rendering_device_vulkan.cpp 310 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/hashfuncs.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/os.h"
  34. #include "core/project_settings.h"
  35. #include "drivers/vulkan/vulkan_context.h"
  36. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  37. //#define FORCE_FULL_BARRIER
  38. // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
  39. RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &stage_mask, VkAccessFlags &access_mask) {
  40. Buffer *buffer = nullptr;
  41. if (vertex_buffer_owner.owns(p_buffer)) {
  42. stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  43. access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  44. buffer = vertex_buffer_owner.getornull(p_buffer);
  45. } else if (index_buffer_owner.owns(p_buffer)) {
  46. stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  47. access_mask |= VK_ACCESS_INDEX_READ_BIT;
  48. buffer = index_buffer_owner.getornull(p_buffer);
  49. } else if (uniform_buffer_owner.owns(p_buffer)) {
  50. stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  51. access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
  52. buffer = uniform_buffer_owner.getornull(p_buffer);
  53. } else if (texture_buffer_owner.owns(p_buffer)) {
  54. stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  55. access_mask |= VK_ACCESS_SHADER_READ_BIT;
  56. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  57. } else if (storage_buffer_owner.owns(p_buffer)) {
  58. stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  59. access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  60. buffer = storage_buffer_owner.getornull(p_buffer);
  61. }
  62. return buffer;
  63. }
  64. static void update_external_dependency_for_store(VkSubpassDependency &dependency, bool is_sampled, bool is_storage, bool is_depth) {
  65. // Transitioning from write to read, protect the shaders that may use this next
  66. // Allow for copies/image layout transitions
  67. dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  68. dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  69. if (is_sampled) {
  70. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  71. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  72. } else if (is_storage) {
  73. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  74. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  75. } else {
  76. dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  77. dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  78. }
  79. if (is_depth) {
  80. // Depth resources have addtional stages that may be interested in them
  81. dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  82. dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  83. }
  84. }
  85. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  86. if (!dependency_map.has(p_depends_on)) {
  87. dependency_map[p_depends_on] = Set<RID>();
  88. }
  89. dependency_map[p_depends_on].insert(p_id);
  90. if (!reverse_dependency_map.has(p_id)) {
  91. reverse_dependency_map[p_id] = Set<RID>();
  92. }
  93. reverse_dependency_map[p_id].insert(p_depends_on);
  94. }
  95. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  96. //direct dependencies must be freed
  97. Map<RID, Set<RID>>::Element *E = dependency_map.find(p_id);
  98. if (E) {
  99. while (E->get().size()) {
  100. free(E->get().front()->get());
  101. }
  102. dependency_map.erase(E);
  103. }
  104. //reverse dependencies must be unreferenced
  105. E = reverse_dependency_map.find(p_id);
  106. if (E) {
  107. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  108. Map<RID, Set<RID>>::Element *G = dependency_map.find(F->get());
  109. ERR_CONTINUE(!G);
  110. ERR_CONTINUE(!G->get().has(p_id));
  111. G->get().erase(p_id);
  112. }
  113. reverse_dependency_map.erase(E);
  114. }
  115. }
  116. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  117. VK_FORMAT_R4G4_UNORM_PACK8,
  118. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  119. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  120. VK_FORMAT_R5G6B5_UNORM_PACK16,
  121. VK_FORMAT_B5G6R5_UNORM_PACK16,
  122. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  123. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  124. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  125. VK_FORMAT_R8_UNORM,
  126. VK_FORMAT_R8_SNORM,
  127. VK_FORMAT_R8_USCALED,
  128. VK_FORMAT_R8_SSCALED,
  129. VK_FORMAT_R8_UINT,
  130. VK_FORMAT_R8_SINT,
  131. VK_FORMAT_R8_SRGB,
  132. VK_FORMAT_R8G8_UNORM,
  133. VK_FORMAT_R8G8_SNORM,
  134. VK_FORMAT_R8G8_USCALED,
  135. VK_FORMAT_R8G8_SSCALED,
  136. VK_FORMAT_R8G8_UINT,
  137. VK_FORMAT_R8G8_SINT,
  138. VK_FORMAT_R8G8_SRGB,
  139. VK_FORMAT_R8G8B8_UNORM,
  140. VK_FORMAT_R8G8B8_SNORM,
  141. VK_FORMAT_R8G8B8_USCALED,
  142. VK_FORMAT_R8G8B8_SSCALED,
  143. VK_FORMAT_R8G8B8_UINT,
  144. VK_FORMAT_R8G8B8_SINT,
  145. VK_FORMAT_R8G8B8_SRGB,
  146. VK_FORMAT_B8G8R8_UNORM,
  147. VK_FORMAT_B8G8R8_SNORM,
  148. VK_FORMAT_B8G8R8_USCALED,
  149. VK_FORMAT_B8G8R8_SSCALED,
  150. VK_FORMAT_B8G8R8_UINT,
  151. VK_FORMAT_B8G8R8_SINT,
  152. VK_FORMAT_B8G8R8_SRGB,
  153. VK_FORMAT_R8G8B8A8_UNORM,
  154. VK_FORMAT_R8G8B8A8_SNORM,
  155. VK_FORMAT_R8G8B8A8_USCALED,
  156. VK_FORMAT_R8G8B8A8_SSCALED,
  157. VK_FORMAT_R8G8B8A8_UINT,
  158. VK_FORMAT_R8G8B8A8_SINT,
  159. VK_FORMAT_R8G8B8A8_SRGB,
  160. VK_FORMAT_B8G8R8A8_UNORM,
  161. VK_FORMAT_B8G8R8A8_SNORM,
  162. VK_FORMAT_B8G8R8A8_USCALED,
  163. VK_FORMAT_B8G8R8A8_SSCALED,
  164. VK_FORMAT_B8G8R8A8_UINT,
  165. VK_FORMAT_B8G8R8A8_SINT,
  166. VK_FORMAT_B8G8R8A8_SRGB,
  167. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  168. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  169. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  170. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  171. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  172. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  173. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  174. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  175. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  176. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  177. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  178. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  179. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  180. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  181. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  182. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  183. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  184. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  185. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  186. VK_FORMAT_R16_UNORM,
  187. VK_FORMAT_R16_SNORM,
  188. VK_FORMAT_R16_USCALED,
  189. VK_FORMAT_R16_SSCALED,
  190. VK_FORMAT_R16_UINT,
  191. VK_FORMAT_R16_SINT,
  192. VK_FORMAT_R16_SFLOAT,
  193. VK_FORMAT_R16G16_UNORM,
  194. VK_FORMAT_R16G16_SNORM,
  195. VK_FORMAT_R16G16_USCALED,
  196. VK_FORMAT_R16G16_SSCALED,
  197. VK_FORMAT_R16G16_UINT,
  198. VK_FORMAT_R16G16_SINT,
  199. VK_FORMAT_R16G16_SFLOAT,
  200. VK_FORMAT_R16G16B16_UNORM,
  201. VK_FORMAT_R16G16B16_SNORM,
  202. VK_FORMAT_R16G16B16_USCALED,
  203. VK_FORMAT_R16G16B16_SSCALED,
  204. VK_FORMAT_R16G16B16_UINT,
  205. VK_FORMAT_R16G16B16_SINT,
  206. VK_FORMAT_R16G16B16_SFLOAT,
  207. VK_FORMAT_R16G16B16A16_UNORM,
  208. VK_FORMAT_R16G16B16A16_SNORM,
  209. VK_FORMAT_R16G16B16A16_USCALED,
  210. VK_FORMAT_R16G16B16A16_SSCALED,
  211. VK_FORMAT_R16G16B16A16_UINT,
  212. VK_FORMAT_R16G16B16A16_SINT,
  213. VK_FORMAT_R16G16B16A16_SFLOAT,
  214. VK_FORMAT_R32_UINT,
  215. VK_FORMAT_R32_SINT,
  216. VK_FORMAT_R32_SFLOAT,
  217. VK_FORMAT_R32G32_UINT,
  218. VK_FORMAT_R32G32_SINT,
  219. VK_FORMAT_R32G32_SFLOAT,
  220. VK_FORMAT_R32G32B32_UINT,
  221. VK_FORMAT_R32G32B32_SINT,
  222. VK_FORMAT_R32G32B32_SFLOAT,
  223. VK_FORMAT_R32G32B32A32_UINT,
  224. VK_FORMAT_R32G32B32A32_SINT,
  225. VK_FORMAT_R32G32B32A32_SFLOAT,
  226. VK_FORMAT_R64_UINT,
  227. VK_FORMAT_R64_SINT,
  228. VK_FORMAT_R64_SFLOAT,
  229. VK_FORMAT_R64G64_UINT,
  230. VK_FORMAT_R64G64_SINT,
  231. VK_FORMAT_R64G64_SFLOAT,
  232. VK_FORMAT_R64G64B64_UINT,
  233. VK_FORMAT_R64G64B64_SINT,
  234. VK_FORMAT_R64G64B64_SFLOAT,
  235. VK_FORMAT_R64G64B64A64_UINT,
  236. VK_FORMAT_R64G64B64A64_SINT,
  237. VK_FORMAT_R64G64B64A64_SFLOAT,
  238. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  239. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  240. VK_FORMAT_D16_UNORM,
  241. VK_FORMAT_X8_D24_UNORM_PACK32,
  242. VK_FORMAT_D32_SFLOAT,
  243. VK_FORMAT_S8_UINT,
  244. VK_FORMAT_D16_UNORM_S8_UINT,
  245. VK_FORMAT_D24_UNORM_S8_UINT,
  246. VK_FORMAT_D32_SFLOAT_S8_UINT,
  247. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  248. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  249. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  250. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  251. VK_FORMAT_BC2_UNORM_BLOCK,
  252. VK_FORMAT_BC2_SRGB_BLOCK,
  253. VK_FORMAT_BC3_UNORM_BLOCK,
  254. VK_FORMAT_BC3_SRGB_BLOCK,
  255. VK_FORMAT_BC4_UNORM_BLOCK,
  256. VK_FORMAT_BC4_SNORM_BLOCK,
  257. VK_FORMAT_BC5_UNORM_BLOCK,
  258. VK_FORMAT_BC5_SNORM_BLOCK,
  259. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  260. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  261. VK_FORMAT_BC7_UNORM_BLOCK,
  262. VK_FORMAT_BC7_SRGB_BLOCK,
  263. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  264. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  265. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  266. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  267. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  268. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  269. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  270. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  271. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  272. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  273. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  274. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  275. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  276. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  277. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  278. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  279. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  280. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  281. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  282. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  283. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  284. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  285. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  286. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  287. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  288. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  289. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  290. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  291. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  292. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  293. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  294. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  295. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  296. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  297. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  298. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  299. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  300. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  301. VK_FORMAT_G8B8G8R8_422_UNORM,
  302. VK_FORMAT_B8G8R8G8_422_UNORM,
  303. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  304. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  305. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  306. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  307. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  308. VK_FORMAT_R10X6_UNORM_PACK16,
  309. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  310. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  311. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  312. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  313. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  314. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  315. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  316. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  317. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  318. VK_FORMAT_R12X4_UNORM_PACK16,
  319. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  320. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  321. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  322. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  323. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  324. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  325. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  326. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  327. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  328. VK_FORMAT_G16B16G16R16_422_UNORM,
  329. VK_FORMAT_B16G16R16G16_422_UNORM,
  330. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  331. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  332. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  333. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  334. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  335. VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
  336. VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
  337. VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
  338. VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
  339. VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
  340. VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
  341. VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
  342. VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
  343. };
  344. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  345. "R4G4_Unorm_Pack8",
  346. "R4G4B4A4_Unorm_Pack16",
  347. "B4G4R4A4_Unorm_Pack16",
  348. "R5G6B5_Unorm_Pack16",
  349. "B5G6R5_Unorm_Pack16",
  350. "R5G5B5A1_Unorm_Pack16",
  351. "B5G5R5A1_Unorm_Pack16",
  352. "A1R5G5B5_Unorm_Pack16",
  353. "R8_Unorm",
  354. "R8_Snorm",
  355. "R8_Uscaled",
  356. "R8_Sscaled",
  357. "R8_Uint",
  358. "R8_Sint",
  359. "R8_Srgb",
  360. "R8G8_Unorm",
  361. "R8G8_Snorm",
  362. "R8G8_Uscaled",
  363. "R8G8_Sscaled",
  364. "R8G8_Uint",
  365. "R8G8_Sint",
  366. "R8G8_Srgb",
  367. "R8G8B8_Unorm",
  368. "R8G8B8_Snorm",
  369. "R8G8B8_Uscaled",
  370. "R8G8B8_Sscaled",
  371. "R8G8B8_Uint",
  372. "R8G8B8_Sint",
  373. "R8G8B8_Srgb",
  374. "B8G8R8_Unorm",
  375. "B8G8R8_Snorm",
  376. "B8G8R8_Uscaled",
  377. "B8G8R8_Sscaled",
  378. "B8G8R8_Uint",
  379. "B8G8R8_Sint",
  380. "B8G8R8_Srgb",
  381. "R8G8B8A8_Unorm",
  382. "R8G8B8A8_Snorm",
  383. "R8G8B8A8_Uscaled",
  384. "R8G8B8A8_Sscaled",
  385. "R8G8B8A8_Uint",
