renderer_canvas_cull.cpp 96 KB

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  1. /**************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "core/math/transform_interpolator.h"
  34. #include "renderer_viewport.h"
  35. #include "rendering_server_default.h"
  36. #include "rendering_server_globals.h"
  37. #include "servers/rendering/storage/texture_storage.h"
  38. // Use the same antialiasing feather size as StyleBoxFlat's default
  39. // (but doubled, as it's specified for both sides here).
  40. // This value is empirically determined to provide good antialiasing quality
  41. // while not making lines appear too soft.
  42. const static float FEATHER_SIZE = 1.25f;
  43. static RendererCanvasCull *_canvas_cull_singleton = nullptr;
  44. void RendererCanvasCull::_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker) {
  45. Item *item = (Item *)p_tracker->userdata;
  46. switch (p_notification) {
  47. case Dependency::DEPENDENCY_CHANGED_MATERIAL: {
  48. _canvas_cull_singleton->_item_queue_update(item, true);
  49. } break;
  50. default: {
  51. } break;
  52. }
  53. }
  54. void RendererCanvasCull::_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
  55. Item *item = (Item *)p_tracker->userdata;
  56. if (p_dependency == item->material) {
  57. _canvas_cull_singleton->canvas_item_set_material(item->self, RID());
  58. }
  59. _canvas_cull_singleton->_item_queue_update(item, true);
  60. }
  61. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  62. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  63. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  64. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  65. for (int i = 0; i < p_child_item_count; i++) {
  66. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false, p_canvas_cull_mask, Point2(), 1, nullptr);
  67. }
  68. RendererCanvasRender::Item *list = nullptr;
  69. RendererCanvasRender::Item *list_end = nullptr;
  70. for (int i = 0; i < z_range; i++) {
  71. if (!z_list[i]) {
  72. continue;
  73. }
  74. if (!list) {
  75. list = z_list[i];
  76. list_end = z_last_list[i];
  77. } else {
  78. list_end->next = z_list[i];
  79. list_end = z_last_list[i];
  80. }
  81. }
  82. RENDER_TIMESTAMP("Render CanvasItems");
  83. bool sdf_flag;
  84. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag, r_render_info);
  85. if (sdf_flag) {
  86. sdf_used = true;
  87. }
  88. }
  89. void RendererCanvasCull::_collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
  90. int child_item_count = p_canvas_item->child_items.size();
  91. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  92. for (int i = 0; i < child_item_count; i++) {
  93. if (child_items[i]->visible) {
  94. // To y-sort according to the item's final position, physics interpolation
  95. // and transform snapping need to be applied before y-sorting.
  96. Transform2D child_xform;
  97. if (!_interpolation_data.interpolation_enabled || !child_items[i]->interpolated) {
  98. child_xform = child_items[i]->xform_curr;
  99. } else {
  100. real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
  101. TransformInterpolator::interpolate_transform_2d(child_items[i]->xform_prev, child_items[i]->xform_curr, child_xform, f);
  102. }
  103. if (snapping_2d_transforms_to_pixel) {
  104. child_xform.columns[2] = (child_xform.columns[2] + Point2(0.5, 0.5)).floor();
  105. }
  106. r_items[r_index] = child_items[i];
  107. child_items[i]->ysort_xform = p_canvas_item->ysort_xform * child_xform;
  108. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  109. child_items[i]->ysort_modulate = p_modulate;
  110. child_items[i]->ysort_index = r_index;
  111. child_items[i]->ysort_parent_abs_z_index = p_z;
  112. if (!child_items[i]->repeat_source) {
  113. child_items[i]->repeat_size = p_canvas_item->repeat_size;
  114. child_items[i]->repeat_times = p_canvas_item->repeat_times;
  115. child_items[i]->repeat_source_item = p_canvas_item->repeat_source_item;
  116. }
  117. // Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
  118. int abs_z = 0;
  119. if (child_items[i]->z_relative) {
  120. abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  121. } else {
  122. abs_z = child_items[i]->z_index;
  123. }
  124. r_index++;
  125. if (child_items[i]->sort_y) {
  126. _collect_ysort_children(child_items[i], child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z);
  127. }
  128. }
  129. }
  130. }
  131. int RendererCanvasCull::_count_ysort_children(RendererCanvasCull::Item *p_canvas_item) {
  132. int ysort_children_count = 0;
  133. int child_item_count = p_canvas_item->child_items.size();
  134. RendererCanvasCull::Item *const *child_items = p_canvas_item->child_items.ptr();
  135. for (int i = 0; i < child_item_count; i++) {
  136. if (child_items[i]->visible) {
  137. ysort_children_count++;
  138. if (child_items[i]->sort_y) {
  139. ysort_children_count += _count_ysort_children(child_items[i]);
  140. }
  141. }
  142. }
  143. return ysort_children_count;
  144. }
  145. void RendererCanvasCull::_mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner) {
  146. do {
  147. ysort_owner->ysort_children_count = -1;
  148. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  149. } while (ysort_owner && ysort_owner->sort_y);
  150. }
  151. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &p_transform, const Rect2 &p_clip_rect, Rect2 p_global_rect, const Color &p_modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *r_canvas_group_from) {
  152. if (ci->copy_back_buffer) {
  153. ci->copy_back_buffer->screen_rect = p_transform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  154. }
  155. if (p_use_canvas_group) {
  156. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  157. if (r_canvas_group_from == nullptr) {
  158. // no list before processing this item, means must put stuff in group from the beginning of list.
  159. r_canvas_group_from = r_z_list[zidx];
  160. } else {
  161. // there was a list before processing, so begin group from this one.
  162. r_canvas_group_from = r_canvas_group_from->next;
  163. }
  164. if (r_canvas_group_from) {
  165. // Has a place to begin the group from!
  166. //compute a global rect (in global coords) for children in the same z layer
  167. Rect2 rect_accum;
  168. RendererCanvasRender::Item *c = r_canvas_group_from;
  169. while (c) {
  170. if (c == r_canvas_group_from) {
  171. rect_accum = c->global_rect_cache;
  172. } else {
  173. rect_accum = rect_accum.merge(c->global_rect_cache);
  174. }
  175. c = c->next;
  176. }
  177. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  178. // If nothing has been drawn, we just take it over and draw it ourselves.
  179. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  180. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  181. ci->clear();
  182. if (rect_accum == Rect2()) {
  183. rect_accum.size = Size2(1, 1);
  184. }
  185. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  186. //draw it?
  187. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  188. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  189. crect->rect = p_transform.affine_inverse().xform(rect_accum);
  190. crect->modulate = Color(1, 1, 1, 1);
  191. //the global rect is used to do the copying, so update it
  192. p_global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  193. p_global_rect.position += p_clip_rect.position;
  194. } else {
  195. p_global_rect.position -= p_clip_rect.position;
  196. p_global_rect = p_global_rect.merge(rect_accum); //must use both rects for this
  197. p_global_rect = p_global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  198. p_global_rect.position += p_clip_rect.position;
  199. }
  200. // Very important that this is cleared after used in RendererCanvasRender to avoid
  201. // potential crashes.
  202. r_canvas_group_from->canvas_group_owner = ci;
  203. }
  204. }
  205. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(p_global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  206. //something to draw?
  207. if (ci->update_when_visible) {
  208. RenderingServerDefault::redraw_request();
  209. }
  210. if (ci->commands != nullptr || ci->copy_back_buffer) {
  211. ci->final_transform = p_transform;
  212. ci->final_modulate = p_modulate * ci->self_modulate;
  213. ci->global_rect_cache = p_global_rect;
  214. ci->global_rect_cache.position -= p_clip_rect.position;
  215. ci->light_masked = false;
  216. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  217. if (r_z_last_list[zidx]) {
  218. r_z_last_list[zidx]->next = ci;
  219. r_z_last_list[zidx] = ci;
  220. } else {
  221. r_z_list[zidx] = ci;
  222. r_z_last_list[zidx] = ci;
  223. }
  224. ci->z_final = p_z;
  225. ci->next = nullptr;
  226. }
  227. if (ci->visibility_notifier) {
  228. if (!ci->visibility_notifier->visible_element.in_list()) {
  229. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  230. ci->visibility_notifier->just_visible = true;
  231. }
  232. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  233. }
  234. } else if (ci->repeat_source) {
  235. // If repeat source does not draw itself it still needs transform updated as its child items' repeat offsets are relative to it.
  236. ci->final_transform = p_transform;
  237. }
  238. }
  239. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_is_already_y_sorted, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times, RendererCanvasRender::Item *p_repeat_source_item) {
  240. Item *ci = p_canvas_item;
  241. if (!ci->visible) {
  242. return;
  243. }
  244. if (!(ci->visibility_layer & p_canvas_cull_mask)) {
  245. return;
  246. }
  247. if (ci->children_order_dirty) {
  248. ci->child_items.sort_custom<ItemIndexSort>();
  249. ci->children_order_dirty = false;
  250. }
  251. if (ci->use_parent_material && p_material_owner) {
  252. ci->material_owner = p_material_owner;
  253. } else {
  254. p_material_owner = ci;
  255. ci->material_owner = nullptr;
  256. }
  257. Color modulate = ci->modulate * p_modulate;
  258. if (modulate.a < 0.007) {
  259. return;
  260. }
  261. Rect2 rect = ci->get_rect();
  262. if (ci->visibility_notifier) {
  263. if (ci->visibility_notifier->area.size != Vector2()) {
  264. rect = rect.merge(ci->visibility_notifier->area);
  265. }
  266. }
  267. Transform2D self_xform;
  268. Transform2D final_xform;
  269. if (p_is_already_y_sorted) {
  270. // Y-sorted item's final transform is calculated before y-sorting,
  271. // and is passed as `p_parent_xform` afterwards. No need to recalculate.
  272. final_xform = p_parent_xform;
  273. } else {
  274. if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
  275. self_xform = ci->xform_curr;
  276. } else {
  277. real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
  278. TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, self_xform, f);
  279. }
  280. Transform2D parent_xform = p_parent_xform;
  281. if (snapping_2d_transforms_to_pixel) {
  282. self_xform.columns[2] = (self_xform.columns[2] + Point2(0.5, 0.5)).floor();
  283. parent_xform.columns[2] = (parent_xform.columns[2] + Point2(0.5, 0.5)).floor();
  284. }
  285. final_xform = parent_xform * self_xform;
  286. }
  287. Point2 repeat_size = p_repeat_size;
  288. int repeat_times = p_repeat_times;
  289. RendererCanvasRender::Item *repeat_source_item = p_repeat_source_item;
  290. if (ci->repeat_source) {
  291. repeat_size = ci->repeat_size;
  292. repeat_times = ci->repeat_times;
  293. repeat_source_item = ci;
  294. } else {
  295. ci->repeat_size = repeat_size;
  296. ci->repeat_times = repeat_times;
  297. ci->repeat_source_item = repeat_source_item;
  298. }
  299. Rect2 global_rect = final_xform.xform(rect);
  300. if (repeat_source_item && (repeat_size.x || repeat_size.y)) {
  301. // Top-left repeated rect.
