os_javascript.cpp 32 KB

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  1. /*************************************************************************/
  2. /* os_javascript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os_javascript.h"
  31. #include "core/io/json.h"
  32. #include "drivers/gles2/rasterizer_gles2.h"
  33. #include "drivers/gles3/rasterizer_gles3.h"
  34. #include "drivers/unix/dir_access_unix.h"
  35. #include "drivers/unix/file_access_unix.h"
  36. #include "main/main.h"
  37. #include "servers/visual/visual_server_raster.h"
  38. #ifndef NO_THREADS
  39. #include "servers/visual/visual_server_wrap_mt.h"
  40. #endif
  41. #include <dlfcn.h>
  42. #include <emscripten.h>
  43. #include <png.h>
  44. #include <stdlib.h>
  45. #include "api/javascript_singleton.h"
  46. #include "dom_keys.inc"
  47. #include "godot_js.h"
  48. #define DOM_BUTTON_LEFT 0
  49. #define DOM_BUTTON_MIDDLE 1
  50. #define DOM_BUTTON_RIGHT 2
  51. #define DOM_BUTTON_XBUTTON1 3
  52. #define DOM_BUTTON_XBUTTON2 4
  53. // Quit
  54. void OS_JavaScript::request_quit_callback() {
  55. OS_JavaScript *os = get_singleton();
  56. if (os && os->get_main_loop()) {
  57. os->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
  58. }
  59. }
  60. // Files drop (implemented in JS for now).
  61. void OS_JavaScript::drop_files_callback(char **p_filev, int p_filec) {
  62. OS_JavaScript *os = get_singleton();
  63. if (!os || !os->get_main_loop()) {
  64. return;
  65. }
  66. Vector<String> files;
  67. for (int i = 0; i < p_filec; i++) {
  68. files.push_back(String::utf8(p_filev[i]));
  69. }
  70. os->get_main_loop()->drop_files(files);
  71. }
  72. void OS_JavaScript::send_notification_callback(int p_notification) {
  73. OS_JavaScript *os = get_singleton();
  74. if (!os) {
  75. return;
  76. }
  77. if (p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || p_notification == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
  78. os->cursor_inside_canvas = p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
  79. }
  80. MainLoop *loop = os->get_main_loop();
  81. if (loop) {
  82. loop->notification(p_notification);
  83. }
  84. }
  85. // Window (canvas)
  86. bool OS_JavaScript::check_size_force_redraw() {
  87. return godot_js_display_size_update() != 0;
  88. }
  89. void OS_JavaScript::fullscreen_change_callback(int p_fullscreen) {
  90. OS_JavaScript *os = get_singleton();
  91. os->video_mode.fullscreen = p_fullscreen;
  92. }
  93. void OS_JavaScript::window_blur_callback() {
  94. get_singleton()->input->release_pressed_events();
  95. }
  96. void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
  97. video_mode = p_video_mode;
  98. }
  99. OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
  100. return video_mode;
  101. }
  102. Size2 OS_JavaScript::get_screen_size(int p_screen) const {
  103. int size[2];
  104. godot_js_display_screen_size_get(size, size + 1);
  105. return Size2(size[0], size[1]);
  106. }
  107. void OS_JavaScript::set_window_size(const Size2 p_size) {
  108. if (video_mode.fullscreen) {
  109. set_window_fullscreen(false);
  110. }
  111. godot_js_display_desired_size_set(p_size.x, p_size.y);
  112. }
  113. Size2 OS_JavaScript::get_window_size() const {
  114. int size[2];
  115. godot_js_display_window_size_get(size, size + 1);
  116. return Size2(size[0], size[1]);
  117. }
  118. void OS_JavaScript::set_window_maximized(bool p_enabled) {
  119. }
  120. bool OS_JavaScript::is_window_maximized() const {
  121. return false;
  122. }
  123. void OS_JavaScript::set_window_fullscreen(bool p_enabled) {
  124. if (p_enabled == video_mode.fullscreen) {
  125. return;
  126. }
  127. // Just request changes here, if successful, logic continues in
  128. // fullscreen_change_callback.
  129. if (p_enabled) {
  130. int result = godot_js_display_fullscreen_request();
  131. ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
  132. } else {
  133. // No logic allowed here, since exiting w/ ESC key won't use this function.
