debugger_editor_plugin.cpp 3.0 KB

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  1. /*************************************************************************/
  2. /* debugger_editor_plugin.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "debugger_editor_plugin.h"
  31. #include "core/os/keyboard.h"
  32. #include "editor/debugger/editor_debugger_node.h"
  33. DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor) {
  34. ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11);
  35. ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10);
  36. ED_SHORTCUT("debugger/break", TTR("Break"));
  37. ED_SHORTCUT("debugger/continue", TTR("Continue"), KEY_F12);
  38. ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open"));
  39. ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor"));
  40. EditorDebuggerNode *debugger = memnew(EditorDebuggerNode);
  41. Button *db = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Debugger"), debugger);
  42. debugger->set_tool_button(db);
  43. }
  44. DebuggerEditorPlugin::~DebuggerEditorPlugin() {
  45. // Should delete debugger?
  46. }