  386. "R8G8B8A8_Sint",
  387. "R8G8B8A8_Srgb",
  388. "B8G8R8A8_Unorm",
  389. "B8G8R8A8_Snorm",
  390. "B8G8R8A8_Uscaled",
  391. "B8G8R8A8_Sscaled",
  392. "B8G8R8A8_Uint",
  393. "B8G8R8A8_Sint",
  394. "B8G8R8A8_Srgb",
  395. "A8B8G8R8_Unorm_Pack32",
  396. "A8B8G8R8_Snorm_Pack32",
  397. "A8B8G8R8_Uscaled_Pack32",
  398. "A8B8G8R8_Sscaled_Pack32",
  399. "A8B8G8R8_Uint_Pack32",
  400. "A8B8G8R8_Sint_Pack32",
  401. "A8B8G8R8_Srgb_Pack32",
  402. "A2R10G10B10_Unorm_Pack32",
  403. "A2R10G10B10_Snorm_Pack32",
  404. "A2R10G10B10_Uscaled_Pack32",
  405. "A2R10G10B10_Sscaled_Pack32",
  406. "A2R10G10B10_Uint_Pack32",
  407. "A2R10G10B10_Sint_Pack32",
  408. "A2B10G10R10_Unorm_Pack32",
  409. "A2B10G10R10_Snorm_Pack32",
  410. "A2B10G10R10_Uscaled_Pack32",
  411. "A2B10G10R10_Sscaled_Pack32",
  412. "A2B10G10R10_Uint_Pack32",
  413. "A2B10G10R10_Sint_Pack32",
  414. "R16_Unorm",
  415. "R16_Snorm",
  416. "R16_Uscaled",
  417. "R16_Sscaled",
  418. "R16_Uint",
  419. "R16_Sint",
  420. "R16_Sfloat",
  421. "R16G16_Unorm",
  422. "R16G16_Snorm",
  423. "R16G16_Uscaled",
  424. "R16G16_Sscaled",
  425. "R16G16_Uint",
  426. "R16G16_Sint",
  427. "R16G16_Sfloat",
  428. "R16G16B16_Unorm",
  429. "R16G16B16_Snorm",
  430. "R16G16B16_Uscaled",
  431. "R16G16B16_Sscaled",
  432. "R16G16B16_Uint",
  433. "R16G16B16_Sint",
  434. "R16G16B16_Sfloat",
  435. "R16G16B16A16_Unorm",
  436. "R16G16B16A16_Snorm",
  437. "R16G16B16A16_Uscaled",
  438. "R16G16B16A16_Sscaled",
  439. "R16G16B16A16_Uint",
  440. "R16G16B16A16_Sint",
  441. "R16G16B16A16_Sfloat",
  442. "R32_Uint",
  443. "R32_Sint",
  444. "R32_Sfloat",
  445. "R32G32_Uint",
  446. "R32G32_Sint",
  447. "R32G32_Sfloat",
  448. "R32G32B32_Uint",
  449. "R32G32B32_Sint",
  450. "R32G32B32_Sfloat",
  451. "R32G32B32A32_Uint",
  452. "R32G32B32A32_Sint",
  453. "R32G32B32A32_Sfloat",
  454. "R64_Uint",
  455. "R64_Sint",
  456. "R64_Sfloat",
  457. "R64G64_Uint",
  458. "R64G64_Sint",
  459. "R64G64_Sfloat",
  460. "R64G64B64_Uint",
  461. "R64G64B64_Sint",
  462. "R64G64B64_Sfloat",
  463. "R64G64B64A64_Uint",
  464. "R64G64B64A64_Sint",
  465. "R64G64B64A64_Sfloat",
  466. "B10G11R11_Ufloat_Pack32",
  467. "E5B9G9R9_Ufloat_Pack32",
  468. "D16_Unorm",
  469. "X8_D24_Unorm_Pack32",
  470. "D32_Sfloat",
  471. "S8_Uint",
  472. "D16_Unorm_S8_Uint",
  473. "D24_Unorm_S8_Uint",
  474. "D32_Sfloat_S8_Uint",
  475. "Bc1_Rgb_Unorm_Block",
  476. "Bc1_Rgb_Srgb_Block",
  477. "Bc1_Rgba_Unorm_Block",
  478. "Bc1_Rgba_Srgb_Block",
  479. "Bc2_Unorm_Block",
  480. "Bc2_Srgb_Block",
  481. "Bc3_Unorm_Block",
  482. "Bc3_Srgb_Block",
  483. "Bc4_Unorm_Block",
  484. "Bc4_Snorm_Block",
  485. "Bc5_Unorm_Block",
  486. "Bc5_Snorm_Block",
  487. "Bc6H_Ufloat_Block",
  488. "Bc6H_Sfloat_Block",
  489. "Bc7_Unorm_Block",
  490. "Bc7_Srgb_Block",
  491. "Etc2_R8G8B8_Unorm_Block",
  492. "Etc2_R8G8B8_Srgb_Block",
  493. "Etc2_R8G8B8A1_Unorm_Block",
  494. "Etc2_R8G8B8A1_Srgb_Block",
  495. "Etc2_R8G8B8A8_Unorm_Block",
  496. "Etc2_R8G8B8A8_Srgb_Block",
  497. "Eac_R11_Unorm_Block",
  498. "Eac_R11_Snorm_Block",
  499. "Eac_R11G11_Unorm_Block",
  500. "Eac_R11G11_Snorm_Block",
  501. "Astc_4X4_Unorm_Block",
  502. "Astc_4X4_Srgb_Block",
  503. "Astc_5X4_Unorm_Block",
  504. "Astc_5X4_Srgb_Block",
  505. "Astc_5X5_Unorm_Block",
  506. "Astc_5X5_Srgb_Block",
  507. "Astc_6X5_Unorm_Block",
  508. "Astc_6X5_Srgb_Block",
  509. "Astc_6X6_Unorm_Block",
  510. "Astc_6X6_Srgb_Block",
  511. "Astc_8X5_Unorm_Block",
  512. "Astc_8X5_Srgb_Block",
  513. "Astc_8X6_Unorm_Block",
  514. "Astc_8X6_Srgb_Block",
  515. "Astc_8X8_Unorm_Block",
  516. "Astc_8X8_Srgb_Block",
  517. "Astc_10X5_Unorm_Block",
  518. "Astc_10X5_Srgb_Block",
  519. "Astc_10X6_Unorm_Block",
  520. "Astc_10X6_Srgb_Block",
  521. "Astc_10X8_Unorm_Block",
  522. "Astc_10X8_Srgb_Block",
  523. "Astc_10X10_Unorm_Block",
  524. "Astc_10X10_Srgb_Block",
  525. "Astc_12X10_Unorm_Block",
  526. "Astc_12X10_Srgb_Block",
  527. "Astc_12X12_Unorm_Block",
  528. "Astc_12X12_Srgb_Block",
  529. "G8B8G8R8_422_Unorm",
  530. "B8G8R8G8_422_Unorm",
  531. "G8_B8_R8_3Plane_420_Unorm",
  532. "G8_B8R8_2Plane_420_Unorm",
  533. "G8_B8_R8_3Plane_422_Unorm",
  534. "G8_B8R8_2Plane_422_Unorm",
  535. "G8_B8_R8_3Plane_444_Unorm",
  536. "R10X6_Unorm_Pack16",
  537. "R10X6G10X6_Unorm_2Pack16",
  538. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  539. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  540. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  541. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  542. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  543. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  544. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  545. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  546. "R12X4_Unorm_Pack16",
  547. "R12X4G12X4_Unorm_2Pack16",
  548. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  549. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  550. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  551. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  552. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  553. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  554. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  555. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  556. "G16B16G16R16_422_Unorm",
  557. "B16G16R16G16_422_Unorm",
  558. "G16_B16_R16_3Plane_420_Unorm",
  559. "G16_B16R16_2Plane_420_Unorm",
  560. "G16_B16_R16_3Plane_422_Unorm",
  561. "G16_B16R16_2Plane_422_Unorm",
  562. "G16_B16_R16_3Plane_444_Unorm",
  563. "Pvrtc1_2Bpp_Unorm_Block_Img",
  564. "Pvrtc1_4Bpp_Unorm_Block_Img",
  565. "Pvrtc2_2Bpp_Unorm_Block_Img",
  566. "Pvrtc2_4Bpp_Unorm_Block_Img",
  567. "Pvrtc1_2Bpp_Srgb_Block_Img",
  568. "Pvrtc1_4Bpp_Srgb_Block_Img",
  569. "Pvrtc2_2Bpp_Srgb_Block_Img",
  570. "Pvrtc2_4Bpp_Srgb_Block_Img"
  571. };
  572. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  573. switch (p_format) {
  574. case DATA_FORMAT_R8_UNORM:
  575. case DATA_FORMAT_R8_SNORM:
  576. case DATA_FORMAT_R8_UINT:
  577. case DATA_FORMAT_R8_SINT:
  578. case DATA_FORMAT_R8G8_UNORM:
  579. case DATA_FORMAT_R8G8_SNORM:
  580. case DATA_FORMAT_R8G8_UINT:
  581. case DATA_FORMAT_R8G8_SINT:
  582. case DATA_FORMAT_R8G8B8_UNORM:
  583. case DATA_FORMAT_R8G8B8_SNORM:
  584. case DATA_FORMAT_R8G8B8_UINT:
  585. case DATA_FORMAT_R8G8B8_SINT:
  586. case DATA_FORMAT_B8G8R8_UNORM:
  587. case DATA_FORMAT_B8G8R8_SNORM:
  588. case DATA_FORMAT_B8G8R8_UINT:
  589. case DATA_FORMAT_B8G8R8_SINT:
  590. case DATA_FORMAT_R8G8B8A8_UNORM:
  591. case DATA_FORMAT_R8G8B8A8_SNORM:
  592. case DATA_FORMAT_R8G8B8A8_UINT:
  593. case DATA_FORMAT_R8G8B8A8_SINT:
  594. case DATA_FORMAT_B8G8R8A8_UNORM:
  595. case DATA_FORMAT_B8G8R8A8_SNORM:
  596. case DATA_FORMAT_B8G8R8A8_UINT:
  597. case DATA_FORMAT_B8G8R8A8_SINT:
  598. return 4;
  599. case DATA_FORMAT_R16_UNORM:
  600. case DATA_FORMAT_R16_SNORM:
  601. case DATA_FORMAT_R16_UINT:
  602. case DATA_FORMAT_R16_SINT:
  603. case DATA_FORMAT_R16_SFLOAT:
  604. return 4;
  605. case DATA_FORMAT_R16G16_UNORM:
  606. case DATA_FORMAT_R16G16_SNORM:
  607. case DATA_FORMAT_R16G16_UINT:
  608. case DATA_FORMAT_R16G16_SINT:
  609. case DATA_FORMAT_R16G16_SFLOAT:
  610. return 4;
  611. case DATA_FORMAT_R16G16B16_UNORM:
  612. case DATA_FORMAT_R16G16B16_SNORM:
  613. case DATA_FORMAT_R16G16B16_UINT:
  614. case DATA_FORMAT_R16G16B16_SINT:
  615. case DATA_FORMAT_R16G16B16_SFLOAT:
  616. return 8;
  617. case DATA_FORMAT_R16G16B16A16_UNORM:
  618. case DATA_FORMAT_R16G16B16A16_SNORM:
  619. case DATA_FORMAT_R16G16B16A16_UINT:
  620. case DATA_FORMAT_R16G16B16A16_SINT:
  621. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  622. return 8;
  623. case DATA_FORMAT_R32_UINT:
  624. case DATA_FORMAT_R32_SINT:
  625. case DATA_FORMAT_R32_SFLOAT:
  626. return 4;
  627. case DATA_FORMAT_R32G32_UINT:
  628. case DATA_FORMAT_R32G32_SINT:
  629. case DATA_FORMAT_R32G32_SFLOAT:
  630. return 8;
  631. case DATA_FORMAT_R32G32B32_UINT:
  632. case DATA_FORMAT_R32G32B32_SINT:
  633. case DATA_FORMAT_R32G32B32_SFLOAT:
  634. return 12;
  635. case DATA_FORMAT_R32G32B32A32_UINT:
  636. case DATA_FORMAT_R32G32B32A32_SINT:
  637. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  638. return 16;
  639. case DATA_FORMAT_R64_UINT:
  640. case DATA_FORMAT_R64_SINT:
  641. case DATA_FORMAT_R64_SFLOAT:
  642. return 8;
  643. case DATA_FORMAT_R64G64_UINT:
  644. case DATA_FORMAT_R64G64_SINT:
  645. case DATA_FORMAT_R64G64_SFLOAT:
  646. return 16;
  647. case DATA_FORMAT_R64G64B64_UINT:
  648. case DATA_FORMAT_R64G64B64_SINT:
  649. case DATA_FORMAT_R64G64B64_SFLOAT:
  650. return 24;
  651. case DATA_FORMAT_R64G64B64A64_UINT:
  652. case DATA_FORMAT_R64G64B64A64_SINT:
  653. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  654. return 32;
  655. default:
  656. return 0;
  657. }
  658. }
  659. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  660. switch (p_format) {
  661. case DATA_FORMAT_R4G4_UNORM_PACK8:
  662. return 1;
  663. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  664. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  665. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  666. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  667. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  668. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  669. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
  670. return 2;
  671. case DATA_FORMAT_R8_UNORM:
  672. case DATA_FORMAT_R8_SNORM:
  673. case DATA_FORMAT_R8_USCALED:
  674. case DATA_FORMAT_R8_SSCALED:
  675. case DATA_FORMAT_R8_UINT:
  676. case DATA_FORMAT_R8_SINT:
  677. case DATA_FORMAT_R8_SRGB:
  678. return 1;
  679. case DATA_FORMAT_R8G8_UNORM:
  680. case DATA_FORMAT_R8G8_SNORM:
  681. case DATA_FORMAT_R8G8_USCALED:
  682. case DATA_FORMAT_R8G8_SSCALED:
  683. case DATA_FORMAT_R8G8_UINT:
  684. case DATA_FORMAT_R8G8_SINT:
  685. case DATA_FORMAT_R8G8_SRGB:
  686. return 2;
  687. case DATA_FORMAT_R8G8B8_UNORM:
  688. case DATA_FORMAT_R8G8B8_SNORM:
  689. case DATA_FORMAT_R8G8B8_USCALED:
  690. case DATA_FORMAT_R8G8B8_SSCALED:
  691. case DATA_FORMAT_R8G8B8_UINT:
  692. case DATA_FORMAT_R8G8B8_SINT:
  693. case DATA_FORMAT_R8G8B8_SRGB:
  694. case DATA_FORMAT_B8G8R8_UNORM:
  695. case DATA_FORMAT_B8G8R8_SNORM:
  696. case DATA_FORMAT_B8G8R8_USCALED:
  697. case DATA_FORMAT_B8G8R8_SSCALED:
  698. case DATA_FORMAT_B8G8R8_UINT:
  699. case DATA_FORMAT_B8G8R8_SINT:
  700. case DATA_FORMAT_B8G8R8_SRGB:
  701. return 3;
  702. case DATA_FORMAT_R8G8B8A8_UNORM:
  703. case DATA_FORMAT_R8G8B8A8_SNORM:
  704. case DATA_FORMAT_R8G8B8A8_USCALED:
  705. case DATA_FORMAT_R8G8B8A8_SSCALED:
  706. case DATA_FORMAT_R8G8B8A8_UINT:
  707. case DATA_FORMAT_R8G8B8A8_SINT:
  708. case DATA_FORMAT_R8G8B8A8_SRGB:
  709. case DATA_FORMAT_B8G8R8A8_UNORM:
  710. case DATA_FORMAT_B8G8R8A8_SNORM:
  711. case DATA_FORMAT_B8G8R8A8_USCALED:
  712. case DATA_FORMAT_B8G8R8A8_SSCALED:
  713. case DATA_FORMAT_B8G8R8A8_UINT:
  714. case DATA_FORMAT_B8G8R8A8_SINT:
  715. case DATA_FORMAT_B8G8R8A8_SRGB:
  716. return 4;
  717. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  718. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  719. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  720. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  721. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  722. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  723. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  724. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  725. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  726. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  727. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  728. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  729. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  730. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  731. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  732. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  733. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  734. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  735. case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
  736. return 4;
  737. case DATA_FORMAT_R16_UNORM:
  738. case DATA_FORMAT_R16_SNORM:
  739. case DATA_FORMAT_R16_USCALED:
  740. case DATA_FORMAT_R16_SSCALED:
  741. case DATA_FORMAT_R16_UINT:
  742. case DATA_FORMAT_R16_SINT:
  743. case DATA_FORMAT_R16_SFLOAT:
  744. return 2;
  745. case DATA_FORMAT_R16G16_UNORM:
  746. case DATA_FORMAT_R16G16_SNORM:
  747. case DATA_FORMAT_R16G16_USCALED:
  748. case DATA_FORMAT_R16G16_SSCALED:
  749. case DATA_FORMAT_R16G16_UINT:
  750. case DATA_FORMAT_R16G16_SINT:
  751. case DATA_FORMAT_R16G16_SFLOAT:
  752. return 4;
  753. case DATA_FORMAT_R16G16B16_UNORM:
  754. case DATA_FORMAT_R16G16B16_SNORM:
  755. case DATA_FORMAT_R16G16B16_USCALED:
  756. case DATA_FORMAT_R16G16B16_SSCALED:
  757. case DATA_FORMAT_R16G16B16_UINT:
  758. case DATA_FORMAT_R16G16B16_SINT:
  759. case DATA_FORMAT_R16G16B16_SFLOAT:
  760. return 6;
  761. case DATA_FORMAT_R16G16B16A16_UNORM:
  762. case DATA_FORMAT_R16G16B16A16_SNORM:
  763. case DATA_FORMAT_R16G16B16A16_USCALED:
  764. case DATA_FORMAT_R16G16B16A16_SSCALED:
  765. case DATA_FORMAT_R16G16B16A16_UINT:
  766. case DATA_FORMAT_R16G16B16A16_SINT:
  767. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  768. return 8;
  769. case DATA_FORMAT_R32_UINT:
  770. case DATA_FORMAT_R32_SINT:
  771. case DATA_FORMAT_R32_SFLOAT:
  772. return 4;
  773. case DATA_FORMAT_R32G32_UINT:
  774. case DATA_FORMAT_R32G32_SINT:
  775. case DATA_FORMAT_R32G32_SFLOAT:
  776. return 8;
  777. case DATA_FORMAT_R32G32B32_UINT:
  778. case DATA_FORMAT_R32G32B32_SINT:
  779. case DATA_FORMAT_R32G32B32_SFLOAT:
  780. return 12;
  781. case DATA_FORMAT_R32G32B32A32_UINT:
  782. case DATA_FORMAT_R32G32B32A32_SINT:
  783. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  784. return 16;
  785. case DATA_FORMAT_R64_UINT:
  786. case DATA_FORMAT_R64_SINT:
  787. case DATA_FORMAT_R64_SFLOAT:
  788. return 8;
  789. case DATA_FORMAT_R64G64_UINT:
  790. case DATA_FORMAT_R64G64_SINT:
  791. case DATA_FORMAT_R64G64_SFLOAT:
  792. return 16;
  793. case DATA_FORMAT_R64G64B64_UINT:
  794. case DATA_FORMAT_R64G64B64_SINT:
  795. case DATA_FORMAT_R64G64B64_SFLOAT:
  796. return 24;
  797. case DATA_FORMAT_R64G64B64A64_UINT:
  798. case DATA_FORMAT_R64G64B64A64_SINT:
  799. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  800. return 32;
  801. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  802. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
  803. return 4;
  804. case DATA_FORMAT_D16_UNORM:
  805. return 2;
  806. case DATA_FORMAT_X8_D24_UNORM_PACK32:
  807. return 4;
  808. case DATA_FORMAT_D32_SFLOAT:
  809. return 4;
  810. case DATA_FORMAT_S8_UINT:
  811. return 1;
  812. case DATA_FORMAT_D16_UNORM_S8_UINT:
  813. return 4;
  814. case DATA_FORMAT_D24_UNORM_S8_UINT:
  815. return 4;
  816. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  817. return 5; //?
