os_javascript.cpp 30 KB

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  1. /*************************************************************************/
  2. /* os_javascript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os_javascript.h"
  31. #include "core/io/file_access_buffered_fa.h"
  32. #include "core/project_settings.h"
  33. #include "dom_keys.h"
  34. #include "drivers/gles3/rasterizer_gles3.h"
  35. #include "drivers/unix/dir_access_unix.h"
  36. #include "drivers/unix/file_access_unix.h"
  37. #include "main/main.h"
  38. #include "servers/visual/visual_server_raster.h"
  39. #include <emscripten.h>
  40. #include <stdlib.h>
  41. #define DOM_BUTTON_LEFT 0
  42. #define DOM_BUTTON_MIDDLE 1
  43. #define DOM_BUTTON_RIGHT 2
  44. template <typename T>
  45. static void dom2godot_mod(T emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
  46. godot_event->set_shift(emscripten_event_ptr->shiftKey);
  47. godot_event->set_alt(emscripten_event_ptr->altKey);
  48. godot_event->set_control(emscripten_event_ptr->ctrlKey);
  49. godot_event->set_metakey(emscripten_event_ptr->metaKey);
  50. }
  51. int OS_JavaScript::get_video_driver_count() const {
  52. return 1;
  53. }
  54. const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
  55. return "GLES3";
  56. }
  57. OS::VideoMode OS_JavaScript::get_default_video_mode() const {
  58. return OS::VideoMode();
  59. }
  60. int OS_JavaScript::get_audio_driver_count() const {
  61. return 1;
  62. }
  63. const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
  64. return "JavaScript";
  65. }
  66. void OS_JavaScript::initialize_core() {
  67. OS_Unix::initialize_core();
  68. FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
  69. }
  70. void OS_JavaScript::set_opengl_extensions(const char *p_gl_extensions) {
  71. ERR_FAIL_COND(!p_gl_extensions);
  72. gl_extensions = p_gl_extensions;
  73. }
  74. static EM_BOOL _browser_resize_callback(int event_type, const EmscriptenUiEvent *ui_event, void *user_data) {
  75. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_RESIZE, false);
  76. OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
  77. // The order of the fullscreen change event and the window size change
  78. // event varies, even within just one browser, so defer handling
  79. os->request_canvas_size_adjustment();
  80. return false;
  81. }
  82. static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFullscreenChangeEvent *event, void *user_data) {
  83. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_FULLSCREENCHANGE, false);
  84. OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
  85. String id = String::utf8(event->id);
  86. // empty id is canvas
  87. if (id.empty() || id == "canvas") {
  88. OS::VideoMode vm = os->get_video_mode();
  89. // this event property is the only reliable information on
  90. // browser fullscreen state
  91. vm.fullscreen = event->isFullscreen;
  92. os->set_video_mode(vm);
  93. os->request_canvas_size_adjustment();
  94. }
  95. return false;
  96. }
  97. static InputDefault *_input;
  98. static bool is_canvas_focused() {
  99. /* clang-format off */
  100. return EM_ASM_INT_V(
  101. return document.activeElement == Module.canvas;
  102. );
  103. /* clang-format on */
  104. }
  105. static void focus_canvas() {
  106. /* clang-format off */
  107. EM_ASM(
  108. Module.canvas.focus();
  109. );
  110. /* clang-format on */
  111. }
  112. static bool _cursor_inside_canvas = true;
  113. static bool is_cursor_inside_canvas() {
  114. return _cursor_inside_canvas;
  115. }
  116. static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
  117. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false);
  118. Ref<InputEventMouseButton> ev;
  119. ev.instance();
  120. ev->set_pressed(event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
  121. ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY));
  122. ev->set_global_position(ev->get_position());
  123. dom2godot_mod(mouse_event, ev);
  124. switch (mouse_event->button) {
  125. case DOM_BUTTON_LEFT: ev->set_button_index(BUTTON_LEFT); break;
