rasterizer_opengl.cpp 13 KB

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  1. /*************************************************************************/
  2. /* rasterizer_opengl.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rasterizer_opengl.h"
  31. #ifdef OPENGL_BACKEND_ENABLED
  32. #include "shader_opengl.h"
  33. #include "core/config/project_settings.h"
  34. #include "core/os/os.h"
  35. #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
  36. #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
  37. #define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
  38. #define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
  39. #define _EXT_DEBUG_SOURCE_API_ARB 0x8246
  40. #define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
  41. #define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
  42. #define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
  43. #define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A
  44. #define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B
  45. #define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C
  46. #define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
  47. #define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
  48. #define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
  49. #define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
  50. #define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
  51. #define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
  52. #define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
  53. #define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
  54. #define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146
  55. #define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
  56. #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
  57. #define _EXT_DEBUG_OUTPUT 0x92E0
  58. #ifndef GLAPIENTRY
  59. #if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED)
  60. #define GLAPIENTRY APIENTRY
  61. #else
  62. #define GLAPIENTRY
  63. #endif
  64. #endif
  65. #ifndef IPHONE_ENABLED
  66. // We include EGL below to get debug callback on GLES2 platforms,
  67. // but EGL is not available on iOS.
  68. #define CAN_DEBUG
  69. #endif
  70. #if !defined(GLES_OVER_GL) && defined(CAN_DEBUG)
  71. #include <GLES2/gl2.h>
  72. #include <GLES2/gl2ext.h>
  73. #include <GLES2/gl2platform.h>
  74. #include <EGL/egl.h>
  75. #include <EGL/eglext.h>
  76. #endif
  77. #if defined(MINGW_ENABLED) || defined(_MSC_VER)
  78. #define strcpy strcpy_s
  79. #endif
  80. void RasterizerOpenGL::begin_frame(double frame_step) {
  81. frame++;
  82. delta = frame_step;
  83. // from 3.2
  84. time_total += frame_step * time_scale;
  85. if (frame_step == 0) {
  86. //to avoid hiccups
  87. frame_step = 0.001;
  88. }
  89. double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
  90. time_total = Math::fmod(time_total, time_roll_over);
  91. storage.frame.time[0] = time_total;
  92. storage.frame.time[1] = Math::fmod(time_total, 3600);
  93. storage.frame.time[2] = Math::fmod(time_total, 900);
  94. storage.frame.time[3] = Math::fmod(time_total, 60);
  95. storage.frame.count++;
  96. storage.frame.delta = frame_step;
  97. storage.update_dirty_resources();
  98. storage.info.render_final = storage.info.render;
  99. storage.info.render.reset();
  100. //scene->iteration();
  101. }
  102. void RasterizerOpenGL::end_frame(bool p_swap_buffers) {
  103. // if (OS::get_singleton()->is_layered_allowed()) {
  104. // if (!OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
  105. //clear alpha
  106. // glColorMask(false, false, false, true);
  107. // glClearColor(0.5, 0, 0, 1);
  108. // glClear(GL_COLOR_BUFFER_BIT);
  109. // glColorMask(true, true, true, true);
  110. // }
  111. // }
  112. // glClearColor(1, 0, 0, 1);
  113. // glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ACCUM_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
  114. if (p_swap_buffers)
  115. DisplayServer::get_singleton()->swap_buffers();
  116. else
  117. glFinish();
  118. }
  119. #ifdef CAN_DEBUG
  120. static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
  121. if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
  122. return;
  123. if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
  124. return; //these are ultimately annoying, so removing for now
  125. char debSource[256], debType[256], debSev[256];
  126. if (source == _EXT_DEBUG_SOURCE_API_ARB)
  127. strcpy(debSource, "OpenGL");
  128. else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
  129. strcpy(debSource, "Windows");
  130. else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB)
  131. strcpy(debSource, "Shader Compiler");
  132. else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB)
  133. strcpy(debSource, "Third Party");
  134. else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB)
  135. strcpy(debSource, "Application");
  136. else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB)
  137. strcpy(debSource, "Other");
  138. if (type == _EXT_DEBUG_TYPE_ERROR_ARB)
  139. strcpy(debType, "Error");
  140. else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
  141. strcpy(debType, "Deprecated behavior");
  142. else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
  143. strcpy(debType, "Undefined behavior");
  144. else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB)
  145. strcpy(debType, "Portability");
  146. else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
  147. strcpy(debType, "Performance");
  148. else if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
  149. strcpy(debType, "Other");
  150. if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
  151. strcpy(debSev, "High");
  152. else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB)
  153. strcpy(debSev, "Medium");
  154. else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB)
  155. strcpy(debSev, "Low");
  156. String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
  157. ERR_PRINT(output);
  158. }
  159. #endif // CAN_DEBUG
  160. typedef void (*DEBUGPROCARB)(GLenum source,
  161. GLenum type,
  162. GLuint id,
  163. GLenum severity,
  164. GLsizei length,
  165. const char *message,
  166. const void *userParam);
