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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde d013fc3f03 Merge pull request #81304 from ajreckof/Change-precedence-in-rules-to-make-location-after-proper-casing- 2 жил өмнө
.github b064008c07 Web: Workaround Emscripten 3.1.42+ LTO regression 2 жил өмнө
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drivers 45a33cc749 Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2 жил өмнө
editor 8dc15e8429 Merge pull request #81130 from YuriSizov/theme-context-for-global-themes 2 жил өмнө
main 4328ffcc79 Fix ThemeDB initialization in tests 2 жил өмнө
misc e36bd595fa CI: Compat checks: Make fetching the reference API more robust 2 жил өмнө
modules 356624ce6d Merge pull request #80807 from aaronfranke/gltf-skin-mesh-comment 2 жил өмнө
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CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 жил өмнө
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 жил өмнө
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gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 жил өмнө
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 жил өмнө
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 жил өмнө
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 жил өмнө
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 жил өмнө
methods.py 6158578087 fix build options configuration for Visual Studio projects 2 жил өмнө
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 жил өмнө
scu_builders.py 7b830ebdc1 SCons : Add "scu_limit" argument 2 жил өмнө
version.py 346f1ab86b Bump version to 4.2-dev 2 жил өмнө

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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