  302. Rect2 corner_rect = global_rect;
  303. corner_rect.position -= repeat_source_item->final_transform.basis_xform((repeat_times / 2) * repeat_size);
  304. global_rect = corner_rect;
  305. // Plus top-right repeated rect.
  306. Size2 size_x_offset = repeat_source_item->final_transform.basis_xform(repeat_times * Size2(repeat_size.x, 0));
  307. corner_rect.position += size_x_offset;
  308. global_rect = global_rect.merge(corner_rect);
  309. // Plus bottom-right repeated rect.
  310. corner_rect.position += repeat_source_item->final_transform.basis_xform(repeat_times * Size2(0, repeat_size.y));
  311. global_rect = global_rect.merge(corner_rect);
  312. // Plus bottom-left repeated rect.
  313. corner_rect.position -= size_x_offset;
  314. global_rect = global_rect.merge(corner_rect);
  315. }
  316. global_rect.position += p_clip_rect.position;
  317. int child_item_count = ci->child_items.size();
  318. Item **child_items = ci->child_items.ptrw();
  319. if (ci->clip) {
  320. if (p_canvas_clip != nullptr) {
  321. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  322. } else {
  323. ci->final_clip_rect = p_clip_rect.intersection(global_rect);
  324. }
  325. if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) {
  326. // The clip rect area is 0, so don't draw the item.
  327. return;
  328. }
  329. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  330. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  331. ci->final_clip_owner = ci;
  332. } else {
  333. ci->final_clip_owner = p_canvas_clip;
  334. }
  335. int parent_z = p_z;
  336. if (ci->z_relative) {
  337. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  338. } else {
  339. p_z = ci->z_index;
  340. }
  341. if (ci->sort_y) {
  342. if (!p_is_already_y_sorted) {
  343. if (ci->ysort_children_count == -1) {
  344. ci->ysort_children_count = _count_ysort_children(ci);
  345. }
  346. child_item_count = ci->ysort_children_count + 1;
  347. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  348. ci->ysort_xform = Transform2D();
  349. ci->ysort_modulate = Color(1, 1, 1, 1);
  350. ci->ysort_index = 0;
  351. ci->ysort_parent_abs_z_index = parent_z;
  352. child_items[0] = ci;
  353. int i = 1;
  354. _collect_ysort_children(ci, p_material_owner, Color(1, 1, 1, 1), child_items, i, p_z);
  355. SortArray<Item *, ItemYSort> sorter;
  356. sorter.sort(child_items, child_item_count);
  357. for (i = 0; i < child_item_count; i++) {
  358. _cull_canvas_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, true, p_canvas_cull_mask, child_items[i]->repeat_size, child_items[i]->repeat_times, child_items[i]->repeat_source_item);
  359. }
  360. } else {
  361. RendererCanvasRender::Item *canvas_group_from = nullptr;
  362. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  363. if (use_canvas_group) {
  364. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  365. canvas_group_from = r_z_last_list[zidx];
  366. }
  367. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  368. }
  369. } else {
  370. RendererCanvasRender::Item *canvas_group_from = nullptr;
  371. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  372. if (use_canvas_group) {
  373. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  374. canvas_group_from = r_z_last_list[zidx];
  375. }
  376. for (int i = 0; i < child_item_count; i++) {
  377. if (!child_items[i]->behind && !use_canvas_group) {
  378. continue;
  379. }
  380. _cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times, repeat_source_item);
  381. }
  382. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  383. for (int i = 0; i < child_item_count; i++) {
  384. if (child_items[i]->behind || use_canvas_group) {
  385. continue;
  386. }
  387. _cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times, repeat_source_item);
  388. }
  389. }
  390. }
  391. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  392. RENDER_TIMESTAMP("> Render Canvas");
  393. sdf_used = false;
  394. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  395. if (p_canvas->children_order_dirty) {
  396. p_canvas->child_items.sort();
  397. p_canvas->children_order_dirty = false;
  398. }
  399. int l = p_canvas->child_items.size();
  400. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  401. _render_canvas_item_tree(p_render_target, ci, l, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask, r_render_info);
  402. RENDER_TIMESTAMP("< Render Canvas");
  403. }
  404. bool RendererCanvasCull::was_sdf_used() {
  405. return sdf_used;
  406. }
  407. RID RendererCanvasCull::canvas_allocate() {
  408. return canvas_owner.allocate_rid();
  409. }
  410. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  411. canvas_owner.initialize_rid(p_rid);
  412. }
  413. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  414. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  415. ERR_FAIL_NULL(canvas);
  416. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  417. ERR_FAIL_NULL(canvas_item);
  418. int idx = canvas->find_item(canvas_item);
  419. ERR_FAIL_COND(idx == -1);
  420. bool is_repeat_source = (p_mirroring.x || p_mirroring.y);
  421. canvas_item->repeat_source = is_repeat_source;
  422. canvas_item->repeat_source_item = is_repeat_source ? canvas_item : nullptr;
  423. canvas_item->repeat_size = p_mirroring;
  424. canvas_item->repeat_times = 1;
  425. }
  426. void RendererCanvasCull::canvas_set_item_repeat(RID p_item, const Point2 &p_repeat_size, int p_repeat_times) {
  427. ERR_FAIL_COND(p_repeat_times < 0);
  428. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  429. ERR_FAIL_NULL(canvas_item);
  430. bool is_repeat_source = (p_repeat_size.x || p_repeat_size.y) && p_repeat_times;
  431. canvas_item->repeat_source = is_repeat_source;
  432. canvas_item->repeat_source_item = is_repeat_source ? canvas_item : nullptr;
  433. canvas_item->repeat_size = p_repeat_size;
  434. canvas_item->repeat_times = p_repeat_times;
  435. }
  436. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  437. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  438. ERR_FAIL_NULL(canvas);
  439. canvas->modulate = p_color;
  440. }
  441. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  442. disable_scale = p_disable;
  443. }
  444. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  445. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  446. ERR_FAIL_NULL(canvas);
  447. canvas->parent = p_parent;
  448. canvas->parent_scale = p_scale;
  449. }
  450. RID RendererCanvasCull::canvas_item_allocate() {
  451. return canvas_item_owner.allocate_rid();
  452. }
  453. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  454. canvas_item_owner.initialize_rid(p_rid);
  455. Item *instance = canvas_item_owner.get_or_null(p_rid);
  456. instance->self = p_rid;
  457. }
  458. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  459. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  460. ERR_FAIL_NULL(canvas_item);
  461. if (canvas_item->parent.is_valid()) {
  462. if (canvas_owner.owns(canvas_item->parent)) {
  463. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  464. canvas->erase_item(canvas_item);
  465. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  466. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  467. item_owner->child_items.erase(canvas_item);
  468. if (item_owner->sort_y) {
  469. _mark_ysort_dirty(item_owner);
  470. }
  471. }
  472. canvas_item->parent = RID();
  473. }
  474. if (p_parent.is_valid()) {
  475. if (canvas_owner.owns(p_parent)) {
  476. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  477. Canvas::ChildItem ci;
  478. ci.item = canvas_item;
  479. canvas->child_items.push_back(ci);
  480. canvas->children_order_dirty = true;
  481. } else if (canvas_item_owner.owns(p_parent)) {
  482. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  483. item_owner->child_items.push_back(canvas_item);
  484. item_owner->children_order_dirty = true;
  485. if (item_owner->sort_y) {
  486. _mark_ysort_dirty(item_owner);
  487. }
  488. } else {
  489. ERR_FAIL_MSG("Invalid parent.");
  490. }
  491. }
  492. canvas_item->parent = p_parent;
  493. }
  494. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  495. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  496. ERR_FAIL_NULL(canvas_item);
  497. canvas_item->visible = p_visible;
  498. _mark_ysort_dirty(canvas_item);
  499. }
  500. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  501. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  502. ERR_FAIL_NULL(canvas_item);
  503. canvas_item->light_mask = p_mask;
  504. }
  505. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  506. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  507. ERR_FAIL_NULL(canvas_item);
  508. if (_interpolation_data.interpolation_enabled && canvas_item->interpolated) {
  509. if (!canvas_item->on_interpolate_transform_list) {
  510. _interpolation_data.canvas_item_transform_update_list_curr->push_back(p_item);
  511. canvas_item->on_interpolate_transform_list = true;
  512. } else {
  513. DEV_ASSERT(_interpolation_data.canvas_item_transform_update_list_curr->size() > 0);
  514. }
  515. }
  516. canvas_item->xform_curr = p_transform;
  517. }
  518. void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) {
  519. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  520. ERR_FAIL_NULL(canvas_item);
  521. canvas_item->visibility_layer = p_visibility_layer;
  522. }
  523. uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) {
  524. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  525. if (!canvas_item) {
  526. return 0;
  527. }
  528. return canvas_item->visibility_layer;
  529. }
  530. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  531. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  532. ERR_FAIL_NULL(canvas_item);
  533. canvas_item->clip = p_clip;
  534. }
  535. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  536. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  537. ERR_FAIL_NULL(canvas_item);
  538. canvas_item->distance_field = p_enable;
  539. }
  540. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  541. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  542. ERR_FAIL_NULL(canvas_item);
  543. canvas_item->custom_rect = p_custom_rect;
  544. canvas_item->rect = p_rect;
  545. }
  546. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  547. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  548. ERR_FAIL_NULL(canvas_item);
  549. canvas_item->modulate = p_color;
  550. }
