test_main.cpp 13 KB

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  1. /**************************************************************************/
  2. /* test_main.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "test_main.h"
  31. #include "tests/core/config/test_project_settings.h"
  32. #include "tests/core/input/test_input_event_key.h"
  33. #include "tests/core/input/test_input_event_mouse.h"
  34. #include "tests/core/input/test_shortcut.h"
  35. #include "tests/core/io/test_config_file.h"
  36. #include "tests/core/io/test_file_access.h"
  37. #include "tests/core/io/test_image.h"
  38. #include "tests/core/io/test_json.h"
  39. #include "tests/core/io/test_marshalls.h"
  40. #include "tests/core/io/test_pck_packer.h"
  41. #include "tests/core/io/test_resource.h"
  42. #include "tests/core/io/test_xml_parser.h"
  43. #include "tests/core/math/test_aabb.h"
  44. #include "tests/core/math/test_astar.h"
  45. #include "tests/core/math/test_basis.h"
  46. #include "tests/core/math/test_color.h"
  47. #include "tests/core/math/test_expression.h"
  48. #include "tests/core/math/test_geometry_2d.h"
  49. #include "tests/core/math/test_geometry_3d.h"
  50. #include "tests/core/math/test_math_funcs.h"
  51. #include "tests/core/math/test_plane.h"
  52. #include "tests/core/math/test_quaternion.h"
  53. #include "tests/core/math/test_random_number_generator.h"
  54. #include "tests/core/math/test_rect2.h"
  55. #include "tests/core/math/test_rect2i.h"
  56. #include "tests/core/math/test_transform_2d.h"
  57. #include "tests/core/math/test_transform_3d.h"
  58. #include "tests/core/math/test_vector2.h"
  59. #include "tests/core/math/test_vector2i.h"
  60. #include "tests/core/math/test_vector3.h"
  61. #include "tests/core/math/test_vector3i.h"
  62. #include "tests/core/math/test_vector4.h"
  63. #include "tests/core/math/test_vector4i.h"
  64. #include "tests/core/object/test_class_db.h"
  65. #include "tests/core/object/test_method_bind.h"
  66. #include "tests/core/object/test_object.h"
  67. #include "tests/core/os/test_os.h"
  68. #include "tests/core/string/test_node_path.h"
  69. #include "tests/core/string/test_string.h"
  70. #include "tests/core/string/test_translation.h"
  71. #include "tests/core/templates/test_command_queue.h"
  72. #include "tests/core/templates/test_hash_map.h"
  73. #include "tests/core/templates/test_hash_set.h"
  74. #include "tests/core/templates/test_list.h"
  75. #include "tests/core/templates/test_local_vector.h"
  76. #include "tests/core/templates/test_lru.h"
  77. #include "tests/core/templates/test_paged_array.h"
  78. #include "tests/core/templates/test_rid.h"
  79. #include "tests/core/templates/test_vector.h"
  80. #include "tests/core/test_crypto.h"
  81. #include "tests/core/test_hashing_context.h"
  82. #include "tests/core/test_time.h"
  83. #include "tests/core/threads/test_worker_thread_pool.h"
  84. #include "tests/core/variant/test_array.h"
  85. #include "tests/core/variant/test_dictionary.h"
  86. #include "tests/core/variant/test_variant.h"
  87. #include "tests/scene/test_animation.h"
  88. #include "tests/scene/test_arraymesh.h"
  89. #include "tests/scene/test_audio_stream_wav.h"
  90. #include "tests/scene/test_bit_map.h"
  91. #include "tests/scene/test_code_edit.h"
  92. #include "tests/scene/test_curve.h"
  93. #include "tests/scene/test_curve_2d.h"
  94. #include "tests/scene/test_curve_3d.h"
  95. #include "tests/scene/test_gradient.h"
  96. #include "tests/scene/test_navigation_agent_2d.h"
  97. #include "tests/scene/test_navigation_agent_3d.h"
  98. #include "tests/scene/test_node.h"
  99. #include "tests/scene/test_path_2d.h"
  100. #include "tests/scene/test_path_3d.h"
  101. #include "tests/scene/test_primitives.h"
  102. #include "tests/scene/test_sprite_frames.h"
  103. #include "tests/scene/test_text_edit.h"
  104. #include "tests/scene/test_theme.h"
  105. #include "tests/scene/test_viewport.h"
  106. #include "tests/scene/test_visual_shader.h"
  107. #include "tests/servers/test_navigation_server_2d.h"
  108. #include "tests/servers/test_navigation_server_3d.h"
  109. #include "tests/servers/test_text_server.h"
  110. #include "tests/test_validate_testing.h"
  111. #include "modules/modules_tests.gen.h"
  112. #include "tests/display_server_mock.h"
  113. #include "tests/test_macros.h"
  114. #include "scene/theme/theme_db.h"
  115. #include "servers/navigation_server_2d.h"
  116. #include "servers/navigation_server_3d.h"
  117. #include "servers/physics_server_2d.h"
  118. #include "servers/physics_server_3d.h"
  119. #include "servers/rendering/rendering_server_default.h"
  120. int test_main(int argc, char *argv[]) {
  121. bool run_tests = true;
  122. // Convert arguments to Godot's command-line.
