rasterizer.h 54 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717
  1. /*************************************************************************/
  2. /* rasterizer.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef RASTERIZER_H
  30. #define RASTERIZER_H
  31. #include "servers/visual_server.h"
  32. #include "camera_matrix.h"
  33. class RasterizerStorage {
  34. public:
  35. /* TEXTURE API */
  36. virtual RID texture_create()=0;
  37. virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT)=0;
  38. virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT)=0;
  39. virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const=0;
  40. virtual void texture_set_flags(RID p_texture,uint32_t p_flags)=0;
  41. virtual uint32_t texture_get_flags(RID p_texture) const=0;
  42. virtual Image::Format texture_get_format(RID p_texture) const=0;
  43. virtual uint32_t texture_get_width(RID p_texture) const=0;
  44. virtual uint32_t texture_get_height(RID p_texture) const=0;
  45. virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0;
  46. virtual void texture_set_path(RID p_texture,const String& p_path)=0;
  47. virtual String texture_get_path(RID p_texture) const=0;
  48. virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0;
  49. virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0;
  50. /* SHADER API */
  51. virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_SPATIAL)=0;
  52. virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode)=0;
  53. virtual VS::ShaderMode shader_get_mode(RID p_shader) const=0;
  54. virtual void shader_set_code(RID p_shader, const String& p_code)=0;
  55. virtual String shader_get_code(RID p_shader) const=0;
  56. virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0;
  57. virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0;
  58. virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0;
  59. /* COMMON MATERIAL API */
  60. virtual RID material_create()=0;
  61. virtual void material_set_shader(RID p_shader_material, RID p_shader)=0;
  62. virtual RID material_get_shader(RID p_shader_material) const=0;
  63. virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0;
  64. virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0;
  65. /* MESH API */
  66. virtual RID mesh_create()=0;
  67. virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const Vector<DVector<uint8_t> >& p_blend_shapes=Vector<DVector<uint8_t> >())=0;
  68. virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0;
  69. virtual int mesh_get_morph_target_count(RID p_mesh) const=0;
  70. virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode)=0;
  71. virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0;
  72. virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0;
  73. virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0;
  74. virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0;
  75. virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0;
  76. virtual DVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const=0;
  77. virtual DVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const=0;
  78. virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0;
  79. virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0;
  80. virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
  81. virtual int mesh_get_surface_count(RID p_mesh) const=0;
  82. virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0;
  83. virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0;
  84. virtual AABB mesh_get_aabb(RID p_mesh) const=0;
  85. virtual void mesh_clear(RID p_mesh)=0;
  86. /* MULTIMESH API */
  87. virtual RID multimesh_create()=0;
  88. virtual void multimesh_allocate(RID p_multimesh,int p_instances,VS::MultimeshTransformFormat p_transform_format,VS::MultimeshColorFormat p_color_format,bool p_gen_aabb=true)=0;
  89. virtual int multimesh_get_instance_count(RID p_multimesh) const=0;
  90. virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0;
  91. virtual void multimesh_set_custom_aabb(RID p_multimesh,const AABB& p_aabb)=0;
  92. virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0;
  93. virtual void multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Matrix32& p_transform)=0;
  94. virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0;
  95. virtual RID multimesh_get_mesh(RID p_multimesh) const=0;
  96. virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const=0;
  97. virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0;
  98. virtual Matrix32 multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const=0;
  99. virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0;
  100. virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0;
  101. virtual int multimesh_get_visible_instances(RID p_multimesh) const=0;
  102. virtual AABB multimesh_get_aabb(RID p_mesh) const=0;
  103. /* IMMEDIATE API */
  104. virtual RID immediate_create()=0;
  105. virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID())=0;
  106. virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0;
  107. virtual void immediate_vertex_2d(RID p_immediate,const Vector3& p_vertex)=0;
  108. virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0;
  109. virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0;
  110. virtual void immediate_color(RID p_immediate,const Color& p_color)=0;
  111. virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0;
  112. virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0;
  113. virtual void immediate_end(RID p_immediate)=0;
  114. virtual void immediate_clear(RID p_immediate)=0;
  115. virtual void immediate_set_material(RID p_immediate,RID p_material)=0;
  116. virtual RID immediate_get_material(RID p_immediate) const=0;
  117. /* SKELETON API */
  118. virtual RID skeleton_create()=0;
  119. virtual void skeleton_allocate(RID p_skeleton,int p_bones,bool p_2d_skeleton=false)=0;
  120. virtual int skeleton_get_bone_count(RID p_skeleton) const=0;
  121. virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0;
  122. virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone) const =0;
  123. virtual void skeleton_bone_set_transform_2d(RID p_skeleton,int p_bone, const Matrix32& p_transform)=0;
  124. virtual Matrix32 skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone) const=0;
  125. /* Light API */
  126. virtual RID light_create(VS::LightType p_type)=0;
  127. virtual void light_set_color(RID p_light,const Color& p_color)=0;
  128. virtual void light_set_param(RID p_light,VS::LightParam p_param,float p_value)=0;
  129. virtual void light_set_shadow(RID p_light,bool p_enabled)=0;
  130. virtual void light_set_projector(RID p_light,RID p_texture)=0;
  131. virtual void light_set_attenuation_texure(RID p_light,RID p_texture)=0;
  132. virtual void light_set_negative(RID p_light,bool p_enable)=0;
  133. virtual void light_set_cull_mask(RID p_light,uint32_t p_mask)=0;
  134. virtual void light_set_shader(RID p_light,RID p_shader)=0;
  135. virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode)=0;
  136. /* PROBE API */
  137. virtual RID reflection_probe_create()=0;
  138. virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity)=0;
  139. virtual void reflection_probe_set_clip(RID p_probe, float p_near, float p_far)=0;
  140. virtual void reflection_probe_set_min_blend_distance(RID p_probe, float p_distance)=0;
  141. virtual void reflection_probe_set_extents(RID p_probe, const Vector3& p_extents)=0;
  142. virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset)=0;
  143. virtual void reflection_probe_set_enable_parallax_correction(RID p_probe, bool p_enable)=0;
  144. virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution)=0;
  145. virtual void reflection_probe_set_hide_skybox(RID p_probe, bool p_hide)=0;
  146. virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers)=0;
  147. /* ROOM API */
  148. virtual RID room_create()=0;
  149. virtual void room_add_bounds(RID p_room, const DVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform)=0;
  150. virtual void room_clear_bounds(RID p_room)=0;
  151. /* PORTAL API */
  152. // portals are only (x/y) points, forming a convex shape, which its clockwise
  153. // order points outside. (z is 0)=0;
  154. virtual RID portal_create()=0;
  155. virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape)=0;
  156. virtual void portal_set_enabled(RID p_portal, bool p_enabled)=0;
  157. virtual void portal_set_disable_distance(RID p_portal, float p_distance)=0;
  158. virtual void portal_set_disabled_color(RID p_portal, const Color& p_color)=0;
  159. /* RENDER TARGET */
  160. enum RenderTargetFlags {
  161. RENDER_TARGET_VFLIP,
  162. RENDER_TARGET_TRANSPARENT,
  163. RENDER_TARGET_NO_3D,
  164. RENDER_TARGET_NO_SAMPLING,
  165. RENDER_TARGET_FLAG_MAX
  166. };
  167. virtual RID render_target_create()=0;
  168. virtual void render_target_set_size(RID p_render_target,int p_width, int p_height)=0;
  169. virtual RID render_target_get_texture(RID p_render_target) const=0;
  170. virtual void render_target_set_flag(RID p_render_target,RenderTargetFlags p_flag,bool p_value)=0;
  171. virtual bool render_target_renedered_in_frame(RID p_render_target)=0;
  172. /* CANVAS SHADOW */
  173. virtual RID canvas_light_shadow_buffer_create(int p_width)=0;
  174. /* LIGHT SHADOW MAPPING */
  175. virtual RID canvas_light_occluder_create()=0;
  176. virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines)=0;
  177. virtual bool free(RID p_rid)=0;
  178. static RasterizerStorage*base_signleton;
  179. RasterizerStorage();
  180. virtual ~RasterizerStorage() {}
  181. };
  182. class RasterizerCanvas {
  183. public:
  184. enum CanvasRectFlags {
  185. CANVAS_RECT_REGION=1,
  186. CANVAS_RECT_TILE=2,
  187. CANVAS_RECT_FLIP_H=4,
  188. CANVAS_RECT_FLIP_V=8,
  189. CANVAS_RECT_TRANSPOSE=16
  190. };
  191. struct Light : public RID_Data {
  192. bool enabled;
  193. Color color;
  194. Matrix32 xform;
  195. float height;
  196. float energy;
  197. float scale;
  198. int z_min;
  199. int z_max;
  200. int layer_min;
  201. int layer_max;
  202. int item_mask;
  203. int item_shadow_mask;
  204. VS::CanvasLightMode mode;
  205. RID texture;
  206. Vector2 texture_offset;
  207. RID canvas;
  208. RID shadow_buffer;
  209. int shadow_buffer_size;
  210. float shadow_gradient_length;
  211. VS::CanvasLightShadowFilter shadow_filter;
  212. Color shadow_color;
  213. void *texture_cache; // implementation dependent
  214. Rect2 rect_cache;
  215. Matrix32 xform_cache;
  216. float radius_cache; //used for shadow far plane
  217. CameraMatrix shadow_matrix_cache;
  218. Matrix32 light_shader_xform;
  219. Vector2 light_shader_pos;
  220. Light *shadows_next_ptr;
  221. Light *filter_next_ptr;
  222. Light *next_ptr;
  223. Light *mask_next_ptr;
  224. RID light_internal;
  225. Light() {
  226. enabled=true;
  227. color=Color(1,1,1);
  228. shadow_color=Color(0,0,0,0);
  229. height=0;
  230. z_min=-1024;
  231. z_max=1024;
  232. layer_min=0;
  233. layer_max=0;
  234. item_mask=1;
  235. scale=1.0;
  236. energy=1.0;
  237. item_shadow_mask=-1;
  238. mode=VS::CANVAS_LIGHT_MODE_ADD;
  239. texture_cache=NULL;
  240. next_ptr=NULL;
  241. mask_next_ptr=NULL;
  242. filter_next_ptr=NULL;
  243. shadow_buffer_size=256;
  244. shadow_gradient_length=0;
  245. shadow_filter=VS::CANVAS_LIGHT_FILTER_NONE;
  246. }
  247. };
  248. virtual RID light_internal_create()=0;
  249. virtual void light_internal_update(RID p_rid, Light* p_light)=0;
  250. virtual void light_internal_free(RID p_rid)=0;
  251. struct Item : public RID_Data {
  252. struct Command {
  253. enum Type {
  254. TYPE_LINE,
  255. TYPE_RECT,
  256. TYPE_NINEPATCH,
  257. TYPE_PRIMITIVE,
  258. TYPE_POLYGON,
  259. TYPE_MESH,
  260. TYPE_MULTIMESH,
  261. TYPE_CIRCLE,
  262. TYPE_TRANSFORM,
  263. TYPE_CLIP_IGNORE,
  264. };
  265. Type type;
  266. virtual ~Command(){}
  267. };
  268. struct CommandLine : public Command {
  269. Point2 from,to;
  270. Color color;
  271. float width;
  272. bool antialiased;
  273. CommandLine() { type = TYPE_LINE; }
  274. };
  275. struct CommandRect : public Command {
  276. Rect2 rect;
  277. RID texture;
  278. Color modulate;
  279. Rect2 source;
  280. uint8_t flags;
  281. CommandRect() { flags=0; type = TYPE_RECT; }
  282. };
  283. struct CommandNinePatch : public Command {
  284. Rect2 rect;
  285. Rect2 source;
  286. RID texture;
  287. float margin[4];
  288. bool draw_center;
  289. Color color;
  290. VS::NinePatchAxisMode axis_x;
  291. VS::NinePatchAxisMode axis_y;
  292. CommandNinePatch() { draw_center=true; type = TYPE_NINEPATCH; }
  293. };
  294. struct CommandPrimitive : public Command {
  295. Vector<Point2> points;
  296. Vector<Point2> uvs;
  297. Vector<Color> colors;
  298. RID texture;
  299. float width;
  300. CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;}
  301. };
  302. struct CommandPolygon : public Command {
  303. Vector<int> indices;
  304. Vector<Point2> points;
  305. Vector<Point2> uvs;
  306. Vector<Color> colors;
  307. RID texture;
  308. int count;
  309. CommandPolygon() { type = TYPE_POLYGON; count = 0; }
  310. };
