rendering_server_viewport.cpp 30 KB

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  1. /*************************************************************************/
  2. /* rendering_server_viewport.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_server_viewport.h"
  31. #include "core/project_settings.h"
  32. #include "rendering_server_canvas.h"
  33. #include "rendering_server_globals.h"
  34. #include "rendering_server_scene.h"
  35. static Transform2D _canvas_get_transform(RenderingServerViewport::Viewport *p_viewport, RenderingServerCanvas::Canvas *p_canvas, RenderingServerViewport::Viewport::CanvasData *p_canvas_data, const Vector2 &p_vp_size) {
  36. Transform2D xf = p_viewport->global_transform;
  37. float scale = 1.0;
  38. if (p_viewport->canvas_map.has(p_canvas->parent)) {
  39. xf = xf * p_viewport->canvas_map[p_canvas->parent].transform;
  40. scale = p_canvas->parent_scale;
  41. }
  42. xf = xf * p_canvas_data->transform;
  43. if (scale != 1.0 && !RSG::canvas->disable_scale) {
  44. Vector2 pivot = p_vp_size * 0.5;
  45. Transform2D xfpivot;
  46. xfpivot.set_origin(pivot);
  47. Transform2D xfscale;
  48. xfscale.scale(Vector2(scale, scale));
  49. xf = xfpivot.affine_inverse() * xf;
  50. xf = xfscale * xf;
  51. xf = xfpivot * xf;
  52. }
  53. return xf;
  54. }
  55. void RenderingServerViewport::_draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye) {
  56. RENDER_TIMESTAMP(">Begin Rendering 3D Scene");
  57. Ref<XRInterface> xr_interface;
  58. if (XRServer::get_singleton() != nullptr) {
  59. xr_interface = XRServer::get_singleton()->get_primary_interface();
  60. }
  61. if (p_viewport->use_xr && xr_interface.is_valid()) {
  62. RSG::scene->render_camera(p_viewport->render_buffers, xr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
  63. } else {
  64. RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
  65. }
  66. RENDER_TIMESTAMP("<End Rendering 3D Scene");
  67. }
  68. void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye) {
  69. if (p_viewport->measure_render_time) {
  70. String rt_id = "vp_begin_" + itos(p_viewport->self.get_id());
  71. RSG::storage->capture_timestamp(rt_id);
  72. timestamp_vp_map[rt_id] = p_viewport->self;
  73. }
  74. /* Camera should always be BEFORE any other 3D */
  75. bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front
  76. int scenario_canvas_max_layer = 0;
  77. Color bgcolor = RSG::storage->get_default_clear_color();
  78. if (!p_viewport->hide_canvas && !p_viewport->disable_environment && RSG::scene->scenario_owner.owns(p_viewport->scenario)) {
  79. RenderingServerScene::Scenario *scenario = RSG::scene->scenario_owner.getornull(p_viewport->scenario);
  80. ERR_FAIL_COND(!scenario);
  81. if (RSG::scene_render->is_environment(scenario->environment)) {
  82. scenario_draw_canvas_bg = RSG::scene_render->environment_get_background(scenario->environment) == RS::ENV_BG_CANVAS;
  83. scenario_canvas_max_layer = RSG::scene_render->environment_get_canvas_max_layer(scenario->environment);
  84. }
  85. }
  86. bool can_draw_3d = RSG::scene->camera_owner.owns(p_viewport->camera);
  87. if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) {
  88. if (p_viewport->transparent_bg) {
  89. bgcolor = Color(0, 0, 0, 0);
  90. }
  91. if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
  92. p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER;
  93. }
  94. }
  95. if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) {
  96. //wants to draw 3D but there is no render buffer, create
  97. p_viewport->render_buffers = RSG::scene_render->render_buffers_create();
  98. RSG::scene_render->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa);
  99. }
  100. RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor);
  101. if (!scenario_draw_canvas_bg && can_draw_3d) {
  102. _draw_3d(p_viewport, p_eye);
  103. }
  104. if (!p_viewport->hide_canvas) {
  105. int i = 0;
  106. Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
  107. Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
  108. RasterizerCanvas::Light *lights = nullptr;
  109. RasterizerCanvas::Light *lights_with_shadow = nullptr;
  110. RasterizerCanvas::Light *lights_with_mask = nullptr;
  111. Rect2 shadow_rect;
  112. int light_count = 0;
  113. RENDER_TIMESTAMP("Cull Canvas Lights");
  114. for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
  115. RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas);
  116. Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
  117. //find lights in canvas
  118. for (Set<RasterizerCanvas::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
  119. RasterizerCanvas::Light *cl = F->get();
  120. if (cl->enabled && cl->texture.is_valid()) {
  121. //not super efficient..