  126. case DOM_BUTTON_MIDDLE: ev->set_button_index(BUTTON_MIDDLE); break;
  127. case DOM_BUTTON_RIGHT: ev->set_button_index(BUTTON_RIGHT); break;
  128. default: return false;
  129. }
  130. int mask = _input->get_mouse_button_mask();
  131. if (ev->is_pressed()) {
  132. // since the event is consumed, focus manually
  133. if (!is_canvas_focused()) {
  134. focus_canvas();
  135. }
  136. mask |= ev->get_button_index();
  137. } else if (mask & ev->get_button_index()) {
  138. mask &= ~ev->get_button_index();
  139. } else {
  140. // release event, but press was outside the canvas, so ignore
  141. return false;
  142. }
  143. ev->set_button_mask(mask);
  144. _input->parse_input_event(ev);
  145. // prevent selection dragging
  146. return true;
  147. }
  148. static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
  149. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false);
  150. OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
  151. int input_mask = _input->get_mouse_button_mask();
  152. Point2 pos = Point2(mouse_event->canvasX, mouse_event->canvasY);
  153. // outside the canvas, only read mouse movement if dragging started inside
  154. // the canvas; imitating desktop app behaviour
  155. if (!is_cursor_inside_canvas() && !input_mask)
  156. return false;
  157. Ref<InputEventMouseMotion> ev;
  158. ev.instance();
  159. dom2godot_mod(mouse_event, ev);
  160. ev->set_button_mask(input_mask);
  161. ev->set_position(pos);
  162. ev->set_global_position(ev->get_position());
  163. ev->set_relative(_input->get_mouse_position() - ev->get_position());
  164. _input->set_mouse_position(ev->get_position());
  165. ev->set_speed(_input->get_last_mouse_speed());
  166. _input->parse_input_event(ev);
  167. // don't suppress mouseover/leave events
  168. return false;
  169. }
  170. static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel_event, void *user_data) {
  171. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false);
  172. if (!is_canvas_focused()) {
  173. if (is_cursor_inside_canvas()) {
  174. focus_canvas();
  175. } else {
  176. return false;
  177. }
  178. }
  179. Ref<InputEventMouseButton> ev;
  180. ev.instance();
  181. ev->set_button_mask(_input->get_mouse_button_mask());
  182. ev->set_position(_input->get_mouse_position());
  183. ev->set_global_position(ev->get_position());
  184. ev->set_shift(_input->is_key_pressed(KEY_SHIFT));
  185. ev->set_alt(_input->is_key_pressed(KEY_ALT));
  186. ev->set_control(_input->is_key_pressed(KEY_CONTROL));
  187. ev->set_metakey(_input->is_key_pressed(KEY_META));
  188. if (wheel_event->deltaY < 0)
  189. ev->set_button_index(BUTTON_WHEEL_UP);
  190. else if (wheel_event->deltaY > 0)
  191. ev->set_button_index(BUTTON_WHEEL_DOWN);
  192. else if (wheel_event->deltaX > 0)
  193. ev->set_button_index(BUTTON_WHEEL_LEFT);
  194. else if (wheel_event->deltaX < 0)
  195. ev->set_button_index(BUTTON_WHEEL_RIGHT);
  196. else
  197. return false;
  198. // Different browsers give wildly different delta values, and we can't
  199. // interpret deltaMode, so use default value for wheel events' factor
  200. ev->set_pressed(true);
  201. _input->parse_input_event(ev);
  202. ev->set_pressed(false);
  203. _input->parse_input_event(ev);
  204. return true;
  205. }
  206. static Point2 _prev_touches[32];
  207. static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) {
  208. ERR_FAIL_COND_V(
  209. event_type != EMSCRIPTEN_EVENT_TOUCHSTART &&
  210. event_type != EMSCRIPTEN_EVENT_TOUCHEND &&
  211. event_type != EMSCRIPTEN_EVENT_TOUCHCANCEL,
  212. false);
  213. Ref<InputEventScreenTouch> ev;
  214. ev.instance();
  215. int lowest_id_index = -1;
  216. for (int i = 0; i < touch_event->numTouches; ++i) {
  217. const EmscriptenTouchPoint &touch = touch_event->touches[i];
  218. if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier)
  219. lowest_id_index = i;
  220. if (!touch.isChanged)
  221. continue;
  222. ev->set_index(touch.identifier);
  223. ev->set_position(Point2(touch.canvasX, touch.canvasY));
  224. _prev_touches[i] = ev->get_position();
  225. ev->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