  311. struct CommandMesh : public Command {
  312. RID mesh;
  313. RID skeleton;
  314. CommandMesh() { type = TYPE_MESH; }
  315. };
  316. struct CommandMultiMesh : public Command {
  317. RID multimesh;
  318. RID skeleton;
  319. CommandMultiMesh() { type = TYPE_MULTIMESH; }
  320. };
  321. struct CommandCircle : public Command {
  322. Point2 pos;
  323. float radius;
  324. Color color;
  325. CommandCircle() { type = TYPE_CIRCLE; }
  326. };
  327. struct CommandTransform : public Command {
  328. Matrix32 xform;
  329. CommandTransform() { type = TYPE_TRANSFORM; }
  330. };
  331. struct CommandClipIgnore : public Command {
  332. bool ignore;
  333. CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; }
  334. };
  335. struct ViewportRender {
  336. VisualServer*owner;
  337. void* udata;
  338. Rect2 rect;
  339. };
  340. Matrix32 xform;
  341. bool clip;
  342. bool visible;
  343. bool behind;
  344. //VS::MaterialBlendMode blend_mode;
  345. int light_mask;
  346. Vector<Command*> commands;
  347. mutable bool custom_rect;
  348. mutable bool rect_dirty;
  349. mutable Rect2 rect;
  350. RID material;
  351. Item*next;
  352. struct CopyBackBuffer {
  353. Rect2 rect;
  354. Rect2 screen_rect;
  355. bool full;
  356. };
  357. CopyBackBuffer *copy_back_buffer;
  358. Color final_modulate;
  359. Matrix32 final_transform;
  360. Rect2 final_clip_rect;
  361. Item* final_clip_owner;
  362. Item* material_owner;
  363. ViewportRender *vp_render;
  364. bool distance_field;
  365. bool light_masked;
  366. Rect2 global_rect_cache;
  367. const Rect2& get_rect() const {
  368. if (custom_rect || !rect_dirty)
  369. return rect;
  370. //must update rect
  371. int s=commands.size();
  372. if (s==0) {
  373. rect=Rect2();
  374. rect_dirty=false;
  375. return rect;
  376. }
  377. Matrix32 xf;
  378. bool found_xform=false;
  379. bool first=true;
  380. const Item::Command * const *cmd = &commands[0];
  381. for (int i=0;i<s;i++) {
  382. const Item::Command *c=cmd[i];
  383. Rect2 r;
  384. switch(c->type) {
  385. case Item::Command::TYPE_LINE: {
  386. const Item::CommandLine* line = static_cast< const Item::CommandLine*>(c);
  387. r.pos=line->from;
  388. r.expand_to(line->to);
  389. } break;
  390. case Item::Command::TYPE_RECT: {
  391. const Item::CommandRect* crect = static_cast< const Item::CommandRect*>(c);
  392. r=crect->rect;
  393. } break;
  394. case Item::Command::TYPE_NINEPATCH: {
  395. const Item::CommandNinePatch* style = static_cast< const Item::CommandNinePatch*>(c);
  396. r=style->rect;
  397. } break;
  398. case Item::Command::TYPE_PRIMITIVE: {
  399. const Item::CommandPrimitive* primitive = static_cast< const Item::CommandPrimitive*>(c);
  400. r.pos=primitive->points[0];
  401. for(int i=1;i<primitive->points.size();i++) {
  402. r.expand_to(primitive->points[i]);
  403. }
  404. } break;
  405. case Item::Command::TYPE_POLYGON: {
  406. const Item::CommandPolygon* polygon = static_cast< const Item::CommandPolygon*>(c);
  407. int l = polygon->points.size();
  408. const Point2*pp=&polygon->points[0];
  409. r.pos=pp[0];
  410. for(int i=1;i<l;i++) {
  411. r.expand_to(pp[i]);
  412. }
  413. } break;
  414. case Item::Command::TYPE_MESH: {
  415. const Item::CommandMesh* mesh = static_cast< const Item::CommandMesh*>(c);
  416. AABB aabb = RasterizerStorage::base_signleton->mesh_get_aabb(mesh->mesh);
  417. r=Rect2(aabb.pos.x,aabb.pos.y,aabb.size.x,aabb.size.y);
  418. } break;
  419. case Item::Command::TYPE_MULTIMESH: {
  420. const Item::CommandMultiMesh* multimesh = static_cast< const Item::CommandMultiMesh*>(c);
  421. AABB aabb = RasterizerStorage::base_signleton->multimesh_get_aabb(multimesh->multimesh);
  422. r=Rect2(aabb.pos.x,aabb.pos.y,aabb.size.x,aabb.size.y);
  423. } break;
  424. case Item::Command::TYPE_CIRCLE: {
  425. const Item::CommandCircle* circle = static_cast< const Item::CommandCircle*>(c);
  426. r.pos=Point2(-circle->radius,-circle->radius)+circle->pos;
  427. r.size=Point2(circle->radius*2.0,circle->radius*2.0);
  428. } break;
  429. case Item::Command::TYPE_TRANSFORM: {
  430. const Item::CommandTransform* transform = static_cast<const Item::CommandTransform*>(c);
  431. xf=transform->xform;
  432. found_xform=true;
  433. continue;
  434. } break;
  435. case Item::Command::TYPE_CLIP_IGNORE: {
  436. } break;
  437. }
  438. if (found_xform) {
  439. r = xf.xform(r);
  440. found_xform=false;
  441. }
  442. if (first) {
  443. rect=r;
  444. first=false;
  445. } else
  446. rect=rect.merge(r);
  447. }
  448. rect_dirty=false;
  449. return rect;
  450. }
  451. void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL; light_masked=false; }
  452. Item() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_modulate=Color(1,1,1,1); visible=true; rect_dirty=true; custom_rect=false; behind=false; material_owner=NULL; copy_back_buffer=NULL; distance_field=false; light_masked=false; }
  453. virtual ~Item() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); }
  454. };
  455. virtual void canvas_begin()=0;
  456. virtual void canvas_render_items(Item *p_item_list,int p_z,const Color& p_modulate,Light *p_light)=0;
  457. virtual void canvas_debug_viewport_shadows(Light* p_lights_with_shadow)=0;
  458. struct LightOccluderInstance : public RID_Data {
  459. bool enabled;
  460. RID canvas;
  461. RID polygon;
  462. RID polygon_buffer;
  463. Rect2 aabb_cache;
  464. Matrix32 xform;
  465. Matrix32 xform_cache;
  466. int light_mask;
  467. VS::CanvasOccluderPolygonCullMode cull_cache;
  468. LightOccluderInstance *next;
  469. LightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; }
  470. };
  471. virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, LightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0;
  472. virtual void reset_canvas()=0;
  473. virtual ~RasterizerCanvas() {}
  474. };
  475. class RasterizerScene {
  476. public:
  477. virtual ~RasterizerScene() {}
  478. };
  479. class Rasterizer {
  480. protected:
  481. static Rasterizer* (*_create_func)();
  482. public:
  483. static Rasterizer *create();
  484. virtual RasterizerStorage *get_storage()=0;
  485. virtual RasterizerCanvas *get_canvas()=0;
  486. virtual RasterizerScene *get_scene()=0;
  487. virtual void initialize()=0;
  488. virtual void begin_frame()=0;
  489. virtual void set_current_render_target(RID p_render_target)=0;
  490. virtual void restore_render_target()=0;
  491. virtual void clear_render_target(const Color& p_color)=0;
  492. virtual void blit_render_target_to_screen(RID p_render_target,const Rect2& p_screen_rect,int p_screen=0)=0;
