renderer_canvas_cull.cpp 70 KB

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  1. /*************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "renderer_viewport.h"
  33. #include "rendering_server_default.h"
  34. #include "rendering_server_globals.h"
  35. #include "servers/rendering/storage/texture_storage.h"
  36. static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
  37. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
  38. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  39. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  41. for (int i = 0; i < p_child_item_count; i++) {
  42. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  43. }
  44. if (p_canvas_item) {
  45. _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  46. }
  47. RendererCanvasRender::Item *list = nullptr;
  48. RendererCanvasRender::Item *list_end = nullptr;
  49. for (int i = 0; i < z_range; i++) {
  50. if (!z_list[i]) {
  51. continue;
  52. }
  53. if (!list) {
  54. list = z_list[i];
  55. list_end = z_last_list[i];
  56. } else {
  57. list_end->next = z_list[i];
  58. list_end = z_last_list[i];
  59. }
  60. }
  61. RENDER_TIMESTAMP("Render CanvasItems");
  62. bool sdf_flag;
  63. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
  64. if (sdf_flag) {
  65. sdf_used = true;
  66. }
  67. }
  68. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index) {
  69. int child_item_count = p_canvas_item->child_items.size();
  70. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  71. for (int i = 0; i < child_item_count; i++) {
  72. if (child_items[i]->visible) {
  73. if (r_items) {
  74. r_items[r_index] = child_items[i];
  75. child_items[i]->ysort_xform = p_transform;
  76. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.columns[2]);
  77. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  78. child_items[i]->ysort_index = r_index;
  79. }
  80. r_index++;
  81. if (child_items[i]->sort_y) {
  82. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index);
  83. }
  84. }
  85. }
  86. }
  87. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  88. do {
  89. ysort_owner->ysort_children_count = -1;
  90. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  91. } while (ysort_owner && ysort_owner->sort_y);
  92. }
  93. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
  94. if (ci->copy_back_buffer) {
  95. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  96. }
  97. if (use_canvas_group) {
  98. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  99. if (canvas_group_from == nullptr) {
  100. // no list before processing this item, means must put stuff in group from the beginning of list.
  101. canvas_group_from = z_list[zidx];
  102. } else {
  103. // there was a list before processing, so begin group from this one.
  104. canvas_group_from = canvas_group_from->next;
  105. }
  106. if (canvas_group_from) {
  107. // Has a place to begin the group from!
  108. //compute a global rect (in global coords) for children in the same z layer
  109. Rect2 rect_accum;
  110. RendererCanvasRender::Item *c = canvas_group_from;
  111. while (c) {
  112. if (c == canvas_group_from) {
  113. rect_accum = c->global_rect_cache;
  114. } else {
  115. rect_accum = rect_accum.merge(c->global_rect_cache);
  116. }
  117. c = c->next;
  118. }
  119. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  120. // If nothing has been drawn, we just take it over and draw it ourselves.
  121. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  122. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  123. ci->clear();
  124. if (rect_accum == Rect2()) {
  125. rect_accum.size = Size2(1, 1);
  126. }
  127. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  128. //draw it?
  129. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  130. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  131. crect->rect = xform.affine_inverse().xform(rect_accum);
  132. crect->modulate = Color(1, 1, 1, 1);
  133. //the global rect is used to do the copying, so update it
  134. global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  135. global_rect.position += p_clip_rect.position;
  136. } else {
  137. global_rect.position -= p_clip_rect.position;
  138. global_rect = global_rect.merge(rect_accum); //must use both rects for this
  139. global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  140. global_rect.position += p_clip_rect.position;
  141. }
  142. // Very important that this is cleared after used in RendererCanvasRender to avoid
  143. // potential crashes.
  144. canvas_group_from->canvas_group_owner = ci;
  145. }
  146. }
  147. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  148. //something to draw?
  149. if (ci->update_when_visible) {
  150. RenderingServerDefault::redraw_request();
  151. }
  152. if (ci->commands != nullptr) {
  153. ci->final_transform = xform;
  154. ci->final_modulate = modulate * ci->self_modulate;
  155. ci->global_rect_cache = global_rect;
  156. ci->global_rect_cache.position -= p_clip_rect.position;
  157. ci->light_masked = false;
  158. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  159. if (z_last_list[zidx]) {
  160. z_last_list[zidx]->next = ci;
  161. z_last_list[zidx] = ci;
  162. } else {
  163. z_list[zidx] = ci;
  164. z_last_list[zidx] = ci;
  165. }
  166. ci->z_final = p_z;
  167. ci->next = nullptr;
  168. }
  169. if (ci->visibility_notifier) {
  170. if (!ci->visibility_notifier->visible_element.in_list()) {
  171. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  172. ci->visibility_notifier->just_visible = true;
  173. }
  174. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  175. }
  176. }
  177. }
  178. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort) {
  179. Item *ci = p_canvas_item;
  180. if (!ci->visible) {
  181. return;
  182. }
  183. if (ci->children_order_dirty) {
  184. ci->child_items.sort_custom<ItemIndexSort>();
  185. ci->children_order_dirty = false;
  186. }
  187. Rect2 rect = ci->get_rect();
  188. if (ci->visibility_notifier) {
  189. if (ci->visibility_notifier->area.size != Vector2()) {
  190. rect = rect.merge(ci->visibility_notifier->area);
  191. }
  192. }
  193. Transform2D xform = ci->xform;
  194. if (snapping_2d_transforms_to_pixel) {
  195. xform.columns[2] = xform.columns[2].floor();
  196. }
  197. xform = p_transform * xform;
  198. Rect2 global_rect = xform.xform(rect);
  199. global_rect.position += p_clip_rect.position;
  200. if (ci->use_parent_material && p_material_owner) {
  201. ci->material_owner = p_material_owner;
  202. } else {
  203. p_material_owner = ci;
  204. ci->material_owner = nullptr;
  205. }
  206. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  207. if (modulate.a < 0.007) {
  208. return;
  209. }
  210. int child_item_count = ci->child_items.size();
  211. Item **child_items = ci->child_items.ptrw();
  212. if (ci->clip) {
  213. if (p_canvas_clip != nullptr) {
  214. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  215. if (ci->final_clip_rect == Rect2()) {
  216. // Clip rects do not intersect, so don't draw this item.
