case FEATURE_NATIVE_DIALOG_INPUT:
  66. case FEATURE_NATIVE_DIALOG_FILE:
  67. //case FEATURE_NATIVE_DIALOG_FILE_EXTRA:
  68. //case FEATURE_NATIVE_ICON:
  69. //case FEATURE_WINDOW_TRANSPARENCY:
  70. case FEATURE_CLIPBOARD:
  71. case FEATURE_KEEP_SCREEN_ON:
  72. case FEATURE_ORIENTATION:
  73. case FEATURE_TOUCHSCREEN:
  74. case FEATURE_VIRTUAL_KEYBOARD:
  75. case FEATURE_TEXT_TO_SPEECH:
  76. return true;
  77. default:
  78. return false;
  79. }
  80. }
  81. String DisplayServerAndroid::get_name() const {
  82. return "Android";
  83. }
  84. bool DisplayServerAndroid::tts_is_speaking() const {
  85. return TTS_Android::is_speaking();
  86. }
  87. bool DisplayServerAndroid::tts_is_paused() const {
  88. return TTS_Android::is_paused();
  89. }
  90. TypedArray<Dictionary> DisplayServerAndroid::tts_get_voices() const {
  91. return TTS_Android::get_voices();
  92. }
  93. void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  94. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  95. }
  96. void DisplayServerAndroid::tts_pause() {
  97. TTS_Android::pause();
  98. }
  99. void DisplayServerAndroid::tts_resume() {
  100. TTS_Android::resume();
  101. }
  102. void DisplayServerAndroid::tts_stop() {
  103. TTS_Android::stop();
  104. }
  105. bool DisplayServerAndroid::is_dark_mode_supported() const {
  106. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  107. ERR_FAIL_NULL_V(godot_java, false);
  108. return godot_java->is_dark_mode_supported();
  109. }
  110. bool DisplayServerAndroid::is_dark_mode() const {
  111. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  112. ERR_FAIL_NULL_V(godot_java, false);
  113. return godot_java->is_dark_mode();
  114. }
  115. void DisplayServerAndroid::set_system_theme_change_callback(const Callable &p_callable) {
  116. system_theme_changed = p_callable;
  117. }
  118. void DisplayServerAndroid::emit_system_theme_changed() {
  119. if (system_theme_changed.is_valid()) {
  120. system_theme_changed.call_deferred();
  121. }
  122. }
  123. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  124. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  125. ERR_FAIL_NULL(godot_java);
  126. if (godot_java->has_set_clipboard()) {
  127. godot_java->set_clipboard(p_text);
  128. } else {
  129. DisplayServer::clipboard_set(p_text);
  130. }
  131. }
  132. String DisplayServerAndroid::clipboard_get() const {
  133. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  134. ERR_FAIL_NULL_V(godot_java, String());
  135. if (godot_java->has_get_clipboard()) {
  136. return godot_java->get_clipboard();
  137. } else {
  138. return DisplayServer::clipboard_get();
  139. }
  140. }
  141. bool DisplayServerAndroid::clipboard_has() const {
  142. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  143. ERR_FAIL_NULL_V(godot_java, false);
  144. if (godot_java->has_has_clipboard()) {
  145. return godot_java->has_clipboard();
  146. } else {
  147. return DisplayServer::clipboard_has();
  148. }
  149. }
  150. Error DisplayServerAndroid::dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback) {
  151. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  152. ERR_FAIL_NULL_V(godot_java, FAILED);
  153. input_dialog_callback = p_callback;
  154. return godot_java->show_input_dialog(p_title, p_description, p_partial);
  155. }
  156. void DisplayServerAndroid::emit_input_dialog_callback(String p_text) {
  157. if (input_dialog_callback.is_valid()) {
  158. input_dialog_callback.call_deferred(p_text);
  159. }
  160. }
  161. Error DisplayServerAndroid::file_dialog_show(const String &p_title, const String &p_current_directory, const String &p_filename, bool p_show_hidden, FileDialogMode p_mode, const Vector<String> &p_filters, const Callable &p_callback) {
  162. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  163. ERR_FAIL_NULL_V(godot_java, FAILED);
  164. file_picker_callback = p_callback;
  165. return godot_java->show_file_picker(p_current_directory, p_filename, p_mode, p_filters);
  166. }
  167. void DisplayServerAndroid::emit_file_picker_callback(bool p_ok, const Vector<String> &p_selected_paths) {
  168. if (file_picker_callback.is_valid()) {
  169. file_picker_callback.call_deferred(p_ok, p_selected_paths, 0);
  170. }
  171. }
  172. Color DisplayServerAndroid::get_accent_color() const {
  173. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  174. ERR_FAIL_NULL_V(godot_java, Color(0, 0, 0, 0));
  175. return godot_java->get_accent_color();
  176. }
  177. Color DisplayServerAndroid::get_base_color() const {
  178. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  179. ERR_FAIL_NULL_V(godot_java, Color(0, 0, 0, 0));
  180. return godot_java->get_base_color();
  181. }
  182. TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
  183. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  184. ERR_FAIL_NULL_V(godot_io_java, Array());