  493. virtual void end_frame()=0;
  494. virtual void finalize()=0;
  495. virtual ~Rasterizer() {}
  496. };
  497. #if 0
  498. /**
  499. @author Juan Linietsky <[email protected]>
  500. */
  501. #include "servers/visual_server.h"
  502. #include "camera_matrix.h"
  503. #include "map.h"
  504. #include "self_list.h"
  505. class Rasterizer {
  506. protected:
  507. typedef void (*ItemDrawViewportFunc)(VisualServer*owner,void*ud,const Rect2& p_rect);
  508. RID create_default_material();
  509. RID create_overdraw_debug_material();
  510. /* Fixed Material Shader API */
  511. union FixedMaterialShaderKey {
  512. struct {
  513. uint16_t texcoord_mask;
  514. uint8_t texture_mask;
  515. uint8_t light_shader:2;
  516. bool use_alpha:1;
  517. bool use_color_array:1;
  518. bool use_pointsize:1;
  519. bool discard_alpha:1;
  520. bool use_xy_normalmap:1;
  521. bool valid:1;
  522. };
  523. uint32_t key;
  524. _FORCE_INLINE_ bool operator<(const FixedMaterialShaderKey& p_key) const { return key<p_key.key; }
  525. };
  526. struct FixedMaterialShader {
  527. int refcount;
  528. RID shader;
  529. };
  530. Map<FixedMaterialShaderKey,FixedMaterialShader> fixed_material_shaders;
  531. RID _create_shader(const FixedMaterialShaderKey& p_key);
  532. void _free_shader(const FixedMaterialShaderKey& p_key);
  533. struct FixedMaterial {
  534. RID self;
  535. bool use_alpha;
  536. bool use_color_array;
  537. bool discard_alpha;
  538. bool use_pointsize;
  539. bool use_xy_normalmap;
  540. float point_size;
  541. Transform uv_xform;
  542. VS::FixedMaterialLightShader light_shader;
  543. RID texture[VS::FIXED_MATERIAL_PARAM_MAX];
  544. Variant param[VS::FIXED_MATERIAL_PARAM_MAX];
  545. VS::FixedMaterialTexCoordMode texture_tc[VS::FIXED_MATERIAL_PARAM_MAX];
  546. SelfList<FixedMaterial> dirty_list;
  547. FixedMaterialShaderKey current_key;
  548. _FORCE_INLINE_ FixedMaterialShaderKey get_key() const {
  549. FixedMaterialShaderKey k;
  550. k.key=0;
  551. k.use_alpha=use_alpha;
  552. k.use_color_array=use_color_array;
  553. k.use_pointsize=use_pointsize;
  554. k.use_xy_normalmap=use_xy_normalmap;
  555. k.discard_alpha=discard_alpha;
  556. k.light_shader=light_shader;
  557. k.valid=true;
  558. for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) {
  559. if (texture[i].is_valid()) {
  560. //print_line("valid: "+itos(i));
  561. k.texture_mask|=(1<<i);
  562. k.texcoord_mask|=(texture_tc[i])<<(i*2);
  563. }
  564. }
  565. return k;
  566. }
  567. FixedMaterial() : dirty_list(this) {
  568. use_alpha=false;
  569. use_color_array=false;
  570. use_pointsize=false;
  571. discard_alpha=false;
  572. use_xy_normalmap=false;
  573. point_size=1.0;
  574. light_shader=VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT;
  575. for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) {
  576. texture_tc[i]=VS::FIXED_MATERIAL_TEXCOORD_UV;
  577. }
  578. param[VS::FIXED_MATERIAL_PARAM_DIFFUSE]=Color(1,1,1);
  579. param[VS::FIXED_MATERIAL_PARAM_DETAIL]=1.0;
  580. param[VS::FIXED_MATERIAL_PARAM_EMISSION]=Color(0,0,0);
  581. param[VS::FIXED_MATERIAL_PARAM_GLOW]=0;
  582. param[VS::FIXED_MATERIAL_PARAM_SHADE_PARAM]=0;
  583. param[VS::FIXED_MATERIAL_PARAM_SPECULAR]=Color(0.0,0.0,0.0);
  584. param[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]=40;
  585. param[VS::FIXED_MATERIAL_PARAM_NORMAL]=1;
  586. current_key.key=0;
  587. }
  588. };
  589. StringName _fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_MAX];
  590. StringName _fixed_material_tex_names[VS::FIXED_MATERIAL_PARAM_MAX];
  591. StringName _fixed_material_uv_xform_name;
  592. StringName _fixed_material_point_size_name;
  593. Map<RID,FixedMaterial*> fixed_materials;
  594. SelfList<FixedMaterial>::List fixed_material_dirty_list;
  595. protected:
  596. void _update_fixed_materials();
  597. void _free_fixed_material(const RID& p_material);
  598. public:
  599. enum ShadowFilterTechnique {
  600. SHADOW_FILTER_NONE,
  601. SHADOW_FILTER_PCF5,
  602. SHADOW_FILTER_PCF13,
  603. SHADOW_FILTER_ESM,
  604. SHADOW_FILTER_VSM,
  605. };
  606. /* TEXTURE API */
  607. virtual RID texture_create()=0;
  608. RID texture_create_from_image(const Image& p_image,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT); // helper
  609. virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT)=0;
  610. virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT)=0;
  611. virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const=0;
  612. virtual void texture_set_flags(RID p_texture,uint32_t p_flags)=0;
  613. virtual uint32_t texture_get_flags(RID p_texture) const=0;
  614. virtual Image::Format texture_get_format(RID p_texture) const=0;
  615. virtual uint32_t texture_get_width(RID p_texture) const=0;
  616. virtual uint32_t texture_get_height(RID p_texture) const=0;
  617. virtual bool texture_has_alpha(RID p_texture) const=0;
  618. virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0;
  619. virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0;
  620. virtual void texture_set_path(RID p_texture,const String& p_path)=0;
  621. virtual String texture_get_path(RID p_texture) const=0;
  622. virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0;
  623. virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0;
  624. /* SHADER API */
  625. virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL)=0;
  626. virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode)=0;
  627. virtual VS::ShaderMode shader_get_mode(RID p_shader) const=0;
  628. virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0)=0;
  629. virtual String shader_get_fragment_code(RID p_shader) const=0;
  630. virtual String shader_get_vertex_code(RID p_shader) const=0;
  631. virtual String shader_get_light_code(RID p_shader) const=0;
  632. virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0;
  633. virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0;
  634. virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0;
  635. virtual Variant shader_get_default_param(RID p_shader, const StringName& p_name)=0;
  636. /* COMMON MATERIAL API */
  637. virtual RID material_create()=0;
  638. virtual void material_set_shader(RID p_shader_material, RID p_shader)=0;
  639. virtual RID material_get_shader(RID p_shader_material) const=0;
  640. virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0;
  641. virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0;
  642. virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled)=0;
