| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373 | /*************************************************************************//*  csharp_script.h                                                      *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef CSHARP_SCRIPT_H#define CSHARP_SCRIPT_H#include "io/resource_loader.h"#include "io/resource_saver.h"#include "script_language.h"#include "self_list.h"#include "mono_gc_handle.h"#include "mono_gd/gd_mono.h"#include "mono_gd/gd_mono_header.h"#include "mono_gd/gd_mono_internals.h"class CSharpScript;class CSharpInstance;class CSharpLanguage;#ifdef NO_SAFE_CASTtemplate <typename TScriptInstance, typename TScriptLanguage>TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {	return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : NULL;}#elsetemplate <typename TScriptInstance, typename TScriptLanguage>TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {	return dynamic_cast<TScriptInstance *>(p_inst);}#endif#define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))class CSharpScript : public Script {	GDCLASS(CSharpScript, Script)	friend class CSharpInstance;	friend class CSharpLanguage;	friend class CSharpScriptDepSort;	bool tool;	bool valid;	bool builtin;	GDMonoClass *base;	GDMonoClass *native;	GDMonoClass *script_class;	Ref<CSharpScript> base_cache; // TODO what's this for?	Set<Object *> instances;	String source;	StringName name;	SelfList<CSharpScript> script_list;	struct Argument {		String name;		Variant::Type type;	};	Map<StringName, Vector<Argument> > _signals;	bool signals_invalidated;#ifdef TOOLS_ENABLED	List<PropertyInfo> exported_members_cache; // members_cache	Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache	Set<PlaceHolderScriptInstance *> placeholders;	bool source_changed_cache;	bool exports_invalidated;	void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);	virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);#endif#ifdef DEBUG_ENABLED	Map<ObjectID, List<Pair<StringName, Variant> > > pending_reload_state;#endif	Map<StringName, PropertyInfo> member_info;	void _clear();	bool _update_signals();	bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> ¶ms);	bool _update_exports();#ifdef TOOLS_ENABLED	bool _get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);#endif	CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);	Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);	// Do not use unless you know what you are doing	friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);	static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class);protected:	static void _bind_methods();	Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);	virtual void _resource_path_changed();	bool _get(const StringName &p_name, Variant &r_ret) const;	bool _set(const StringName &p_name, const Variant &p_value);	void _get_property_list(List<PropertyInfo> *p_properties) const;public:	virtual bool can_instance() const;	virtual StringName get_instance_base_type() const;	virtual ScriptInstance *instance_create(Object *p_this);	virtual bool instance_has(const Object *p_this) const;	virtual bool has_source_code() const;	virtual String get_source_code() const;	virtual void set_source_code(const String &p_code);	virtual Error reload(bool p_keep_state = false);	virtual bool has_script_signal(const StringName &p_signal) const;	virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;	virtual void update_signals();	/* TODO */ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;	virtual void get_script_property_list(List<PropertyInfo> *p_list) const;	virtual void update_exports();	virtual bool is_tool() const { return tool; }	virtual Ref<Script> get_base_script() const;	virtual ScriptLanguage *get_language() const;	/* TODO */ virtual void get_script_method_list(List<MethodInfo> *p_list) const {}	bool has_method(const StringName &p_method) const;	/* TODO */ MethodInfo get_method_info(const StringName &p_method) const { return MethodInfo(); }	virtual int get_member_line(const StringName &p_member) const;	Error load_source_code(const String &p_path);	StringName get_script_name() const;	CSharpScript();	~CSharpScript();};class CSharpInstance : public ScriptInstance {	friend class CSharpScript;	friend class CSharpLanguage;	Object *owner;	Ref<CSharpScript> script;	Ref<MonoGCHandle> gchandle;	bool base_ref;	bool ref_dying;	void _reference_owner_unsafe();	void _unreference_owner_unsafe();	// Do not use unless you know what you are doing	friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);	static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle);	void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);	MultiplayerAPI::RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;public:	MonoObject *get_mono_object() const;	virtual bool set(const StringName &p_name, const Variant &p_value);	virtual bool get(const StringName &p_name, Variant &r_ret) const;	virtual void get_property_list(List<PropertyInfo> *p_properties) const;	virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;	/* TODO */ virtual void get_method_list(List<MethodInfo> *p_list) const {}	virtual bool has_method(const StringName &p_method) const;	virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);	virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);	virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);	void mono_object_disposed();	virtual void refcount_incremented();	virtual bool refcount_decremented();	virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;	virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;	virtual void notification(int p_notification);	void call_notification_no_check(MonoObject *p_mono_object, int p_notification);	virtual Ref<Script> get_script() const;	virtual ScriptLanguage *get_language();	CSharpInstance();	~CSharpInstance();};class CSharpLanguage : public ScriptLanguage {	friend class CSharpScript;	friend class CSharpInstance;	static CSharpLanguage *singleton;	bool finalizing;	GDMono *gdmono;	SelfList<CSharpScript>::List script_list;	Mutex *lock;	Mutex *script_bind_lock;	Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;	Map<Object *, Ref<MonoGCHandle> > gchandle_bindings;	struct StringNameCache {		StringName _signal_callback;		StringName _set;		StringName _get;		StringName _notification;		StringName _script_source;		StringName dotctor; // .ctor		StringNameCache();	};	int lang_idx;public:	StringNameCache string_names;	_FORCE_INLINE_ int get_language_index() { return lang_idx; }	void set_language_index(int p_idx);	_FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }	_FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }	bool debug_break(const String &p_error, bool p_allow_continue = true);	bool debug_break_parse(const String &p_file, int p_line, const String &p_error);#ifdef TOOLS_ENABLED	void reload_assemblies_if_needed(bool p_soft_reload);#endif	virtual String get_name() const;	/* LANGUAGE FUNCTIONS */	virtual String get_type() const;	virtual String get_extension() const;	virtual Error execute_file(const String &p_path);	virtual void init();	virtual void finish();	/* EDITOR FUNCTIONS */	virtual void get_reserved_words(List<String> *p_words) const;	virtual void get_comment_delimiters(List<String> *p_delimiters) const;	virtual void get_string_delimiters(List<String> *p_delimiters) const;	virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;	virtual bool is_using_templates();	virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);	/* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { return true; }	virtual String validate_path(const String &p_path) const;	virtual Script *create_script() const;	virtual bool has_named_classes() const;	virtual bool supports_builtin_mode() const;	/* TODO? */ virtual int find_function(const String &p_function, const String &p_code) const { return -1; }	virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;	/* TODO? */ Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }	virtual String _get_indentation() const;	/* TODO? */ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}	/* TODO */ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) {}	/* DEBUGGER FUNCTIONS */	/* TODO */ virtual String debug_get_error() const { return ""; }	/* TODO */ virtual int debug_get_stack_level_count() const { return 1; }	/* TODO */ virtual int debug_get_stack_level_line(int p_level) const { return 1; }	/* TODO */ virtual String debug_get_stack_level_function(int p_level) const { return ""; }	/* TODO */ virtual String debug_get_stack_level_source(int p_level) const { return ""; }	/* TODO */ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}	/* TODO */ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}	/* TODO */ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}	/* TODO */ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; }	virtual Vector<StackInfo> debug_get_current_stack_info();	/* PROFILING FUNCTIONS */	/* TODO */ virtual void profiling_start() {}	/* TODO */ virtual void profiling_stop() {}	/* TODO */ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }	/* TODO */ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }	virtual void frame();	/* TODO? */ virtual void get_public_functions(List<MethodInfo> *p_functions) const {}	/* TODO? */ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const {}	virtual void reload_all_scripts();	virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);	/* LOADER FUNCTIONS */	virtual void get_recognized_extensions(List<String> *p_extensions) const;#ifdef TOOLS_ENABLED	virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);	virtual bool overrides_external_editor();#endif	/* THREAD ATTACHING */	virtual void thread_enter();	virtual void thread_exit();	// Don't use these. I'm watching you	virtual void *alloc_instance_binding_data(Object *p_object);	virtual void free_instance_binding_data(void *p_data);#ifdef DEBUG_ENABLED	Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);#endif	CSharpLanguage();	~CSharpLanguage();};class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {public:	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);	virtual void get_recognized_extensions(List<String> *p_extensions) const;	virtual bool handles_type(const String &p_type) const;	virtual String get_resource_type(const String &p_path) const;};class ResourceFormatSaverCSharpScript : public ResourceFormatSaver {public:	virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);	virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;	virtual bool recognize(const RES &p_resource) const;};#endif // CSHARP_SCRIPT_H
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