  226. _input->parse_input_event(ev);
  227. }
  228. if (touch_event->touches[lowest_id_index].isChanged) {
  229. Ref<InputEventMouseButton> ev_mouse;
  230. ev_mouse.instance();
  231. ev_mouse->set_button_mask(_input->get_mouse_button_mask());
  232. dom2godot_mod(touch_event, ev_mouse);
  233. const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index];
  234. ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY));
  235. ev_mouse->set_global_position(ev_mouse->get_position());
  236. ev_mouse->set_button_index(BUTTON_LEFT);
  237. ev_mouse->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
  238. _input->parse_input_event(ev_mouse);
  239. }
  240. return true;
  241. }
  242. static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) {
  243. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_TOUCHMOVE, false);
  244. Ref<InputEventScreenDrag> ev;
  245. ev.instance();
  246. int lowest_id_index = -1;
  247. for (int i = 0; i < touch_event->numTouches; ++i) {
  248. const EmscriptenTouchPoint &touch = touch_event->touches[i];
  249. if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier)
  250. lowest_id_index = i;
  251. if (!touch.isChanged)
  252. continue;
  253. ev->set_index(touch.identifier);
  254. ev->set_position(Point2(touch.canvasX, touch.canvasY));
  255. Point2 &prev = _prev_touches[i];
  256. ev->set_relative(ev->get_position() - prev);
  257. prev = ev->get_position();
  258. _input->parse_input_event(ev);
  259. }
  260. if (touch_event->touches[lowest_id_index].isChanged) {
  261. Ref<InputEventMouseMotion> ev_mouse;
  262. ev_mouse.instance();
  263. dom2godot_mod(touch_event, ev_mouse);
  264. ev_mouse->set_button_mask(_input->get_mouse_button_mask());
  265. const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index];
  266. ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY));
  267. ev_mouse->set_global_position(ev_mouse->get_position());
  268. ev_mouse->set_relative(_input->get_mouse_position() - ev_mouse->get_position());
  269. _input->set_mouse_position(ev_mouse->get_position());
  270. ev_mouse->set_speed(_input->get_last_mouse_speed());
  271. _input->parse_input_event(ev_mouse);
  272. }
  273. return true;
  274. }
  275. static Ref<InputEventKey> _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
  276. Ref<InputEventKey> ev;
  277. ev.instance();
  278. ev->set_echo(emscripten_event->repeat);
  279. dom2godot_mod(emscripten_event, ev);
  280. ev->set_scancode(dom2godot_scancode(emscripten_event->keyCode));
  281. String unicode = String::utf8(emscripten_event->key);
  282. // check if empty or multi-character (e.g. `CapsLock`)
  283. if (unicode.length() != 1) {
  284. // might be empty as well, but better than nonsense
  285. unicode = String::utf8(emscripten_event->charValue);
  286. }
  287. if (unicode.length() == 1) {
  288. ev->set_unicode(unicode[0]);
  289. }
  290. return ev;
  291. }
  292. static Ref<InputEventKey> deferred_key_event;
  293. static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  294. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYDOWN, false);
  295. Ref<InputEventKey> ev = _setup_key_event(key_event);
  296. ev->set_pressed(true);
  297. if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_scancode())) {
  298. // defer to keypress event for legacy unicode retrieval
  299. deferred_key_event = ev;
  300. return false; // do not suppress keypress event
  301. }
  302. _input->parse_input_event(ev);
  303. return true;
  304. }
  305. static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  306. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYPRESS, false);
  307. deferred_key_event->set_unicode(key_event->charCode);
  308. _input->parse_input_event(deferred_key_event);
  309. return true;
  310. }
  311. static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  312. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYUP, false);
  313. Ref<InputEventKey> ev = _setup_key_event(key_event);
  314. ev->set_pressed(false);
  315. _input->parse_input_event(ev);
  316. return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0;
  317. }
