csharp_script.h 17 KB

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  1. /*************************************************************************/
  2. /* csharp_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CSHARP_SCRIPT_H
  31. #define CSHARP_SCRIPT_H
  32. #include "core/io/resource_loader.h"
  33. #include "core/io/resource_saver.h"
  34. #include "core/script_language.h"
  35. #include "core/self_list.h"
  36. #include "mono_gc_handle.h"
  37. #include "mono_gd/gd_mono.h"
  38. #include "mono_gd/gd_mono_header.h"
  39. #include "mono_gd/gd_mono_internals.h"
  40. class CSharpScript;
  41. class CSharpInstance;
  42. class CSharpLanguage;
  43. #ifdef NO_SAFE_CAST
  44. template <typename TScriptInstance, typename TScriptLanguage>
  45. TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
  46. if (!p_inst)
  47. return NULL;
  48. return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : NULL;
  49. }
  50. #else
  51. template <typename TScriptInstance, typename TScriptLanguage>
  52. TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
  53. return dynamic_cast<TScriptInstance *>(p_inst);
  54. }
  55. #endif
  56. #define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))
  57. class CSharpScript : public Script {
  58. GDCLASS(CSharpScript, Script)
  59. friend class CSharpInstance;
  60. friend class CSharpLanguage;
  61. friend struct CSharpScriptDepSort;
  62. bool tool;
  63. bool valid;
  64. bool builtin;
  65. GDMonoClass *base;
  66. GDMonoClass *native;
  67. GDMonoClass *script_class;
  68. Ref<CSharpScript> base_cache; // TODO what's this for?
  69. Set<Object *> instances;
  70. #ifdef GD_MONO_HOT_RELOAD
  71. struct StateBackup {
  72. // TODO
  73. // Replace with buffer containing the serialized state of managed scripts.
  74. // Keep variant state backup to use only with script instance placeholders.
  75. List<Pair<StringName, Variant> > properties;
  76. };
  77. Set<ObjectID> pending_reload_instances;
  78. Map<ObjectID, StateBackup> pending_reload_state;
  79. #endif
  80. String source;
  81. StringName name;
  82. SelfList<CSharpScript> script_list;
  83. struct Argument {
  84. String name;
  85. Variant::Type type;
  86. };
  87. Map<StringName, Vector<Argument> > _signals;
  88. bool signals_invalidated;
  89. #ifdef TOOLS_ENABLED
  90. List<PropertyInfo> exported_members_cache; // members_cache
  91. Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
  92. Set<PlaceHolderScriptInstance *> placeholders;
  93. bool source_changed_cache;
  94. bool placeholder_fallback_enabled;
  95. bool exports_invalidated;
  96. void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
  97. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  98. #endif
  99. Map<StringName, PropertyInfo> member_info;
  100. void _clear();
  101. void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
  102. bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> &params);
  103. bool _update_exports();
  104. #ifdef TOOLS_ENABLED
  105. bool _get_member_export(GDMonoClass *p_class, IMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
  106. #endif
  107. CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
  108. Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  109. // Do not use unless you know what you are doing
  110. friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
  111. static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native);
  112. protected:
  113. static void _bind_methods();
  114. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  115. virtual void _resource_path_changed();
  116. bool _get(const StringName &p_name, Variant &r_ret) const;
  117. bool _set(const StringName &p_name, const Variant &p_value);
  118. void _get_property_list(List<PropertyInfo> *p_properties) const;
  119. public:
  120. virtual bool can_instance() const;
  121. virtual StringName get_instance_base_type() const;
  122. virtual ScriptInstance *instance_create(Object *p_this);
  123. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
  124. virtual bool instance_has(const Object *p_this) const;
  125. virtual bool has_source_code() const;
  126. virtual String get_source_code() const;
  127. virtual void set_source_code(const String &p_code);
  128. virtual Error reload(bool p_keep_state = false);
  129. virtual bool has_script_signal(const StringName &p_signal) const;
  130. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  131. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  132. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  133. virtual void update_exports();
  134. virtual bool is_tool() const { return tool; }
  135. virtual bool is_valid() const { return valid; }
  136. virtual Ref<Script> get_base_script() const;
  137. virtual ScriptLanguage *get_language() const;
  138. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  139. bool has_method(const StringName &p_method) const;
  140. MethodInfo get_method_info(const StringName &p_method) const;
  141. virtual int get_member_line(const StringName &p_member) const;
  142. #ifdef TOOLS_ENABLED
  143. virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
  144. #endif
  145. Error load_source_code(const String &p_path);
  146. StringName get_script_name() const;
  147. CSharpScript();
  148. ~CSharpScript();
  149. };
  150. class CSharpInstance : public ScriptInstance {
  151. friend class CSharpScript;
  152. friend class CSharpLanguage;
  153. Object *owner;
  154. bool base_ref;
  155. bool ref_dying;
  156. bool unsafe_referenced;
  157. bool predelete_notified;
  158. bool destructing_script_instance;
  159. Ref<CSharpScript> script;
  160. Ref<MonoGCHandle> gchandle;
  161. bool _reference_owner_unsafe();
  162. /*
  163. * If true is returned, the caller must memdelete the script instance's owner.