  123. List<String> args;
  124. for (int i = 0; i < argc; i++) {
  125. args.push_back(String::utf8(argv[i]));
  126. }
  127. OS::get_singleton()->set_cmdline("", args, List<String>());
  128. DisplayServerMock::register_mock_driver();
  129. // Run custom test tools.
  130. if (test_commands) {
  131. for (const KeyValue<String, TestFunc> &E : (*test_commands)) {
  132. if (args.find(E.key)) {
  133. const TestFunc &test_func = E.value;
  134. test_func();
  135. run_tests = false;
  136. break;
  137. }
  138. }
  139. if (!run_tests) {
  140. delete test_commands;
  141. return 0;
  142. }
  143. }
  144. // Doctest runner.
  145. doctest::Context test_context;
  146. List<String> test_args;
  147. // Clean arguments of "--test" from the args.
  148. for (int x = 0; x < argc; x++) {
  149. String arg = String(argv[x]);
  150. if (arg != "--test") {
  151. test_args.push_back(arg);
  152. }
  153. }
  154. if (test_args.size() > 0) {
  155. // Convert Godot command line arguments back to standard arguments.
  156. char **doctest_args = new char *[test_args.size()];
  157. for (int x = 0; x < test_args.size(); x++) {
  158. // Operation to convert Godot string to non wchar string.
  159. CharString cs = test_args[x].utf8();
  160. const char *str = cs.get_data();
  161. // Allocate the string copy.
  162. doctest_args[x] = new char[strlen(str) + 1];
  163. // Copy this into memory.
  164. memcpy(doctest_args[x], str, strlen(str) + 1);
  165. }
  166. test_context.applyCommandLine(test_args.size(), doctest_args);
  167. for (int x = 0; x < test_args.size(); x++) {
  168. delete[] doctest_args[x];
  169. }
  170. delete[] doctest_args;
  171. }
  172. return test_context.run();
  173. }
  174. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  175. struct GodotTestCaseListener : public doctest::IReporter {
  176. GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
  177. SignalWatcher *signal_watcher = nullptr;
  178. PhysicsServer3D *physics_server_3d = nullptr;
  179. PhysicsServer2D *physics_server_2d = nullptr;
  180. NavigationServer3D *navigation_server_3d = nullptr;
  181. NavigationServer2D *navigation_server_2d = nullptr;
  182. ThemeDB *theme_db = nullptr;
  183. void test_case_start(const doctest::TestCaseData &p_in) override {
  184. SignalWatcher::get_singleton()->_clear_signals();
  185. String name = String(p_in.m_name);
  186. String suite_name = String(p_in.m_test_suite);
  187. if (name.find("[SceneTree]") != -1) {
  188. memnew(MessageQueue);
  189. memnew(Input);
  190. Input::get_singleton()->set_use_accumulated_input(false);
  191. Error err = OK;
  192. OS::get_singleton()->set_has_server_feature_callback(nullptr);
  193. for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
  194. if (String("mock") == DisplayServer::get_create_function_name(i)) {
  195. DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, nullptr, Vector2i(0, 0), DisplayServer::SCREEN_PRIMARY, err);
  196. break;
  197. }
  198. }
  199. memnew(RenderingServerDefault());
  200. RenderingServerDefault::get_singleton()->init();
  201. RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
  202. physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
  203. physics_server_3d->init();
  204. physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
  205. physics_server_2d->init();
  206. navigation_server_3d = NavigationServer3DManager::new_default_server();
  207. navigation_server_2d = memnew(NavigationServer2D);
  208. memnew(InputMap);
  209. InputMap::get_singleton()->load_default();
  210. theme_db = memnew(ThemeDB);
  211. theme_db->initialize_theme_noproject();
  212. memnew(SceneTree);
  213. SceneTree::get_singleton()->initialize();
  214. if (!DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
  215. SceneTree::get_singleton()->get_root()->set_embedding_subwindows(true);
  216. }
  217. return;
  218. }
  219. if (name.find("Audio") != -1) {
  220. // The last driver index should always be the dummy driver.