  318. static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) {
  319. OS_JavaScript *os = (OS_JavaScript *)OS::get_singleton();
  320. if (os) {
  321. return os->joy_connection_changed(p_type, p_event);
  322. }
  323. return false;
  324. }
  325. extern "C" {
  326. void send_notification(int notif) {
  327. if (notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || notif == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
  328. _cursor_inside_canvas = notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
  329. }
  330. OS_JavaScript::get_singleton()->get_main_loop()->notification(notif);
  331. }
  332. }
  333. void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
  334. print_line("Init OS");
  335. EmscriptenWebGLContextAttributes attributes;
  336. emscripten_webgl_init_context_attributes(&attributes);
  337. attributes.alpha = false;
  338. attributes.antialias = false;
  339. attributes.majorVersion = 2;
  340. EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(NULL, &attributes);
  341. ERR_FAIL_COND(emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS);
  342. video_mode = p_desired;
  343. // can't fulfil fullscreen request due to browser security
  344. video_mode.fullscreen = false;
  345. set_window_size(Size2(p_desired.width, p_desired.height));
  346. // find locale, emscripten only sets "C"
  347. char locale_ptr[16];
  348. /* clang-format off */
  349. EM_ASM_({
  350. var locale = "";
  351. if (Module.locale) {
  352. // best case: server-side script reads Accept-Language early and
  353. // defines the locale to be read here
  354. locale = Module.locale;
  355. } else {
  356. // no luck, use what the JS engine can tell us
  357. // if this turns out not compatible enough, add tests for
  358. // browserLanguage, systemLanguage and userLanguage
  359. locale = navigator.languages ? navigator.languages[0] : navigator.language;
  360. }
  361. locale = locale.split('.')[0];
  362. stringToUTF8(locale, $0, 16);
  363. }, locale_ptr);
  364. /* clang-format on */
  365. setenv("LANG", locale_ptr, true);
  366. print_line("Init Audio");
  367. AudioDriverManager::add_driver(&audio_driver_javascript);
  368. AudioDriverManager::initialize(p_audio_driver);
  369. RasterizerGLES3::register_config();
  370. RasterizerGLES3::make_current();
  371. print_line("Init VS");
  372. visual_server = memnew(VisualServerRaster());
  373. // visual_server->cursor_set_visible(false, 0);
  374. print_line("Init Physicsserver");
  375. physics_server = memnew(PhysicsServerSW);
  376. physics_server->init();
  377. physics_2d_server = memnew(Physics2DServerSW);
  378. physics_2d_server->init();
  379. input = memnew(InputDefault);
  380. _input = input;
  381. power_manager = memnew(PowerJavascript);
  382. #define EM_CHECK(ev) \
  383. if (result != EMSCRIPTEN_RESULT_SUCCESS) \
  384. ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
  385. #define SET_EM_CALLBACK(target, ev, cb) \
  386. result = emscripten_set_##ev##_callback(target, this, true, &cb); \
  387. EM_CHECK(ev)
  388. #define SET_EM_CALLBACK_NODATA(ev, cb) \
  389. result = emscripten_set_##ev##_callback(NULL, true, &cb); \
  390. EM_CHECK(ev)
  391. EMSCRIPTEN_RESULT result;
  392. SET_EM_CALLBACK("#window", mousemove, _mousemove_callback)
  393. SET_EM_CALLBACK("#canvas", mousedown, _mousebutton_callback)
  394. SET_EM_CALLBACK("#window", mouseup, _mousebutton_callback)
  395. SET_EM_CALLBACK("#window", wheel, _wheel_callback)
  396. SET_EM_CALLBACK("#window", touchstart, _touchpress_callback)
  397. SET_EM_CALLBACK("#window", touchmove, _touchmove_callback)
  398. SET_EM_CALLBACK("#window", touchend, _touchpress_callback)
  399. SET_EM_CALLBACK("#window", touchcancel, _touchpress_callback)
  400. SET_EM_CALLBACK("#canvas", keydown, _keydown_callback)
  401. SET_EM_CALLBACK("#canvas", keypress, _keypress_callback)
  402. SET_EM_CALLBACK("#canvas", keyup, _keyup_callback)
  403. SET_EM_CALLBACK(NULL, resize, _browser_resize_callback)
  404. SET_EM_CALLBACK(NULL, fullscreenchange, _fullscreen_change_callback)
  405. SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func)
