Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

smix8 cc1b51e8a2 Move 2d navigation related editor plugins to navigation_2d module 4 月之前
.github 257058a550 CI: Propagate matrix.sconsflags in macos_builds.yml 4 月之前
core 16aaa0a213 Merge pull request #103944 from KoBeWi/more_red_info 4 月之前
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drivers 288822e330 Merge pull request #105570 from kroketio/texture-extension-mipmaps 4 月之前
editor cc1b51e8a2 Move 2d navigation related editor plugins to navigation_2d module 4 月之前
main edb49129e8 Merge pull request #106130 from kitbdev/fix-test-help 4 月之前
misc 288822e330 Merge pull request #105570 from kroketio/texture-extension-mipmaps 4 月之前
modules cc1b51e8a2 Move 2d navigation related editor plugins to navigation_2d module 4 月之前
platform 9b6e06dcf3 Merge pull request #106152 from m4gr3d/bump_target_sdk 4 月之前
scene 8f78e7510d Merge pull request #105785 from actually-reb/billboard_aabb 4 月之前
servers 288822e330 Merge pull request #105570 from kroketio/texture-extension-mipmaps 4 月之前
tests 0ce3d75c20 Merge pull request #93783 from aaronp64/json_stringify_performance 4 月之前
thirdparty 9419ef2f34 basis_universal: Add missing `ctype.h` include to fix MSVC build 4 月之前
.clang-format dd5460c32a Style: Declare inline macros as attributes 4 月之前
.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents 4 月之前
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 5 月之前
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 5 月之前
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 6 月之前
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 年之前
.gitignore 4b4144cc39 Annual versions bump for the Android platform 4 月之前
.mailmap 3ef055fecb Update AUTHORS and DONORS list 6 月之前
.pre-commit-config.yaml 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. 5 月之前
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 6 月之前
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 6 月之前
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 年之前
COPYRIGHT.txt a0cc41b5ed Use libjpeg-turbo for improved jpg compatibility and speed 4 月之前
DONORS.md 3ac7da9645 Update donation link to `fund.godotengine.org` 5 月之前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 年之前
README.md dff6752ac8 Cleanup various repository documentation files 1 年之前
SConstruct f09ffeedd0 SCons: Don't enable `-Wenum-conversion` for GCC < 11 4 月之前
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 4 月之前
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 5 月之前
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 月之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 月之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 月之前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年之前
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 月之前
methods.py 6e7f77adc4 Fix issue where vsproj=yes vsproj_gen_only=no sometimes fails to build 5 月之前
platform_methods.py e0693f8ad8 Add loongarch64 support 9 月之前
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 月之前
scu_builders.py 5cc0539961 [Navigation] Create a dedicated 2D navigation server 5 月之前
version.py 1c35a31b9e Bump version to 4.5-dev 6 月之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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