  221. int dummy_idx = AudioDriverManager::get_driver_count() - 1;
  222. AudioDriverManager::initialize(dummy_idx);
  223. AudioServer *audio_server = memnew(AudioServer);
  224. audio_server->init();
  225. return;
  226. }
  227. if (suite_name.find("[Navigation]") != -1 && navigation_server_2d == nullptr && navigation_server_3d == nullptr) {
  228. navigation_server_3d = NavigationServer3DManager::new_default_server();
  229. navigation_server_2d = memnew(NavigationServer2D);
  230. return;
  231. }
  232. }
  233. void test_case_end(const doctest::CurrentTestCaseStats &) override {
  234. if (SceneTree::get_singleton()) {
  235. SceneTree::get_singleton()->finalize();
  236. }
  237. if (MessageQueue::get_singleton()) {
  238. MessageQueue::get_singleton()->flush();
  239. }
  240. if (SceneTree::get_singleton()) {
  241. memdelete(SceneTree::get_singleton());
  242. }
  243. if (theme_db) {
  244. memdelete(theme_db);
  245. theme_db = nullptr;
  246. }
  247. if (navigation_server_3d) {
  248. memdelete(navigation_server_3d);
  249. navigation_server_3d = nullptr;
  250. }
  251. if (navigation_server_2d) {
  252. memdelete(navigation_server_2d);
  253. navigation_server_2d = nullptr;
  254. }
  255. if (physics_server_3d) {
  256. physics_server_3d->finish();
  257. memdelete(physics_server_3d);
  258. physics_server_3d = nullptr;
  259. }
  260. if (physics_server_2d) {
  261. physics_server_2d->finish();
  262. memdelete(physics_server_2d);
  263. physics_server_2d = nullptr;
  264. }
  265. if (Input::get_singleton()) {
  266. memdelete(Input::get_singleton());
  267. }
  268. if (RenderingServer::get_singleton()) {
  269. RenderingServer::get_singleton()->sync();
  270. RenderingServer::get_singleton()->global_shader_parameters_clear();
  271. RenderingServer::get_singleton()->finish();
  272. memdelete(RenderingServer::get_singleton());
  273. }
  274. if (DisplayServer::get_singleton()) {
  275. memdelete(DisplayServer::get_singleton());
  276. }
  277. if (InputMap::get_singleton()) {
  278. memdelete(InputMap::get_singleton());
  279. }
  280. if (MessageQueue::get_singleton()) {
  281. MessageQueue::get_singleton()->flush();
  282. memdelete(MessageQueue::get_singleton());
  283. }
  284. if (AudioServer::get_singleton()) {
  285. AudioServer::get_singleton()->finish();
  286. memdelete(AudioServer::get_singleton());
  287. }
  288. }
  289. void test_run_start() override {
  290. signal_watcher = memnew(SignalWatcher);
  291. }
  292. void test_run_end(const doctest::TestRunStats &) override {
  293. memdelete(signal_watcher);
  294. }
  295. void test_case_reenter(const doctest::TestCaseData &) override {
  296. SignalWatcher::get_singleton()->_clear_signals();
  297. }
  298. void subcase_start(const doctest::SubcaseSignature &) override {
  299. SignalWatcher::get_singleton()->_clear_signals();
  300. }
  301. void report_query(const doctest::QueryData &) override {}
  302. void test_case_exception(const doctest::TestCaseException &) override {}
  303. void subcase_end() override {}
  304. void log_assert(const doctest::AssertData &in) override {}
  305. void log_message(const doctest::MessageData &) override {}
  306. void test_case_skipped(const doctest::TestCaseData &) override {}
  307. };
  308. REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);