visual_script.h 23 KB

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  1. /*************************************************************************/
  2. /* visual_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISUAL_SCRIPT_H
  31. #define VISUAL_SCRIPT_H
  32. #include "core/debugger/engine_debugger.h"
  33. #include "core/debugger/script_debugger.h"
  34. #include "core/doc_data.h"
  35. #include "core/object/script_language.h"
  36. #include "core/os/thread.h"
  37. class VisualScriptInstance;
  38. class VisualScriptNodeInstance;
  39. class VisualScript;
  40. class VisualScriptNode : public Resource {
  41. GDCLASS(VisualScriptNode, Resource);
  42. friend class VisualScript;
  43. Ref<VisualScript> script_used;
  44. Array default_input_values;
  45. bool breakpoint = false;
  46. void _set_default_input_values(Array p_values);
  47. Array _get_default_input_values() const;
  48. void validate_input_default_values();
  49. protected:
  50. void ports_changed_notify();
  51. static void _bind_methods();
  52. public:
  53. Ref<VisualScript> get_visual_script() const;
  54. virtual int get_output_sequence_port_count() const = 0;
  55. virtual bool has_input_sequence_port() const = 0;
  56. virtual String get_output_sequence_port_text(int p_port) const = 0;
  57. virtual bool has_mixed_input_and_sequence_ports() const { return false; }
  58. virtual int get_input_value_port_count() const = 0;
  59. virtual int get_output_value_port_count() const = 0;
  60. virtual PropertyInfo get_input_value_port_info(int p_idx) const = 0;
  61. virtual PropertyInfo get_output_value_port_info(int p_idx) const = 0;
  62. void set_default_input_value(int p_port, const Variant &p_value);
  63. Variant get_default_input_value(int p_port) const;
  64. virtual String get_caption() const = 0;
  65. virtual String get_text() const;
  66. virtual String get_category() const = 0;
  67. // Used by editor, this is not really saved.
  68. void set_breakpoint(bool p_breakpoint);
  69. bool is_breakpoint() const;
  70. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) = 0;
  71. struct TypeGuess {
  72. Variant::Type type = Variant::NIL;
  73. StringName gdclass;
  74. Ref<Script> script;
  75. };
  76. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  77. VisualScriptNode();
  78. };
  79. class VisualScriptNodeInstance {
  80. friend class VisualScriptInstance;
  81. friend class VisualScriptLanguage; // For debugger.
  82. enum { // Input argument addressing.
  83. INPUT_SHIFT = 1 << 24,
  84. INPUT_MASK = INPUT_SHIFT - 1,
  85. INPUT_DEFAULT_VALUE_BIT = INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
  86. };
  87. int id = 0;
  88. int sequence_index = 0;
  89. VisualScriptNodeInstance **sequence_outputs = nullptr;
  90. int sequence_output_count = 0;
  91. Vector<VisualScriptNodeInstance *> dependencies;
  92. int *input_ports = nullptr;
  93. int input_port_count = 0;
  94. int *output_ports = nullptr;
  95. int output_port_count = 0;
  96. int working_mem_idx = 0;
  97. int pass_idx = 0;
  98. VisualScriptNode *base = nullptr;
  99. public:
  100. enum StartMode {
  101. START_MODE_BEGIN_SEQUENCE,
  102. START_MODE_CONTINUE_SEQUENCE,
  103. START_MODE_RESUME_YIELD
  104. };
  105. enum {
  106. STEP_SHIFT = 1 << 24,
  107. STEP_MASK = STEP_SHIFT - 1,
  108. STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, // push bit to stack
  109. STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, // go back to previous node
  110. STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, // do not advance past this node
  111. STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, // return from function
  112. STEP_YIELD_BIT = STEP_SHIFT << 4, // yield (will find VisualScriptFunctionState state in first working memory)
  113. FLOW_STACK_PUSHED_BIT = 1 << 30, // in flow stack, means bit was pushed (must go back here if end of sequence)
  114. FLOW_STACK_MASK = FLOW_STACK_PUSHED_BIT - 1
  115. };
  116. _FORCE_INLINE_ int get_input_port_count() const { return input_port_count; }
  117. _FORCE_INLINE_ int get_output_port_count() const { return output_port_count; }
  118. _FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; }
  119. _FORCE_INLINE_ int get_id() const { return id; }
  120. virtual int get_working_memory_size() const { return 0; }
  121. virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) = 0; // Do a step, return which sequence port to go out.
