123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377 |
- /*************************************************************************/
- /* rasterizer_opengl.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "rasterizer_opengl.h"
- #ifdef OPENGL_BACKEND_ENABLED
- #include "shader_opengl.h"
- #include "core/config/project_settings.h"
- #include "core/os/os.h"
- #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
- #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
- #define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
- #define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
- #define _EXT_DEBUG_SOURCE_API_ARB 0x8246
- #define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
- #define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
- #define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
- #define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A
- #define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B
- #define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C
- #define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
- #define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
- #define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
- #define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
- #define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
- #define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
- #define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
- #define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
- #define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146
- #define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
- #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
- #define _EXT_DEBUG_OUTPUT 0x92E0
- #ifndef GLAPIENTRY
- #if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED)
- #define GLAPIENTRY APIENTRY
- #else
- #define GLAPIENTRY
- #endif
- #endif
- #ifndef IPHONE_ENABLED
- // We include EGL below to get debug callback on GLES2 platforms,
- // but EGL is not available on iOS.
- #define CAN_DEBUG
- #endif
- #if !defined(GLES_OVER_GL) && defined(CAN_DEBUG)
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- #include <GLES2/gl2platform.h>
- #include <EGL/egl.h>
- #include <EGL/eglext.h>
- #endif
- #if defined(MINGW_ENABLED) || defined(_MSC_VER)
- #define strcpy strcpy_s
- #endif
- void RasterizerOpenGL::begin_frame(double frame_step) {
- frame++;
- delta = frame_step;
- // from 3.2
- time_total += frame_step * time_scale;
- if (frame_step == 0) {
- //to avoid hiccups
- frame_step = 0.001;
- }
- double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
- time_total = Math::fmod(time_total, time_roll_over);
- storage.frame.time[0] = time_total;
- storage.frame.time[1] = Math::fmod(time_total, 3600);
- storage.frame.time[2] = Math::fmod(time_total, 900);
- storage.frame.time[3] = Math::fmod(time_total, 60);
- storage.frame.count++;
- storage.frame.delta = frame_step;
- storage.update_dirty_resources();
- storage.info.render_final = storage.info.render;
- storage.info.render.reset();
- //scene->iteration();
- }
- void RasterizerOpenGL::end_frame(bool p_swap_buffers) {
- // if (OS::get_singleton()->is_layered_allowed()) {
- // if (!OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
- //clear alpha
- // glColorMask(false, false, false, true);
- // glClearColor(0.5, 0, 0, 1);
- // glClear(GL_COLOR_BUFFER_BIT);
- // glColorMask(true, true, true, true);
- // }
- // }
- // glClearColor(1, 0, 0, 1);
- // glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ACCUM_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- if (p_swap_buffers)
- DisplayServer::get_singleton()->swap_buffers();
- else
- glFinish();
- }
- #ifdef CAN_DEBUG
- static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
- if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
- return;
- if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
- return; //these are ultimately annoying, so removing for now
- char debSource[256], debType[256], debSev[256];
- if (source == _EXT_DEBUG_SOURCE_API_ARB)
- strcpy(debSource, "OpenGL");
- else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
- strcpy(debSource, "Windows");
- else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB)
- strcpy(debSource, "Shader Compiler");
- else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB)
- strcpy(debSource, "Third Party");
- else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB)
- strcpy(debSource, "Application");
- else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB)
- strcpy(debSource, "Other");
- if (type == _EXT_DEBUG_TYPE_ERROR_ARB)
- strcpy(debType, "Error");
- else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
- strcpy(debType, "Deprecated behavior");
- else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
- strcpy(debType, "Undefined behavior");
- else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB)
- strcpy(debType, "Portability");
- else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
- strcpy(debType, "Performance");
- else if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
- strcpy(debType, "Other");
- if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
- strcpy(debSev, "High");
- else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB)
- strcpy(debSev, "Medium");
- else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB)
- strcpy(debSev, "Low");