  551. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  552. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  553. ERR_FAIL_NULL(canvas_item);
  554. canvas_item->self_modulate = p_color;
  555. }
  556. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  557. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  558. ERR_FAIL_NULL(canvas_item);
  559. canvas_item->behind = p_enable;
  560. }
  561. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  562. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  563. ERR_FAIL_NULL(canvas_item);
  564. canvas_item->update_when_visible = p_update;
  565. }
  566. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  567. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  568. ERR_FAIL_NULL(canvas_item);
  569. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  570. ERR_FAIL_NULL(line);
  571. Vector2 diff = (p_from - p_to);
  572. Vector2 dir = diff.orthogonal().normalized();
  573. Vector2 t = dir * p_width * 0.5;
  574. Vector2 begin_left;
  575. Vector2 begin_right;
  576. Vector2 end_left;
  577. Vector2 end_right;
  578. if (p_width >= 0.0) {
  579. begin_left = p_from + t;
  580. begin_right = p_from - t;
  581. end_left = p_to + t;
  582. end_right = p_to - t;
  583. line->points[0] = begin_left;
  584. line->points[1] = begin_right;
  585. line->points[2] = end_right;
  586. line->points[3] = end_left;
  587. line->point_count = 4;
  588. } else {
  589. begin_left = p_from;
  590. begin_right = p_from;
  591. end_left = p_to;
  592. end_right = p_to;
  593. line->points[0] = p_from;
  594. line->points[1] = p_to;
  595. line->point_count = 2;
  596. }
  597. for (uint32_t i = 0; i < line->point_count; i++) {
  598. line->colors[i] = p_color;
  599. }
  600. if (p_antialiased) {
  601. float border_size = FEATHER_SIZE;
  602. if (0.0f <= p_width && p_width < 1.0f) {
  603. border_size *= p_width;
  604. }
  605. Vector2 dir2 = diff.normalized();
  606. Vector2 border = dir * border_size;
  607. Vector2 border2 = dir2 * border_size;
  608. Color transparent = Color(p_color, 0.0);
  609. {
  610. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  611. ERR_FAIL_NULL(left_border);
  612. left_border->points[0] = begin_left;
  613. left_border->points[1] = begin_left + border;
  614. left_border->points[2] = end_left + border;
  615. left_border->points[3] = end_left;
  616. left_border->colors[0] = p_color;
  617. left_border->colors[1] = transparent;
  618. left_border->colors[2] = transparent;
  619. left_border->colors[3] = p_color;
  620. left_border->point_count = 4;
  621. }
  622. {
  623. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  624. ERR_FAIL_NULL(right_border);
  625. right_border->points[0] = begin_right;
  626. right_border->points[1] = begin_right - border;
  627. right_border->points[2] = end_right - border;
  628. right_border->points[3] = end_right;
  629. right_border->colors[0] = p_color;
  630. right_border->colors[1] = transparent;
  631. right_border->colors[2] = transparent;
  632. right_border->colors[3] = p_color;
  633. right_border->point_count = 4;
  634. }
  635. {
  636. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  637. ERR_FAIL_NULL(top_border);
  638. top_border->points[0] = begin_left;
  639. top_border->points[1] = begin_left + border2;
  640. top_border->points[2] = begin_right + border2;
  641. top_border->points[3] = begin_right;
  642. top_border->colors[0] = p_color;
  643. top_border->colors[1] = transparent;
  644. top_border->colors[2] = transparent;
  645. top_border->colors[3] = p_color;
  646. top_border->point_count = 4;
  647. }
  648. {
  649. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  650. ERR_FAIL_NULL(bottom_border);
  651. bottom_border->points[0] = end_left;
  652. bottom_border->points[1] = end_left - border2;
  653. bottom_border->points[2] = end_right - border2;
  654. bottom_border->points[3] = end_right;
  655. bottom_border->colors[0] = p_color;
  656. bottom_border->colors[1] = transparent;
  657. bottom_border->colors[2] = transparent;
  658. bottom_border->colors[3] = p_color;
  659. bottom_border->point_count = 4;
  660. }
  661. {
  662. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  663. ERR_FAIL_NULL(top_left_corner);
  664. top_left_corner->points[0] = begin_left;
  665. top_left_corner->points[1] = begin_left + border2;
  666. top_left_corner->points[2] = begin_left + border + border2;
  667. top_left_corner->points[3] = begin_left + border;
  668. top_left_corner->colors[0] = p_color;
  669. top_left_corner->colors[1] = transparent;
  670. top_left_corner->colors[2] = transparent;
  671. top_left_corner->colors[3] = transparent;
  672. top_left_corner->point_count = 4;
  673. }
  674. {
  675. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  676. ERR_FAIL_NULL(top_right_corner);
  677. top_right_corner->points[0] = begin_right;
  678. top_right_corner->points[1] = begin_right + border2;
  679. top_right_corner->points[2] = begin_right - border + border2;
  680. top_right_corner->points[3] = begin_right - border;
  681. top_right_corner->colors[0] = p_color;
  682. top_right_corner->colors[1] = transparent;
  683. top_right_corner->colors[2] = transparent;
  684. top_right_corner->colors[3] = transparent;
  685. top_right_corner->point_count = 4;
  686. }
  687. {
  688. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  689. ERR_FAIL_NULL(bottom_left_corner);
  690. bottom_left_corner->points[0] = end_left;
  691. bottom_left_corner->points[1] = end_left - border2;
  692. bottom_left_corner->points[2] = end_left + border - border2;
  693. bottom_left_corner->points[3] = end_left + border;
  694. bottom_left_corner->colors[0] = p_color;
  695. bottom_left_corner->colors[1] = transparent;
  696. bottom_left_corner->colors[2] = transparent;
  697. bottom_left_corner->colors[3] = transparent;
  698. bottom_left_corner->point_count = 4;
  699. }
  700. {
  701. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  702. ERR_FAIL_NULL(bottom_right_corner);
  703. bottom_right_corner->points[0] = end_right;
  704. bottom_right_corner->points[1] = end_right - border2;
  705. bottom_right_corner->points[2] = end_right - border - border2;
  706. bottom_right_corner->points[3] = end_right - border;
  707. bottom_right_corner->colors[0] = p_color;
  708. bottom_right_corner->colors[1] = transparent;
  709. bottom_right_corner->colors[2] = transparent;
  710. bottom_right_corner->colors[3] = transparent;
  711. bottom_right_corner->point_count = 4;
  712. }
  713. }
  714. }
  715. static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {
  716. int point_count = p_points.size();
  717. bool is_last_point = (p_index == point_count - 1);
  718. Vector2 segment_dir;
  719. if (is_last_point) {
  720. segment_dir = p_prev_segment_dir;
  721. } else {
  722. segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();
  723. if (segment_dir.is_zero_approx()) {
  724. segment_dir = p_prev_segment_dir;
  725. }
  726. }
  727. return segment_dir;
  728. }
  729. static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {
  730. Vector2 bisector;
  731. float length = 1.0f;
  732. bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
  733. float angle = atan2f(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
  734. float sin_angle = sinf(angle);
  735. if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
  736. length = 1.0f / sin_angle;
  737. length = CLAMP(length, -3.0f, 3.0f);
  738. } else {
  739. bisector = p_segment_dir.orthogonal();
  740. }
  741. if (bisector.is_zero_approx()) {
  742. bisector = p_segment_dir.orthogonal();
  743. }
  744. return bisector * length;
  745. }
  746. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  747. ERR_FAIL_COND(p_points.size() < 2);
  748. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  749. ERR_FAIL_NULL(canvas_item);
  750. Color color = Color(1, 1, 1, 1);
  751. Vector<int> indices;
  752. int point_count = p_points.size();
  753. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  754. ERR_FAIL_NULL(pline);
  755. if (p_width < 0) {
  756. if (p_antialiased) {
  757. WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`).");
  758. }
  759. pline->primitive = RS::PRIMITIVE_LINE_STRIP;
  760. if (p_colors.size() == 1 || p_colors.size() == point_count) {
  761. pline->polygon.create(indices, p_points, p_colors);
  762. } else {
  763. Vector<Color> colors;
  764. if (p_colors.is_empty()) {
  765. colors.push_back(color);
  766. } else {
  767. colors.resize(point_count);
  768. Color *colors_ptr = colors.ptrw();
  769. for (int i = 0; i < point_count; i++) {
  770. if (i < p_colors.size()) {
  771. color = p_colors[i];
  772. }
  773. colors_ptr[i] = color;
  774. }
  775. }
  776. pline->polygon.create(indices, p_points, colors);
  777. }
  778. return;
  779. }
  780. int polyline_point_count = point_count * 2;
  781. bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);
  782. Vector2 first_segment_dir;
  783. Vector2 last_segment_dir;
  784. // Search for first non-zero vector between two segments.
  785. for (int i = 1; i < point_count; i++) {
  786. first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  787. if (!first_segment_dir.is_zero_approx()) {
  788. break;
  789. }
  790. }
  791. // Search for last non-zero vector between two segments.
  792. for (int i = point_count - 1; i >= 1; i--) {
  793. last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  794. if (!last_segment_dir.is_zero_approx()) {
  795. break;
  796. }
  797. }
  798. PackedColorArray colors;
  799. PackedVector2Array points;
  800. // Additional 2+2 vertices to antialias begin+end of the middle triangle strip.
  801. colors.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  802. points.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  803. Vector2 *points_ptr = points.ptrw();
  804. Color *colors_ptr = colors.ptrw();
  805. if (p_antialiased) {
  806. float border_size = FEATHER_SIZE;
  807. if (p_width < 1.0f) {
  808. border_size *= p_width;
  809. }
  810. Color color2 = Color(1, 1, 1, 0);
  811. Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
  812. ERR_FAIL_NULL(pline_left);
  813. Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
  814. ERR_FAIL_NULL(pline_right);
  815. PackedColorArray colors_left;
  816. PackedVector2Array points_left;
  817. PackedColorArray colors_right;
  818. PackedVector2Array points_right;
  819. // 2+2 additional vertices for begin+end corners.
  820. // 1 additional vertex to swap the orientation of the triangles within the end corner's quad.