  818. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  819. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  820. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  821. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  822. case DATA_FORMAT_BC2_UNORM_BLOCK:
  823. case DATA_FORMAT_BC2_SRGB_BLOCK:
  824. case DATA_FORMAT_BC3_UNORM_BLOCK:
  825. case DATA_FORMAT_BC3_SRGB_BLOCK:
  826. case DATA_FORMAT_BC4_UNORM_BLOCK:
  827. case DATA_FORMAT_BC4_SNORM_BLOCK:
  828. case DATA_FORMAT_BC5_UNORM_BLOCK:
  829. case DATA_FORMAT_BC5_SNORM_BLOCK:
  830. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  831. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  832. case DATA_FORMAT_BC7_UNORM_BLOCK:
  833. case DATA_FORMAT_BC7_SRGB_BLOCK:
  834. return 1;
  835. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  836. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  837. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  838. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  839. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  840. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  841. return 1;
  842. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  843. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  844. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  845. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  846. return 1;
  847. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  848. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  849. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  850. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  851. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  852. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  853. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  854. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  855. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  856. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  857. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  858. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  859. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  860. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  861. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  862. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  863. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  864. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  865. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  866. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  867. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  868. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  869. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  870. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  871. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  872. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  873. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  874. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  875. return 1;
  876. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  877. case DATA_FORMAT_B8G8R8G8_422_UNORM:
  878. return 4;
  879. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  880. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  881. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  882. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  883. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
  884. return 4;
  885. case DATA_FORMAT_R10X6_UNORM_PACK16:
  886. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  887. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  888. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  889. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  890. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  891. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  892. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  893. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  894. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  895. case DATA_FORMAT_R12X4_UNORM_PACK16:
  896. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  897. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  898. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  899. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  900. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  901. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  902. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  903. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  904. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
  905. return 2;
  906. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  907. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  908. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  909. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  910. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  911. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  912. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
  913. return 8;
  914. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  915. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  916. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  917. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  918. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  919. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  920. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  921. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  922. return 1;
  923. default: {
  924. ERR_PRINT("Format not handled, bug");
  925. }
  926. }
  927. return 1;
  928. }
  929. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  930. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  931. switch (p_format) {
  932. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  933. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  934. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  935. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  936. case DATA_FORMAT_BC2_UNORM_BLOCK:
  937. case DATA_FORMAT_BC2_SRGB_BLOCK:
  938. case DATA_FORMAT_BC3_UNORM_BLOCK:
  939. case DATA_FORMAT_BC3_SRGB_BLOCK:
  940. case DATA_FORMAT_BC4_UNORM_BLOCK:
  941. case DATA_FORMAT_BC4_SNORM_BLOCK:
  942. case DATA_FORMAT_BC5_UNORM_BLOCK:
  943. case DATA_FORMAT_BC5_SNORM_BLOCK:
  944. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  945. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  946. case DATA_FORMAT_BC7_UNORM_BLOCK:
  947. case DATA_FORMAT_BC7_SRGB_BLOCK:
  948. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  949. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  950. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  951. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  952. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  953. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  954. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  955. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  956. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  957. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  958. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  959. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  960. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  961. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  962. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  963. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  964. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  965. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  966. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  967. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  968. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  969. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  970. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  971. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  972. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  973. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  974. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  975. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  976. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  977. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  978. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  979. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  980. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  981. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  982. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  983. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  984. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  985. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  986. r_w = 4;
  987. r_h = 4;
  988. return;
  989. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  990. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  991. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  992. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  993. r_w = 4;
  994. r_h = 4;
  995. return;
  996. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  997. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  998. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  999. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1000. r_w = 8;
  1001. r_h = 4;
  1002. return;
  1003. default: {
  1004. r_w = 1;
  1005. r_h = 1;
  1006. }
  1007. }
  1008. }
  1009. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  1010. switch (p_format) {
  1011. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  1012. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1013. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1014. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1015. return 8;
  1016. case DATA_FORMAT_BC2_UNORM_BLOCK:
  1017. case DATA_FORMAT_BC2_SRGB_BLOCK:
  1018. return 16;
  1019. case DATA_FORMAT_BC3_UNORM_BLOCK:
  1020. case DATA_FORMAT_BC3_SRGB_BLOCK:
  1021. return 16;
  1022. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1023. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1024. return 8;
  1025. case DATA_FORMAT_BC5_UNORM_BLOCK:
  1026. case DATA_FORMAT_BC5_SNORM_BLOCK:
  1027. return 16;
  1028. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  1029. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  1030. return 16;
  1031. case DATA_FORMAT_BC7_UNORM_BLOCK:
  1032. case DATA_FORMAT_BC7_SRGB_BLOCK:
  1033. return 16;
  1034. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1035. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1036. return 8;
  1037. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1038. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1039. return 8;
  1040. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  1041. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  1042. return 16;
  1043. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1044. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1045. return 8;
  1046. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  1047. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  1048. return 16;
  1049. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  1050. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  1051. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  1052. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  1053. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  1054. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  1055. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  1056. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  1057. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  1058. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  1059. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1060. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1061. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1062. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1063. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1064. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1065. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1066. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1067. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1068. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1069. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1070. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1071. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1072. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1073. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1074. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1075. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1076. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1077. return 8; //wrong
  1078. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  1079. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1080. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1081. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  1082. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  1083. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1084. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1085. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1086. return 8; //what varies is resolution
  1087. default: {
  1088. }
  1089. }
  1090. return 1;
  1091. }
  1092. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  1093. switch (p_format) {
  1094. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  1095. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1096. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1097. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1098. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1099. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1100. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1101. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1102. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1103. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1104. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1105. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1106. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  1107. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1108. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1109. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  1110. return 1;
  1111. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1
  1112. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1113. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1114. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1115. return 2;
  1116. default: {
  1117. }
  1118. }
  1119. return 0;
  1120. }
  1121. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1122. switch (p_format) {
  1123. case DATA_FORMAT_S8_UINT:
  1124. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1125. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1126. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1127. return true;
  1128. }
  1129. default: {
  1130. }
  1131. }
  1132. return false;
  1133. }
  1134. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1135. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1136. uint32_t w = p_width;
  1137. uint32_t h = p_height;
  1138. uint32_t d = p_depth;
  1139. uint32_t size = 0;
  1140. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1141. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1142. uint32_t blockw, blockh;
  1143. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1144. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1145. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1146. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1147. uint32_t s = bw * bh;
  1148. s *= pixel_size;
  1149. s >>= pixel_rshift;
  1150. size += s * d;
  1151. if (r_blockw) {
  1152. *r_blockw = bw;
  1153. }
  1154. if (r_blockh) {
  1155. *r_blockh = bh;
  1156. }
  1157. if (r_depth) {
  1158. *r_depth = d;
  1159. }
  1160. w = MAX(blockw, w >> 1);
  1161. h = MAX(blockh, h >> 1);
  1162. d = MAX(1, d >> 1);
  1163. }
  1164. return size;
  1165. }
  1166. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1167. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1168. int w = p_width;
  1169. int h = p_height;
  1170. int d = p_depth;
  1171. int mipmaps = 1;
  1172. while (true) {
  1173. if (w == 1 && h == 1 && d == 1) {
  1174. break;
  1175. }
  1176. w = MAX(1, w >> 1);
  1177. h = MAX(1, h >> 1);
  1178. d = MAX(1, d >> 1);
  1179. mipmaps++;
  1180. };
  1181. return mipmaps;
  1182. }
  1183. ///////////////////////
  1184. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1185. VK_COMPARE_OP_NEVER,
  1186. VK_COMPARE_OP_LESS,
  1187. VK_COMPARE_OP_EQUAL,
  1188. VK_COMPARE_OP_LESS_OR_EQUAL,
  1189. VK_COMPARE_OP_GREATER,
  1190. VK_COMPARE_OP_NOT_EQUAL,
  1191. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1192. VK_COMPARE_OP_ALWAYS
  1193. };
  1194. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1195. VK_STENCIL_OP_KEEP,
  1196. VK_STENCIL_OP_ZERO,
  1197. VK_STENCIL_OP_REPLACE,
  1198. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1199. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1200. VK_STENCIL_OP_INVERT,
  1201. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1202. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1203. };
  1204. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1205. VK_SAMPLE_COUNT_1_BIT,
  1206. VK_SAMPLE_COUNT_2_BIT,
  1207. VK_SAMPLE_COUNT_4_BIT,
  1208. VK_SAMPLE_COUNT_8_BIT,
  1209. VK_SAMPLE_COUNT_16_BIT,
  1210. VK_SAMPLE_COUNT_32_BIT,
  1211. VK_SAMPLE_COUNT_64_BIT,
  1212. };
  1213. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1214. VK_LOGIC_OP_CLEAR,
  1215. VK_LOGIC_OP_AND,
  1216. VK_LOGIC_OP_AND_REVERSE,
  1217. VK_LOGIC_OP_COPY,
  1218. VK_LOGIC_OP_AND_INVERTED,
  1219. VK_LOGIC_OP_NO_OP,
  1220. VK_LOGIC_OP_XOR,
  1221. VK_LOGIC_OP_OR,
  1222. VK_LOGIC_OP_NOR,
  1223. VK_LOGIC_OP_EQUIVALENT,
  1224. VK_LOGIC_OP_INVERT,
  1225. VK_LOGIC_OP_OR_REVERSE,
  1226. VK_LOGIC_OP_COPY_INVERTED,
  1227. VK_LOGIC_OP_OR_INVERTED,
  1228. VK_LOGIC_OP_NAND,
  1229. VK_LOGIC_OP_SET
  1230. };
  1231. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1232. VK_BLEND_FACTOR_ZERO,
  1233. VK_BLEND_FACTOR_ONE,
  1234. VK_BLEND_FACTOR_SRC_COLOR,
  1235. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1236. VK_BLEND_FACTOR_DST_COLOR,
  1237. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1238. VK_BLEND_FACTOR_SRC_ALPHA,
  1239. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1240. VK_BLEND_FACTOR_DST_ALPHA,
  1241. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1242. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1243. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1244. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1245. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1246. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1247. VK_BLEND_FACTOR_SRC1_COLOR,
  1248. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1249. VK_BLEND_FACTOR_SRC1_ALPHA,
  1250. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1251. };
  1252. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1253. VK_BLEND_OP_ADD,
  1254. VK_BLEND_OP_SUBTRACT,
  1255. VK_BLEND_OP_REVERSE_SUBTRACT,
  1256. VK_BLEND_OP_MIN,
  1257. VK_BLEND_OP_MAX
  1258. };
  1259. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1260. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1261. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1262. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1263. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1264. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1265. };
  1266. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1267. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1268. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1269. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1270. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1271. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1272. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1273. };
  1274. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1275. VK_IMAGE_TYPE_1D,
  1276. VK_IMAGE_TYPE_2D,
  1277. VK_IMAGE_TYPE_3D,
  1278. VK_IMAGE_TYPE_2D,
  1279. VK_IMAGE_TYPE_1D,
  1280. VK_IMAGE_TYPE_2D,
  1281. VK_IMAGE_TYPE_2D
  1282. };
  1283. /***************************/
  1284. /**** BUFFER MANAGEMENT ****/
  1285. /***************************/
  1286. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1287. VkBufferCreateInfo bufferInfo;
  1288. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1289. bufferInfo.pNext = nullptr;
  1290. bufferInfo.flags = 0;
  1291. bufferInfo.size = p_size;
  1292. bufferInfo.usage = p_usage;
  1293. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1294. bufferInfo.queueFamilyIndexCount = 0;
  1295. bufferInfo.pQueueFamilyIndices = nullptr;
  1296. VmaAllocationCreateInfo allocInfo;
  1297. allocInfo.flags = 0;
  1298. allocInfo.usage = p_mapping;
  1299. allocInfo.requiredFlags = 0;
  1300. allocInfo.preferredFlags = 0;
  1301. allocInfo.memoryTypeBits = 0;
  1302. allocInfo.pool = nullptr;
  1303. allocInfo.pUserData = nullptr;
  1304. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
  1305. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  1306. p_buffer->size = p_size;
  1307. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1308. p_buffer->buffer_info.offset = 0;
  1309. p_buffer->buffer_info.range = p_size;
  1310. return OK;
  1311. }
  1312. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1313. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1314. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1315. p_buffer->buffer = VK_NULL_HANDLE;
  1316. p_buffer->allocation = nullptr;
  1317. p_buffer->size = 0;
  1318. return OK;
  1319. }
  1320. Error RenderingDeviceVulkan::_insert_staging_block() {
  1321. VkBufferCreateInfo bufferInfo;
  1322. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1323. bufferInfo.pNext = nullptr;
  1324. bufferInfo.flags = 0;
  1325. bufferInfo.size = staging_buffer_block_size;
  1326. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1327. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1328. bufferInfo.queueFamilyIndexCount = 0;
  1329. bufferInfo.pQueueFamilyIndices = nullptr;
  1330. VmaAllocationCreateInfo allocInfo;
  1331. allocInfo.flags = 0;
  1332. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1333. allocInfo.requiredFlags = 0;
  1334. allocInfo.preferredFlags = 0;
  1335. allocInfo.memoryTypeBits = 0;
  1336. allocInfo.pool = nullptr;
  1337. allocInfo.pUserData = nullptr;
  1338. StagingBufferBlock block;
  1339. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
  1340. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
  1341. block.frame_used = 0;
  1342. block.fill_amount = 0;
  1343. staging_buffer_blocks.insert(staging_buffer_current, block);
  1344. return OK;
  1345. }
  1346. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1347. //determine a block to use
  1348. r_alloc_size = p_amount;
  1349. while (true) {
  1350. r_alloc_offset = 0;
  1351. //see if we can use current block
  1352. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1353. //we used this block this frame, let's see if there is still room
  1354. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1355. {
  1356. uint32_t align_remainder = write_from % p_required_align;
  1357. if (align_remainder != 0) {
  1358. write_from += p_required_align - align_remainder;
  1359. }
  1360. }
  1361. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1362. if ((int32_t)p_amount < available_bytes) {
  1363. //all is good, we should be ok, all will fit
  1364. r_alloc_offset = write_from;
  1365. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1366. //ok all won't fit but at least we can fit a chunkie
  1367. //all is good, update what needs to be written to
  1368. r_alloc_offset = write_from;
  1369. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1370. } else {
  1371. //can't fit it into this buffer.
  1372. //will need to try next buffer
  1373. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1374. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1375. // possible in a single frame
  1376. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1377. //guess we did.. ok, let's see if we can insert a new block..
  1378. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1379. //we can, so we are safe
  1380. Error err = _insert_staging_block();
  1381. if (err) {
  1382. return err;
  1383. }
  1384. //claim for this frame
  1385. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1386. } else {
  1387. // Ok, worst case scenario, all the staging buffers belong to this frame
  1388. // and this frame is not even done.
  1389. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1390. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1391. if (false) { //separate thread from render
  1392. //block_until_next_frame()
  1393. continue;
  1394. } else {
  1395. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1396. _flush(true);
  1397. //clear the whole staging buffer
  1398. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1399. staging_buffer_blocks.write[i].frame_used = 0;
  1400. staging_buffer_blocks.write[i].fill_amount = 0;
  1401. }
  1402. //claim current
  1403. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1404. }
  1405. }
  1406. } else {
  1407. //not from current frame, so continue and try again
  1408. continue;
  1409. }
  1410. }
  1411. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1412. //this is an old block, which was already processed, let's reuse
  1413. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1414. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1415. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1416. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1417. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1418. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1419. Error err = _insert_staging_block();
  1420. if (err) {
  1421. return err;
  1422. }
  1423. //claim for this frame
  1424. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1425. } else {
  1426. // oops, we are out of room and we can't create more.
  1427. // let's flush older frames.
  1428. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1429. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1430. if (false) {
  1431. //separate thread from render
  1432. //block_until_next_frame()
  1433. continue; //and try again
  1434. } else {
  1435. _flush(false);
  1436. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1437. //clear all blocks but the ones from this frame
  1438. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1439. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1440. break; //ok, we reached something from this frame, abort
  1441. }
  1442. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1443. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1444. }
  1445. //claim for current frame
  1446. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1447. }
  1448. }
  1449. }
  1450. //all was good, break
  1451. break;
  1452. }
  1453. staging_buffer_used = true;
  1454. return OK;
  1455. }
  1456. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1457. //submitting may get chunked for various reasons, so convert this to a task
  1458. size_t to_submit = p_data_size;
  1459. size_t submit_from = 0;
  1460. while (to_submit > 0) {
  1461. uint32_t block_write_offset;
  1462. uint32_t block_write_amount;
  1463. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1464. if (err) {
  1465. return err;
  1466. }
  1467. //map staging buffer (It's CPU and coherent)
  1468. void *data_ptr = nullptr;
  1469. {
  1470. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1471. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  1472. }
  1473. //copy to staging buffer
  1474. copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1475. //unmap
  1476. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1477. //insert a command to copy this
  1478. VkBufferCopy region;
  1479. region.srcOffset = block_write_offset;
  1480. region.dstOffset = submit_from + p_offset;
  1481. region.size = block_write_amount;
  1482. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1483. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1484. to_submit -= block_write_amount;
  1485. submit_from += block_write_amount;
  1486. }
  1487. return OK;
  1488. }
  1489. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1490. VkMemoryBarrier mem_barrier;
  1491. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1492. mem_barrier.pNext = nullptr;
  1493. mem_barrier.srcAccessMask = p_src_access;
  1494. mem_barrier.dstAccessMask = p_dst_sccess;
  1495. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
  1496. }
  1497. void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
  1498. //used for debug
  1499. _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  1500. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1501. VK_ACCESS_INDEX_READ_BIT |
  1502. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1503. VK_ACCESS_UNIFORM_READ_BIT |
  1504. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1505. VK_ACCESS_SHADER_READ_BIT |
  1506. VK_ACCESS_SHADER_WRITE_BIT |
  1507. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1508. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1509. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1510. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1511. VK_ACCESS_TRANSFER_READ_BIT |
  1512. VK_ACCESS_TRANSFER_WRITE_BIT |
  1513. VK_ACCESS_HOST_READ_BIT |
  1514. VK_ACCESS_HOST_WRITE_BIT,
  1515. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1516. VK_ACCESS_INDEX_READ_BIT |
  1517. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1518. VK_ACCESS_UNIFORM_READ_BIT |
  1519. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1520. VK_ACCESS_SHADER_READ_BIT |
  1521. VK_ACCESS_SHADER_WRITE_BIT |
  1522. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1523. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1524. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1525. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1526. VK_ACCESS_TRANSFER_READ_BIT |
