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editor_interface.cpp 19 KB

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  1. /**************************************************************************/
  2. /* editor_interface.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_interface.h"
  31. #include "editor/editor_command_palette.h"
  32. #include "editor/editor_feature_profile.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/editor_paths.h"
  35. #include "editor/editor_resource_preview.h"
  36. #include "editor/editor_scale.h"
  37. #include "editor/editor_settings.h"
  38. #include "editor/editor_undo_redo_manager.h"
  39. #include "editor/filesystem_dock.h"
  40. #include "editor/gui/editor_run_bar.h"
  41. #include "editor/inspector_dock.h"
  42. #include "main/main.h"
  43. #include "scene/gui/box_container.h"
  44. #include "scene/gui/control.h"
  45. #include "scene/main/window.h"
  46. #include "scene/resources/theme.h"
  47. EditorInterface *EditorInterface::singleton = nullptr;
  48. void EditorInterface::restart_editor(bool p_save) {
  49. if (p_save) {
  50. EditorNode::get_singleton()->save_all_scenes();
  51. }
  52. EditorNode::get_singleton()->restart_editor();
  53. }
  54. // Editor tools.
  55. EditorCommandPalette *EditorInterface::get_command_palette() const {
  56. return EditorCommandPalette::get_singleton();
  57. }
  58. EditorFileSystem *EditorInterface::get_resource_file_system() const {
  59. return EditorFileSystem::get_singleton();
  60. }
  61. EditorPaths *EditorInterface::get_editor_paths() const {
  62. return EditorPaths::get_singleton();
  63. }
  64. EditorResourcePreview *EditorInterface::get_resource_previewer() const {
  65. return EditorResourcePreview::get_singleton();
  66. }
  67. EditorSelection *EditorInterface::get_selection() const {
  68. return EditorNode::get_singleton()->get_editor_selection();
  69. }
  70. Ref<EditorSettings> EditorInterface::get_editor_settings() const {
  71. return EditorSettings::get_singleton();
  72. }
  73. TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) {
  74. Vector<Ref<Mesh>> meshes;
  75. for (int i = 0; i < p_meshes.size(); i++) {
  76. meshes.push_back(p_meshes[i]);
  77. }
  78. Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, nullptr, p_preview_size);
  79. TypedArray<Texture2D> ret;
  80. for (int i = 0; i < textures.size(); i++) {
  81. ret.push_back(textures[i]);
  82. }
  83. return ret;
  84. }
  85. Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size) {
  86. int size = p_preview_size;
  87. RID scenario = RS::get_singleton()->scenario_create();
  88. RID viewport = RS::get_singleton()->viewport_create();
  89. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ALWAYS);
  90. RS::get_singleton()->viewport_set_scenario(viewport, scenario);
  91. RS::get_singleton()->viewport_set_size(viewport, size, size);
  92. RS::get_singleton()->viewport_set_transparent_background(viewport, true);
  93. RS::get_singleton()->viewport_set_active(viewport, true);
  94. RID viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  95. RID camera = RS::get_singleton()->camera_create();
  96. RS::get_singleton()->viewport_attach_camera(viewport, camera);
  97. RID light = RS::get_singleton()->directional_light_create();
  98. RID light_instance = RS::get_singleton()->instance_create2(light, scenario);
  99. RID light2 = RS::get_singleton()->directional_light_create();
  100. RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  101. RID light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
  102. EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
  103. Vector<Ref<Texture2D>> textures;
  104. for (int i = 0; i < p_meshes.size(); i++) {
  105. Ref<Mesh> mesh = p_meshes[i];
  106. if (!mesh.is_valid()) {
  107. textures.push_back(Ref<Texture2D>());
  108. continue;
  109. }
  110. Transform3D mesh_xform;
  111. if (p_transforms != nullptr) {
  112. mesh_xform = (*p_transforms)[i];
  113. }
  114. RID inst = RS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
  115. RS::get_singleton()->instance_set_transform(inst, mesh_xform);
  116. AABB aabb = mesh->get_aabb();
  117. Vector3 ofs = aabb.get_center();