  164. */
  165. bool _unreference_owner_unsafe();
  166. /*
  167. * If NULL is returned, the caller must destroy the script instance by removing it from its owner.
  168. */
  169. MonoObject *_internal_new_managed();
  170. // Do not use unless you know what you are doing
  171. friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
  172. static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle);
  173. void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
  174. MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
  175. public:
  176. MonoObject *get_mono_object() const;
  177. _FORCE_INLINE_ bool is_destructing_script_instance() { return destructing_script_instance; }
  178. virtual Object *get_owner();
  179. virtual bool set(const StringName &p_name, const Variant &p_value);
  180. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  181. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  182. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
  183. /* TODO */ virtual void get_method_list(List<MethodInfo> *p_list) const {}
  184. virtual bool has_method(const StringName &p_method) const;
  185. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  186. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  187. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  188. void mono_object_disposed(MonoObject *p_obj);
  189. /*
  190. * If 'r_delete_owner' is set to true, the caller must memdelete the script instance's owner. Otherwise, if
  191. * 'r_remove_script_instance' is set to true, the caller must destroy the script instance by removing it from its owner.
  192. */
  193. void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance);
  194. virtual void refcount_incremented();
  195. virtual bool refcount_decremented();
  196. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  197. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  198. virtual void notification(int p_notification);
  199. void _call_notification(int p_notification);
  200. virtual Ref<Script> get_script() const;
  201. virtual ScriptLanguage *get_language();
  202. CSharpInstance();
  203. ~CSharpInstance();
  204. };
  205. struct CSharpScriptBinding {
  206. bool inited;
  207. StringName type_name;
  208. GDMonoClass *wrapper_class;
  209. Ref<MonoGCHandle> gchandle;
  210. };
  211. class CSharpLanguage : public ScriptLanguage {
  212. friend class CSharpScript;
  213. friend class CSharpInstance;
  214. static CSharpLanguage *singleton;
  215. bool finalizing;
  216. GDMono *gdmono;
  217. SelfList<CSharpScript>::List script_list;
  218. Mutex *script_instances_mutex;
  219. Mutex *script_gchandle_release_mutex;
  220. Mutex *language_bind_mutex;
  221. Map<Object *, CSharpScriptBinding> script_bindings;
  222. struct StringNameCache {
  223. StringName _signal_callback;
  224. StringName _set;
  225. StringName _get;
  226. StringName _get_property_list;
  227. StringName _notification;
  228. StringName _script_source;
  229. StringName dotctor; // .ctor
  230. StringNameCache();
  231. };
  232. int lang_idx;
  233. Dictionary scripts_metadata;
  234. // For debug_break and debug_break_parse
  235. int _debug_parse_err_line;
  236. String _debug_parse_err_file;
  237. String _debug_error;
  238. friend class GDMono;
  239. void _uninitialize_script_bindings();
  240. public:
  241. StringNameCache string_names;
  242. Mutex *get_language_bind_mutex() { return language_bind_mutex; }
  243. _FORCE_INLINE_ int get_language_index() { return lang_idx; }
  244. void set_language_index(int p_idx);
  245. _FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }
  246. _FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
  247. static void release_script_gchandle(Ref<MonoGCHandle> &p_gchandle);
  248. static void release_script_gchandle(MonoObject *p_pinned_expected_obj, Ref<MonoGCHandle> &p_gchandle);
  249. bool debug_break(const String &p_error, bool p_allow_continue = true);
  250. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  251. #ifdef GD_MONO_HOT_RELOAD
  252. bool is_assembly_reloading_needed();
  253. void reload_assemblies(bool p_soft_reload);
  254. #endif
  255. void project_assembly_loaded();
  256. _FORCE_INLINE_ const Dictionary &get_scripts_metadata() { return scripts_metadata; }
  257. virtual String get_name() const;
  258. /* LANGUAGE FUNCTIONS */
