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- #include "rasterizer_gles3.h"
- #include "os/os.h"
- #include "globals.h"
- #include "gl_context/context_gl.h"
- #include <string.h>
- RasterizerStorage *RasterizerGLES3::get_storage() {
- return storage;
- }
- RasterizerCanvas *RasterizerGLES3::get_canvas() {
- return canvas;
- }
- RasterizerScene *RasterizerGLES3::get_scene() {
- return NULL;
- }
- static void _gl_debug_print(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam)
- {
- if (type==GL_DEBUG_TYPE_OTHER_ARB)
- return;
- print_line("mesege");
- char debSource[256], debType[256], debSev[256];
- if(source == GL_DEBUG_SOURCE_API_ARB)
- strcpy(debSource, "OpenGL");
- else if(source == GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
- strcpy(debSource, "Windows");
- else if(source == GL_DEBUG_SOURCE_SHADER_COMPILER_ARB)
- strcpy(debSource, "Shader Compiler");
- else if(source == GL_DEBUG_SOURCE_THIRD_PARTY_ARB)
- strcpy(debSource, "Third Party");
- else if(source == GL_DEBUG_SOURCE_APPLICATION_ARB)
- strcpy(debSource, "Application");
- else if(source == GL_DEBUG_SOURCE_OTHER_ARB)
- strcpy(debSource, "Other");
- if(type == GL_DEBUG_TYPE_ERROR_ARB)
- strcpy(debType, "Error");
- else if(type == GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
- strcpy(debType, "Deprecated behavior");
- else if(type == GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
- strcpy(debType, "Undefined behavior");
- else if(type == GL_DEBUG_TYPE_PORTABILITY_ARB)
- strcpy(debType, "Portability");
- else if(type == GL_DEBUG_TYPE_PERFORMANCE_ARB)
- strcpy(debType, "Performance");
- else if(type == GL_DEBUG_TYPE_OTHER_ARB)
- strcpy(debType, "Other");
- if(severity == GL_DEBUG_SEVERITY_HIGH_ARB)
- strcpy(debSev, "High");
- else if(severity == GL_DEBUG_SEVERITY_MEDIUM_ARB)
- strcpy(debSev, "Medium");
- else if(severity == GL_DEBUG_SEVERITY_LOW_ARB)
- strcpy(debSev, "Low");
- String output = String()+ "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
- ERR_PRINTS(output);
- }
- void RasterizerGLES3::initialize() {
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("Using GLES3 video driver");
- }
- #ifdef GLEW_ENABLED
- GLuint res = glewInit();
- ERR_FAIL_COND(res!=GLEW_OK);
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line(String("GLES2: Using GLEW ") + (const char*) glewGetString(GLEW_VERSION));
- }
- // Check for GL 2.1 compatibility, if not bail out
- if (!glewIsSupported("GL_VERSION_3_0")) {
- ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 3.0+ / GLES 3.0, sorry :(\n"
- "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
- OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 3.0+ / GLES 3.0, sorry :(\n"
- "Godot Engine will self-destruct as soon as you acknowledge this error message.",
- "Fatal error: Insufficient OpenGL / GLES drivers");
- // TODO: If it's even possible, we should stop the execution without segfault and memory leaks :)
- }
- #endif
- glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
- glDebugMessageCallbackARB(_gl_debug_print, NULL);
- glEnable(GL_DEBUG_OUTPUT);
- /* glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PORTABILITY_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PERFORMANCE_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_OTHER_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageInsertARB(
- GL_DEBUG_SOURCE_API_ARB,
- GL_DEBUG_TYPE_OTHER_ARB, 1,
- GL_DEBUG_SEVERITY_HIGH_ARB,5, "hello");
- */
- storage->initialize();
- canvas->initialize();
- }
- void RasterizerGLES3::begin_frame(){
- }
- void RasterizerGLES3::set_current_render_target(RID p_render_target){
- if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) {
- //handle pending clear request, if the framebuffer was not cleared
- glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->front.fbo);
- glClearColor(
- storage->frame.clear_request_color.r,