  118. aabb.position -= ofs;
  119. Transform3D xform;
  120. xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
  121. xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
  122. AABB rot_aabb = xform.xform(aabb);
  123. float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
  124. if (m == 0) {
  125. textures.push_back(Ref<Texture2D>());
  126. continue;
  127. }
  128. xform.origin = -xform.basis.xform(ofs); //-ofs*m;
  129. xform.origin.z -= rot_aabb.size.z * 2;
  130. xform.invert();
  131. xform = mesh_xform * xform;
  132. RS::get_singleton()->camera_set_transform(camera, xform * Transform3D(Basis(), Vector3(0, 0, 3)));
  133. RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
  134. RS::get_singleton()->instance_set_transform(light_instance, xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
  135. RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
  136. ep.step(TTR("Thumbnail..."), i);
  137. DisplayServer::get_singleton()->process_events();
  138. Main::iteration();
  139. Main::iteration();
  140. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  141. ERR_CONTINUE(!img.is_valid() || img->is_empty());
  142. Ref<ImageTexture> it = ImageTexture::create_from_image(img);
  143. RS::get_singleton()->free(inst);
  144. textures.push_back(it);
  145. }
  146. RS::get_singleton()->free(viewport);
  147. RS::get_singleton()->free(light);
  148. RS::get_singleton()->free(light_instance);
  149. RS::get_singleton()->free(light2);
  150. RS::get_singleton()->free(light_instance2);
  151. RS::get_singleton()->free(camera);
  152. RS::get_singleton()->free(scenario);
  153. return textures;
  154. }
  155. void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
  156. EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
  157. }
  158. bool EditorInterface::is_plugin_enabled(const String &p_plugin) const {
  159. return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin);
  160. }
  161. // Editor GUI.
  162. Ref<Theme> EditorInterface::get_editor_theme() const {
  163. return EditorNode::get_singleton()->get_editor_theme();
  164. }
  165. Control *EditorInterface::get_base_control() const {
  166. return EditorNode::get_singleton()->get_gui_base();
  167. }
  168. VBoxContainer *EditorInterface::get_editor_main_screen() const {
  169. return EditorNode::get_singleton()->get_main_screen_control();
  170. }
  171. ScriptEditor *EditorInterface::get_script_editor() const {
  172. return ScriptEditor::get_singleton();
  173. }
  174. void EditorInterface::set_main_screen_editor(const String &p_name) {
  175. EditorNode::get_singleton()->select_editor_by_name(p_name);
  176. }
  177. void EditorInterface::set_distraction_free_mode(bool p_enter) {
  178. EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
  179. }
  180. bool EditorInterface::is_distraction_free_mode_enabled() const {
  181. return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
  182. }
  183. float EditorInterface::get_editor_scale() const {
  184. return EDSCALE;
  185. }
  186. void EditorInterface::popup_dialog(Window *p_dialog, const Rect2i &p_screen_rect) {
  187. p_dialog->popup_exclusive(EditorNode::get_singleton(), p_screen_rect);
  188. }
  189. void EditorInterface::popup_dialog_centered(Window *p_dialog, const Size2i &p_minsize) {
  190. p_dialog->popup_exclusive_centered(EditorNode::get_singleton(), p_minsize);
  191. }
  192. void EditorInterface::popup_dialog_centered_ratio(Window *p_dialog, float p_ratio) {
  193. p_dialog->popup_exclusive_centered_ratio(EditorNode::get_singleton(), p_ratio);
  194. }
  195. void EditorInterface::popup_dialog_centered_clamped(Window *p_dialog, const Size2i &p_size, float p_fallback_ratio) {
  196. p_dialog->popup_exclusive_centered_clamped(EditorNode::get_singleton(), p_size, p_fallback_ratio);
  197. }
  198. String EditorInterface::get_current_feature_profile() const {
  199. return EditorFeatureProfileManager::get_singleton()->get_current_profile_name();
  200. }
  201. void EditorInterface::set_current_feature_profile(const String &p_profile_name) {
  202. EditorFeatureProfileManager::get_singleton()->set_current_profile(p_profile_name, true);
  203. }
  204. // Editor docks.
