rasterizer_gles3.cpp 8.2 KB

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  1. #include "rasterizer_gles3.h"
  2. #include "os/os.h"
  3. #include "globals.h"
  4. #include "gl_context/context_gl.h"
  5. #include <string.h>
  6. RasterizerStorage *RasterizerGLES3::get_storage() {
  7. return storage;
  8. }
  9. RasterizerCanvas *RasterizerGLES3::get_canvas() {
  10. return canvas;
  11. }
  12. RasterizerScene *RasterizerGLES3::get_scene() {
  13. return NULL;
  14. }
  15. static void _gl_debug_print(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam)
  16. {
  17. if (type==GL_DEBUG_TYPE_OTHER_ARB)
  18. return;
  19. print_line("mesege");
  20. char debSource[256], debType[256], debSev[256];
  21. if(source == GL_DEBUG_SOURCE_API_ARB)
  22. strcpy(debSource, "OpenGL");
  23. else if(source == GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
  24. strcpy(debSource, "Windows");
  25. else if(source == GL_DEBUG_SOURCE_SHADER_COMPILER_ARB)
  26. strcpy(debSource, "Shader Compiler");
  27. else if(source == GL_DEBUG_SOURCE_THIRD_PARTY_ARB)
  28. strcpy(debSource, "Third Party");
  29. else if(source == GL_DEBUG_SOURCE_APPLICATION_ARB)
  30. strcpy(debSource, "Application");
  31. else if(source == GL_DEBUG_SOURCE_OTHER_ARB)
  32. strcpy(debSource, "Other");
  33. if(type == GL_DEBUG_TYPE_ERROR_ARB)
  34. strcpy(debType, "Error");
  35. else if(type == GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
  36. strcpy(debType, "Deprecated behavior");
  37. else if(type == GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
  38. strcpy(debType, "Undefined behavior");
  39. else if(type == GL_DEBUG_TYPE_PORTABILITY_ARB)
  40. strcpy(debType, "Portability");
  41. else if(type == GL_DEBUG_TYPE_PERFORMANCE_ARB)
  42. strcpy(debType, "Performance");
  43. else if(type == GL_DEBUG_TYPE_OTHER_ARB)
  44. strcpy(debType, "Other");
  45. if(severity == GL_DEBUG_SEVERITY_HIGH_ARB)
  46. strcpy(debSev, "High");
  47. else if(severity == GL_DEBUG_SEVERITY_MEDIUM_ARB)
  48. strcpy(debSev, "Medium");
  49. else if(severity == GL_DEBUG_SEVERITY_LOW_ARB)
  50. strcpy(debSev, "Low");
  51. String output = String()+ "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
  52. ERR_PRINTS(output);
  53. }
  54. void RasterizerGLES3::initialize() {
  55. if (OS::get_singleton()->is_stdout_verbose()) {
  56. print_line("Using GLES3 video driver");
  57. }
  58. #ifdef GLEW_ENABLED
  59. GLuint res = glewInit();
  60. ERR_FAIL_COND(res!=GLEW_OK);
  61. if (OS::get_singleton()->is_stdout_verbose()) {
  62. print_line(String("GLES2: Using GLEW ") + (const char*) glewGetString(GLEW_VERSION));
  63. }
  64. // Check for GL 2.1 compatibility, if not bail out
  65. if (!glewIsSupported("GL_VERSION_3_0")) {
  66. ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 3.0+ / GLES 3.0, sorry :(\n"
  67. "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
  68. OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 3.0+ / GLES 3.0, sorry :(\n"
  69. "Godot Engine will self-destruct as soon as you acknowledge this error message.",
  70. "Fatal error: Insufficient OpenGL / GLES drivers");
  71. // TODO: If it's even possible, we should stop the execution without segfault and memory leaks :)
  72. }
  73. #endif
  74. glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
  75. glDebugMessageCallbackARB(_gl_debug_print, NULL);
  76. glEnable(GL_DEBUG_OUTPUT);
  77. /* glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  78. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  79. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  80. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PORTABILITY_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  81. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PERFORMANCE_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  82. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_OTHER_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  83. glDebugMessageInsertARB(
  84. GL_DEBUG_SOURCE_API_ARB,
  85. GL_DEBUG_TYPE_OTHER_ARB, 1,
  86. GL_DEBUG_SEVERITY_HIGH_ARB,5, "hello");
  87. */
  88. storage->initialize();
  89. canvas->initialize();
  90. }
  91. void RasterizerGLES3::begin_frame(){
  92. }
  93. void RasterizerGLES3::set_current_render_target(RID p_render_target){
  94. if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) {
  95. //handle pending clear request, if the framebuffer was not cleared