  217. return;
  218. }
  219. } else {
  220. ci->final_clip_rect = global_rect;
  221. }
  222. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  223. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  224. ci->final_clip_owner = ci;
  225. } else {
  226. ci->final_clip_owner = p_canvas_clip;
  227. }
  228. if (ci->z_relative) {
  229. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  230. } else {
  231. p_z = ci->z_index;
  232. }
  233. if (ci->sort_y) {
  234. if (allow_y_sort) {
  235. if (ci->ysort_children_count == -1) {
  236. ci->ysort_children_count = 0;
  237. _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
  238. }
  239. child_item_count = ci->ysort_children_count + 1;
  240. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  241. child_items[0] = ci;
  242. int i = 1;
  243. _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
  244. ci->ysort_xform = ci->xform.affine_inverse();
  245. SortArray<Item *, ItemPtrSort> sorter;
  246. sorter.sort(child_items, child_item_count);
  247. for (i = 0; i < child_item_count; i++) {
  248. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false);
  249. }
  250. } else {
  251. RendererCanvasRender::Item *canvas_group_from = nullptr;
  252. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  253. if (use_canvas_group) {
  254. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  255. canvas_group_from = z_last_list[zidx];
  256. }
  257. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  258. }
  259. } else {
  260. RendererCanvasRender::Item *canvas_group_from = nullptr;
  261. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  262. if (use_canvas_group) {
  263. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  264. canvas_group_from = z_last_list[zidx];
  265. }
  266. for (int i = 0; i < child_item_count; i++) {
  267. if (!child_items[i]->behind && !use_canvas_group) {
  268. continue;
  269. }
  270. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  271. }
  272. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  273. for (int i = 0; i < child_item_count; i++) {
  274. if (child_items[i]->behind || use_canvas_group) {
  275. continue;
  276. }
  277. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  278. }
  279. }
  280. }
  281. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
  282. RENDER_TIMESTAMP("> Render Canvas");
  283. sdf_used = false;
  284. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  285. if (p_canvas->children_order_dirty) {
  286. p_canvas->child_items.sort();
  287. p_canvas->children_order_dirty = false;
  288. }
  289. int l = p_canvas->child_items.size();
  290. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  291. bool has_mirror = false;
  292. for (int i = 0; i < l; i++) {
  293. if (ci[i].mirror.x || ci[i].mirror.y) {
  294. has_mirror = true;
  295. break;
  296. }
  297. }
  298. if (!has_mirror) {
  299. _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  300. } else {
  301. //used for parallaxlayer mirroring
  302. for (int i = 0; i < l; i++) {
  303. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  304. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  305. //mirroring (useful for scrolling backgrounds)
  306. if (ci2.mirror.x != 0) {
  307. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  308. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  309. }
  310. if (ci2.mirror.y != 0) {
  311. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  312. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  313. }
  314. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  315. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  316. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  317. }
  318. }
  319. }
  320. RENDER_TIMESTAMP("< Render Canvas");
  321. }
  322. bool RendererCanvasCull::was_sdf_used() {
  323. return sdf_used;
  324. }
  325. RID RendererCanvasCull::canvas_allocate() {
  326. return canvas_owner.allocate_rid();
  327. }
  328. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  329. canvas_owner.initialize_rid(p_rid);
  330. }
  331. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  332. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  333. ERR_FAIL_COND(!canvas);
  334. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  335. ERR_FAIL_COND(!canvas_item);
  336. int idx = canvas->find_item(canvas_item);
  337. ERR_FAIL_COND(idx == -1);
  338. canvas->child_items.write[idx].mirror = p_mirroring;
  339. }
  340. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  341. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  342. ERR_FAIL_COND(!canvas);
  343. canvas->modulate = p_color;
  344. }
  345. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  346. disable_scale = p_disable;
  347. }
  348. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  349. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  350. ERR_FAIL_COND(!canvas);
  351. canvas->parent = p_parent;
  352. canvas->parent_scale = p_scale;
  353. }
  354. RID RendererCanvasCull::canvas_item_allocate() {
  355. return canvas_item_owner.allocate_rid();
  356. }
  357. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  358. canvas_item_owner.initialize_rid(p_rid);
  359. }
  360. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  361. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  362. ERR_FAIL_COND(!canvas_item);
  363. if (canvas_item->parent.is_valid()) {
  364. if (canvas_owner.owns(canvas_item->parent)) {
  365. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  366. canvas->erase_item(canvas_item);
  367. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  368. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  369. item_owner->child_items.erase(canvas_item);
  370. if (item_owner->sort_y) {
  371. _mark_ysort_dirty(item_owner, canvas_item_owner);
  372. }
  373. }
  374. canvas_item->parent = RID();
  375. }
  376. if (p_parent.is_valid()) {
  377. if (canvas_owner.owns(p_parent)) {
  378. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  379. Canvas::ChildItem ci;
  380. ci.item = canvas_item;
  381. canvas->child_items.push_back(ci);
  382. canvas->children_order_dirty = true;
  383. } else if (canvas_item_owner.owns(p_parent)) {
  384. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  385. item_owner->child_items.push_back(canvas_item);
  386. item_owner->children_order_dirty = true;
  387. if (item_owner->sort_y) {
  388. _mark_ysort_dirty(item_owner, canvas_item_owner);
  389. }
  390. } else {
  391. ERR_FAIL_MSG("Invalid parent.");
  392. }
  393. }
  394. canvas_item->parent = p_parent;
  395. }
  396. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  397. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  398. ERR_FAIL_COND(!canvas_item);
  399. canvas_item->visible = p_visible;
  400. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  401. }
  402. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  403. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  404. ERR_FAIL_COND(!canvas_item);
  405. canvas_item->light_mask = p_mask;
  406. }
  407. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  408. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  409. ERR_FAIL_COND(!canvas_item);
  410. canvas_item->xform = p_transform;
  411. }
  412. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  413. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  414. ERR_FAIL_COND(!canvas_item);
  415. canvas_item->clip = p_clip;
  416. }
  417. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  418. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  419. ERR_FAIL_COND(!canvas_item);
  420. canvas_item->distance_field = p_enable;
  421. }
  422. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  423. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  424. ERR_FAIL_COND(!canvas_item);
  425. canvas_item->custom_rect = p_custom_rect;
  426. canvas_item->rect = p_rect;
  427. }
  428. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  429. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  430. ERR_FAIL_COND(!canvas_item);
  431. canvas_item->modulate = p_color;
  432. }
  433. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  434. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  435. ERR_FAIL_COND(!canvas_item);
  436. canvas_item->self_modulate = p_color;
  437. }
  438. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  439. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  440. ERR_FAIL_COND(!canvas_item);
  441. canvas_item->behind = p_enable;
  442. }
  443. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  444. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  445. ERR_FAIL_COND(!canvas_item);
  446. canvas_item->update_when_visible = p_update;
  447. }
  448. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  449. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  450. ERR_FAIL_COND(!canvas_item);
  451. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  452. ERR_FAIL_COND(!line);
  453. Vector2 diff = (p_from - p_to);
  454. Vector2 dir = diff.orthogonal().normalized();
  455. Vector2 t = dir * p_width * 0.5;
  456. Vector2 begin_left;
  457. Vector2 begin_right;
  458. Vector2 end_left;
  459. Vector2 end_right;
  460. if (p_width > 1.001) {
  461. begin_left = p_from + t;
  462. begin_right = p_from - t;
  463. end_left = p_to + t;
  464. end_right = p_to - t;
  465. line->points[0] = begin_left;
  466. line->points[1] = begin_right;
  467. line->points[2] = end_right;
  468. line->points[3] = end_left;
  469. line->point_count = 4;
  470. } else {
  471. begin_left = p_from;
  472. begin_right = p_from;
  473. end_left = p_to;
  474. end_right = p_to;
  475. line->points[0] = p_from;
  476. line->points[1] = p_to;
  477. line->point_count = 2;
  478. }
  479. for (uint32_t i = 0; i < line->point_count; i++) {
  480. line->colors[i] = p_color;
  481. }
  482. if (p_antialiased) {
  483. // Use the same antialiasing feather size as StyleBoxFlat's default
  484. // (but doubled, as it's specified for both sides here).