  122. Size2 tsize = RSG::storage->texture_size_with_proxy(cl->texture);
  123. tsize *= cl->scale;
  124. Vector2 offset = tsize / 2.0;
  125. cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize);
  126. cl->xform_cache = xf * cl->xform;
  127. if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
  128. cl->filter_next_ptr = lights;
  129. lights = cl;
  130. // cl->texture_cache = nullptr;
  131. Transform2D scale;
  132. scale.scale(cl->rect_cache.size);
  133. scale.elements[2] = cl->rect_cache.position;
  134. cl->light_shader_xform = cl->xform * scale;
  135. //cl->light_shader_pos = cl->xform_cache[2];
  136. if (cl->use_shadow) {
  137. cl->shadows_next_ptr = lights_with_shadow;
  138. if (lights_with_shadow == nullptr) {
  139. shadow_rect = cl->xform_cache.xform(cl->rect_cache);
  140. } else {
  141. shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache));
  142. }
  143. lights_with_shadow = cl;
  144. cl->radius_cache = cl->rect_cache.size.length();
  145. }
  146. if (cl->mode == RS::CANVAS_LIGHT_MODE_MASK) {
  147. cl->mask_next_ptr = lights_with_mask;
  148. lights_with_mask = cl;
  149. }
  150. light_count++;
  151. }
  152. //guess this is not needed, but keeping because it may be
  153. //RSG::canvas_render->light_internal_update(cl->light_internal, cl);
  154. }
  155. }
  156. canvas_map[Viewport::CanvasKey(E->key(), E->get().layer, E->get().sublayer)] = &E->get();
  157. }
  158. if (lights_with_shadow) {
  159. //update shadows if any
  160. RasterizerCanvas::LightOccluderInstance *occluders = nullptr;
  161. RENDER_TIMESTAMP(">Render 2D Shadows");
  162. RENDER_TIMESTAMP("Cull Occluders");
  163. //make list of occluders
  164. for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
  165. RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas);
  166. Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
  167. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
  168. if (!F->get()->enabled)
  169. continue;
  170. F->get()->xform_cache = xf * F->get()->xform;
  171. if (shadow_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) {
  172. F->get()->next = occluders;
  173. occluders = F->get();
  174. }
  175. }
  176. }
  177. //update the light shadowmaps with them
  178. RasterizerCanvas::Light *light = lights_with_shadow;
  179. while (light) {
  180. RENDER_TIMESTAMP("Render Shadow");
  181. RSG::canvas_render->light_update_shadow(light->light_internal, light->xform_cache.affine_inverse(), light->item_shadow_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders);
  182. light = light->shadows_next_ptr;
  183. }
  184. //RSG::canvas_render->reset_canvas();
  185. RENDER_TIMESTAMP("<End rendering 2D Shadows");
  186. }
  187. if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) {
  188. if (!can_draw_3d) {
  189. RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
  190. } else {
  191. _draw_3d(p_viewport, p_eye);
  192. }
  193. scenario_draw_canvas_bg = false;
  194. }
  195. for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) {
  196. RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get()->canvas);
  197. Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size);
  198. RasterizerCanvas::Light *canvas_lights = nullptr;
  199. RasterizerCanvas::Light *ptr = lights;
  200. while (ptr) {
  201. if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
  202. ptr->next_ptr = canvas_lights;
  203. canvas_lights = ptr;
  204. }
  205. ptr = ptr->filter_next_ptr;
  206. }
  207. RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, lights_with_mask, clip_rect);
  208. i++;
  209. if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) {
  210. if (!can_draw_3d) {
  211. RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
  212. } else {
  213. _draw_3d(p_viewport, p_eye);
  214. }
  215. scenario_draw_canvas_bg = false;
  216. }
  217. }
  218. if (scenario_draw_canvas_bg) {
  219. if (!can_draw_3d) {
  220. RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
  221. } else {
  222. _draw_3d(p_viewport, p_eye);
  223. }
  224. }
  225. //RSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow);
  226. }
  227. if (RSG::storage->render_target_is_clear_requested(p_viewport->render_target)) {
  228. //was never cleared in the end, force clear it
  229. RSG::storage->render_target_do_clear_request(p_viewport->render_target);
  230. }
  231. if (p_viewport->measure_render_time) {
  232. String rt_id = "vp_end_" + itos(p_viewport->self.get_id());
  233. RSG::storage->capture_timestamp(rt_id);
  234. timestamp_vp_map[rt_id] = p_viewport->self;