  821. colors_left.resize(polyline_point_count + (loop ? 0 : 5));
  822. points_left.resize(polyline_point_count + (loop ? 0 : 5));
  823. colors_right.resize(polyline_point_count + (loop ? 0 : 5));
  824. points_right.resize(polyline_point_count + (loop ? 0 : 5));
  825. Color *colors_left_ptr = colors_left.ptrw();
  826. Vector2 *points_left_ptr = points_left.ptrw();
  827. Vector2 *points_right_ptr = points_right.ptrw();
  828. Color *colors_right_ptr = colors_right.ptrw();
  829. Vector2 prev_segment_dir;
  830. for (int i = 0; i < point_count; i++) {
  831. bool is_first_point = (i == 0);
  832. bool is_last_point = (i == point_count - 1);
  833. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  834. if (is_first_point && loop) {
  835. prev_segment_dir = last_segment_dir;
  836. } else if (is_last_point && loop) {
  837. prev_segment_dir = first_segment_dir;
  838. }
  839. Vector2 base_edge_offset;
  840. if (is_first_point && !loop) {
  841. base_edge_offset = first_segment_dir.orthogonal();
  842. } else if (is_last_point && !loop) {
  843. base_edge_offset = last_segment_dir.orthogonal();
  844. } else {
  845. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  846. }
  847. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  848. Vector2 border = base_edge_offset * border_size;
  849. Vector2 pos = p_points[i];
  850. int j = i * 2 + (loop ? 0 : 2);
  851. points_ptr[j + 0] = pos + edge_offset;
  852. points_ptr[j + 1] = pos - edge_offset;
  853. points_left_ptr[j + 0] = pos + edge_offset;
  854. points_left_ptr[j + 1] = pos + edge_offset + border;
  855. points_right_ptr[j + 0] = pos - edge_offset;
  856. points_right_ptr[j + 1] = pos - edge_offset - border;
  857. if (i < p_colors.size()) {
  858. color = p_colors[i];
  859. color2 = Color(color.r, color.g, color.b, 0);
  860. }
  861. colors_ptr[j + 0] = color;
  862. colors_ptr[j + 1] = color;
  863. colors_left_ptr[j + 0] = color;
  864. colors_left_ptr[j + 1] = color2;
  865. colors_right_ptr[j + 0] = color;
  866. colors_right_ptr[j + 1] = color2;
  867. if (is_first_point && !loop) {
  868. Vector2 begin_border = -segment_dir * border_size;
  869. points_ptr[0] = pos + edge_offset + begin_border;
  870. points_ptr[1] = pos - edge_offset + begin_border;
  871. colors_ptr[0] = color2;
  872. colors_ptr[1] = color2;
  873. points_left_ptr[0] = pos + edge_offset + begin_border;
  874. points_left_ptr[1] = pos + edge_offset + begin_border + border;
  875. colors_left_ptr[0] = color2;
  876. colors_left_ptr[1] = color2;
  877. points_right_ptr[0] = pos - edge_offset + begin_border;
  878. points_right_ptr[1] = pos - edge_offset + begin_border - border;
  879. colors_right_ptr[0] = color2;
  880. colors_right_ptr[1] = color2;
  881. }
  882. if (is_last_point && !loop) {
  883. Vector2 end_border = prev_segment_dir * border_size;
  884. int end_index = polyline_point_count + 2;
  885. points_ptr[end_index + 0] = pos + edge_offset + end_border;
  886. points_ptr[end_index + 1] = pos - edge_offset + end_border;
  887. colors_ptr[end_index + 0] = color2;
  888. colors_ptr[end_index + 1] = color2;
  889. // Swap orientation of the triangles within both end corner quads so the visual seams
  890. // between triangles goes from the edge corner. Done by going back to the edge corner
  891. // (1 additional vertex / zero-area triangle per left/right corner).
  892. points_left_ptr[end_index + 0] = pos + edge_offset;
  893. points_left_ptr[end_index + 1] = pos + edge_offset + end_border + border;
  894. points_left_ptr[end_index + 2] = pos + edge_offset + end_border;
  895. colors_left_ptr[end_index + 0] = color;
  896. colors_left_ptr[end_index + 1] = color2;
  897. colors_left_ptr[end_index + 2] = color2;
  898. points_right_ptr[end_index + 0] = pos - edge_offset;
  899. points_right_ptr[end_index + 1] = pos - edge_offset + end_border - border;
  900. points_right_ptr[end_index + 2] = pos - edge_offset + end_border;
  901. colors_right_ptr[end_index + 0] = color;
  902. colors_right_ptr[end_index + 1] = color2;
  903. colors_right_ptr[end_index + 2] = color2;
  904. }
  905. prev_segment_dir = segment_dir;
  906. }
  907. pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  908. pline_left->polygon.create(indices, points_left, colors_left);
  909. pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  910. pline_right->polygon.create(indices, points_right, colors_right);
  911. } else {
  912. // Makes a single triangle strip for drawing the line.
  913. Vector2 prev_segment_dir;
  914. for (int i = 0; i < point_count; i++) {
  915. bool is_first_point = (i == 0);
  916. bool is_last_point = (i == point_count - 1);
  917. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  918. if (is_first_point && loop) {
  919. prev_segment_dir = last_segment_dir;
  920. } else if (is_last_point && loop) {
  921. prev_segment_dir = first_segment_dir;
  922. }
  923. Vector2 base_edge_offset;
  924. if (is_first_point && !loop) {
  925. base_edge_offset = first_segment_dir.orthogonal();
  926. } else if (is_last_point && !loop) {
  927. base_edge_offset = last_segment_dir.orthogonal();
  928. } else {
  929. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  930. }
  931. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  932. Vector2 pos = p_points[i];
  933. points_ptr[i * 2 + 0] = pos + edge_offset;
  934. points_ptr[i * 2 + 1] = pos - edge_offset;
  935. if (i < p_colors.size()) {
  936. color = p_colors[i];
  937. }
  938. colors_ptr[i * 2 + 0] = color;
  939. colors_ptr[i * 2 + 1] = color;
  940. prev_segment_dir = segment_dir;
  941. }
  942. }
  943. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  944. pline->polygon.create(indices, points, colors);
  945. }
  946. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  947. ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);
  948. ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());
  949. // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
  950. if (p_width < 0) {
  951. if (p_antialiased) {
  952. WARN_PRINT("Antialiasing is not supported for thin multilines drawn using line strips (`p_width < 0`).");
  953. }
  954. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  955. ERR_FAIL_NULL(canvas_item);
  956. Vector<Color> colors;
  957. if (p_colors.size() == 1) {
  958. colors = p_colors;
  959. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  960. colors.resize(p_points.size());
  961. Color *colors_ptr = colors.ptrw();
  962. for (int i = 0; i < p_colors.size(); i++) {
  963. Color color = p_colors[i];
  964. colors_ptr[i * 2 + 0] = color;
  965. colors_ptr[i * 2 + 1] = color;
  966. }
  967. }
  968. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  969. ERR_FAIL_NULL(pline);
  970. pline->primitive = RS::PRIMITIVE_LINES;
  971. pline->polygon.create(Vector<int>(), p_points, colors);
  972. } else {
  973. if (p_colors.size() == 1) {
  974. Color color = p_colors[0];
  975. for (int i = 0; i < p_points.size() >> 1; i++) {
  976. Vector2 from = p_points[i * 2 + 0];
  977. Vector2 to = p_points[i * 2 + 1];
  978. canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
  979. }
  980. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  981. for (int i = 0; i < p_colors.size(); i++) {
  982. Color color = p_colors[i];
  983. Vector2 from = p_points[i * 2 + 0];
  984. Vector2 to = p_points[i * 2 + 1];
  985. canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
  986. }
  987. }
  988. }
  989. }
  990. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color, bool p_antialiased) {
  991. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  992. ERR_FAIL_NULL(canvas_item);
  993. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  994. ERR_FAIL_NULL(rect);
  995. rect->modulate = p_color;
  996. rect->rect = p_rect;
  997. // Add feathers.
  998. if (p_antialiased) {
  999. float border_size = FEATHER_SIZE;
  1000. const real_t size = MIN(p_rect.size.width, p_rect.size.height);
  1001. if (0.0f <= size && size < 1.0f) {
  1002. border_size *= size;
  1003. }
  1004. const Vector2 vec_down = Vector2(0.0f, p_rect.size.height);
  1005. const Vector2 vec_right = Vector2(p_rect.size.width, 0.0f);
  1006. const Vector2 begin_left = p_rect.position;
  1007. const Vector2 begin_right = p_rect.position + vec_down;
  1008. const Vector2 end_left = p_rect.position + vec_right;
  1009. const Vector2 end_right = p_rect.position + p_rect.size;
  1010. const Vector2 dir = Vector2(0.0f, -1.0f);
  1011. const Vector2 dir2 = Vector2(-1.0f, 0.0f);
  1012. const Vector2 border = dir * border_size;
  1013. const Vector2 border2 = dir2 * border_size;
  1014. Color transparent = Color(p_color, 0.0);
  1015. {
  1016. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  1017. ERR_FAIL_NULL(left_border);
  1018. left_border->points[0] = begin_left;
  1019. left_border->points[1] = begin_left + border;
  1020. left_border->points[2] = end_left + border;
  1021. left_border->points[3] = end_left;
  1022. left_border->colors[0] = p_color;
  1023. left_border->colors[1] = transparent;
  1024. left_border->colors[2] = transparent;
  1025. left_border->colors[3] = p_color;
  1026. left_border->point_count = 4;
  1027. }
  1028. {
  1029. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  1030. ERR_FAIL_NULL(right_border);
  1031. right_border->points[0] = begin_right;
  1032. right_border->points[1] = begin_right - border;
  1033. right_border->points[2] = end_right - border;
  1034. right_border->points[3] = end_right;
  1035. right_border->colors[0] = p_color;
  1036. right_border->colors[1] = transparent;
  1037. right_border->colors[2] = transparent;
  1038. right_border->colors[3] = p_color;
  1039. right_border->point_count = 4;
  1040. }
  1041. {
  1042. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  1043. ERR_FAIL_NULL(top_border);
  1044. top_border->points[0] = begin_left;
  1045. top_border->points[1] = begin_left + border2;
  1046. top_border->points[2] = begin_right + border2;
  1047. top_border->points[3] = begin_right;
  1048. top_border->colors[0] = p_color;
  1049. top_border->colors[1] = transparent;
  1050. top_border->colors[2] = transparent;
  1051. top_border->colors[3] = p_color;
  1052. top_border->point_count = 4;
  1053. }
  1054. {
  1055. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  1056. ERR_FAIL_NULL(bottom_border);
  1057. bottom_border->points[0] = end_left;
  1058. bottom_border->points[1] = end_left - border2;
  1059. bottom_border->points[2] = end_right - border2;
  1060. bottom_border->points[3] = end_right;
  1061. bottom_border->colors[0] = p_color;
  1062. bottom_border->colors[1] = transparent;
  1063. bottom_border->colors[2] = transparent;
  1064. bottom_border->colors[3] = p_color;
  1065. bottom_border->point_count = 4;
  1066. }
  1067. {
  1068. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1069. ERR_FAIL_NULL(top_left_corner);
  1070. top_left_corner->points[0] = begin_left;
  1071. top_left_corner->points[1] = begin_left + border2;
  1072. top_left_corner->points[2] = begin_left + border + border2;
  1073. top_left_corner->points[3] = begin_left + border;
  1074. top_left_corner->colors[0] = p_color;
  1075. top_left_corner->colors[1] = transparent;
  1076. top_left_corner->colors[2] = transparent;
  1077. top_left_corner->colors[3] = transparent;
  1078. top_left_corner->point_count = 4;
  1079. }
  1080. {
  1081. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1082. ERR_FAIL_NULL(top_right_corner);
  1083. top_right_corner->points[0] = begin_right;
  1084. top_right_corner->points[1] = begin_right + border2;
  1085. top_right_corner->points[2] = begin_right - border + border2;
  1086. top_right_corner->points[3] = begin_right - border;
  1087. top_right_corner->colors[0] = p_color;
  1088. top_right_corner->colors[1] = transparent;
  1089. top_right_corner->colors[2] = transparent;
  1090. top_right_corner->colors[3] = transparent;
  1091. top_right_corner->point_count = 4;
  1092. }
  1093. {
  1094. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1095. ERR_FAIL_NULL(bottom_left_corner);
  1096. bottom_left_corner->points[0] = end_left;
  1097. bottom_left_corner->points[1] = end_left - border2;
  1098. bottom_left_corner->points[2] = end_left + border - border2;
  1099. bottom_left_corner->points[3] = end_left + border;
  1100. bottom_left_corner->colors[0] = p_color;
  1101. bottom_left_corner->colors[1] = transparent;
  1102. bottom_left_corner->colors[2] = transparent;
  1103. bottom_left_corner->colors[3] = transparent;
  1104. bottom_left_corner->point_count = 4;
  1105. }
  1106. {
  1107. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1108. ERR_FAIL_NULL(bottom_right_corner);
  1109. bottom_right_corner->points[0] = end_right;
  1110. bottom_right_corner->points[1] = end_right - border2;
  1111. bottom_right_corner->points[2] = end_right - border - border2;
  1112. bottom_right_corner->points[3] = end_right - border;
  1113. bottom_right_corner->colors[0] = p_color;
  1114. bottom_right_corner->colors[1] = transparent;
  1115. bottom_right_corner->colors[2] = transparent;
  1116. bottom_right_corner->colors[3] = transparent;
  1117. bottom_right_corner->point_count = 4;
  1118. }
  1119. }
  1120. }
  1121. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color, bool p_antialiased) {
  1122. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1123. ERR_FAIL_NULL(canvas_item);
  1124. static const int circle_segments = 64;
  1125. {
  1126. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  1127. ERR_FAIL_NULL(circle);
  1128. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  1129. Vector<int> indices;
  1130. Vector<Vector2> points;
  1131. points.resize(circle_segments + 2);
  1132. Vector2 *points_ptr = points.ptrw();
  1133. // Store circle center in the last point.