  259. virtual String get_type() const;
  260. virtual String get_extension() const;
  261. virtual Error execute_file(const String &p_path);
  262. virtual void init();
  263. virtual void finish();
  264. /* EDITOR FUNCTIONS */
  265. virtual void get_reserved_words(List<String> *p_words) const;
  266. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  267. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  268. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  269. virtual bool is_using_templates();
  270. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
  271. /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const { return true; }
  272. virtual String validate_path(const String &p_path) const;
  273. virtual Script *create_script() const;
  274. virtual bool has_named_classes() const;
  275. virtual bool supports_builtin_mode() const;
  276. /* TODO? */ virtual int find_function(const String &p_function, const String &p_code) const { return -1; }
  277. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
  278. /* TODO? */ Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
  279. virtual String _get_indentation() const;
  280. /* TODO? */ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}
  281. /* TODO */ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) {}
  282. /* DEBUGGER FUNCTIONS */
  283. virtual String debug_get_error() const;
  284. virtual int debug_get_stack_level_count() const;
  285. virtual int debug_get_stack_level_line(int p_level) const;
  286. virtual String debug_get_stack_level_function(int p_level) const;
  287. virtual String debug_get_stack_level_source(int p_level) const;
  288. /* TODO */ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  289. /* TODO */ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  290. /* TODO */ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  291. /* TODO */ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; }
  292. virtual Vector<StackInfo> debug_get_current_stack_info();
  293. /* PROFILING FUNCTIONS */
  294. /* TODO */ virtual void profiling_start() {}
  295. /* TODO */ virtual void profiling_stop() {}
  296. /* TODO */ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
  297. /* TODO */ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
  298. virtual void frame();
  299. /* TODO? */ virtual void get_public_functions(List<MethodInfo> *p_functions) const {}
  300. /* TODO? */ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const {}
  301. virtual void reload_all_scripts();
  302. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  303. /* LOADER FUNCTIONS */
  304. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  305. #ifdef TOOLS_ENABLED
  306. virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
  307. virtual bool overrides_external_editor();
  308. #endif
  309. /* THREAD ATTACHING */
  310. virtual void thread_enter();
  311. virtual void thread_exit();
  312. // Don't use these. I'm watching you
  313. virtual void *alloc_instance_binding_data(Object *p_object);
  314. virtual void free_instance_binding_data(void *p_data);
  315. virtual void refcount_incremented_instance_binding(Object *p_object);
  316. virtual bool refcount_decremented_instance_binding(Object *p_object);
  317. Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
  318. bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
  319. #ifdef DEBUG_ENABLED
  320. Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
  321. #endif
  322. CSharpLanguage();
  323. ~CSharpLanguage();
  324. };
  325. class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
  326. GDCLASS(ResourceFormatLoaderCSharpScript, ResourceFormatLoader)
  327. public:
  328. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  329. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  330. virtual bool handles_type(const String &p_type) const;
  331. virtual String get_resource_type(const String &p_path) const;
  332. };
  333. class ResourceFormatSaverCSharpScript : public ResourceFormatSaver {
  334. GDCLASS(ResourceFormatSaverCSharpScript, ResourceFormatSaver)
  335. public:
  336. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  337. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  338. virtual bool recognize(const RES &p_resource) const;
  339. };
  340. #endif // CSHARP_SCRIPT_H