visual_script_flow_control.cpp 8.6 KB

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  1. #include "visual_script_flow_control.h"
  2. //////////////////////////////////////////
  3. ////////////////RETURN////////////////////
  4. //////////////////////////////////////////
  5. int VisualScriptReturn::get_output_sequence_port_count() const {
  6. return 0;
  7. }
  8. bool VisualScriptReturn::has_input_sequence_port() const{
  9. return true;
  10. }
  11. int VisualScriptReturn::get_input_value_port_count() const{
  12. return with_value?1:0;
  13. }
  14. int VisualScriptReturn::get_output_value_port_count() const{
  15. return 0;
  16. }
  17. String VisualScriptReturn::get_output_sequence_port_text(int p_port) const {
  18. return String();
  19. }
  20. PropertyInfo VisualScriptReturn::get_input_value_port_info(int p_idx) const{
  21. PropertyInfo pinfo;
  22. pinfo.name="result";
  23. pinfo.type=type;
  24. return pinfo;
  25. }
  26. PropertyInfo VisualScriptReturn::get_output_value_port_info(int p_idx) const{
  27. return PropertyInfo();
  28. }
  29. String VisualScriptReturn::get_caption() const {
  30. return "Return";
  31. }
  32. String VisualScriptReturn::get_text() const {
  33. return get_name();
  34. }
  35. void VisualScriptReturn::set_return_type(Variant::Type p_type) {
  36. if (type==p_type)
  37. return;
  38. type=p_type;
  39. ports_changed_notify();
  40. }
  41. Variant::Type VisualScriptReturn::get_return_type() const{
  42. return type;
  43. }
  44. void VisualScriptReturn::set_enable_return_value(bool p_enable) {
  45. if (with_value==p_enable)
  46. return;
  47. with_value=p_enable;
  48. ports_changed_notify();
  49. }
  50. bool VisualScriptReturn::is_return_value_enabled() const {
  51. return with_value;
  52. }
  53. void VisualScriptReturn::_bind_methods() {
  54. ObjectTypeDB::bind_method(_MD("set_return_type","type"),&VisualScriptReturn::set_return_type);
  55. ObjectTypeDB::bind_method(_MD("get_return_type"),&VisualScriptReturn::get_return_type);
  56. ObjectTypeDB::bind_method(_MD("set_enable_return_value","enable"),&VisualScriptReturn::set_enable_return_value);
  57. ObjectTypeDB::bind_method(_MD("is_return_value_enabled"),&VisualScriptReturn::is_return_value_enabled);
  58. String argt="Variant";
  59. for(int i=1;i<Variant::VARIANT_MAX;i++) {
  60. argt+=","+Variant::get_type_name(Variant::Type(i));
  61. }
  62. ADD_PROPERTY(PropertyInfo(Variant::BOOL,"return_value/enabled"),_SCS("set_enable_return_value"),_SCS("is_return_value_enabled"));
  63. ADD_PROPERTY(PropertyInfo(Variant::INT,"return_value/type",PROPERTY_HINT_ENUM,argt),_SCS("set_return_type"),_SCS("get_return_type"));
  64. }
  65. VisualScriptNodeInstance* VisualScriptReturn::instance(VScriptInstance* p_instance) {
  66. return NULL;
  67. }
  68. VisualScriptReturn::VisualScriptReturn() {
  69. with_value=false;
  70. type=Variant::NIL;
  71. }
  72. template<bool with_value>
  73. static Ref<VisualScriptNode> create_return_node(const String& p_name) {
  74. Ref<VisualScriptReturn> node;
  75. node.instance();
  76. node->set_enable_return_value(with_value);
  77. return node;
  78. }
  79. //////////////////////////////////////////
  80. ////////////////CONDITION/////////////////
  81. //////////////////////////////////////////
  82. int VisualScriptCondition::get_output_sequence_port_count() const {
  83. return 2;
  84. }
  85. bool VisualScriptCondition::has_input_sequence_port() const{
