visual_script.h 19 KB

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  1. #ifndef VSCRIPT_H
  2. #define VSCRIPT_H
  3. #include "script_language.h"
  4. #include "os/thread.h"
  5. class VisualScriptInstance;
  6. class VisualScriptNodeInstance;
  7. class VisualScript;
  8. class VisualScriptNode : public Resource {
  9. OBJ_TYPE(VisualScriptNode,Resource)
  10. friend class VisualScript;
  11. Set<VisualScript*> scripts_used;
  12. Array default_input_values;
  13. bool breakpoint;
  14. void _set_default_input_values(Array p_values);
  15. Array _get_default_input_values() const;
  16. protected:
  17. virtual bool _use_builtin_script() const { return false; }
  18. void _notification(int p_what);
  19. void ports_changed_notify();
  20. static void _bind_methods();
  21. public:
  22. Ref<VisualScript> get_visual_script() const;
  23. virtual int get_output_sequence_port_count() const=0;
  24. virtual bool has_input_sequence_port() const=0;
  25. virtual String get_output_sequence_port_text(int p_port) const=0;
  26. virtual int get_input_value_port_count() const=0;
  27. virtual int get_output_value_port_count() const=0;
  28. virtual PropertyInfo get_input_value_port_info(int p_idx) const=0;
  29. virtual PropertyInfo get_output_value_port_info(int p_idx) const=0;
  30. void set_default_input_value(int p_port,const Variant& p_value);
  31. Variant get_default_input_value(int p_port) const;
  32. virtual String get_caption() const=0;
  33. virtual String get_text() const=0;
  34. virtual String get_category() const=0;
  35. //used by editor, this is not really saved
  36. void set_breakpoint(bool p_breakpoint);
  37. bool is_breakpoint() const;
  38. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance)=0;
  39. VisualScriptNode();
  40. };
  41. class VisualScriptNodeInstance {
  42. friend class VisualScriptInstance;
  43. friend class VisualScriptLanguage; //for debugger
  44. enum { //input argument addressing
  45. INPUT_SHIFT=1<<24,
  46. INPUT_MASK=INPUT_SHIFT-1,
  47. INPUT_DEFAULT_VALUE_BIT=INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
  48. INPUT_UNSEQUENCED_READ_BIT=INPUT_SHIFT<<1, //from unsequenced read (requires calling a function, used for constants, variales, etc).
  49. };
  50. int id;
  51. int sequence_index;
  52. VisualScriptNodeInstance **sequence_outputs;
  53. int sequence_output_count;
  54. int *input_ports;
  55. int input_port_count;
  56. int *output_ports;
  57. int output_port_count;
  58. int working_mem_idx;
  59. VisualScriptNode *base;
  60. public:
  61. enum StartMode {
  62. START_MODE_BEGIN_SEQUENCE,
  63. START_MODE_CONTINUE_SEQUENCE,
  64. START_MODE_RESUME_YIELD
  65. };
  66. enum {
  67. STEP_SHIFT=1<<24,
  68. STEP_MASK=STEP_SHIFT-1,
  69. STEP_FLAG_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
  70. STEP_FLAG_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
  71. STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
  72. STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
  73. STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
  74. FLOW_STACK_PUSHED_BIT=1<<30, //in flow stack, means bit was pushed (must go back here if end of sequence)
  75. FLOW_STACK_MASK=FLOW_STACK_PUSHED_BIT-1
  76. };
  77. _FORCE_INLINE_ int get_input_port_count() const { return input_port_count; }
  78. _FORCE_INLINE_ int get_output_port_count() const { return output_port_count; }
  79. _FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; }
  80. _FORCE_INLINE_ int get_id() const { return id; }
  81. virtual int get_working_memory_size() const { return 0; }
  82. //unsequenced ports are those that can return a value even if no sequence happened through them, used for constants, variables, etc.