  406. SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func)
  407. #undef SET_EM_CALLBACK_NODATA
  408. #undef SET_EM_CALLBACK
  409. #undef EM_CHECK
  410. #ifdef JAVASCRIPT_EVAL_ENABLED
  411. javascript_eval = memnew(JavaScript);
  412. ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaScript", javascript_eval));
  413. #endif
  414. visual_server->init();
  415. }
  416. void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
  417. main_loop = p_main_loop;
  418. input->set_main_loop(p_main_loop);
  419. }
  420. void OS_JavaScript::delete_main_loop() {
  421. memdelete(main_loop);
  422. }
  423. void OS_JavaScript::finalize() {
  424. memdelete(input);
  425. }
  426. void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
  427. /* clang-format off */
  428. EM_ASM_({
  429. window.alert(UTF8ToString($0));
  430. }, p_alert.utf8().get_data());
  431. /* clang-format on */
  432. }
  433. static const char *godot2dom_cursor(OS::CursorShape p_shape) {
  434. switch (p_shape) {
  435. case OS::CURSOR_ARROW:
  436. default:
  437. return "auto";
  438. case OS::CURSOR_IBEAM: return "text";
  439. case OS::CURSOR_POINTING_HAND: return "pointer";
  440. case OS::CURSOR_CROSS: return "crosshair";
  441. case OS::CURSOR_WAIT: return "progress";
  442. case OS::CURSOR_BUSY: return "wait";
  443. case OS::CURSOR_DRAG: return "grab";
  444. case OS::CURSOR_CAN_DROP: return "grabbing";
  445. case OS::CURSOR_FORBIDDEN: return "no-drop";
  446. case OS::CURSOR_VSIZE: return "ns-resize";
  447. case OS::CURSOR_HSIZE: return "ew-resize";
  448. case OS::CURSOR_BDIAGSIZE: return "nesw-resize";
  449. case OS::CURSOR_FDIAGSIZE: return "nwse-resize";
  450. case OS::CURSOR_MOVE: return "move";
  451. case OS::CURSOR_VSPLIT: return "row-resize";
  452. case OS::CURSOR_HSPLIT: return "col-resize";
  453. case OS::CURSOR_HELP: return "help";
  454. }
  455. }
  456. void OS_JavaScript::set_css_cursor(const char *p_cursor) {
  457. /* clang-format off */
  458. EM_ASM_({
  459. Module.canvas.style.cursor = Module.UTF8ToString($0);
  460. }, p_cursor);
  461. /* clang-format on */
  462. }
  463. const char *OS_JavaScript::get_css_cursor() const {
  464. char cursor[16];
  465. /* clang-format off */
  466. EM_ASM_INT({
  467. Module.stringToUTF8(Module.canvas.style.cursor ? Module.canvas.style.cursor : 'auto', $0, 16);
  468. }, cursor);
  469. /* clang-format on */
  470. return cursor;
  471. }
  472. void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
  473. ERR_FAIL_INDEX(p_mode, MOUSE_MODE_CONFINED + 1);
  474. ERR_EXPLAIN("MOUSE_MODE_CONFINED is not supported for the HTML5 platform");
  475. ERR_FAIL_COND(p_mode == MOUSE_MODE_CONFINED);
  476. if (p_mode == get_mouse_mode())
  477. return;
  478. if (p_mode == MOUSE_MODE_VISIBLE) {
  479. set_css_cursor(godot2dom_cursor(cursor_shape));
  480. emscripten_exit_pointerlock();
  481. } else if (p_mode == MOUSE_MODE_HIDDEN) {
  482. set_css_cursor("none");
  483. emscripten_exit_pointerlock();
  484. } else if (p_mode == MOUSE_MODE_CAPTURED) {
  485. EMSCRIPTEN_RESULT result = emscripten_request_pointerlock("canvas", false);
  486. ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback");
  487. ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED);
  488. ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS);
  489. set_css_cursor(godot2dom_cursor(cursor_shape));
  490. }
  491. }
  492. OS::MouseMode OS_JavaScript::get_mouse_mode() const {
  493. if (!strcmp(get_css_cursor(), "none"))
  494. return MOUSE_MODE_HIDDEN;
  495. EmscriptenPointerlockChangeEvent ev;
  496. emscripten_get_pointerlock_status(&ev);
  497. return ev.isActive && (strcmp(ev.id, "canvas") == 0) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
  498. }
  499. Point2 OS_JavaScript::get_mouse_position() const {
  500. return input->get_mouse_position();
  501. }
  502. int OS_JavaScript::get_mouse_button_state() const {
  503. return input->get_mouse_button_mask();
  504. }
  505. void OS_JavaScript::set_window_title(const String &p_title) {
  506. /* clang-format off */
  507. EM_ASM_({
  508. document.title = UTF8ToString($0);
  509. }, p_title.utf8().get_data());