  1527. VK_ACCESS_TRANSFER_WRITE_BIT |
  1528. VK_ACCESS_HOST_READ_BIT |
  1529. VK_ACCESS_HOST_WRITE_BIT,
  1530. p_sync_with_draw);
  1531. }
  1532. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1533. VkBufferMemoryBarrier buffer_mem_barrier;
  1534. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1535. buffer_mem_barrier.pNext = nullptr;
  1536. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1537. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1538. buffer_mem_barrier.srcAccessMask = p_src_access;
  1539. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1540. buffer_mem_barrier.buffer = buffer;
  1541. buffer_mem_barrier.offset = p_from;
  1542. buffer_mem_barrier.size = p_size;
  1543. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
  1544. }
  1545. /*****************/
  1546. /**** TEXTURE ****/
  1547. /*****************/
  1548. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
  1549. _THREAD_SAFE_METHOD_
  1550. VkImageCreateInfo image_create_info;
  1551. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1552. image_create_info.pNext = nullptr;
  1553. image_create_info.flags = 0;
  1554. #ifndef _MSC_VER
  1555. #warning TODO check for support via RenderingDevice to enable on mobile when possible
  1556. #endif
  1557. #ifndef ANDROID_ENABLED
  1558. // vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
  1559. VkImageFormatListCreateInfoKHR format_list_create_info; //keep out of the if, needed for creation
  1560. Vector<VkFormat> allowed_formats; //keep out of the if, needed for creation
  1561. #endif
  1562. if (p_format.shareable_formats.size()) {
  1563. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1564. #ifndef ANDROID_ENABLED
  1565. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1566. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1567. }
  1568. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1569. format_list_create_info.pNext = nullptr;
  1570. format_list_create_info.viewFormatCount = allowed_formats.size();
  1571. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1572. image_create_info.pNext = &format_list_create_info;
  1573. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1574. "If supplied a list of shareable formats, the current format must be present in the list");
  1575. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1576. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1577. #endif
  1578. }
  1579. if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
  1580. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1581. }
  1582. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1583. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1584. }*/
  1585. ERR_FAIL_INDEX_V(p_format.type, TEXTURE_TYPE_MAX, RID());
  1586. image_create_info.imageType = vulkan_image_type[p_format.type];
  1587. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1588. image_create_info.format = vulkan_formats[p_format.format];
  1589. image_create_info.extent.width = p_format.width;
  1590. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1591. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1592. image_create_info.extent.height = p_format.height;
  1593. } else {
  1594. image_create_info.extent.height = 1;
  1595. }
  1596. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1597. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1598. image_create_info.extent.depth = p_format.depth;
  1599. } else {
  1600. image_create_info.extent.depth = 1;
  1601. }
  1602. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1603. image_create_info.mipLevels = p_format.mipmaps;
  1604. if (p_format.type == TEXTURE_TYPE_1D_ARRAY || p_format.type == TEXTURE_TYPE_2D_ARRAY || p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1605. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1606. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1607. ERR_FAIL_COND_V_MSG((p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1608. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1609. image_create_info.arrayLayers = p_format.array_layers;
  1610. } else {
  1611. image_create_info.arrayLayers = 1;
  1612. }
  1613. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1614. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1615. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1616. //usage
  1617. image_create_info.usage = 0;
  1618. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1619. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1620. }
  1621. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1622. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1623. }
  1624. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1625. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1626. }
  1627. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1628. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1629. }
  1630. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1631. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1632. }
  1633. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1634. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1635. }
  1636. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1637. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1638. }
  1639. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1640. image_create_info.queueFamilyIndexCount = 0;
  1641. image_create_info.pQueueFamilyIndices = nullptr;
  1642. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1643. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1644. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1645. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1646. if (p_data.size()) {
  1647. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1648. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1649. int expected_images = image_create_info.arrayLayers;
  1650. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1651. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1652. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1653. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1654. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1655. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1656. }
  1657. }
  1658. {
  1659. //validate that this image is supported for the intended use
  1660. VkFormatProperties properties;
  1661. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1662. VkFormatFeatureFlags flags;
  1663. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1664. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1665. flags = properties.linearTilingFeatures;
  1666. format_text += " (with CPU read bit)";
  1667. } else {
  1668. flags = properties.optimalTilingFeatures;
  1669. }
  1670. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1671. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1672. }
  1673. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1674. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1675. }
  1676. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1677. printf("vkformat: %x\n", image_create_info.format);
  1678. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1679. }
  1680. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1681. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1682. }
  1683. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1684. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1685. }
  1686. }
  1687. //some view validation
  1688. if (p_view.format_override != DATA_FORMAT_MAX) {
  1689. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1690. }
  1691. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1692. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1693. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1694. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1695. //allocate memory
  1696. VmaAllocationCreateInfo allocInfo;
  1697. allocInfo.flags = 0;
  1698. allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
  1699. allocInfo.requiredFlags = 0;
  1700. allocInfo.preferredFlags = 0;
  1701. allocInfo.memoryTypeBits = 0;
  1702. allocInfo.pool = nullptr;
  1703. allocInfo.pUserData = nullptr;
  1704. Texture texture;
  1705. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1706. ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
  1707. texture.type = p_format.type;
  1708. texture.format = p_format.format;
  1709. texture.width = image_create_info.extent.width;
  1710. texture.height = image_create_info.extent.height;
  1711. texture.depth = image_create_info.extent.depth;
  1712. texture.layers = image_create_info.arrayLayers;
  1713. texture.mipmaps = image_create_info.mipLevels;
  1714. texture.base_mipmap = 0;
  1715. texture.base_layer = 0;
  1716. texture.usage_flags = p_format.usage_bits;
  1717. texture.samples = p_format.samples;
  1718. texture.allowed_shared_formats = p_format.shareable_formats;
  1719. //set base layout based on usage priority
  1720. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1721. //first priority, readable
  1722. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1723. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1724. //second priority, storage
  1725. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1726. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1727. //third priority, color or depth
  1728. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1729. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1730. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1731. } else {
  1732. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1733. }
  1734. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1735. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1736. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1737. if (format_has_stencil(p_format.format)) {
  1738. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1739. }
  1740. } else {
  1741. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1742. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1743. }
  1744. texture.bound = false;
  1745. //create view
  1746. VkImageViewCreateInfo image_view_create_info;
  1747. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1748. image_view_create_info.pNext = nullptr;
  1749. image_view_create_info.flags = 0;
  1750. image_view_create_info.image = texture.image;
  1751. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1752. VK_IMAGE_VIEW_TYPE_1D,
  1753. VK_IMAGE_VIEW_TYPE_2D,
  1754. VK_IMAGE_VIEW_TYPE_3D,
  1755. VK_IMAGE_VIEW_TYPE_CUBE,
  1756. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1757. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1758. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1759. };
  1760. image_view_create_info.viewType = view_types[p_format.type];
  1761. if (p_view.format_override == DATA_FORMAT_MAX) {
  1762. image_view_create_info.format = image_create_info.format;
  1763. } else {
  1764. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1765. }
  1766. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1767. VK_COMPONENT_SWIZZLE_IDENTITY,
  1768. VK_COMPONENT_SWIZZLE_ZERO,
  1769. VK_COMPONENT_SWIZZLE_ONE,
  1770. VK_COMPONENT_SWIZZLE_R,
  1771. VK_COMPONENT_SWIZZLE_G,
  1772. VK_COMPONENT_SWIZZLE_B,
  1773. VK_COMPONENT_SWIZZLE_A
  1774. };
  1775. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1776. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1777. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1778. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1779. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1780. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1781. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1782. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1783. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1784. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1785. } else {
  1786. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1787. }
  1788. err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1789. if (err) {
  1790. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1791. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1792. }
  1793. //barrier to set layout
  1794. {
  1795. VkImageMemoryBarrier image_memory_barrier;
  1796. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1797. image_memory_barrier.pNext = nullptr;
  1798. image_memory_barrier.srcAccessMask = 0;
  1799. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1800. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1801. image_memory_barrier.newLayout = texture.layout;
  1802. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1803. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1804. image_memory_barrier.image = texture.image;
  1805. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1806. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1807. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1808. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1809. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1810. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  1811. }
  1812. RID id = texture_owner.make_rid(texture);
  1813. if (p_data.size()) {
  1814. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1815. texture_update(id, i, p_data[i]);
  1816. }
  1817. }
  1818. return id;
  1819. }
  1820. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1821. _THREAD_SAFE_METHOD_
  1822. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1823. ERR_FAIL_COND_V(!src_texture, RID());
  1824. if (src_texture->owner.is_valid()) { //ahh this is a share
  1825. p_with_texture = src_texture->owner;
  1826. src_texture = texture_owner.getornull(src_texture->owner);
  1827. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1828. }
  1829. //create view
  1830. Texture texture = *src_texture;
  1831. VkImageViewCreateInfo image_view_create_info;
  1832. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1833. image_view_create_info.pNext = nullptr;
  1834. image_view_create_info.flags = 0;
  1835. image_view_create_info.image = texture.image;
  1836. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1837. VK_IMAGE_VIEW_TYPE_1D,
  1838. VK_IMAGE_VIEW_TYPE_2D,
  1839. VK_IMAGE_VIEW_TYPE_3D,
  1840. VK_IMAGE_VIEW_TYPE_CUBE,
  1841. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1842. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1843. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1844. };
  1845. image_view_create_info.viewType = view_types[texture.type];
  1846. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1847. image_view_create_info.format = vulkan_formats[texture.format];
  1848. } else {
  1849. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1850. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1851. "Format override is not in the list of allowed shareable formats for original texture.");
  1852. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1853. }
  1854. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1855. VK_COMPONENT_SWIZZLE_IDENTITY,
  1856. VK_COMPONENT_SWIZZLE_ZERO,
  1857. VK_COMPONENT_SWIZZLE_ONE,
  1858. VK_COMPONENT_SWIZZLE_R,
  1859. VK_COMPONENT_SWIZZLE_G,
  1860. VK_COMPONENT_SWIZZLE_B,
  1861. VK_COMPONENT_SWIZZLE_A
  1862. };
  1863. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1864. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1865. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1866. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1867. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1868. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1869. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1870. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1871. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1872. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1873. } else {
  1874. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1875. }
  1876. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1877. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1878. texture.owner = p_with_texture;
  1879. RID id = texture_owner.make_rid(texture);
  1880. _add_dependency(id, p_with_texture);
  1881. return id;
  1882. }
  1883. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
  1884. _THREAD_SAFE_METHOD_
  1885. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1886. ERR_FAIL_COND_V(!src_texture, RID());
  1887. if (src_texture->owner.is_valid()) { //ahh this is a share
  1888. p_with_texture = src_texture->owner;
  1889. src_texture = texture_owner.getornull(src_texture->owner);
  1890. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1891. }
  1892. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  1893. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  1894. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  1895. "Can only create a 3D slice from a 3D texture");
  1896. //create view
  1897. ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  1898. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
  1899. Texture texture = *src_texture;
  1900. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  1901. texture.mipmaps = 1;
  1902. texture.layers = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
  1903. texture.base_mipmap = p_mipmap;
  1904. texture.base_layer = p_layer;
  1905. VkImageViewCreateInfo image_view_create_info;
  1906. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1907. image_view_create_info.pNext = nullptr;
  1908. image_view_create_info.flags = 0;
  1909. image_view_create_info.image = texture.image;
  1910. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1911. VK_IMAGE_VIEW_TYPE_1D,
  1912. VK_IMAGE_VIEW_TYPE_2D,
  1913. VK_IMAGE_VIEW_TYPE_2D,
  1914. VK_IMAGE_VIEW_TYPE_2D,
  1915. VK_IMAGE_VIEW_TYPE_1D,
  1916. VK_IMAGE_VIEW_TYPE_2D,
  1917. VK_IMAGE_VIEW_TYPE_2D,
  1918. };
  1919. image_view_create_info.viewType = p_slice_type == TEXTURE_SLICE_CUBEMAP ? VK_IMAGE_VIEW_TYPE_CUBE : (p_slice_type == TEXTURE_SLICE_3D ? VK_IMAGE_VIEW_TYPE_3D : view_types[texture.type]);
  1920. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1921. image_view_create_info.format = vulkan_formats[texture.format];
  1922. } else {
  1923. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1924. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1925. "Format override is not in the list of allowed shareable formats for original texture.");
  1926. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1927. }
  1928. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1929. VK_COMPONENT_SWIZZLE_IDENTITY,
  1930. VK_COMPONENT_SWIZZLE_ZERO,
  1931. VK_COMPONENT_SWIZZLE_ONE,
  1932. VK_COMPONENT_SWIZZLE_R,
  1933. VK_COMPONENT_SWIZZLE_G,
  1934. VK_COMPONENT_SWIZZLE_B,
  1935. VK_COMPONENT_SWIZZLE_A
  1936. };
  1937. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1938. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1939. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1940. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1941. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1942. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  1943. "Specified layer is invalid for cubemap");
  1944. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  1945. "Specified layer must be a multiple of 6.");
  1946. }
  1947. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  1948. image_view_create_info.subresourceRange.levelCount = 1;
  1949. image_view_create_info.subresourceRange.layerCount = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
  1950. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  1951. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1952. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1953. } else {
  1954. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1955. }
  1956. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1957. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1958. texture.owner = p_with_texture;
  1959. RID id = texture_owner.make_rid(texture);
  1960. _add_dependency(id, p_with_texture);
  1961. return id;
  1962. }
  1963. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, bool p_sync_with_draw) {
  1964. _THREAD_SAFE_METHOD_
  1965. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  1966. "Updating textures in 'sync to draw' mode is forbidden during creation of a draw list");
  1967. Texture *texture = texture_owner.getornull(p_texture);
  1968. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  1969. if (texture->owner != RID()) {
  1970. p_texture = texture->owner;
  1971. texture = texture_owner.getornull(texture->owner);
  1972. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  1973. }
  1974. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  1975. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  1976. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  1977. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  1978. uint32_t layer_count = texture->layers;
  1979. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  1980. layer_count *= 6;
  1981. }
  1982. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  1983. uint32_t width, height;
  1984. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  1985. uint32_t required_size = image_size;
  1986. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  1987. if (required_align == 1) {
  1988. required_align = get_image_format_pixel_size(texture->format);
  1989. }
  1990. if ((required_align % 4) != 0) { //alignment rules are really strange
  1991. required_align *= 4;
  1992. }
  1993. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  1994. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  1995. uint32_t region_size = texture_upload_region_size_px;
  1996. const uint8_t *r = p_data.ptr();
  1997. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  1998. //barrier to transfer
  1999. {
  2000. VkImageMemoryBarrier image_memory_barrier;
  2001. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2002. image_memory_barrier.pNext = nullptr;
  2003. image_memory_barrier.srcAccessMask = 0;
  2004. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2005. image_memory_barrier.oldLayout = texture->layout;
  2006. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2007. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2008. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2009. image_memory_barrier.image = texture->image;
  2010. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2011. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2012. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2013. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2014. image_memory_barrier.subresourceRange.layerCount = 1;
  2015. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2016. }
  2017. uint32_t mipmap_offset = 0;
  2018. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  2019. uint32_t depth;
  2020. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  2021. const uint8_t *read_ptr_mipmap = r + mipmap_offset;
  2022. image_size = image_total - mipmap_offset;
  2023. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  2024. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  2025. for (uint32_t x = 0; x < width; x += region_size) {
  2026. for (uint32_t y = 0; y < height; y += region_size) {
  2027. uint32_t region_w = MIN(region_size, width - x);
  2028. uint32_t region_h = MIN(region_size, height - y);
  2029. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  2030. uint32_t to_allocate = region_w * region_h * pixel_size;
  2031. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  2032. uint32_t alloc_offset, alloc_size;
  2033. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_sync_with_draw);
  2034. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  2035. uint8_t *write_ptr;
  2036. { //map
  2037. void *data_ptr = nullptr;
  2038. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  2039. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2040. write_ptr = (uint8_t *)data_ptr;
  2041. write_ptr += alloc_offset;
  2042. }
  2043. uint32_t block_w, block_h;
  2044. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  2045. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  2046. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  2047. if (block_w != 1 || block_h != 1) {
  2048. //compressed image (blocks)
  2049. //must copy a block region
  2050. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  2051. //re-create current variables in blocky format
  2052. uint32_t xb = x / block_w;
  2053. uint32_t yb = y / block_h;
  2054. uint32_t wb = width / block_w;
  2055. //uint32_t hb = height / block_h;
  2056. uint32_t region_wb = region_w / block_w;
  2057. uint32_t region_hb = region_h / block_h;
  2058. for (uint32_t xr = 0; xr < region_wb; xr++) {
  2059. for (uint32_t yr = 0; yr < region_hb; yr++) {
  2060. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  2061. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  2062. //copy block
  2063. for (uint32_t i = 0; i < block_size; i++) {
  2064. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  2065. }
  2066. }
  2067. }
  2068. } else {
  2069. //regular image (pixels)
  2070. //must copy a pixel region
  2071. for (uint32_t xr = 0; xr < region_w; xr++) {
  2072. for (uint32_t yr = 0; yr < region_h; yr++) {
  2073. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  2074. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  2075. //copy block
  2076. for (uint32_t i = 0; i < pixel_size; i++) {
  2077. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  2078. }
  2079. }
  2080. }
  2081. }
  2082. { //unmap
  2083. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  2084. }
  2085. VkBufferImageCopy buffer_image_copy;
  2086. buffer_image_copy.bufferOffset = alloc_offset;
  2087. buffer_image_copy.bufferRowLength = 0; //tightly packed
  2088. buffer_image_copy.bufferImageHeight = 0; //tightly packed
  2089. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  2090. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  2091. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2092. buffer_image_copy.imageSubresource.layerCount = 1;
  2093. buffer_image_copy.imageOffset.x = x;
  2094. buffer_image_copy.imageOffset.y = y;
  2095. buffer_image_copy.imageOffset.z = z;
  2096. buffer_image_copy.imageExtent.width = region_w;
  2097. buffer_image_copy.imageExtent.height = region_h;
  2098. buffer_image_copy.imageExtent.depth = 1;
  2099. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  2100. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  2101. }
  2102. }
  2103. }
  2104. mipmap_offset = image_total;
  2105. }
  2106. //barrier to restore layout
  2107. {
  2108. VkImageMemoryBarrier image_memory_barrier;
  2109. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2110. image_memory_barrier.pNext = nullptr;
  2111. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2112. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2113. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2114. image_memory_barrier.newLayout = texture->layout;
  2115. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2116. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2117. image_memory_barrier.image = texture->image;
  2118. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2119. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2120. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2121. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2122. image_memory_barrier.subresourceRange.layerCount = 1;
  2123. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2124. }
  2125. return OK;
  2126. }
  2127. Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
  2128. uint32_t width, height, depth;
  2129. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
  2130. Vector<uint8_t> image_data;
  2131. image_data.resize(image_size);
  2132. void *img_mem;
  2133. vmaMapMemory(allocator, p_allocation, &img_mem);
  2134. uint32_t blockw, blockh;
  2135. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  2136. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  2137. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  2138. {
  2139. uint8_t *w = image_data.ptrw();
  2140. uint32_t mipmap_offset = 0;
  2141. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  2142. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
  2143. uint8_t *write_ptr_mipmap = w + mipmap_offset;
  2144. image_size = image_total - mipmap_offset;
  2145. VkImageSubresource image_sub_resorce;
  2146. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2147. image_sub_resorce.arrayLayer = p_layer;
  2148. image_sub_resorce.mipLevel = mm_i;
  2149. VkSubresourceLayout layout;
  2150. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2151. for (uint32_t z = 0; z < depth; z++) {
  2152. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2153. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2154. if (block_size > 1) {
  2155. //compressed
  2156. uint32_t line_width = (block_size * (width / blockw));
  2157. for (uint32_t y = 0; y < height / blockh; y++) {
  2158. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2159. uint8_t *wptr = write_ptr + y * line_width;
  2160. copymem(wptr, rptr, line_width);
  2161. }
  2162. } else {
  2163. //uncompressed
  2164. for (uint32_t y = 0; y < height; y++) {
  2165. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2166. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2167. copymem(wptr, rptr, pixel_size * width);
  2168. }
  2169. }
  2170. }
  2171. mipmap_offset = image_total;
  2172. }
  2173. }
  2174. vmaUnmapMemory(allocator, p_allocation);
  2175. return image_data;
  2176. }
  2177. Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2178. _THREAD_SAFE_METHOD_
  2179. Texture *tex = texture_owner.getornull(p_texture);
  2180. ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
  2181. ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
  2182. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2183. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
  2184. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2185. uint32_t layer_count = tex->layers;
  2186. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2187. layer_count *= 6;
  2188. }
  2189. ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
  2190. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2191. //does not need anything fancy, map and read.