  485. // This value is empirically determined to provide good antialiasing quality
  486. // while not making lines appear too soft.
  487. float border_size = 1.25f;
  488. if (p_width < 1.0f) {
  489. border_size *= p_width;
  490. }
  491. Vector2 dir2 = diff.normalized();
  492. Vector2 border = dir * border_size;
  493. Vector2 border2 = dir2 * border_size;
  494. Color transparent = Color(p_color.r, p_color.g, p_color.b, 0.0);
  495. {
  496. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  497. ERR_FAIL_COND(!left_border);
  498. left_border->points[0] = begin_left;
  499. left_border->points[1] = begin_left + border;
  500. left_border->points[2] = end_left + border;
  501. left_border->points[3] = end_left;
  502. left_border->colors[0] = p_color;
  503. left_border->colors[1] = transparent;
  504. left_border->colors[2] = transparent;
  505. left_border->colors[3] = p_color;
  506. left_border->point_count = 4;
  507. }
  508. {
  509. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  510. ERR_FAIL_COND(!right_border);
  511. right_border->points[0] = begin_right;
  512. right_border->points[1] = begin_right - border;
  513. right_border->points[2] = end_right - border;
  514. right_border->points[3] = end_right;
  515. right_border->colors[0] = p_color;
  516. right_border->colors[1] = transparent;
  517. right_border->colors[2] = transparent;
  518. right_border->colors[3] = p_color;
  519. right_border->point_count = 4;
  520. }
  521. {
  522. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  523. ERR_FAIL_COND(!top_border);
  524. top_border->points[0] = begin_left;
  525. top_border->points[1] = begin_left + border2;
  526. top_border->points[2] = begin_right + border2;
  527. top_border->points[3] = begin_right;
  528. top_border->colors[0] = p_color;
  529. top_border->colors[1] = transparent;
  530. top_border->colors[2] = transparent;
  531. top_border->colors[3] = p_color;
  532. top_border->point_count = 4;
  533. }
  534. {
  535. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  536. ERR_FAIL_COND(!bottom_border);
  537. bottom_border->points[0] = end_left;
  538. bottom_border->points[1] = end_left - border2;
  539. bottom_border->points[2] = end_right - border2;
  540. bottom_border->points[3] = end_right;
  541. bottom_border->colors[0] = p_color;
  542. bottom_border->colors[1] = transparent;
  543. bottom_border->colors[2] = transparent;
  544. bottom_border->colors[3] = p_color;
  545. bottom_border->point_count = 4;
  546. }
  547. {
  548. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  549. ERR_FAIL_COND(!top_left_corner);
  550. top_left_corner->points[0] = begin_left;
  551. top_left_corner->points[1] = begin_left + border2;
  552. top_left_corner->points[2] = begin_left + border + border2;
  553. top_left_corner->points[3] = begin_left + border;
  554. top_left_corner->colors[0] = p_color;
  555. top_left_corner->colors[1] = transparent;
  556. top_left_corner->colors[2] = transparent;
  557. top_left_corner->colors[3] = transparent;
  558. top_left_corner->point_count = 4;
  559. }
  560. {
  561. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  562. ERR_FAIL_COND(!top_right_corner);
  563. top_right_corner->points[0] = begin_right;
  564. top_right_corner->points[1] = begin_right + border2;
  565. top_right_corner->points[2] = begin_right - border + border2;
  566. top_right_corner->points[3] = begin_right - border;
  567. top_right_corner->colors[0] = p_color;
  568. top_right_corner->colors[1] = transparent;
  569. top_right_corner->colors[2] = transparent;
  570. top_right_corner->colors[3] = transparent;
  571. top_right_corner->point_count = 4;
  572. }
  573. {
  574. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  575. ERR_FAIL_COND(!bottom_left_corner);
  576. bottom_left_corner->points[0] = end_left;
  577. bottom_left_corner->points[1] = end_left - border2;
  578. bottom_left_corner->points[2] = end_left + border - border2;
  579. bottom_left_corner->points[3] = end_left + border;
  580. bottom_left_corner->colors[0] = p_color;
  581. bottom_left_corner->colors[1] = transparent;
  582. bottom_left_corner->colors[2] = transparent;
  583. bottom_left_corner->colors[3] = transparent;
  584. bottom_left_corner->point_count = 4;
  585. }
  586. {
  587. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  588. ERR_FAIL_COND(!bottom_right_corner);
  589. bottom_right_corner->points[0] = end_right;
  590. bottom_right_corner->points[1] = end_right - border2;
  591. bottom_right_corner->points[2] = end_right - border - border2;
  592. bottom_right_corner->points[3] = end_right - border;
  593. bottom_right_corner->colors[0] = p_color;
  594. bottom_right_corner->colors[1] = transparent;
  595. bottom_right_corner->colors[2] = transparent;
  596. bottom_right_corner->colors[3] = transparent;
  597. bottom_right_corner->point_count = 4;
  598. }
  599. }
  600. }
  601. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  602. ERR_FAIL_COND(p_points.size() < 2);
  603. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  604. ERR_FAIL_COND(!canvas_item);
  605. Color color = Color(1, 1, 1, 1);
  606. Vector<int> indices;
  607. int pc = p_points.size();
  608. int pc2 = pc * 2;
  609. Vector2 prev_t;
  610. int j2;
  611. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  612. ERR_FAIL_COND(!pline);
  613. PackedColorArray colors;
  614. PackedVector2Array points;
  615. colors.resize(pc2);
  616. points.resize(pc2);
  617. Vector2 *points_ptr = points.ptrw();
  618. Color *colors_ptr = colors.ptrw();
  619. if (p_antialiased) {
  620. // Use the same antialiasing feather size as StyleBoxFlat's default
  621. // (but doubled, as it's specified for both sides here).
  622. // This value is empirically determined to provide good antialiasing quality
  623. // while not making lines appear too soft.