  643. virtual bool material_get_flag(RID p_material,VS::MaterialFlag p_flag) const=0;
  644. virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode)=0;
  645. virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const=0;
  646. virtual void material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode)=0;
  647. virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const=0;
  648. virtual void material_set_line_width(RID p_material,float p_line_width)=0;
  649. virtual float material_get_line_width(RID p_material) const=0;
  650. /* FIXED MATERIAL */
  651. virtual RID fixed_material_create();
  652. virtual void fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled);
  653. virtual bool fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const;
  654. virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value);
  655. virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const;
  656. virtual void fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture);
  657. virtual RID fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const;
  658. virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode);
  659. virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const;
  660. virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform);
  661. virtual Transform fixed_material_get_uv_transform(RID p_material) const;
  662. virtual void fixed_material_set_light_shader(RID p_material,VS::FixedMaterialLightShader p_shader);
  663. virtual VS::FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const;
  664. virtual void fixed_material_set_point_size(RID p_material,float p_size);
  665. virtual float fixed_material_get_point_size(RID p_material) const;
  666. /* MESH API */
  667. virtual RID mesh_create()=0;
  668. virtual void mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0;
  669. virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0;
  670. virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const=0;
  671. virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat)=0;
  672. virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0;
  673. virtual int mesh_get_morph_target_count(RID p_mesh) const=0;
  674. virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode)=0;
  675. virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0;
  676. virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false)=0;
  677. virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0;
  678. virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0;
  679. virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0;
  680. virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0;
  681. virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0;
  682. virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
  683. virtual int mesh_get_surface_count(RID p_mesh) const=0;
  684. virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const=0;
  685. virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0;
  686. virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0;
  687. /* MULTIMESH API */
  688. virtual RID multimesh_create()=0;
  689. virtual void multimesh_set_instance_count(RID p_multimesh,int p_count)=0;
  690. virtual int multimesh_get_instance_count(RID p_multimesh) const=0;
  691. virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0;
  692. virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb)=0;
  693. virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0;
  694. virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0;
  695. virtual RID multimesh_get_mesh(RID p_multimesh) const=0;
  696. virtual AABB multimesh_get_aabb(RID p_multimesh) const=0;;
  697. virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0;
  698. virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0;
  699. virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0;
  700. virtual int multimesh_get_visible_instances(RID p_multimesh) const=0;
  701. /* BAKED LIGHT */
  702. /* IMMEDIATE API */
  703. virtual RID immediate_create()=0;
  704. virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID())=0;
  705. virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0;
  706. virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0;
  707. virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0;
  708. virtual void immediate_color(RID p_immediate,const Color& p_color)=0;
  709. virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0;
  710. virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0;
  711. virtual void immediate_end(RID p_immediate)=0;
  712. virtual void immediate_clear(RID p_immediate)=0;
  713. virtual AABB immediate_get_aabb(RID p_immediate) const=0;
  714. virtual void immediate_set_material(RID p_immediate,RID p_material)=0;
  715. virtual RID immediate_get_material(RID p_immediate) const=0;
  716. /* PARTICLES API */
  717. virtual RID particles_create()=0;
  718. virtual void particles_set_amount(RID p_particles, int p_amount)=0;
  719. virtual int particles_get_amount(RID p_particles) const=0;
  720. virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0;
  721. virtual bool particles_is_emitting(RID p_particles) const=0;
  722. virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0;
  723. virtual AABB particles_get_visibility_aabb(RID p_particles) const=0;
  724. virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0;
  725. virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0;
  726. virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity)=0;
  727. virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const=0;
  728. virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points)=0;
  729. virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const=0;
  730. virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0;
  731. virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0;
  732. virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value)=0;
  733. virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const=0;
  734. virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness)=0;
  735. virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const=0;
  736. virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0;
  737. virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0;
  738. virtual void particles_set_color_phases(RID p_particles, int p_phases)=0;
  739. virtual int particles_get_color_phases(RID p_particles) const=0;
  740. virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0;
  741. virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0;