  134. ERR_FAIL_COND(godot_js_display_fullscreen_exit());
  135. }
  136. }
  137. bool OS_JavaScript::is_window_fullscreen() const {
  138. return video_mode.fullscreen;
  139. }
  140. void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
  141. Size2 screen = get_screen_size();
  142. p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
  143. }
  144. bool OS_JavaScript::get_window_per_pixel_transparency_enabled() const {
  145. if (!is_layered_allowed()) {
  146. return false;
  147. }
  148. return transparency_enabled;
  149. }
  150. void OS_JavaScript::set_window_per_pixel_transparency_enabled(bool p_enabled) {
  151. if (!is_layered_allowed()) {
  152. return;
  153. }
  154. transparency_enabled = p_enabled;
  155. }
  156. // Keys
  157. static void dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) {
  158. ev->set_shift(p_mod & 1);
  159. ev->set_alt(p_mod & 2);
  160. ev->set_control(p_mod & 4);
  161. ev->set_metakey(p_mod & 8);
  162. }
  163. void OS_JavaScript::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
  164. OS_JavaScript *os = get_singleton();
  165. JSKeyEvent &key_event = os->key_event;
  166. // Resume audio context after input in case autoplay was denied.
  167. os->resume_audio();
  168. Ref<InputEventKey> ev;
  169. ev.instance();
  170. ev->set_echo(p_repeat);
  171. ev->set_scancode(dom_code2godot_scancode(key_event.code, key_event.key, false));
  172. ev->set_physical_scancode(dom_code2godot_scancode(key_event.code, key_event.key, true));
  173. ev->set_pressed(p_pressed);
  174. dom2godot_mod(ev, p_modifiers);
  175. String unicode = String::utf8(key_event.key);
  176. if (unicode.length() == 1) {
  177. ev->set_unicode(unicode[0]);
  178. }
  179. os->input->parse_input_event(ev);
  180. // Make sure to flush all events so we can call restricted APIs inside the event.
  181. os->input->flush_buffered_events();
  182. }
  183. // Mouse
  184. Point2 OS_JavaScript::get_mouse_position() const {
  185. return input->get_mouse_position();
  186. }
  187. int OS_JavaScript::get_mouse_button_state() const {
  188. return input->get_mouse_button_mask();
  189. }
  190. int OS_JavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
  191. OS_JavaScript *os = get_singleton();
  192. Ref<InputEventMouseButton> ev;
  193. ev.instance();
  194. ev->set_pressed(p_pressed);
  195. ev->set_position(Point2(p_x, p_y));
  196. ev->set_global_position(ev->get_position());
  197. ev->set_pressed(p_pressed);
  198. dom2godot_mod(ev, p_modifiers);
  199. switch (p_button) {
  200. case DOM_BUTTON_LEFT:
  201. ev->set_button_index(BUTTON_LEFT);
  202. break;
  203. case DOM_BUTTON_MIDDLE:
  204. ev->set_button_index(BUTTON_MIDDLE);
  205. break;
  206. case DOM_BUTTON_RIGHT:
  207. ev->set_button_index(BUTTON_RIGHT);
  208. break;
  209. case DOM_BUTTON_XBUTTON1:
  210. ev->set_button_index(BUTTON_XBUTTON1);
  211. break;
  212. case DOM_BUTTON_XBUTTON2:
  213. ev->set_button_index(BUTTON_XBUTTON2);
  214. break;
  215. default:
  216. return false;
  217. }
  218. if (p_pressed) {
  219. uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - os->last_click_ms;
  220. if (ev->get_button_index() == os->last_click_button_index) {
  221. if (diff < 400 && Point2(os->last_click_pos).distance_to(ev->get_position()) < 5) {
  222. os->last_click_ms = 0;
  223. os->last_click_pos = Point2(-100, -100);
  224. os->last_click_button_index = -1;
  225. ev->set_doubleclick(true);
  226. }
  227. } else {
  228. os->last_click_button_index = ev->get_button_index();
  229. }
  230. if (!ev->is_doubleclick()) {
  231. os->last_click_ms += diff;
  232. os->last_click_pos = ev->get_position();
  233. }
  234. }
  235. int mask = os->input->get_mouse_button_mask();
  236. int button_flag = 1 << (ev->get_button_index() - 1);
  237. if (ev->is_pressed()) {
  238. mask |= button_flag;
  239. } else if (mask & button_flag) {
  240. mask &= ~button_flag;
  241. } else {
  242. // Received release event, but press was outside the canvas, so ignore.
  243. return false;
  244. }
  245. ev->set_button_mask(mask);
  246. os->input->parse_input_event(ev);
  247. // Resume audio context after input in case autoplay was denied.
  248. os->resume_audio();
  249. // Make sure to flush all events so we can call restricted APIs inside the event.
  250. os->input->flush_buffered_events();
  251. // Prevent multi-click text selection and wheel-click scrolling anchor.