  624. float border_size = 1.25f;
  625. if (p_width < 1.0f) {
  626. border_size *= p_width;
  627. }
  628. Color color2 = Color(1, 1, 1, 0);
  629. PackedColorArray colors_begin;
  630. PackedVector2Array points_begin;
  631. colors_begin.resize(4);
  632. points_begin.resize(4);
  633. PackedColorArray colors_begin_left_corner;
  634. PackedVector2Array points_begin_left_corner;
  635. colors_begin_left_corner.resize(4);
  636. points_begin_left_corner.resize(4);
  637. PackedColorArray colors_begin_right_corner;
  638. PackedVector2Array points_begin_right_corner;
  639. colors_begin_right_corner.resize(4);
  640. points_begin_right_corner.resize(4);
  641. PackedColorArray colors_end;
  642. PackedVector2Array points_end;
  643. colors_end.resize(4);
  644. points_end.resize(4);
  645. PackedColorArray colors_end_left_corner;
  646. PackedVector2Array points_end_left_corner;
  647. colors_end_left_corner.resize(4);
  648. points_end_left_corner.resize(4);
  649. PackedColorArray colors_end_right_corner;
  650. PackedVector2Array points_end_right_corner;
  651. colors_end_right_corner.resize(4);
  652. points_end_right_corner.resize(4);
  653. PackedColorArray colors_left;
  654. PackedVector2Array points_left;
  655. colors_left.resize(pc2);
  656. points_left.resize(pc2);
  657. PackedColorArray colors_right;
  658. PackedVector2Array points_right;
  659. colors_right.resize(pc2);
  660. points_right.resize(pc2);
  661. Item::CommandPolygon *pline_begin = canvas_item->alloc_command<Item::CommandPolygon>();
  662. ERR_FAIL_COND(!pline_begin);
  663. Item::CommandPolygon *pline_begin_left_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  664. ERR_FAIL_COND(!pline_begin_left_corner);
  665. Item::CommandPolygon *pline_begin_right_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  666. ERR_FAIL_COND(!pline_begin_right_corner);
  667. Item::CommandPolygon *pline_end = canvas_item->alloc_command<Item::CommandPolygon>();
  668. ERR_FAIL_COND(!pline_end);
  669. Item::CommandPolygon *pline_end_left_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  670. ERR_FAIL_COND(!pline_end_left_corner);
  671. Item::CommandPolygon *pline_end_right_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  672. ERR_FAIL_COND(!pline_end_right_corner);
  673. Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
  674. ERR_FAIL_COND(!pline_left);
  675. Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
  676. ERR_FAIL_COND(!pline_right);
  677. // Makes nine triangle strips for drawing the antialiased line.
  678. Vector2 *points_begin_ptr = points_begin.ptrw();
  679. Vector2 *points_begin_left_corner_ptr = points_begin_left_corner.ptrw();
  680. Vector2 *points_begin_right_corner_ptr = points_begin_right_corner.ptrw();
  681. Vector2 *points_end_ptr = points_end.ptrw();
  682. Vector2 *points_end_left_corner_ptr = points_end_left_corner.ptrw();
  683. Vector2 *points_end_right_corner_ptr = points_end_right_corner.ptrw();
  684. Vector2 *points_left_ptr = points_left.ptrw();
  685. Vector2 *points_right_ptr = points_right.ptrw();
  686. Color *colors_begin_ptr = colors_begin.ptrw();
  687. Color *colors_begin_left_corner_ptr = colors_begin_left_corner.ptrw();
  688. Color *colors_begin_right_corner_ptr = colors_begin_right_corner.ptrw();
  689. Color *colors_end_ptr = colors_end.ptrw();
  690. Color *colors_end_left_corner_ptr = colors_end_left_corner.ptrw();
  691. Color *colors_end_right_corner_ptr = colors_end_right_corner.ptrw();
  692. Color *colors_left_ptr = colors_left.ptrw();
  693. Color *colors_right_ptr = colors_right.ptrw();
  694. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  695. bool is_begin = i == 0;
  696. bool is_end = i == pc - 1;
  697. Vector2 t;
  698. Vector2 end_border;
  699. Vector2 begin_border;
  700. if (is_end) {
  701. t = prev_t;
  702. end_border = (p_points[i] - p_points[i - 1]).normalized() * border_size;
  703. } else {
  704. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  705. if (is_begin) {
  706. prev_t = t;
  707. begin_border = (p_points[i] - p_points[i + 1]).normalized() * border_size;
  708. }
  709. }
  710. j2 = j + 1;
  711. Vector2 dir = (t + prev_t).normalized();
  712. Vector2 tangent = dir * p_width * 0.5;
  713. Vector2 border = dir * border_size;
  714. Vector2 pos = p_points[i];
  715. points_ptr[j] = pos + tangent;
  716. points_ptr[j2] = pos - tangent;
  717. points_left_ptr[j] = pos + tangent + border;
  718. points_left_ptr[j2] = pos + tangent;
  719. points_right_ptr[j] = pos - tangent;
  720. points_right_ptr[j2] = pos - tangent - border;
  721. if (i < p_colors.size()) {
  722. color = p_colors[i];
  723. color2 = Color(color.r, color.g, color.b, 0);
  724. }
  725. colors_ptr[j] = color;
  726. colors_ptr[j2] = color;
  727. colors_left_ptr[j] = color2;
  728. colors_left_ptr[j2] = color;
  729. colors_right_ptr[j] = color;
  730. colors_right_ptr[j2] = color2;
  731. if (is_begin) {
  732. points_begin_ptr[0] = pos + tangent + begin_border;
  733. points_begin_ptr[1] = pos - tangent + begin_border;
  734. points_begin_ptr[2] = pos + tangent;
  735. points_begin_ptr[3] = pos - tangent;
  736. colors_begin_ptr[0] = color2;
  737. colors_begin_ptr[1] = color2;
  738. colors_begin_ptr[2] = color;
  739. colors_begin_ptr[3] = color;
  740. points_begin_left_corner_ptr[0] = pos - tangent - border;
  741. points_begin_left_corner_ptr[1] = pos - tangent + begin_border - border;
  742. points_begin_left_corner_ptr[2] = pos - tangent;
  743. points_begin_left_corner_ptr[3] = pos - tangent + begin_border;
  744. colors_begin_left_corner_ptr[0] = color2;
  745. colors_begin_left_corner_ptr[1] = color2;
  746. colors_begin_left_corner_ptr[2] = color;
  747. colors_begin_left_corner_ptr[3] = color2;
  748. points_begin_right_corner_ptr[0] = pos + tangent + begin_border;
  749. points_begin_right_corner_ptr[1] = pos + tangent + begin_border + border;
  750. points_begin_right_corner_ptr[2] = pos + tangent;
  751. points_begin_right_corner_ptr[3] = pos + tangent + border;
  752. colors_begin_right_corner_ptr[0] = color2;
  753. colors_begin_right_corner_ptr[1] = color2;
  754. colors_begin_right_corner_ptr[2] = color;
  755. colors_begin_right_corner_ptr[3] = color2;
  756. }
  757. if (is_end) {
  758. points_end_ptr[0] = pos + tangent + end_border;
  759. points_end_ptr[1] = pos - tangent + end_border;
  760. points_end_ptr[2] = pos + tangent;
  761. points_end_ptr[3] = pos - tangent;
  762. colors_end_ptr[0] = color2;
  763. colors_end_ptr[1] = color2;
  764. colors_end_ptr[2] = color;
  765. colors_end_ptr[3] = color;
  766. points_end_left_corner_ptr[0] = pos - tangent - border;
  767. points_end_left_corner_ptr[1] = pos - tangent + end_border - border;
  768. points_end_left_corner_ptr[2] = pos - tangent;
  769. points_end_left_corner_ptr[3] = pos - tangent + end_border;
  770. colors_end_left_corner_ptr[0] = color2;
  771. colors_end_left_corner_ptr[1] = color2;
  772. colors_end_left_corner_ptr[2] = color;
  773. colors_end_left_corner_ptr[3] = color2;
  774. points_end_right_corner_ptr[0] = pos + tangent + end_border;
  775. points_end_right_corner_ptr[1] = pos + tangent + end_border + border;
  776. points_end_right_corner_ptr[2] = pos + tangent;
  777. points_end_right_corner_ptr[3] = pos + tangent + border;
  778. colors_end_right_corner_ptr[0] = color2;
  779. colors_end_right_corner_ptr[1] = color2;
  780. colors_end_right_corner_ptr[2] = color;
  781. colors_end_right_corner_ptr[3] = color2;
  782. }
  783. prev_t = t;
  784. }
  785. pline_begin->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  786. pline_begin->polygon.create(indices, points_begin, colors_begin);
  787. pline_begin_left_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  788. pline_begin_left_corner->polygon.create(indices, points_begin_left_corner, colors_begin_left_corner);
  789. pline_begin_right_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  790. pline_begin_right_corner->polygon.create(indices, points_begin_right_corner, colors_begin_right_corner);
  791. pline_end->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  792. pline_end->polygon.create(indices, points_end, colors_end);
  793. pline_end_left_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  794. pline_end_left_corner->polygon.create(indices, points_end_left_corner, colors_end_left_corner);
  795. pline_end_right_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  796. pline_end_right_corner->polygon.create(indices, points_end_right_corner, colors_end_right_corner);
  797. pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  798. pline_left->polygon.create(indices, points_left, colors_left);
  799. pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  800. pline_right->polygon.create(indices, points_right, colors_right);
  801. } else {
  802. // Makes a single triangle strip for drawing the line.