  83. virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  84. virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
  85. virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str)=0; //do a step, return which sequence port to go out
  86. Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>( base ); }
  87. VisualScriptNodeInstance();
  88. virtual ~VisualScriptNodeInstance();
  89. };
  90. class VisualScript : public Script {
  91. OBJ_TYPE( VisualScript, Script )
  92. RES_BASE_EXTENSION("vs");
  93. public:
  94. struct SequenceConnection {
  95. union {
  96. struct {
  97. uint64_t from_node : 24;
  98. uint64_t from_output : 16;
  99. uint64_t to_node : 24;
  100. };
  101. uint64_t id;
  102. };
  103. bool operator<(const SequenceConnection& p_connection) const {
  104. return id<p_connection.id;
  105. }
  106. };
  107. struct DataConnection {
  108. union {
  109. struct {
  110. uint64_t from_node : 24;
  111. uint64_t from_port : 8;
  112. uint64_t to_node : 24;
  113. uint64_t to_port : 8;
  114. };
  115. uint64_t id;
  116. };
  117. bool operator<(const DataConnection& p_connection) const {
  118. return id<p_connection.id;
  119. }
  120. };
  121. private:
  122. friend class VisualScriptInstance;
  123. StringName base_type;
  124. struct Argument {
  125. String name;
  126. Variant::Type type;
  127. };
  128. struct Function {
  129. struct NodeData {
  130. Point2 pos;
  131. Ref<VisualScriptNode> node;
  132. };
  133. Map<int,NodeData> nodes;
  134. Set<SequenceConnection> sequence_connections;
  135. Set<DataConnection> data_connections;
  136. int function_id;
  137. Vector2 scroll;
  138. Function() { function_id=-1; }
  139. };
  140. struct Variable {
  141. PropertyInfo info;
  142. Variant default_value;
  143. };
  144. Map<StringName,Function> functions;
  145. Map<StringName,Variable> variables;
  146. Map<StringName,StringName> script_variable_remap;
  147. Map<StringName,Vector<Argument> > custom_signals;
  148. Map<Object*,VisualScriptInstance*> instances;
  149. #ifdef TOOLS_ENABLED
  150. Set<PlaceHolderScriptInstance*> placeholders;
  151. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  152. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  153. void _update_placeholders();
  154. #endif
  155. void _set_variable_info(const StringName& p_name,const Dictionary& p_info);
  156. Dictionary _get_variable_info(const StringName& p_name) const;
  157. void _set_data(const Dictionary& p_data);
  158. Dictionary _get_data() const;
  159. protected:
  160. void _node_ports_changed(int p_id);
  161. static void _bind_methods();
  162. public:
  163. void add_function(const StringName& p_name);
  164. bool has_function(const StringName& p_name) const;
  165. void remove_function(const StringName& p_name);
  166. void rename_function(const StringName& p_name,const StringName& p_new_name);
  167. void set_function_scroll(const StringName& p_name, const Vector2& p_scroll);
  168. Vector2 get_function_scroll(const StringName& p_name) const;
  169. void get_function_list(List<StringName> *r_functions) const;
  170. int get_function_node_id(const StringName& p_name) const;
  171. void add_node(const StringName& p_func,int p_id,const Ref<VisualScriptNode>& p_node,const Point2& p_pos=Point2());
  172. void remove_node(const StringName& p_func,int p_id);
  173. bool has_node(const StringName& p_func,int p_id) const;
  174. Ref<VisualScriptNode> get_node(const StringName& p_func,int p_id) const;
  175. void set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos);
  176. Point2 get_node_pos(const StringName& p_func,int p_id) const;
  177. void get_node_list(const StringName& p_func,List<int> *r_nodes) const;
  178. void sequence_connect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
  179. void sequence_disconnect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
  180. bool has_sequence_connection(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node) const;
  181. void get_sequence_connection_list(const StringName& p_func,List<SequenceConnection> *r_connection) const;
  182. void data_connect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
  183. void data_disconnect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
  184. bool has_data_connection(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) const;
  185. void get_data_connection_list(const StringName& p_func,List<DataConnection> *r_connection) const;
  186. bool is_input_value_port_connected(const StringName& p_name,int p_node,int p_port) const;
  187. void add_variable(const StringName& p_name,const Variant& p_default_value=Variant());
  188. bool has_variable(const StringName& p_name) const;
  189. void remove_variable(const StringName& p_name);
  190. void set_variable_default_value(const StringName& p_name,const Variant& p_value);
  191. Variant get_variable_default_value(const StringName& p_name) const;
  192. void set_variable_info(const StringName& p_name,const PropertyInfo& p_info);
  193. PropertyInfo get_variable_info(const StringName& p_name) const;
  194. void get_variable_list(List<StringName> *r_variables);
  195. void rename_variable(const StringName& p_name,const StringName& p_new_name);
  196. void add_custom_signal(const StringName& p_name);
