display_server_android.cpp 29 KB

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  1. /**************************************************************************/
  2. /* display_server_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_android.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "os_android.h"
  34. #include "tts_android.h"
  35. #include "core/config/project_settings.h"
  36. #if defined(RD_ENABLED)
  37. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  38. #include "servers/rendering/rendering_device.h"
  39. #if defined(VULKAN_ENABLED)
  40. #include "rendering_context_driver_vulkan_android.h"
  41. #endif
  42. #endif
  43. #ifdef GLES3_ENABLED
  44. #include "drivers/gles3/rasterizer_gles3.h"
  45. #include <EGL/egl.h>
  46. #endif
  47. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  48. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  49. }
  50. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  51. switch (p_feature) {
  52. #ifndef DISABLE_DEPRECATED
  53. case FEATURE_GLOBAL_MENU: {
  54. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  55. } break;
  56. #endif
  57. case FEATURE_CURSOR_SHAPE:
  58. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  59. //case FEATURE_HIDPI:
  60. //case FEATURE_ICON:
  61. //case FEATURE_IME:
  62. case FEATURE_MOUSE:
  63. //case FEATURE_MOUSE_WARP:
  64. case FEATURE_NATIVE_DIALOG:
  65. case FEATURE_NATIVE_DIALOG_INPUT:
  66. case FEATURE_NATIVE_DIALOG_FILE:
  67. //case FEATURE_NATIVE_DIALOG_FILE_EXTRA:
  68. //case FEATURE_NATIVE_ICON:
  69. //case FEATURE_WINDOW_TRANSPARENCY:
  70. case FEATURE_CLIPBOARD:
  71. case FEATURE_KEEP_SCREEN_ON:
  72. case FEATURE_ORIENTATION:
  73. case FEATURE_TOUCHSCREEN:
  74. case FEATURE_VIRTUAL_KEYBOARD:
  75. case FEATURE_TEXT_TO_SPEECH:
  76. return true;
  77. default:
  78. return false;
  79. }
  80. }
  81. String DisplayServerAndroid::get_name() const {
  82. return "Android";
  83. }
  84. bool DisplayServerAndroid::tts_is_speaking() const {
  85. return TTS_Android::is_speaking();
  86. }
  87. bool DisplayServerAndroid::tts_is_paused() const {
  88. return TTS_Android::is_paused();
  89. }
  90. TypedArray<Dictionary> DisplayServerAndroid::tts_get_voices() const {
  91. return TTS_Android::get_voices();
  92. }
  93. void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  94. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  95. }
  96. void DisplayServerAndroid::tts_pause() {
  97. TTS_Android::pause();
  98. }
  99. void DisplayServerAndroid::tts_resume() {
  100. TTS_Android::resume();
  101. }
  102. void DisplayServerAndroid::tts_stop() {
  103. TTS_Android::stop();
  104. }
  105. bool DisplayServerAndroid::is_dark_mode_supported() const {
  106. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  107. ERR_FAIL_NULL_V(godot_java, false);
  108. return godot_java->is_dark_mode_supported();
  109. }
  110. bool DisplayServerAndroid::is_dark_mode() const {
  111. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  112. ERR_FAIL_NULL_V(godot_java, false);
  113. return godot_java->is_dark_mode();
  114. }
  115. void DisplayServerAndroid::set_system_theme_change_callback(const Callable &p_callable) {
  116. system_theme_changed = p_callable;
  117. }
  118. void DisplayServerAndroid::emit_system_theme_changed() {
  119. if (system_theme_changed.is_valid()) {
  120. system_theme_changed.call_deferred();
  121. }
  122. }
  123. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  124. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  125. ERR_FAIL_NULL(godot_java);
  126. if (godot_java->has_set_clipboard()) {
  127. godot_java->set_clipboard(p_text);
  128. } else {
  129. DisplayServer::clipboard_set(p_text);
  130. }
  131. }
  132. String DisplayServerAndroid::clipboard_get() const {
  133. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  134. ERR_FAIL_NULL_V(godot_java, String());
  135. if (godot_java->has_get_clipboard()) {
  136. return godot_java->get_clipboard();
  137. } else {
  138. return DisplayServer::clipboard_get();
  139. }
  140. }
  141. bool DisplayServerAndroid::clipboard_has() const {
  142. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  143. ERR_FAIL_NULL_V(godot_java, false);
  144. if (godot_java->has_has_clipboard()) {
  145. return godot_java->has_clipboard();
  146. } else {
  147. return DisplayServer::clipboard_has();
  148. }
  149. }
  150. Error DisplayServerAndroid::dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback) {