  803. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  804. Vector2 t;
  805. if (i == pc - 1) {
  806. t = prev_t;
  807. } else {
  808. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  809. if (i == 0) {
  810. prev_t = t;
  811. }
  812. }
  813. j2 = j + 1;
  814. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  815. Vector2 pos = p_points[i];
  816. points_ptr[j] = pos + tangent;
  817. points_ptr[j2] = pos - tangent;
  818. if (i < p_colors.size()) {
  819. color = p_colors[i];
  820. }
  821. colors_ptr[j] = color;
  822. colors_ptr[j2] = color;
  823. prev_t = t;
  824. }
  825. }
  826. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  827. pline->polygon.create(indices, points, colors);
  828. }
  829. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  830. ERR_FAIL_COND(p_points.size() < 2);
  831. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  832. ERR_FAIL_COND(!canvas_item);
  833. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  834. ERR_FAIL_COND(!pline);
  835. if (true || p_width <= 1) {
  836. #define TODO make thick lines possible
  837. pline->primitive = RS::PRIMITIVE_LINES;
  838. pline->polygon.create(Vector<int>(), p_points, p_colors);
  839. } else {
  840. }
  841. }
  842. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  843. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  844. ERR_FAIL_COND(!canvas_item);
  845. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  846. ERR_FAIL_COND(!rect);
  847. rect->modulate = p_color;
  848. rect->rect = p_rect;
  849. }
  850. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  851. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  852. ERR_FAIL_COND(!canvas_item);
  853. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  854. ERR_FAIL_COND(!circle);
  855. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  856. Vector<int> indices;
  857. Vector<Vector2> points;
  858. static const int circle_points = 64;
  859. points.resize(circle_points);
  860. const real_t circle_point_step = Math_TAU / circle_points;
  861. for (int i = 0; i < circle_points; i++) {
  862. float angle = i * circle_point_step;
  863. points.write[i].x = Math::cos(angle) * p_radius;
  864. points.write[i].y = Math::sin(angle) * p_radius;
  865. points.write[i] += p_pos;
  866. }
  867. indices.resize((circle_points - 2) * 3);
  868. for (int i = 0; i < circle_points - 2; i++) {
  869. indices.write[i * 3 + 0] = 0;
  870. indices.write[i * 3 + 1] = i + 1;
  871. indices.write[i * 3 + 2] = i + 2;
  872. }
  873. Vector<Color> color;
  874. color.push_back(p_color);
  875. circle->polygon.create(indices, points, color);
  876. }
  877. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  878. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  879. ERR_FAIL_COND(!canvas_item);
  880. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  881. ERR_FAIL_COND(!rect);
  882. rect->modulate = p_modulate;
  883. rect->rect = p_rect;
  884. rect->flags = 0;
  885. if (p_tile) {
  886. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  887. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  888. rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
  889. }
  890. if (p_rect.size.x < 0) {
  891. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  892. rect->rect.size.x = -rect->rect.size.x;
  893. }
  894. if (p_rect.size.y < 0) {
  895. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  896. rect->rect.size.y = -rect->rect.size.y;
  897. }
  898. if (p_transpose) {
  899. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  900. SWAP(rect->rect.size.x, rect->rect.size.y);
  901. }
  902. rect->texture = p_texture;
  903. }
  904. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range) {
  905. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  906. ERR_FAIL_COND(!canvas_item);
  907. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  908. ERR_FAIL_COND(!rect);
  909. rect->modulate = p_modulate;
  910. rect->rect = p_rect;
  911. rect->texture = p_texture;
  912. rect->source = p_src_rect;
  913. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  914. if (p_rect.size.x < 0) {
  915. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  916. rect->rect.size.x = -rect->rect.size.x;
  917. }
  918. if (p_src_rect.size.x < 0) {
  919. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  920. rect->source.size.x = -rect->source.size.x;
  921. }
  922. if (p_rect.size.y < 0) {
  923. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  924. rect->rect.size.y = -rect->rect.size.y;
  925. }
  926. if (p_src_rect.size.y < 0) {
  927. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  928. rect->source.size.y = -rect->source.size.y;
  929. }
  930. rect->outline = p_outline_size;
  931. rect->px_range = p_px_range;
  932. }
  933. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  934. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  935. ERR_FAIL_COND(!canvas_item);
  936. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  937. ERR_FAIL_COND(!rect);
  938. rect->modulate = p_modulate;
  939. rect->rect = p_rect;
  940. rect->texture = p_texture;
  941. rect->source = p_src_rect;
  942. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  943. if (p_rect.size.x < 0) {
  944. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  945. rect->rect.size.x = -rect->rect.size.x;
  946. }
  947. if (p_src_rect.size.x < 0) {
  948. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  949. rect->source.size.x = -rect->source.size.x;
  950. }
  951. if (p_rect.size.y < 0) {
  952. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  953. rect->rect.size.y = -rect->rect.size.y;
  954. }
  955. if (p_src_rect.size.y < 0) {
  956. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  957. rect->source.size.y = -rect->source.size.y;
  958. }
  959. if (p_transpose) {
  960. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  961. SWAP(rect->rect.size.x, rect->rect.size.y);
  962. }
  963. if (p_clip_uv) {
  964. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  965. }
  966. }
  967. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  968. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  969. ERR_FAIL_COND(!canvas_item);
  970. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  971. ERR_FAIL_COND(!style);
  972. style->texture = p_texture;
  973. style->rect = p_rect;
  974. style->source = p_source;
  975. style->draw_center = p_draw_center;
  976. style->color = p_modulate;
  977. style->margin[SIDE_LEFT] = p_topleft.x;
  978. style->margin[SIDE_TOP] = p_topleft.y;
  979. style->margin[SIDE_RIGHT] = p_bottomright.x;
  980. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  981. style->axis_x = p_x_axis_mode;
  982. style->axis_y = p_y_axis_mode;
  983. }
  984. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
  985. uint32_t pc = p_points.size();
  986. ERR_FAIL_COND(pc == 0 || pc > 4);
  987. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  988. ERR_FAIL_COND(!canvas_item);
  989. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  990. ERR_FAIL_COND(!prim);
  991. for (int i = 0; i < p_points.size(); i++) {
  992. prim->points[i] = p_points[i];
  993. if (i < p_uvs.size()) {
  994. prim->uvs[i] = p_uvs[i];
  995. }
  996. if (i < p_colors.size()) {
  997. prim->colors[i] = p_colors[i];
  998. } else if (p_colors.size()) {
  999. prim->colors[i] = p_colors[0];
  1000. } else {
  1001. prim->colors[i] = Color(1, 1, 1, 1);
  1002. }
  1003. }
  1004. prim->point_count = p_points.size();
  1005. prim->texture = p_texture;
  1006. }
  1007. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1008. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1009. ERR_FAIL_COND(!canvas_item);
  1010. #ifdef DEBUG_ENABLED
  1011. int pointcount = p_points.size();
  1012. ERR_FAIL_COND(pointcount < 3);
  1013. int color_size = p_colors.size();
  1014. int uv_size = p_uvs.size();
  1015. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  1016. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  1017. #endif
