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- /*************************************************************************/
- /* script_debugger_remote.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCRIPT_DEBUGGER_REMOTE_H
- #define SCRIPT_DEBUGGER_REMOTE_H
- #include "core/io/packet_peer.h"
- #include "core/io/stream_peer_tcp.h"
- #include "core/list.h"
- #include "core/os/os.h"
- #include "core/script_language.h"
- class ScriptDebuggerRemote : public ScriptDebugger {
- public:
- class ResourceInfo {
- public:
- String path;
- String format;
- String type;
- RID id;
- int vram;
- bool operator<(const ResourceInfo &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
- ResourceInfo() {
- vram = 0;
- }
- };
- class ResourceUsage {
- public:
- List<ResourceInfo> infos;
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- class FrameInfo {
- public:
- StringName name;
- float self_time;
- float total_time;
- FrameInfo() {
- self_time = 0;
- total_time = 0;
- }
- };
- class FrameFunction {
- public:
- int sig_id;
- int call_count;
- StringName name;
- float self_time;
- float total_time;
- FrameFunction() {
- sig_id = -1;
- call_count = 0;
- self_time = 0;
- total_time = 0;
- }
- };
- class ScriptStackVariable {
- public:
- String name;
- Variant value;
- int type;
- ScriptStackVariable() {
- type = -1;
- }
- Array serialize(int max_size = 1 << 20); // 1 MiB default.
- bool deserialize(const Array &p_arr);
- };
- class ScriptStackDump {
- public:
- List<ScriptLanguage::StackInfo> frames;
- ScriptStackDump() {}
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- class Message {
- public:
- String message;
- Array data;
- Message() {}
- };
- class OutputError {
- public:
- int hr;
- int min;
- int sec;
- int msec;
- String source_file;
- String source_func;
- int source_line;
- String error;
- String error_descr;
- bool warning;
- Vector<ScriptLanguage::StackInfo> callstack;
- OutputError() {
- hr = -1;
- min = -1;
- sec = -1;
- msec = -1;
- source_line = -1;
- warning = false;
- }
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- struct FrameData {
- StringName name;
- Array data;
- };
- class ProfilerSignature {
- public:
- StringName name;
- int id;
- Array serialize();
- bool deserialize(const Array &p_arr);
- ProfilerSignature() {
- id = -1;
- };
- };
- class ProfilerFrame {
- public:
- int frame_number;
- float frame_time;
- float idle_time;
- float physics_time;
- float physics_frame_time;
- float script_time;
- Vector<FrameData> frames_data;
- Vector<FrameFunction> frame_functions;
- ProfilerFrame() {
- frame_number = 0;
- frame_time = 0;
- idle_time = 0;
- physics_time = 0;
- physics_frame_time = 0;
- }
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- class NetworkProfilerFrame {
- public:
- Vector<MultiplayerAPI::ProfilingInfo> infos;
- Array serialize();
- bool deserialize(const Array &p_arr);
- NetworkProfilerFrame(){};
- };
- protected:
- struct ProfileInfoSort {
- bool operator()(ScriptLanguage::ProfilingInfo *A, ScriptLanguage::ProfilingInfo *B) const {
- return A->total_time < B->total_time;
- }
- };
- Vector<ScriptLanguage::ProfilingInfo> profile_info;
- Vector<ScriptLanguage::ProfilingInfo *> profile_info_ptrs;
- Vector<MultiplayerAPI::ProfilingInfo> network_profile_info;
- Map<StringName, int> profiler_function_signature_map;
- float frame_time, idle_time, physics_time, physics_frame_time;
- bool profiling;
- bool visual_profiling;
- bool network_profiling;
- int max_frame_functions;
- bool skip_profile_frame;
- bool reload_all_scripts;
- Ref<StreamPeerTCP> tcp_client;
- Ref<PacketPeerStream> packet_peer_stream;
- uint64_t last_perf_time;
- uint64_t last_net_prof_time;
- uint64_t last_net_bandwidth_time;
- Object *performance;
- bool requested_quit;
- Mutex *mutex;
- List<String> output_strings;
- List<Message> messages;
- int max_messages_per_frame;
- int n_messages_dropped;
- List<OutputError> errors;
- int max_errors_per_second;
- int max_warnings_per_second;
- int n_errors_dropped;
- int n_warnings_dropped;
- int max_cps;
- int char_count;
- int err_count;
- int warn_count;
- uint64_t last_msec;
- uint64_t msec_count;
- bool locking; //hack to avoid a deadloop
- static void _print_handler(void *p_this, const String &p_string, bool p_error);
- PrintHandlerList phl;
- void _get_output();
- void _poll_events();
- uint32_t poll_every;
- void _parse_message(const String p_command, const Array &p_data, ScriptLanguage *p_script = NULL);
- void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
- void _send_object_id(ObjectID p_id);
- void _send_video_memory();
- Ref<MultiplayerAPI> multiplayer;
- ErrorHandlerList eh;
- static void _err_handler(void *, const char *, const char *, int p_line, const char *, const char *, ErrorHandlerType p_type);
- void _put_msg(String p_message, Array p_data);
- void _send_profiling_data(bool p_for_frame);
- void _send_network_profiling_data();
- void _send_network_bandwidth_usage();
- Vector<FrameData> profile_frame_data;
- bool skip_breakpoints;
- public:
- typedef void (*ResourceUsageFunc)(ResourceUsage *);
- typedef Error (*ParseMessageFunc)(const String &p_name, const Array &p_msg); // Returns true if something was found (stopping propagation).
- static ResourceUsageFunc resource_usage_func;
- static ParseMessageFunc scene_tree_parse_func; // Could be made into list, extensible...
- Error connect_to_host(const String &p_host, uint16_t p_port);
- bool is_peer_connected();
- virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true, bool p_is_error_breakpoint = false);
- virtual void idle_poll();
- virtual void line_poll();
- virtual bool is_remote() const { return true; }
- virtual void request_quit();
- virtual void send_message(const String &p_message, const Array &p_args);
- virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info);
- virtual void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
- virtual bool is_profiling() const;
- virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data);
- virtual void profiling_start();
- virtual void profiling_end();
- virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time);
- virtual void set_skip_breakpoints(bool p_skip_breakpoints);
- ScriptDebuggerRemote();
- ~ScriptDebuggerRemote();
- };
- #endif // SCRIPT_DEBUGGER_REMOTE_H
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