  235. }
  236. }
  237. void RenderingServerViewport::draw_viewports() {
  238. timestamp_vp_map.clear();
  239. // get our xr interface in case we need it
  240. Ref<XRInterface> xr_interface;
  241. if (XRServer::get_singleton() != nullptr) {
  242. xr_interface = XRServer::get_singleton()->get_primary_interface();
  243. // process all our active interfaces
  244. XRServer::get_singleton()->_process();
  245. }
  246. if (Engine::get_singleton()->is_editor_hint()) {
  247. set_default_clear_color(GLOBAL_GET("rendering/environment/default_clear_color"));
  248. }
  249. //sort viewports
  250. active_viewports.sort_custom<ViewportSort>();
  251. Map<DisplayServer::WindowID, Vector<Rasterizer::BlitToScreen>> blit_to_screen_list;
  252. //draw viewports
  253. RENDER_TIMESTAMP(">Render Viewports");
  254. //determine what is visible
  255. draw_viewports_pass++;
  256. for (int i = active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
  257. Viewport *vp = active_viewports[i];
  258. if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED)
  259. continue;
  260. if (!vp->render_target.is_valid()) {
  261. continue;
  262. }
  263. //ERR_CONTINUE(!vp->render_target.is_valid());
  264. bool visible = vp->viewport_to_screen_rect != Rect2();
  265. if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
  266. visible = true;
  267. }
  268. if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::storage->render_target_was_used(vp->render_target)) {
  269. visible = true;
  270. }
  271. if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) {
  272. Viewport *parent = viewport_owner.getornull(vp->parent);
  273. if (parent && parent->last_pass == draw_viewports_pass) {
  274. visible = true;
  275. }
  276. }
  277. visible = visible && vp->size.x > 1 && vp->size.y > 1;
  278. if (visible) {
  279. vp->last_pass = draw_viewports_pass;
  280. }
  281. }
  282. for (int i = 0; i < active_viewports.size(); i++) {
  283. Viewport *vp = active_viewports[i];
  284. if (vp->last_pass != draw_viewports_pass) {
  285. continue; //should not draw
  286. }
  287. RENDER_TIMESTAMP(">Rendering Viewport " + itos(i));
  288. RSG::storage->render_target_set_as_unused(vp->render_target);
  289. #if 0
  290. // TODO fix up this code after we change our commit_for_eye to accept our new render targets
  291. if (vp->use_xr && xr_interface.is_valid()) {
  292. // override our size, make sure it matches our required size
  293. vp->size = xr_interface->get_render_targetsize();
  294. RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y);
  295. // render mono or left eye first
  296. XRInterface::Eyes leftOrMono = xr_interface->is_stereo() ? XRInterface::EYE_LEFT : XRInterface::EYE_MONO;
  297. // check for an external texture destination for our left eye/mono
  298. // TODO investigate how we're going to make external textures work
  299. RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
  300. // set our render target as current
  301. RSG::rasterizer->set_current_render_target(vp->render_target);
  302. // and draw left eye/mono
  303. _draw_viewport(vp, leftOrMono);
  304. xr_interface->commit_for_eye(leftOrMono, vp->render_target, vp->viewport_to_screen_rect);
  305. // render right eye
  306. if (leftOrMono == XRInterface::EYE_LEFT) {
  307. // check for an external texture destination for our right eye
  308. RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(XRInterface::EYE_RIGHT));
  309. // commit for eye may have changed the render target
  310. RSG::rasterizer->set_current_render_target(vp->render_target);
  311. _draw_viewport(vp, XRInterface::EYE_RIGHT);
  312. xr_interface->commit_for_eye(XRInterface::EYE_RIGHT, vp->render_target, vp->viewport_to_screen_rect);
  313. }
  314. // and for our frame timing, mark when we've finished committing our eyes
  315. XRServer::get_singleton()->_mark_commit();
  316. } else {
  317. #endif
  318. {
  319. RSG::storage->render_target_set_external_texture(vp->render_target, 0);
  320. RSG::scene_render->set_debug_draw_mode(vp->debug_draw);
  321. RSG::storage->render_info_begin_capture();
  322. // render standard mono camera
  323. _draw_viewport(vp);
  324. RSG::storage->render_info_end_capture();
  325. vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME);
  326. vp->render_info[RS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_VERTICES_IN_FRAME);
  327. vp->render_info[RS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
  328. vp->render_info[RS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