  86. return true;
  87. }
  88. int VisualScriptCondition::get_input_value_port_count() const{
  89. return 1;
  90. }
  91. int VisualScriptCondition::get_output_value_port_count() const{
  92. return 0;
  93. }
  94. String VisualScriptCondition::get_output_sequence_port_text(int p_port) const {
  95. if (p_port==0)
  96. return "true";
  97. else
  98. return "false";
  99. }
  100. PropertyInfo VisualScriptCondition::get_input_value_port_info(int p_idx) const{
  101. PropertyInfo pinfo;
  102. pinfo.name="cond";
  103. pinfo.type=Variant::BOOL;
  104. return pinfo;
  105. }
  106. PropertyInfo VisualScriptCondition::get_output_value_port_info(int p_idx) const{
  107. return PropertyInfo();
  108. }
  109. String VisualScriptCondition::get_caption() const {
  110. return "Condition";
  111. }
  112. String VisualScriptCondition::get_text() const {
  113. return "if (cond) is: ";
  114. }
  115. void VisualScriptCondition::_bind_methods() {
  116. }
  117. VisualScriptNodeInstance* VisualScriptCondition::instance(VScriptInstance* p_instance) {
  118. return NULL;
  119. }
  120. VisualScriptCondition::VisualScriptCondition() {
  121. }
  122. //////////////////////////////////////////
  123. ////////////////WHILE/////////////////
  124. //////////////////////////////////////////
  125. int VisualScriptWhile::get_output_sequence_port_count() const {
  126. return 2;
  127. }
  128. bool VisualScriptWhile::has_input_sequence_port() const{
  129. return true;
  130. }
  131. int VisualScriptWhile::get_input_value_port_count() const{
  132. return 1;
  133. }
  134. int VisualScriptWhile::get_output_value_port_count() const{
  135. return 0;
  136. }
  137. String VisualScriptWhile::get_output_sequence_port_text(int p_port) const {
  138. if (p_port==0)
  139. return "repeat";
  140. else
  141. return "exit";
  142. }
  143. PropertyInfo VisualScriptWhile::get_input_value_port_info(int p_idx) const{
  144. PropertyInfo pinfo;
  145. pinfo.name="cond";
  146. pinfo.type=Variant::BOOL;
  147. return pinfo;
  148. }
  149. PropertyInfo VisualScriptWhile::get_output_value_port_info(int p_idx) const{
  150. return PropertyInfo();
  151. }
  152. String VisualScriptWhile::get_caption() const {
  153. return "While";
  154. }
  155. String VisualScriptWhile::get_text() const {
  156. return "while (cond): ";
  157. }
  158. void VisualScriptWhile::_bind_methods() {
  159. }
  160. VisualScriptNodeInstance* VisualScriptWhile::instance(VScriptInstance* p_instance) {
  161. return NULL;
  162. }
  163. VisualScriptWhile::VisualScriptWhile() {
  164. }
  165. //////////////////////////////////////////
  166. ////////////////ITERATOR/////////////////
  167. //////////////////////////////////////////
  168. int VisualScriptIterator::get_output_sequence_port_count() const {
  169. return 2;
  170. }
  171. bool VisualScriptIterator::has_input_sequence_port() const{
  172. return true;
  173. }
  174. int VisualScriptIterator::get_input_value_port_count() const{
  175. return 1;
  176. }
  177. int VisualScriptIterator::get_output_value_port_count() const{
  178. return 1;
  179. }
  180. String VisualScriptIterator::get_output_sequence_port_text(int p_port) const {
  181. if (p_port==0)
  182. return "each";
  183. else
  184. return "exit";
  185. }
  186. PropertyInfo VisualScriptIterator::get_input_value_port_info(int p_idx) const{
  187. PropertyInfo pinfo;
  188. pinfo.name="input";