  510. /* clang-format on */
  511. }
  512. //interesting byt not yet
  513. //void set_clipboard(const String& p_text);
  514. //String get_clipboard() const;
  515. void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
  516. video_mode = p_video_mode;
  517. }
  518. OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
  519. return video_mode;
  520. }
  521. Size2 OS_JavaScript::get_screen_size(int p_screen) const {
  522. EmscriptenFullscreenChangeEvent ev;
  523. EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
  524. ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2());
  525. return Size2(ev.screenWidth, ev.screenHeight);
  526. }
  527. void OS_JavaScript::set_window_size(const Size2 p_size) {
  528. windowed_size = p_size;
  529. if (is_window_fullscreen()) {
  530. window_maximized = false;
  531. set_window_fullscreen(false);
  532. } else if (is_window_maximized()) {
  533. set_window_maximized(false);
  534. } else {
  535. video_mode.width = p_size.x;
  536. video_mode.height = p_size.y;
  537. emscripten_set_canvas_size(p_size.x, p_size.y);
  538. }
  539. }
  540. Size2 OS_JavaScript::get_window_size() const {
  541. int canvas[3];
  542. emscripten_get_canvas_size(canvas, canvas + 1, canvas + 2);
  543. return Size2(canvas[0], canvas[1]);
  544. }
  545. void OS_JavaScript::set_window_maximized(bool p_enabled) {
  546. window_maximized = p_enabled;
  547. if (is_window_fullscreen()) {
  548. set_window_fullscreen(false);
  549. return;
  550. }
  551. // Calling emscripten_enter_soft_fullscreen mutltiple times hides all
  552. // page elements except the canvas permanently, so track state
  553. if (p_enabled && !soft_fs_enabled) {
  554. EmscriptenFullscreenStrategy strategy;
  555. strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
  556. strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
  557. strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
  558. strategy.canvasResizedCallback = NULL;
  559. emscripten_enter_soft_fullscreen(NULL, &strategy);
  560. soft_fs_enabled = true;
  561. video_mode.width = get_window_size().width;
  562. video_mode.height = get_window_size().height;
  563. } else if (!p_enabled) {
  564. emscripten_exit_soft_fullscreen();
  565. soft_fs_enabled = false;
  566. video_mode.width = windowed_size.width;
  567. video_mode.height = windowed_size.height;
  568. emscripten_set_canvas_size(video_mode.width, video_mode.height);
  569. }
  570. }
  571. void OS_JavaScript::set_window_fullscreen(bool p_enable) {
  572. if (p_enable == is_window_fullscreen()) {
  573. return;
  574. }
  575. // only requesting changes here, if successful, canvas is resized in
  576. // _browser_resize_callback or _fullscreen_change_callback
  577. EMSCRIPTEN_RESULT result;
  578. if (p_enable) {
  579. if (window_maximized) {
  580. // soft fs during real fs can cause issues
  581. set_window_maximized(false);
  582. window_maximized = true;
  583. }
  584. EmscriptenFullscreenStrategy strategy;
  585. strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
  586. strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
  587. strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
  588. strategy.canvasResizedCallback = NULL;
  589. emscripten_request_fullscreen_strategy(NULL, false, &strategy);
  590. } else {
  591. result = emscripten_exit_fullscreen();
  592. if (result != EMSCRIPTEN_RESULT_SUCCESS) {
  593. ERR_PRINTS("Failed to exit fullscreen: Code " + itos(result));
  594. }
  595. }
  596. }
  597. bool OS_JavaScript::is_window_fullscreen() const {
  598. return video_mode.fullscreen;
  599. }
  600. void OS_JavaScript::request_canvas_size_adjustment() {
  601. canvas_size_adjustment_requested = true;
  602. }
  603. void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
  604. Size2 screen = get_screen_size();
  605. p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
  606. }
  607. String OS_JavaScript::get_name() {
  608. return "HTML5";
  609. }
  610. MainLoop *OS_JavaScript::get_main_loop() const {
  611. return main_loop;
  612. }
  613. bool OS_JavaScript::can_draw() const {
  614. return true; //always?
