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- #include "visual_server_viewport.h"
- #include "visual_server_global.h"
- #include "visual_server_canvas.h"
- #include "globals.h"
- void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
- /* Camera should always be BEFORE any other 3D */
- #if 0
- bool scenario_draw_canvas_bg=false;
- int scenario_canvas_max_layer=0;
- if (!p_viewport->hide_canvas && !p_viewport->disable_environment && scenario_owner.owns(p_viewport->scenario)) {
- Scenario *scenario=scenario_owner.get(p_viewport->scenario);
- if (scenario->environment.is_valid()) {
- if (rasterizer->is_environment(scenario->environment)) {
- scenario_draw_canvas_bg=rasterizer->environment_get_background(scenario->environment)==VS::ENV_BG_CANVAS;
- scenario_canvas_max_layer=rasterizer->environment_get_background_param(scenario->environment,VS::ENV_BG_PARAM_CANVAS_MAX_LAYER);
- }
- }
- }
- bool can_draw_3d=!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario);
- if (scenario_draw_canvas_bg) {
- rasterizer->begin_canvas_bg();
- }
- if (!scenario_draw_canvas_bg && can_draw_3d) {
- _draw_viewport_camera(p_viewport,false);
- } else if (true /*|| !p_viewport->canvas_list.empty()*/){
- //clear the viewport black because of no camera? i seriously should..
- if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
- if (p_viewport->transparent_bg) {
- rasterizer->clear_viewport(Color(0,0,0,0));
- }
- else {
- Color cc=clear_color;
- if (scenario_draw_canvas_bg)
- cc.a=0;
- rasterizer->clear_viewport(cc);
- }
- p_viewport->render_target_clear=false;
- }
- }
- #endif
- if (p_viewport->clear_mode!=VS::VIEWPORT_CLEAR_NEVER) {
- VSG::rasterizer->clear_render_target(clear_color);
- if (p_viewport->clear_mode==VS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
- p_viewport->clear_mode=VS::VIEWPORT_CLEAR_NEVER;
- }
- }
- if (!p_viewport->hide_canvas) {
- int i=0;
- Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map;
- Rect2 clip_rect(0,0,p_viewport->size.x,p_viewport->size.y);
- RasterizerCanvas::Light *lights=NULL;
- RasterizerCanvas::Light *lights_with_shadow=NULL;
- RasterizerCanvas::Light *lights_with_mask=NULL;
- Rect2 shadow_rect;
- int light_count=0;
- for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
- Matrix32 xf = p_viewport->global_transform * E->get().transform;
- VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas*>(E->get().canvas);
- //find lights in canvas
- for(Set<RasterizerCanvas::Light*>::Element *F=canvas->lights.front();F;F=F->next()) {
- RasterizerCanvas::Light* cl=F->get();
- if (cl->enabled && cl->texture.is_valid()) {
- //not super efficient..
- Size2 tsize(VSG::storage->texture_get_width(cl->texture),VSG::storage->texture_get_height(cl->texture));
- tsize*=cl->scale;
- Vector2 offset=tsize/2.0;
- cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
- cl->xform_cache=xf * cl->xform;
- if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) {
- cl->filter_next_ptr=lights;
- lights=cl;
- cl->texture_cache=NULL;
- Matrix32 scale;
- scale.scale(cl->rect_cache.size);
- scale.elements[2]=cl->rect_cache.pos;
- cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
- cl->light_shader_pos=cl->xform_cache[2];
- if (cl->shadow_buffer.is_valid()) {
- cl->shadows_next_ptr=lights_with_shadow;
- if (lights_with_shadow==NULL) {
- shadow_rect = cl->xform_cache.xform(cl->rect_cache);
- } else {
- shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) );
- }
- lights_with_shadow=cl;
- cl->radius_cache=cl->rect_cache.size.length();
- }
- if (cl->mode==VS::CANVAS_LIGHT_MODE_MASK) {
- cl->mask_next_ptr=lights_with_mask;
- lights_with_mask=cl;
- }
- light_count++;
- }
- VSG::canvas_render->light_internal_update(cl->light_internal,cl);
- }
- }
- //print_line("lights: "+itos(light_count));
- canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get();
- }
- if (lights_with_shadow) {
- //update shadows if any
- RasterizerCanvas::LightOccluderInstance * occluders=NULL;
- //make list of occluders
- for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
- VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas*>(E->get().canvas);