  2192. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2193. } else {
  2194. //compute total image size
  2195. uint32_t width, height, depth;
  2196. uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  2197. //allocate buffer
  2198. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; //makes more sense to retrieve
  2199. Buffer tmp_buffer;
  2200. _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  2201. { //Source image barrier
  2202. VkImageMemoryBarrier image_memory_barrier;
  2203. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2204. image_memory_barrier.pNext = nullptr;
  2205. image_memory_barrier.srcAccessMask = 0;
  2206. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2207. image_memory_barrier.oldLayout = tex->layout;
  2208. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2209. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2210. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2211. image_memory_barrier.image = tex->image;
  2212. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2213. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2214. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2215. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2216. image_memory_barrier.subresourceRange.layerCount = 1;
  2217. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2218. }
  2219. uint32_t computed_w = tex->width;
  2220. uint32_t computed_h = tex->height;
  2221. uint32_t computed_d = tex->depth;
  2222. uint32_t prev_size = 0;
  2223. uint32_t offset = 0;
  2224. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2225. VkBufferImageCopy buffer_image_copy;
  2226. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
  2227. uint32_t size = image_size - prev_size;
  2228. prev_size = image_size;
  2229. buffer_image_copy.bufferOffset = offset;
  2230. buffer_image_copy.bufferImageHeight = 0;
  2231. buffer_image_copy.bufferRowLength = 0;
  2232. buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
  2233. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2234. buffer_image_copy.imageSubresource.layerCount = 1;
  2235. buffer_image_copy.imageSubresource.mipLevel = i;
  2236. buffer_image_copy.imageOffset.x = 0;
  2237. buffer_image_copy.imageOffset.y = 0;
  2238. buffer_image_copy.imageOffset.z = 0;
  2239. buffer_image_copy.imageExtent.width = computed_w;
  2240. buffer_image_copy.imageExtent.height = computed_h;
  2241. buffer_image_copy.imageExtent.depth = computed_d;
  2242. vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
  2243. computed_w = MAX(1, computed_w >> 1);
  2244. computed_h = MAX(1, computed_h >> 1);
  2245. computed_d = MAX(1, computed_d >> 1);
  2246. offset += size;
  2247. }
  2248. { //restore src
  2249. VkImageMemoryBarrier image_memory_barrier;
  2250. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2251. image_memory_barrier.pNext = nullptr;
  2252. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2253. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2254. if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  2255. image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
  2256. }
  2257. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2258. image_memory_barrier.newLayout = tex->layout;
  2259. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2260. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2261. image_memory_barrier.image = tex->image;
  2262. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2263. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2264. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2265. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2266. image_memory_barrier.subresourceRange.layerCount = 1;
  2267. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2268. }
  2269. _flush(true);
  2270. void *buffer_mem;
  2271. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  2272. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2273. Vector<uint8_t> buffer_data;
  2274. {
  2275. buffer_data.resize(buffer_size);
  2276. uint8_t *w = buffer_data.ptrw();
  2277. copymem(w, buffer_mem, buffer_size);
  2278. }
  2279. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  2280. _buffer_free(&tmp_buffer);
  2281. return buffer_data;
  2282. }
  2283. }
  2284. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2285. _THREAD_SAFE_METHOD_
  2286. Texture *tex = texture_owner.getornull(p_texture);
  2287. ERR_FAIL_COND_V(!tex, false);
  2288. return tex->owner.is_valid();
  2289. }
  2290. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2291. return texture_owner.owns(p_texture);
  2292. }
  2293. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw) {
  2294. _THREAD_SAFE_METHOD_
  2295. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2296. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2297. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2298. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2299. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2300. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2301. uint32_t src_layer_count = src_tex->layers;
  2302. uint32_t src_width, src_height, src_depth;
  2303. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2304. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2305. src_layer_count *= 6;
  2306. }
  2307. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2308. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2309. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2310. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2311. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2312. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2313. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2314. ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
  2315. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2316. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2317. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2318. uint32_t dst_layer_count = dst_tex->layers;
  2319. uint32_t dst_width, dst_height, dst_depth;
  2320. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2321. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2322. dst_layer_count *= 6;
  2323. }
  2324. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2325. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2326. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2327. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2328. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2329. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2330. "Source and destination texture must be of the same type (color or depth).");
  2331. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2332. {
  2333. //PRE Copy the image
  2334. { //Source
  2335. VkImageMemoryBarrier image_memory_barrier;
  2336. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2337. image_memory_barrier.pNext = nullptr;
  2338. image_memory_barrier.srcAccessMask = 0;
  2339. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2340. image_memory_barrier.oldLayout = src_tex->layout;
  2341. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2342. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2343. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2344. image_memory_barrier.image = src_tex->image;
  2345. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2346. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2347. image_memory_barrier.subresourceRange.levelCount = 1;
  2348. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2349. image_memory_barrier.subresourceRange.layerCount = 1;
  2350. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2351. }
  2352. { //Dest
  2353. VkImageMemoryBarrier image_memory_barrier;
  2354. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2355. image_memory_barrier.pNext = nullptr;
  2356. image_memory_barrier.srcAccessMask = 0;
  2357. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2358. image_memory_barrier.oldLayout = dst_tex->layout;
  2359. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2360. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2361. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2362. image_memory_barrier.image = dst_tex->image;
  2363. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2364. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2365. image_memory_barrier.subresourceRange.levelCount = 1;
  2366. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2367. image_memory_barrier.subresourceRange.layerCount = 1;
  2368. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2369. }
  2370. //COPY
  2371. {
  2372. VkImageCopy image_copy_region;
  2373. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2374. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2375. image_copy_region.srcSubresource.layerCount = 1;
  2376. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2377. image_copy_region.srcOffset.x = p_from.x;
  2378. image_copy_region.srcOffset.y = p_from.y;
  2379. image_copy_region.srcOffset.z = p_from.z;
  2380. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2381. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2382. image_copy_region.dstSubresource.layerCount = 1;
  2383. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2384. image_copy_region.dstOffset.x = p_to.x;
  2385. image_copy_region.dstOffset.y = p_to.y;
  2386. image_copy_region.dstOffset.z = p_to.z;
  2387. image_copy_region.extent.width = p_size.x;
  2388. image_copy_region.extent.height = p_size.y;
  2389. image_copy_region.extent.depth = p_size.z;
  2390. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2391. }
  2392. // RESTORE LAYOUT for SRC and DST
  2393. { //restore src
  2394. VkImageMemoryBarrier image_memory_barrier;
  2395. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2396. image_memory_barrier.pNext = nullptr;
  2397. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2398. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2399. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2400. image_memory_barrier.newLayout = src_tex->layout;
  2401. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2402. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2403. image_memory_barrier.image = src_tex->image;
  2404. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2405. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2406. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2407. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2408. image_memory_barrier.subresourceRange.layerCount = 1;
  2409. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2410. }
  2411. { //make dst readable
  2412. VkImageMemoryBarrier image_memory_barrier;
  2413. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2414. image_memory_barrier.pNext = nullptr;
  2415. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2416. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2417. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2418. image_memory_barrier.newLayout = dst_tex->layout;
  2419. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2420. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2421. image_memory_barrier.image = dst_tex->image;
  2422. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2423. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2424. image_memory_barrier.subresourceRange.levelCount = 1;
  2425. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2426. image_memory_barrier.subresourceRange.layerCount = 1;
  2427. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2428. }
  2429. }
  2430. return OK;
  2431. }
  2432. Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, bool p_sync_with_draw) {
  2433. _THREAD_SAFE_METHOD_
  2434. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2435. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2436. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2437. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2438. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2439. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2440. ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
  2441. ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
  2442. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2443. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2444. ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
  2445. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2446. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2447. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2448. ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
  2449. ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
  2450. ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
  2451. ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
  2452. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2453. "Source and destination texture must be of the same type (color or depth).");
  2454. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2455. {
  2456. //PRE Copy the image
  2457. { //Source
  2458. VkImageMemoryBarrier image_memory_barrier;
  2459. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2460. image_memory_barrier.pNext = nullptr;
  2461. image_memory_barrier.srcAccessMask = 0;
  2462. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2463. image_memory_barrier.oldLayout = src_tex->layout;
  2464. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2465. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2466. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2467. image_memory_barrier.image = src_tex->image;
  2468. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2469. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2470. image_memory_barrier.subresourceRange.levelCount = 1;
  2471. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2472. image_memory_barrier.subresourceRange.layerCount = 1;
  2473. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2474. }
  2475. { //Dest
  2476. VkImageMemoryBarrier image_memory_barrier;
  2477. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2478. image_memory_barrier.pNext = nullptr;
  2479. image_memory_barrier.srcAccessMask = 0;
  2480. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2481. image_memory_barrier.oldLayout = dst_tex->layout;
  2482. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2483. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2484. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2485. image_memory_barrier.image = dst_tex->image;
  2486. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2487. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2488. image_memory_barrier.subresourceRange.levelCount = 1;
  2489. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2490. image_memory_barrier.subresourceRange.layerCount = 1;
  2491. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2492. }
  2493. //COPY
  2494. {
  2495. VkImageResolve image_copy_region;
  2496. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2497. image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
  2498. image_copy_region.srcSubresource.layerCount = 1;
  2499. image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
  2500. image_copy_region.srcOffset.x = 0;
  2501. image_copy_region.srcOffset.y = 0;
  2502. image_copy_region.srcOffset.z = 0;
  2503. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2504. image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
  2505. image_copy_region.dstSubresource.layerCount = 1;
  2506. image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
  2507. image_copy_region.dstOffset.x = 0;
  2508. image_copy_region.dstOffset.y = 0;
  2509. image_copy_region.dstOffset.z = 0;
  2510. image_copy_region.extent.width = src_tex->width;
  2511. image_copy_region.extent.height = src_tex->height;
  2512. image_copy_region.extent.depth = src_tex->depth;
  2513. vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2514. }
  2515. // RESTORE LAYOUT for SRC and DST
  2516. { //restore src
  2517. VkImageMemoryBarrier image_memory_barrier;
  2518. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2519. image_memory_barrier.pNext = nullptr;
  2520. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2521. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2522. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2523. image_memory_barrier.newLayout = src_tex->layout;
  2524. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2525. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2526. image_memory_barrier.image = src_tex->image;
  2527. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2528. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2529. image_memory_barrier.subresourceRange.levelCount = 1;
  2530. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2531. image_memory_barrier.subresourceRange.layerCount = 1;
  2532. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2533. }
  2534. { //make dst readable
  2535. VkImageMemoryBarrier image_memory_barrier;
  2536. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2537. image_memory_barrier.pNext = nullptr;
  2538. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2539. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2540. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2541. image_memory_barrier.newLayout = dst_tex->layout;
  2542. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2543. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2544. image_memory_barrier.image = dst_tex->image;
  2545. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2546. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2547. image_memory_barrier.subresourceRange.levelCount = 1;
  2548. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2549. image_memory_barrier.subresourceRange.layerCount = 1;
  2550. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2551. }
  2552. }
  2553. return OK;
  2554. }
  2555. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw) {
  2556. _THREAD_SAFE_METHOD_
  2557. Texture *src_tex = texture_owner.getornull(p_texture);
  2558. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2559. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2560. "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2561. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2562. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2563. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2564. "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
  2565. uint32_t src_layer_count = src_tex->layers;
  2566. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2567. src_layer_count *= 6;
  2568. }
  2569. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2570. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2571. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2572. VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2573. // NOTE: Perhaps the valid stages/accesses for a given onwner should be a property of the owner. (Here and places like _get_buffer_from_owner)
  2574. const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2575. constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
  2576. constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2577. const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
  2578. { // Barrier from previous access with optional layout change (see clear_layout logic above)
  2579. VkImageMemoryBarrier image_memory_barrier;
  2580. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2581. image_memory_barrier.pNext = nullptr;
  2582. image_memory_barrier.srcAccessMask = valid_texture_access;
  2583. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2584. image_memory_barrier.oldLayout = src_tex->layout;
  2585. image_memory_barrier.oldLayout = clear_layout;
  2586. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2587. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2588. image_memory_barrier.image = src_tex->image;
  2589. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2590. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2591. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2592. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2593. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2594. vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2595. }
  2596. VkClearColorValue clear_color;
  2597. clear_color.float32[0] = p_color.r;
  2598. clear_color.float32[1] = p_color.g;
  2599. clear_color.float32[2] = p_color.b;
  2600. clear_color.float32[3] = p_color.a;
  2601. VkImageSubresourceRange range;
  2602. range.aspectMask = src_tex->read_aspect_mask;
  2603. range.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2604. range.layerCount = p_layers;
  2605. range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2606. range.levelCount = p_mipmaps;
  2607. vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
  2608. { // Barrier to post clear accesses (changing back the layout if needed)
  2609. VkImageMemoryBarrier image_memory_barrier;
  2610. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2611. image_memory_barrier.pNext = nullptr;
  2612. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2613. image_memory_barrier.dstAccessMask = valid_texture_access;
  2614. image_memory_barrier.oldLayout = clear_layout;
  2615. image_memory_barrier.newLayout = src_tex->layout;
  2616. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2617. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2618. image_memory_barrier.image = src_tex->image;
  2619. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2620. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2621. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2622. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2623. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2624. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, valid_texture_stages, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2625. }
  2626. return OK;
  2627. }
  2628. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2629. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2630. _THREAD_SAFE_METHOD_
  2631. //validate that this image is supported for the intended use
  2632. VkFormatProperties properties;
  2633. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2634. VkFormatFeatureFlags flags;
  2635. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2636. flags = properties.linearTilingFeatures;
  2637. } else {
  2638. flags = properties.optimalTilingFeatures;
  2639. }
  2640. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2641. return false;
  2642. }
  2643. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2644. return false;
  2645. }
  2646. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2647. return false;
  2648. }
  2649. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2650. return false;
  2651. }
  2652. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2653. return false;
  2654. }
  2655. return true;
  2656. }
  2657. /********************/
  2658. /**** ATTACHMENT ****/
  2659. /********************/
  2660. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count) {
  2661. Vector<VkAttachmentDescription> attachments;
  2662. Vector<VkAttachmentReference> color_references;
  2663. Vector<VkAttachmentReference> depth_stencil_references;
  2664. Vector<VkAttachmentReference> resolve_references;
  2665. // Set up a dependencies from/to external equivalent to the default (implicit) one, and then amend them
  2666. const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  2667. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  2668. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  2669. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  2670. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148
  2671. VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  2672. VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 },
  2673. { 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0 } };
  2674. VkSubpassDependency &dependency_from_external = dependencies[0];
  2675. VkSubpassDependency &dependency_to_external = dependencies[1];
  2676. for (int i = 0; i < p_format.size(); i++) {
  2677. ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2678. ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2679. ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)),
  2680. VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
  2681. VkAttachmentDescription description = {};
  2682. description.flags = 0;
  2683. description.format = vulkan_formats[p_format[i].format];
  2684. description.samples = rasterization_sample_count[p_format[i].samples];
  2685. bool is_depth_stencil = p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  2686. bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2687. bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  2688. // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
  2689. // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution syncronization vs.
  2690. // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
  2691. // stage
  2692. switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
  2693. case INITIAL_ACTION_CLEAR: {
  2694. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2695. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2696. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2697. dependency_from_external.srcStageMask |= reading_stages;
  2698. } break;
  2699. case INITIAL_ACTION_KEEP: {
  2700. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2701. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2702. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2703. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2704. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2705. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2706. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2707. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2708. dependency_from_external.srcStageMask |= reading_stages;
  2709. } else {
  2710. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2711. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2712. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2713. dependency_from_external.srcStageMask |= reading_stages;
  2714. }
  2715. } break;
  2716. case INITIAL_ACTION_DROP: {
  2717. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2718. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2719. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2720. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2721. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2722. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2723. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2724. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2725. dependency_from_external.srcStageMask |= reading_stages;
  2726. } else {
  2727. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2728. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2729. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2730. dependency_from_external.srcStageMask |= reading_stages;
  2731. }
  2732. } break;
  2733. case INITIAL_ACTION_CONTINUE: {
  2734. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2735. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2736. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2737. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2738. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2739. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2740. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  2741. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2742. } else {
  2743. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2744. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2745. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2746. dependency_from_external.srcStageMask |= reading_stages;
  2747. }
  2748. } break;
  2749. default: {
  2750. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2751. }
  2752. }
  2753. switch (is_depth_stencil ? p_final_depth_action : p_final_color_action) {
  2754. case FINAL_ACTION_READ: {
  2755. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2756. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2757. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2758. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2759. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  2760. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2761. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2762. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2763. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2764. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
  2765. } else {
  2766. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2767. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2768. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2769. // TODO: What does this mean about the next usage (and thus appropriate dependency masks
  2770. }
  2771. } break;
  2772. case FINAL_ACTION_DISCARD: {
  2773. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2774. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2775. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2776. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2777. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2778. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2779. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2780. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2781. } else {
  2782. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2783. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2784. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2785. }
  2786. } break;
  2787. case FINAL_ACTION_CONTINUE: {
  2788. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2789. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2790. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2791. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2792. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2793. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2794. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2795. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2796. } else {
  2797. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2798. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2799. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2800. }
  2801. } break;
  2802. default: {
  2803. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2804. }
  2805. }
  2806. attachments.push_back(description);
  2807. VkAttachmentReference reference;
  2808. reference.attachment = i;
  2809. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2810. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2811. color_references.push_back(reference);
  2812. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2813. reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2814. depth_stencil_references.push_back(reference);
  2815. } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
  2816. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2817. resolve_references.push_back(reference);
  2818. // if resolves are done, we need to ensure the copy is safe
  2819. dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2820. dependency_to_external.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  2821. } else {
  2822. ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
  2823. }
  2824. // NOTE: Big Mallet Approach -- any layout transition causes a full barrier
  2825. if (reference.layout != description.initialLayout) {
  2826. // NOTE: this should be smarter based on the textures knowledge of it's previous role
  2827. dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  2828. dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  2829. }
  2830. if (reference.layout != description.finalLayout) {
  2831. // NOTE: this should be smarter based on the textures knowledge of it's subsequent role
  2832. dependency_from_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  2833. dependency_from_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  2834. }
  2835. }
  2836. ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
  2837. "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ").");
  2838. ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE,
  2839. "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ").");
  2840. VkSubpassDescription subpass;
  2841. subpass.flags = 0;
  2842. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2843. subpass.inputAttachmentCount = 0; //unsupported for now
  2844. subpass.pInputAttachments = nullptr;
  2845. subpass.colorAttachmentCount = color_references.size();
  2846. subpass.pColorAttachments = color_references.ptr();
  2847. subpass.pDepthStencilAttachment = depth_stencil_references.ptr();
  2848. subpass.pResolveAttachments = resolve_references.ptr();
  2849. subpass.preserveAttachmentCount = 0;
  2850. subpass.pPreserveAttachments = nullptr;
  2851. VkRenderPassCreateInfo render_pass_create_info;
  2852. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2853. render_pass_create_info.pNext = nullptr;
  2854. render_pass_create_info.flags = 0;