  151. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  152. ERR_FAIL_NULL_V(godot_java, FAILED);
  153. dialog_callback = p_callback;
  154. return godot_java->show_dialog(p_title, p_description, p_buttons);
  155. }
  156. void DisplayServerAndroid::emit_dialog_callback(int p_button_index) {
  157. if (dialog_callback.is_valid()) {
  158. dialog_callback.call_deferred(p_button_index);
  159. }
  160. }
  161. Error DisplayServerAndroid::dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback) {
  162. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  163. ERR_FAIL_NULL_V(godot_java, FAILED);
  164. input_dialog_callback = p_callback;
  165. return godot_java->show_input_dialog(p_title, p_description, p_partial);
  166. }
  167. void DisplayServerAndroid::emit_input_dialog_callback(String p_text) {
  168. if (input_dialog_callback.is_valid()) {
  169. input_dialog_callback.call_deferred(p_text);
  170. }
  171. }
  172. Error DisplayServerAndroid::file_dialog_show(const String &p_title, const String &p_current_directory, const String &p_filename, bool p_show_hidden, FileDialogMode p_mode, const Vector<String> &p_filters, const Callable &p_callback) {
  173. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  174. ERR_FAIL_NULL_V(godot_java, FAILED);
  175. file_picker_callback = p_callback;
  176. return godot_java->show_file_picker(p_current_directory, p_filename, p_mode, p_filters);
  177. }
  178. void DisplayServerAndroid::emit_file_picker_callback(bool p_ok, const Vector<String> &p_selected_paths) {
  179. if (file_picker_callback.is_valid()) {
  180. file_picker_callback.call_deferred(p_ok, p_selected_paths, 0);
  181. }
  182. }
  183. Color DisplayServerAndroid::get_accent_color() const {
  184. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  185. ERR_FAIL_NULL_V(godot_java, Color(0, 0, 0, 0));
  186. return godot_java->get_accent_color();
  187. }
  188. Color DisplayServerAndroid::get_base_color() const {
  189. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  190. ERR_FAIL_NULL_V(godot_java, Color(0, 0, 0, 0));
  191. return godot_java->get_base_color();
  192. }
  193. TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
  194. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  195. ERR_FAIL_NULL_V(godot_io_java, Array());
  196. return godot_io_java->get_display_cutouts();
  197. }
  198. Rect2i DisplayServerAndroid::get_display_safe_area() const {
  199. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  200. ERR_FAIL_NULL_V(godot_io_java, Rect2i());
  201. return godot_io_java->get_display_safe_area();
  202. }
  203. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  204. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  205. ERR_FAIL_NULL(godot_java);
  206. godot_java->set_keep_screen_on(p_enable);
  207. keep_screen_on = p_enable;
  208. }
  209. bool DisplayServerAndroid::screen_is_kept_on() const {
  210. return keep_screen_on;
  211. }
  212. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  213. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  214. ERR_FAIL_NULL(godot_io_java);
  215. godot_io_java->set_screen_orientation(p_orientation);
  216. }
  217. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  218. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  219. ERR_FAIL_NULL_V(godot_io_java, SCREEN_LANDSCAPE);
  220. const int orientation = godot_io_java->get_screen_orientation();
  221. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  222. return (ScreenOrientation)orientation;
  223. }
  224. int DisplayServerAndroid::get_screen_count() const {
  225. return 1;
  226. }
  227. int DisplayServerAndroid::get_primary_screen() const {
  228. return 0;
  229. }
  230. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  231. return Point2i(0, 0);
  232. }
  233. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  234. return OS_Android::get_singleton()->get_display_size();
  235. }
  236. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  237. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  238. return Rect2i(0, 0, display_size.width, display_size.height);
  239. }
  240. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  241. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  242. ERR_FAIL_NULL_V(godot_io_java, 0);
  243. return godot_io_java->get_screen_dpi();
  244. }
  245. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  246. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  247. ERR_FAIL_NULL_V(godot_io_java, 1.0f);
  248. float screen_scale = godot_io_java->get_scaled_density();
  249. // Update the scale to avoid cropping.