  185. return godot_io_java->get_display_cutouts();
  186. }
  187. Rect2i DisplayServerAndroid::get_display_safe_area() const {
  188. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  189. ERR_FAIL_NULL_V(godot_io_java, Rect2i());
  190. return godot_io_java->get_display_safe_area();
  191. }
  192. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  193. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  194. ERR_FAIL_NULL(godot_java);
  195. godot_java->set_keep_screen_on(p_enable);
  196. keep_screen_on = p_enable;
  197. }
  198. bool DisplayServerAndroid::screen_is_kept_on() const {
  199. return keep_screen_on;
  200. }
  201. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  202. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  203. ERR_FAIL_NULL(godot_io_java);
  204. godot_io_java->set_screen_orientation(p_orientation);
  205. }
  206. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  207. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  208. ERR_FAIL_NULL_V(godot_io_java, SCREEN_LANDSCAPE);
  209. const int orientation = godot_io_java->get_screen_orientation();
  210. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  211. return (ScreenOrientation)orientation;
  212. }
  213. int DisplayServerAndroid::get_screen_count() const {
  214. return 1;
  215. }
  216. int DisplayServerAndroid::get_primary_screen() const {
  217. return 0;
  218. }
  219. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  220. return Point2i(0, 0);
  221. }
  222. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  223. return OS_Android::get_singleton()->get_display_size();
  224. }
  225. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  226. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  227. return Rect2i(0, 0, display_size.width, display_size.height);
  228. }
  229. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  230. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  231. ERR_FAIL_NULL_V(godot_io_java, 0);
  232. return godot_io_java->get_screen_dpi();
  233. }
  234. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  235. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  236. ERR_FAIL_NULL_V(godot_io_java, 1.0f);
  237. float screen_scale = godot_io_java->get_scaled_density();
  238. // Update the scale to avoid cropping.
  239. Size2i screen_size = screen_get_size(p_screen);
  240. if (screen_size != Size2i()) {
  241. float width_scale = screen_size.width / (float)OS_Android::DEFAULT_WINDOW_WIDTH;
  242. float height_scale = screen_size.height / (float)OS_Android::DEFAULT_WINDOW_HEIGHT;
  243. screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
  244. }
  245. return screen_scale;
  246. }
  247. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  248. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  249. if (!godot_io_java) {
  250. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  251. return SCREEN_REFRESH_RATE_FALLBACK;
  252. }
  253. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  254. }
  255. bool DisplayServerAndroid::is_touchscreen_available() const {
  256. return true;
  257. }
  258. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  259. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  260. ERR_FAIL_NULL(godot_io_java);
  261. if (godot_io_java->has_vk()) {
  262. godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_length, p_cursor_start, p_cursor_end);
  263. } else {
  264. ERR_PRINT("Virtual keyboard not available");
  265. }
  266. }
  267. void DisplayServerAndroid::virtual_keyboard_hide() {
  268. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  269. ERR_FAIL_NULL(godot_io_java);
  270. if (godot_io_java->has_vk()) {
  271. godot_io_java->hide_vk();
  272. } else {
  273. ERR_PRINT("Virtual keyboard not available");
  274. }
  275. }
  276. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  277. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  278. ERR_FAIL_NULL_V(godot_io_java, 0);
  279. return godot_io_java->get_vk_height();
  280. }
  281. bool DisplayServerAndroid::has_hardware_keyboard() const {
  282. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  283. ERR_FAIL_NULL_V(godot_io_java, false);
  284. return godot_io_java->has_hardware_keyboard();
  285. }
  286. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  287. window_event_callback = p_callable;
  288. }
  289. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  290. input_event_callback = p_callable;
  291. }
  292. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  293. input_text_callback = p_callable;
  294. }
  295. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  296. rect_changed_callback = p_callable;
  297. }
  298. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  299. // Not supported on Android.