  197. bool has_custom_signal(const StringName& p_name) const;
  198. void custom_signal_add_argument(const StringName& p_func,Variant::Type p_type,const String& p_name,int p_index=-1);
  199. void custom_signal_set_argument_type(const StringName& p_func,int p_argidx,Variant::Type p_type);
  200. Variant::Type custom_signal_get_argument_type(const StringName& p_func,int p_argidx) const;
  201. void custom_signal_set_argument_name(const StringName& p_func,int p_argidx,const String& p_name);
  202. String custom_signal_get_argument_name(const StringName& p_func,int p_argidx) const;
  203. void custom_signal_remove_argument(const StringName& p_func,int p_argidx);
  204. int custom_signal_get_argument_count(const StringName& p_func) const;
  205. void custom_signal_swap_argument(const StringName& p_func,int p_argidx,int p_with_argidx);
  206. void remove_custom_signal(const StringName& p_name);
  207. void rename_custom_signal(const StringName& p_name,const StringName& p_new_name);
  208. void get_custom_signal_list(List<StringName> *r_custom_signals) const;
  209. int get_available_id() const;
  210. void set_instance_base_type(const StringName& p_type);
  211. virtual bool can_instance() const;
  212. virtual StringName get_instance_base_type() const;
  213. virtual ScriptInstance* instance_create(Object *p_this);
  214. virtual bool instance_has(const Object *p_this) const;
  215. virtual bool has_source_code() const;
  216. virtual String get_source_code() const;
  217. virtual void set_source_code(const String& p_code);
  218. virtual Error reload(bool p_keep_state=false);
  219. virtual bool is_tool() const;
  220. virtual String get_node_type() const;
  221. virtual ScriptLanguage *get_language() const;
  222. virtual bool has_script_signal(const StringName& p_signal) const;
  223. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  224. virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
  225. virtual void get_method_list(List<MethodInfo> *p_list) const;
  226. VisualScript();
  227. ~VisualScript();
  228. };
  229. class VisualScriptInstance : public ScriptInstance {
  230. Object *owner;
  231. Ref<VisualScript> script;
  232. Map<StringName,Variant> variables; //using variable path, not script
  233. Map<int,VisualScriptNodeInstance*> instances;
  234. struct Function {
  235. int node;
  236. int max_stack;
  237. int trash_pos;
  238. int return_pos;
  239. int flow_stack_size;
  240. int node_count;
  241. int argument_count;
  242. bool valid;
  243. struct UnsequencedGet {
  244. VisualScriptNodeInstance* from;
  245. int from_port;
  246. int to_stack;
  247. };
  248. Vector<UnsequencedGet> unsequenced_gets;
  249. };
  250. Map<StringName,Function> functions;
  251. Vector<Variant> default_values;
  252. int max_input_args,max_output_args;
  253. StringName source;
  254. Variant _call_internal(const StringName& p_method, void* p_stack,int p_stack_size, VisualScriptNodeInstance* p_node, int p_flow_stack_pos, bool p_resuming_yield,Variant::CallError &r_error);
  255. //Map<StringName,Function> functions;
  256. friend class VisualScriptFunctionState; //for yield
  257. friend class VisualScriptLanguage; //for debugger
  258. public:
  259. virtual bool set(const StringName& p_name, const Variant& p_value);
  260. virtual bool get(const StringName& p_name, Variant &r_ret) const;
  261. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  262. virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const;
  263. virtual void get_method_list(List<MethodInfo> *p_list) const;
  264. virtual bool has_method(const StringName& p_method) const;
  265. virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
  266. virtual void notification(int p_notification);
  267. bool set_variable(const StringName& p_variable,const Variant& p_value) {
  268. Map<StringName,Variant>::Element *E=variables.find(p_variable);
  269. if (!E)
  270. return false;
  271. E->get()=p_value;
  272. return true;
  273. }
  274. bool get_variable(const StringName& p_variable,Variant* r_variable) const {
  275. const Map<StringName,Variant>::Element *E=variables.find(p_variable);
  276. if (!E)
  277. return false;
  278. *r_variable=E->get();
  279. return true;
  280. }
  281. virtual Ref<Script> get_script() const;
  282. _FORCE_INLINE_ VisualScript *get_script_ptr() { return script.ptr(); }
  283. _FORCE_INLINE_ Object *get_owner_ptr() { return owner; }
  284. void create(const Ref<VisualScript>& p_script,Object *p_owner);
  285. virtual ScriptLanguage *get_language();
  286. VisualScriptInstance();
  287. ~VisualScriptInstance();
  288. };
  289. class VisualScriptFunctionState : public Reference {
  290. OBJ_TYPE(VisualScriptFunctionState,Reference);
  291. friend class VisualScriptInstance;
  292. ObjectID instance_id;
  293. ObjectID script_id;
  294. VisualScriptInstance *instance;
  295. StringName function;
  296. Vector<uint8_t> stack;
  297. int working_mem_index;
  298. int variant_stack_size;
  299. VisualScriptNodeInstance *node;
  300. int flow_stack_pos;
  301. Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
  302. protected:
  303. static void _bind_methods();
  304. public:
  305. void connect_to_signal(Object* p_obj,const String& p_signal,Array p_binds);
  306. bool is_valid() const;