  189. pinfo.type=Variant::NIL;
  190. return pinfo;
  191. }
  192. PropertyInfo VisualScriptIterator::get_output_value_port_info(int p_idx) const{
  193. PropertyInfo pinfo;
  194. pinfo.name="elem";
  195. pinfo.type=Variant::NIL;
  196. return pinfo;
  197. }
  198. String VisualScriptIterator::get_caption() const {
  199. return "Iterator";
  200. }
  201. String VisualScriptIterator::get_text() const {
  202. return "for (elem) in (input): ";
  203. }
  204. void VisualScriptIterator::_bind_methods() {
  205. }
  206. VisualScriptNodeInstance* VisualScriptIterator::instance(VScriptInstance* p_instance) {
  207. return NULL;
  208. }
  209. VisualScriptIterator::VisualScriptIterator() {
  210. }
  211. //////////////////////////////////////////
  212. ////////////////SEQUENCE/////////////////
  213. //////////////////////////////////////////
  214. int VisualScriptSequence::get_output_sequence_port_count() const {
  215. return steps;
  216. }
  217. bool VisualScriptSequence::has_input_sequence_port() const{
  218. return true;
  219. }
  220. int VisualScriptSequence::get_input_value_port_count() const{
  221. return 0;
  222. }
  223. int VisualScriptSequence::get_output_value_port_count() const{
  224. return 1;
  225. }
  226. String VisualScriptSequence::get_output_sequence_port_text(int p_port) const {
  227. return itos(p_port+1);
  228. }
  229. PropertyInfo VisualScriptSequence::get_input_value_port_info(int p_idx) const{
  230. return PropertyInfo();
  231. }
  232. PropertyInfo VisualScriptSequence::get_output_value_port_info(int p_idx) const{
  233. return PropertyInfo(Variant::INT,"current");
  234. }
  235. String VisualScriptSequence::get_caption() const {
  236. return "Sequence";
  237. }
  238. String VisualScriptSequence::get_text() const {
  239. return "in order: ";
  240. }
  241. void VisualScriptSequence::set_steps(int p_steps) {
  242. ERR_FAIL_COND(p_steps<1);
  243. if (steps==p_steps)
  244. return;
  245. steps=p_steps;
  246. ports_changed_notify();
  247. }
  248. int VisualScriptSequence::get_steps() const {
  249. return steps;
  250. }
  251. void VisualScriptSequence::_bind_methods() {
  252. ObjectTypeDB::bind_method(_MD("set_steps","steps"),&VisualScriptSequence::set_steps);
  253. ObjectTypeDB::bind_method(_MD("get_steps"),&VisualScriptSequence::get_steps);
  254. ADD_PROPERTY(PropertyInfo(Variant::INT,"steps",PROPERTY_HINT_RANGE,"1,64,1"),_SCS("set_steps"),_SCS("get_steps"));
  255. }
  256. VisualScriptNodeInstance* VisualScriptSequence::instance(VScriptInstance* p_instance) {
  257. return NULL;
  258. }
  259. VisualScriptSequence::VisualScriptSequence() {
  260. steps=1;
  261. }
  262. void register_visual_script_flow_control_nodes() {
  263. VisualScriptLanguage::singleton->add_register_func("flow_control/return",create_return_node<false>);
  264. VisualScriptLanguage::singleton->add_register_func("flow_control/return_with_value",create_return_node<true>);
  265. VisualScriptLanguage::singleton->add_register_func("flow_control/condition",create_node_generic<VisualScriptCondition>);
  266. VisualScriptLanguage::singleton->add_register_func("flow_control/while",create_node_generic<VisualScriptWhile>);
  267. VisualScriptLanguage::singleton->add_register_func("flow_control/iterator",create_node_generic<VisualScriptIterator>);
  268. VisualScriptLanguage::singleton->add_register_func("flow_control/sequence",create_node_generic<VisualScriptSequence>);
  269. }