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Poommetee Ketson cfac160f9f 3DEditor: fix selecting node in viewport not update inspector %!s(int64=7) %!d(string=hai) anos
core 91215e1919 Fix polygon triangulation failure. %!s(int64=7) %!d(string=hai) anos
doc da81d9f843 Fixed KinematicBody move_and_slide documentation naming %!s(int64=7) %!d(string=hai) anos
drivers 82df614457 Add a proper error when safe save fails. %!s(int64=7) %!d(string=hai) anos
editor cfac160f9f 3DEditor: fix selecting node in viewport not update inspector %!s(int64=7) %!d(string=hai) anos
main 1c473a47e5 Print FPS setting now only prints the game FPS %!s(int64=7) %!d(string=hai) anos
misc 03d42e9e0d Dist: Update manpage and macOS version string %!s(int64=7) %!d(string=hai) anos
modules b0a73077cb Merge pull request #14888 from Faless/websocket %!s(int64=7) %!d(string=hai) anos
platform 08d4bfacaf Fix inconsistencies and typos in argument names %!s(int64=7) %!d(string=hai) anos
scene d1a471f909 Fix texture import spelling %!s(int64=7) %!d(string=hai) anos
servers 08d4bfacaf Fix inconsistencies and typos in argument names %!s(int64=7) %!d(string=hai) anos
thirdparty fa33e0f62d Add libwebsockets as thirdparty library. %!s(int64=7) %!d(string=hai) anos
.appveyor.yml e7965b0f8a Add GDnative wrapper lib on CI build %!s(int64=7) %!d(string=hai) anos
.clang-format 7cb6e6b723 Style: Apply clang-format to Java files %!s(int64=7) %!d(string=hai) anos
.editorconfig edb1df15ea Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. %!s(int64=7) %!d(string=hai) anos
.gitattributes 26a0cecdc7 Add .xml to .gitattributes %!s(int64=8) %!d(string=hai) anos
.gitignore 8af597847e Added Geany/geany_plugins files to the ".gitignore". %!s(int64=7) %!d(string=hai) anos
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY %!s(int64=7) %!d(string=hai) anos
.travis.yml f3abd4a065 Travis builds use builtin_openssl for X11 %!s(int64=7) %!d(string=hai) anos
AUTHORS.md 81d7b01596 Update AUTHORS list %!s(int64=7) %!d(string=hai) anos
CONTRIBUTING.md efe2558519 fix some typos %!s(int64=7) %!d(string=hai) anos
COPYRIGHT.txt 4d79c2ca5a Copyright: replace tabs by 8 spaces %!s(int64=7) %!d(string=hai) anos
DONORS.md f13d034485 Update DONORS list %!s(int64=7) %!d(string=hai) anos
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments %!s(int64=7) %!d(string=hai) anos
LICENSE.txt b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets %!s(int64=8) %!d(string=hai) anos
README.md 91adb58d3d Add screenshot to the README %!s(int64=8) %!d(string=hai) anos
SConstruct a025ca5fc6 Include .hpp files in VS scons builds. Fixed Typo. %!s(int64=7) %!d(string=hai) anos
compat.py a6d53effa5 Fix build with Python 3 on Windows %!s(int64=8) %!d(string=hai) anos
icon.png 519df0d34d Use new Godot icon consistently everywhere %!s(int64=8) %!d(string=hai) anos
icon.svg 519df0d34d Use new Godot icon consistently everywhere %!s(int64=8) %!d(string=hai) anos
logo.png 519df0d34d Use new Godot icon consistently everywhere %!s(int64=8) %!d(string=hai) anos
logo.svg 519df0d34d Use new Godot icon consistently everywhere %!s(int64=8) %!d(string=hai) anos
methods.py e6f787cb02 Fix mixed use of tabs and spaces %!s(int64=7) %!d(string=hai) anos
version.py 9f3138eea9 Bump version to 3.1-dev %!s(int64=7) %!d(string=hai) anos

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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