visual_script_editor.h 4.0 KB

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  1. #ifndef VisualSCRIPT_EDITOR_H
  2. #define VisualSCRIPT_EDITOR_H
  3. #include "tools/editor/plugins/script_editor_plugin.h"
  4. #include "visual_script.h"
  5. #include "tools/editor/property_editor.h"
  6. #include "scene/gui/graph_edit.h"
  7. #include "tools/editor/create_dialog.h"
  8. class VisualScriptEditorSignalEdit;
  9. class VisualScriptEditorVariableEdit;
  10. class VisualScriptEditor : public ScriptEditorBase {
  11. OBJ_TYPE(VisualScriptEditor,ScriptEditorBase)
  12. enum {
  13. TYPE_SEQUENCE=1000,
  14. INDEX_BASE_SEQUENCE=1024
  15. };
  16. Ref<VisualScript> script;
  17. Button *base_type_select;
  18. HSplitContainer *main_hsplit;
  19. VSplitContainer *left_vsplit;
  20. GraphEdit *graph;
  21. LineEdit *node_filter;
  22. TextureFrame *node_filter_icon;
  23. VisualScriptEditorSignalEdit *signal_editor;
  24. AcceptDialog *edit_signal_dialog;
  25. PropertyEditor *edit_signal_edit;
  26. VisualScriptEditorVariableEdit *variable_editor;
  27. AcceptDialog *edit_variable_dialog;
  28. PropertyEditor *edit_variable_edit;
  29. CustomPropertyEditor *default_value_edit;
  30. UndoRedo *undo_redo;
  31. Tree *members;
  32. Tree *nodes;
  33. Label *hint_text;
  34. Timer *hint_text_timer;
  35. Label *select_func_text;
  36. void _show_hint(const String& p_hint);
  37. void _hide_timer();
  38. CreateDialog *select_base_type;
  39. struct VirtualInMenu {
  40. String name;
  41. Variant::Type ret;
  42. bool ret_variant;
  43. Vector< Pair<Variant::Type,String> > args;
  44. };
  45. Map<int,VirtualInMenu> virtuals_in_menu;
  46. PopupMenu *new_function_menu;
  47. StringName edited_func;
  48. void _update_graph_connections();
  49. void _update_graph(int p_only_id=-1);
  50. bool updating_members;
  51. void _update_members();
  52. StringName selected;
  53. String _validate_name(const String& p_name) const;
  54. void _node_selected(Node* p_node);
  55. void _node_filter_changed(const String& p_text);
  56. void _change_base_type_callback();
  57. void _change_base_type();
  58. void _member_selected();
  59. void _member_edited();
  60. void _override_pressed(int p_id);
  61. void _begin_node_move();
  62. void _end_node_move();
  63. void _move_node(String func,int p_id,const Vector2& p_to);
  64. void _node_moved(Vector2 p_from,Vector2 p_to, int p_id);
  65. void _remove_node(int p_id);
  66. void _graph_connected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  67. void _graph_disconnected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  68. void _node_ports_changed(const String& p_func,int p_id);
  69. void _available_node_doubleclicked();
  70. void _update_available_nodes();
  71. void _member_button(Object *p_item, int p_column, int p_button);
  72. String revert_on_drag;
  73. void _input(const InputEvent& p_event);
  74. void _on_nodes_delete();
  75. void _on_nodes_duplicate();
  76. Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
  77. bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
  78. void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
  79. int editing_id;
  80. int editing_input;
  81. void _default_value_changed();
  82. void _default_value_edited(Node * p_button,int p_id,int p_input_port);
  83. protected:
  84. void _notification(int p_what);
  85. static void _bind_methods();
  86. public:
  87. virtual void apply_code();
  88. virtual Ref<Script> get_edited_script() const;
  89. virtual Vector<String> get_functions();
  90. virtual void set_edited_script(const Ref<Script>& p_script);
  91. virtual void reload_text();
  92. virtual String get_name();
  93. virtual Ref<Texture> get_icon();
  94. virtual bool is_unsaved();
  95. virtual Variant get_edit_state();
  96. virtual void set_edit_state(const Variant& p_state);
  97. virtual void goto_line(int p_line);
  98. virtual void trim_trailing_whitespace();
  99. virtual void ensure_focus();
  100. virtual void tag_saved_version();
  101. virtual void reload(bool p_soft);
  102. virtual void get_breakpoints(List<int> *p_breakpoints);
  103. virtual bool goto_method(const String& p_method);
  104. virtual void add_callback(const String& p_function,StringArray p_args);
  105. virtual void update_settings();
  106. virtual void set_tooltip_request_func(String p_method,Object* p_obj);
  107. virtual Control *get_edit_menu();
  108. static void register_editor();
  109. VisualScriptEditor();
  110. ~VisualScriptEditor();
  111. };
  112. #endif // VisualSCRIPT_EDITOR_H