  742. virtual void particles_set_attractors(RID p_particles, int p_attractors)=0;
  743. virtual int particles_get_attractors(RID p_particles) const=0;
  744. virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos)=0;
  745. virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const=0;
  746. virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force)=0;
  747. virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const=0;
  748. virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0;
  749. virtual RID particles_get_material(RID p_particles) const=0;
  750. virtual AABB particles_get_aabb(RID p_particles) const=0;
  751. virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0;
  752. virtual bool particles_has_height_from_velocity(RID p_particles) const=0;
  753. virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable)=0;
  754. virtual bool particles_is_using_local_coordinates(RID p_particles) const=0;
  755. /* SKELETON API */
  756. virtual RID skeleton_create()=0;
  757. virtual void skeleton_resize(RID p_skeleton,int p_bones)=0;
  758. virtual int skeleton_get_bone_count(RID p_skeleton) const=0;
  759. virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0;
  760. virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0;
  761. /* LIGHT API */
  762. virtual RID light_create(VS::LightType p_type)=0;
  763. virtual VS::LightType light_get_type(RID p_light) const=0;
  764. virtual void light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color)=0;
  765. virtual Color light_get_color(RID p_light,VS::LightColor p_type) const=0;
  766. virtual void light_set_shadow(RID p_light,bool p_enabled)=0;
  767. virtual bool light_has_shadow(RID p_light) const=0;
  768. virtual void light_set_volumetric(RID p_light,bool p_enabled)=0;
  769. virtual bool light_is_volumetric(RID p_light) const=0;
  770. virtual void light_set_projector(RID p_light,RID p_texture)=0;
  771. virtual RID light_get_projector(RID p_light) const=0;
  772. virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value)=0;
  773. virtual float light_get_var(RID p_light, VS::LightParam p_var) const=0;
  774. virtual void light_set_operator(RID p_light,VS::LightOp p_op)=0;
  775. virtual VS::LightOp light_get_operator(RID p_light) const=0;
  776. virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode)=0;
  777. virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const=0;
  778. virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode)=0;
  779. virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const=0;
  780. virtual void light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value)=0;
  781. virtual float light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const=0;
  782. virtual AABB light_get_aabb(RID p_poly) const=0;
  783. virtual RID light_instance_create(RID p_light)=0;
  784. virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform)=0;
  785. enum ShadowType {
  786. SHADOW_NONE,
  787. SHADOW_SIMPLE,
  788. SHADOW_ORTHOGONAL,
  789. SHADOW_DUAL_PARABOLOID,
  790. SHADOW_CUBE,
  791. SHADOW_PSSM, //parallel split shadow map
  792. SHADOW_PSM //perspective shadow map
  793. };
  794. enum ShadowPass {
  795. PASS_DUAL_PARABOLOID_FRONT=0,
  796. PASS_DUAL_PARABOLOID_BACK=1,
  797. PASS_CUBE_FRONT=0,
  798. PASS_CUBE_BACK=1,
  799. PASS_CUBE_TOP=2,
  800. PASS_CUBE_BOTTOM=3,
  801. PASS_CUBE_LEFT=4,
  802. PASS_CUBE_RIGHT=5,
  803. };
  804. virtual ShadowType light_instance_get_shadow_type(RID p_light_instance,bool p_far=false) const=0;
  805. virtual int light_instance_get_shadow_passes(RID p_light_instance) const=0;
  806. virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0)=0;
  807. virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index=0) const=0;
  808. virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const=0;
  809. /* SHADOWS */
  810. virtual void shadow_clear_near()=0;
  811. virtual bool shadow_allocate_near(RID p_light)=0; //true on successful alloc
  812. virtual bool shadow_allocate_far(RID p_light)=0; //true on successful alloc
  813. /* PARTICLES INSTANCE */
  814. virtual RID particles_instance_create(RID p_particles)=0;
  815. virtual void particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform)=0;
  816. /* RENDER API */
  817. /* all calls (inside begin/end shadow) are always warranted to be in the following order: */
  818. /* VIEWPORT API */
  819. virtual RID viewport_data_create()=0;
  820. virtual RID render_target_create()=0;
  821. virtual void render_target_set_size(RID p_render_target, int p_width, int p_height)=0;
  822. virtual RID render_target_get_texture(RID p_render_target) const=0;
  823. virtual bool render_target_renedered_in_frame(RID p_render_target)=0;
  824. virtual void begin_frame()=0;
  825. virtual void set_viewport(const VS::ViewportRect& p_viewport)=0;
  826. virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false)=0;
  827. virtual void clear_viewport(const Color& p_color)=0;
  828. virtual void capture_viewport(Image* r_capture)=0;
  829. virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug)=0;
  830. virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass )=0;
  831. virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint)=0;
  832. virtual void add_light( RID p_light_instance )=0; ///< all "add_light" calls happen before add_geometry calls
  833. typedef Map<StringName,Variant> ParamOverrideMap;
  834. struct BakedLightData {
  835. VS::BakedLightMode mode;
  836. RID octree_texture;
  837. RID light_texture;
  838. float color_multiplier; //used for both lightmaps and octree
  839. Transform octree_transform;
  840. Map<int,RID> lightmaps;
  841. //cache
  842. float octree_lattice_size;
  843. float octree_lattice_divide;
  844. float texture_multiplier;
  845. float lightmap_multiplier;
  846. int octree_steps;
  847. Vector2 octree_tex_pixel_size;
  848. Vector2 light_tex_pixel_size;
  849. bool realtime_color_enabled;
  850. Color realtime_color;
  851. float realtime_energy;
  852. };
  853. struct InstanceData {
  854. Transform transform;
  855. RID skeleton;
  856. RID material_override;
  857. RID sampled_light;
  858. Vector<RID> materials;
  859. Vector<RID> light_instances;
  860. Vector<float> morph_values;
  861. BakedLightData *baked_light;
  862. VS::ShadowCastingSetting cast_shadows;
  863. Transform *baked_light_octree_xform;
  864. int baked_lightmap_id;
  865. bool mirror :8;
  866. bool depth_scale :8;
  867. bool billboard :8;
  868. bool billboard_y :8;
  869. bool receive_shadows : 8;
  870. };
  871. virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data)=0;
