csharp_script.h 21 KB

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  1. /*************************************************************************/
  2. /* csharp_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CSHARP_SCRIPT_H
  31. #define CSHARP_SCRIPT_H
  32. #include "core/io/resource_loader.h"
  33. #include "core/io/resource_saver.h"
  34. #include "core/object/script_language.h"
  35. #include "core/templates/self_list.h"
  36. #include "mono_gc_handle.h"
  37. #include "mono_gd/gd_mono.h"
  38. #include "mono_gd/gd_mono_header.h"
  39. #include "mono_gd/gd_mono_internals.h"
  40. #ifdef TOOLS_ENABLED
  41. #include "editor/editor_plugin.h"
  42. #endif
  43. class CSharpScript;
  44. class CSharpInstance;
  45. class CSharpLanguage;
  46. #ifdef NO_SAFE_CAST
  47. template <typename TScriptInstance, typename TScriptLanguage>
  48. TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
  49. if (!p_inst)
  50. return nullptr;
  51. return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : nullptr;
  52. }
  53. #else
  54. template <typename TScriptInstance, typename TScriptLanguage>
  55. TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
  56. return dynamic_cast<TScriptInstance *>(p_inst);
  57. }
  58. #endif
  59. #define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))
  60. class CSharpScript : public Script {
  61. GDCLASS(CSharpScript, Script);
  62. public:
  63. struct SignalParameter {
  64. String name;
  65. Variant::Type type;
  66. bool nil_is_variant = false;
  67. };
  68. struct EventSignal {
  69. GDMonoField *field = nullptr;
  70. GDMonoMethod *invoke_method = nullptr;
  71. Vector<SignalParameter> parameters;
  72. };
  73. private:
  74. friend class CSharpInstance;
  75. friend class CSharpLanguage;
  76. friend struct CSharpScriptDepSort;
  77. bool tool = false;
  78. bool valid = false;
  79. bool builtin;
  80. GDMonoClass *base = nullptr;
  81. GDMonoClass *native = nullptr;
  82. GDMonoClass *script_class = nullptr;
  83. Ref<CSharpScript> base_cache; // TODO what's this for?
  84. Set<Object *> instances;
  85. #ifdef GD_MONO_HOT_RELOAD
  86. struct StateBackup {
  87. // TODO
  88. // Replace with buffer containing the serialized state of managed scripts.
  89. // Keep variant state backup to use only with script instance placeholders.
  90. List<Pair<StringName, Variant>> properties;
  91. List<Pair<StringName, Array>> event_signals;
  92. };
  93. Set<ObjectID> pending_reload_instances;
  94. Map<ObjectID, StateBackup> pending_reload_state;
  95. StringName tied_class_name_for_reload;
  96. StringName tied_class_namespace_for_reload;
  97. #endif
  98. String source;
  99. StringName name;
  100. SelfList<CSharpScript> script_list = this;
  101. Map<StringName, Vector<SignalParameter>> _signals;
  102. Map<StringName, EventSignal> event_signals;
  103. bool signals_invalidated = true;
  104. Vector<ScriptNetData> rpc_functions;
  105. Vector<ScriptNetData> rpc_variables;
  106. #ifdef TOOLS_ENABLED
  107. List<PropertyInfo> exported_members_cache; // members_cache
  108. Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
  109. Set<PlaceHolderScriptInstance *> placeholders;
  110. bool source_changed_cache = false;
  111. bool placeholder_fallback_enabled = false;
  112. bool exports_invalidated = true;
  113. void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
  114. void _update_member_info_no_exports();
  115. void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
  116. #endif
  117. #if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
  118. Set<StringName> exported_members_names;
  119. #endif
  120. Map<StringName, PropertyInfo> member_info;
  121. void _clear();
  122. void _update_name();
  123. void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
  124. bool _get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_invoke, Vector<SignalParameter> &params);
  125. bool _update_exports();
  126. bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported);
  127. #ifdef TOOLS_ENABLED
  128. static int _try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string);
  129. #endif
  130. CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error);
  131. Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  132. // Do not use unless you know what you are doing
  133. friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
  134. static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native);
  135. static void update_script_class_info(Ref<CSharpScript> p_script);
  136. static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native);
  137. MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
  138. protected:
  139. static void _bind_methods();
  140. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
  141. void _resource_path_changed() override;
  142. bool _get(const StringName &p_name, Variant &r_ret) const;
