visual_script_func_nodes.h 7.3 KB

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  1. #ifndef VISUAL_SCRIPT_FUNC_NODES_H
  2. #define VISUAL_SCRIPT_FUNC_NODES_H
  3. #include "visual_script.h"
  4. class VisualScriptFunctionCall : public VisualScriptNode {
  5. OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
  6. public:
  7. enum CallMode {
  8. CALL_MODE_SELF,
  9. CALL_MODE_NODE_PATH,
  10. CALL_MODE_INSTANCE,
  11. CALL_MODE_BASIC_TYPE,
  12. };
  13. private:
  14. CallMode call_mode;
  15. StringName base_type;
  16. Variant::Type basic_type;
  17. NodePath base_path;
  18. StringName function;
  19. int use_default_args;
  20. Node *_get_base_node() const;
  21. StringName _get_base_type() const;
  22. void _update_defargs();
  23. protected:
  24. virtual void _validate_property(PropertyInfo& property) const;
  25. static void _bind_methods();
  26. public:
  27. virtual int get_output_sequence_port_count() const;
  28. virtual bool has_input_sequence_port() const;
  29. virtual String get_output_sequence_port_text(int p_port) const;
  30. virtual int get_input_value_port_count() const;
  31. virtual int get_output_value_port_count() const;
  32. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  33. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  34. virtual String get_caption() const;
  35. virtual String get_text() const;
  36. void set_basic_type(Variant::Type p_type);
  37. Variant::Type get_basic_type() const;
  38. void set_base_type(const StringName& p_type);
  39. StringName get_base_type() const;
  40. void set_function(const StringName& p_type);
  41. StringName get_function() const;
  42. void set_base_path(const NodePath& p_type);
  43. NodePath get_base_path() const;
  44. void set_call_mode(CallMode p_mode);
  45. CallMode get_call_mode() const;
  46. void set_use_default_args(int p_amount);
  47. int get_use_default_args() const;
  48. virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
  49. VisualScriptFunctionCall();
  50. };
  51. VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
  52. class VisualScriptPropertySet : public VisualScriptNode {
  53. OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
  54. public:
  55. enum CallMode {
  56. CALL_MODE_SELF,
  57. CALL_MODE_NODE_PATH,
  58. CALL_MODE_INSTANCE,
  59. CALL_MODE_BASIC_TYPE,
  60. };
  61. private:
  62. CallMode call_mode;
  63. Variant::Type basic_type;
  64. StringName base_type;
  65. NodePath base_path;
  66. StringName property;
  67. bool use_builtin_value;
  68. Variant builtin_value;
  69. Node *_get_base_node() const;
  70. StringName _get_base_type() const;
  71. void _update_base_type();
  72. protected:
  73. virtual void _validate_property(PropertyInfo& property) const;
  74. static void _bind_methods();
  75. public:
  76. virtual int get_output_sequence_port_count() const;
  77. virtual bool has_input_sequence_port() const;
  78. virtual String get_output_sequence_port_text(int p_port) const;
  79. virtual int get_input_value_port_count() const;
  80. virtual int get_output_value_port_count() const;
  81. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  82. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  83. virtual String get_caption() const;
  84. virtual String get_text() const;
  85. void set_base_type(const StringName& p_type);
  86. StringName get_base_type() const;
  87. void set_basic_type(Variant::Type p_type);
  88. Variant::Type get_basic_type() const;
  89. void set_property(const StringName& p_type);
  90. StringName get_property() const;
  91. void set_base_path(const NodePath& p_type);
  92. NodePath get_base_path() const;
  93. void set_call_mode(CallMode p_mode);
  94. CallMode get_call_mode() const;
  95. void set_use_builtin_value(bool p_use);
  96. bool is_using_builtin_value() const;
  97. void set_builtin_value(const Variant &p_value);
  98. Variant get_builtin_value() const;
  99. virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
  100. VisualScriptPropertySet();
  101. };
  102. VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
  103. class VisualScriptPropertyGet : public VisualScriptNode {
  104. OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