  252. // Context menu is prevented through contextmenu event.
  253. return true;
  254. }
  255. void OS_JavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
  256. OS_JavaScript *os = get_singleton();
  257. int input_mask = os->input->get_mouse_button_mask();
  258. // For motion outside the canvas, only read mouse movement if dragging
  259. // started inside the canvas; imitating desktop app behaviour.
  260. if (!os->cursor_inside_canvas && !input_mask)
  261. return;
  262. Ref<InputEventMouseMotion> ev;
  263. ev.instance();
  264. dom2godot_mod(ev, p_modifiers);
  265. ev->set_button_mask(input_mask);
  266. ev->set_position(Point2(p_x, p_y));
  267. ev->set_global_position(ev->get_position());
  268. ev->set_relative(Vector2(p_rel_x, p_rel_y));
  269. ev->set_speed(os->input->get_last_mouse_speed());
  270. os->input->parse_input_event(ev);
  271. }
  272. static const char *godot2dom_cursor(OS::CursorShape p_shape) {
  273. switch (p_shape) {
  274. case OS::CURSOR_ARROW:
  275. default:
  276. return "default";
  277. case OS::CURSOR_IBEAM:
  278. return "text";
  279. case OS::CURSOR_POINTING_HAND:
  280. return "pointer";
  281. case OS::CURSOR_CROSS:
  282. return "crosshair";
  283. case OS::CURSOR_WAIT:
  284. return "wait";
  285. case OS::CURSOR_BUSY:
  286. return "progress";
  287. case OS::CURSOR_DRAG:
  288. return "grab";
  289. case OS::CURSOR_CAN_DROP:
  290. return "grabbing";
  291. case OS::CURSOR_FORBIDDEN:
  292. return "no-drop";
  293. case OS::CURSOR_VSIZE:
  294. return "ns-resize";
  295. case OS::CURSOR_HSIZE:
  296. return "ew-resize";
  297. case OS::CURSOR_BDIAGSIZE:
  298. return "nesw-resize";
  299. case OS::CURSOR_FDIAGSIZE:
  300. return "nwse-resize";
  301. case OS::CURSOR_MOVE:
  302. return "move";
  303. case OS::CURSOR_VSPLIT:
  304. return "row-resize";
  305. case OS::CURSOR_HSPLIT:
  306. return "col-resize";
  307. case OS::CURSOR_HELP:
  308. return "help";
  309. }
  310. }
  311. void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
  312. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  313. if (cursor_shape == p_shape) {
  314. return;
  315. }
  316. cursor_shape = p_shape;
  317. godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
  318. }
  319. void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  320. if (p_cursor.is_valid()) {
  321. Ref<Texture> texture = p_cursor;
  322. Ref<AtlasTexture> atlas_texture = p_cursor;
  323. Ref<Image> image;
  324. Size2 texture_size;
  325. Rect2 atlas_rect;
  326. if (texture.is_valid()) {
  327. image = texture->get_data();
  328. if (image.is_valid()) {
  329. image->duplicate();
  330. }
  331. }
  332. if (!image.is_valid() && atlas_texture.is_valid()) {
  333. texture = atlas_texture->get_atlas();
  334. atlas_rect.size.width = texture->get_width();
  335. atlas_rect.size.height = texture->get_height();
  336. atlas_rect.position.x = atlas_texture->get_region().position.x;
  337. atlas_rect.position.y = atlas_texture->get_region().position.y;
  338. texture_size.width = atlas_texture->get_region().size.x;
  339. texture_size.height = atlas_texture->get_region().size.y;
  340. } else if (image.is_valid()) {
  341. texture_size.width = texture->get_width();
  342. texture_size.height = texture->get_height();
  343. }
  344. ERR_FAIL_COND(!texture.is_valid());
  345. ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
  346. ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
  347. ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
  348. image = texture->get_data();
  349. ERR_FAIL_COND(!image.is_valid());
  350. image = image->duplicate();
  351. if (atlas_texture.is_valid())
  352. image->crop_from_point(
  353. atlas_rect.position.x,
  354. atlas_rect.position.y,
  355. texture_size.width,
  356. texture_size.height);
  357. if (image->get_format() != Image::FORMAT_RGBA8) {
  358. image->convert(Image::FORMAT_RGBA8);
  359. }
  360. png_image png_meta;
  361. memset(&png_meta, 0, sizeof png_meta);
  362. png_meta.version = PNG_IMAGE_VERSION;
  363. png_meta.width = texture_size.width;
  364. png_meta.height = texture_size.height;
  365. png_meta.format = PNG_FORMAT_RGBA;
  366. PoolByteArray png;
  367. size_t len;
  368. PoolByteArray::Read r = image->get_data().read();
  369. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
