Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Tareq Anuar d14bea4413 Move the most specific motion event guard to the top of the function. 1 year ago
.github 4fd7b2fc0f CI: Pin Python 3.12.3 to workaround GHA issue 1 year ago
core d8e1ab085a [Windows] Fix 32-bit MinGW LTO build. 1 year ago
doc 821338c0d1 Merge pull request #92925 from TokageItLab/concatenated-bone-names 1 year ago
drivers 53e68ecbd4 Fix depth clear value for uv2 baking in compatibility renderer 1 year ago
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main 4bf961e007 Merge pull request #92733 from raulsntos/core/memdelete-engine-later-but-not-that-late 1 year ago
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platform d14bea4413 Move the most specific motion event guard to the top of the function. 1 year ago
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thirdparty 18650de06a ThorVG: Update to 0.13.7 1 year ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
.clang-tidy 7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF 1 year ago
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 years ago
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 1 year ago
.gitattributes 64f2e8b64f Dotnet: Fix attributes for `sln`/`csproj` files 1 year ago
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.pre-commit-config.yaml 48509590fd CI: Make local python hooks multi-platform 1 year ago
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CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 year ago
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
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gles3_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 year ago
glsl_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 year ago
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 year ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 35a569478f Follow up to blue robot icons optimization 1 year ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 year ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 35a569478f Follow up to blue robot icons optimization 1 year ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 years ago
logo_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 year ago
methods.py 5d265e9a7e SCons: Minor fixes/adjustments for web compilation 1 year ago
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 year ago
pyproject.toml d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 year ago
scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 year ago
version.py 557f63d037 Bump version to 4.3-beta 1 year ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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