NodePath.cs 4.1 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. namespace Godot
  4. {
  5. public partial class NodePath : IDisposable
  6. {
  7. private bool disposed = false;
  8. internal IntPtr ptr;
  9. internal static IntPtr GetPtr(NodePath instance)
  10. {
  11. return instance == null ? IntPtr.Zero : instance.ptr;
  12. }
  13. ~NodePath()
  14. {
  15. Dispose(false);
  16. }
  17. public void Dispose()
  18. {
  19. Dispose(true);
  20. GC.SuppressFinalize(this);
  21. }
  22. protected virtual void Dispose(bool disposing)
  23. {
  24. if (disposed)
  25. return;
  26. if (ptr != IntPtr.Zero)
  27. {
  28. godot_icall_NodePath_Dtor(ptr);
  29. ptr = IntPtr.Zero;
  30. }
  31. disposed = true;
  32. }
  33. internal NodePath(IntPtr ptr)
  34. {
  35. this.ptr = ptr;
  36. }
  37. public IntPtr NativeInstance
  38. {
  39. get { return ptr; }
  40. }
  41. public NodePath() : this(string.Empty) {}
  42. public NodePath(string path)
  43. {
  44. this.ptr = godot_icall_NodePath_Ctor(path);
  45. }
  46. public static implicit operator NodePath(string from)
  47. {
  48. return new NodePath(from);
  49. }
  50. public static implicit operator string(NodePath from)
  51. {
  52. return godot_icall_NodePath_operator_String(NodePath.GetPtr(from));
  53. }
  54. public override string ToString()
  55. {
  56. return (string)this;
  57. }
  58. public NodePath GetAsPropertyPath()
  59. {
  60. return new NodePath(godot_icall_NodePath_get_as_property_path(NodePath.GetPtr(this)));
  61. }
  62. public string GetConcatenatedSubnames()
  63. {
  64. return godot_icall_NodePath_get_concatenated_subnames(NodePath.GetPtr(this));
  65. }
  66. public string GetName(int idx)
  67. {
  68. return godot_icall_NodePath_get_name(NodePath.GetPtr(this), idx);
  69. }
  70. public int GetNameCount()
  71. {
  72. return godot_icall_NodePath_get_name_count(NodePath.GetPtr(this));
  73. }
  74. public string GetSubname(int idx)
  75. {
  76. return godot_icall_NodePath_get_subname(NodePath.GetPtr(this), idx);
  77. }
  78. public int GetSubnameCount()
  79. {
  80. return godot_icall_NodePath_get_subname_count(NodePath.GetPtr(this));
  81. }
  82. public bool IsAbsolute()
  83. {
  84. return godot_icall_NodePath_is_absolute(NodePath.GetPtr(this));
  85. }
  86. public bool IsEmpty()
  87. {
  88. return godot_icall_NodePath_is_empty(NodePath.GetPtr(this));
  89. }
  90. [MethodImpl(MethodImplOptions.InternalCall)]
  91. internal extern static IntPtr godot_icall_NodePath_Ctor(string path);
  92. [MethodImpl(MethodImplOptions.InternalCall)]
  93. internal extern static void godot_icall_NodePath_Dtor(IntPtr ptr);
  94. [MethodImpl(MethodImplOptions.InternalCall)]
  95. internal extern static string godot_icall_NodePath_operator_String(IntPtr ptr);
  96. [MethodImpl(MethodImplOptions.InternalCall)]
  97. internal extern static IntPtr godot_icall_NodePath_get_as_property_path(IntPtr ptr);
  98. [MethodImpl(MethodImplOptions.InternalCall)]
  99. internal extern static string godot_icall_NodePath_get_concatenated_subnames(IntPtr ptr);
  100. [MethodImpl(MethodImplOptions.InternalCall)]
  101. internal extern static string godot_icall_NodePath_get_name(IntPtr ptr, int arg1);
  102. [MethodImpl(MethodImplOptions.InternalCall)]
  103. internal extern static int godot_icall_NodePath_get_name_count(IntPtr ptr);
  104. [MethodImpl(MethodImplOptions.InternalCall)]
  105. internal extern static string godot_icall_NodePath_get_subname(IntPtr ptr, int arg1);
  106. [MethodImpl(MethodImplOptions.InternalCall)]
  107. internal extern static int godot_icall_NodePath_get_subname_count(IntPtr ptr);
  108. [MethodImpl(MethodImplOptions.InternalCall)]
  109. internal extern static bool godot_icall_NodePath_is_absolute(IntPtr ptr);
  110. [MethodImpl(MethodImplOptions.InternalCall)]
  111. internal extern static bool godot_icall_NodePath_is_empty(IntPtr ptr);
  112. }
  113. }