popup.h 3.9 KB

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  1. /**************************************************************************/
  2. /* popup.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/main/window.h"
  32. #include "core/templates/local_vector.h"
  33. class Panel;
  34. class Popup : public Window {
  35. GDCLASS(Popup, Window);
  36. LocalVector<Window *> visible_parents;
  37. bool ac_popup = false;
  38. bool popped_up = false;
  39. public:
  40. enum HideReason {
  41. HIDE_REASON_NONE,
  42. HIDE_REASON_CANCELED, // E.g., because of rupture of UI flow (app unfocused). Includes closed programmatically.
  43. HIDE_REASON_UNFOCUSED, // E.g., user clicked outside.
  44. };
  45. private:
  46. HideReason hide_reason = HIDE_REASON_NONE;
  47. void _initialize_visible_parents();
  48. void _deinitialize_visible_parents();
  49. protected:
  50. void _close_pressed();
  51. virtual Rect2i _popup_adjust_rect() const override;
  52. virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
  53. void set_ac_popup() { ac_popup = true; }
  54. void _notification(int p_what);
  55. void _validate_property(PropertyInfo &p_property) const;
  56. static void _bind_methods();
  57. virtual void _parent_focused();
  58. virtual void _post_popup() override;
  59. public:
  60. HideReason get_hide_reason() const { return hide_reason; }
  61. Popup();
  62. ~Popup();
  63. };
  64. class PopupPanel : public Popup {
  65. GDCLASS(PopupPanel, Popup);
  66. Panel *panel = nullptr;
  67. struct ThemeCache {
  68. Ref<StyleBox> panel_style;
  69. } theme_cache;
  70. mutable Rect2i pre_popup_rect;
  71. protected:
  72. virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
  73. virtual Rect2i _popup_adjust_rect() const override;
  74. void _update_shadow_offsets() const;
  75. void _update_child_rects() const;
  76. void _notification(int p_what);
  77. static void _bind_methods();
  78. virtual Size2 _get_contents_minimum_size() const override;
  79. public:
  80. #ifdef TOOLS_ENABLED
  81. PackedStringArray get_configuration_warnings() const override;
  82. #endif
  83. PopupPanel();
  84. };