  105. public:
  106. enum CallMode {
  107. CALL_MODE_SELF,
  108. CALL_MODE_NODE_PATH,
  109. CALL_MODE_INSTANCE,
  110. CALL_MODE_BASIC_TYPE
  111. };
  112. private:
  113. CallMode call_mode;
  114. Variant::Type basic_type;
  115. StringName base_type;
  116. NodePath base_path;
  117. StringName property;
  118. void _update_base_type();
  119. Node *_get_base_node() const;
  120. StringName _get_base_type() const;
  121. protected:
  122. virtual void _validate_property(PropertyInfo& property) const;
  123. static void _bind_methods();
  124. public:
  125. virtual int get_output_sequence_port_count() const;
  126. virtual bool has_input_sequence_port() const;
  127. virtual String get_output_sequence_port_text(int p_port) const;
  128. virtual int get_input_value_port_count() const;
  129. virtual int get_output_value_port_count() const;
  130. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  131. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  132. virtual String get_caption() const;
  133. virtual String get_text() const;
  134. void set_base_type(const StringName& p_type);
  135. StringName get_base_type() const;
  136. void set_basic_type(Variant::Type p_type);
  137. Variant::Type get_basic_type() const;
  138. void set_property(const StringName& p_type);
  139. StringName get_property() const;
  140. void set_base_path(const NodePath& p_type);
  141. NodePath get_base_path() const;
  142. void set_call_mode(CallMode p_mode);
  143. CallMode get_call_mode() const;
  144. virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
  145. VisualScriptPropertyGet();
  146. };
  147. VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
  148. class VisualScriptScriptCall : public VisualScriptNode {
  149. OBJ_TYPE(VisualScriptScriptCall,VisualScriptNode)
  150. public:
  151. enum CallMode {
  152. CALL_MODE_SELF,
  153. CALL_MODE_NODE_PATH,
  154. };
  155. private:
  156. CallMode call_mode;
  157. NodePath base_path;
  158. StringName function;
  159. Node *_get_base_node() const;
  160. protected:
  161. virtual void _validate_property(PropertyInfo& property) const;
  162. static void _bind_methods();
  163. public:
  164. virtual int get_output_sequence_port_count() const;
  165. virtual bool has_input_sequence_port() const;
  166. virtual String get_output_sequence_port_text(int p_port) const;
  167. virtual int get_input_value_port_count() const;
  168. virtual int get_output_value_port_count() const;
  169. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  170. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  171. virtual String get_caption() const;
  172. virtual String get_text() const;
  173. void set_function(const StringName& p_type);
  174. StringName get_function() const;
  175. void set_base_path(const NodePath& p_type);
  176. NodePath get_base_path() const;
  177. void set_call_mode(CallMode p_mode);
  178. CallMode get_call_mode() const;
  179. virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
  180. VisualScriptScriptCall();
  181. };
  182. VARIANT_ENUM_CAST(VisualScriptScriptCall::CallMode );
  183. class VisualScriptEmitSignal : public VisualScriptNode {
  184. OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
  185. private:
  186. StringName name;
  187. protected:
  188. virtual void _validate_property(PropertyInfo& property) const;
  189. static void _bind_methods();
  190. public:
  191. virtual int get_output_sequence_port_count() const;
  192. virtual bool has_input_sequence_port() const;
  193. virtual String get_output_sequence_port_text(int p_port) const;
  194. virtual int get_input_value_port_count() const;
  195. virtual int get_output_value_port_count() const;
  196. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  197. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  198. virtual String get_caption() const;
  199. virtual String get_text() const;
  200. void set_signal(const StringName& p_type);
  201. StringName get_signal() const;
  202. virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
  203. VisualScriptEmitSignal();
  204. };
  205. void register_visual_script_func_nodes();
  206. #endif // VISUAL_SCRIPT_FUNC_NODES_H