123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330 |
- #ifndef VSCRIPT_H
- #define VSCRIPT_H
- #include "script_language.h"
- class VScriptInstance;
- class VisualScriptNodeInstance;
- class VisualScript;
- class VisualScriptNode : public Resource {
- OBJ_TYPE(VisualScriptNode,Resource)
- friend class VisualScript;
- Set<VisualScript*> scripts_used;
- Array default_input_values;
- void _set_default_input_values(Array p_values);
- Array _get_default_input_values() const;
- protected:
- void _notification(int p_what);
- void ports_changed_notify();
- static void _bind_methods();
- public:
- Ref<VisualScript> get_visual_script() const;
- virtual int get_output_sequence_port_count() const=0;
- virtual bool has_input_sequence_port() const=0;
- virtual String get_output_sequence_port_text(int p_port) const=0;
- virtual int get_input_value_port_count() const=0;
- virtual int get_output_value_port_count() const=0;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const=0;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const=0;
- void set_default_input_value(int p_port,const Variant& p_value);
- Variant get_default_input_value(int p_port) const;
- virtual String get_caption() const=0;
- virtual String get_text() const=0;
- virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance)=0;
- };
- class VisualScriptNodeInstance {
- public:
- virtual int step()=0; //do a step, return which sequence port to go out
- virtual Variant get_input_value(int p_idx)=0;
- virtual Variant get_output_value(int p_idx)=0;
- virtual VisualScriptNode* get_node()=0;
- virtual ~VisualScriptNodeInstance();
- };
- class VisualScript : public Script {
- OBJ_TYPE( VisualScript, Script )
- RES_BASE_EXTENSION("vs");
- public:
- struct SequenceConnection {
- union {
- struct {
- uint64_t from_node : 24;
- uint64_t from_output : 16;
- uint64_t to_node : 24;
- };
- uint64_t id;
- };
- bool operator<(const SequenceConnection& p_connection) const {
- return id<p_connection.id;
- }
- };
- struct DataConnection {
- union {
- struct {
- uint64_t from_node : 24;
- uint64_t from_port : 8;
- uint64_t to_node : 24;
- uint64_t to_port : 8;
- };
- uint64_t id;
- };
- bool operator<(const DataConnection& p_connection) const {
- return id<p_connection.id;
- }
- };
- private:
- StringName base_type;
- struct Argument {
- String name;
- Variant::Type type;
- };
- struct Function {
- struct NodeData {
- Point2 pos;
- Ref<VisualScriptNode> node;
- };
- Map<int,NodeData> nodes;
- Set<SequenceConnection> sequence_connections;
- Set<DataConnection> data_connections;
- int function_id;
- Function() { function_id=-1; }
- };
- struct Variable {
- PropertyInfo info;
- Variant default_value;
- };
- Map<StringName,Function> functions;
- Map<StringName,Variable> variables;
- Map<StringName,Vector<Argument> > custom_signals;
- void _set_variable_info(const StringName& p_name,const Dictionary& p_info);
- Dictionary _get_variable_info(const StringName& p_name) const;
- void _set_data(const Dictionary& p_data);
- Dictionary _get_data() const;
- protected:
- void _node_ports_changed(int p_id);
- static void _bind_methods();
- public:
- void add_function(const StringName& p_name);
- bool has_function(const StringName& p_name) const;
- void remove_function(const StringName& p_name);
- void rename_function(const StringName& p_name,const StringName& p_new_name);
- void get_function_list(List<StringName> *r_functions) const;
- int get_function_node_id(const StringName& p_name) const;
- void add_node(const StringName& p_func,int p_id,const Ref<VisualScriptNode>& p_node,const Point2& p_pos=Point2());
- void remove_node(const StringName& p_func,int p_id);
- Ref<VisualScriptNode> get_node(const StringName& p_func,int p_id) const;
- void set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos);
- Point2 get_node_pos(const StringName& p_func,int p_id) const;
- void get_node_list(const StringName& p_func,List<int> *r_nodes) const;
- void sequence_connect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
- void sequence_disconnect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
- bool has_sequence_connection(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node) const;
- void get_sequence_connection_list(const StringName& p_func,List<SequenceConnection> *r_connection) const;
- void data_connect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
- void data_disconnect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
- bool has_data_connection(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) const;
- void get_data_connection_list(const StringName& p_func,List<DataConnection> *r_connection) const;
- bool is_input_value_port_connected(const StringName& p_name,int p_node,int p_port) const;
- void add_variable(const StringName& p_name,const Variant& p_default_value=Variant());
- bool has_variable(const StringName& p_name) const;
- void remove_variable(const StringName& p_name);
- void set_variable_default_value(const StringName& p_name,const Variant& p_value);