  370. png.resize(len);
  371. PoolByteArray::Write w = png.write();
  372. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
  373. w = PoolByteArray::Write();
  374. r = png.read();
  375. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), r.ptr(), len, p_hotspot.x, p_hotspot.y);
  376. r = PoolByteArray::Read();
  377. } else {
  378. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0);
  379. }
  380. }
  381. void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
  382. ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
  383. if (p_mode == get_mouse_mode())
  384. return;
  385. if (p_mode == MOUSE_MODE_VISIBLE) {
  386. godot_js_display_cursor_set_visible(1);
  387. godot_js_display_cursor_lock_set(false);
  388. } else if (p_mode == MOUSE_MODE_HIDDEN) {
  389. godot_js_display_cursor_set_visible(0);
  390. godot_js_display_cursor_lock_set(false);
  391. } else if (p_mode == MOUSE_MODE_CAPTURED) {
  392. godot_js_display_cursor_set_visible(1);
  393. godot_js_display_cursor_lock_set(true);
  394. }
  395. }
  396. OS::MouseMode OS_JavaScript::get_mouse_mode() const {
  397. if (godot_js_display_cursor_is_hidden()) {
  398. return MOUSE_MODE_HIDDEN;
  399. }
  400. if (godot_js_display_cursor_is_locked()) {
  401. return MOUSE_MODE_CAPTURED;
  402. }
  403. return MOUSE_MODE_VISIBLE;
  404. }
  405. // Wheel
  406. int OS_JavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
  407. OS_JavaScript *os = get_singleton();
  408. if (!godot_js_display_canvas_is_focused()) {
  409. if (os->cursor_inside_canvas) {
  410. godot_js_display_canvas_focus();
  411. } else {
  412. return false;
  413. }
  414. }
  415. InputDefault *input = os->input;
  416. Ref<InputEventMouseButton> ev;
  417. ev.instance();
  418. ev->set_position(input->get_mouse_position());
  419. ev->set_global_position(ev->get_position());
  420. ev->set_shift(input->is_key_pressed(KEY_SHIFT));
  421. ev->set_alt(input->is_key_pressed(KEY_ALT));
  422. ev->set_control(input->is_key_pressed(KEY_CONTROL));
  423. ev->set_metakey(input->is_key_pressed(KEY_META));
  424. if (p_delta_y < 0) {
  425. ev->set_button_index(BUTTON_WHEEL_UP);
  426. } else if (p_delta_y > 0) {
  427. ev->set_button_index(BUTTON_WHEEL_DOWN);
  428. } else if (p_delta_x > 0) {
  429. ev->set_button_index(BUTTON_WHEEL_LEFT);
  430. } else if (p_delta_x < 0) {
  431. ev->set_button_index(BUTTON_WHEEL_RIGHT);
  432. } else {
  433. return false;
  434. }
  435. // Different browsers give wildly different delta values, and we can't
  436. // interpret deltaMode, so use default value for wheel events' factor.
  437. int button_flag = 1 << (ev->get_button_index() - 1);
  438. ev->set_pressed(true);
  439. ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
  440. input->parse_input_event(ev);
  441. Ref<InputEventMouseButton> release = ev->duplicate();
  442. release->set_pressed(false);
  443. release->set_button_mask(input->get_mouse_button_mask() & ~button_flag);
  444. input->parse_input_event(release);
  445. return true;
  446. }
  447. // Touch
  448. bool OS_JavaScript::has_touchscreen_ui_hint() const {
  449. return godot_js_display_touchscreen_is_available();
  450. }
  451. void OS_JavaScript::touch_callback(int p_type, int p_count) {
  452. OS_JavaScript *os = get_singleton();
  453. // Resume audio context after input in case autoplay was denied.
  454. os->resume_audio();
  455. const JSTouchEvent &touch_event = os->touch_event;
  456. for (int i = 0; i < p_count; i++) {
  457. Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
  458. if (p_type == 2) {
  459. // touchmove
  460. Ref<InputEventScreenDrag> ev;
  461. ev.instance();
  462. ev->set_index(touch_event.identifier[i]);
  463. ev->set_position(point);
  464. Point2 &prev = os->touches[i];
  465. ev->set_relative(ev->get_position() - prev);
  466. prev = ev->get_position();
  467. os->input->parse_input_event(ev);
  468. } else {
  469. // touchstart/touchend
  470. Ref<InputEventScreenTouch> ev;
  471. ev.instance();
  472. ev->set_index(touch_event.identifier[i]);
  473. ev->set_position(point);
  474. ev->set_pressed(p_type == 0);
  475. os->touches[i] = point;
  476. os->input->parse_input_event(ev);
  477. // Make sure to flush all events so we can call restricted APIs inside the event.
