visual_script_nodes.h 15 KB

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  1. #ifndef VISUAL_SCRIPT_NODES_H
  2. #define VISUAL_SCRIPT_NODES_H
  3. #include "visual_script.h"
  4. class VisualScriptFunction : public VisualScriptNode {
  5. OBJ_TYPE(VisualScriptFunction,VisualScriptNode)
  6. struct Argument {
  7. String name;
  8. Variant::Type type;
  9. };
  10. Vector<Argument> arguments;
  11. bool stack_less;
  12. int stack_size;
  13. protected:
  14. bool _set(const StringName& p_name, const Variant& p_value);
  15. bool _get(const StringName& p_name,Variant &r_ret) const;
  16. void _get_property_list( List<PropertyInfo> *p_list) const;
  17. public:
  18. virtual int get_output_sequence_port_count() const;
  19. virtual bool has_input_sequence_port() const;
  20. virtual String get_output_sequence_port_text(int p_port) const;
  21. virtual int get_input_value_port_count() const;
  22. virtual int get_output_value_port_count() const;
  23. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  24. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  25. virtual String get_caption() const;
  26. virtual String get_text() const;
  27. virtual String get_category() const { return "flow_control"; }
  28. void add_argument(Variant::Type p_type,const String& p_name,int p_index=-1);
  29. void set_argument_type(int p_argidx,Variant::Type p_type);
  30. Variant::Type get_argument_type(int p_argidx) const;
  31. void set_argument_name(int p_argidx,const String& p_name);
  32. String get_argument_name(int p_argidx) const;
  33. void remove_argument(int p_argidx);
  34. int get_argument_count() const;
  35. void set_stack_less(bool p_enable);
  36. bool is_stack_less() const;
  37. void set_stack_size(int p_size);
  38. int get_stack_size() const;
  39. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  40. VisualScriptFunction();
  41. };
  42. class VisualScriptOperator : public VisualScriptNode {
  43. OBJ_TYPE(VisualScriptOperator,VisualScriptNode)
  44. Variant::Operator op;
  45. protected:
  46. static void _bind_methods();
  47. public:
  48. virtual int get_output_sequence_port_count() const;
  49. virtual bool has_input_sequence_port() const;
  50. virtual String get_output_sequence_port_text(int p_port) const;
  51. virtual int get_input_value_port_count() const;
  52. virtual int get_output_value_port_count() const;
  53. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  54. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  55. virtual String get_caption() const;
  56. virtual String get_text() const;
  57. virtual String get_category() const { return "operators"; }
  58. void set_operator(Variant::Operator p_op);
  59. Variant::Operator get_operator() const;
  60. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  61. VisualScriptOperator();
  62. };
  63. class VisualScriptVariableGet : public VisualScriptNode {
  64. OBJ_TYPE(VisualScriptVariableGet,VisualScriptNode)
  65. StringName variable;
  66. protected:
  67. virtual void _validate_property(PropertyInfo& property) const;
  68. static void _bind_methods();
  69. public:
  70. virtual int get_output_sequence_port_count() const;
  71. virtual bool has_input_sequence_port() const;
  72. virtual String get_output_sequence_port_text(int p_port) const;
  73. virtual int get_input_value_port_count() const;
  74. virtual int get_output_value_port_count() const;
  75. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  76. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  77. virtual String get_caption() const;
  78. virtual String get_text() const;
  79. virtual String get_category() const { return "data"; }
  80. void set_variable(StringName p_var);
  81. StringName get_variable() const;
  82. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  83. VisualScriptVariableGet();
  84. };
  85. class VisualScriptVariableSet : public VisualScriptNode {
  86. OBJ_TYPE(VisualScriptVariableSet,VisualScriptNode)
  87. StringName variable;
  88. protected:
  89. virtual void _validate_property(PropertyInfo& property) const;
  90. static void _bind_methods();
  91. public:
  92. virtual int get_output_sequence_port_count() const;
  93. virtual bool has_input_sequence_port() const;
  94. virtual String get_output_sequence_port_text(int p_port) const;
  95. virtual int get_input_value_port_count() const;
  96. virtual int get_output_value_port_count() const;
  97. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  98. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  99. virtual String get_caption() const;
  100. virtual String get_text() const;
  101. virtual String get_category() const { return "data"; }
  102. void set_variable(StringName p_var);
  103. StringName get_variable() const;
  104. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  105. VisualScriptVariableSet();
  106. };
  107. class VisualScriptConstant : public VisualScriptNode {
  108. OBJ_TYPE(VisualScriptConstant,VisualScriptNode)
  109. Variant::Type type;
  110. Variant value;
  111. protected:
  112. virtual void _validate_property(PropertyInfo& property) const;
  113. static void _bind_methods();
  114. public:
  115. virtual int get_output_sequence_port_count() const;
  116. virtual bool has_input_sequence_port() const;
  117. virtual String get_output_sequence_port_text(int p_port) const;
  118. virtual int get_input_value_port_count() const;