- Variant get_variable_default_value(const StringName& p_name) const;
- void set_variable_info(const StringName& p_name,const PropertyInfo& p_info);
- PropertyInfo get_variable_info(const StringName& p_name) const;
- void get_variable_list(List<StringName> *r_variables);
- void rename_variable(const StringName& p_name,const StringName& p_new_name);
- void add_custom_signal(const StringName& p_name);
- bool has_custom_signal(const StringName& p_name) const;
- void custom_signal_add_argument(const StringName& p_func,Variant::Type p_type,const String& p_name,int p_index=-1);
- void custom_signal_set_argument_type(const StringName& p_func,int p_argidx,Variant::Type p_type);
- Variant::Type custom_signal_get_argument_type(const StringName& p_func,int p_argidx) const;
- void custom_signal_set_argument_name(const StringName& p_func,int p_argidx,const String& p_name);
- String custom_signal_get_argument_name(const StringName& p_func,int p_argidx) const;
- void custom_signal_remove_argument(const StringName& p_func,int p_argidx);
- int custom_signal_get_argument_count(const StringName& p_func) const;
- void custom_signal_swap_argument(const StringName& p_func,int p_argidx,int p_with_argidx);
- void remove_custom_signal(const StringName& p_name);
- void rename_custom_signal(const StringName& p_name,const StringName& p_new_name);
- void get_custom_signal_list(List<StringName> *r_custom_signals) const;
- int get_available_id() const;
- void set_instance_base_type(const StringName& p_type);
- virtual bool can_instance() const;
- virtual StringName get_instance_base_type() const;
- virtual ScriptInstance* instance_create(Object *p_this);
- virtual bool instance_has(const Object *p_this) const;
- virtual bool has_source_code() const;
- virtual String get_source_code() const;
- virtual void set_source_code(const String& p_code);
- virtual Error reload(bool p_keep_state=false);
- virtual bool is_tool() const;
- virtual String get_node_type() const;
- virtual ScriptLanguage *get_language() const;
- virtual bool has_script_signal(const StringName& p_signal) const;
- virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
- virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
- virtual void get_method_list(List<MethodInfo> *p_list) const;
- VisualScript();
- ~VisualScript();
- };
- typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String& p_type);
- class VisualScriptLanguage : public ScriptLanguage {
- Map<String,VisualScriptNodeRegisterFunc> register_funcs;
- public:
- static VisualScriptLanguage* singleton;
- virtual String get_name() const;
- /* LANGUAGE FUNCTIONS */
- virtual void init();
- virtual String get_type() const;
- virtual String get_extension() const;
- virtual Error execute_file(const String& p_path) ;
- virtual void finish();
- /* EDITOR FUNCTIONS */
- virtual void get_reserved_words(List<String> *p_words) const;
- virtual void get_comment_delimiters(List<String> *p_delimiters) const;
- virtual void get_string_delimiters(List<String> *p_delimiters) const;
- virtual String get_template(const String& p_class_name, const String& p_base_class_name) const;
- virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
- virtual Script *create_script() const;
- virtual bool has_named_classes() const;
- virtual int find_function(const String& p_function,const String& p_code) const;
- virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
- virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;
- virtual void add_global_constant(const StringName& p_variable,const Variant& p_value);
- /* DEBUGGER FUNCTIONS */
- virtual String debug_get_error() const;
- virtual int debug_get_stack_level_count() const;
- virtual int debug_get_stack_level_line(int p_level) const;
- virtual String debug_get_stack_level_function(int p_level) const;
- virtual String debug_get_stack_level_source(int p_level) const;
- virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
- virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
- virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
- virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
- virtual void reload_all_scripts();
- virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload);
- /* LOADER FUNCTIONS */
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual void get_public_functions(List<MethodInfo> *p_functions) const;
- virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
- virtual void profiling_start();
- virtual void profiling_stop();
- virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max);
- virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max);
- void add_register_func(const String& p_name,VisualScriptNodeRegisterFunc p_func);
- Ref<VisualScriptNode> create_node_from_name(const String& p_name);
- void get_registered_node_names(List<String> *r_names);
- VisualScriptLanguage();
- };
- //aid for registering
- template<class T>
- static Ref<VisualScriptNode> create_node_generic(const String& p_name) {
- Ref<T> node;
- node.instance();
- return node;
- }
- #endif // VSCRIPT_H
|