- String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
- ERR_PRINT(output);
- }
- #endif // CAN_DEBUG
- typedef void (*DEBUGPROCARB)(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const char *message,
- const void *userParam);
- typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
- void RasterizerOpenGL::initialize() {
- print_verbose("Using OpenGL video driver");
- storage._main_thread_id = Thread::get_caller_id();
- #ifdef GLAD_ENABLED
- if (!gladLoadGL()) {
- ERR_PRINT("Error initializing GLAD");
- return;
- }
- #endif
- #ifdef GLAD_ENABLED
- if (OS::get_singleton()->is_stdout_verbose()) {
- if (GLAD_GL_ARB_debug_output) {
- glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
- glDebugMessageCallbackARB(_gl_debug_print, NULL);
- glEnable(_EXT_DEBUG_OUTPUT);
- } else {
- print_line("OpenGL debugging not supported!");
- }
- }
- #endif // GLAD_ENABLED
- // For debugging
- #ifdef CAN_DEBUG
- #ifdef GLES_OVER_GL
- if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- // glDebugMessageInsertARB(
- // GL_DEBUG_SOURCE_API_ARB,
- // GL_DEBUG_TYPE_OTHER_ARB, 1,
- // GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello");
- }
- #else
- if (OS::get_singleton()->is_stdout_verbose()) {
- DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
- if (!callback) {
- callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR");
- }
- if (callback) {
- print_line("godot: ENABLING GL DEBUG");
- glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
- callback(_gl_debug_print, NULL);
- glEnable(_EXT_DEBUG_OUTPUT);
- }
- }
- #endif // GLES_OVER_GL
- #endif // CAN_DEBUG
- print_line("OpenGL Renderer: " + RS::get_singleton()->get_video_adapter_name());
- storage.initialize();
- canvas.initialize();
- // scene.initialize();
- // make sure the OS knows to only access the renderer from the main thread
- OS::get_singleton()->set_render_main_thread_mode(OS::RENDER_MAIN_THREAD_ONLY);
- }
- RasterizerOpenGL::RasterizerOpenGL() {
- canvas.storage = &storage;
- canvas.scene_render = &scene;
- storage.canvas = &canvas;
- //scene.storage = &storage;
- storage.scene = &scene;
- }
- void RasterizerOpenGL::prepare_for_blitting_render_targets() {
- }
- void RasterizerOpenGL::_blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect) {
- ERR_FAIL_COND(storage.frame.current_rt);
- // print_line("_blit_render_target_to_screen " + itos (p_screen) + ", rect " + String(Variant(p_screen_rect)));
- RasterizerStorageOpenGL::RenderTarget *rt = storage.render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- canvas._set_texture_rect_mode(true);
- canvas.state.canvas_shader.set_custom_shader(0);
- canvas.state.canvas_shader.bind();
- canvas.canvas_begin();
- glDisable(GL_BLEND);
- glActiveTexture(GL_TEXTURE0 + storage.config.max_texture_image_units - 1);
- if (rt->external.fbo != 0) {
- glBindTexture(GL_TEXTURE_2D, rt->external.color);
- } else {
- glBindTexture(GL_TEXTURE_2D, rt->color);
- }
- canvas.draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1));
- glBindTexture(GL_TEXTURE_2D, 0);
- canvas.canvas_end();
- }
- // is this p_screen useless in a multi window environment?
- void RasterizerOpenGL::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
- // do this once off for all blits
- storage.bind_framebuffer_system();
- storage.frame.current_rt = nullptr;
- for (int i = 0; i < p_amount; i++) {
- const BlitToScreen &blit = p_render_targets[i];
- RID rid_rt = blit.render_target;
- Rect2 dst_rect = blit.dst_rect;
- _blit_render_target_to_screen(rid_rt, dst_rect);
- }
- }
- void RasterizerOpenGL::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
- if (p_image.is_null() || p_image->is_empty())
- return;
- int window_w = 640; //OS::get_singleton()->get_video_mode(0).width;
- int window_h = 480; //OS::get_singleton()->get_video_mode(0).height;
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glViewport(0, 0, window_w, window_h);
- glDisable(GL_BLEND);
- glDepthMask(GL_FALSE);
- if (false) {
- // if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
- glClearColor(0.0, 0.0, 0.0, 0.0);
- } else {
- glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
- }
- glClear(GL_COLOR_BUFFER_BIT);
- canvas.canvas_begin();
- RID texture = storage.texture_create();
- //storage.texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0);
- storage._texture_allocate_internal(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D);
- storage.texture_set_data(texture, p_image);
- Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
- Rect2 screenrect;
- if (p_scale) {
- if (window_w > window_h) {
- //scale horizontally
- screenrect.size.y = window_h;
- screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
- screenrect.position.x = (window_w - screenrect.size.x) / 2;
- } else {
- //scale vertically
- screenrect.size.x = window_w;
- screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
- screenrect.position.y = (window_h - screenrect.size.y) / 2;
- }
- } else {
- screenrect = imgrect;
- screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
- }
- RasterizerStorageOpenGL::Texture *t = storage.texture_owner.get_or_null(texture);
- glActiveTexture(GL_TEXTURE0 + storage.config.max_texture_image_units - 1);
- glBindTexture(GL_TEXTURE_2D, t->tex_id);
- canvas.draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
- glBindTexture(GL_TEXTURE_2D, 0);
- canvas.canvas_end();
- storage.free(texture);
- end_frame(true);
- }
- #endif // OPENGL_BACKEND_ENABLED
|