java_godot_lib_jni.cpp 18 KB

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  1. /*************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "android/asset_manager_jni.h"
  34. #include "android_input_handler.h"
  35. #include "api/java_class_wrapper.h"
  36. #include "api/jni_singleton.h"
  37. #include "core/config/engine.h"
  38. #include "core/config/project_settings.h"
  39. #include "core/input/input.h"
  40. #include "dir_access_jandroid.h"
  41. #include "display_server_android.h"
  42. #include "file_access_android.h"
  43. #include "file_access_filesystem_jandroid.h"
  44. #include "jni_utils.h"
  45. #include "main/main.h"
  46. #include "net_socket_android.h"
  47. #include "os_android.h"
  48. #include "string_android.h"
  49. #include "thread_jandroid.h"
  50. #include "tts_android.h"
  51. #include <android/input.h>
  52. #include <unistd.h>
  53. #include <android/native_window_jni.h>
  54. static JavaClassWrapper *java_class_wrapper = nullptr;
  55. static OS_Android *os_android = nullptr;
  56. static AndroidInputHandler *input_handler = nullptr;
  57. static GodotJavaWrapper *godot_java = nullptr;
  58. static GodotIOJavaWrapper *godot_io_java = nullptr;
  59. static SafeNumeric<int> step; // Shared between UI and render threads
  60. static Size2 new_size;
  61. static Vector3 accelerometer;
  62. static Vector3 gravity;
  63. static Vector3 magnetometer;
  64. static Vector3 gyroscope;
  65. extern "C" {
  66. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  67. if (godot_io_java) {
  68. godot_io_java->set_vk_height(p_height);
  69. }
  70. }
  71. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion, jobject p_godot_tts) {
  72. JavaVM *jvm;
  73. env->GetJavaVM(&jvm);
  74. // create our wrapper classes
  75. godot_java = new GodotJavaWrapper(env, p_activity, p_godot_instance);
  76. godot_io_java = new GodotIOJavaWrapper(env, p_godot_io);
  77. init_thread_jandroid(jvm, env);
  78. jobject amgr = env->NewGlobalRef(p_asset_manager);
  79. FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
  80. DirAccessJAndroid::setup(p_directory_access_handler);
  81. FileAccessFilesystemJAndroid::setup(p_file_access_handler);
  82. NetSocketAndroid::setup(p_net_utils);
  83. TTS_Android::setup(p_godot_tts);
  84. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  85. return godot_java->on_video_init(env);
  86. }
  87. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  88. // lets cleanup
  89. if (java_class_wrapper) {
  90. memdelete(java_class_wrapper);
  91. }
  92. if (godot_io_java) {
  93. delete godot_io_java;
  94. }
  95. if (godot_java) {
  96. delete godot_java;
  97. }
  98. if (input_handler) {
  99. delete input_handler;
  100. }
  101. if (os_android) {
  102. os_android->main_loop_end();
  103. delete os_android;
  104. }
  105. }
  106. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
  107. setup_android_thread();
  108. const char **cmdline = nullptr;
  109. jstring *j_cmdline = nullptr;
  110. int cmdlen = 0;
  111. if (p_cmdline) {
  112. cmdlen = env->GetArrayLength(p_cmdline);
  113. if (cmdlen) {
  114. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  115. ERR_FAIL_NULL_V_MSG(cmdline, false, "Out of memory.");
  116. cmdline[cmdlen] = nullptr;
  117. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  118. ERR_FAIL_NULL_V_MSG(j_cmdline, false, "Out of memory.");
  119. for (int i = 0; i < cmdlen; i++) {
  120. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  121. const char *rawString = env->GetStringUTFChars(string, nullptr);
  122. cmdline[i] = rawString;
  123. j_cmdline[i] = string;
  124. }
  125. }
  126. }
  127. Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
  128. if (cmdline) {
  129. if (j_cmdline) {
  130. for (int i = 0; i < cmdlen; ++i) {
  131. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  132. }
  133. memfree(j_cmdline);
  134. }
  135. memfree(cmdline);
  136. }
  137. // Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated.