  143. bool _set(const StringName &p_name, const Variant &p_value);
  144. void _get_property_list(List<PropertyInfo> *p_properties) const;
  145. public:
  146. bool can_instance() const override;
  147. StringName get_instance_base_type() const override;
  148. ScriptInstance *instance_create(Object *p_this) override;
  149. PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override;
  150. bool instance_has(const Object *p_this) const override;
  151. bool has_source_code() const override;
  152. String get_source_code() const override;
  153. void set_source_code(const String &p_code) override;
  154. #ifdef TOOLS_ENABLED
  155. virtual const Vector<DocData::ClassDoc> &get_documentation() const override {
  156. // TODO
  157. static Vector<DocData::ClassDoc> docs;
  158. return docs;
  159. }
  160. #endif // TOOLS_ENABLED
  161. Error reload(bool p_keep_state = false) override;
  162. bool has_script_signal(const StringName &p_signal) const override;
  163. void get_script_signal_list(List<MethodInfo> *r_signals) const override;
  164. bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
  165. void get_script_property_list(List<PropertyInfo> *p_list) const override;
  166. void update_exports() override;
  167. void get_members(Set<StringName> *p_members) override;
  168. bool is_tool() const override { return tool; }
  169. bool is_valid() const override { return valid; }
  170. bool inherits_script(const Ref<Script> &p_script) const override;
  171. Ref<Script> get_base_script() const override;
  172. ScriptLanguage *get_language() const override;
  173. void get_script_method_list(List<MethodInfo> *p_list) const override;
  174. bool has_method(const StringName &p_method) const override;
  175. MethodInfo get_method_info(const StringName &p_method) const override;
  176. int get_member_line(const StringName &p_member) const override;
  177. Vector<ScriptNetData> get_rpc_methods() const override;
  178. uint16_t get_rpc_method_id(const StringName &p_method) const override;
  179. StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
  180. MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
  181. MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
  182. Vector<ScriptNetData> get_rset_properties() const override;
  183. uint16_t get_rset_property_id(const StringName &p_variable) const override;
  184. StringName get_rset_property(const uint16_t p_variable_id) const override;
  185. MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
  186. MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
  187. #ifdef TOOLS_ENABLED
  188. bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
  189. #endif
  190. Error load_source_code(const String &p_path);
  191. CSharpScript();
  192. ~CSharpScript();
  193. };
  194. class CSharpInstance : public ScriptInstance {
  195. friend class CSharpScript;
  196. friend class CSharpLanguage;
  197. Object *owner = nullptr;
  198. bool base_ref = false;
  199. bool ref_dying = false;
  200. bool unsafe_referenced = false;
  201. bool predelete_notified = false;
  202. bool destructing_script_instance = false;
  203. Ref<CSharpScript> script;
  204. MonoGCHandleData gchandle;
  205. bool _reference_owner_unsafe();
  206. /*
  207. * If true is returned, the caller must memdelete the script instance's owner.
  208. */
  209. bool _unreference_owner_unsafe();
  210. /*
  211. * If nullptr is returned, the caller must destroy the script instance by removing it from its owner.
  212. */
  213. MonoObject *_internal_new_managed();
  214. // Do not use unless you know what you are doing
  215. friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
  216. static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle);
  217. void get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state);
  218. void get_event_signals_state_for_reloading(List<Pair<StringName, Array>> &r_state);
  219. public:
  220. MonoObject *get_mono_object() const;
  221. _FORCE_INLINE_ bool is_destructing_script_instance() { return destructing_script_instance; }
  222. Object *get_owner() override;
  223. bool set(const StringName &p_name, const Variant &p_value) override;
  224. bool get(const StringName &p_name, Variant &r_ret) const override;
  225. void get_property_list(List<PropertyInfo> *p_properties) const override;
  226. Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const override;
  227. /* TODO */ void get_method_list(List<MethodInfo> *p_list) const override {}
  228. bool has_method(const StringName &p_method) const override;
  229. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
  230. void mono_object_disposed(MonoObject *p_obj);
  231. /*
  232. * If 'r_delete_owner' is set to true, the caller must memdelete the script instance's owner. Otherwise, if
  233. * 'r_remove_script_instance' is set to true, the caller must destroy the script instance by removing it from its owner.