  1134. points_ptr[circle_segments + 1] = p_pos;
  1135. const real_t circle_point_step = Math_TAU / circle_segments;
  1136. for (int i = 0; i < circle_segments + 1; i++) {
  1137. float angle = i * circle_point_step;
  1138. points_ptr[i].x = Math::cos(angle) * p_radius;
  1139. points_ptr[i].y = Math::sin(angle) * p_radius;
  1140. points_ptr[i] += p_pos;
  1141. }
  1142. indices.resize(circle_segments * 3);
  1143. int *indices_ptr = indices.ptrw();
  1144. for (int i = 0; i < circle_segments; i++) {
  1145. indices_ptr[i * 3 + 0] = circle_segments + 1;
  1146. indices_ptr[i * 3 + 1] = i;
  1147. indices_ptr[i * 3 + 2] = i + 1;
  1148. }
  1149. Vector<Color> color;
  1150. color.push_back(p_color);
  1151. circle->polygon.create(indices, points, color);
  1152. }
  1153. if (p_antialiased) {
  1154. float border_size = FEATHER_SIZE;
  1155. const float diameter = p_radius * 2.0f;
  1156. if (0.0f <= diameter && diameter < 1.0f) {
  1157. border_size *= p_radius;
  1158. }
  1159. Item::CommandPolygon *feather = canvas_item->alloc_command<Item::CommandPolygon>();
  1160. ERR_FAIL_NULL(feather);
  1161. feather->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  1162. Color transparent = Color(p_color, 0.0);
  1163. Vector<int> indices;
  1164. Vector<Color> colors;
  1165. Vector<Vector2> points;
  1166. points.resize(2 * circle_segments + 2);
  1167. colors.resize(2 * circle_segments + 2);
  1168. const real_t circle_point_step = Math_TAU / circle_segments;
  1169. Vector2 *points_ptr = points.ptrw();
  1170. Color *colors_ptr = colors.ptrw();
  1171. for (int i = 0; i < circle_segments + 1; i++) {
  1172. const float angle = i * circle_point_step;
  1173. const float c = Math::cos(angle);
  1174. const float s = Math::sin(angle);
  1175. points_ptr[i * 2].x = c * p_radius;
  1176. points_ptr[i * 2].y = s * p_radius;
  1177. points_ptr[i * 2] += p_pos;
  1178. points_ptr[i * 2 + 1].x = c * (p_radius + border_size);
  1179. points_ptr[i * 2 + 1].y = s * (p_radius + border_size);
  1180. points_ptr[i * 2 + 1] += p_pos;
  1181. colors_ptr[i * 2] = p_color;
  1182. colors_ptr[i * 2 + 1] = transparent;
  1183. }
  1184. feather->polygon.create(indices, points, colors);
  1185. }
  1186. }
  1187. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  1188. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1189. ERR_FAIL_NULL(canvas_item);
  1190. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1191. ERR_FAIL_NULL(rect);
  1192. rect->modulate = p_modulate;
  1193. rect->rect = p_rect;
  1194. rect->flags = 0;
  1195. if (p_tile) {
  1196. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  1197. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  1198. rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
  1199. }
  1200. if (p_rect.size.x < 0) {
  1201. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1202. rect->rect.size.x = -rect->rect.size.x;
  1203. }
  1204. if (p_rect.size.y < 0) {
  1205. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1206. rect->rect.size.y = -rect->rect.size.y;
  1207. }
  1208. if (p_transpose) {
  1209. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1210. SWAP(rect->rect.size.x, rect->rect.size.y);
  1211. }
  1212. rect->texture = p_texture;
  1213. }
  1214. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) {
  1215. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1216. ERR_FAIL_NULL(canvas_item);
  1217. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1218. ERR_FAIL_NULL(rect);
  1219. rect->modulate = p_modulate;
  1220. rect->rect = p_rect;
  1221. rect->texture = p_texture;
  1222. rect->source = p_src_rect;
  1223. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  1224. if (p_rect.size.x < 0) {
  1225. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1226. rect->rect.size.x = -rect->rect.size.x;
  1227. }
  1228. if (p_src_rect.size.x < 0) {
  1229. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1230. rect->source.size.x = -rect->source.size.x;
  1231. }
  1232. if (p_rect.size.y < 0) {
  1233. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1234. rect->rect.size.y = -rect->rect.size.y;
  1235. }
  1236. if (p_src_rect.size.y < 0) {
  1237. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1238. rect->source.size.y = -rect->source.size.y;
  1239. }
  1240. rect->outline = (float)p_outline_size / p_scale / 4.0;
  1241. rect->px_range = p_px_range;
  1242. }
  1243. void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) {
  1244. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1245. ERR_FAIL_NULL(canvas_item);
  1246. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1247. ERR_FAIL_NULL(rect);
  1248. rect->modulate = p_modulate;
  1249. rect->rect = p_rect;
  1250. rect->texture = p_texture;
  1251. rect->source = p_src_rect;
  1252. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD;
  1253. if (p_rect.size.x < 0) {
  1254. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1255. rect->rect.size.x = -rect->rect.size.x;
  1256. }
  1257. if (p_src_rect.size.x < 0) {
  1258. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1259. rect->source.size.x = -rect->source.size.x;
  1260. }
  1261. if (p_rect.size.y < 0) {
  1262. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1263. rect->rect.size.y = -rect->rect.size.y;
  1264. }
  1265. if (p_src_rect.size.y < 0) {
  1266. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1267. rect->source.size.y = -rect->source.size.y;
  1268. }
  1269. }
  1270. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  1271. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1272. ERR_FAIL_NULL(canvas_item);
  1273. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1274. ERR_FAIL_NULL(rect);
  1275. rect->modulate = p_modulate;
  1276. rect->rect = p_rect;
  1277. rect->texture = p_texture;
  1278. rect->source = p_src_rect;
  1279. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  1280. if (p_rect.size.x < 0) {
  1281. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1282. rect->rect.size.x = -rect->rect.size.x;
  1283. }
  1284. if (p_src_rect.size.x < 0) {
  1285. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1286. rect->source.size.x = -rect->source.size.x;
  1287. }
  1288. if (p_rect.size.y < 0) {
  1289. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1290. rect->rect.size.y = -rect->rect.size.y;
  1291. }
  1292. if (p_src_rect.size.y < 0) {
  1293. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1294. rect->source.size.y = -rect->source.size.y;
  1295. }
  1296. if (p_transpose) {
  1297. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1298. SWAP(rect->rect.size.x, rect->rect.size.y);
  1299. }
  1300. if (p_clip_uv) {
  1301. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  1302. }
  1303. }
  1304. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  1305. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1306. ERR_FAIL_NULL(canvas_item);
  1307. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  1308. ERR_FAIL_NULL(style);
  1309. style->texture = p_texture;
  1310. style->rect = p_rect;
  1311. style->source = p_source;
  1312. style->draw_center = p_draw_center;
  1313. style->color = p_modulate;
  1314. style->margin[SIDE_LEFT] = p_topleft.x;
  1315. style->margin[SIDE_TOP] = p_topleft.y;
  1316. style->margin[SIDE_RIGHT] = p_bottomright.x;
  1317. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  1318. style->axis_x = p_x_axis_mode;
  1319. style->axis_y = p_y_axis_mode;
  1320. }
  1321. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1322. uint32_t pc = p_points.size();
  1323. ERR_FAIL_COND(pc == 0 || pc > 4);
  1324. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1325. ERR_FAIL_NULL(canvas_item);
  1326. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  1327. ERR_FAIL_NULL(prim);
  1328. for (int i = 0; i < p_points.size(); i++) {
  1329. prim->points[i] = p_points[i];
  1330. if (i < p_uvs.size()) {
  1331. prim->uvs[i] = p_uvs[i];
  1332. }
  1333. if (i < p_colors.size()) {
  1334. prim->colors[i] = p_colors[i];
  1335. } else if (p_colors.size()) {
  1336. prim->colors[i] = p_colors[0];
  1337. } else {
  1338. prim->colors[i] = Color(1, 1, 1, 1);
  1339. }
  1340. }
  1341. prim->point_count = p_points.size();
  1342. prim->texture = p_texture;
  1343. }
  1344. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1345. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1346. ERR_FAIL_NULL(canvas_item);
  1347. #ifdef DEBUG_ENABLED
  1348. int pointcount = p_points.size();
  1349. ERR_FAIL_COND(pointcount < 3);
  1350. int color_size = p_colors.size();
  1351. int uv_size = p_uvs.size();
  1352. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  1353. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  1354. #endif
  1355. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  1356. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  1357. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1358. ERR_FAIL_NULL(polygon);
  1359. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1360. polygon->texture = p_texture;
  1361. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  1362. }
  1363. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  1364. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1365. ERR_FAIL_NULL(canvas_item);
  1366. int vertex_count = p_points.size();
  1367. ERR_FAIL_COND(vertex_count == 0);