  872. virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data)=0;
  873. virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data)=0;
  874. virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data)=0;
  875. virtual void end_scene()=0;
  876. virtual void end_shadow_map()=0;
  877. virtual void end_frame()=0;
  878. virtual void flush_frame(); //not necesary in most cases
  879. /* CANVAS API */
  880. enum CanvasRectFlags {
  881. CANVAS_RECT_REGION=1,
  882. CANVAS_RECT_TILE=2,
  883. CANVAS_RECT_FLIP_H=4,
  884. CANVAS_RECT_FLIP_V=8,
  885. CANVAS_RECT_TRANSPOSE=16
  886. };
  887. struct Light {
  888. bool enabled;
  889. Color color;
  890. Matrix32 xform;
  891. float height;
  892. float energy;
  893. float scale;
  894. int z_min;
  895. int z_max;
  896. int layer_min;
  897. int layer_max;
  898. int item_mask;
  899. int item_shadow_mask;
  900. VS::LightMode mode;
  901. RID texture;
  902. Vector2 texture_offset;
  903. RID canvas;
  904. RID shadow_buffer;
  905. int shadow_buffer_size;
  906. float shadow_esm_mult;
  907. Color shadow_color;
  908. void *texture_cache; // implementation dependent
  909. Rect2 rect_cache;
  910. Matrix32 xform_cache;
  911. float radius_cache; //used for shadow far plane
  912. CameraMatrix shadow_matrix_cache;
  913. Matrix32 light_shader_xform;
  914. Vector2 light_shader_pos;
  915. Light *shadows_next_ptr;
  916. Light *filter_next_ptr;
  917. Light *next_ptr;
  918. Light *mask_next_ptr;
  919. Light() {
  920. enabled=true;
  921. color=Color(1,1,1);
  922. shadow_color=Color(0,0,0,0);
  923. height=0;
  924. z_min=-1024;
  925. z_max=1024;
  926. layer_min=0;
  927. layer_max=0;
  928. item_mask=1;
  929. scale=1.0;
  930. energy=1.0;
  931. item_shadow_mask=-1;
  932. mode=VS::CANVAS_LIGHT_MODE_ADD;
  933. texture_cache=NULL;
  934. next_ptr=NULL;
  935. mask_next_ptr=NULL;
  936. filter_next_ptr=NULL;
  937. shadow_buffer_size=2048;
  938. shadow_esm_mult=80;
  939. }
  940. };
  941. struct Item;
  942. struct ItemMaterial {
  943. RID shader;
  944. Map<StringName,Variant> shader_param;
  945. uint32_t shader_version;
  946. Set<Item*> owners;
  947. VS::ItemShadingMode shading_mode;
  948. ItemMaterial() {shading_mode=VS::CANVAS_ITEM_SHADING_NORMAL; shader_version=0; }
  949. };
  950. struct Item {
  951. struct Command {
  952. enum Type {
  953. TYPE_LINE,
  954. TYPE_RECT,
  955. TYPE_STYLE,
  956. TYPE_PRIMITIVE,
  957. TYPE_POLYGON,
  958. TYPE_POLYGON_PTR,
  959. TYPE_CIRCLE,
  960. TYPE_TRANSFORM,
  961. TYPE_BLEND_MODE,
  962. TYPE_CLIP_IGNORE,
  963. };
  964. Type type;
  965. virtual ~Command(){}
  966. };
  967. struct CommandLine : public Command {
  968. Point2 from,to;
  969. Color color;
  970. float width;
  971. bool antialiased;
  972. CommandLine() { type = TYPE_LINE; }
  973. };
  974. struct CommandRect : public Command {
  975. Rect2 rect;
  976. RID texture;
  977. Color modulate;
  978. Rect2 source;
  979. uint8_t flags;
  980. CommandRect() { flags=0; type = TYPE_RECT; }
  981. };
  982. struct CommandStyle : public Command {
  983. Rect2 rect;
  984. Rect2 source;
  985. RID texture;
  986. float margin[4];
  987. bool draw_center;
  988. Color color;
  989. CommandStyle() { draw_center=true; type = TYPE_STYLE; }
  990. };
  991. struct CommandPrimitive : public Command {
  992. Vector<Point2> points;
  993. Vector<Point2> uvs;
  994. Vector<Color> colors;
  995. RID texture;
  996. float width;
  997. CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;}
  998. };
  999. struct CommandPolygon : public Command {
  1000. Vector<int> indices;
  1001. Vector<Point2> points;
  1002. Vector<Point2> uvs;
  1003. Vector<Color> colors;
  1004. RID texture;
  1005. int count;
  1006. CommandPolygon() { type = TYPE_POLYGON; count = 0; }
  1007. };
  1008. struct CommandPolygonPtr : public Command {
  1009. const int* indices;
  1010. const Point2* points;
  1011. const Point2* uvs;
  1012. const Color* colors;
  1013. RID texture;
  1014. int count;
  1015. CommandPolygonPtr() { type = TYPE_POLYGON_PTR; count = 0; }
  1016. };
  1017. struct CommandCircle : public Command {
  1018. Point2 pos;
  1019. float radius;
  1020. Color color;
  1021. CommandCircle() { type = TYPE_CIRCLE; }
  1022. };
  1023. struct CommandTransform : public Command {
  1024. Matrix32 xform;
  1025. CommandTransform() { type = TYPE_TRANSFORM; }
  1026. };
  1027. struct CommandBlendMode : public Command {
  1028. VS::MaterialBlendMode blend_mode;
  1029. CommandBlendMode() { type = TYPE_BLEND_MODE; blend_mode = VS::MATERIAL_BLEND_MODE_MIX; }
  1030. };
  1031. struct CommandClipIgnore : public Command {
  1032. bool ignore;
  1033. CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; }
  1034. };
  1035. struct ViewportRender {
  1036. VisualServer*owner;
  1037. void* udata;
  1038. Rect2 rect;
  1039. };
  1040. Matrix32 xform;
  1041. bool clip;
  1042. bool visible;
  1043. bool ontop;
  1044. VS::MaterialBlendMode blend_mode;
  1045. int light_mask;
  1046. Vector<Command*> commands;
  1047. mutable bool custom_rect;
  1048. mutable bool rect_dirty;
  1049. mutable Rect2 rect;
  1050. Item*next;
  1051. ItemMaterial* material;
  1052. struct CopyBackBuffer {
  1053. Rect2 rect;
  1054. Rect2 screen_rect;
  1055. bool full;
  1056. };
  1057. CopyBackBuffer *copy_back_buffer;
  1058. float final_opacity;
  1059. Matrix32 final_transform;
  1060. Rect2 final_clip_rect;
  1061. Item* final_clip_owner;
  1062. Item* material_owner;
  1063. ViewportRender *vp_render;
  1064. bool distance_field;
  1065. bool light_masked;
  1066. Rect2 global_rect_cache;
  1067. const Rect2& get_rect() const {
  1068. if (custom_rect || !rect_dirty)
  1069. return rect;
  1070. //must update rect
  1071. int s=commands.size();
  1072. if (s==0) {
  1073. rect=Rect2();
  1074. rect_dirty=false;
  1075. return rect;
  1076. }
  1077. Matrix32 xf;
  1078. bool found_xform=false;
  1079. bool first=true;
  1080. const Item::Command * const *cmd = &commands[0];
  1081. for (int i=0;i<s;i++) {
  1082. const Item::Command *c=cmd[i];
  1083. Rect2 r;
  1084. switch(c->type) {
  1085. case Item::Command::TYPE_LINE: {
  1086. const Item::CommandLine* line = static_cast< const Item::CommandLine*>(c);
  1087. r.pos=line->from;
  1088. r.expand_to(line->to);
  1089. } break;
  1090. case Item::Command::TYPE_RECT: {
  1091. const Item::CommandRect* crect = static_cast< const Item::CommandRect*>(c);
  1092. r=crect->rect;
  1093. } break;
  1094. case Item::Command::TYPE_STYLE: {
  1095. const Item::CommandStyle* style = static_cast< const Item::CommandStyle*>(c);