  250. Size2i screen_size = screen_get_size(p_screen);
  251. if (screen_size != Size2i()) {
  252. float width_scale = screen_size.width / (float)OS_Android::DEFAULT_WINDOW_WIDTH;
  253. float height_scale = screen_size.height / (float)OS_Android::DEFAULT_WINDOW_HEIGHT;
  254. screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
  255. }
  256. return screen_scale;
  257. }
  258. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  259. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  260. if (!godot_io_java) {
  261. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  262. return SCREEN_REFRESH_RATE_FALLBACK;
  263. }
  264. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  265. }
  266. bool DisplayServerAndroid::is_touchscreen_available() const {
  267. return true;
  268. }
  269. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  270. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  271. ERR_FAIL_NULL(godot_io_java);
  272. if (godot_io_java->has_vk()) {
  273. godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_length, p_cursor_start, p_cursor_end);
  274. } else {
  275. ERR_PRINT("Virtual keyboard not available");
  276. }
  277. }
  278. void DisplayServerAndroid::virtual_keyboard_hide() {
  279. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  280. ERR_FAIL_NULL(godot_io_java);
  281. if (godot_io_java->has_vk()) {
  282. godot_io_java->hide_vk();
  283. } else {
  284. ERR_PRINT("Virtual keyboard not available");
  285. }
  286. }
  287. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  288. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  289. ERR_FAIL_NULL_V(godot_io_java, 0);
  290. return godot_io_java->get_vk_height();
  291. }
  292. bool DisplayServerAndroid::has_hardware_keyboard() const {
  293. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  294. ERR_FAIL_NULL_V(godot_io_java, false);
  295. return godot_io_java->has_hardware_keyboard();
  296. }
  297. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  298. window_event_callback = p_callable;
  299. }
  300. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  301. input_event_callback = p_callable;
  302. }
  303. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  304. input_text_callback = p_callable;
  305. }
  306. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  307. rect_changed_callback = p_callable;
  308. }
  309. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  310. // Not supported on Android.
  311. }
  312. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  313. if (p_callable.is_valid()) {
  314. if (p_deferred) {
  315. p_callable.call_deferred(p_arg);
  316. } else {
  317. p_callable.call(p_arg);
  318. }
  319. }
  320. }
  321. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  322. _window_callback(window_event_callback, int(p_event), p_deferred);
  323. }
  324. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  325. _window_callback(input_event_callback, p_event);
  326. }
  327. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  328. _window_callback(input_text_callback, p_text);
  329. }
  330. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  331. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  332. }
  333. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  334. Vector<WindowID> ret;
  335. ret.push_back(MAIN_WINDOW_ID);
  336. return ret;
  337. }
  338. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  339. return MAIN_WINDOW_ID;
  340. }
  341. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  342. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  343. switch (p_handle_type) {
  344. case WINDOW_HANDLE: {
  345. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  346. }
  347. case WINDOW_VIEW: {
  348. return 0; // Not supported.
  349. }
  350. #ifdef GLES3_ENABLED
  351. case DISPLAY_HANDLE: {
  352. if (rendering_driver == "opengl3") {
  353. return reinterpret_cast<int64_t>(eglGetCurrentDisplay());
  354. }
  355. return 0;
  356. }
  357. case OPENGL_CONTEXT: {
  358. if (rendering_driver == "opengl3") {
  359. return reinterpret_cast<int64_t>(eglGetCurrentContext());
  360. }
  361. return 0;
  362. }
  363. case EGL_DISPLAY: {
  364. // @todo Find a way to get this from the Java side.
  365. return 0;
  366. }
  367. case EGL_CONFIG: {
  368. // @todo Find a way to get this from the Java side.
  369. return 0;
  370. }
  371. #endif
  372. default: {
  373. return 0;
  374. }
  375. }
  376. }
  377. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  378. window_attached_instance_id = p_instance;
  379. }
  380. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  381. return window_attached_instance_id;
  382. }
  383. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  384. // Not supported on Android.
  385. }
  386. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  387. return SCREEN_OF_MAIN_WINDOW;
  388. }
  389. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  390. // Not supported on Android.
  391. }
  392. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  393. return Point2i();
  394. }
  395. Point2i DisplayServerAndroid::window_get_position_with_decorations(DisplayServer::WindowID p_window) const {
  396. return Point2i();
  397. }
  398. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  399. // Not supported on Android.
  400. }
  401. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  402. // Not supported on Android.
  403. }
  404. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  405. // Not supported on Android.
  406. }
  407. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  408. return Size2i();
  409. }
  410. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  411. // Not supported on Android.
  412. }
  413. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  414. return Size2i();
  415. }
  416. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  417. // Not supported on Android.
  418. }
  419. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  420. return OS_Android::get_singleton()->get_display_size();
  421. }
  422. Size2i DisplayServerAndroid::window_get_size_with_decorations(DisplayServer::WindowID p_window) const {
  423. return OS_Android::get_singleton()->get_display_size();
  424. }
  425. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  426. OS_Android::get_singleton()->get_godot_java()->enable_immersive_mode(p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN);
  427. }
  428. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  429. if (OS_Android::get_singleton()->get_godot_java()->is_in_immersive_mode()) {
  430. return WINDOW_MODE_FULLSCREEN;
  431. } else {
  432. return WINDOW_MODE_MAXIMIZED;
  433. }
  434. }
  435. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  436. return false;
  437. }
  438. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  439. // Not supported on Android.