  478. os->input->flush_buffered_events();
  479. }
  480. }
  481. }
  482. // Gamepad
  483. void OS_JavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
  484. InputDefault *input = get_singleton()->input;
  485. if (p_connected) {
  486. input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid));
  487. } else {
  488. input->joy_connection_changed(p_index, false, "");
  489. }
  490. }
  491. void OS_JavaScript::process_joypads() {
  492. int32_t pads = godot_js_input_gamepad_sample_count();
  493. int32_t s_btns_num = 0;
  494. int32_t s_axes_num = 0;
  495. int32_t s_standard = 0;
  496. float s_btns[16];
  497. float s_axes[10];
  498. for (int idx = 0; idx < pads; idx++) {
  499. int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
  500. if (err) {
  501. continue;
  502. }
  503. for (int b = 0; b < s_btns_num; b++) {
  504. // Buttons 6 and 7 in the standard mapping need to be
  505. // axis to be handled as JOY_ANALOG by Godot.
  506. if (s_standard && (b == 6 || b == 7)) {
  507. input->joy_axis(idx, b, s_btns[b]);
  508. } else {
  509. input->joy_button(idx, b, s_btns[b]);
  510. }
  511. }
  512. for (int a = 0; a < s_axes_num; a++) {
  513. input->joy_axis(idx, a, s_axes[a]);
  514. }
  515. }
  516. }
  517. bool OS_JavaScript::is_joy_known(int p_device) {
  518. return input->is_joy_mapped(p_device);
  519. }
  520. String OS_JavaScript::get_joy_guid(int p_device) const {
  521. return input->get_joy_guid_remapped(p_device);
  522. }
  523. // Video
  524. int OS_JavaScript::get_video_driver_count() const {
  525. return VIDEO_DRIVER_MAX;
  526. }
  527. const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
  528. switch (p_driver) {
  529. case VIDEO_DRIVER_GLES3:
  530. return "GLES3";
  531. case VIDEO_DRIVER_GLES2:
  532. return "GLES2";
  533. }
  534. ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + ".");
  535. }
  536. // Audio
  537. int OS_JavaScript::get_audio_driver_count() const {
  538. return audio_drivers.size();
  539. }
  540. const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
  541. if (audio_drivers.size() <= p_driver) {
  542. return "Unknown";
  543. }
  544. return audio_drivers[p_driver]->get_name();
  545. }
  546. // Clipboard
  547. void OS_JavaScript::update_clipboard_callback(const char *p_text) {
  548. // Only call set_clipboard from OS (sets local clipboard)
  549. get_singleton()->OS::set_clipboard(String::utf8(p_text));
  550. }
  551. void OS_JavaScript::set_clipboard(const String &p_text) {
  552. OS::set_clipboard(p_text);
  553. int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
  554. ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
  555. }
  556. String OS_JavaScript::get_clipboard() const {
  557. godot_js_display_clipboard_get(update_clipboard_callback);
  558. return this->OS::get_clipboard();
  559. }
  560. // Lifecycle
  561. int OS_JavaScript::get_current_video_driver() const {
  562. return video_driver_index;
  563. }
  564. void OS_JavaScript::initialize_core() {
  565. OS_Unix::initialize_core();
  566. }
  567. Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
  568. video_mode = p_desired;
  569. // fullscreen_change_callback will correct this if the request is successful.
  570. video_mode.fullscreen = false;
  571. // Handle contextmenu, webglcontextlost, initial canvas setup.