  329. vp->render_info[RS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
  330. vp->render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
  331. if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) {
  332. //copy to screen if set as such
  333. Rasterizer::BlitToScreen blit;
  334. blit.render_target = vp->render_target;
  335. if (vp->viewport_to_screen_rect != Rect2()) {
  336. blit.rect = vp->viewport_to_screen_rect;
  337. } else {
  338. blit.rect.position = Vector2();
  339. blit.rect.size = vp->size;
  340. }
  341. if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
  342. blit_to_screen_list[vp->viewport_to_screen] = Vector<Rasterizer::BlitToScreen>();
  343. }
  344. blit_to_screen_list[vp->viewport_to_screen].push_back(blit);
  345. }
  346. }
  347. if (vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
  348. vp->update_mode = RS::VIEWPORT_UPDATE_DISABLED;
  349. }
  350. RENDER_TIMESTAMP("<Rendering Viewport " + itos(i));
  351. }
  352. RSG::scene_render->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED);
  353. RENDER_TIMESTAMP("<Render Viewports");
  354. //this needs to be called to make screen swapping more efficient
  355. RSG::rasterizer->prepare_for_blitting_render_targets();
  356. for (Map<int, Vector<Rasterizer::BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
  357. RSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size());
  358. }
  359. }
  360. RID RenderingServerViewport::viewport_create() {
  361. Viewport *viewport = memnew(Viewport);
  362. RID rid = viewport_owner.make_rid(viewport);
  363. viewport->self = rid;
  364. viewport->hide_scenario = false;
  365. viewport->hide_canvas = false;
  366. viewport->render_target = RSG::storage->render_target_create();
  367. viewport->shadow_atlas = RSG::scene_render->shadow_atlas_create();
  368. viewport->viewport_render_direct_to_screen = false;
  369. return rid;
  370. }
  371. void RenderingServerViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
  372. Viewport *viewport = viewport_owner.getornull(p_viewport);
  373. ERR_FAIL_COND(!viewport);
  374. viewport->use_xr = p_use_xr;
  375. }
  376. void RenderingServerViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
  377. ERR_FAIL_COND(p_width < 0 && p_height < 0);
  378. Viewport *viewport = viewport_owner.getornull(p_viewport);
  379. ERR_FAIL_COND(!viewport);
  380. viewport->size = Size2(p_width, p_height);
  381. RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height);
  382. if (viewport->render_buffers.is_valid()) {
  383. if (p_width == 0 || p_height == 0) {
  384. RSG::scene_render->free(viewport->render_buffers);
  385. viewport->render_buffers = RID();
  386. } else {
  387. RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa);
  388. }
  389. }
  390. }
  391. void RenderingServerViewport::viewport_set_active(RID p_viewport, bool p_active) {
  392. Viewport *viewport = viewport_owner.getornull(p_viewport);
  393. ERR_FAIL_COND(!viewport);
  394. if (p_active) {
  395. ERR_FAIL_COND(active_viewports.find(viewport) != -1); //already active
  396. active_viewports.push_back(viewport);
  397. } else {
  398. active_viewports.erase(viewport);
  399. }
  400. }
  401. void RenderingServerViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) {
  402. Viewport *viewport = viewport_owner.getornull(p_viewport);
  403. ERR_FAIL_COND(!viewport);
  404. viewport->parent = p_parent_viewport;
  405. }
  406. void RenderingServerViewport::viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode) {
  407. Viewport *viewport = viewport_owner.getornull(p_viewport);
  408. ERR_FAIL_COND(!viewport);
  409. viewport->clear_mode = p_clear_mode;
  410. }
  411. void RenderingServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, DisplayServer::WindowID p_screen) {
  412. Viewport *viewport = viewport_owner.getornull(p_viewport);
  413. ERR_FAIL_COND(!viewport);
  414. if (p_screen != DisplayServer::INVALID_WINDOW_ID) {
  415. // If using GLES2 we can optimize this operation by rendering directly to system_fbo
  416. // instead of rendering to fbo and copying to system_fbo after
  417. if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
  418. RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
  419. RSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
  420. }
  421. viewport->viewport_to_screen_rect = p_rect;
  422. viewport->viewport_to_screen = p_screen;
  423. } else {
  424. // if render_direct_to_screen was used, reset size and position
  425. if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