  1018. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  1019. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  1020. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1021. ERR_FAIL_COND(!polygon);
  1022. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1023. polygon->texture = p_texture;
  1024. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  1025. }
  1026. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  1027. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1028. ERR_FAIL_COND(!canvas_item);
  1029. int vertex_count = p_points.size();
  1030. ERR_FAIL_COND(vertex_count == 0);
  1031. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  1032. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  1033. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  1034. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  1035. Vector<int> indices = p_indices;
  1036. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1037. ERR_FAIL_COND(!polygon);
  1038. polygon->texture = p_texture;
  1039. polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  1040. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1041. }
  1042. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  1043. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1044. ERR_FAIL_COND(!canvas_item);
  1045. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  1046. ERR_FAIL_COND(!tr);
  1047. tr->xform = p_transform;
  1048. }
  1049. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  1050. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1051. ERR_FAIL_COND(!canvas_item);
  1052. ERR_FAIL_COND(!p_mesh.is_valid());
  1053. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  1054. ERR_FAIL_COND(!m);
  1055. m->mesh = p_mesh;
  1056. if (canvas_item->skeleton.is_valid()) {
  1057. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  1058. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  1059. }
  1060. m->texture = p_texture;
  1061. m->transform = p_transform;
  1062. m->modulate = p_modulate;
  1063. }
  1064. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  1065. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1066. ERR_FAIL_COND(!canvas_item);
  1067. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  1068. ERR_FAIL_COND(!part);
  1069. part->particles = p_particles;
  1070. part->texture = p_texture;
  1071. //take the chance and request processing for them, at least once until they become visible again
  1072. RSG::particles_storage->particles_request_process(p_particles);
  1073. }
  1074. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  1075. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1076. ERR_FAIL_COND(!canvas_item);
  1077. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  1078. ERR_FAIL_COND(!mm);
  1079. mm->multimesh = p_mesh;
  1080. mm->texture = p_texture;
  1081. }
  1082. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  1083. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1084. ERR_FAIL_COND(!canvas_item);
  1085. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  1086. ERR_FAIL_COND(!ci);
  1087. ci->ignore = p_ignore;
  1088. }
  1089. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  1090. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1091. ERR_FAIL_COND(!canvas_item);
  1092. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  1093. ERR_FAIL_COND(!as);
  1094. as->animation_length = p_animation_length;
  1095. as->slice_begin = p_slice_begin;
  1096. as->slice_end = p_slice_end;
  1097. as->offset = p_offset;
  1098. }
  1099. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  1100. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1101. ERR_FAIL_COND(!canvas_item);
  1102. canvas_item->sort_y = p_enable;
  1103. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  1104. }
  1105. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  1106. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  1107. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1108. ERR_FAIL_COND(!canvas_item);
  1109. canvas_item->z_index = p_z;
  1110. }
  1111. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  1112. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1113. ERR_FAIL_COND(!canvas_item);
  1114. canvas_item->z_relative = p_enable;
  1115. }
  1116. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  1117. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1118. ERR_FAIL_COND(!canvas_item);
  1119. if (canvas_item->skeleton == p_skeleton) {
  1120. return;
  1121. }
  1122. canvas_item->skeleton = p_skeleton;
  1123. Item::Command *c = canvas_item->commands;
  1124. while (c) {
  1125. if (c->type == Item::Command::TYPE_MESH) {
  1126. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  1127. if (canvas_item->skeleton.is_valid()) {
  1128. if (cm->mesh_instance.is_null()) {
  1129. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  1130. }
  1131. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  1132. } else {
  1133. if (cm->mesh_instance.is_valid()) {
  1134. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  1135. cm->mesh_instance = RID();
  1136. }
  1137. }
  1138. }
  1139. c = c->next;
  1140. }
  1141. }
  1142. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  1143. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1144. ERR_FAIL_COND(!canvas_item);
  1145. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  1146. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  1147. }
  1148. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  1149. memdelete(canvas_item->copy_back_buffer);
  1150. canvas_item->copy_back_buffer = nullptr;
  1151. }
  1152. if (p_enable) {
  1153. canvas_item->copy_back_buffer->rect = p_rect;
  1154. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  1155. }
  1156. }
  1157. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  1158. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1159. ERR_FAIL_COND(!canvas_item);
  1160. canvas_item->clear();
  1161. }
  1162. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  1163. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1164. ERR_FAIL_COND(!canvas_item);
  1165. canvas_item->index = p_index;
  1166. if (canvas_item_owner.owns(canvas_item->parent)) {
  1167. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  1168. canvas_item_parent->children_order_dirty = true;
  1169. return;
  1170. }
  1171. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1172. if (canvas) {
  1173. canvas->children_order_dirty = true;
  1174. return;
  1175. }
  1176. }
  1177. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  1178. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1179. ERR_FAIL_COND(!canvas_item);
  1180. canvas_item->material = p_material;
  1181. }
  1182. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  1183. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1184. ERR_FAIL_COND(!canvas_item);
  1185. canvas_item->use_parent_material = p_enable;
  1186. }
  1187. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  1188. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1189. ERR_FAIL_COND(!canvas_item);
  1190. if (p_enable) {
  1191. if (!canvas_item->visibility_notifier) {
  1192. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  1193. }
  1194. canvas_item->visibility_notifier->area = p_area;
  1195. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  1196. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  1197. } else {
  1198. if (canvas_item->visibility_notifier) {
  1199. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1200. canvas_item->visibility_notifier = nullptr;
  1201. }
  1202. }
  1203. }
  1204. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  1205. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1206. ERR_FAIL_COND(!canvas_item);
  1207. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  1208. if (canvas_item->canvas_group != nullptr) {
  1209. memdelete(canvas_item->canvas_group);
  1210. canvas_item->canvas_group = nullptr;
  1211. }
  1212. } else {
  1213. if (canvas_item->canvas_group == nullptr) {
  1214. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  1215. }