  572. godot_js_display_setup_canvas(video_mode.width, video_mode.height, video_mode.fullscreen, is_hidpi_allowed() ? 1 : 0);
  573. swap_ok_cancel = godot_js_display_is_swap_ok_cancel() == 1;
  574. EmscriptenWebGLContextAttributes attributes;
  575. emscripten_webgl_init_context_attributes(&attributes);
  576. attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
  577. attributes.antialias = false;
  578. attributes.explicitSwapControl = true;
  579. ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
  580. if (p_desired.layered) {
  581. set_window_per_pixel_transparency_enabled(true);
  582. }
  583. bool gles3 = true;
  584. if (p_video_driver == VIDEO_DRIVER_GLES2) {
  585. gles3 = false;
  586. }
  587. bool gl_initialization_error = false;
  588. while (true) {
  589. if (gles3) {
  590. if (godot_js_display_has_webgl(2) && RasterizerGLES3::is_viable() == OK) {
  591. attributes.majorVersion = 2;
  592. RasterizerGLES3::register_config();
  593. RasterizerGLES3::make_current();
  594. break;
  595. } else {
  596. if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
  597. p_video_driver = VIDEO_DRIVER_GLES2;
  598. gles3 = false;
  599. continue;
  600. } else {
  601. gl_initialization_error = true;
  602. break;
  603. }
  604. }
  605. } else {
  606. if (godot_js_display_has_webgl(1) && RasterizerGLES2::is_viable() == OK) {
  607. attributes.majorVersion = 1;
  608. RasterizerGLES2::register_config();
  609. RasterizerGLES2::make_current();
  610. break;
  611. } else {
  612. gl_initialization_error = true;
  613. break;
  614. }
  615. }
  616. }
  617. webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
  618. if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
  619. gl_initialization_error = true;
  620. }
  621. if (gl_initialization_error) {
  622. OS::get_singleton()->alert("Your browser does not support any of the supported WebGL versions.\n"
  623. "Please update your browser version.",
  624. "Unable to initialize Video driver");
  625. return ERR_UNAVAILABLE;
  626. }
  627. video_driver_index = p_video_driver;
  628. AudioDriverManager::initialize(p_audio_driver);
  629. visual_server = memnew(VisualServerRaster());
  630. #ifndef NO_THREADS
  631. visual_server = memnew(VisualServerWrapMT(visual_server, false));
  632. #endif
  633. input = memnew(InputDefault);
  634. // JS Input interface (js/libs/library_godot_input.js)
  635. godot_js_input_mouse_button_cb(&OS_JavaScript::mouse_button_callback);
  636. godot_js_input_mouse_move_cb(&OS_JavaScript::mouse_move_callback);
  637. godot_js_input_mouse_wheel_cb(&OS_JavaScript::mouse_wheel_callback);
  638. godot_js_input_touch_cb(&OS_JavaScript::touch_callback, touch_event.identifier, touch_event.coords);
  639. godot_js_input_key_cb(&OS_JavaScript::key_callback, key_event.code, key_event.key);
  640. godot_js_input_gamepad_cb(&OS_JavaScript::gamepad_callback);
  641. godot_js_input_paste_cb(&OS_JavaScript::update_clipboard_callback);
  642. godot_js_input_drop_files_cb(&OS_JavaScript::drop_files_callback);
  643. // JS Display interface (js/libs/library_godot_display.js)
  644. godot_js_display_fullscreen_cb(&OS_JavaScript::fullscreen_change_callback);
  645. godot_js_display_window_blur_cb(&window_blur_callback);
  646. godot_js_display_notification_cb(&OS_JavaScript::send_notification_callback,
  647. MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
  648. MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
  649. MainLoop::NOTIFICATION_WM_FOCUS_IN,
  650. MainLoop::NOTIFICATION_WM_FOCUS_OUT);
  651. godot_js_display_vk_cb(&input_text_callback);
  652. visual_server->init();
  653. return OK;
  654. }
  655. void OS_JavaScript::input_text_callback(const char *p_text, int p_cursor) {
  656. OS_JavaScript *os = OS_JavaScript::get_singleton();
  657. if (!os || !os->get_main_loop()) {
  658. return;
  659. }
  660. os->get_main_loop()->input_text(String::utf8(p_text));
  661. Ref<InputEventKey> k;
  662. for (int i = 0; i < p_cursor; i++) {
  663. k.instance();
  664. k->set_pressed(true);
  665. k->set_echo(false);
  666. k->set_scancode(KEY_RIGHT);
  667. os->input->parse_input_event(k);
  668. k.instance();
  669. k->set_pressed(false);
  670. k->set_echo(false);
  671. k->set_scancode(KEY_RIGHT);
  672. os->input->parse_input_event(k);
  673. }
  674. }
  675. bool OS_JavaScript::has_virtual_keyboard() const {
  676. return godot_js_display_vk_available() != 0;
  677. }
  678. void OS_JavaScript::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  679. godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_type, p_cursor_start, p_cursor_end);
  680. }
  681. void OS_JavaScript::hide_virtual_keyboard() {
  682. godot_js_display_vk_hide();
  683. }
  684. bool OS_JavaScript::get_swap_ok_cancel() {
  685. return swap_ok_cancel;
  686. }
  687. void OS_JavaScript::swap_buffers() {