  234. */
  235. void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance);
  236. void connect_event_signals();
  237. void disconnect_event_signals();
  238. void refcount_incremented() override;
  239. bool refcount_decremented() override;
  240. Vector<ScriptNetData> get_rpc_methods() const override;
  241. uint16_t get_rpc_method_id(const StringName &p_method) const override;
  242. StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
  243. MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
  244. MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
  245. Vector<ScriptNetData> get_rset_properties() const override;
  246. uint16_t get_rset_property_id(const StringName &p_variable) const override;
  247. StringName get_rset_property(const uint16_t p_variable_id) const override;
  248. MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
  249. MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
  250. void notification(int p_notification) override;
  251. void _call_notification(int p_notification);
  252. String to_string(bool *r_valid) override;
  253. Ref<Script> get_script() const override;
  254. ScriptLanguage *get_language() override;
  255. CSharpInstance(const Ref<CSharpScript> &p_script);
  256. ~CSharpInstance();
  257. };
  258. struct CSharpScriptBinding {
  259. bool inited = false;
  260. StringName type_name;
  261. GDMonoClass *wrapper_class = nullptr;
  262. MonoGCHandleData gchandle;
  263. Object *owner = nullptr;
  264. CSharpScriptBinding() {}
  265. };
  266. class ManagedCallableMiddleman : public Object {
  267. GDCLASS(ManagedCallableMiddleman, Object);
  268. };
  269. class CSharpLanguage : public ScriptLanguage {
  270. friend class CSharpScript;
  271. friend class CSharpInstance;
  272. static CSharpLanguage *singleton;
  273. bool finalizing = false;
  274. bool finalized = false;
  275. GDMono *gdmono = nullptr;
  276. SelfList<CSharpScript>::List script_list;
  277. Mutex script_instances_mutex;
  278. Mutex script_gchandle_release_mutex;
  279. Mutex language_bind_mutex;
  280. Map<Object *, CSharpScriptBinding> script_bindings;
  281. #ifdef DEBUG_ENABLED
  282. // List of unsafe object references
  283. Map<ObjectID, int> unsafe_object_references;
  284. Mutex unsafe_object_references_lock;
  285. #endif
  286. ManagedCallableMiddleman *managed_callable_middleman = memnew(ManagedCallableMiddleman);
  287. struct StringNameCache {
  288. StringName _signal_callback;
  289. StringName _set;
  290. StringName _get;
  291. StringName _get_property_list;
  292. StringName _notification;
  293. StringName _script_source;
  294. StringName dotctor; // .ctor
  295. StringName on_before_serialize; // OnBeforeSerialize
  296. StringName on_after_deserialize; // OnAfterDeserialize
  297. StringName delegate_invoke_method_name;
  298. StringNameCache();
  299. };
  300. int lang_idx = -1;
  301. Dictionary scripts_metadata;
  302. bool scripts_metadata_invalidated = true;
  303. // For debug_break and debug_break_parse
  304. int _debug_parse_err_line = -1;
  305. String _debug_parse_err_file;
  306. String _debug_error;
  307. void _load_scripts_metadata();
  308. friend class GDMono;
  309. void _on_scripts_domain_unloaded();
  310. #ifdef TOOLS_ENABLED
  311. EditorPlugin *godotsharp_editor = nullptr;
  312. static void _editor_init_callback();
  313. #endif
  314. public:
  315. StringNameCache string_names;
  316. const Mutex &get_language_bind_mutex() { return language_bind_mutex; }
  317. _FORCE_INLINE_ int get_language_index() { return lang_idx; }
  318. void set_language_index(int p_idx);
  319. _FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }
  320. _FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
  321. #ifdef TOOLS_ENABLED
  322. _FORCE_INLINE_ EditorPlugin *get_godotsharp_editor() const { return godotsharp_editor; }
  323. #endif
  324. static void release_script_gchandle(MonoGCHandleData &p_gchandle);
  325. static void release_script_gchandle(MonoObject *p_expected_obj, MonoGCHandleData &p_gchandle);
  326. bool debug_break(const String &p_error, bool p_allow_continue = true);
  327. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  328. #ifdef GD_MONO_HOT_RELOAD
  329. bool is_assembly_reloading_needed();
  330. void reload_assemblies(bool p_soft_reload);
  331. #endif
  332. _FORCE_INLINE_ Dictionary get_scripts_metadata_or_nothing() {
  333. return scripts_metadata_invalidated ? Dictionary() : scripts_metadata;
  334. }
  335. _FORCE_INLINE_ const Dictionary &get_scripts_metadata() {
  336. if (scripts_metadata_invalidated) {
  337. _load_scripts_metadata();
  338. }
  339. return scripts_metadata;
  340. }
  341. _FORCE_INLINE_ ManagedCallableMiddleman *get_managed_callable_middleman() const { return managed_callable_middleman; }
  342. String get_name() const override;
  343. /* LANGUAGE FUNCTIONS */