  167. typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
  168. void RasterizerOpenGL::initialize() {
  169. print_verbose("Using OpenGL video driver");
  170. storage._main_thread_id = Thread::get_caller_id();
  171. #ifdef GLAD_ENABLED
  172. if (!gladLoadGL()) {
  173. ERR_PRINT("Error initializing GLAD");
  174. return;
  175. }
  176. #endif
  177. #ifdef GLAD_ENABLED
  178. if (OS::get_singleton()->is_stdout_verbose()) {
  179. if (GLAD_GL_ARB_debug_output) {
  180. glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
  181. glDebugMessageCallbackARB(_gl_debug_print, NULL);
  182. glEnable(_EXT_DEBUG_OUTPUT);
  183. } else {
  184. print_line("OpenGL debugging not supported!");
  185. }
  186. }
  187. #endif // GLAD_ENABLED
  188. // For debugging
  189. #ifdef CAN_DEBUG
  190. #ifdef GLES_OVER_GL
  191. if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
  192. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
  193. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
  194. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
  195. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
  196. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
  197. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
  198. // glDebugMessageInsertARB(
  199. // GL_DEBUG_SOURCE_API_ARB,
  200. // GL_DEBUG_TYPE_OTHER_ARB, 1,
  201. // GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello");
  202. }
  203. #else
  204. if (OS::get_singleton()->is_stdout_verbose()) {
  205. DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
  206. if (!callback) {
  207. callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR");
  208. }
  209. if (callback) {
  210. print_line("godot: ENABLING GL DEBUG");
  211. glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
  212. callback(_gl_debug_print, NULL);
  213. glEnable(_EXT_DEBUG_OUTPUT);
  214. }
  215. }
  216. #endif // GLES_OVER_GL
  217. #endif // CAN_DEBUG
  218. print_line("OpenGL Renderer: " + RS::get_singleton()->get_video_adapter_name());
  219. storage.initialize();
  220. canvas.initialize();
  221. // scene.initialize();
  222. // make sure the OS knows to only access the renderer from the main thread
  223. OS::get_singleton()->set_render_main_thread_mode(OS::RENDER_MAIN_THREAD_ONLY);
  224. }
  225. RasterizerOpenGL::RasterizerOpenGL() {
  226. canvas.storage = &storage;
  227. canvas.scene_render = &scene;
  228. storage.canvas = &canvas;
  229. //scene.storage = &storage;
  230. storage.scene = &scene;
  231. }
  232. void RasterizerOpenGL::prepare_for_blitting_render_targets() {
  233. }
  234. void RasterizerOpenGL::_blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect) {
  235. ERR_FAIL_COND(storage.frame.current_rt);
  236. // print_line("_blit_render_target_to_screen " + itos (p_screen) + ", rect " + String(Variant(p_screen_rect)));
  237. RasterizerStorageOpenGL::RenderTarget *rt = storage.render_target_owner.get_or_null(p_render_target);
  238. ERR_FAIL_COND(!rt);
  239. canvas._set_texture_rect_mode(true);
  240. canvas.state.canvas_shader.set_custom_shader(0);
  241. canvas.state.canvas_shader.bind();
  242. canvas.canvas_begin();
  243. glDisable(GL_BLEND);
  244. glActiveTexture(GL_TEXTURE0 + storage.config.max_texture_image_units - 1);
  245. if (rt->external.fbo != 0) {
  246. glBindTexture(GL_TEXTURE_2D, rt->external.color);
  247. } else {
  248. glBindTexture(GL_TEXTURE_2D, rt->color);
  249. }
  250. canvas.draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1));
  251. glBindTexture(GL_TEXTURE_2D, 0);
  252. canvas.canvas_end();
  253. }
  254. // is this p_screen useless in a multi window environment?
  255. void RasterizerOpenGL::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
  256. // do this once off for all blits
  257. storage.bind_framebuffer_system();
  258. storage.frame.current_rt = nullptr;
  259. for (int i = 0; i < p_amount; i++) {
  260. const BlitToScreen &blit = p_render_targets[i];
  261. RID rid_rt = blit.render_target;
  262. Rect2 dst_rect = blit.dst_rect;
  263. _blit_render_target_to_screen(rid_rt, dst_rect);
  264. }
  265. }
  266. void RasterizerOpenGL::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
  267. if (p_image.is_null() || p_image->is_empty())
  268. return;
  269. int window_w = 640; //OS::get_singleton()->get_video_mode(0).width;
  270. int window_h = 480; //OS::get_singleton()->get_video_mode(0).height;
  271. glBindFramebuffer(GL_FRAMEBUFFER, 0);
  272. glViewport(0, 0, window_w, window_h);
  273. glDisable(GL_BLEND);
  274. glDepthMask(GL_FALSE);
  275. if (false) {
  276. // if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
  277. glClearColor(0.0, 0.0, 0.0, 0.0);
  278. } else {
  279. glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
  280. }
  281. glClear(GL_COLOR_BUFFER_BIT);
  282. canvas.canvas_begin();
  283. RID texture = storage.texture_create();
  284. //storage.texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0);
  285. storage._texture_allocate_internal(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D);
  286. storage.texture_set_data(texture, p_image);
  287. Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
  288. Rect2 screenrect;
  289. if (p_scale) {
  290. if (window_w > window_h) {
  291. //scale horizontally
  292. screenrect.size.y = window_h;
  293. screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
  294. screenrect.position.x = (window_w - screenrect.size.x) / 2;
  295. } else {
  296. //scale vertically
  297. screenrect.size.x = window_w;
  298. screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
  299. screenrect.position.y = (window_h - screenrect.size.y) / 2;
  300. }
  301. } else {
  302. screenrect = imgrect;
  303. screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
  304. }
  305. RasterizerStorageOpenGL::Texture *t = storage.texture_owner.get_or_null(texture);
  306. glActiveTexture(GL_TEXTURE0 + storage.config.max_texture_image_units - 1);
  307. glBindTexture(GL_TEXTURE_2D, t->tex_id);
  308. canvas.draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
  309. glBindTexture(GL_TEXTURE_2D, 0);
  310. canvas.canvas_end();
  311. storage.free(texture);
  312. end_frame(true);
  313. }
  314. #endif // OPENGL_BACKEND_ENABLED