  122. Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>(base); }
  123. VisualScriptNodeInstance();
  124. virtual ~VisualScriptNodeInstance();
  125. };
  126. class VisualScript : public Script {
  127. GDCLASS(VisualScript, Script);
  128. RES_BASE_EXTENSION("vs");
  129. public:
  130. struct SequenceConnection {
  131. union {
  132. struct {
  133. uint64_t from_node : 24;
  134. uint64_t from_output : 16;
  135. uint64_t to_node : 24;
  136. };
  137. uint64_t id = 0;
  138. };
  139. bool operator<(const SequenceConnection &p_connection) const {
  140. return id < p_connection.id;
  141. }
  142. };
  143. struct DataConnection {
  144. union {
  145. struct {
  146. uint64_t from_node : 24;
  147. uint64_t from_port : 8;
  148. uint64_t to_node : 24;
  149. uint64_t to_port : 8;
  150. };
  151. uint64_t id = 0;
  152. };
  153. bool operator<(const DataConnection &p_connection) const {
  154. return id < p_connection.id;
  155. }
  156. };
  157. private:
  158. friend class VisualScriptInstance;
  159. StringName base_type;
  160. struct Argument {
  161. String name;
  162. Variant::Type type = Variant::Type::NIL;
  163. };
  164. struct NodeData {
  165. Point2 pos;
  166. Ref<VisualScriptNode> node;
  167. };
  168. HashMap<int, NodeData> nodes; // Can be a sparse map.
  169. Set<SequenceConnection> sequence_connections;
  170. Set<DataConnection> data_connections;
  171. Vector2 scroll;
  172. struct Function {
  173. int func_id;
  174. Function() { func_id = -1; }
  175. };
  176. struct Variable {
  177. PropertyInfo info;
  178. Variant default_value;
  179. bool _export = false;
  180. // Add getter & setter options here.
  181. };
  182. HashMap<StringName, Function> functions;
  183. HashMap<StringName, Variable> variables;
  184. Map<StringName, Vector<Argument>> custom_signals;
  185. Vector<MultiplayerAPI::RPCConfig> rpc_functions;
  186. Map<Object *, VisualScriptInstance *> instances;
  187. bool is_tool_script;
  188. #ifdef TOOLS_ENABLED
  189. Set<PlaceHolderScriptInstance *> placeholders;
  190. // void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  191. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
  192. void _update_placeholders();
  193. #endif
  194. void _set_variable_info(const StringName &p_name, const Dictionary &p_info);
  195. Dictionary _get_variable_info(const StringName &p_name) const;
  196. void _set_data(const Dictionary &p_data);
  197. Dictionary _get_data() const;
  198. protected:
  199. void _node_ports_changed(int p_id);
  200. static void _bind_methods();
  201. public:
  202. bool inherits_script(const Ref<Script> &p_script) const override;
  203. void set_scroll(const Vector2 &p_scroll);
  204. Vector2 get_scroll() const;
  205. void add_function(const StringName &p_name, int p_func_node_id);
  206. bool has_function(const StringName &p_name) const;
  207. void remove_function(const StringName &p_name);
  208. void rename_function(const StringName &p_name, const StringName &p_new_name);
  209. void get_function_list(List<StringName> *r_functions) const;
  210. int get_function_node_id(const StringName &p_name) const;
  211. void set_tool_enabled(bool p_enabled);
  212. void add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2());
  213. void remove_node(int p_id);
  214. bool has_node(int p_id) const;
  215. Ref<VisualScriptNode> get_node(int p_id) const;
  216. void set_node_position(int p_id, const Point2 &p_pos);
  217. Point2 get_node_position(int p_id) const;
  218. void get_node_list(List<int> *r_nodes) const;
  219. void sequence_connect(int p_from_node, int p_from_output, int p_to_node);
  220. void sequence_disconnect(int p_from_node, int p_from_output, int p_to_node);
  221. bool has_sequence_connection(int p_from_node, int p_from_output, int p_to_node) const;
  222. void get_sequence_connection_list(List<SequenceConnection> *r_connection) const;
  223. Set<int> get_output_sequence_ports_connected(int from_node);
  224. void data_connect(int p_from_node, int p_from_port, int p_to_node, int p_to_port);
  225. void data_disconnect(int p_from_node, int p_from_port, int p_to_node, int p_to_port);
  226. bool has_data_connection(int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