  440. }
  441. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  442. return false;
  443. }
  444. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  445. // Not supported on Android.
  446. }
  447. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  448. // Not supported on Android.
  449. }
  450. bool DisplayServerAndroid::window_is_focused(WindowID p_window) const {
  451. return true;
  452. }
  453. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  454. return true;
  455. }
  456. bool DisplayServerAndroid::can_any_window_draw() const {
  457. return true;
  458. }
  459. void DisplayServerAndroid::process_events() {
  460. Input::get_singleton()->flush_buffered_events();
  461. }
  462. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  463. Vector<String> drivers;
  464. #ifdef GLES3_ENABLED
  465. drivers.push_back("opengl3");
  466. #endif
  467. #ifdef VULKAN_ENABLED
  468. drivers.push_back("vulkan");
  469. #endif
  470. return drivers;
  471. }
  472. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
  473. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, p_parent_window, r_error));
  474. if (r_error != OK) {
  475. if (p_rendering_driver == "vulkan") {
  476. OS::get_singleton()->alert(
  477. "Your device seems not to support the required Vulkan version.\n\n"
  478. "Please try exporting your game using the 'gl_compatibility' renderer.",
  479. "Unable to initialize Vulkan video driver");
  480. } else {
  481. OS::get_singleton()->alert(
  482. "Your device seems not to support the required OpenGL ES 3.0 version.",
  483. "Unable to initialize OpenGL video driver");
  484. }
  485. }
  486. return ds;
  487. }
  488. void DisplayServerAndroid::register_android_driver() {
  489. register_create_function("android", create_func, get_rendering_drivers_func);
  490. }
  491. void DisplayServerAndroid::reset_window() {
  492. #if defined(RD_ENABLED)
  493. if (rendering_context) {
  494. if (rendering_device) {
  495. rendering_device->screen_free(MAIN_WINDOW_ID);
  496. }
  497. VSyncMode last_vsync_mode = rendering_context->window_get_vsync_mode(MAIN_WINDOW_ID);
  498. rendering_context->window_destroy(MAIN_WINDOW_ID);
  499. union {
  500. #ifdef VULKAN_ENABLED
  501. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  502. #endif
  503. } wpd;
  504. #ifdef VULKAN_ENABLED
  505. if (rendering_driver == "vulkan") {
  506. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  507. ERR_FAIL_NULL(native_window);
  508. wpd.vulkan.window = native_window;
  509. }
  510. #endif
  511. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  512. ERR_PRINT(vformat("Failed to reset %s window.", rendering_driver));
  513. memdelete(rendering_context);
  514. rendering_context = nullptr;
  515. return;
  516. }
  517. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  518. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  519. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, last_vsync_mode);
  520. if (rendering_device) {
  521. rendering_device->screen_create(MAIN_WINDOW_ID);
  522. }
  523. }
  524. #endif
  525. }
  526. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  527. if (rect_changed_callback.is_valid()) {
  528. rect_changed_callback.call(Rect2i(0, 0, p_width, p_height));
  529. }
  530. }
  531. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
  532. rendering_driver = p_rendering_driver;
  533. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  534. native_menu = memnew(NativeMenu);
  535. #if defined(RD_ENABLED)
  536. rendering_context = nullptr;
  537. rendering_device = nullptr;
  538. #if defined(VULKAN_ENABLED)
  539. if (rendering_driver == "vulkan") {
  540. rendering_context = memnew(RenderingContextDriverVulkanAndroid);
  541. }
  542. #endif
  543. if (rendering_context) {
  544. if (rendering_context->initialize() != OK) {
  545. memdelete(rendering_context);
  546. rendering_context = nullptr;
  547. #if defined(GLES3_ENABLED)
  548. bool fallback_to_opengl3 = GLOBAL_GET("rendering/rendering_device/fallback_to_opengl3");
  549. if (fallback_to_opengl3 && rendering_driver != "opengl3") {
  550. WARN_PRINT("Your device seem not to support Vulkan, switching to OpenGL 3.");
  551. rendering_driver = "opengl3";
  552. OS::get_singleton()->set_current_rendering_method("gl_compatibility");
  553. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  554. } else
  555. #endif
  556. {
  557. ERR_PRINT(vformat("Failed to initialize %s context", rendering_driver));
  558. r_error = ERR_UNAVAILABLE;
  559. return;
  560. }
  561. }
  562. }
  563. if (rendering_context) {
  564. union {
  565. #ifdef VULKAN_ENABLED
  566. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  567. #endif
  568. } wpd;
  569. #ifdef VULKAN_ENABLED
  570. if (rendering_driver == "vulkan") {
  571. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  572. ERR_FAIL_NULL(native_window);
  573. wpd.vulkan.window = native_window;
  574. }
  575. #endif
  576. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  577. ERR_PRINT(vformat("Failed to create %s window.", rendering_driver));