  96. glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->front.fbo);
  97. glClearColor(
  98. storage->frame.clear_request_color.r,
  99. storage->frame.clear_request_color.g,
  100. storage->frame.clear_request_color.b,
  101. storage->frame.clear_request_color.a );
  102. glClear(GL_COLOR_BUFFER_BIT);
  103. }
  104. if (p_render_target.is_valid()) {
  105. RasterizerStorageGLES3::RenderTarget * rt = storage->render_target_owner.getornull(p_render_target);
  106. if (!rt) {
  107. storage->frame.current_rt=NULL;
  108. }
  109. ERR_FAIL_COND(!rt);
  110. storage->frame.current_rt=rt;
  111. storage->frame.clear_request=false;
  112. glViewport(0,0,rt->width,rt->height);
  113. } else {
  114. storage->frame.current_rt=NULL;
  115. storage->frame.clear_request=false;
  116. glViewport(0,0,OS::get_singleton()->get_window_size().width,OS::get_singleton()->get_window_size().height);
  117. glBindFramebuffer(GL_FRAMEBUFFER,storage->config.system_fbo);
  118. }
  119. }
  120. void RasterizerGLES3::restore_render_target() {
  121. ERR_FAIL_COND(storage->frame.current_rt==NULL);
  122. RasterizerStorageGLES3::RenderTarget * rt = storage->frame.current_rt;
  123. glBindFramebuffer(GL_FRAMEBUFFER,rt->front.fbo);
  124. glViewport(0,0,rt->width,rt->height);
  125. }
  126. void RasterizerGLES3::clear_render_target(const Color& p_color) {
  127. ERR_FAIL_COND(!storage->frame.current_rt);
  128. storage->frame.clear_request=true;
  129. storage->frame.clear_request_color=p_color;
  130. }
  131. void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target,const Rect2& p_screen_rect,int p_screen){
  132. ERR_FAIL_COND( storage->frame.current_rt );
  133. RasterizerStorageGLES3::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
  134. ERR_FAIL_COND(!rt);
  135. canvas->canvas_begin();
  136. glDisable(GL_BLEND);
  137. glBindFramebuffer(GL_FRAMEBUFFER,storage->config.system_fbo);
  138. glActiveTexture(GL_TEXTURE0);
  139. glBindTexture(GL_TEXTURE_2D,rt->front.color);
  140. canvas->draw_generic_textured_rect(p_screen_rect,Rect2(0,0,1,-1));
  141. glBindTexture(GL_TEXTURE_2D,0);
  142. canvas->canvas_end();
  143. }
  144. void RasterizerGLES3::end_frame(){
  145. #if 0
  146. canvas->canvas_begin();
  147. glActiveTexture(GL_TEXTURE0);
  148. glBindTexture(GL_TEXTURE_2D,storage->resources.white_tex);
  149. glDisable(GL_BLEND);
  150. glDisable(GL_DEPTH_TEST);
  151. glDisable(GL_CULL_FACE);
  152. float vtx[8]={0,0,
  153. 0,1,
  154. 1,1,
  155. 1,0
  156. };
  157. glBindBuffer(GL_ARRAY_BUFFER,0);
  158. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
  159. glEnableVertexAttribArray(VS::ARRAY_VERTEX);
  160. glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, 0, vtx );
  161. // glBindBuffer(GL_ARRAY_BUFFER,canvas->data.canvas_quad_vertices);
  162. // glEnableVertexAttribArray(VS::ARRAY_VERTEX);
  163. // glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, 0, 0 );
  164. glBindVertexArray(canvas->data.canvas_quad_array);
  165. canvas->draw_generic_textured_rect(Rect2(0,0,15,15),Rect2(0,0,1,1));
  166. #endif
  167. if (ContextGL::get_singleton())
  168. ContextGL::get_singleton()->swap_buffers();
  169. }
  170. void RasterizerGLES3::finalize(){
  171. storage->finalize();
  172. canvas->finalize();
  173. }
  174. Rasterizer *RasterizerGLES3::_create_current() {
  175. return memnew( RasterizerGLES3 );
  176. }
  177. void RasterizerGLES3::make_current() {
  178. _create_func=_create_current;
  179. }
  180. void RasterizerGLES3::register_config() {
  181. GLOBAL_DEF("rendering/gles3/framebuffer_format",RasterizerStorageGLES3::FBO_FORMAT_FLOAT);
  182. Globals::get_singleton()->set_custom_property_info("rendering/gles3/framebuffer_format",PropertyInfo(Variant::INT,"",PROPERTY_HINT_ENUM,"16 Bits,32 Bits,Half Float"));
  183. GLOBAL_DEF("rendering/gles3/lighting_technique",1);
  184. Globals::get_singleton()->set_custom_property_info("rendering/gles3/lighting_technique",PropertyInfo(Variant::INT,"",PROPERTY_HINT_ENUM,"Forward,Deferred"));
  185. GLOBAL_DEF("rendering/gles3/use_nearest_mipmap_filter",false);
  186. GLOBAL_DEF("rendering/gles3/anisotropic_filter_level",4.0);
  187. }
  188. RasterizerGLES3::RasterizerGLES3()
  189. {
  190. storage = memnew( RasterizerStorageGLES3 );
  191. canvas = memnew( RasterizerCanvasGLES3 );
  192. canvas->storage=storage;
  193. }
  194. RasterizerGLES3::~RasterizerGLES3() {
  195. memdelete(storage);
  196. memdelete(canvas);
  197. }