  1216. canvas_item->canvas_group->mode = p_mode;
  1217. canvas_item->canvas_group->fit_empty = p_fit_empty;
  1218. canvas_item->canvas_group->fit_margin = p_fit_margin;
  1219. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  1220. canvas_item->canvas_group->clear_margin = p_clear_margin;
  1221. }
  1222. }
  1223. RID RendererCanvasCull::canvas_light_allocate() {
  1224. return canvas_light_owner.allocate_rid();
  1225. }
  1226. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  1227. canvas_light_owner.initialize_rid(p_rid);
  1228. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  1229. clight->light_internal = RSG::canvas_render->light_create();
  1230. }
  1231. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  1232. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1233. ERR_FAIL_COND(!clight);
  1234. if (clight->mode == p_mode) {
  1235. return;
  1236. }
  1237. RID canvas = clight->canvas;
  1238. if (canvas.is_valid()) {
  1239. canvas_light_attach_to_canvas(p_light, RID());
  1240. }
  1241. clight->mode = p_mode;
  1242. if (canvas.is_valid()) {
  1243. canvas_light_attach_to_canvas(p_light, canvas);
  1244. }
  1245. }
  1246. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  1247. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1248. ERR_FAIL_COND(!clight);
  1249. if (clight->canvas.is_valid()) {
  1250. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1251. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1252. canvas->lights.erase(clight);
  1253. } else {
  1254. canvas->directional_lights.erase(clight);
  1255. }
  1256. }
  1257. if (!canvas_owner.owns(p_canvas)) {
  1258. p_canvas = RID();
  1259. }
  1260. clight->canvas = p_canvas;
  1261. if (clight->canvas.is_valid()) {
  1262. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1263. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1264. canvas->lights.insert(clight);
  1265. } else {
  1266. canvas->directional_lights.insert(clight);
  1267. }
  1268. }
  1269. }
  1270. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1271. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1272. ERR_FAIL_COND(!clight);
  1273. clight->enabled = p_enabled;
  1274. }
  1275. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1276. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1277. ERR_FAIL_COND(!clight);
  1278. clight->scale = p_scale;
  1279. }
  1280. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1281. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1282. ERR_FAIL_COND(!clight);
  1283. clight->xform = p_transform;
  1284. }
  1285. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1286. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1287. ERR_FAIL_COND(!clight);
  1288. if (clight->texture == p_texture) {
  1289. return;
  1290. }
  1291. clight->texture = p_texture;
  1292. clight->version++;
  1293. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1294. }
  1295. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1296. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1297. ERR_FAIL_COND(!clight);
  1298. clight->texture_offset = p_offset;
  1299. }
  1300. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1301. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1302. ERR_FAIL_COND(!clight);
  1303. clight->color = p_color;
  1304. }
  1305. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1306. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1307. ERR_FAIL_COND(!clight);
  1308. clight->height = p_height;
  1309. }
  1310. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1311. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1312. ERR_FAIL_COND(!clight);
  1313. clight->energy = p_energy;
  1314. }
  1315. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1316. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1317. ERR_FAIL_COND(!clight);
  1318. clight->z_min = p_min_z;
  1319. clight->z_max = p_max_z;
  1320. }
  1321. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1322. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1323. ERR_FAIL_COND(!clight);
  1324. clight->layer_max = p_max_layer;
  1325. clight->layer_min = p_min_layer;
  1326. }
  1327. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1328. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1329. ERR_FAIL_COND(!clight);
  1330. clight->item_mask = p_mask;
  1331. }
  1332. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1333. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1334. ERR_FAIL_COND(!clight);
  1335. clight->item_shadow_mask = p_mask;
  1336. }
  1337. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1338. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1339. ERR_FAIL_COND(!clight);
  1340. clight->directional_distance = p_distance;
  1341. }
  1342. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1343. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1344. ERR_FAIL_COND(!clight);
  1345. clight->blend_mode = p_mode;
  1346. }
  1347. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1348. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1349. ERR_FAIL_COND(!clight);
  1350. if (clight->use_shadow == p_enabled) {
  1351. return;
  1352. }
  1353. clight->use_shadow = p_enabled;
  1354. clight->version++;
  1355. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1356. }
  1357. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1358. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1359. ERR_FAIL_COND(!clight);
  1360. clight->shadow_filter = p_filter;
  1361. }
  1362. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1363. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1364. ERR_FAIL_COND(!clight);
  1365. clight->shadow_color = p_color;
  1366. }
  1367. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1368. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1369. ERR_FAIL_COND(!clight);
  1370. clight->shadow_smooth = p_smooth;
  1371. }
  1372. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1373. return canvas_light_occluder_owner.allocate_rid();
  1374. }
  1375. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1376. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1377. }
  1378. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1379. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1380. ERR_FAIL_COND(!occluder);
  1381. if (occluder->canvas.is_valid()) {
  1382. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1383. canvas->occluders.erase(occluder);
  1384. }
  1385. if (!canvas_owner.owns(p_canvas)) {
  1386. p_canvas = RID();
  1387. }
  1388. occluder->canvas = p_canvas;
  1389. if (occluder->canvas.is_valid()) {
  1390. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1391. canvas->occluders.insert(occluder);
  1392. }
  1393. }
  1394. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1395. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1396. ERR_FAIL_COND(!occluder);
  1397. occluder->enabled = p_enabled;
  1398. }
  1399. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1400. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1401. ERR_FAIL_COND(!occluder);
  1402. if (occluder->polygon.is_valid()) {
  1403. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1404. if (occluder_poly) {
  1405. occluder_poly->owners.erase(occluder);
  1406. }
  1407. }
  1408. occluder->polygon = p_polygon;
  1409. occluder->occluder = RID();
  1410. if (occluder->polygon.is_valid()) {
  1411. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1412. if (!occluder_poly) {
  1413. occluder->polygon = RID();
  1414. ERR_FAIL_COND(!occluder_poly);
  1415. } else {
  1416. occluder_poly->owners.insert(occluder);
  1417. occluder->occluder = occluder_poly->occluder;
  1418. occluder->aabb_cache = occluder_poly->aabb;
  1419. occluder->cull_cache = occluder_poly->cull_mode;
  1420. }
  1421. }
  1422. }
  1423. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1424. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1425. ERR_FAIL_COND(!occluder);
  1426. }
  1427. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1428. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1429. ERR_FAIL_COND(!occluder);