- Matrix32 xf = p_viewport->global_transform * E->get().transform;
- for(Set<RasterizerCanvas::LightOccluderInstance*>::Element *F=canvas->occluders.front();F;F=F->next()) {
- if (!F->get()->enabled)
- continue;
- F->get()->xform_cache = xf * F->get()->xform;
- if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) {
- F->get()->next=occluders;
- occluders=F->get();
- }
- }
- }
- //update the light shadowmaps with them
- RasterizerCanvas::Light *light=lights_with_shadow;
- while(light) {
- VSG::canvas_render->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache);
- light=light->shadows_next_ptr;
- }
- // VSG::canvas_render->reset_canvas();
- }
- VSG::rasterizer->restore_render_target();
- #if 0
- if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer>scenario_canvas_max_layer) {
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
- }
- #endif
- for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) {
- VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas*>(E->get()->canvas);
- // print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size()));
- //print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform);
- Matrix32 xform = p_viewport->global_transform * E->get()->transform;
- RasterizerCanvas::Light *canvas_lights=NULL;
- RasterizerCanvas::Light *ptr=lights;
- while(ptr) {
- if (E->get()->layer>=ptr->layer_min && E->get()->layer<=ptr->layer_max) {
- ptr->next_ptr=canvas_lights;
- canvas_lights=ptr;
- }
- ptr=ptr->filter_next_ptr;
- }
- VSG::canvas->render_canvas( canvas,xform,canvas_lights,lights_with_mask,clip_rect );
- i++;
- #if 0
- if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) {
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
- }
- #endif
- }
- #if 0
- if (scenario_draw_canvas_bg) {
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
- }
- #endif
- //VSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow);
- }
- }
- void VisualServerViewport::draw_viewports() {
- //sort viewports
- //draw viewports
- clear_color=GLOBAL_DEF("rendering/viewport/default_clear_color",Color(0.5,0.5,0.5));
- active_viewports.sort_custom<ViewportSort>();
- for(int i=0;i<active_viewports.size();i++) {
- Viewport *vp = active_viewports[i];
- if (vp->update_mode==VS::VIEWPORT_UPDATE_DISABLED)
- continue;
- ERR_CONTINUE( !vp->render_target.is_valid() );
- VSG::rasterizer->set_current_render_target(vp->render_target);
- _draw_viewport(vp);
- if (vp->viewport_to_screen_rect!=Rect2()) {
- //copy to screen if set as such
- VSG::rasterizer->set_current_render_target(RID());
- VSG::rasterizer->blit_render_target_to_screen(vp->render_target,vp->viewport_to_screen_rect,vp->viewport_to_screen);
- }
- if (vp->update_mode==VS::VIEWPORT_UPDATE_ONCE) {
- vp->update_mode=VS::VIEWPORT_UPDATE_DISABLED;
- }
- }
- }
- RID VisualServerViewport::viewport_create() {
- Viewport * viewport = memnew( Viewport );
- RID rid = viewport_owner.make_rid(viewport);
- viewport->self=rid;
- viewport->hide_scenario=false;
- viewport->hide_canvas=false;
- viewport->render_target=VSG::storage->render_target_create();
- return rid;
- }
- void VisualServerViewport::viewport_set_size(RID p_viewport,int p_width,int p_height){
- ERR_FAIL_COND(p_width<0 && p_height<0);
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- viewport->size=Size2(p_width,p_height);
- VSG::storage->render_target_set_size(viewport->render_target,p_width,p_height);
- }
- void VisualServerViewport::viewport_set_active(RID p_viewport,bool p_active) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- if (p_active) {
- ERR_FAIL_COND(active_viewports.find(viewport)!=-1);//already active
- active_viewports.push_back(viewport);
- } else {
- active_viewports.erase(viewport);
- }
- }
- void VisualServerViewport::viewport_set_parent_viewport(RID p_viewport,RID p_parent_viewport) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- viewport->parent=p_parent_viewport;
- }
- void VisualServerViewport::viewport_set_clear_mode(RID p_viewport,VS::ViewportClearMode p_clear_mode) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- viewport->clear_mode=p_clear_mode;
- }
