IHandshake.cs 283 B

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  1. using System.Diagnostics.CodeAnalysis;
  2. namespace GodotTools.IdeMessaging
  3. {
  4. public interface IHandshake
  5. {
  6. string GetHandshakeLine(string identity);
  7. bool IsValidPeerHandshake(string handshake, [NotNullWhen(true)] out string? identity, ILogger logger);
  8. }
  9. }