  227. void get_data_connection_list(List<DataConnection> *r_connection) const;
  228. bool is_input_value_port_connected(int p_node, int p_port) const;
  229. bool get_input_value_port_connection_source(int p_node, int p_port, int *r_node, int *r_port) const;
  230. void add_variable(const StringName &p_name, const Variant &p_default_value = Variant(), bool p_export = false);
  231. bool has_variable(const StringName &p_name) const;
  232. void remove_variable(const StringName &p_name);
  233. void set_variable_default_value(const StringName &p_name, const Variant &p_value);
  234. Variant get_variable_default_value(const StringName &p_name) const;
  235. void set_variable_info(const StringName &p_name, const PropertyInfo &p_info);
  236. PropertyInfo get_variable_info(const StringName &p_name) const;
  237. void set_variable_export(const StringName &p_name, bool p_export);
  238. bool get_variable_export(const StringName &p_name) const;
  239. void get_variable_list(List<StringName> *r_variables) const;
  240. void rename_variable(const StringName &p_name, const StringName &p_new_name);
  241. void add_custom_signal(const StringName &p_name);
  242. bool has_custom_signal(const StringName &p_name) const;
  243. void custom_signal_add_argument(const StringName &p_func, Variant::Type p_type, const String &p_name, int p_index = -1);
  244. void custom_signal_set_argument_type(const StringName &p_func, int p_argidx, Variant::Type p_type);
  245. Variant::Type custom_signal_get_argument_type(const StringName &p_func, int p_argidx) const;
  246. void custom_signal_set_argument_name(const StringName &p_func, int p_argidx, const String &p_name);
  247. String custom_signal_get_argument_name(const StringName &p_func, int p_argidx) const;
  248. void custom_signal_remove_argument(const StringName &p_func, int p_argidx);
  249. int custom_signal_get_argument_count(const StringName &p_func) const;
  250. void custom_signal_swap_argument(const StringName &p_func, int p_argidx, int p_with_argidx);
  251. void remove_custom_signal(const StringName &p_name);
  252. void rename_custom_signal(const StringName &p_name, const StringName &p_new_name);
  253. Set<int> get_output_sequence_ports_connected(const String &edited_func, int from_node);
  254. void get_custom_signal_list(List<StringName> *r_custom_signals) const;
  255. int get_available_id() const;
  256. void set_instance_base_type(const StringName &p_type);
  257. virtual bool can_instance() const override;
  258. virtual Ref<Script> get_base_script() const override;
  259. virtual StringName get_instance_base_type() const override;
  260. virtual ScriptInstance *instance_create(Object *p_this) override;
  261. virtual bool instance_has(const Object *p_this) const override;
  262. virtual bool has_source_code() const override;
  263. virtual String get_source_code() const override;
  264. virtual void set_source_code(const String &p_code) override;
  265. virtual Error reload(bool p_keep_state = false) override;
  266. #ifdef TOOLS_ENABLED
  267. virtual const Vector<DocData::ClassDoc> &get_documentation() const override {
  268. static Vector<DocData::ClassDoc> docs;
  269. return docs;
  270. }
  271. #endif // TOOLS_ENABLED
  272. virtual bool is_tool() const override;
  273. virtual bool is_valid() const override;
  274. virtual ScriptLanguage *get_language() const override;
  275. virtual bool has_script_signal(const StringName &p_signal) const override;
  276. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
  277. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
  278. virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
  279. virtual bool has_method(const StringName &p_method) const override;
  280. virtual MethodInfo get_method_info(const StringName &p_method) const override;
  281. virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
  282. virtual int get_member_line(const StringName &p_member) const override;
  283. virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
  284. #ifdef TOOLS_ENABLED
  285. virtual bool are_subnodes_edited() const;
  286. #endif
  287. VisualScript();
  288. ~VisualScript();
  289. };