  344. String get_type() const override;
  345. String get_extension() const override;
  346. Error execute_file(const String &p_path) override;
  347. void init() override;
  348. void finish() override;
  349. void finalize();
  350. /* EDITOR FUNCTIONS */
  351. void get_reserved_words(List<String> *p_words) const override;
  352. void get_comment_delimiters(List<String> *p_delimiters) const override;
  353. void get_string_delimiters(List<String> *p_delimiters) const override;
  354. Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const override;
  355. bool is_using_templates() override;
  356. void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) override;
  357. /* TODO */ bool validate(const String &p_script, int &r_line_error, int &r_col_error,
  358. String &r_test_error, const String &p_path, List<String> *r_functions,
  359. List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override {
  360. return true;
  361. }
  362. String validate_path(const String &p_path) const override;
  363. Script *create_script() const override;
  364. bool has_named_classes() const override;
  365. bool supports_builtin_mode() const override;
  366. /* TODO? */ int find_function(const String &p_function, const String &p_code) const override { return -1; }
  367. String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override;
  368. virtual String _get_indentation() const;
  369. /* TODO? */ void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override {}
  370. /* TODO */ void add_global_constant(const StringName &p_variable, const Variant &p_value) override {}
  371. /* DEBUGGER FUNCTIONS */
  372. String debug_get_error() const override;
  373. int debug_get_stack_level_count() const override;
  374. int debug_get_stack_level_line(int p_level) const override;
  375. String debug_get_stack_level_function(int p_level) const override;
  376. String debug_get_stack_level_source(int p_level) const override;
  377. /* TODO */ void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) override {}
  378. /* TODO */ void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) override {}
  379. /* TODO */ void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) override {}
  380. /* TODO */ String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) override { return ""; }
  381. Vector<StackInfo> debug_get_current_stack_info() override;
  382. /* PROFILING FUNCTIONS */
  383. /* TODO */ void profiling_start() override {}
  384. /* TODO */ void profiling_stop() override {}
  385. /* TODO */ int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override { return 0; }
  386. /* TODO */ int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override { return 0; }
  387. void frame() override;
  388. /* TODO? */ void get_public_functions(List<MethodInfo> *p_functions) const override {}
  389. /* TODO? */ void get_public_constants(List<Pair<String, Variant>> *p_constants) const override {}
  390. void reload_all_scripts() override;
  391. void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override;
  392. /* LOADER FUNCTIONS */
  393. void get_recognized_extensions(List<String> *p_extensions) const override;
  394. #ifdef TOOLS_ENABLED
  395. Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) override;
  396. bool overrides_external_editor() override;
  397. #endif
  398. /* THREAD ATTACHING */
  399. void thread_enter() override;
  400. void thread_exit() override;
  401. // Don't use these. I'm watching you
  402. void *alloc_instance_binding_data(Object *p_object) override;
  403. void free_instance_binding_data(void *p_data) override;
  404. void refcount_incremented_instance_binding(Object *p_object) override;
  405. bool refcount_decremented_instance_binding(Object *p_object) override;
  406. Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
  407. bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
  408. #ifdef DEBUG_ENABLED
  409. Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
  410. #endif
  411. void post_unsafe_reference(Object *p_obj);
  412. void pre_unsafe_unreference(Object *p_obj);
  413. CSharpLanguage();
  414. ~CSharpLanguage();
  415. };
  416. class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
  417. public:
  418. RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false) override;
  419. void get_recognized_extensions(List<String> *p_extensions) const override;
  420. bool handles_type(const String &p_type) const override;
  421. String get_resource_type(const String &p_path) const override;
  422. };
  423. class ResourceFormatSaverCSharpScript : public ResourceFormatSaver {
  424. public:
  425. Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0) override;
  426. void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const override;
  427. bool recognize(const RES &p_resource) const override;
  428. };
  429. #endif // CSHARP_SCRIPT_H