- void VisualServerViewport::viewport_attach_to_screen(RID p_viewport,const Rect2& p_rect,int p_screen){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- viewport->viewport_to_screen_rect=p_rect;
- viewport->viewport_to_screen=p_screen;
- }
- void VisualServerViewport::viewport_detach(RID p_viewport){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- viewport->viewport_to_screen_rect=Rect2();
- viewport->viewport_to_screen=0;
- }
- void VisualServerViewport::viewport_set_update_mode(RID p_viewport,VS::ViewportUpdateMode p_mode){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- viewport->update_mode=p_mode;
- }
- void VisualServerViewport::viewport_set_vflip(RID p_viewport,bool p_enable){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_VFLIP,p_enable);
- }
- RID VisualServerViewport::viewport_get_texture(RID p_viewport) const{
- const Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND_V(!viewport,RID());
- return VSG::storage->render_target_get_texture(viewport->render_target);
- }
- void VisualServerViewport::viewport_set_hide_scenario(RID p_viewport,bool p_hide){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- viewport->hide_scenario=p_hide;
- }
- void VisualServerViewport::viewport_set_hide_canvas(RID p_viewport,bool p_hide){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- viewport->hide_canvas=p_hide;
- }
- void VisualServerViewport::viewport_set_disable_environment(RID p_viewport,bool p_disable){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- viewport->disable_environment=p_disable;
- }
- void VisualServerViewport::viewport_set_disable_3d(RID p_viewport,bool p_disable){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- viewport->disable_3d=p_disable;
- VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_NO_3D,p_disable);
- }
- void VisualServerViewport::viewport_attach_camera(RID p_viewport,RID p_camera){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- viewport->camera=p_camera;
- }
- void VisualServerViewport::viewport_set_scenario(RID p_viewport,RID p_scenario){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- viewport->scenario=p_scenario;
- }
- void VisualServerViewport::viewport_attach_canvas(RID p_viewport,RID p_canvas){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
- VisualServerCanvas::Canvas *canvas = VSG::canvas->canvas_owner.getornull(p_canvas);
- ERR_FAIL_COND(!canvas);
- canvas->viewports.insert(p_viewport);
- viewport->canvas_map[p_canvas]=Viewport::CanvasData();
- viewport->canvas_map[p_canvas].layer=0;
- viewport->canvas_map[p_canvas].canvas=canvas;
- }
- void VisualServerViewport::viewport_remove_canvas(RID p_viewport,RID p_canvas){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- VisualServerCanvas::Canvas *canvas = VSG::canvas->canvas_owner.getornull(p_canvas);
- ERR_FAIL_COND(!canvas);
- viewport->canvas_map.erase(p_canvas);
- canvas->viewports.erase(p_viewport);
- }
- void VisualServerViewport::viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_offset){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
- viewport->canvas_map[p_canvas].transform=p_offset;
- }
- void VisualServerViewport::viewport_set_transparent_background(RID p_viewport,bool p_enabled){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_TRANSPARENT,p_enabled);
- }
- void VisualServerViewport::viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- viewport->global_transform=p_transform;
- }
- void VisualServerViewport::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer){
- Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
- ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
- viewport->canvas_map[p_canvas].layer=p_layer;
- }
- bool VisualServerViewport::free(RID p_rid) {
- Viewport * viewport = viewport_owner.getornull(p_rid);
- if (!viewport)
- return false;
- VSG::storage->free( viewport->render_target );
- while(viewport->canvas_map.front()) {
- viewport_remove_canvas(p_rid,viewport->canvas_map.front()->key());
- }
- viewport_set_scenario(p_rid,RID());
- active_viewports.erase(viewport);
- viewport_owner.free(p_rid);
- memdelete(viewport);
- return true;
- }
- VisualServerViewport::VisualServerViewport()
- {
- }
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