  119. virtual int get_output_value_port_count() const;
  120. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  121. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  122. virtual String get_caption() const;
  123. virtual String get_text() const;
  124. virtual String get_category() const { return "data"; }
  125. void set_constant_type(Variant::Type p_type);
  126. Variant::Type get_constant_type() const;
  127. void set_constant_value(Variant p_value);
  128. Variant get_constant_value() const;
  129. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  130. VisualScriptConstant();
  131. };
  132. class VisualScriptIndexGet : public VisualScriptNode {
  133. OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode)
  134. public:
  135. virtual int get_output_sequence_port_count() const;
  136. virtual bool has_input_sequence_port() const;
  137. virtual String get_output_sequence_port_text(int p_port) const;
  138. virtual int get_input_value_port_count() const;
  139. virtual int get_output_value_port_count() const;
  140. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  141. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  142. virtual String get_caption() const;
  143. virtual String get_text() const;
  144. virtual String get_category() const { return "operators"; }
  145. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  146. VisualScriptIndexGet();
  147. };
  148. class VisualScriptIndexSet : public VisualScriptNode {
  149. OBJ_TYPE(VisualScriptIndexSet,VisualScriptNode)
  150. public:
  151. virtual int get_output_sequence_port_count() const;
  152. virtual bool has_input_sequence_port() const;
  153. virtual String get_output_sequence_port_text(int p_port) const;
  154. virtual int get_input_value_port_count() const;
  155. virtual int get_output_value_port_count() const;
  156. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  157. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  158. virtual String get_caption() const;
  159. virtual String get_text() const;
  160. virtual String get_category() const { return "operators"; }
  161. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  162. VisualScriptIndexSet();
  163. };
  164. class VisualScriptGlobalConstant : public VisualScriptNode {
  165. OBJ_TYPE(VisualScriptGlobalConstant,VisualScriptNode)
  166. int index;
  167. static void _bind_methods();
  168. public:
  169. virtual int get_output_sequence_port_count() const;
  170. virtual bool has_input_sequence_port() const;
  171. virtual String get_output_sequence_port_text(int p_port) const;
  172. virtual int get_input_value_port_count() const;
  173. virtual int get_output_value_port_count() const;
  174. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  175. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  176. virtual String get_caption() const;
  177. virtual String get_text() const;
  178. virtual String get_category() const { return "data"; }
  179. void set_global_constant(int p_which);
  180. int get_global_constant();
  181. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  182. VisualScriptGlobalConstant();
  183. };
  184. class VisualScriptMathConstant : public VisualScriptNode {
  185. OBJ_TYPE(VisualScriptMathConstant,VisualScriptNode)
  186. public:
  187. enum MathConstant {
  188. MATH_CONSTANT_ONE,
  189. MATH_CONSTANT_PI,
  190. MATH_CONSTANT_2PI,
  191. MATH_CONSTANT_HALF_PI,
  192. MATH_CONSTANT_E,
  193. MATH_CONSTANT_SQRT2,
  194. MATH_CONSTANT_MAX,
  195. };
  196. private:
  197. static const char* const_name[MATH_CONSTANT_MAX];
  198. static double const_value[MATH_CONSTANT_MAX];
  199. MathConstant constant;
  200. protected:
  201. static void _bind_methods();
  202. public:
  203. virtual int get_output_sequence_port_count() const;
  204. virtual bool has_input_sequence_port() const;
  205. virtual String get_output_sequence_port_text(int p_port) const;
  206. virtual int get_input_value_port_count() const;
  207. virtual int get_output_value_port_count() const;
  208. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  209. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  210. virtual String get_caption() const;
  211. virtual String get_text() const;
  212. virtual String get_category() const { return "data"; }
  213. void set_math_constant(MathConstant p_which);
  214. MathConstant get_math_constant();
  215. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  216. VisualScriptMathConstant();
  217. };
  218. VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant )
  219. class VisualScriptEngineSingleton : public VisualScriptNode {
  220. OBJ_TYPE(VisualScriptEngineSingleton,VisualScriptNode)
  221. String singleton;
  222. static void _bind_methods();
  223. public:
  224. virtual int get_output_sequence_port_count() const;
  225. virtual bool has_input_sequence_port() const;
  226. virtual String get_output_sequence_port_text(int p_port) const;
  227. virtual int get_input_value_port_count() const;
  228. virtual int get_output_value_port_count() const;
  229. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  230. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  231. virtual String get_caption() const;
  232. virtual String get_text() const;
  233. virtual String get_category() const { return "data"; }
  234. void set_singleton(const String &p_string);
  235. String get_singleton();