  205. FileSystemDock *EditorInterface::get_file_system_dock() const {
  206. return FileSystemDock::get_singleton();
  207. }
  208. void EditorInterface::select_file(const String &p_file) {
  209. FileSystemDock::get_singleton()->select_file(p_file);
  210. }
  211. Vector<String> EditorInterface::get_selected_paths() const {
  212. return FileSystemDock::get_singleton()->get_selected_paths();
  213. }
  214. String EditorInterface::get_current_path() const {
  215. return FileSystemDock::get_singleton()->get_current_path();
  216. }
  217. String EditorInterface::get_current_directory() const {
  218. return FileSystemDock::get_singleton()->get_current_directory();
  219. }
  220. EditorInspector *EditorInterface::get_inspector() const {
  221. return InspectorDock::get_inspector_singleton();
  222. }
  223. // Object/Resource/Node editing.
  224. void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
  225. EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
  226. }
  227. void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
  228. EditorNode::get_singleton()->edit_resource(p_resource);
  229. }
  230. void EditorInterface::edit_node(Node *p_node) {
  231. EditorNode::get_singleton()->edit_node(p_node);
  232. }
  233. void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
  234. ScriptEditor::get_singleton()->edit(p_script, p_line - 1, p_col - 1, p_grab_focus);
  235. }
  236. void EditorInterface::open_scene_from_path(const String &scene_path) {
  237. if (EditorNode::get_singleton()->is_changing_scene()) {
  238. return;
  239. }
  240. EditorNode::get_singleton()->open_request(scene_path);
  241. }
  242. void EditorInterface::reload_scene_from_path(const String &scene_path) {
  243. if (EditorNode::get_singleton()->is_changing_scene()) {
  244. return;
  245. }
  246. EditorNode::get_singleton()->reload_scene(scene_path);
  247. }
  248. Node *EditorInterface::get_edited_scene_root() const {
  249. return EditorNode::get_singleton()->get_edited_scene();
  250. }
  251. PackedStringArray EditorInterface::get_open_scenes() const {
  252. PackedStringArray ret;
  253. Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
  254. int scns_amount = scenes.size();
  255. for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
  256. if (scenes[idx_scn].root == nullptr) {
  257. continue;
  258. }
  259. ret.push_back(scenes[idx_scn].root->get_scene_file_path());
  260. }
  261. return ret;
  262. }
  263. Error EditorInterface::save_scene() {
  264. if (!get_edited_scene_root()) {
  265. return ERR_CANT_CREATE;
  266. }
  267. if (get_edited_scene_root()->get_scene_file_path().is_empty()) {
  268. return ERR_CANT_CREATE;
  269. }
  270. save_scene_as(get_edited_scene_root()->get_scene_file_path());
  271. return OK;
  272. }
  273. void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
  274. EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
  275. }
  276. void EditorInterface::mark_scene_as_unsaved() {
  277. EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
  278. }
  279. void EditorInterface::save_all_scenes() {
  280. EditorNode::get_singleton()->save_all_scenes();
  281. }
  282. // Scene playback.
  283. void EditorInterface::play_main_scene() {
  284. EditorRunBar::get_singleton()->play_main_scene();
  285. }
  286. void EditorInterface::play_current_scene() {
  287. EditorRunBar::get_singleton()->play_current_scene();
  288. }
  289. void EditorInterface::play_custom_scene(const String &scene_path) {
  290. EditorRunBar::get_singleton()->play_custom_scene(scene_path);
  291. }
  292. void EditorInterface::stop_playing_scene() {
  293. EditorRunBar::get_singleton()->stop_playing();
  294. }
  295. bool EditorInterface::is_playing_scene() const {
  296. return EditorRunBar::get_singleton()->is_playing();
  297. }
  298. String EditorInterface::get_playing_scene() const {
  299. return EditorRunBar::get_singleton()->get_playing_scene();
  300. }
  301. void EditorInterface::set_movie_maker_enabled(bool p_enabled) {
  302. EditorRunBar::get_singleton()->set_movie_maker_enabled(p_enabled);
  303. }
  304. bool EditorInterface::is_movie_maker_enabled() const {
  305. return EditorRunBar::get_singleton()->is_movie_maker_enabled();
  306. }
  307. // Base.