  290. class VisualScriptInstance : public ScriptInstance {
  291. Object *owner = nullptr;
  292. Ref<VisualScript> script;
  293. Map<StringName, Variant> variables; // Using variable path, not script.
  294. Map<int, VisualScriptNodeInstance *> instances;
  295. struct Function {
  296. int node = 0;
  297. int max_stack = 0;
  298. int trash_pos = 0;
  299. int flow_stack_size = 0;
  300. int pass_stack_size = 0;
  301. int node_count = 0;
  302. int argument_count = 0;
  303. };
  304. Map<StringName, Function> functions;
  305. Vector<Variant> default_values;
  306. int max_input_args = 0;
  307. int max_output_args = 0;
  308. StringName source;
  309. void _dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Callable::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node);
  310. Variant _call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Callable::CallError &r_error);
  311. friend class VisualScriptFunctionState; // For yield.
  312. friend class VisualScriptLanguage; // For debugger.
  313. public:
  314. virtual bool set(const StringName &p_name, const Variant &p_value);
  315. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  316. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  317. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
  318. virtual void get_method_list(List<MethodInfo> *p_list) const;
  319. virtual bool has_method(const StringName &p_method) const;
  320. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  321. virtual void notification(int p_notification);
  322. String to_string(bool *r_valid);
  323. bool set_variable(const StringName &p_variable, const Variant &p_value) {
  324. Map<StringName, Variant>::Element *E = variables.find(p_variable);
  325. if (!E) {
  326. return false;
  327. }
  328. E->get() = p_value;
  329. return true;
  330. }
  331. bool get_variable(const StringName &p_variable, Variant *r_variable) const {
  332. const Map<StringName, Variant>::Element *E = variables.find(p_variable);
  333. if (!E) {
  334. return false;
  335. }
  336. *r_variable = E->get();
  337. return true;
  338. }
  339. virtual Ref<Script> get_script() const;
  340. _FORCE_INLINE_ VisualScript *get_script_ptr() { return script.ptr(); }
  341. _FORCE_INLINE_ Object *get_owner_ptr() { return owner; }
  342. void create(const Ref<VisualScript> &p_script, Object *p_owner);
  343. virtual ScriptLanguage *get_language();
  344. virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
  345. VisualScriptInstance();
  346. ~VisualScriptInstance();
  347. };
  348. class VisualScriptFunctionState : public RefCounted {
  349. GDCLASS(VisualScriptFunctionState, RefCounted);
  350. friend class VisualScriptInstance;
  351. ObjectID instance_id;
  352. ObjectID script_id;
  353. VisualScriptInstance *instance = nullptr;
  354. StringName function;
  355. Vector<uint8_t> stack;
  356. int working_mem_index = 0;
  357. int variant_stack_size = 0;
  358. VisualScriptNodeInstance *node = nullptr;
  359. int flow_stack_pos = 0;
  360. int pass = 0;
  361. Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  362. protected:
  363. static void _bind_methods();
  364. public:
  365. void connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds);
  366. bool is_valid() const;
  367. Variant resume(Array p_args);
  368. VisualScriptFunctionState();
  369. ~VisualScriptFunctionState();
  370. };
  371. typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String &p_type);
  372. class VisualScriptLanguage : public ScriptLanguage {
  373. Map<String, VisualScriptNodeRegisterFunc> register_funcs;
  374. struct CallLevel {
  375. Variant *stack = nullptr;
  376. Variant **work_mem = nullptr;
  377. const StringName *function = nullptr;
  378. VisualScriptInstance *instance = nullptr;
  379. int *current_id = nullptr;
  380. };
  381. int _debug_parse_err_node = -1;
  382. String _debug_parse_err_file = "";
  383. String _debug_error;
  384. int _debug_call_stack_pos = 0;
  385. int _debug_max_call_stack;
  386. CallLevel *_call_stack;
  387. public:
  388. StringName notification = "_notification";
  389. StringName _get_output_port_unsequenced;
  390. StringName _step = "_step";
  391. StringName _subcall = "_subcall";
  392. static VisualScriptLanguage *singleton;
  393. Mutex lock;
  394. bool debug_break(const String &p_error, bool p_allow_continue = true);
  395. bool debug_break_parse(const String &p_file, int p_node, const String &p_error);
  396. _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance, const StringName *p_function, Variant *p_stack, Variant **p_work_mem, int *current_id) {
  397. if (Thread::get_main_id() != Thread::get_caller_id()) {
  398. return; // No support for other threads than main for now.