- storage->frame.clear_request_color.g,
- storage->frame.clear_request_color.b,
- storage->frame.clear_request_color.a );
- glClear(GL_COLOR_BUFFER_BIT);
- }
- if (p_render_target.is_valid()) {
- RasterizerStorageGLES3::RenderTarget * rt = storage->render_target_owner.getornull(p_render_target);
- if (!rt) {
- storage->frame.current_rt=NULL;
- }
- ERR_FAIL_COND(!rt);
- storage->frame.current_rt=rt;
- storage->frame.clear_request=false;
- glViewport(0,0,rt->width,rt->height);
- } else {
- storage->frame.current_rt=NULL;
- storage->frame.clear_request=false;
- glViewport(0,0,OS::get_singleton()->get_window_size().width,OS::get_singleton()->get_window_size().height);
- glBindFramebuffer(GL_FRAMEBUFFER,storage->config.system_fbo);
- }
- }
- void RasterizerGLES3::restore_render_target() {
- ERR_FAIL_COND(storage->frame.current_rt==NULL);
- RasterizerStorageGLES3::RenderTarget * rt = storage->frame.current_rt;
- glBindFramebuffer(GL_FRAMEBUFFER,rt->front.fbo);
- glViewport(0,0,rt->width,rt->height);
- }
- void RasterizerGLES3::clear_render_target(const Color& p_color) {
- ERR_FAIL_COND(!storage->frame.current_rt);
- storage->frame.clear_request=true;
- storage->frame.clear_request_color=p_color;
- }
- void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target,const Rect2& p_screen_rect,int p_screen){
- ERR_FAIL_COND( storage->frame.current_rt );
- RasterizerStorageGLES3::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
- ERR_FAIL_COND(!rt);
- canvas->canvas_begin();
- glDisable(GL_BLEND);
- glBindFramebuffer(GL_FRAMEBUFFER,storage->config.system_fbo);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D,rt->front.color);
- canvas->draw_generic_textured_rect(p_screen_rect,Rect2(0,0,1,-1));
- glBindTexture(GL_TEXTURE_2D,0);
- canvas->canvas_end();
- }
- void RasterizerGLES3::end_frame(){
- #if 0
- canvas->canvas_begin();
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D,storage->resources.white_tex);
- glDisable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- float vtx[8]={0,0,
- 0,1,
- 1,1,
- 1,0
- };
- glBindBuffer(GL_ARRAY_BUFFER,0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
- glEnableVertexAttribArray(VS::ARRAY_VERTEX);
- glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, 0, vtx );
- // glBindBuffer(GL_ARRAY_BUFFER,canvas->data.canvas_quad_vertices);
- // glEnableVertexAttribArray(VS::ARRAY_VERTEX);
- // glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, 0, 0 );
- glBindVertexArray(canvas->data.canvas_quad_array);
- canvas->draw_generic_textured_rect(Rect2(0,0,15,15),Rect2(0,0,1,1));
- #endif
- if (ContextGL::get_singleton())
- ContextGL::get_singleton()->swap_buffers();
- }
- void RasterizerGLES3::finalize(){
- storage->finalize();
- canvas->finalize();
- }
- Rasterizer *RasterizerGLES3::_create_current() {
- return memnew( RasterizerGLES3 );
- }
- void RasterizerGLES3::make_current() {
- _create_func=_create_current;
- }
- void RasterizerGLES3::register_config() {
- GLOBAL_DEF("rendering/gles3/framebuffer_format",RasterizerStorageGLES3::FBO_FORMAT_FLOAT);
- Globals::get_singleton()->set_custom_property_info("rendering/gles3/framebuffer_format",PropertyInfo(Variant::INT,"",PROPERTY_HINT_ENUM,"16 Bits,32 Bits,Half Float"));
- GLOBAL_DEF("rendering/gles3/lighting_technique",1);
- Globals::get_singleton()->set_custom_property_info("rendering/gles3/lighting_technique",PropertyInfo(Variant::INT,"",PROPERTY_HINT_ENUM,"Forward,Deferred"));
- GLOBAL_DEF("rendering/gles3/use_nearest_mipmap_filter",false);
- GLOBAL_DEF("rendering/gles3/anisotropic_filter_level",4.0);
- }
- RasterizerGLES3::RasterizerGLES3()
- {
- storage = memnew( RasterizerStorageGLES3 );
- canvas = memnew( RasterizerCanvasGLES3 );
- canvas->storage=storage;
- }
- RasterizerGLES3::~RasterizerGLES3() {
- memdelete(storage);
- memdelete(canvas);
- }
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