  300. }
  301. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  302. if (p_callable.is_valid()) {
  303. if (p_deferred) {
  304. p_callable.call_deferred(p_arg);
  305. } else {
  306. p_callable.call(p_arg);
  307. }
  308. }
  309. }
  310. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  311. _window_callback(window_event_callback, int(p_event), p_deferred);
  312. }
  313. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  314. _window_callback(input_event_callback, p_event);
  315. }
  316. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  317. _window_callback(input_text_callback, p_text);
  318. }
  319. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  320. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  321. }
  322. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  323. Vector<WindowID> ret;
  324. ret.push_back(MAIN_WINDOW_ID);
  325. return ret;
  326. }
  327. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  328. return MAIN_WINDOW_ID;
  329. }
  330. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  331. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  332. switch (p_handle_type) {
  333. case WINDOW_HANDLE: {
  334. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  335. }
  336. case WINDOW_VIEW: {
  337. return 0; // Not supported.
  338. }
  339. #ifdef GLES3_ENABLED
  340. case DISPLAY_HANDLE: {
  341. if (rendering_driver == "opengl3") {
  342. return reinterpret_cast<int64_t>(eglGetCurrentDisplay());
  343. }
  344. return 0;
  345. }
  346. case OPENGL_CONTEXT: {
  347. if (rendering_driver == "opengl3") {
  348. return reinterpret_cast<int64_t>(eglGetCurrentContext());
  349. }
  350. return 0;
  351. }
  352. case EGL_DISPLAY: {
  353. // @todo Find a way to get this from the Java side.
  354. return 0;
  355. }
  356. case EGL_CONFIG: {
  357. // @todo Find a way to get this from the Java side.
  358. return 0;
  359. }
  360. #endif
  361. default: {
  362. return 0;
  363. }
  364. }
  365. }
  366. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  367. window_attached_instance_id = p_instance;
  368. }
  369. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  370. return window_attached_instance_id;
  371. }
  372. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  373. // Not supported on Android.
  374. }
  375. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  376. return SCREEN_OF_MAIN_WINDOW;
  377. }
  378. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  379. // Not supported on Android.
  380. }
  381. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  382. return Point2i();
  383. }
  384. Point2i DisplayServerAndroid::window_get_position_with_decorations(DisplayServer::WindowID p_window) const {
  385. return Point2i();
  386. }
  387. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  388. // Not supported on Android.
  389. }
  390. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  391. // Not supported on Android.
  392. }
  393. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  394. // Not supported on Android.
  395. }
  396. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  397. return Size2i();
  398. }
  399. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  400. // Not supported on Android.
  401. }
  402. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  403. return Size2i();
  404. }
  405. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  406. // Not supported on Android.
  407. }
  408. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  409. return OS_Android::get_singleton()->get_display_size();
  410. }
  411. Size2i DisplayServerAndroid::window_get_size_with_decorations(DisplayServer::WindowID p_window) const {
  412. return OS_Android::get_singleton()->get_display_size();
  413. }
  414. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  415. OS_Android::get_singleton()->get_godot_java()->enable_immersive_mode(p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN);
  416. }
  417. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  418. if (OS_Android::get_singleton()->get_godot_java()->is_in_immersive_mode()) {
  419. return WINDOW_MODE_FULLSCREEN;
  420. } else {
  421. return WINDOW_MODE_MAXIMIZED;
  422. }
  423. }
  424. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  425. return false;
  426. }
  427. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  428. // Not supported on Android.
  429. }
  430. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  431. return false;
  432. }
  433. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  434. // Not supported on Android.
  435. }
  436. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  437. // Not supported on Android.