  236. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  237. VisualScriptEngineSingleton();
  238. };
  239. class VisualScriptSceneNode : public VisualScriptNode {
  240. OBJ_TYPE(VisualScriptSceneNode,VisualScriptNode)
  241. NodePath path;
  242. protected:
  243. virtual void _validate_property(PropertyInfo& property) const;
  244. static void _bind_methods();
  245. public:
  246. virtual int get_output_sequence_port_count() const;
  247. virtual bool has_input_sequence_port() const;
  248. virtual String get_output_sequence_port_text(int p_port) const;
  249. virtual int get_input_value_port_count() const;
  250. virtual int get_output_value_port_count() const;
  251. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  252. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  253. virtual String get_caption() const;
  254. virtual String get_text() const;
  255. virtual String get_category() const { return "data"; }
  256. void set_node_path(const NodePath &p_path);
  257. NodePath get_node_path();
  258. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  259. VisualScriptSceneNode();
  260. };
  261. class VisualScriptSceneTree : public VisualScriptNode {
  262. OBJ_TYPE(VisualScriptSceneTree,VisualScriptNode)
  263. protected:
  264. virtual void _validate_property(PropertyInfo& property) const;
  265. static void _bind_methods();
  266. public:
  267. virtual int get_output_sequence_port_count() const;
  268. virtual bool has_input_sequence_port() const;
  269. virtual String get_output_sequence_port_text(int p_port) const;
  270. virtual int get_input_value_port_count() const;
  271. virtual int get_output_value_port_count() const;
  272. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  273. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  274. virtual String get_caption() const;
  275. virtual String get_text() const;
  276. virtual String get_category() const { return "data"; }
  277. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  278. VisualScriptSceneTree();
  279. };
  280. class VisualScriptResourcePath : public VisualScriptNode {
  281. OBJ_TYPE(VisualScriptResourcePath,VisualScriptNode)
  282. String path;
  283. protected:
  284. static void _bind_methods();
  285. public:
  286. virtual int get_output_sequence_port_count() const;
  287. virtual bool has_input_sequence_port() const;
  288. virtual String get_output_sequence_port_text(int p_port) const;
  289. virtual int get_input_value_port_count() const;
  290. virtual int get_output_value_port_count() const;
  291. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  292. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  293. virtual String get_caption() const;
  294. virtual String get_text() const;
  295. virtual String get_category() const { return "data"; }
  296. void set_resource_path(const String &p_path);
  297. String get_resource_path();
  298. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  299. VisualScriptResourcePath();
  300. };
  301. class VisualScriptSelf : public VisualScriptNode {
  302. OBJ_TYPE(VisualScriptSelf,VisualScriptNode)
  303. protected:
  304. static void _bind_methods();
  305. public:
  306. virtual int get_output_sequence_port_count() const;
  307. virtual bool has_input_sequence_port() const;
  308. virtual String get_output_sequence_port_text(int p_port) const;
  309. virtual int get_input_value_port_count() const;
  310. virtual int get_output_value_port_count() const;
  311. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  312. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  313. virtual String get_caption() const;
  314. virtual String get_text() const;
  315. virtual String get_category() const { return "data"; }
  316. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  317. VisualScriptSelf();
  318. };
  319. class VisualScriptCustomNode: public VisualScriptNode {
  320. OBJ_TYPE(VisualScriptCustomNode,VisualScriptNode)
  321. protected:
  322. virtual bool _use_builtin_script() const { return true; }
  323. static void _bind_methods();
  324. public:
  325. enum StartMode { //replicated for step
  326. START_MODE_BEGIN_SEQUENCE,
  327. START_MODE_CONTINUE_SEQUENCE,
  328. START_MODE_RESUME_YIELD
  329. };
  330. enum { //replicated for step
  331. STEP_SHIFT=1<<24,
  332. STEP_MASK=STEP_SHIFT-1,
  333. STEP_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
  334. STEP_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
  335. STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
  336. STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
  337. STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
  338. };
  339. virtual int get_output_sequence_port_count() const;
  340. virtual bool has_input_sequence_port() const;
  341. virtual String get_output_sequence_port_text(int p_port) const;
  342. virtual int get_input_value_port_count() const;
  343. virtual int get_output_value_port_count() const;
  344. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  345. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  346. virtual String get_caption() const;
  347. virtual String get_text() const;
  348. virtual String get_category() const;
  349. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  350. VisualScriptCustomNode();
  351. };
  352. void register_visual_script_nodes();
  353. #endif // VISUAL_SCRIPT_NODES_H