Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde cfbf23e339 Merge pull request #29207 from dankan1890/hotfix 6 anos atrás
core 58279eda27 Add "transparent" to named color list 6 anos atrás
doc fbf4135fc1 Add example usage for get_rect() 6 anos atrás
drivers da617b7943 Merge pull request #29132 from clayjohn/sort_depth_fix 6 anos atrás
editor 7cd3e91acf Merge pull request #27252 from Calinou/add-shortcut-quit-project-manager 6 anos atrás
main a1a71c05ba Merge pull request #28993 from Calinou/server-hide-noop-cli-arguments 6 anos atrás
misc b00d7bfc3f Travis: Update clang-format to version 8.0 6 anos atrás
modules df17cf06d4 Merge pull request #29184 from aaronfranke/mono-tan-xy-yx 6 anos atrás
platform 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 anos atrás
scene 90ea9dfede Fix TextEdit blocking scroll without scrollbar 6 anos atrás
servers 01c41c782b Merge pull request #28796 from clayjohn/GLES2-optimization 6 anos atrás
thirdparty 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 anos atrás
.appveyor.yml fb47d8f554 AppVeyor: Force installing SCons 3.0.1 6 anos atrás
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 anos atrás
.editorconfig e64391f47b Update zstd to 1.3.8 6 anos atrás
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 anos atrás
.gitignore 3189560d52 Update .gitignore 6 anos atrás
.mailmap e761af5794 Update AUTHORS and DONORS list 6 anos atrás
.travis.yml b00d7bfc3f Travis: Update clang-format to version 8.0 6 anos atrás
AUTHORS.md 958c915f60 Update AUTHORS and DONORS list 6 anos atrás
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ 6 anos atrás
CODEOWNERS df18c8c413 Remove reduz from some autorequested code reviews 6 anos atrás
CONTRIBUTING.md e5f29308ba Minor English fix 6 anos atrás
COPYRIGHT.txt 225b61ab2a libpng: Update to upstream 1.6.37 6 anos atrás
DONORS.md 958c915f60 Update AUTHORS and DONORS list 6 anos atrás
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 anos atrás
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 anos atrás
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 anos atrás
README.md e40aea7fec Replace 3.0 screenshot by new one from TPS demo 6 anos atrás
SConstruct 03c210f7b2 Fixed typo in SConstruct 6 anos atrás
compat.py 27310974e0 fixed building using scons with python3 7 anos atrás
gles_builders.py 173b342ca7 Remove trailing whitespace 6 anos atrás
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 anos atrás
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 anos atrás
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
methods.py c2a669a9f0 SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS 6 anos atrás
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 anos atrás
version.py 860f097cc6 Bump version to 3.2-dev 6 anos atrás

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge