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- <Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid>
- <OutputPath>bin/$(Configuration)</OutputPath>
- <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
- <RootNamespace>Godot</RootNamespace>
- <TargetFramework>netstandard2.1</TargetFramework>
- <DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
- <EnableDefaultItems>false</EnableDefaultItems>
- </PropertyGroup>
- <PropertyGroup>
- <DefineConstants>$(DefineConstants);GODOT</DefineConstants>
- </PropertyGroup>
- <ItemGroup>
- <ProjectReference Include="..\GodotSharp\GodotSharp.csproj">
- <Private>false</Private>
- </ProjectReference>
- </ItemGroup>
- <!--
- We import a props file with auto-generated includes. This works well with Rider.
- However, Visual Studio and MonoDevelop won't list them in the solution explorer.
- We can't use wildcards as there may be undesired old files still hanging around.
- Fortunately code completion, go to definition and such still work.
- -->
- <Import Project="Generated\GeneratedIncludes.props" />
- </Project>
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