  138. if (err != OK) {
  139. return false;
  140. }
  141. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  142. GDREGISTER_CLASS(JNISingleton);
  143. return true;
  144. }
  145. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
  146. if (os_android) {
  147. os_android->set_display_size(Size2i(p_width, p_height));
  148. // No need to reset the surface during startup
  149. if (step.get() > 0) {
  150. if (p_surface) {
  151. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  152. os_android->set_native_window(native_window);
  153. DisplayServerAndroid::get_singleton()->reset_window();
  154. DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);
  155. }
  156. }
  157. }
  158. }
  159. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) {
  160. if (os_android) {
  161. if (step.get() == 0) {
  162. // During startup
  163. if (p_surface) {
  164. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  165. os_android->set_native_window(native_window);
  166. }
  167. } else {
  168. // Rendering context recreated because it was lost; restart app to let it reload everything
  169. step.set(-1); // Ensure no further steps are attempted and no further events are sent
  170. os_android->main_loop_end();
  171. godot_java->restart(env);
  172. }
  173. }
  174. }
  175. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  176. if (step.get() == 0) {
  177. return;
  178. }
  179. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  180. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
  181. }
  182. }
  183. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos) {
  184. TTS_Android::_java_utterance_callback(event, id, pos);
  185. }
  186. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  187. if (step.get() == -1) {
  188. return true;
  189. }
  190. if (step.get() == 0) {
  191. // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
  192. // but for Godot purposes, the main thread is the one running the game loop
  193. Main::setup2(Thread::get_caller_id());
  194. input_handler = new AndroidInputHandler();
  195. step.increment();
  196. return true;
  197. }
  198. if (step.get() == 1) {
  199. if (!Main::start()) {
  200. return true; // should exit instead and print the error
  201. }
  202. godot_java->on_godot_setup_completed(env);
  203. os_android->main_loop_begin();
  204. godot_java->on_godot_main_loop_started(env);
  205. step.increment();
  206. }
  207. DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
  208. DisplayServerAndroid::get_singleton()->process_gravity(gravity);
  209. DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer);
  210. DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope);
  211. bool should_swap_buffers = false;
  212. if (os_android->main_loop_iterate(&should_swap_buffers)) {
  213. godot_java->force_quit(env);
  214. }
  215. return should_swap_buffers;
  216. }
  217. void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  218. if (step.get() <= 0) {
  219. return;
  220. }
  221. Vector<AndroidInputHandler::TouchPos> points;
  222. for (int i = 0; i < pointer_count; i++) {
  223. jfloat p[3];
  224. env->GetFloatArrayRegion(positions, i * 3, 3, p);
  225. AndroidInputHandler::TouchPos tp;
  226. tp.pos = Point2(p[1], p[2]);
  227. tp.id = (int)p[0];
  228. points.push_back(tp);
  229. }
  230. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE || (input_device & AINPUT_SOURCE_MOUSE_RELATIVE) == AINPUT_SOURCE_MOUSE_RELATIVE) {
  231. input_handler->process_mouse_event(input_device, ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
  232. } else {
  233. input_handler->process_touch(ev, pointer, points);
  234. }
  235. }
  236. // Called on the UI thread
  237. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
  238. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
  239. }
  240. // Called on the UI thread
  241. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
  242. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
  243. }
  244. // Called on the UI thread
  245. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  246. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
  247. }
  248. // Called on the UI thread
  249. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
  250. if (step.get() <= 0) {
  251. return;
  252. }
  253. input_handler->process_hover(p_type, Point2(p_x, p_y));
  254. }
  255. // Called on the UI thread
  256. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
  257. if (step.get() <= 0) {
  258. return;
  259. }
  260. input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
  261. }
  262. // Called on the UI thread
  263. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  264. if (step.get() <= 0) {
  265. return;
  266. }
  267. AndroidInputHandler::JoypadEvent jevent;
  268. jevent.device = p_device;
  269. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  270. jevent.index = p_button;
  271. jevent.pressed = p_pressed;
  272. input_handler->process_joy_event(jevent);
  273. }
  274. // Called on the UI thread
  275. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  276. if (step.get() <= 0) {
  277. return;
  278. }
  279. AndroidInputHandler::JoypadEvent jevent;