  2855. render_pass_create_info.attachmentCount = attachments.size();
  2856. render_pass_create_info.pAttachments = attachments.ptr();
  2857. render_pass_create_info.subpassCount = 1;
  2858. render_pass_create_info.pSubpasses = &subpass;
  2859. render_pass_create_info.dependencyCount = 2;
  2860. render_pass_create_info.pDependencies = dependencies;
  2861. VkRenderPass render_pass;
  2862. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  2863. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass failed with error " + itos(res) + ".");
  2864. if (r_color_attachment_count) {
  2865. *r_color_attachment_count = color_references.size();
  2866. }
  2867. return render_pass;
  2868. }
  2869. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
  2870. _THREAD_SAFE_METHOD_
  2871. FramebufferFormatKey key;
  2872. key.attachments = p_format;
  2873. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2874. if (E) {
  2875. //exists, return
  2876. return E->get();
  2877. }
  2878. int color_references;
  2879. VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, &color_references); //actions don't matter for this use case
  2880. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2881. return INVALID_ID;
  2882. }
  2883. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2884. E = framebuffer_format_cache.insert(key, id);
  2885. FramebufferFormat fb_format;
  2886. fb_format.E = E;
  2887. fb_format.color_attachments = color_references;
  2888. fb_format.render_pass = render_pass;
  2889. fb_format.samples = p_format[0].samples;
  2890. framebuffer_formats[id] = fb_format;
  2891. return id;
  2892. }
  2893. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(const Size2i &p_size) {
  2894. ERR_FAIL_COND_V(p_size.width <= 0 || p_size.height <= 0, INVALID_FORMAT_ID);
  2895. FramebufferFormatKey key;
  2896. key.empty_size = p_size;
  2897. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2898. if (E) {
  2899. //exists, return
  2900. return E->get();
  2901. }
  2902. VkSubpassDescription subpass;
  2903. subpass.flags = 0;
  2904. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2905. subpass.inputAttachmentCount = 0; //unsupported for now
  2906. subpass.pInputAttachments = nullptr;
  2907. subpass.colorAttachmentCount = 0;
  2908. subpass.pColorAttachments = nullptr;
  2909. subpass.pDepthStencilAttachment = nullptr;
  2910. subpass.pResolveAttachments = nullptr;
  2911. subpass.preserveAttachmentCount = 0;
  2912. subpass.pPreserveAttachments = nullptr;
  2913. VkRenderPassCreateInfo render_pass_create_info;
  2914. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2915. render_pass_create_info.pNext = nullptr;
  2916. render_pass_create_info.flags = 0;
  2917. render_pass_create_info.attachmentCount = 0;
  2918. render_pass_create_info.pAttachments = nullptr;
  2919. render_pass_create_info.subpassCount = 1;
  2920. render_pass_create_info.pSubpasses = &subpass;
  2921. render_pass_create_info.dependencyCount = 0;
  2922. render_pass_create_info.pDependencies = nullptr;
  2923. VkRenderPass render_pass;
  2924. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  2925. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass for empty fb failed with error " + itos(res) + ".");
  2926. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2927. return INVALID_ID;
  2928. }
  2929. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2930. E = framebuffer_format_cache.insert(key, id);
  2931. FramebufferFormat fb_format;
  2932. fb_format.E = E;
  2933. fb_format.color_attachments = 0;
  2934. fb_format.render_pass = render_pass;
  2935. fb_format.samples = TEXTURE_SAMPLES_1;
  2936. framebuffer_formats[id] = fb_format;
  2937. return id;
  2938. }
  2939. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format) {
  2940. Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
  2941. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  2942. return E->get().samples;
  2943. }
  2944. /***********************/
  2945. /**** RENDER TARGET ****/
  2946. /***********************/
  2947. RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, FramebufferFormatID p_format_check) {
  2948. _THREAD_SAFE_METHOD_
  2949. Framebuffer framebuffer;
  2950. framebuffer.format_id = framebuffer_format_create_empty(p_size);
  2951. ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
  2952. framebuffer.size = p_size;
  2953. return framebuffer_owner.make_rid(framebuffer);
  2954. }
  2955. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
  2956. _THREAD_SAFE_METHOD_
  2957. Vector<AttachmentFormat> attachments;
  2958. Size2i size;
  2959. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2960. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  2961. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  2962. if (i == 0) {
  2963. size.width = texture->width;
  2964. size.height = texture->height;
  2965. } else {
  2966. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  2967. "All textures in a framebuffer should be the same size.");
  2968. }
  2969. AttachmentFormat af;
  2970. af.format = texture->format;
  2971. af.samples = texture->samples;
  2972. af.usage_flags = texture->usage_flags;
  2973. attachments.push_back(af);
  2974. }
  2975. FramebufferFormatID format_id = framebuffer_format_create(attachments);
  2976. if (format_id == INVALID_ID) {
  2977. return RID();
  2978. }
  2979. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  2980. "The format used to check this framebuffer differs from the intended framebuffer format.");
  2981. Framebuffer framebuffer;
  2982. framebuffer.format_id = format_id;
  2983. framebuffer.texture_ids = p_texture_attachments;
  2984. framebuffer.size = size;
  2985. RID id = framebuffer_owner.make_rid(framebuffer);
  2986. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2987. _add_dependency(id, p_texture_attachments[i]);
  2988. }
  2989. return id;
  2990. }
  2991. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  2992. _THREAD_SAFE_METHOD_
  2993. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  2994. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  2995. return framebuffer->format_id;
  2996. }
  2997. /*****************/
  2998. /**** SAMPLER ****/
  2999. /*****************/
  3000. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  3001. _THREAD_SAFE_METHOD_
  3002. VkSamplerCreateInfo sampler_create_info;
  3003. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  3004. sampler_create_info.pNext = nullptr;
  3005. sampler_create_info.flags = 0;
  3006. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3007. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3008. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  3009. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  3010. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  3011. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  3012. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  3013. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  3014. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  3015. sampler_create_info.mipLodBias = p_state.lod_bias;
  3016. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  3017. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  3018. sampler_create_info.compareEnable = p_state.enable_compare;
  3019. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  3020. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  3021. sampler_create_info.minLod = p_state.min_lod;
  3022. sampler_create_info.maxLod = p_state.max_lod;
  3023. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  3024. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  3025. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  3026. VkSampler sampler;
  3027. VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
  3028. ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
  3029. return sampler_owner.make_rid(sampler);
  3030. }
  3031. /**********************/
  3032. /**** VERTEX ARRAY ****/
  3033. /**********************/
  3034. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  3035. _THREAD_SAFE_METHOD_
  3036. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3037. Buffer buffer;
  3038. _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3039. if (p_data.size()) {
  3040. uint64_t data_size = p_data.size();
  3041. const uint8_t *r = p_data.ptr();
  3042. _buffer_update(&buffer, 0, r, data_size);
  3043. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  3044. }
  3045. return vertex_buffer_owner.make_rid(buffer);
  3046. }
  3047. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  3048. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
  3049. _THREAD_SAFE_METHOD_
  3050. VertexDescriptionKey key;
  3051. key.vertex_formats = p_vertex_formats;
  3052. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  3053. if (idptr) {
  3054. return *idptr;
  3055. }
  3056. //does not exist, create one and cache it
  3057. VertexDescriptionCache vdcache;
  3058. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  3059. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  3060. Set<int> used_locations;
  3061. for (int i = 0; i < p_vertex_formats.size(); i++) {
  3062. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  3063. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  3064. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  3065. "Data format for attachment (" + itos(i) + ") is not valid for a vertex array.");
  3066. vdcache.bindings[i].binding = i;
  3067. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  3068. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  3069. vdcache.attributes[i].binding = i;
  3070. vdcache.attributes[i].location = p_vertex_formats[i].location;
  3071. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  3072. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  3073. used_locations.insert(p_vertex_formats[i].location);
  3074. }
  3075. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3076. vdcache.create_info.pNext = nullptr;
  3077. vdcache.create_info.flags = 0;
  3078. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  3079. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  3080. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  3081. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  3082. vdcache.vertex_formats = p_vertex_formats;
  3083. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  3084. vertex_format_cache[key] = id;
  3085. vertex_formats[id] = vdcache;
  3086. return id;
  3087. }
  3088. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  3089. _THREAD_SAFE_METHOD_
  3090. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3091. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3092. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  3093. for (int i = 0; i < p_src_buffers.size(); i++) {
  3094. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  3095. }
  3096. VertexArray vertex_array;
  3097. vertex_array.vertex_count = p_vertex_count;
  3098. vertex_array.description = p_vertex_format;
  3099. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  3100. for (int i = 0; i < p_src_buffers.size(); i++) {
  3101. Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
  3102. //validate with buffer
  3103. {
  3104. const VertexAttribute &atf = vd.vertex_formats[i];
  3105. uint32_t element_size = get_format_vertex_size(atf.format);
  3106. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  3107. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  3108. //validate size for regular drawing
  3109. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  3110. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  3111. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  3112. } else {
  3113. //validate size for instances drawing
  3114. uint64_t available = buffer->size - atf.offset;
  3115. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  3116. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  3117. uint32_t instances_allowed = available / atf.stride;
  3118. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  3119. }
  3120. }
  3121. vertex_array.buffers.push_back(buffer->buffer);
  3122. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  3123. }
  3124. RID id = vertex_array_owner.make_rid(vertex_array);
  3125. for (int i = 0; i < p_src_buffers.size(); i++) {
  3126. _add_dependency(id, p_src_buffers[i]);
  3127. }
  3128. return id;
  3129. }
  3130. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
  3131. _THREAD_SAFE_METHOD_
  3132. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3133. IndexBuffer index_buffer;
  3134. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  3135. index_buffer.supports_restart_indices = p_use_restart_indices;
  3136. index_buffer.index_count = p_index_count;
  3137. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  3138. #ifdef DEBUG_ENABLED
  3139. if (p_data.size()) {
  3140. index_buffer.max_index = 0;
  3141. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  3142. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  3143. const uint8_t *r = p_data.ptr();
  3144. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  3145. const uint16_t *index16 = (const uint16_t *)r;
  3146. for (uint32_t i = 0; i < p_index_count; i++) {
  3147. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  3148. continue; //restart index, ignore
  3149. }
  3150. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  3151. }
  3152. } else {
  3153. const uint32_t *index32 = (const uint32_t *)r;
  3154. for (uint32_t i = 0; i < p_index_count; i++) {
  3155. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  3156. continue; //restart index, ignore
  3157. }
  3158. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  3159. }
  3160. }
  3161. } else {
  3162. index_buffer.max_index = 0xFFFFFFFF;
  3163. }
  3164. #else
  3165. index_buffer.max_index = 0xFFFFFFFF;
  3166. #endif
  3167. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3168. if (p_data.size()) {
  3169. uint64_t data_size = p_data.size();
  3170. const uint8_t *r = p_data.ptr();
  3171. _buffer_update(&index_buffer, 0, r, data_size);
  3172. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  3173. }
  3174. return index_buffer_owner.make_rid(index_buffer);
  3175. }
  3176. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  3177. _THREAD_SAFE_METHOD_
  3178. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  3179. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
  3180. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3181. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  3182. IndexArray index_array;
  3183. index_array.max_index = index_buffer->max_index;
  3184. index_array.buffer = index_buffer->buffer;
  3185. index_array.offset = p_index_offset;
  3186. index_array.indices = p_index_count;
  3187. index_array.index_type = index_buffer->index_type;
  3188. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  3189. RID id = index_array_owner.make_rid(index_array);
  3190. _add_dependency(id, p_index_buffer);
  3191. return id;
  3192. }
  3193. /****************/
  3194. /**** SHADER ****/
  3195. /****************/
  3196. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  3197. "Vertex",
  3198. "Fragment",
  3199. "TesselationControl",
  3200. "TesselationEvaluation",
  3201. "Compute"
  3202. };
  3203. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  3204. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  3205. };
  3206. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  3207. VK_SHADER_STAGE_VERTEX_BIT,
  3208. VK_SHADER_STAGE_FRAGMENT_BIT,
  3209. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3210. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3211. VK_SHADER_STAGE_COMPUTE_BIT,
  3212. };
  3213. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  3214. String ret;
  3215. const Shader *shader = shader_owner.getornull(p_shader);
  3216. ERR_FAIL_COND_V(!shader, String());
  3217. for (int i = 0; i < shader->sets.size(); i++) {
  3218. if (p_set >= 0 && i != p_set) {
  3219. continue;
  3220. }
  3221. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  3222. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  3223. if (ret != String()) {
  3224. ret += "\n";
  3225. }
  3226. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
  3227. }
  3228. }
  3229. return ret;
  3230. }
  3231. #if 0
  3232. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  3233. VkDescriptorSetLayoutBinding layout_binding;
  3234. UniformInfo info;
  3235. switch (reflection.getType()->getBasicType()) {
  3236. case glslang::EbtSampler: {
  3237. //print_line("DEBUG: IsSampler");
  3238. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  3239. //texture buffers
  3240. if (reflection.getType()->getSampler().isCombined()) {
  3241. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3242. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  3243. //print_line("DEBUG: SAMPLER: texel combined");
  3244. } else if (reflection.getType()->getSampler().isTexture()) {
  3245. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3246. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3247. //print_line("DEBUG: SAMPLER: texel alone");
  3248. } else if (reflection.getType()->getSampler().isImage()) {
  3249. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3250. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3251. //print_line("DEBUG: SAMPLER: texel buffer");
  3252. } else {
  3253. if (r_error) {
  3254. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type.";
  3255. }
  3256. return false;
  3257. }
  3258. } else if (reflection.getType()->getSampler().isCombined()) {
  3259. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3260. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3261. //print_line("DEBUG: SAMPLER: combined");
  3262. } else if (reflection.getType()->getSampler().isPureSampler()) {
  3263. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3264. info.type = UNIFORM_TYPE_SAMPLER;
  3265. //print_line("DEBUG: SAMPLER: sampler");
  3266. } else if (reflection.getType()->getSampler().isTexture()) {
  3267. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3268. info.type = UNIFORM_TYPE_TEXTURE;
  3269. //print_line("DEBUG: SAMPLER: image");
  3270. } else if (reflection.getType()->getSampler().isImage()) {
  3271. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3272. info.type = UNIFORM_TYPE_IMAGE;
  3273. //print_line("DEBUG: SAMPLER: storage image");
  3274. } else {
  3275. //print_line("DEBUG: sampler unknown");
  3276. if (r_error) {
  3277. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type.";
  3278. }
  3279. return false;
  3280. }
  3281. if (reflection.getType()->isArray()) {
  3282. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3283. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3284. } else {
  3285. layout_binding.descriptorCount = 1;
  3286. }
  3287. info.length = layout_binding.descriptorCount;
  3288. } break;
  3289. /*case glslang::EbtStruct: {
  3290. print_line("DEBUG: Struct");
  3291. } break;*/
  3292. case glslang::EbtBlock: {
  3293. //print_line("DEBUG: Block");
  3294. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  3295. if (reflection.getType()->getQualifier().layoutPushConstant) {
  3296. uint32_t len = reflection.size;
  3297. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  3298. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size.";
  3299. return false;
  3300. }
  3301. push_constant.push_constant_size = len;
  3302. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  3303. return true;
  3304. }
  3305. //print_line("DEBUG: Uniform buffer");
  3306. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3307. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3308. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  3309. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3310. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3311. //print_line("DEBUG: Storage buffer");
  3312. } else {
  3313. if (r_error) {
  3314. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  3315. }
  3316. return false;
  3317. }
  3318. if (reflection.getType()->isArray()) {
  3319. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3320. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3321. } else {
  3322. layout_binding.descriptorCount = 1;
  3323. }
  3324. info.length = reflection.size;
  3325. } break;
  3326. /*case glslang::EbtReference: {
  3327. } break;*/
  3328. /*case glslang::EbtAtomicUint: {
  3329. } break;*/
  3330. default: {
  3331. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  3332. //member of uniform block?
  3333. return true;
  3334. }
  3335. if (r_error) {
  3336. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type.";
  3337. }
  3338. return false;
  3339. }
  3340. }
  3341. if (!reflection.getType()->getQualifier().hasBinding()) {
  3342. if (r_error) {
  3343. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number.";
  3344. }
  3345. return false;
  3346. }
  3347. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  3348. if (set >= MAX_UNIFORM_SETS) {
  3349. if (r_error) {
  3350. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  3351. }
  3352. return false;
  3353. }
  3354. if (set >= limits.maxBoundDescriptorSets) {
  3355. if (r_error) {
  3356. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  3357. }
  3358. return false;
  3359. }
  3360. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  3361. if (set < (uint32_t)bindings.size()) {
  3362. //check if this already exists
  3363. for (int i = 0; i < bindings[set].size(); i++) {
  3364. if (bindings[set][i].binding == binding) {
  3365. //already exists, verify that it's the same type
  3366. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  3367. if (r_error) {
  3368. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  3369. }
  3370. return false;
  3371. }
  3372. //also, verify that it's the same size
  3373. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  3374. if (r_error) {
  3375. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  3376. }
  3377. return false;
  3378. }
  3379. //just append stage mask and return
  3380. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  3381. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  3382. return true;
  3383. }
  3384. }
  3385. }
  3386. layout_binding.binding = binding;
  3387. layout_binding.stageFlags = shader_stage_masks[p_stage];
  3388. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  3389. info.stages = 1 << p_stage;
  3390. info.binding = binding;
  3391. if (set >= (uint32_t)bindings.size()) {
  3392. bindings.resize(set + 1);
  3393. uniform_infos.resize(set + 1);
  3394. }
  3395. #if 0
  3396. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  3397. #endif
  3398. bindings.write[set].push_back(layout_binding);
  3399. uniform_infos.write[set].push_back(info);
  3400. return true;
  3401. }
  3402. #endif
  3403. RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
  3404. //descriptor layouts
  3405. Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
  3406. Vector<Vector<UniformInfo>> uniform_info;
  3407. Shader::PushConstant push_constant;
  3408. push_constant.push_constant_size = 0;
  3409. push_constant.push_constants_vk_stage = 0;
  3410. uint32_t vertex_input_mask = 0;
  3411. uint32_t fragment_outputs = 0;
  3412. uint32_t stages_processed = 0;
  3413. bool is_compute = false;
  3414. for (int i = 0; i < p_stages.size(); i++) {
  3415. if (p_stages[i].shader_stage == SHADER_STAGE_COMPUTE) {
  3416. is_compute = true;
  3417. ERR_FAIL_COND_V_MSG(p_stages.size() != 1, RID(),
  3418. "Compute shaders can only receive one stage, dedicated to compute.");
  3419. }
  3420. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_stages[i].shader_stage), RID(),
  3421. "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.");
  3422. {
  3423. SpvReflectShaderModule module;
  3424. const uint8_t *spirv = p_stages[i].spir_v.ptr();
  3425. SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv, &module);
  3426. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3427. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader.");
  3428. uint32_t binding_count = 0;
  3429. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
  3430. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3431. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  3432. uint32_t stage = p_stages[i].shader_stage;
  3433. if (binding_count > 0) {
  3434. //Parse bindings
  3435. Vector<SpvReflectDescriptorBinding *> bindings;
  3436. bindings.resize(binding_count);
  3437. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  3438. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3439. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed getting descriptor bindings.");
  3440. for (uint32_t j = 0; j < binding_count; j++) {
  3441. const SpvReflectDescriptorBinding &binding = *bindings[j];
  3442. VkDescriptorSetLayoutBinding layout_binding;
  3443. UniformInfo info;
  3444. bool need_array_dimensions = false;
  3445. bool need_block_size = false;
  3446. switch (binding.descriptor_type) {
  3447. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  3448. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3449. info.type = UNIFORM_TYPE_SAMPLER;
  3450. need_array_dimensions = true;
  3451. } break;
  3452. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  3453. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3454. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3455. need_array_dimensions = true;
  3456. } break;
  3457. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  3458. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3459. info.type = UNIFORM_TYPE_TEXTURE;
  3460. need_array_dimensions = true;
  3461. } break;
  3462. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  3463. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3464. info.type = UNIFORM_TYPE_IMAGE;
  3465. need_array_dimensions = true;
  3466. } break;
  3467. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  3468. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3469. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3470. need_array_dimensions = true;
  3471. } break;
  3472. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  3473. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3474. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3475. need_array_dimensions = true;
  3476. } break;
  3477. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  3478. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3479. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3480. need_block_size = true;
  3481. } break;
  3482. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  3483. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3484. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3485. need_block_size = true;
  3486. } break;
  3487. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  3488. ERR_PRINT("Dynamic uniform buffer not supported.");
  3489. continue;
  3490. } break;
  3491. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  3492. ERR_PRINT("Dynamic storage buffer not supported.");
  3493. continue;
  3494. } break;
  3495. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  3496. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3497. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  3498. } break;
  3499. }
  3500. if (need_array_dimensions) {
  3501. if (binding.array.dims_count == 0) {
  3502. info.length = 1;
  3503. } else {
  3504. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  3505. if (k == 0) {
  3506. info.length = binding.array.dims[0];
  3507. } else {
  3508. info.length *= binding.array.dims[k];
  3509. }
  3510. }
  3511. }
  3512. layout_binding.descriptorCount = info.length;
  3513. } else if (need_block_size) {
  3514. info.length = binding.block.size;
  3515. layout_binding.descriptorCount = 1;
  3516. } else {
  3517. info.length = 0;
  3518. layout_binding.descriptorCount = 1;
  3519. }
  3520. info.binding = binding.binding;
  3521. uint32_t set = binding.set;
  3522. //print_line("Stage: " + String(shader_stage_names[stage]) + " set=" + itos(set) + " binding=" + itos(info.binding) + " type=" + shader_uniform_names[info.type] + " length=" + itos(info.length));
  3523. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, RID(),
  3524. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  3525. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, RID(),
  3526. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  3527. if (set < (uint32_t)set_bindings.size()) {
  3528. //check if this already exists
  3529. bool exists = false;
  3530. for (int k = 0; k < set_bindings[set].size(); k++) {
  3531. if (set_bindings[set][k].binding == (uint32_t)info.binding) {
  3532. //already exists, verify that it's the same type
  3533. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorType != layout_binding.descriptorType, RID(),
  3534. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  3535. //also, verify that it's the same size
  3536. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorCount != layout_binding.descriptorCount || uniform_info[set][k].length != info.length, RID(),
  3537. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  3538. //just append stage mask and return
  3539. set_bindings.write[set].write[k].stageFlags |= shader_stage_masks[stage];
  3540. uniform_info.write[set].write[k].stages |= 1 << stage;
  3541. exists = true;
  3542. }
  3543. }
  3544. if (exists) {
  3545. continue; //merged
  3546. }
  3547. }
  3548. layout_binding.binding = info.binding;
  3549. layout_binding.stageFlags = shader_stage_masks[stage];
  3550. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  3551. info.stages = 1 << stage;
  3552. info.binding = info.binding;
  3553. if (set >= (uint32_t)set_bindings.size()) {
  3554. set_bindings.resize(set + 1);
  3555. uniform_info.resize(set + 1);
  3556. }
  3557. set_bindings.write[set].push_back(layout_binding);
  3558. uniform_info.write[set].push_back(info);
  3559. }
  3560. }
  3561. if (stage == SHADER_STAGE_VERTEX) {
  3562. uint32_t iv_count = 0;
  3563. result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
  3564. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3565. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating input variables.");
  3566. if (iv_count) {
  3567. Vector<SpvReflectInterfaceVariable *> input_vars;
  3568. input_vars.resize(iv_count);
  3569. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  3570. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3571. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining input variables.");
  3572. for (uint32_t j = 0; j < iv_count; j++) {
  3573. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
  3574. vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  3575. }
  3576. }
  3577. }
  3578. }
  3579. if (stage == SHADER_STAGE_FRAGMENT) {
  3580. uint32_t ov_count = 0;
  3581. result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
  3582. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3583. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating output variables.");
  3584. if (ov_count) {
  3585. Vector<SpvReflectInterfaceVariable *> output_vars;
  3586. output_vars.resize(ov_count);
  3587. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  3588. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3589. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining output variables.");
  3590. for (uint32_t j = 0; j < ov_count; j++) {
  3591. if (output_vars[j]) {
  3592. fragment_outputs = MAX(fragment_outputs, output_vars[j]->location + 1);
  3593. }
  3594. }
  3595. }
  3596. }
  3597. uint32_t pc_count = 0;
  3598. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
  3599. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3600. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating push constants.");
  3601. if (pc_count) {
  3602. ERR_FAIL_COND_V_MSG(pc_count > 1, RID(),
  3603. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  3604. Vector<SpvReflectBlockVariable *> pconstants;
  3605. pconstants.resize(pc_count);
  3606. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  3607. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3608. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining push constants.");
  3609. #if 0
  3610. if (pconstants[0] == nullptr) {
  3611. FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  3612. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  3613. memdelete(f);
  3614. }
  3615. #endif
  3616. ERR_FAIL_COND_V_MSG(push_constant.push_constant_size && push_constant.push_constant_size != pconstants[0]->size, RID(),
  3617. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  3618. push_constant.push_constant_size = pconstants[0]->size;
  3619. push_constant.push_constants_vk_stage |= shader_stage_masks[stage];
  3620. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  3621. }
  3622. // Destroy the reflection data when no longer required.