  615. }
  616. void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
  617. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  618. cursor_shape = p_shape;
  619. if (get_mouse_mode() != MOUSE_MODE_HIDDEN)
  620. set_css_cursor(godot2dom_cursor(cursor_shape));
  621. }
  622. void OS_JavaScript::main_loop_begin() {
  623. if (main_loop)
  624. main_loop->init();
  625. /* clang-format off */
  626. EM_ASM_ARGS({
  627. const send_notification = Module.cwrap('send_notification', null, ['number']);
  628. const notifs = arguments;
  629. (['mouseover', 'mouseleave', 'focus', 'blur']).forEach(function(event, i) {
  630. Module.canvas.addEventListener(event, send_notification.bind(null, notifs[i]));
  631. });
  632. },
  633. MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
  634. MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
  635. MainLoop::NOTIFICATION_WM_FOCUS_IN,
  636. MainLoop::NOTIFICATION_WM_FOCUS_OUT
  637. );
  638. /* clang-format on */
  639. }
  640. bool OS_JavaScript::main_loop_iterate() {
  641. if (!main_loop)
  642. return false;
  643. if (time_to_save_sync >= 0) {
  644. int64_t newtime = get_ticks_msec();
  645. int64_t elapsed = newtime - last_sync_time;
  646. last_sync_time = newtime;
  647. time_to_save_sync -= elapsed;
  648. if (time_to_save_sync < 0) {
  649. //time to sync, for real
  650. /* clang-format off */
  651. EM_ASM(
  652. FS.syncfs(function(err) {
  653. if (err) { Module.printErr('Failed to save IDB file system: ' + err.message); }
  654. });
  655. );
  656. /* clang-format on */
  657. }
  658. }
  659. process_joypads();
  660. if (canvas_size_adjustment_requested) {
  661. if (video_mode.fullscreen || window_maximized) {
  662. video_mode.width = get_window_size().width;
  663. video_mode.height = get_window_size().height;
  664. }
  665. if (!video_mode.fullscreen) {
  666. set_window_maximized(window_maximized);
  667. }
  668. canvas_size_adjustment_requested = false;
  669. }
  670. return Main::iteration();
  671. }
  672. void OS_JavaScript::main_loop_end() {
  673. if (main_loop)
  674. main_loop->finish();
  675. }
  676. void OS_JavaScript::process_accelerometer(const Vector3 &p_accelerometer) {
  677. input->set_accelerometer(p_accelerometer);
  678. }
  679. bool OS_JavaScript::has_touchscreen_ui_hint() const {
  680. /* clang-format off */
  681. return EM_ASM_INT_V(
  682. return 'ontouchstart' in window;
  683. );
  684. /* clang-format on */
  685. }
  686. void OS_JavaScript::main_loop_request_quit() {
  687. if (main_loop)
  688. main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
  689. }
  690. Error OS_JavaScript::shell_open(String p_uri) {
  691. /* clang-format off */
  692. EM_ASM_({
  693. window.open(UTF8ToString($0), '_blank');
  694. }, p_uri.utf8().get_data());
  695. /* clang-format on */
  696. return OK;
  697. }
  698. String OS_JavaScript::get_resource_dir() const {
  699. return "/"; //javascript has it's own filesystem for resources inside the APK
  700. }
  701. String OS_JavaScript::get_data_dir() const {
  702. /*
  703. if (get_data_dir_func)
  704. return get_data_dir_func();
  705. */
  706. return "/userfs";
  707. //return ProjectSettings::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
