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- #!/usr/bin/env python
- Import("env")
- Import("env_modules")
- env_basisu = env_modules.Clone()
- # Thirdparty source files
- # Not unbundled so far since not widespread as shared library
- thirdparty_dir = "#thirdparty/basis_universal/"
- tool_sources = [
- "basisu_astc_decomp.cpp",
- "basisu_backend.cpp",
- "basisu_basis_file.cpp",
- "basisu_comp.cpp",
- "basisu_enc.cpp",
- "basisu_etc.cpp",
- "basisu_frontend.cpp",
- "basisu_global_selector_palette_helpers.cpp",
- "basisu_gpu_texture.cpp",
- "basisu_pvrtc1_4.cpp",
- "basisu_resample_filters.cpp",
- "basisu_resampler.cpp",
- "basisu_ssim.cpp",
- "lodepng.cpp",
- ]
- tool_sources = [thirdparty_dir + file for file in tool_sources]
- transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"]
- # Treat Basis headers as system headers to avoid raising warnings. Not supported on MSVC.
- if not env.msvc:
- env_basisu.Append(
- CPPFLAGS=["-isystem", Dir(thirdparty_dir).path, "-isystem", Dir(thirdparty_dir + "transcoder").path]
- )
- else:
- env_basisu.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "transcoder"])
- if env["target"] == "debug":
- env_basisu.Append(CPPFLAGS=["-DBASISU_DEVEL_MESSAGES=1", "-DBASISD_ENABLE_DEBUG_FLAGS=1"])
- env_thirdparty = env_basisu.Clone()
- env_thirdparty.disable_warnings()
- if env["tools"]:
- env_thirdparty.add_source_files(env.modules_sources, tool_sources)
- env_thirdparty.add_source_files(env.modules_sources, transcoder_sources)
- # Godot source files
- env_basisu.add_source_files(env.modules_sources, "*.cpp")
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