  1368. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  1369. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  1370. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  1371. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  1372. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1373. ERR_FAIL_NULL(polygon);
  1374. polygon->texture = p_texture;
  1375. polygon->polygon.create(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  1376. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1377. }
  1378. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  1379. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1380. ERR_FAIL_NULL(canvas_item);
  1381. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  1382. ERR_FAIL_NULL(tr);
  1383. tr->xform = p_transform;
  1384. }
  1385. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  1386. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1387. ERR_FAIL_NULL(canvas_item);
  1388. ERR_FAIL_COND(!p_mesh.is_valid());
  1389. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  1390. ERR_FAIL_NULL(m);
  1391. m->mesh = p_mesh;
  1392. if (canvas_item->skeleton.is_valid()) {
  1393. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  1394. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  1395. }
  1396. m->texture = p_texture;
  1397. m->transform = p_transform;
  1398. m->modulate = p_modulate;
  1399. }
  1400. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  1401. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1402. ERR_FAIL_NULL(canvas_item);
  1403. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  1404. ERR_FAIL_NULL(part);
  1405. part->particles = p_particles;
  1406. part->texture = p_texture;
  1407. //take the chance and request processing for them, at least once until they become visible again
  1408. RSG::particles_storage->particles_request_process(p_particles);
  1409. }
  1410. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  1411. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1412. ERR_FAIL_NULL(canvas_item);
  1413. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  1414. ERR_FAIL_NULL(mm);
  1415. mm->multimesh = p_mesh;
  1416. mm->texture = p_texture;
  1417. }
  1418. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  1419. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1420. ERR_FAIL_NULL(canvas_item);
  1421. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  1422. ERR_FAIL_NULL(ci);
  1423. ci->ignore = p_ignore;
  1424. }
  1425. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  1426. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1427. ERR_FAIL_NULL(canvas_item);
  1428. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  1429. ERR_FAIL_NULL(as);
  1430. as->animation_length = p_animation_length;
  1431. as->slice_begin = p_slice_begin;
  1432. as->slice_end = p_slice_end;
  1433. as->offset = p_offset;
  1434. }
  1435. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  1436. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1437. ERR_FAIL_NULL(canvas_item);
  1438. canvas_item->sort_y = p_enable;
  1439. _mark_ysort_dirty(canvas_item);
  1440. }
  1441. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  1442. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  1443. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1444. ERR_FAIL_NULL(canvas_item);
  1445. canvas_item->z_index = p_z;
  1446. }
  1447. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  1448. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1449. ERR_FAIL_NULL(canvas_item);
  1450. canvas_item->z_relative = p_enable;
  1451. }
  1452. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  1453. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1454. ERR_FAIL_NULL(canvas_item);
  1455. if (canvas_item->skeleton == p_skeleton) {
  1456. return;
  1457. }
  1458. canvas_item->skeleton = p_skeleton;
  1459. Item::Command *c = canvas_item->commands;
  1460. while (c) {
  1461. if (c->type == Item::Command::TYPE_MESH) {
  1462. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  1463. if (canvas_item->skeleton.is_valid()) {
  1464. if (cm->mesh_instance.is_null()) {
  1465. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  1466. }
  1467. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  1468. } else {
  1469. if (cm->mesh_instance.is_valid()) {
  1470. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  1471. cm->mesh_instance = RID();
  1472. }
  1473. }
  1474. }
  1475. c = c->next;
  1476. }
  1477. }
  1478. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  1479. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1480. ERR_FAIL_NULL(canvas_item);
  1481. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  1482. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  1483. }
  1484. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  1485. memdelete(canvas_item->copy_back_buffer);
  1486. canvas_item->copy_back_buffer = nullptr;
  1487. }
  1488. if (p_enable) {
  1489. canvas_item->copy_back_buffer->rect = p_rect;
  1490. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  1491. }
  1492. }
  1493. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  1494. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1495. ERR_FAIL_NULL(canvas_item);
  1496. canvas_item->clear();
  1497. #ifdef DEBUG_ENABLED
  1498. if (debug_redraw) {
  1499. canvas_item->debug_redraw_time = debug_redraw_time;
  1500. }
  1501. #endif
  1502. }
  1503. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  1504. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1505. ERR_FAIL_NULL(canvas_item);
  1506. canvas_item->index = p_index;
  1507. if (canvas_item_owner.owns(canvas_item->parent)) {
  1508. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  1509. canvas_item_parent->children_order_dirty = true;
  1510. return;
  1511. }
  1512. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1513. if (canvas) {
  1514. canvas->children_order_dirty = true;
  1515. return;
  1516. }
  1517. }
  1518. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  1519. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1520. ERR_FAIL_NULL(canvas_item);
  1521. canvas_item->material = p_material;
  1522. _item_queue_update(canvas_item, true);
  1523. }
  1524. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  1525. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1526. ERR_FAIL_NULL(canvas_item);
  1527. canvas_item->use_parent_material = p_enable;
  1528. _item_queue_update(canvas_item, true);
  1529. }
  1530. void RendererCanvasCull::canvas_item_set_instance_shader_parameter(RID p_item, const StringName &p_parameter, const Variant &p_value) {
  1531. Item *item = canvas_item_owner.get_or_null(p_item);
  1532. ERR_FAIL_NULL(item);
  1533. item->instance_uniforms.set(item->self, p_parameter, p_value);
  1534. }
  1535. Variant RendererCanvasCull::canvas_item_get_instance_shader_parameter(RID p_item, const StringName &p_parameter) const {
  1536. const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);
  1537. ERR_FAIL_NULL_V(item, Variant());
  1538. return item->instance_uniforms.get(p_parameter);
  1539. }
  1540. Variant RendererCanvasCull::canvas_item_get_instance_shader_parameter_default_value(RID p_item, const StringName &p_parameter) const {
  1541. const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);
  1542. ERR_FAIL_NULL_V(item, Variant());
  1543. return item->instance_uniforms.get_default(p_parameter);
  1544. }
  1545. void RendererCanvasCull::canvas_item_get_instance_shader_parameter_list(RID p_item, List<PropertyInfo> *p_parameters) const {
  1546. ERR_FAIL_NULL(p_parameters);
  1547. const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);
  1548. ERR_FAIL_NULL(item);
  1549. const_cast<RendererCanvasCull *>(this)->update_dirty_items();
  1550. item->instance_uniforms.get_property_list(*p_parameters);
  1551. }
  1552. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  1553. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1554. ERR_FAIL_NULL(canvas_item);
  1555. if (p_enable) {
  1556. if (!canvas_item->visibility_notifier) {
  1557. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  1558. }
  1559. canvas_item->visibility_notifier->area = p_area;
  1560. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  1561. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  1562. } else {
  1563. if (canvas_item->visibility_notifier) {
  1564. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1565. canvas_item->visibility_notifier = nullptr;
  1566. }
  1567. }
  1568. }
  1569. void RendererCanvasCull::canvas_item_set_debug_redraw(bool p_enabled) {
  1570. debug_redraw = p_enabled;
  1571. RSG::canvas_render->set_debug_redraw(p_enabled, debug_redraw_time, debug_redraw_color);
  1572. }
  1573. bool RendererCanvasCull::canvas_item_get_debug_redraw() const {
  1574. return debug_redraw;
  1575. }
  1576. void RendererCanvasCull::canvas_item_set_interpolated(RID p_item, bool p_interpolated) {
  1577. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1578. ERR_FAIL_NULL(canvas_item);
  1579. canvas_item->interpolated = p_interpolated;
  1580. }
  1581. void RendererCanvasCull::canvas_item_reset_physics_interpolation(RID p_item) {
  1582. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1583. ERR_FAIL_NULL(canvas_item);
  1584. canvas_item->xform_prev = canvas_item->xform_curr;
  1585. }
  1586. // Useful especially for origin shifting.