  308. void EditorInterface::_bind_methods() {
  309. ClassDB::bind_method(D_METHOD("restart_editor", "save"), &EditorInterface::restart_editor, DEFVAL(true));
  310. // Editor tools.
  311. ClassDB::bind_method(D_METHOD("get_command_palette"), &EditorInterface::get_command_palette);
  312. ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
  313. ClassDB::bind_method(D_METHOD("get_editor_paths"), &EditorInterface::get_editor_paths);
  314. ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
  315. ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
  316. ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
  317. ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
  318. ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
  319. ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);
  320. // Editor GUI.
  321. ClassDB::bind_method(D_METHOD("get_editor_theme"), &EditorInterface::get_editor_theme);
  322. ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
  323. ClassDB::bind_method(D_METHOD("get_editor_main_screen"), &EditorInterface::get_editor_main_screen);
  324. ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
  325. ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
  326. ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
  327. ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled);
  328. ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
  329. ClassDB::bind_method(D_METHOD("popup_dialog", "dialog", "rect"), &EditorInterface::popup_dialog, DEFVAL(Rect2i()));
  330. ClassDB::bind_method(D_METHOD("popup_dialog_centered", "dialog", "minsize"), &EditorInterface::popup_dialog_centered, DEFVAL(Size2i()));
  331. ClassDB::bind_method(D_METHOD("popup_dialog_centered_ratio", "dialog", "ratio"), &EditorInterface::popup_dialog_centered_ratio, DEFVAL(0.8));
  332. ClassDB::bind_method(D_METHOD("popup_dialog_centered_clamped", "dialog", "minsize", "fallback_ratio"), &EditorInterface::popup_dialog_centered_clamped, DEFVAL(Size2i()), DEFVAL(0.75));
  333. ClassDB::bind_method(D_METHOD("get_current_feature_profile"), &EditorInterface::get_current_feature_profile);
  334. ClassDB::bind_method(D_METHOD("set_current_feature_profile", "profile_name"), &EditorInterface::set_current_feature_profile);
  335. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distraction_free_mode"), "set_distraction_free_mode", "is_distraction_free_mode_enabled");
  336. // Editor docks.
  337. ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
  338. ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
  339. ClassDB::bind_method(D_METHOD("get_selected_paths"), &EditorInterface::get_selected_paths);
  340. ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
  341. ClassDB::bind_method(D_METHOD("get_current_directory"), &EditorInterface::get_current_directory);
  342. ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector);
  343. // Object/Resource/Node editing.
  344. ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property", "inspector_only"), &EditorInterface::inspect_object, DEFVAL(String()), DEFVAL(false));
  345. ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
  346. ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
  347. ClassDB::bind_method(D_METHOD("edit_script", "script", "line", "column", "grab_focus"), &EditorInterface::edit_script, DEFVAL(-1), DEFVAL(0), DEFVAL(true));
  348. ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
  349. ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
  350. ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
  351. ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
  352. ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
  353. ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
  354. ClassDB::bind_method(D_METHOD("save_all_scenes"), &EditorInterface::save_all_scenes);
  355. ClassDB::bind_method(D_METHOD("mark_scene_as_unsaved"), &EditorInterface::mark_scene_as_unsaved);
  356. // Scene playback.
  357. ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
  358. ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
  359. ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
  360. ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
  361. ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
  362. ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
  363. ClassDB::bind_method(D_METHOD("set_movie_maker_enabled", "enabled"), &EditorInterface::set_movie_maker_enabled);
  364. ClassDB::bind_method(D_METHOD("is_movie_maker_enabled"), &EditorInterface::is_movie_maker_enabled);
  365. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_maker_enabled"), "set_movie_maker_enabled", "is_movie_maker_enabled");
  366. }
  367. void EditorInterface::create() {
  368. memnew(EditorInterface);
  369. }
  370. void EditorInterface::free() {
  371. ERR_FAIL_NULL(singleton);
  372. memdelete(singleton);
  373. }
  374. EditorInterface::EditorInterface() {
  375. ERR_FAIL_COND(singleton != nullptr);
  376. singleton = this;
  377. }