  3623. spvReflectDestroyShaderModule(&module);
  3624. }
  3625. stages_processed |= (1 << p_stages[i].shader_stage);
  3626. }
  3627. //all good, let's create modules
  3628. _THREAD_SAFE_METHOD_
  3629. Shader shader;
  3630. shader.vertex_input_mask = vertex_input_mask;
  3631. shader.fragment_outputs = fragment_outputs;
  3632. shader.push_constant = push_constant;
  3633. shader.is_compute = is_compute;
  3634. String error_text;
  3635. bool success = true;
  3636. for (int i = 0; i < p_stages.size(); i++) {
  3637. VkShaderModuleCreateInfo shader_module_create_info;
  3638. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3639. shader_module_create_info.pNext = nullptr;
  3640. shader_module_create_info.flags = 0;
  3641. shader_module_create_info.codeSize = p_stages[i].spir_v.size();
  3642. const uint8_t *r = p_stages[i].spir_v.ptr();
  3643. shader_module_create_info.pCode = (const uint32_t *)r;
  3644. VkShaderModule module;
  3645. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
  3646. if (res) {
  3647. success = false;
  3648. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]);
  3649. break;
  3650. }
  3651. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  3652. VK_SHADER_STAGE_VERTEX_BIT,
  3653. VK_SHADER_STAGE_FRAGMENT_BIT,
  3654. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3655. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3656. VK_SHADER_STAGE_COMPUTE_BIT,
  3657. };
  3658. VkPipelineShaderStageCreateInfo shader_stage;
  3659. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3660. shader_stage.pNext = nullptr;
  3661. shader_stage.flags = 0;
  3662. shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage];
  3663. shader_stage.module = module;
  3664. shader_stage.pName = "main";
  3665. shader_stage.pSpecializationInfo = nullptr;
  3666. shader.pipeline_stages.push_back(shader_stage);
  3667. }
  3668. //proceed to create descriptor sets
  3669. if (success) {
  3670. for (int i = 0; i < set_bindings.size(); i++) {
  3671. //empty ones are fine if they were not used according to spec (binding count will be 0)
  3672. VkDescriptorSetLayoutCreateInfo layout_create_info;
  3673. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  3674. layout_create_info.pNext = nullptr;
  3675. layout_create_info.flags = 0;
  3676. layout_create_info.bindingCount = set_bindings[i].size();
  3677. layout_create_info.pBindings = set_bindings[i].ptr();
  3678. VkDescriptorSetLayout layout;
  3679. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
  3680. if (res) {
  3681. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  3682. success = false;
  3683. break;
  3684. }
  3685. Shader::Set set;
  3686. set.descriptor_set_layout = layout;
  3687. set.uniform_info = uniform_info[i];
  3688. //sort and hash
  3689. set.uniform_info.sort();
  3690. uint32_t format = 0; //no format, default
  3691. if (set.uniform_info.size()) {
  3692. //has data, needs an actual format;
  3693. UniformSetFormat usformat;
  3694. usformat.uniform_info = set.uniform_info;
  3695. Map<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  3696. if (E) {
  3697. format = E->get();
  3698. } else {
  3699. format = uniform_set_format_cache.size() + 1;
  3700. uniform_set_format_cache.insert(usformat, format);
  3701. }
  3702. }
  3703. shader.sets.push_back(set);
  3704. shader.set_formats.push_back(format);
  3705. }
  3706. }
  3707. if (success) {
  3708. //create pipeline layout
  3709. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  3710. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  3711. pipeline_layout_create_info.pNext = nullptr;
  3712. pipeline_layout_create_info.flags = 0;
  3713. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  3714. Vector<VkDescriptorSetLayout> layouts;
  3715. layouts.resize(shader.sets.size());
  3716. for (int i = 0; i < layouts.size(); i++) {
  3717. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  3718. }
  3719. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  3720. if (push_constant.push_constant_size) {
  3721. VkPushConstantRange push_constant_range;
  3722. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  3723. push_constant_range.offset = 0;
  3724. push_constant_range.size = push_constant.push_constant_size;
  3725. pipeline_layout_create_info.pushConstantRangeCount = 1;
  3726. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  3727. } else {
  3728. pipeline_layout_create_info.pushConstantRangeCount = 0;
  3729. pipeline_layout_create_info.pPushConstantRanges = nullptr;
  3730. }
  3731. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader.pipeline_layout);
  3732. if (err) {
  3733. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  3734. success = false;
  3735. }
  3736. }
  3737. if (!success) {
  3738. //clean up if failed
  3739. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  3740. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, nullptr);
  3741. }
  3742. for (int i = 0; i < shader.sets.size(); i++) {
  3743. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, nullptr);
  3744. }
  3745. ERR_FAIL_V_MSG(RID(), error_text);
  3746. }
  3747. return shader_owner.make_rid(shader);
  3748. }
  3749. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  3750. _THREAD_SAFE_METHOD_
  3751. const Shader *shader = shader_owner.getornull(p_shader);
  3752. ERR_FAIL_COND_V(!shader, 0);
  3753. return shader->vertex_input_mask;
  3754. }
  3755. /******************/
  3756. /**** UNIFORMS ****/
  3757. /******************/
  3758. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  3759. _THREAD_SAFE_METHOD_
  3760. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3761. Buffer buffer;
  3762. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3763. ERR_FAIL_COND_V(err != OK, RID());
  3764. if (p_data.size()) {
  3765. uint64_t data_size = p_data.size();
  3766. const uint8_t *r = p_data.ptr();
  3767. _buffer_update(&buffer, 0, r, data_size);
  3768. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  3769. }
  3770. return uniform_buffer_owner.make_rid(buffer);
  3771. }
  3772. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
  3773. _THREAD_SAFE_METHOD_
  3774. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3775. Buffer buffer;
  3776. buffer.usage = p_usage;
  3777. uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3778. if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
  3779. flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  3780. }
  3781. Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_GPU_ONLY);
  3782. ERR_FAIL_COND_V(err != OK, RID());
  3783. if (p_data.size()) {
  3784. uint64_t data_size = p_data.size();
  3785. const uint8_t *r = p_data.ptr();
  3786. _buffer_update(&buffer, 0, r, data_size);
  3787. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  3788. }
  3789. return storage_buffer_owner.make_rid(buffer);
  3790. }
  3791. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
  3792. _THREAD_SAFE_METHOD_
  3793. uint32_t element_size = get_format_vertex_size(p_format);
  3794. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  3795. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  3796. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  3797. TextureBuffer texture_buffer;
  3798. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3799. ERR_FAIL_COND_V(err != OK, RID());
  3800. if (p_data.size()) {
  3801. uint64_t data_size = p_data.size();
  3802. const uint8_t *r = p_data.ptr();
  3803. _buffer_update(&texture_buffer.buffer, 0, r, data_size);
  3804. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  3805. }
  3806. VkBufferViewCreateInfo view_create_info;
  3807. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  3808. view_create_info.pNext = nullptr;
  3809. view_create_info.flags = 0;
  3810. view_create_info.buffer = texture_buffer.buffer.buffer;
  3811. view_create_info.format = vulkan_formats[p_format];
  3812. view_create_info.offset = 0;
  3813. view_create_info.range = size_bytes;
  3814. texture_buffer.view = VK_NULL_HANDLE;
  3815. VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
  3816. if (res) {
  3817. _buffer_free(&texture_buffer.buffer);
  3818. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
  3819. }
  3820. //allocate the view
  3821. return texture_buffer_owner.make_rid(texture_buffer);
  3822. }
  3823. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  3824. if (!descriptor_pools.has(p_key)) {
  3825. descriptor_pools[p_key] = Set<DescriptorPool *>();
  3826. }
  3827. DescriptorPool *pool = nullptr;
  3828. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  3829. if (E->get()->usage < max_descriptors_per_pool) {
  3830. pool = E->get();
  3831. break;
  3832. }
  3833. }
  3834. if (!pool) {
  3835. //create a new one
  3836. pool = memnew(DescriptorPool);
  3837. pool->usage = 0;
  3838. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  3839. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  3840. descriptor_pool_create_info.pNext = nullptr;
  3841. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  3842. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  3843. Vector<VkDescriptorPoolSize> sizes;
  3844. //here comes more vulkan API strangeness
  3845. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  3846. VkDescriptorPoolSize s;
  3847. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  3848. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  3849. sizes.push_back(s);
  3850. }
  3851. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  3852. VkDescriptorPoolSize s;
  3853. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3854. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  3855. sizes.push_back(s);
  3856. }
  3857. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  3858. VkDescriptorPoolSize s;
  3859. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3860. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  3861. sizes.push_back(s);
  3862. }
  3863. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  3864. VkDescriptorPoolSize s;
  3865. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3866. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  3867. sizes.push_back(s);
  3868. }
  3869. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  3870. VkDescriptorPoolSize s;
  3871. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3872. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  3873. sizes.push_back(s);
  3874. }
  3875. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  3876. VkDescriptorPoolSize s;
  3877. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3878. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  3879. sizes.push_back(s);
  3880. }
  3881. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  3882. VkDescriptorPoolSize s;
  3883. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3884. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  3885. sizes.push_back(s);
  3886. }
  3887. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  3888. VkDescriptorPoolSize s;
  3889. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3890. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  3891. sizes.push_back(s);
  3892. }
  3893. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  3894. VkDescriptorPoolSize s;
  3895. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3896. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  3897. sizes.push_back(s);
  3898. }
  3899. descriptor_pool_create_info.poolSizeCount = sizes.size();
  3900. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  3901. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
  3902. if (res) {
  3903. memdelete(pool);
  3904. ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  3905. }
  3906. descriptor_pools[p_key].insert(pool);
  3907. }
  3908. pool->usage++;
  3909. return pool;
  3910. }
  3911. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  3912. #ifdef DEBUG_ENABLED
  3913. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  3914. #endif
  3915. ERR_FAIL_COND(p_pool->usage == 0);
  3916. p_pool->usage--;
  3917. if (p_pool->usage == 0) {
  3918. vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
  3919. descriptor_pools[p_key].erase(p_pool);
  3920. memdelete(p_pool);
  3921. if (descriptor_pools[p_key].empty()) {
  3922. descriptor_pools.erase(p_key);
  3923. }
  3924. }
  3925. }
  3926. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  3927. _THREAD_SAFE_METHOD_
  3928. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  3929. Shader *shader = shader_owner.getornull(p_shader);
  3930. ERR_FAIL_COND_V(!shader, RID());
  3931. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  3932. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  3933. //see that all sets in shader are satisfied
  3934. const Shader::Set &set = shader->sets[p_shader_set];
  3935. uint32_t uniform_count = p_uniforms.size();
  3936. const Uniform *uniforms = p_uniforms.ptr();
  3937. uint32_t set_uniform_count = set.uniform_info.size();
  3938. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  3939. Vector<VkWriteDescriptorSet> writes;
  3940. DescriptorPoolKey pool_key;
  3941. //to keep them alive until update call
  3942. List<Vector<VkDescriptorBufferInfo>> buffer_infos;
  3943. List<Vector<VkBufferView>> buffer_views;
  3944. List<Vector<VkDescriptorImageInfo>> image_infos;
  3945. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  3946. Vector<RID> attachable_textures;
  3947. Vector<Texture *> mutable_sampled_textures;
  3948. Vector<Texture *> mutable_storage_textures;
  3949. for (uint32_t i = 0; i < set_uniform_count; i++) {
  3950. const UniformInfo &set_uniform = set_uniforms[i];
  3951. int uniform_idx = -1;
  3952. for (int j = 0; j < (int)uniform_count; j++) {
  3953. if (uniforms[j].binding == set_uniform.binding) {
  3954. uniform_idx = j;
  3955. }
  3956. }
  3957. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  3958. "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + ") was not provided.");
  3959. const Uniform &uniform = uniforms[uniform_idx];
  3960. ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
  3961. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
  3962. VkWriteDescriptorSet write; //common header
  3963. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3964. write.pNext = nullptr;
  3965. write.dstSet = VK_NULL_HANDLE; //will assign afterwards when everything is valid
  3966. write.dstBinding = set_uniform.binding;
  3967. write.dstArrayElement = 0;
  3968. write.descriptorCount = 0;
  3969. write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; //Invalid value.