  438. }
  439. bool DisplayServerAndroid::window_is_focused(WindowID p_window) const {
  440. return true;
  441. }
  442. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  443. return true;
  444. }
  445. bool DisplayServerAndroid::can_any_window_draw() const {
  446. return true;
  447. }
  448. void DisplayServerAndroid::process_events() {
  449. Input::get_singleton()->flush_buffered_events();
  450. }
  451. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  452. Vector<String> drivers;
  453. #ifdef GLES3_ENABLED
  454. drivers.push_back("opengl3");
  455. #endif
  456. #ifdef VULKAN_ENABLED
  457. drivers.push_back("vulkan");
  458. #endif
  459. return drivers;
  460. }
  461. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
  462. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, r_error));
  463. if (r_error != OK) {
  464. if (p_rendering_driver == "vulkan") {
  465. OS::get_singleton()->alert(
  466. "Your device seems not to support the required Vulkan version.\n\n"
  467. "Please try exporting your game using the 'gl_compatibility' renderer.",
  468. "Unable to initialize Vulkan video driver");
  469. } else {
  470. OS::get_singleton()->alert(
  471. "Your device seems not to support the required OpenGL ES 3.0 version.",
  472. "Unable to initialize OpenGL video driver");
  473. }
  474. }
  475. return ds;
  476. }
  477. void DisplayServerAndroid::register_android_driver() {
  478. register_create_function("android", create_func, get_rendering_drivers_func);
  479. }
  480. void DisplayServerAndroid::reset_window() {
  481. #if defined(RD_ENABLED)
  482. if (rendering_context) {
  483. if (rendering_device) {
  484. rendering_device->screen_free(MAIN_WINDOW_ID);
  485. }
  486. VSyncMode last_vsync_mode = rendering_context->window_get_vsync_mode(MAIN_WINDOW_ID);
  487. rendering_context->window_destroy(MAIN_WINDOW_ID);
  488. union {
  489. #ifdef VULKAN_ENABLED
  490. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  491. #endif
  492. } wpd;
  493. #ifdef VULKAN_ENABLED
  494. if (rendering_driver == "vulkan") {
  495. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  496. ERR_FAIL_NULL(native_window);
  497. wpd.vulkan.window = native_window;
  498. }
  499. #endif
  500. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  501. ERR_PRINT(vformat("Failed to reset %s window.", rendering_driver));
  502. memdelete(rendering_context);
  503. rendering_context = nullptr;
  504. return;
  505. }
  506. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  507. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  508. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, last_vsync_mode);
  509. if (rendering_device) {
  510. rendering_device->screen_create(MAIN_WINDOW_ID);
  511. }
  512. }
  513. #endif
  514. }
  515. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  516. if (rect_changed_callback.is_valid()) {
  517. rect_changed_callback.call(Rect2i(0, 0, p_width, p_height));
  518. }
  519. }
  520. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
  521. rendering_driver = p_rendering_driver;
  522. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  523. native_menu = memnew(NativeMenu);
  524. #if defined(RD_ENABLED)
  525. rendering_context = nullptr;
  526. rendering_device = nullptr;
  527. #if defined(VULKAN_ENABLED)
  528. if (rendering_driver == "vulkan") {
  529. rendering_context = memnew(RenderingContextDriverVulkanAndroid);
  530. }
  531. #endif
  532. if (rendering_context) {
  533. if (rendering_context->initialize() != OK) {
  534. memdelete(rendering_context);
  535. rendering_context = nullptr;
  536. #if defined(GLES3_ENABLED)
  537. bool fallback_to_opengl3 = GLOBAL_GET("rendering/rendering_device/fallback_to_opengl3");
  538. if (fallback_to_opengl3 && rendering_driver != "opengl3") {
  539. WARN_PRINT("Your device seem not to support Vulkan, switching to OpenGL 3.");
  540. rendering_driver = "opengl3";
  541. OS::get_singleton()->set_current_rendering_method("gl_compatibility");
  542. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  543. } else
  544. #endif
  545. {
  546. ERR_PRINT(vformat("Failed to initialize %s context", rendering_driver));
  547. r_error = ERR_UNAVAILABLE;
  548. return;
  549. }
  550. }
  551. }
  552. if (rendering_context) {
  553. union {
  554. #ifdef VULKAN_ENABLED
  555. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  556. #endif
  557. } wpd;
  558. #ifdef VULKAN_ENABLED
  559. if (rendering_driver == "vulkan") {
  560. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  561. ERR_FAIL_NULL(native_window);
  562. wpd.vulkan.window = native_window;
  563. }
  564. #endif
  565. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  566. ERR_PRINT(vformat("Failed to create %s window.", rendering_driver));
  567. memdelete(rendering_context);
  568. rendering_context = nullptr;
  569. r_error = ERR_UNAVAILABLE;
  570. return;