  399. }
  400. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
  401. EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() + 1);
  402. }
  403. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  404. // Stack overflow.
  405. _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
  406. EngineDebugger::get_script_debugger()->debug(this);
  407. return;
  408. }
  409. _call_stack[_debug_call_stack_pos].stack = p_stack;
  410. _call_stack[_debug_call_stack_pos].instance = p_instance;
  411. _call_stack[_debug_call_stack_pos].function = p_function;
  412. _call_stack[_debug_call_stack_pos].work_mem = p_work_mem;
  413. _call_stack[_debug_call_stack_pos].current_id = current_id;
  414. _debug_call_stack_pos++;
  415. }
  416. _FORCE_INLINE_ void exit_function() {
  417. if (Thread::get_main_id() != Thread::get_caller_id()) {
  418. return; // No support for other threads than main for now.
  419. }
  420. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
  421. EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() - 1);
  422. }
  423. if (_debug_call_stack_pos == 0) {
  424. _debug_error = "Stack Underflow (Engine Bug)";
  425. EngineDebugger::get_script_debugger()->debug(this);
  426. return;
  427. }
  428. _debug_call_stack_pos--;
  429. }
  430. //////////////////////////////////////
  431. virtual String get_name() const;
  432. /* LANGUAGE FUNCTIONS */
  433. virtual void init();
  434. virtual String get_type() const;
  435. virtual String get_extension() const;
  436. virtual Error execute_file(const String &p_path);
  437. virtual void finish();
  438. /* EDITOR FUNCTIONS */
  439. virtual void get_reserved_words(List<String> *p_words) const;
  440. virtual bool is_control_flow_keyword(String p_keyword) const;
  441. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  442. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  443. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  444. virtual bool is_using_templates();
  445. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
  446. virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
  447. virtual Script *create_script() const;
  448. virtual bool has_named_classes() const;
  449. virtual bool supports_builtin_mode() const;
  450. virtual int find_function(const String &p_function, const String &p_code) const;
  451. virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
  452. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
  453. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
  454. /* DEBUGGER FUNCTIONS */
  455. virtual String debug_get_error() const;
  456. virtual int debug_get_stack_level_count() const;
  457. virtual int debug_get_stack_level_line(int p_level) const;
  458. virtual String debug_get_stack_level_function(int p_level) const;
  459. virtual String debug_get_stack_level_source(int p_level) const;
  460. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  461. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  462. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  463. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
  464. virtual void reload_all_scripts();
  465. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  466. /* LOADER FUNCTIONS */
  467. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  468. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  469. virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
  470. virtual void profiling_start();
  471. virtual void profiling_stop();
  472. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
  473. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
  474. void add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func);
  475. void remove_register_func(const String &p_name);
  476. Ref<VisualScriptNode> create_node_from_name(const String &p_name);
  477. void get_registered_node_names(List<String> *r_names);
  478. VisualScriptLanguage();
  479. ~VisualScriptLanguage();
  480. };
  481. // Aid for registering.
  482. template <class T>
  483. static Ref<VisualScriptNode> create_node_generic(const String &p_name) {
  484. Ref<T> node;
  485. node.instance();
  486. return node;
  487. }
  488. #endif // VISUAL_SCRIPT_H