  426. RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
  427. RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
  428. }
  429. viewport->viewport_to_screen_rect = Rect2();
  430. viewport->viewport_to_screen = DisplayServer::INVALID_WINDOW_ID;
  431. }
  432. }
  433. void RenderingServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) {
  434. Viewport *viewport = viewport_owner.getornull(p_viewport);
  435. ERR_FAIL_COND(!viewport);
  436. if (p_enable == viewport->viewport_render_direct_to_screen)
  437. return;
  438. // if disabled, reset render_target size and position
  439. if (!p_enable) {
  440. RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
  441. RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
  442. }
  443. RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
  444. viewport->viewport_render_direct_to_screen = p_enable;
  445. // if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation
  446. if (RSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) {
  447. RSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y);
  448. RSG::storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
  449. }
  450. }
  451. void RenderingServerViewport::viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode) {
  452. Viewport *viewport = viewport_owner.getornull(p_viewport);
  453. ERR_FAIL_COND(!viewport);
  454. viewport->update_mode = p_mode;
  455. }
  456. RID RenderingServerViewport::viewport_get_texture(RID p_viewport) const {
  457. const Viewport *viewport = viewport_owner.getornull(p_viewport);
  458. ERR_FAIL_COND_V(!viewport, RID());
  459. return RSG::storage->render_target_get_texture(viewport->render_target);
  460. }
  461. void RenderingServerViewport::viewport_set_hide_scenario(RID p_viewport, bool p_hide) {
  462. Viewport *viewport = viewport_owner.getornull(p_viewport);
  463. ERR_FAIL_COND(!viewport);
  464. viewport->hide_scenario = p_hide;
  465. }
  466. void RenderingServerViewport::viewport_set_hide_canvas(RID p_viewport, bool p_hide) {
  467. Viewport *viewport = viewport_owner.getornull(p_viewport);
  468. ERR_FAIL_COND(!viewport);
  469. viewport->hide_canvas = p_hide;
  470. }
  471. void RenderingServerViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
  472. Viewport *viewport = viewport_owner.getornull(p_viewport);
  473. ERR_FAIL_COND(!viewport);
  474. viewport->disable_environment = p_disable;
  475. }
  476. void RenderingServerViewport::viewport_attach_camera(RID p_viewport, RID p_camera) {
  477. Viewport *viewport = viewport_owner.getornull(p_viewport);
  478. ERR_FAIL_COND(!viewport);
  479. viewport->camera = p_camera;
  480. }
  481. void RenderingServerViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
  482. Viewport *viewport = viewport_owner.getornull(p_viewport);
  483. ERR_FAIL_COND(!viewport);
  484. viewport->scenario = p_scenario;
  485. }
  486. void RenderingServerViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
  487. Viewport *viewport = viewport_owner.getornull(p_viewport);
  488. ERR_FAIL_COND(!viewport);
  489. ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
  490. RenderingServerCanvas::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
  491. ERR_FAIL_COND(!canvas);
  492. canvas->viewports.insert(p_viewport);
  493. viewport->canvas_map[p_canvas] = Viewport::CanvasData();
  494. viewport->canvas_map[p_canvas].layer = 0;
  495. viewport->canvas_map[p_canvas].sublayer = 0;
  496. viewport->canvas_map[p_canvas].canvas = canvas;
  497. }
  498. void RenderingServerViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) {
  499. Viewport *viewport = viewport_owner.getornull(p_viewport);
  500. ERR_FAIL_COND(!viewport);
  501. RenderingServerCanvas::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
  502. ERR_FAIL_COND(!canvas);
  503. viewport->canvas_map.erase(p_canvas);
  504. canvas->viewports.erase(p_viewport);
  505. }
  506. void RenderingServerViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) {
  507. Viewport *viewport = viewport_owner.getornull(p_viewport);
  508. ERR_FAIL_COND(!viewport);
  509. ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
  510. viewport->canvas_map[p_canvas].transform = p_offset;
  511. }
  512. void RenderingServerViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) {
  513. Viewport *viewport = viewport_owner.getornull(p_viewport);
  514. ERR_FAIL_COND(!viewport);
  515. RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
  516. viewport->transparent_bg = p_enabled;
  517. }