  307. Variant resume(Array p_args);
  308. VisualScriptFunctionState();
  309. ~VisualScriptFunctionState();
  310. };
  311. typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String& p_type);
  312. class VisualScriptLanguage : public ScriptLanguage {
  313. Map<String,VisualScriptNodeRegisterFunc> register_funcs;
  314. struct CallLevel {
  315. Variant *stack;
  316. Variant **work_mem;
  317. const StringName *function;
  318. VisualScriptInstance *instance;
  319. int *current_id;
  320. };
  321. int _debug_parse_err_node;
  322. String _debug_parse_err_file;
  323. String _debug_error;
  324. int _debug_call_stack_pos;
  325. int _debug_max_call_stack;
  326. CallLevel *_call_stack;
  327. public:
  328. StringName notification;
  329. StringName _get_output_port_unsequenced;
  330. StringName _step;
  331. static VisualScriptLanguage* singleton;
  332. Mutex *lock;
  333. bool debug_break(const String& p_error,bool p_allow_continue=true);
  334. bool debug_break_parse(const String& p_file, int p_node,const String& p_error);
  335. _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance,const StringName* p_function, Variant *p_stack, Variant **p_work_mem,int *current_id) {
  336. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  337. return; //no support for other threads than main for now
  338. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  339. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
  340. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  341. //stack overflow
  342. _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
  343. ScriptDebugger::get_singleton()->debug(this);
  344. return;
  345. }
  346. _call_stack[_debug_call_stack_pos].stack=p_stack;
  347. _call_stack[_debug_call_stack_pos].instance=p_instance;
  348. _call_stack[_debug_call_stack_pos].function=p_function;
  349. _call_stack[_debug_call_stack_pos].work_mem=p_work_mem;
  350. _call_stack[_debug_call_stack_pos].current_id=current_id;
  351. _debug_call_stack_pos++;
  352. }
  353. _FORCE_INLINE_ void exit_function() {
  354. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  355. return; //no support for other threads than main for now
  356. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  357. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
  358. if (_debug_call_stack_pos==0) {
  359. _debug_error="Stack Underflow (Engine Bug)";
  360. ScriptDebugger::get_singleton()->debug(this);
  361. return;
  362. }
  363. _debug_call_stack_pos--;
  364. }
  365. //////////////////////////////////////
  366. virtual String get_name() const;
  367. /* LANGUAGE FUNCTIONS */
  368. virtual void init();
  369. virtual String get_type() const;
  370. virtual String get_extension() const;
  371. virtual Error execute_file(const String& p_path) ;
  372. virtual void finish();
  373. /* EDITOR FUNCTIONS */
  374. virtual void get_reserved_words(List<String> *p_words) const;
  375. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  376. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  377. virtual Ref<Script> get_template(const String& p_class_name, const String& p_base_class_name) const;
  378. virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
  379. virtual Script *create_script() const;
  380. virtual bool has_named_classes() const;
  381. virtual int find_function(const String& p_function,const String& p_code) const;
  382. virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
  383. virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;
  384. virtual void add_global_constant(const StringName& p_variable,const Variant& p_value);
  385. /* DEBUGGER FUNCTIONS */
  386. virtual String debug_get_error() const;
  387. virtual int debug_get_stack_level_count() const;
  388. virtual int debug_get_stack_level_line(int p_level) const;
  389. virtual String debug_get_stack_level_function(int p_level) const;
  390. virtual String debug_get_stack_level_source(int p_level) const;
  391. virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  392. virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  393. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  394. virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
  395. virtual void reload_all_scripts();
  396. virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload);
  397. /* LOADER FUNCTIONS */
  398. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  399. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  400. virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
  401. virtual void profiling_start();
  402. virtual void profiling_stop();
  403. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max);
  404. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max);
  405. void add_register_func(const String& p_name,VisualScriptNodeRegisterFunc p_func);
  406. Ref<VisualScriptNode> create_node_from_name(const String& p_name);
  407. void get_registered_node_names(List<String> *r_names);
  408. VisualScriptLanguage();
  409. ~VisualScriptLanguage();
  410. };
  411. //aid for registering
  412. template<class T>
  413. static Ref<VisualScriptNode> create_node_generic(const String& p_name) {
  414. Ref<T> node;
  415. node.instance();
  416. return node;
  417. }
  418. #endif // VSCRIPT_H