  1587. void RendererCanvasCull::canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform) {
  1588. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1589. ERR_FAIL_NULL(canvas_item);
  1590. canvas_item->xform_prev = p_transform * canvas_item->xform_prev;
  1591. canvas_item->xform_curr = p_transform * canvas_item->xform_curr;
  1592. }
  1593. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  1594. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1595. ERR_FAIL_NULL(canvas_item);
  1596. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  1597. if (canvas_item->canvas_group != nullptr) {
  1598. memdelete(canvas_item->canvas_group);
  1599. canvas_item->canvas_group = nullptr;
  1600. }
  1601. } else {
  1602. if (canvas_item->canvas_group == nullptr) {
  1603. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  1604. }
  1605. canvas_item->canvas_group->mode = p_mode;
  1606. canvas_item->canvas_group->fit_empty = p_fit_empty;
  1607. canvas_item->canvas_group->fit_margin = p_fit_margin;
  1608. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  1609. canvas_item->canvas_group->clear_margin = p_clear_margin;
  1610. }
  1611. }
  1612. RID RendererCanvasCull::canvas_light_allocate() {
  1613. return canvas_light_owner.allocate_rid();
  1614. }
  1615. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  1616. canvas_light_owner.initialize_rid(p_rid);
  1617. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  1618. clight->light_internal = RSG::canvas_render->light_create();
  1619. }
  1620. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  1621. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1622. ERR_FAIL_NULL(clight);
  1623. if (clight->mode == p_mode) {
  1624. return;
  1625. }
  1626. RID canvas = clight->canvas;
  1627. if (canvas.is_valid()) {
  1628. canvas_light_attach_to_canvas(p_light, RID());
  1629. }
  1630. clight->mode = p_mode;
  1631. if (canvas.is_valid()) {
  1632. canvas_light_attach_to_canvas(p_light, canvas);
  1633. }
  1634. }
  1635. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  1636. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1637. ERR_FAIL_NULL(clight);
  1638. if (clight->canvas.is_valid()) {
  1639. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1640. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1641. canvas->lights.erase(clight);
  1642. } else {
  1643. canvas->directional_lights.erase(clight);
  1644. }
  1645. }
  1646. if (!canvas_owner.owns(p_canvas)) {
  1647. p_canvas = RID();
  1648. }
  1649. clight->canvas = p_canvas;
  1650. if (clight->canvas.is_valid()) {
  1651. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1652. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1653. canvas->lights.insert(clight);
  1654. } else {
  1655. canvas->directional_lights.insert(clight);
  1656. }
  1657. }
  1658. }
  1659. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1660. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1661. ERR_FAIL_NULL(clight);
  1662. clight->enabled = p_enabled;
  1663. }
  1664. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1665. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1666. ERR_FAIL_NULL(clight);
  1667. clight->scale = p_scale;
  1668. }
  1669. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1670. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1671. ERR_FAIL_NULL(clight);
  1672. if (_interpolation_data.interpolation_enabled && clight->interpolated) {
  1673. if (!clight->on_interpolate_transform_list) {
  1674. _interpolation_data.canvas_light_transform_update_list_curr->push_back(p_light);
  1675. clight->on_interpolate_transform_list = true;
  1676. } else {
  1677. DEV_ASSERT(_interpolation_data.canvas_light_transform_update_list_curr->size() > 0);
  1678. }
  1679. }
  1680. clight->xform_curr = p_transform;
  1681. }
  1682. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1683. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1684. ERR_FAIL_NULL(clight);
  1685. if (clight->texture == p_texture) {
  1686. return;
  1687. }
  1688. clight->texture = p_texture;
  1689. clight->version++;
  1690. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1691. }
  1692. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1693. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1694. ERR_FAIL_NULL(clight);
  1695. clight->texture_offset = p_offset;
  1696. }
  1697. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1698. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1699. ERR_FAIL_NULL(clight);
  1700. clight->color = p_color;
  1701. }
  1702. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1703. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1704. ERR_FAIL_NULL(clight);
  1705. clight->height = p_height;
  1706. }
  1707. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1708. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1709. ERR_FAIL_NULL(clight);
  1710. clight->energy = p_energy;
  1711. }
  1712. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1713. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1714. ERR_FAIL_NULL(clight);
  1715. clight->z_min = p_min_z;
  1716. clight->z_max = p_max_z;
  1717. }
  1718. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1719. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1720. ERR_FAIL_NULL(clight);
  1721. clight->layer_max = p_max_layer;
  1722. clight->layer_min = p_min_layer;
  1723. }
  1724. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1725. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1726. ERR_FAIL_NULL(clight);
  1727. clight->item_mask = p_mask;
  1728. }
  1729. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1730. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1731. ERR_FAIL_NULL(clight);
  1732. clight->item_shadow_mask = p_mask;
  1733. }
  1734. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1735. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1736. ERR_FAIL_NULL(clight);
  1737. clight->directional_distance = p_distance;
  1738. }
  1739. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1740. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1741. ERR_FAIL_NULL(clight);
  1742. clight->blend_mode = p_mode;
  1743. }
  1744. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1745. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1746. ERR_FAIL_NULL(clight);
  1747. if (clight->use_shadow == p_enabled) {
  1748. return;
  1749. }
  1750. clight->use_shadow = p_enabled;
  1751. clight->version++;
  1752. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1753. }
  1754. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1755. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1756. ERR_FAIL_NULL(clight);
  1757. clight->shadow_filter = p_filter;
  1758. }
  1759. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1760. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1761. ERR_FAIL_NULL(clight);
  1762. clight->shadow_color = p_color;
  1763. }
  1764. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1765. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1766. ERR_FAIL_NULL(clight);
  1767. clight->shadow_smooth = p_smooth;
  1768. }
  1769. void RendererCanvasCull::canvas_light_set_interpolated(RID p_light, bool p_interpolated) {
  1770. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1771. ERR_FAIL_NULL(clight);
  1772. clight->interpolated = p_interpolated;
  1773. }
  1774. void RendererCanvasCull::canvas_light_reset_physics_interpolation(RID p_light) {
  1775. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1776. ERR_FAIL_NULL(clight);
  1777. clight->xform_prev = clight->xform_curr;
  1778. }
  1779. void RendererCanvasCull::canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform) {
  1780. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1781. ERR_FAIL_NULL(clight);
  1782. clight->xform_prev = p_transform * clight->xform_prev;
  1783. clight->xform_curr = p_transform * clight->xform_curr;
  1784. }
  1785. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1786. return canvas_light_occluder_owner.allocate_rid();
  1787. }
  1788. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1789. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1790. }
  1791. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1792. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1793. ERR_FAIL_NULL(occluder);
  1794. if (occluder->canvas.is_valid()) {
  1795. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1796. canvas->occluders.erase(occluder);
  1797. }
  1798. if (!canvas_owner.owns(p_canvas)) {
  1799. p_canvas = RID();
  1800. }
  1801. occluder->canvas = p_canvas;
  1802. if (occluder->canvas.is_valid()) {
  1803. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1804. canvas->occluders.insert(occluder);
  1805. }
  1806. }
  1807. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1808. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1809. ERR_FAIL_NULL(occluder);
  1810. occluder->enabled = p_enabled;
  1811. }
  1812. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1813. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1814. ERR_FAIL_NULL(occluder);
  1815. if (occluder->polygon.is_valid()) {
  1816. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1817. if (occluder_poly) {
  1818. occluder_poly->owners.erase(occluder);
  1819. }
  1820. }
  1821. occluder->polygon = p_polygon;
  1822. occluder->occluder = RID();
  1823. if (occluder->polygon.is_valid()) {
  1824. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1825. if (!occluder_poly) {
  1826. occluder->polygon = RID();
  1827. ERR_FAIL_NULL(occluder_poly);
  1828. } else {
  1829. occluder_poly->owners.insert(occluder);
  1830. occluder->occluder = occluder_poly->occluder;
  1831. occluder->aabb_cache = occluder_poly->aabb;
  1832. occluder->cull_cache = occluder_poly->cull_mode;
  1833. }
  1834. }
  1835. }
  1836. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1837. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1838. ERR_FAIL_NULL(occluder);
  1839. occluder->sdf_collision = p_enable;
  1840. }
  1841. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1842. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1843. ERR_FAIL_NULL(occluder);
  1844. if (_interpolation_data.interpolation_enabled && occluder->interpolated) {
  1845. if (!occluder->on_interpolate_transform_list) {
  1846. _interpolation_data.canvas_light_occluder_transform_update_list_curr->push_back(p_occluder);
  1847. occluder->on_interpolate_transform_list = true;
  1848. } else {
  1849. DEV_ASSERT(_interpolation_data.canvas_light_occluder_transform_update_list_curr->size() > 0);
  1850. }
  1851. }
  1852. occluder->xform_curr = p_xform;
  1853. }
  1854. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1855. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1856. ERR_FAIL_NULL(occluder);
  1857. occluder->light_mask = p_mask;
  1858. }
  1859. void RendererCanvasCull::canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) {
  1860. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1861. ERR_FAIL_NULL(occluder);
  1862. occluder->interpolated = p_interpolated;
  1863. }
  1864. void RendererCanvasCull::canvas_light_occluder_reset_physics_interpolation(RID p_occluder) {
  1865. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1866. ERR_FAIL_NULL(occluder);
  1867. occluder->xform_prev = occluder->xform_curr;
  1868. }
  1869. void RendererCanvasCull::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform) {
  1870. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1871. ERR_FAIL_NULL(occluder);
  1872. occluder->xform_prev = p_transform * occluder->xform_prev;
  1873. occluder->xform_curr = p_transform * occluder->xform_curr;
  1874. }
  1875. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1876. return canvas_light_occluder_polygon_owner.allocate_rid();
  1877. }
  1878. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1879. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1880. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1881. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1882. }
  1883. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1884. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1885. ERR_FAIL_NULL(occluder_poly);
  1886. uint32_t pc = p_shape.size();
  1887. ERR_FAIL_COND(pc < 2);
  1888. occluder_poly->aabb = Rect2();
  1889. const Vector2 *r = p_shape.ptr();
  1890. for (uint32_t i = 0; i < pc; i++) {
  1891. if (i == 0) {
  1892. occluder_poly->aabb.position = r[i];
  1893. } else {
  1894. occluder_poly->aabb.expand_to(r[i]);
  1895. }
  1896. }
  1897. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1898. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1899. E->aabb_cache = occluder_poly->aabb;
  1900. }
  1901. }
  1902. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1903. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1904. ERR_FAIL_NULL(occluder_poly);
  1905. occluder_poly->cull_mode = p_mode;
  1906. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1907. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1908. E->cull_cache = p_mode;
  1909. }
  1910. }
  1911. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1912. RSG::canvas_render->set_shadow_texture_size(p_size);
  1913. }
  1914. RID RendererCanvasCull::canvas_texture_allocate() {
  1915. return RSG::texture_storage->canvas_texture_allocate();
  1916. }
  1917. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1918. RSG::texture_storage->canvas_texture_initialize(p_rid);
  1919. }
  1920. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1921. RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1922. }
  1923. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1924. RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1925. }
  1926. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1927. RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1928. }
  1929. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1930. RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1931. }
  1932. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1933. Item *ci = canvas_item_owner.get_or_null(p_item);
  1934. ERR_FAIL_NULL(ci);
  1935. ci->texture_filter = p_filter;
  1936. }
  1937. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1938. Item *ci = canvas_item_owner.get_or_null(p_item);
  1939. ERR_FAIL_NULL(ci);
  1940. ci->texture_repeat = p_repeat;
  1941. }
  1942. void RendererCanvasCull::update_visibility_notifiers() {
  1943. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1944. while (E) {
  1945. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1946. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1947. if (visibility_notifier->just_visible) {
  1948. visibility_notifier->just_visible = false;
  1949. if (visibility_notifier->enter_callable.is_valid()) {
  1950. if (RSG::threaded) {
  1951. visibility_notifier->enter_callable.call_deferred();
  1952. } else {
  1953. visibility_notifier->enter_callable.call();
  1954. }
  1955. }
  1956. } else {
  1957. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1958. visibility_notifier_list.remove(E);
  1959. if (visibility_notifier->exit_callable.is_valid()) {
  1960. if (RSG::threaded) {
  1961. visibility_notifier->exit_callable.call_deferred();
  1962. } else {
  1963. visibility_notifier->exit_callable.call();
  1964. }
  1965. }
  1966. }
  1967. }
  1968. E = N;
  1969. }
  1970. }
  1971. Rect2 RendererCanvasCull::_debug_canvas_item_get_rect(RID p_item) {
  1972. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1973. ERR_FAIL_NULL_V(canvas_item, Rect2());
  1974. return canvas_item->get_rect();
  1975. }
  1976. void RendererCanvasCull::_item_queue_update(Item *p_item, bool p_update_dependencies) {
  1977. if (p_update_dependencies) {
  1978. p_item->update_dependencies = true;
  1979. }
  1980. if (!p_item->update_item.in_list()) {
  1981. _item_update_list.add(&p_item->update_item);
  1982. }
  1983. }
  1984. void RendererCanvasCull::update_dirty_items() {
  1985. while (_item_update_list.first()) {
  1986. _update_dirty_item(_item_update_list.first()->self());
  1987. }
  1988. // Instance updates may affect resources.