  518. void RenderingServerViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) {
  519. Viewport *viewport = viewport_owner.getornull(p_viewport);
  520. ERR_FAIL_COND(!viewport);
  521. viewport->global_transform = p_transform;
  522. }
  523. void RenderingServerViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) {
  524. Viewport *viewport = viewport_owner.getornull(p_viewport);
  525. ERR_FAIL_COND(!viewport);
  526. ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
  527. viewport->canvas_map[p_canvas].layer = p_layer;
  528. viewport->canvas_map[p_canvas].sublayer = p_sublayer;
  529. }
  530. void RenderingServerViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size) {
  531. Viewport *viewport = viewport_owner.getornull(p_viewport);
  532. ERR_FAIL_COND(!viewport);
  533. viewport->shadow_atlas_size = p_size;
  534. RSG::scene_render->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size);
  535. }
  536. void RenderingServerViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) {
  537. Viewport *viewport = viewport_owner.getornull(p_viewport);
  538. ERR_FAIL_COND(!viewport);
  539. RSG::scene_render->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv);
  540. }
  541. void RenderingServerViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa) {
  542. Viewport *viewport = viewport_owner.getornull(p_viewport);
  543. ERR_FAIL_COND(!viewport);
  544. if (viewport->msaa == p_msaa) {
  545. return;
  546. }
  547. viewport->msaa = p_msaa;
  548. if (viewport->render_buffers.is_valid()) {
  549. RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa);
  550. }
  551. }
  552. int RenderingServerViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info) {
  553. ERR_FAIL_INDEX_V(p_info, RS::VIEWPORT_RENDER_INFO_MAX, -1);
  554. Viewport *viewport = viewport_owner.getornull(p_viewport);
  555. if (!viewport)
  556. return 0; //there should be a lock here..
  557. return viewport->render_info[p_info];
  558. }
  559. void RenderingServerViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) {
  560. Viewport *viewport = viewport_owner.getornull(p_viewport);
  561. ERR_FAIL_COND(!viewport);
  562. viewport->debug_draw = p_draw;
  563. }
  564. void RenderingServerViewport::viewport_set_measure_render_time(RID p_viewport, bool p_enable) {
  565. Viewport *viewport = viewport_owner.getornull(p_viewport);
  566. ERR_FAIL_COND(!viewport);
  567. viewport->measure_render_time = p_enable;
  568. }
  569. float RenderingServerViewport::viewport_get_measured_render_time_cpu(RID p_viewport) const {
  570. Viewport *viewport = viewport_owner.getornull(p_viewport);
  571. ERR_FAIL_COND_V(!viewport, 0);
  572. return double(viewport->time_cpu_end - viewport->time_cpu_begin) / 1000.0;
  573. }
  574. float RenderingServerViewport::viewport_get_measured_render_time_gpu(RID p_viewport) const {
  575. Viewport *viewport = viewport_owner.getornull(p_viewport);
  576. ERR_FAIL_COND_V(!viewport, 0);
  577. return double((viewport->time_gpu_end - viewport->time_gpu_begin) / 1000) / 1000.0;
  578. }
  579. bool RenderingServerViewport::free(RID p_rid) {
  580. if (viewport_owner.owns(p_rid)) {
  581. Viewport *viewport = viewport_owner.getornull(p_rid);
  582. RSG::storage->free(viewport->render_target);
  583. RSG::scene_render->free(viewport->shadow_atlas);
  584. if (viewport->render_buffers.is_valid()) {
  585. RSG::scene_render->free(viewport->render_buffers);
  586. }
  587. while (viewport->canvas_map.front()) {
  588. viewport_remove_canvas(p_rid, viewport->canvas_map.front()->key());
  589. }
  590. viewport_set_scenario(p_rid, RID());
  591. active_viewports.erase(viewport);
  592. viewport_owner.free(p_rid);
  593. memdelete(viewport);
  594. return true;
  595. }
  596. return false;
  597. }
  598. void RenderingServerViewport::handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time) {
  599. RID *vp = timestamp_vp_map.getptr(p_timestamp);
  600. if (!vp) {
  601. return;
  602. }
  603. Viewport *viewport = viewport_owner.getornull(*vp);
  604. if (!viewport) {
  605. return;
  606. }
  607. if (p_timestamp.begins_with("vp_begin")) {
  608. viewport->time_cpu_begin = p_cpu_time;
  609. viewport->time_gpu_begin = p_gpu_time;
  610. }
  611. if (p_timestamp.begins_with("vp_end")) {
  612. viewport->time_cpu_end = p_cpu_time;
  613. viewport->time_gpu_end = p_gpu_time;
  614. }
  615. }
  616. void RenderingServerViewport::set_default_clear_color(const Color &p_color) {
  617. RSG::storage->set_default_clear_color(p_color);
  618. }
  619. RenderingServerViewport::RenderingServerViewport() {
  620. }