  571. }
  572. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  573. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  574. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, p_vsync_mode);
  575. rendering_device = memnew(RenderingDevice);
  576. if (rendering_device->initialize(rendering_context, MAIN_WINDOW_ID) != OK) {
  577. rendering_device = nullptr;
  578. memdelete(rendering_context);
  579. rendering_context = nullptr;
  580. r_error = ERR_UNAVAILABLE;
  581. return;
  582. }
  583. rendering_device->screen_create(MAIN_WINDOW_ID);
  584. RendererCompositorRD::make_current();
  585. }
  586. #endif
  587. #if defined(GLES3_ENABLED)
  588. if (rendering_driver == "opengl3") {
  589. RasterizerGLES3::make_current(false);
  590. }
  591. #endif
  592. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  593. r_error = OK;
  594. }
  595. DisplayServerAndroid::~DisplayServerAndroid() {
  596. if (native_menu) {
  597. memdelete(native_menu);
  598. native_menu = nullptr;
  599. }
  600. #if defined(RD_ENABLED)
  601. if (rendering_device) {
  602. memdelete(rendering_device);
  603. }
  604. if (rendering_context) {
  605. memdelete(rendering_context);
  606. }
  607. #endif
  608. }
  609. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  610. Input::get_singleton()->set_accelerometer(p_accelerometer);
  611. }
  612. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  613. Input::get_singleton()->set_gravity(p_gravity);
  614. }
  615. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  616. Input::get_singleton()->set_magnetometer(p_magnetometer);
  617. }
  618. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  619. Input::get_singleton()->set_gyroscope(p_gyroscope);
  620. }
  621. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  622. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon() || !OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_capture_pointer()) {
  623. return;
  624. }
  625. if (mouse_mode == p_mode) {
  626. return;
  627. }
  628. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  629. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  630. } else {
  631. cursor_set_shape(cursor_shape);
  632. }
  633. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  634. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  635. } else {
  636. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  637. }
  638. mouse_mode = p_mode;
  639. }
  640. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  641. return mouse_mode;
  642. }
  643. Point2i DisplayServerAndroid::mouse_get_position() const {
  644. return Input::get_singleton()->get_mouse_position();
  645. }
  646. BitField<MouseButtonMask> DisplayServerAndroid::mouse_get_button_state() const {
  647. return Input::get_singleton()->get_mouse_button_mask();
  648. }
  649. void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) {
  650. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon()) {
  651. return;
  652. }
  653. if (cursor_shape == p_shape && !force) {
  654. return;
  655. }
  656. cursor_shape = p_shape;
  657. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  658. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  659. }
  660. }
  661. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  662. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  663. _cursor_set_shape_helper(p_shape);
  664. }
  665. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  666. return cursor_shape;
  667. }
  668. void DisplayServerAndroid::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  669. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  670. String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
  671. if (!cursor_path.is_empty()) {
  672. cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
  673. }
  674. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
  675. _cursor_set_shape_helper(p_shape, true);
  676. }
  677. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  678. #if defined(RD_ENABLED)
  679. if (rendering_context) {
  680. rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
  681. }
  682. #endif
  683. }
  684. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  685. #if defined(RD_ENABLED)
  686. if (rendering_context) {
  687. return rendering_context->window_get_vsync_mode(p_window);
  688. }
  689. #endif
  690. return DisplayServer::VSYNC_ENABLED;
  691. }
  692. void DisplayServerAndroid::reset_swap_buffers_flag() {
  693. swap_buffers_flag = false;
  694. }
  695. bool DisplayServerAndroid::should_swap_buffers() const {
  696. return swap_buffers_flag;
  697. }
  698. void DisplayServerAndroid::swap_buffers() {
  699. swap_buffers_flag = true;
  700. }
  701. void DisplayServerAndroid::set_native_icon(const String &p_filename) {
  702. // NOT SUPPORTED
  703. }
  704. void DisplayServerAndroid::set_icon(const Ref<Image> &p_icon) {
  705. // NOT SUPPORTED
  706. }