  688. emscripten_webgl_commit_frame();
  689. }
  690. void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
  691. main_loop = p_main_loop;
  692. input->set_main_loop(p_main_loop);
  693. }
  694. MainLoop *OS_JavaScript::get_main_loop() const {
  695. return main_loop;
  696. }
  697. void OS_JavaScript::resume_audio() {
  698. AudioDriverJavaScript::resume();
  699. }
  700. void OS_JavaScript::fs_sync_callback() {
  701. get_singleton()->idb_is_syncing = false;
  702. }
  703. bool OS_JavaScript::main_loop_iterate() {
  704. if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
  705. idb_is_syncing = true;
  706. idb_needs_sync = false;
  707. godot_js_os_fs_sync(&OS_JavaScript::fs_sync_callback);
  708. }
  709. input->flush_buffered_events();
  710. if (godot_js_input_gamepad_sample() == OK) {
  711. process_joypads();
  712. }
  713. return Main::iteration();
  714. }
  715. int OS_JavaScript::get_screen_dpi(int p_screen) const {
  716. return godot_js_display_screen_dpi_get();
  717. }
  718. float OS_JavaScript::get_screen_scale(int p_screen) const {
  719. return godot_js_display_pixel_ratio_get();
  720. }
  721. float OS_JavaScript::get_screen_max_scale() const {
  722. return get_screen_scale();
  723. }
  724. void OS_JavaScript::delete_main_loop() {
  725. memdelete(main_loop);
  726. main_loop = NULL;
  727. }
  728. void OS_JavaScript::finalize() {
  729. memdelete(input);
  730. visual_server->finish();
  731. emscripten_webgl_commit_frame();
  732. memdelete(visual_server);
  733. emscripten_webgl_destroy_context(webgl_ctx);
  734. for (int i = 0; i < audio_drivers.size(); i++) {
  735. memdelete(audio_drivers[i]);
  736. }
  737. audio_drivers.clear();
  738. }
  739. // Miscellaneous
  740. Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
  741. Array args;
  742. for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
  743. args.push_back(E->get());
  744. }
  745. String json_args = JSON::print(args);
  746. int failed = godot_js_os_execute(json_args.utf8().get_data());
  747. ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() must be implemented in Javascript via 'engine.setOnExecute' if required.");
  748. return OK;
  749. }
  750. Error OS_JavaScript::kill(const ProcessID &p_pid) {
  751. ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the HTML5 platform.");
  752. }
  753. int OS_JavaScript::get_process_id() const {
  754. ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the HTML5 platform.");
  755. }
  756. bool OS_JavaScript::is_process_running(const ProcessID &p_pid) const {
  757. return false;
  758. }
  759. int OS_JavaScript::get_processor_count() const {
  760. return godot_js_os_hw_concurrency_get();
  761. }
  762. bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
  763. if (p_feature == "HTML5" || p_feature == "web") {
  764. return true;
  765. }
  766. #ifdef JAVASCRIPT_EVAL_ENABLED
  767. if (p_feature == "JavaScript") {
  768. return true;
  769. }
  770. #endif
  771. #ifndef NO_THREADS
  772. if (p_feature == "threads") {
  773. return true;
  774. }
  775. #endif
  776. #if WASM_GDNATIVE
  777. if (p_feature == "wasm32") {
  778. return true;
  779. }
  780. #endif
  781. return false;
  782. }
  783. void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
  784. godot_js_display_alert(p_alert.utf8().get_data());
  785. }
  786. void OS_JavaScript::set_window_title(const String &p_title) {
  787. godot_js_display_window_title_set(p_title.utf8().get_data());
  788. }
  789. void OS_JavaScript::set_icon(const Ref<Image> &p_icon) {
  790. ERR_FAIL_COND(p_icon.is_null());
  791. Ref<Image> icon = p_icon;
  792. if (icon->is_compressed()) {
  793. icon = icon->duplicate();
  794. ERR_FAIL_COND(icon->decompress() != OK);
  795. }
  796. if (icon->get_format() != Image::FORMAT_RGBA8) {
  797. if (icon == p_icon)
  798. icon = icon->duplicate();
  799. icon->convert(Image::FORMAT_RGBA8);
  800. }
  801. png_image png_meta;
  802. memset(&png_meta, 0, sizeof png_meta);
  803. png_meta.version = PNG_IMAGE_VERSION;
  804. png_meta.width = icon->get_width();
  805. png_meta.height = icon->get_height();
  806. png_meta.format = PNG_FORMAT_RGBA;
  807. PoolByteArray png;
  808. size_t len;
  809. PoolByteArray::Read r = icon->get_data().read();
  810. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
  811. png.resize(len);
  812. PoolByteArray::Write w = png.write();
  813. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
  814. w = PoolByteArray::Write();
  815. r = png.read();
  816. godot_js_display_window_icon_set(r.ptr(), len);
  817. }
  818. String OS_JavaScript::get_executable_path() const {
  819. return OS::get_executable_path();
  820. }
  821. Error OS_JavaScript::shell_open(String p_uri) {
  822. // Open URI in a new tab, browser will deal with it by protocol.