  708. };
  709. String OS_JavaScript::get_executable_path() const {
  710. return OS::get_executable_path();
  711. }
  712. void OS_JavaScript::_close_notification_funcs(const String &p_file, int p_flags) {
  713. print_line("close " + p_file + " flags " + itos(p_flags));
  714. if (p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) {
  715. static_cast<OS_JavaScript *>(get_singleton())->last_sync_time = OS::get_singleton()->get_ticks_msec();
  716. static_cast<OS_JavaScript *>(get_singleton())->time_to_save_sync = 5000; //five seconds since last save
  717. }
  718. }
  719. void OS_JavaScript::process_joypads() {
  720. int joy_count = emscripten_get_num_gamepads();
  721. for (int i = 0; i < joy_count; i++) {
  722. EmscriptenGamepadEvent state;
  723. emscripten_get_gamepad_status(i, &state);
  724. if (state.connected) {
  725. int num_buttons = MIN(state.numButtons, 18);
  726. int num_axes = MIN(state.numAxes, 8);
  727. for (int j = 0; j < num_buttons; j++) {
  728. float value = state.analogButton[j];
  729. if (String(state.mapping) == "standard" && (j == 6 || j == 7)) {
  730. InputDefault::JoyAxis jx;
  731. jx.min = 0;
  732. jx.value = value;
  733. input->joy_axis(i, j, jx);
  734. } else {
  735. input->joy_button(i, j, value);
  736. }
  737. }
  738. for (int j = 0; j < num_axes; j++) {
  739. InputDefault::JoyAxis jx;
  740. jx.min = -1;
  741. jx.value = state.axis[j];
  742. input->joy_axis(i, j, jx);
  743. }
  744. }
  745. }
  746. }
  747. bool OS_JavaScript::joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event) {
  748. if (p_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) {
  749. String guid = "";
  750. if (String(p_event->mapping) == "standard")
  751. guid = "Default HTML5 Gamepad";
  752. input->joy_connection_changed(p_event->index, true, String(p_event->id), guid);
  753. } else {
  754. input->joy_connection_changed(p_event->index, false, "");
  755. }
  756. return true;
  757. }
  758. bool OS_JavaScript::is_joy_known(int p_device) {
  759. return input->is_joy_mapped(p_device);
  760. }
  761. String OS_JavaScript::get_joy_guid(int p_device) const {
  762. return input->get_joy_guid_remapped(p_device);
  763. }
  764. OS::PowerState OS_JavaScript::get_power_state() {
  765. return power_manager->get_power_state();
  766. }
  767. int OS_JavaScript::get_power_seconds_left() {
  768. return power_manager->get_power_seconds_left();
  769. }
  770. int OS_JavaScript::get_power_percent_left() {
  771. return power_manager->get_power_percent_left();
  772. }
  773. bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
  774. return p_feature == "web" || p_feature == "s3tc"; // TODO check for these features really being available
  775. }
  776. OS_JavaScript::OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_dir_func) {
  777. set_cmdline(p_execpath, get_cmdline_args());
  778. main_loop = NULL;
  779. gl_extensions = NULL;
  780. window_maximized = false;
  781. soft_fs_enabled = false;
  782. canvas_size_adjustment_requested = false;
  783. get_data_dir_func = p_get_data_dir_func;
  784. FileAccessUnix::close_notification_func = _close_notification_funcs;
  785. time_to_save_sync = -1;
  786. }
  787. OS_JavaScript::~OS_JavaScript() {
  788. }