  1096. r=style->rect;
  1097. } break;
  1098. case Item::Command::TYPE_PRIMITIVE: {
  1099. const Item::CommandPrimitive* primitive = static_cast< const Item::CommandPrimitive*>(c);
  1100. r.pos=primitive->points[0];
  1101. for(int i=1;i<primitive->points.size();i++) {
  1102. r.expand_to(primitive->points[i]);
  1103. }
  1104. } break;
  1105. case Item::Command::TYPE_POLYGON: {
  1106. const Item::CommandPolygon* polygon = static_cast< const Item::CommandPolygon*>(c);
  1107. int l = polygon->points.size();
  1108. const Point2*pp=&polygon->points[0];
  1109. r.pos=pp[0];
  1110. for(int i=1;i<l;i++) {
  1111. r.expand_to(pp[i]);
  1112. }
  1113. } break;
  1114. case Item::Command::TYPE_POLYGON_PTR: {
  1115. const Item::CommandPolygonPtr* polygon = static_cast< const Item::CommandPolygonPtr*>(c);
  1116. int l = polygon->count;
  1117. if (polygon->indices != NULL) {
  1118. r.pos=polygon->points[polygon->indices[0]];
  1119. for (int i=1; i<l; i++) {
  1120. r.expand_to(polygon->points[polygon->indices[i]]);
  1121. }
  1122. } else {
  1123. r.pos=polygon->points[0];
  1124. for (int i=1; i<l; i++) {
  1125. r.expand_to(polygon->points[i]);
  1126. }
  1127. }
  1128. } break;
  1129. case Item::Command::TYPE_CIRCLE: {
  1130. const Item::CommandCircle* circle = static_cast< const Item::CommandCircle*>(c);
  1131. r.pos=Point2(-circle->radius,-circle->radius)+circle->pos;
  1132. r.size=Point2(circle->radius*2.0,circle->radius*2.0);
  1133. } break;
  1134. case Item::Command::TYPE_TRANSFORM: {
  1135. const Item::CommandTransform* transform = static_cast<const Item::CommandTransform*>(c);
  1136. xf=transform->xform;
  1137. found_xform=true;
  1138. continue;
  1139. } break;
  1140. case Item::Command::TYPE_BLEND_MODE: {
  1141. } break;
  1142. case Item::Command::TYPE_CLIP_IGNORE: {
  1143. } break;
  1144. }
  1145. if (found_xform) {
  1146. r = xf.xform(r);
  1147. found_xform=false;
  1148. }
  1149. if (first) {
  1150. rect=r;
  1151. first=false;
  1152. } else
  1153. rect=rect.merge(r);
  1154. }
  1155. rect_dirty=false;
  1156. return rect;
  1157. }
  1158. void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL; light_masked=false; }
  1159. Item() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; light_masked=false; }
  1160. virtual ~Item() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); }
  1161. };
  1162. ItemDrawViewportFunc draw_viewport_func;
  1163. virtual void begin_canvas_bg()=0;
  1164. virtual void canvas_begin()=0;
  1165. virtual void canvas_disable_blending()=0;
  1166. virtual void canvas_set_opacity(float p_opacity)=0;
  1167. virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0;
  1168. virtual void canvas_begin_rect(const Matrix32& p_transform)=0;
  1169. virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0;
  1170. virtual void canvas_end_rect()=0;
  1171. virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased)=0;
  1172. virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0;
  1173. virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
  1174. virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0;
  1175. virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
  1176. virtual void canvas_set_transform(const Matrix32& p_transform)=0;
  1177. virtual void canvas_render_items(Item *p_item_list,int p_z,const Color& p_modulate,Light *p_light)=0;
  1178. virtual void canvas_debug_viewport_shadows(Light* p_lights_with_shadow)=0;
  1179. /* LIGHT SHADOW MAPPING */
  1180. virtual RID canvas_light_occluder_create()=0;
  1181. virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines)=0;
  1182. virtual RID canvas_light_shadow_buffer_create(int p_width)=0;
  1183. struct LightOccluderInstance {
  1184. bool enabled;
  1185. RID canvas;
  1186. RID polygon;
  1187. RID polygon_buffer;
  1188. Rect2 aabb_cache;
  1189. Matrix32 xform;
  1190. Matrix32 xform_cache;
  1191. int light_mask;
  1192. VS::CanvasOccluderPolygonCullMode cull_cache;
  1193. LightOccluderInstance *next;
  1194. LightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; }
  1195. };
  1196. virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, LightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0;
  1197. /* ENVIRONMENT */
  1198. virtual RID environment_create()=0;
  1199. virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0;
  1200. virtual VS::EnvironmentBG environment_get_background(RID p_env) const=0;
  1201. virtual void environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value)=0;
  1202. virtual Variant environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const=0;
  1203. virtual void environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled)=0;
  1204. virtual bool environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const=0;
  1205. virtual void environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value)=0;
  1206. virtual Variant environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const=0;
  1207. /* SAMPLED LIGHT */
  1208. virtual RID sampled_light_dp_create(int p_width,int p_height)=0;
  1209. virtual void sampled_light_dp_update(RID p_sampled_light,const Color *p_data,float p_multiplier)=0;
  1210. /*MISC*/
  1211. virtual bool is_texture(const RID& p_rid) const=0;
  1212. virtual bool is_material(const RID& p_rid) const=0;
  1213. virtual bool is_mesh(const RID& p_rid) const=0;
  1214. virtual bool is_multimesh(const RID& p_rid) const=0;
  1215. virtual bool is_immediate(const RID& p_rid) const=0;
  1216. virtual bool is_particles(const RID &p_beam) const=0;
  1217. virtual bool is_light(const RID& p_rid) const=0;
  1218. virtual bool is_light_instance(const RID& p_rid) const=0;
  1219. virtual bool is_particles_instance(const RID& p_rid) const=0;
  1220. virtual bool is_skeleton(const RID& p_rid) const=0;
  1221. virtual bool is_environment(const RID& p_rid) const=0;
  1222. virtual bool is_shader(const RID& p_rid) const=0;
  1223. virtual bool is_canvas_light_occluder(const RID& p_rid) const=0;
  1224. virtual void free(const RID& p_rid)=0;
  1225. virtual void init()=0;
  1226. virtual void finish()=0;
  1227. virtual bool needs_to_draw_next_frame() const=0;
  1228. virtual void reload_vram() {}
  1229. virtual bool has_feature(VS::Features p_feature) const=0;
  1230. virtual void restore_framebuffer()=0;
  1231. virtual int get_render_info(VS::RenderInfo p_info)=0;
  1232. virtual void set_force_16_bits_fbo(bool p_force) {}
  1233. Rasterizer();
  1234. virtual ~Rasterizer() {}
  1235. };
  1236. #endif
  1237. #endif