  823. godot_js_os_shell_open(p_uri.utf8().get_data());
  824. return OK;
  825. }
  826. String OS_JavaScript::get_name() const {
  827. return "HTML5";
  828. }
  829. bool OS_JavaScript::can_draw() const {
  830. return true; // Always?
  831. }
  832. String OS_JavaScript::get_user_data_dir() const {
  833. return "/userfs";
  834. };
  835. String OS_JavaScript::get_cache_path() const {
  836. return "/home/web_user/.cache";
  837. }
  838. String OS_JavaScript::get_config_path() const {
  839. return "/home/web_user/.config";
  840. }
  841. String OS_JavaScript::get_data_path() const {
  842. return "/home/web_user/.local/share";
  843. }
  844. OS::PowerState OS_JavaScript::get_power_state() {
  845. WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to POWERSTATE_UNKNOWN");
  846. return OS::POWERSTATE_UNKNOWN;
  847. }
  848. int OS_JavaScript::get_power_seconds_left() {
  849. WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to -1");
  850. return -1;
  851. }
  852. int OS_JavaScript::get_power_percent_left() {
  853. WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to -1");
  854. return -1;
  855. }
  856. void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags) {
  857. OS_JavaScript *os = get_singleton();
  858. if (!(os->is_userfs_persistent() && p_flags & FileAccess::WRITE)) {
  859. return; // FS persistence is not working or we are not writing.
  860. }
  861. bool is_file_persistent = p_file.begins_with("/userfs");
  862. #ifdef TOOLS_ENABLED
  863. // Hack for editor persistence (can we track).
  864. is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
  865. #endif
  866. if (is_file_persistent) {
  867. os->idb_needs_sync = true;
  868. }
  869. }
  870. void OS_JavaScript::update_pwa_state_callback() {
  871. if (OS_JavaScript::get_singleton()) {
  872. OS_JavaScript::get_singleton()->pwa_is_waiting = true;
  873. }
  874. if (JavaScript::get_singleton()) {
  875. JavaScript::get_singleton()->emit_signal("pwa_update_available");
  876. }
  877. }
  878. Error OS_JavaScript::pwa_update() {
  879. return godot_js_pwa_update() ? FAILED : OK;
  880. }
  881. bool OS_JavaScript::is_userfs_persistent() const {
  882. return idb_available;
  883. }
  884. Error OS_JavaScript::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
  885. String path = p_path.get_file();
  886. p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
  887. ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror());
  888. return OK;
  889. }
  890. OS_JavaScript *OS_JavaScript::get_singleton() {
  891. return static_cast<OS_JavaScript *>(OS::get_singleton());
  892. }
  893. OS_JavaScript::OS_JavaScript() {
  894. // Expose method for requesting quit.
  895. godot_js_os_request_quit_cb(&request_quit_callback);
  896. // Set canvas ID
  897. godot_js_config_canvas_id_get(canvas_id, sizeof(canvas_id));
  898. cursor_inside_canvas = true;
  899. cursor_shape = OS::CURSOR_ARROW;
  900. last_click_button_index = -1;
  901. last_click_ms = 0;
  902. last_click_pos = Point2(-100, -100);
  903. transparency_enabled = false;
  904. main_loop = NULL;
  905. visual_server = NULL;
  906. swap_ok_cancel = false;
  907. idb_available = godot_js_os_fs_is_persistent() != 0;
  908. idb_needs_sync = false;
  909. idb_is_syncing = false;
  910. pwa_is_waiting = false;
  911. godot_js_pwa_cb(&OS_JavaScript::update_pwa_state_callback);
  912. if (AudioDriverJavaScript::is_available()) {
  913. #ifdef NO_THREADS
  914. audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
  915. #endif
  916. audio_drivers.push_back(memnew(AudioDriverWorklet));
  917. }
  918. for (int i = 0; i < audio_drivers.size(); i++) {
  919. AudioDriverManager::add_driver(audio_drivers[i]);
  920. }
  921. Vector<Logger *> loggers;
  922. loggers.push_back(memnew(StdLogger));
  923. _set_logger(memnew(CompositeLogger(loggers)));
  924. FileAccessUnix::close_notification_func = file_access_close_callback;
  925. }