  1989. RSG::utilities->update_dirty_resources();
  1990. }
  1991. void RendererCanvasCull::_update_dirty_item(Item *p_item) {
  1992. if (p_item->update_dependencies) {
  1993. RID material = p_item->material;
  1994. if (p_item->use_parent_material) {
  1995. Item *parent = canvas_item_owner.get_or_null(p_item->parent);
  1996. while (parent != nullptr) {
  1997. material = parent->material;
  1998. if (!parent->use_parent_material) {
  1999. break;
  2000. }
  2001. parent = canvas_item_owner.get_or_null(parent->parent);
  2002. }
  2003. }
  2004. p_item->dependency_tracker.update_begin();
  2005. p_item->instance_uniforms.materials_start();
  2006. if (material.is_valid()) {
  2007. p_item->instance_uniforms.materials_append(material);
  2008. RSG::material_storage->material_update_dependency(material, &p_item->dependency_tracker);
  2009. }
  2010. if (p_item->instance_uniforms.materials_finish(p_item->self)) {
  2011. p_item->instance_allocated_shader_uniforms_offset = p_item->instance_uniforms.location();
  2012. }
  2013. p_item->dependency_tracker.update_end();
  2014. }
  2015. _item_update_list.remove(&p_item->update_item);
  2016. p_item->update_dependencies = false;
  2017. }
  2018. void RendererCanvasCull::update() {
  2019. update_dirty_items();
  2020. }
  2021. bool RendererCanvasCull::free(RID p_rid) {
  2022. if (canvas_owner.owns(p_rid)) {
  2023. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  2024. ERR_FAIL_NULL_V(canvas, false);
  2025. while (canvas->viewports.size()) {
  2026. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());
  2027. ERR_FAIL_NULL_V(vp, true);
  2028. HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
  2029. ERR_FAIL_COND_V(!E, true);
  2030. vp->canvas_map.erase(p_rid);
  2031. canvas->viewports.erase(*canvas->viewports.begin());
  2032. }
  2033. for (int i = 0; i < canvas->child_items.size(); i++) {
  2034. canvas->child_items[i].item->parent = RID();
  2035. }
  2036. for (RendererCanvasRender::Light *E : canvas->lights) {
  2037. E->canvas = RID();
  2038. }
  2039. for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {
  2040. E->canvas = RID();
  2041. }
  2042. canvas_owner.free(p_rid);
  2043. } else if (canvas_item_owner.owns(p_rid)) {
  2044. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  2045. ERR_FAIL_NULL_V(canvas_item, true);
  2046. _interpolation_data.notify_free_canvas_item(p_rid, *canvas_item);
  2047. if (canvas_item->parent.is_valid()) {
  2048. if (canvas_owner.owns(canvas_item->parent)) {
  2049. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  2050. canvas->erase_item(canvas_item);
  2051. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  2052. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  2053. item_owner->child_items.erase(canvas_item);
  2054. if (item_owner->sort_y) {
  2055. _mark_ysort_dirty(item_owner);
  2056. }
  2057. }
  2058. }
  2059. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  2060. canvas_item->child_items[i]->parent = RID();
  2061. }
  2062. if (canvas_item->visibility_notifier != nullptr) {
  2063. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  2064. }
  2065. canvas_item_set_material(canvas_item->self, RID());
  2066. canvas_item->instance_uniforms.free(canvas_item->self);
  2067. update_dirty_items();
  2068. if (canvas_item->canvas_group != nullptr) {
  2069. memdelete(canvas_item->canvas_group);
  2070. canvas_item->canvas_group = nullptr;
  2071. }
  2072. canvas_item_owner.free(p_rid);
  2073. } else if (canvas_light_owner.owns(p_rid)) {
  2074. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  2075. ERR_FAIL_NULL_V(canvas_light, true);
  2076. _interpolation_data.notify_free_canvas_light(p_rid, *canvas_light);
  2077. if (canvas_light->canvas.is_valid()) {
  2078. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  2079. if (canvas) {
  2080. canvas->lights.erase(canvas_light);
  2081. }
  2082. }
  2083. RSG::canvas_render->free(canvas_light->light_internal);
  2084. canvas_light_owner.free(p_rid);
  2085. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  2086. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  2087. ERR_FAIL_NULL_V(occluder, true);
  2088. _interpolation_data.notify_free_canvas_light_occluder(p_rid, *occluder);
  2089. if (occluder->polygon.is_valid()) {
  2090. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  2091. if (occluder_poly) {
  2092. occluder_poly->owners.erase(occluder);
  2093. }
  2094. }
  2095. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  2096. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  2097. canvas->occluders.erase(occluder);
  2098. }
  2099. canvas_light_occluder_owner.free(p_rid);
  2100. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  2101. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  2102. ERR_FAIL_NULL_V(occluder_poly, true);
  2103. RSG::canvas_render->free(occluder_poly->occluder);
  2104. while (occluder_poly->owners.size()) {
  2105. (*occluder_poly->owners.begin())->polygon = RID();
  2106. occluder_poly->owners.remove(occluder_poly->owners.begin());
  2107. }
  2108. canvas_light_occluder_polygon_owner.free(p_rid);
  2109. } else {
  2110. return false;
  2111. }
  2112. return true;
  2113. }
  2114. template <typename T>
  2115. void RendererCanvasCull::_free_rids(T &p_owner, const char *p_type) {
  2116. List<RID> owned;
  2117. p_owner.get_owned_list(&owned);
  2118. if (owned.size()) {
  2119. if (owned.size() == 1) {
  2120. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  2121. } else {
  2122. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  2123. }
  2124. for (const RID &E : owned) {
  2125. free(E);
  2126. }
  2127. }
  2128. }
  2129. void RendererCanvasCull::finalize() {
  2130. _free_rids(canvas_owner, "Canvas");
  2131. _free_rids(canvas_item_owner, "CanvasItem");
  2132. _free_rids(canvas_light_owner, "CanvasLight");
  2133. _free_rids(canvas_light_occluder_owner, "CanvasLightOccluder");
  2134. _free_rids(canvas_light_occluder_polygon_owner, "CanvasLightOccluderPolygon");
  2135. }
  2136. void RendererCanvasCull::tick() {
  2137. if (_interpolation_data.interpolation_enabled) {
  2138. update_interpolation_tick(true);
  2139. }
  2140. }
  2141. void RendererCanvasCull::update_interpolation_tick(bool p_process) {
  2142. #define GODOT_UPDATE_INTERPOLATION_TICK(m_list_prev, m_list_curr, m_type, m_owner_list) \
  2143. /* Detect any that were on the previous transform list that are no longer active. */ \
  2144. for (unsigned int n = 0; n < _interpolation_data.m_list_prev->size(); n++) { \
  2145. const RID &rid = (*_interpolation_data.m_list_prev)[n]; \
  2146. m_type *item = m_owner_list.get_or_null(rid); \
  2147. /* no longer active? (either the instance deleted or no longer being transformed) */ \
  2148. if (item && !item->on_interpolate_transform_list) { \
  2149. item->xform_prev = item->xform_curr; \
  2150. } \
  2151. } \
  2152. /* and now for any in the transform list (being actively interpolated), */ \
  2153. /* keep the previous transform value up to date and ready for next tick */ \
  2154. if (p_process) { \
  2155. for (unsigned int n = 0; n < _interpolation_data.m_list_curr->size(); n++) { \
  2156. const RID &rid = (*_interpolation_data.m_list_curr)[n]; \
  2157. m_type *item = m_owner_list.get_or_null(rid); \
  2158. if (item) { \
  2159. item->xform_prev = item->xform_curr; \
  2160. item->on_interpolate_transform_list = false; \
  2161. } \
  2162. } \
  2163. } \
  2164. SWAP(_interpolation_data.m_list_curr, _interpolation_data.m_list_prev); \
  2165. _interpolation_data.m_list_curr->clear();
  2166. GODOT_UPDATE_INTERPOLATION_TICK(canvas_item_transform_update_list_prev, canvas_item_transform_update_list_curr, Item, canvas_item_owner);
  2167. GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_transform_update_list_prev, canvas_light_transform_update_list_curr, RendererCanvasRender::Light, canvas_light_owner);
  2168. GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_occluder_transform_update_list_prev, canvas_light_occluder_transform_update_list_curr, RendererCanvasRender::LightOccluderInstance, canvas_light_occluder_owner);
  2169. #undef GODOT_UPDATE_INTERPOLATION_TICK
  2170. }
  2171. void RendererCanvasCull::InterpolationData::notify_free_canvas_item(RID p_rid, RendererCanvasCull::Item &r_canvas_item) {
  2172. r_canvas_item.on_interpolate_transform_list = false;
  2173. if (!interpolation_enabled) {
  2174. return;
  2175. }
  2176. // If the instance was on any of the lists, remove.
  2177. canvas_item_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2178. canvas_item_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2179. }
  2180. void RendererCanvasCull::InterpolationData::notify_free_canvas_light(RID p_rid, RendererCanvasRender::Light &r_canvas_light) {
  2181. r_canvas_light.on_interpolate_transform_list = false;
  2182. if (!interpolation_enabled) {
  2183. return;
  2184. }
  2185. // If the instance was on any of the lists, remove.
  2186. canvas_light_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2187. canvas_light_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2188. }
  2189. void RendererCanvasCull::InterpolationData::notify_free_canvas_light_occluder(RID p_rid, RendererCanvasRender::LightOccluderInstance &r_canvas_light_occluder) {
  2190. r_canvas_light_occluder.on_interpolate_transform_list = false;
  2191. if (!interpolation_enabled) {
  2192. return;
  2193. }
  2194. // If the instance was on any of the lists, remove.
  2195. canvas_light_occluder_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2196. canvas_light_occluder_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2197. }
  2198. RendererCanvasCull::RendererCanvasCull() {
  2199. _canvas_cull_singleton = this;
  2200. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  2201. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  2202. disable_scale = false;
  2203. debug_redraw_time = GLOBAL_DEF("debug/canvas_items/debug_redraw_time", 1.0);
  2204. debug_redraw_color = GLOBAL_DEF("debug/canvas_items/debug_redraw_color", Color(1.0, 0.2, 0.2, 0.5));
  2205. }
  2206. RendererCanvasCull::~RendererCanvasCull() {
  2207. memfree(z_list);
  2208. memfree(z_last_list);
  2209. _canvas_cull_singleton = nullptr;
  2210. }