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- #!/usr/bin/env python
- Import("env")
- from platform_methods import run_in_subprocess
- import platform_linuxbsd_builders
- common_linuxbsd = [
- "crash_handler_linuxbsd.cpp",
- "os_linuxbsd.cpp",
- "joypad_linux.cpp",
- "freedesktop_screensaver.cpp",
- ]
- if "x11" in env and env["x11"]:
- common_linuxbsd += [
- "gl_manager_x11.cpp",
- "detect_prime_x11.cpp",
- "display_server_x11.cpp",
- "key_mapping_x11.cpp",
- ]
- if "vulkan" in env and env["vulkan"]:
- common_linuxbsd.append("vulkan_context_x11.cpp")
- if "udev" in env and env["udev"]:
- common_linuxbsd.append("libudev-so_wrap.c")
- prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_linuxbsd)
- if env["debug_symbols"] and env["separate_debug_symbols"]:
- env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))
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