  1430. occluder->xform = p_xform;
  1431. }
  1432. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1433. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1434. ERR_FAIL_COND(!occluder);
  1435. occluder->light_mask = p_mask;
  1436. }
  1437. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1438. return canvas_light_occluder_polygon_owner.allocate_rid();
  1439. }
  1440. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1441. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1442. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1443. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1444. }
  1445. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1446. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1447. ERR_FAIL_COND(!occluder_poly);
  1448. uint32_t pc = p_shape.size();
  1449. ERR_FAIL_COND(pc < 2);
  1450. occluder_poly->aabb = Rect2();
  1451. const Vector2 *r = p_shape.ptr();
  1452. for (uint32_t i = 0; i < pc; i++) {
  1453. if (i == 0) {
  1454. occluder_poly->aabb.position = r[i];
  1455. } else {
  1456. occluder_poly->aabb.expand_to(r[i]);
  1457. }
  1458. }
  1459. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1460. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1461. E->aabb_cache = occluder_poly->aabb;
  1462. }
  1463. }
  1464. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1465. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1466. ERR_FAIL_COND(!occluder_poly);
  1467. occluder_poly->cull_mode = p_mode;
  1468. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1469. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1470. E->cull_cache = p_mode;
  1471. }
  1472. }
  1473. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1474. RSG::canvas_render->set_shadow_texture_size(p_size);
  1475. }
  1476. RID RendererCanvasCull::canvas_texture_allocate() {
  1477. return RSG::texture_storage->canvas_texture_allocate();
  1478. }
  1479. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1480. RSG::texture_storage->canvas_texture_initialize(p_rid);
  1481. }
  1482. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1483. RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1484. }
  1485. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1486. RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1487. }
  1488. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1489. RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1490. }
  1491. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1492. RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1493. }
  1494. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1495. Item *ci = canvas_item_owner.get_or_null(p_item);
  1496. ERR_FAIL_COND(!ci);
  1497. ci->texture_filter = p_filter;
  1498. }
  1499. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1500. Item *ci = canvas_item_owner.get_or_null(p_item);
  1501. ERR_FAIL_COND(!ci);
  1502. ci->texture_repeat = p_repeat;
  1503. }
  1504. void RendererCanvasCull::update_visibility_notifiers() {
  1505. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1506. while (E) {
  1507. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1508. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1509. if (visibility_notifier->just_visible) {
  1510. visibility_notifier->just_visible = false;
  1511. if (!visibility_notifier->enter_callable.is_null()) {
  1512. if (RSG::threaded) {
  1513. visibility_notifier->enter_callable.call_deferred(nullptr, 0);
  1514. } else {
  1515. Callable::CallError ce;
  1516. Variant ret;
  1517. visibility_notifier->enter_callable.call(nullptr, 0, ret, ce);
  1518. }
  1519. }
  1520. } else {
  1521. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1522. visibility_notifier_list.remove(E);
  1523. if (!visibility_notifier->exit_callable.is_null()) {
  1524. if (RSG::threaded) {
  1525. visibility_notifier->exit_callable.call_deferred(nullptr, 0);
  1526. } else {
  1527. Callable::CallError ce;
  1528. Variant ret;
  1529. visibility_notifier->exit_callable.call(nullptr, 0, ret, ce);
  1530. }
  1531. }
  1532. }
  1533. }
  1534. E = N;
  1535. }
  1536. }
  1537. bool RendererCanvasCull::free(RID p_rid) {
  1538. if (canvas_owner.owns(p_rid)) {
  1539. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1540. ERR_FAIL_COND_V(!canvas, false);
  1541. while (canvas->viewports.size()) {
  1542. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());
  1543. ERR_FAIL_COND_V(!vp, true);
  1544. HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
  1545. ERR_FAIL_COND_V(!E, true);
  1546. vp->canvas_map.erase(p_rid);
  1547. canvas->viewports.erase(*canvas->viewports.begin());
  1548. }
  1549. for (int i = 0; i < canvas->child_items.size(); i++) {
  1550. canvas->child_items[i].item->parent = RID();
  1551. }
  1552. for (RendererCanvasRender::Light *E : canvas->lights) {
  1553. E->canvas = RID();
  1554. }
  1555. for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {
  1556. E->canvas = RID();
  1557. }
  1558. canvas_owner.free(p_rid);
  1559. } else if (canvas_item_owner.owns(p_rid)) {
  1560. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1561. ERR_FAIL_COND_V(!canvas_item, true);
  1562. if (canvas_item->parent.is_valid()) {
  1563. if (canvas_owner.owns(canvas_item->parent)) {
  1564. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1565. canvas->erase_item(canvas_item);
  1566. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1567. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1568. item_owner->child_items.erase(canvas_item);
  1569. if (item_owner->sort_y) {
  1570. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1571. }
  1572. }
  1573. }
  1574. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1575. canvas_item->child_items[i]->parent = RID();
  1576. }
  1577. if (canvas_item->visibility_notifier != nullptr) {
  1578. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1579. }
  1580. /*
  1581. if (canvas_item->material) {
  1582. canvas_item->material->owners.erase(canvas_item);
  1583. }
  1584. */
  1585. if (canvas_item->canvas_group != nullptr) {
  1586. memdelete(canvas_item->canvas_group);
  1587. canvas_item->canvas_group = nullptr;
  1588. }
  1589. canvas_item_owner.free(p_rid);
  1590. } else if (canvas_light_owner.owns(p_rid)) {
  1591. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1592. ERR_FAIL_COND_V(!canvas_light, true);
  1593. if (canvas_light->canvas.is_valid()) {
  1594. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1595. if (canvas) {
  1596. canvas->lights.erase(canvas_light);
  1597. }
  1598. }
  1599. RSG::canvas_render->free(canvas_light->light_internal);
  1600. canvas_light_owner.free(p_rid);
  1601. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1602. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1603. ERR_FAIL_COND_V(!occluder, true);
  1604. if (occluder->polygon.is_valid()) {
  1605. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1606. if (occluder_poly) {
  1607. occluder_poly->owners.erase(occluder);
  1608. }
  1609. }
  1610. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1611. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1612. canvas->occluders.erase(occluder);
  1613. }
  1614. canvas_light_occluder_owner.free(p_rid);
  1615. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1616. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1617. ERR_FAIL_COND_V(!occluder_poly, true);
  1618. RSG::canvas_render->free(occluder_poly->occluder);
  1619. while (occluder_poly->owners.size()) {
  1620. (*occluder_poly->owners.begin())->polygon = RID();
  1621. occluder_poly->owners.remove(occluder_poly->owners.begin());
  1622. }
  1623. canvas_light_occluder_polygon_owner.free(p_rid);
  1624. } else {
  1625. return false;
  1626. }
  1627. return true;
  1628. }
  1629. RendererCanvasCull::RendererCanvasCull() {
  1630. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1631. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1632. disable_scale = false;
  1633. }
  1634. RendererCanvasCull::~RendererCanvasCull() {
  1635. memfree(z_list);
  1636. memfree(z_last_list);
  1637. }