  280. jevent.device = p_device;
  281. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  282. jevent.index = p_axis;
  283. jevent.value = p_value;
  284. input_handler->process_joy_event(jevent);
  285. }
  286. // Called on the UI thread
  287. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  288. if (step.get() <= 0) {
  289. return;
  290. }
  291. AndroidInputHandler::JoypadEvent jevent;
  292. jevent.device = p_device;
  293. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  294. HatMask hat = HatMask::CENTER;
  295. if (p_hat_x != 0) {
  296. if (p_hat_x < 0) {
  297. hat |= HatMask::LEFT;
  298. } else {
  299. hat |= HatMask::RIGHT;
  300. }
  301. }
  302. if (p_hat_y != 0) {
  303. if (p_hat_y < 0) {
  304. hat |= HatMask::UP;
  305. } else {
  306. hat |= HatMask::DOWN;
  307. }
  308. }
  309. jevent.hat = hat;
  310. input_handler->process_joy_event(jevent);
  311. }
  312. // Called on the UI thread
  313. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  314. if (os_android) {
  315. String name = jstring_to_string(p_name, env);
  316. Input::get_singleton()->joy_connection_changed(p_device, p_connected, name);
  317. }
  318. }
  319. // Called on the UI thread
  320. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_physical_keycode, jint p_unicode, jboolean p_pressed) {
  321. if (step.get() <= 0) {
  322. return;
  323. }
  324. input_handler->process_key_event(p_keycode, p_physical_keycode, p_unicode, p_pressed);
  325. }
  326. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  327. accelerometer = Vector3(x, y, z);
  328. }
  329. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  330. gravity = Vector3(x, y, z);
  331. }
  332. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  333. magnetometer = Vector3(x, y, z);
  334. }
  335. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  336. gyroscope = Vector3(x, y, z);
  337. }
  338. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  339. if (step.get() <= 0) {
  340. return;
  341. }
  342. os_android->main_loop_focusin();
  343. }
  344. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  345. if (step.get() <= 0) {
  346. return;
  347. }
  348. os_android->main_loop_focusout();
  349. }
  350. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  351. String js = jstring_to_string(path, env);
  352. return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
  353. }
  354. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  355. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  356. ERR_FAIL_NULL(obj);
  357. int res = env->PushLocalFrame(16);
  358. ERR_FAIL_COND(res != 0);
  359. String str_method = jstring_to_string(method, env);
  360. int count = env->GetArrayLength(params);
  361. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  362. Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
  363. for (int i = 0; i < count; i++) {
  364. jobject jobj = env->GetObjectArrayElement(params, i);
  365. Variant v;
  366. if (jobj) {
  367. v = _jobject_to_variant(env, jobj);
  368. }
  369. memnew_placement(&vlist[i], Variant);
  370. vlist[i] = v;
  371. vptr[i] = &vlist[i];
  372. env->DeleteLocalRef(jobj);
  373. }
  374. Callable::CallError err;
  375. obj->callp(str_method, (const Variant **)vptr, count, err);
  376. env->PopLocalFrame(nullptr);
  377. }
  378. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  379. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  380. ERR_FAIL_NULL(obj);
  381. int res = env->PushLocalFrame(16);
  382. ERR_FAIL_COND(res != 0);
  383. String str_method = jstring_to_string(method, env);
  384. int count = env->GetArrayLength(params);
  385. Variant *args = (Variant *)alloca(sizeof(Variant) * count);
  386. const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * count);
  387. for (int i = 0; i < count; i++) {
  388. jobject jobj = env->GetObjectArrayElement(params, i);
  389. if (jobj) {
  390. args[i] = _jobject_to_variant(env, jobj);
  391. }
  392. env->DeleteLocalRef(jobj);
  393. argptrs[i] = &args[i];
  394. }
  395. MessageQueue::get_singleton()->push_callp(obj, str_method, (const Variant **)argptrs, count);
  396. env->PopLocalFrame(nullptr);
  397. }
  398. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  399. String permission = jstring_to_string(p_permission, env);
  400. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  401. AudioDriver::get_singleton()->capture_start();
  402. }
  403. if (os_android->get_main_loop()) {
  404. os_android->get_main_loop()->emit_signal(SNAME("on_request_permissions_result"), permission, p_result == JNI_TRUE);
  405. }
  406. }
  407. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  408. if (step.get() <= 0) {
  409. return;
  410. }
  411. // We force redraw to ensure we render at least once when resuming the app.
  412. Main::force_redraw();
  413. if (os_android->get_main_loop()) {
  414. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
  415. }
  416. }
  417. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  418. if (step.get() <= 0) {
  419. return;
  420. }
  421. if (os_android->get_main_loop()) {
  422. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
  423. }
  424. }
  425. }