  578. memdelete(rendering_context);
  579. rendering_context = nullptr;
  580. r_error = ERR_UNAVAILABLE;
  581. return;
  582. }
  583. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  584. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  585. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, p_vsync_mode);
  586. rendering_device = memnew(RenderingDevice);
  587. if (rendering_device->initialize(rendering_context, MAIN_WINDOW_ID) != OK) {
  588. rendering_device = nullptr;
  589. memdelete(rendering_context);
  590. rendering_context = nullptr;
  591. r_error = ERR_UNAVAILABLE;
  592. return;
  593. }
  594. rendering_device->screen_create(MAIN_WINDOW_ID);
  595. RendererCompositorRD::make_current();
  596. }
  597. #endif
  598. #if defined(GLES3_ENABLED)
  599. if (rendering_driver == "opengl3") {
  600. RasterizerGLES3::make_current(false);
  601. }
  602. #endif
  603. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  604. r_error = OK;
  605. }
  606. DisplayServerAndroid::~DisplayServerAndroid() {
  607. if (native_menu) {
  608. memdelete(native_menu);
  609. native_menu = nullptr;
  610. }
  611. #if defined(RD_ENABLED)
  612. if (rendering_device) {
  613. memdelete(rendering_device);
  614. }
  615. if (rendering_context) {
  616. memdelete(rendering_context);
  617. }
  618. #endif
  619. }
  620. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  621. Input::get_singleton()->set_accelerometer(p_accelerometer);
  622. }
  623. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  624. Input::get_singleton()->set_gravity(p_gravity);
  625. }
  626. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  627. Input::get_singleton()->set_magnetometer(p_magnetometer);
  628. }
  629. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  630. Input::get_singleton()->set_gyroscope(p_gyroscope);
  631. }
  632. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  633. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon() || !OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_capture_pointer()) {
  634. return;
  635. }
  636. if (mouse_mode == p_mode) {
  637. return;
  638. }
  639. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  640. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  641. } else {
  642. cursor_set_shape(cursor_shape);
  643. }
  644. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  645. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  646. } else {
  647. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  648. }
  649. mouse_mode = p_mode;
  650. }
  651. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  652. return mouse_mode;
  653. }
  654. Point2i DisplayServerAndroid::mouse_get_position() const {
  655. return Input::get_singleton()->get_mouse_position();
  656. }
  657. BitField<MouseButtonMask> DisplayServerAndroid::mouse_get_button_state() const {
  658. return Input::get_singleton()->get_mouse_button_mask();
  659. }
  660. void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) {
  661. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon()) {
  662. return;
  663. }
  664. if (cursor_shape == p_shape && !force) {
  665. return;
  666. }
  667. cursor_shape = p_shape;
  668. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  669. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  670. }
  671. }
  672. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  673. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  674. _cursor_set_shape_helper(p_shape);
  675. }
  676. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  677. return cursor_shape;
  678. }
  679. void DisplayServerAndroid::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  680. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  681. String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
  682. if (!cursor_path.is_empty()) {
  683. cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
  684. }
  685. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
  686. _cursor_set_shape_helper(p_shape, true);
  687. }
  688. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  689. #if defined(RD_ENABLED)
  690. if (rendering_context) {
  691. rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
  692. }
  693. #endif
  694. }
  695. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  696. #if defined(RD_ENABLED)
  697. if (rendering_context) {
  698. return rendering_context->window_get_vsync_mode(p_window);
  699. }
  700. #endif
  701. return DisplayServer::VSYNC_ENABLED;
  702. }
  703. void DisplayServerAndroid::reset_swap_buffers_flag() {
  704. swap_buffers_flag = false;
  705. }
  706. bool DisplayServerAndroid::should_swap_buffers() const {
  707. return swap_buffers_flag;
  708. }
  709. void DisplayServerAndroid::swap_buffers() {
  710. swap_buffers_flag = true;
  711. }
  712. void DisplayServerAndroid::set_native_icon(const String &p_filename) {
  713. // NOT SUPPORTED
  714. }
  715. void DisplayServerAndroid::set_icon(const Ref<Image> &p_icon) {
  716. // NOT SUPPORTED
  717. }