  3970. write.pImageInfo = nullptr;
  3971. write.pBufferInfo = nullptr;
  3972. write.pTexelBufferView = nullptr;
  3973. uint32_t type_size = 1;
  3974. switch (uniform.type) {
  3975. case UNIFORM_TYPE_SAMPLER: {
  3976. if (uniform.ids.size() != set_uniform.length) {
  3977. if (set_uniform.length > 1) {
  3978. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3979. } else {
  3980. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  3981. }
  3982. }
  3983. Vector<VkDescriptorImageInfo> image_info;
  3984. for (int j = 0; j < uniform.ids.size(); j++) {
  3985. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
  3986. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  3987. VkDescriptorImageInfo img_info;
  3988. img_info.sampler = *sampler;
  3989. img_info.imageView = VK_NULL_HANDLE;
  3990. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3991. image_info.push_back(img_info);
  3992. }
  3993. write.dstArrayElement = 0;
  3994. write.descriptorCount = uniform.ids.size();
  3995. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3996. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3997. write.pBufferInfo = nullptr;
  3998. write.pTexelBufferView = nullptr;
  3999. type_size = uniform.ids.size();
  4000. } break;
  4001. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4002. if (uniform.ids.size() != set_uniform.length * 2) {
  4003. if (set_uniform.length > 1) {
  4004. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4005. } else {
  4006. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4007. }
  4008. }
  4009. Vector<VkDescriptorImageInfo> image_info;
  4010. for (int j = 0; j < uniform.ids.size(); j += 2) {
  4011. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  4012. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4013. Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
  4014. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4015. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4016. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4017. VkDescriptorImageInfo img_info;
  4018. img_info.sampler = *sampler;
  4019. img_info.imageView = texture->view;
  4020. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  4021. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]);
  4022. }
  4023. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4024. //can also be used as storage, add to mutable sampled
  4025. mutable_sampled_textures.push_back(texture);
  4026. }
  4027. if (texture->owner.is_valid()) {
  4028. texture = texture_owner.getornull(texture->owner);
  4029. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4030. }
  4031. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4032. image_info.push_back(img_info);
  4033. }
  4034. write.dstArrayElement = 0;
  4035. write.descriptorCount = uniform.ids.size() / 2;
  4036. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4037. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4038. write.pBufferInfo = nullptr;
  4039. write.pTexelBufferView = nullptr;
  4040. type_size = uniform.ids.size() / 2;
  4041. } break;
  4042. case UNIFORM_TYPE_TEXTURE: {
  4043. if (uniform.ids.size() != set_uniform.length) {
  4044. if (set_uniform.length > 1) {
  4045. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4046. } else {
  4047. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4048. }
  4049. }
  4050. Vector<VkDescriptorImageInfo> image_info;
  4051. for (int j = 0; j < uniform.ids.size(); j++) {
  4052. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  4053. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4054. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4055. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4056. VkDescriptorImageInfo img_info;
  4057. img_info.sampler = VK_NULL_HANDLE;
  4058. img_info.imageView = texture->view;
  4059. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  4060. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]);
  4061. }
  4062. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4063. //can also be used as storage, add to mutable sampled
  4064. mutable_sampled_textures.push_back(texture);
  4065. }
  4066. if (texture->owner.is_valid()) {
  4067. texture = texture_owner.getornull(texture->owner);
  4068. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4069. }
  4070. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4071. image_info.push_back(img_info);
  4072. }
  4073. write.dstArrayElement = 0;
  4074. write.descriptorCount = uniform.ids.size();
  4075. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4076. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4077. write.pBufferInfo = nullptr;
  4078. write.pTexelBufferView = nullptr;
  4079. type_size = uniform.ids.size();
  4080. } break;
  4081. case UNIFORM_TYPE_IMAGE: {
  4082. if (uniform.ids.size() != set_uniform.length) {
  4083. if (set_uniform.length > 1) {
  4084. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4085. } else {
  4086. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4087. }
  4088. }
  4089. Vector<VkDescriptorImageInfo> image_info;
  4090. for (int j = 0; j < uniform.ids.size(); j++) {
  4091. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  4092. ERR_FAIL_COND_V_MSG(!texture, RID(),
  4093. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4094. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  4095. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  4096. VkDescriptorImageInfo img_info;
  4097. img_info.sampler = VK_NULL_HANDLE;
  4098. img_info.imageView = texture->view;
  4099. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  4100. //can also be used as storage, add to mutable sampled
  4101. mutable_storage_textures.push_back(texture);
  4102. }
  4103. if (texture->owner.is_valid()) {
  4104. texture = texture_owner.getornull(texture->owner);
  4105. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4106. }
  4107. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  4108. image_info.push_back(img_info);
  4109. }
  4110. write.dstArrayElement = 0;
  4111. write.descriptorCount = uniform.ids.size();
  4112. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4113. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4114. write.pBufferInfo = nullptr;
  4115. write.pTexelBufferView = nullptr;
  4116. type_size = uniform.ids.size();
  4117. } break;
  4118. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4119. if (uniform.ids.size() != set_uniform.length) {
  4120. if (set_uniform.length > 1) {
  4121. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4122. } else {
  4123. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  4124. }
  4125. }
  4126. Vector<VkDescriptorBufferInfo> buffer_info;
  4127. Vector<VkBufferView> buffer_view;
  4128. for (int j = 0; j < uniform.ids.size(); j++) {
  4129. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
  4130. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  4131. buffer_info.push_back(buffer->buffer.buffer_info);
  4132. buffer_view.push_back(buffer->view);
  4133. }
  4134. write.dstArrayElement = 0;
  4135. write.descriptorCount = uniform.ids.size();
  4136. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4137. write.pImageInfo = nullptr;
  4138. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4139. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4140. type_size = uniform.ids.size();
  4141. } break;
  4142. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  4143. if (uniform.ids.size() != set_uniform.length * 2) {
  4144. if (set_uniform.length > 1) {
  4145. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4146. } else {
  4147. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  4148. }
  4149. }
  4150. Vector<VkDescriptorImageInfo> image_info;
  4151. Vector<VkDescriptorBufferInfo> buffer_info;
  4152. Vector<VkBufferView> buffer_view;
  4153. for (int j = 0; j < uniform.ids.size(); j += 2) {
  4154. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  4155. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4156. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
  4157. VkDescriptorImageInfo img_info;
  4158. img_info.sampler = *sampler;
  4159. img_info.imageView = VK_NULL_HANDLE;
  4160. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4161. image_info.push_back(img_info);
  4162. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  4163. buffer_info.push_back(buffer->buffer.buffer_info);
  4164. buffer_view.push_back(buffer->view);
  4165. }
  4166. write.dstArrayElement = 0;
  4167. write.descriptorCount = uniform.ids.size() / 2;
  4168. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4169. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4170. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4171. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4172. type_size = uniform.ids.size() / 2;
  4173. } break;
  4174. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4175. //todo
  4176. } break;
  4177. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4178. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  4179. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  4180. Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
  4181. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4182. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  4183. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4184. write.dstArrayElement = 0;
  4185. write.descriptorCount = 1;
  4186. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4187. write.pImageInfo = nullptr;
  4188. write.pBufferInfo = &buffer->buffer_info;
  4189. write.pTexelBufferView = nullptr;
  4190. } break;
  4191. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4192. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  4193. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  4194. Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
  4195. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4196. //if 0, then its sized on link time
  4197. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  4198. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4199. write.dstArrayElement = 0;
  4200. write.descriptorCount = 1;
  4201. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4202. write.pImageInfo = nullptr;
  4203. write.pBufferInfo = &buffer->buffer_info;
  4204. write.pTexelBufferView = nullptr;
  4205. } break;
  4206. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4207. } break;
  4208. default: {
  4209. }
  4210. }
  4211. writes.push_back(write);
  4212. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  4213. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  4214. pool_key.uniform_type[set_uniform.type] += type_size;
  4215. }
  4216. //need a descriptor pool
  4217. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  4218. ERR_FAIL_COND_V(!pool, RID());
  4219. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  4220. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  4221. descriptor_set_allocate_info.pNext = nullptr;
  4222. descriptor_set_allocate_info.descriptorPool = pool->pool;
  4223. descriptor_set_allocate_info.descriptorSetCount = 1;
  4224. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  4225. VkDescriptorSet descriptor_set;
  4226. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  4227. if (res) {
  4228. _descriptor_pool_free(pool_key, pool); // meh
  4229. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  4230. }
  4231. UniformSet uniform_set;
  4232. uniform_set.pool = pool;
  4233. uniform_set.pool_key = pool_key;
  4234. uniform_set.descriptor_set = descriptor_set;
  4235. uniform_set.format = shader->set_formats[p_shader_set];
  4236. uniform_set.attachable_textures = attachable_textures;
  4237. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  4238. uniform_set.mutable_storage_textures = mutable_storage_textures;
  4239. uniform_set.shader_set = p_shader_set;
  4240. uniform_set.shader_id = p_shader;
  4241. RID id = uniform_set_owner.make_rid(uniform_set);
  4242. //add dependencies
  4243. _add_dependency(id, p_shader);
  4244. for (uint32_t i = 0; i < uniform_count; i++) {
  4245. const Uniform &uniform = uniforms[i];
  4246. int id_count = uniform.ids.size();
  4247. const RID *ids = uniform.ids.ptr();
  4248. for (int j = 0; j < id_count; j++) {
  4249. _add_dependency(id, ids[j]);
  4250. }
  4251. }
  4252. //write the contents
  4253. if (writes.size()) {
  4254. for (int i = 0; i < writes.size(); i++) {
  4255. writes.write[i].dstSet = descriptor_set;
  4256. }
  4257. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
  4258. }
  4259. return id;
  4260. }
  4261. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  4262. return uniform_set_owner.owns(p_uniform_set);
  4263. }
  4264. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw) {
  4265. _THREAD_SAFE_METHOD_
  4266. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  4267. "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
  4268. // Protect subsequent updates...
  4269. VkPipelineStageFlags dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  4270. VkAccessFlags dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  4271. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access);
  4272. if (!buffer) {
  4273. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  4274. }
  4275. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  4276. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  4277. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_sync_with_draw);
  4278. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
  4279. if (err) {
  4280. return err;
  4281. }
  4282. #ifdef FORCE_FULL_BARRIER
  4283. _full_barrier(p_sync_with_draw);
  4284. #else
  4285. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
  4286. #endif
  4287. return err;
  4288. }
  4289. Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  4290. _THREAD_SAFE_METHOD_
  4291. // It could be this buffer was just created
  4292. VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  4293. VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
  4294. // Get the vulkan buffer and the potential stage/access possible
  4295. Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask);
  4296. if (!buffer) {
  4297. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  4298. }
  4299. // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
  4300. _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
  4301. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  4302. Buffer tmp_buffer;
  4303. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  4304. VkBufferCopy region;
  4305. region.srcOffset = 0;
  4306. region.dstOffset = 0;
  4307. region.size = buffer->size;
  4308. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); //dst buffer is in CPU, but I wonder if src buffer needs a barrier for this..
  4309. //flush everything so memory can be safely mapped
  4310. _flush(true);
  4311. void *buffer_mem;
  4312. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  4313. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  4314. Vector<uint8_t> buffer_data;
  4315. {
  4316. buffer_data.resize(buffer->size);
  4317. uint8_t *w = buffer_data.ptrw();
  4318. copymem(w, buffer_mem, buffer->size);
  4319. }
  4320. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  4321. _buffer_free(&tmp_buffer);
  4322. return buffer_data;
  4323. }
  4324. /*************************/
  4325. /**** RENDER PIPELINE ****/
  4326. /*************************/
  4327. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
  4328. _THREAD_SAFE_METHOD_
  4329. //needs a shader
  4330. Shader *shader = shader_owner.getornull(p_shader);
  4331. ERR_FAIL_COND_V(!shader, RID());
  4332. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  4333. "Compute shaders can't be used in render pipelines");
  4334. if (p_framebuffer_format == INVALID_ID) {
  4335. //if nothing provided, use an empty one (no attachments)
  4336. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  4337. }
  4338. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  4339. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  4340. { //validate shader vs framebuffer
  4341. ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, RID(),
  4342. "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline.");
  4343. }
  4344. //vertex
  4345. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  4346. if (p_vertex_format != INVALID_ID) {
  4347. //uses vertices, else it does not
  4348. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  4349. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  4350. pipeline_vertex_input_state_create_info = vd.create_info;
  4351. //validate with inputs
  4352. for (uint32_t i = 0; i < 32; i++) {
  4353. if (!(shader->vertex_input_mask & (1 << i))) {
  4354. continue;
  4355. }
  4356. bool found = false;
  4357. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  4358. if (vd.vertex_formats[j].location == i) {
  4359. found = true;
  4360. }
  4361. }
  4362. ERR_FAIL_COND_V_MSG(!found, RID(),
  4363. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  4364. }
  4365. } else {
  4366. //does not use vertices
  4367. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  4368. pipeline_vertex_input_state_create_info.pNext = nullptr;
  4369. pipeline_vertex_input_state_create_info.flags = 0;
  4370. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  4371. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
  4372. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  4373. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
  4374. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  4375. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  4376. }
  4377. //input assembly
  4378. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  4379. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  4380. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  4381. input_assembly_create_info.pNext = nullptr;
  4382. input_assembly_create_info.flags = 0;
  4383. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  4384. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  4385. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  4386. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  4387. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  4388. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  4389. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  4390. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  4391. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4392. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  4393. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4394. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  4395. };
  4396. input_assembly_create_info.topology = topology_list[p_render_primitive];
  4397. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  4398. //tessellation
  4399. VkPipelineTessellationStateCreateInfo tessellation_create_info;
  4400. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  4401. tessellation_create_info.pNext = nullptr;
  4402. tessellation_create_info.flags = 0;
  4403. ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID());
  4404. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  4405. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  4406. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  4407. viewport_state_create_info.pNext = nullptr;
  4408. viewport_state_create_info.flags = 0;
  4409. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  4410. viewport_state_create_info.pViewports = nullptr;
  4411. viewport_state_create_info.scissorCount = 1;
  4412. viewport_state_create_info.pScissors = nullptr;
  4413. //rasterization
  4414. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  4415. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  4416. rasterization_state_create_info.pNext = nullptr;
  4417. rasterization_state_create_info.flags = 0;
  4418. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  4419. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  4420. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  4421. static VkCullModeFlags cull_mode[3] = {
  4422. VK_CULL_MODE_NONE,
  4423. VK_CULL_MODE_FRONT_BIT,
  4424. VK_CULL_MODE_BACK_BIT
  4425. };
  4426. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  4427. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  4428. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  4429. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  4430. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  4431. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  4432. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  4433. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  4434. //multisample
  4435. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  4436. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  4437. multisample_state_create_info.pNext = nullptr;
  4438. multisample_state_create_info.flags = 0;
  4439. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  4440. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  4441. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  4442. Vector<VkSampleMask> sample_mask;
  4443. if (p_multisample_state.sample_mask.size()) {
  4444. //use sample mask
  4445. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  4446. 1, 2, 4, 8, 16, 32, 64
  4447. };
  4448. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  4449. sample_mask.resize(p_multisample_state.sample_mask.size());
  4450. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  4451. VkSampleMask mask = p_multisample_state.sample_mask[i];
  4452. sample_mask.push_back(mask);
  4453. }
  4454. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  4455. } else {
  4456. multisample_state_create_info.pSampleMask = nullptr;
  4457. }
  4458. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  4459. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  4460. //depth stencil
  4461. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  4462. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  4463. depth_stencil_state_create_info.pNext = nullptr;
  4464. depth_stencil_state_create_info.flags = 0;
  4465. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  4466. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  4467. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  4468. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  4469. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  4470. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  4471. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
  4472. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
  4473. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
  4474. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
  4475. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
  4476. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
  4477. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
  4478. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
  4479. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  4480. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  4481. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  4482. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
  4483. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
  4484. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
  4485. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
  4486. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
  4487. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
  4488. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
  4489. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
  4490. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  4491. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  4492. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  4493. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  4494. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  4495. //blend state
  4496. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  4497. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  4498. color_blend_state_create_info.pNext = nullptr;
  4499. color_blend_state_create_info.flags = 0;
  4500. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  4501. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  4502. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  4503. ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), RID());
  4504. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  4505. for (int i = 0; i < p_blend_state.attachments.size(); i++) {
  4506. VkPipelineColorBlendAttachmentState state;
  4507. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  4508. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4509. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  4510. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4511. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  4512. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  4513. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  4514. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4515. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  4516. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4517. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  4518. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  4519. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  4520. state.colorWriteMask = 0;
  4521. if (p_blend_state.attachments[i].write_r) {
  4522. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  4523. }
  4524. if (p_blend_state.attachments[i].write_g) {
  4525. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  4526. }
  4527. if (p_blend_state.attachments[i].write_b) {
  4528. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  4529. }
  4530. if (p_blend_state.attachments[i].write_a) {
  4531. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  4532. }
  4533. attachment_states.push_back(state);
  4534. };
  4535. color_blend_state_create_info.attachmentCount = attachment_states.size();
  4536. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  4537. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  4538. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  4539. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  4540. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  4541. //dynamic state
  4542. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  4543. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  4544. dynamic_state_create_info.pNext = nullptr;
  4545. dynamic_state_create_info.flags = 0;
  4546. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  4547. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  4548. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  4549. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  4550. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  4551. }
  4552. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  4553. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  4554. }
  4555. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  4556. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  4557. }
  4558. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  4559. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  4560. }
  4561. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  4562. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  4563. }
  4564. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  4565. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  4566. }
  4567. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  4568. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  4569. }
  4570. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  4571. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  4572. //finally, pipeline create info
  4573. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  4574. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  4575. graphics_pipeline_create_info.pNext = nullptr;
  4576. graphics_pipeline_create_info.flags = 0;
  4577. graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
  4578. graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
  4579. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  4580. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  4581. graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
  4582. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  4583. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  4584. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  4585. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  4586. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  4587. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  4588. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  4589. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  4590. graphics_pipeline_create_info.subpass = 0;
  4591. graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  4592. graphics_pipeline_create_info.basePipelineIndex = 0;
  4593. RenderPipeline pipeline;
  4594. VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
  4595. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + ".");
  4596. pipeline.set_formats = shader->set_formats;
  4597. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4598. pipeline.pipeline_layout = shader->pipeline_layout;
  4599. pipeline.shader = p_shader;
  4600. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4601. #ifdef DEBUG_ENABLED
  4602. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  4603. pipeline.validation.framebuffer_format = p_framebuffer_format;
  4604. pipeline.validation.vertex_format = p_vertex_format;
  4605. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  4606. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  4607. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  4608. };
  4609. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  4610. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  4611. 1,
  4612. 2,
  4613. 2,
  4614. 2,
  4615. 2,
  4616. 3,
  4617. 3,
  4618. 3,
  4619. 3,
  4620. 3,
  4621. 1,
  4622. };
  4623. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  4624. #endif
  4625. //create ID to associate with this pipeline
  4626. RID id = render_pipeline_owner.make_rid(pipeline);
  4627. //now add aall the dependencies
  4628. _add_dependency(id, p_shader);
  4629. return id;
  4630. }
  4631. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  4632. _THREAD_SAFE_METHOD_
  4633. return render_pipeline_owner.owns(p_pipeline);
  4634. }
  4635. /**************************/
  4636. /**** COMPUTE PIPELINE ****/
  4637. /**************************/
  4638. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
  4639. _THREAD_SAFE_METHOD_
  4640. //needs a shader
  4641. Shader *shader = shader_owner.getornull(p_shader);
  4642. ERR_FAIL_COND_V(!shader, RID());
  4643. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  4644. "Non-compute shaders can't be used in compute pipelines");
  4645. //finally, pipeline create info
  4646. VkComputePipelineCreateInfo compute_pipeline_create_info;
  4647. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  4648. compute_pipeline_create_info.pNext = nullptr;
  4649. compute_pipeline_create_info.flags = 0;
  4650. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  4651. compute_pipeline_create_info.layout = shader->pipeline_layout;
  4652. compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  4653. compute_pipeline_create_info.basePipelineIndex = 0;
  4654. ComputePipeline pipeline;
  4655. VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
  4656. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  4657. pipeline.set_formats = shader->set_formats;
  4658. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4659. pipeline.pipeline_layout = shader->pipeline_layout;
  4660. pipeline.shader = p_shader;
  4661. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4662. //create ID to associate with this pipeline
  4663. RID id = compute_pipeline_owner.make_rid(pipeline);
  4664. //now add aall the dependencies
  4665. _add_dependency(id, p_shader);
  4666. return id;
  4667. }
  4668. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  4669. return compute_pipeline_owner.owns(p_pipeline);
  4670. }
  4671. /****************/
  4672. /**** SCREEN ****/
  4673. /****************/
  4674. int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
  4675. _THREAD_SAFE_METHOD_
  4676. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  4677. return context->window_get_width(p_screen);
  4678. }
  4679. int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
  4680. _THREAD_SAFE_METHOD_
  4681. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  4682. return context->window_get_height(p_screen);
  4683. }
  4684. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  4685. _THREAD_SAFE_METHOD_
  4686. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  4687. //very hacky, but not used often per frame so I guess ok
  4688. VkFormat vkformat = context->get_screen_format();
  4689. DataFormat format = DATA_FORMAT_MAX;
  4690. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  4691. if (vkformat == vulkan_formats[i]) {
  4692. format = DataFormat(i);
  4693. break;
  4694. }
  4695. }
  4696. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  4697. AttachmentFormat attachment;
  4698. attachment.format = format;
  4699. attachment.samples = TEXTURE_SAMPLES_1;
  4700. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  4701. Vector<AttachmentFormat> screen_attachment;
  4702. screen_attachment.push_back(attachment);
  4703. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  4704. }
  4705. /*******************/
  4706. /**** DRAW LIST ****/
  4707. /*******************/
  4708. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
  4709. _THREAD_SAFE_METHOD_
  4710. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  4711. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  4712. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4713. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4714. draw_list = memnew(DrawList);
  4715. draw_list->command_buffer = command_buffer;
  4716. #ifdef DEBUG_ENABLED
  4717. draw_list->validation.framebuffer_format = screen_get_framebuffer_format();
  4718. #endif
  4719. draw_list_count = 0;
  4720. draw_list_split = false;
  4721. VkRenderPassBeginInfo render_pass_begin;
  4722. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4723. render_pass_begin.pNext = nullptr;
  4724. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  4725. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  4726. render_pass_begin.renderArea.extent.width = context->window_get_width(p_screen);
  4727. render_pass_begin.renderArea.extent.height = context->window_get_height(p_screen);
  4728. render_pass_begin.renderArea.offset.x = 0;
  4729. render_pass_begin.renderArea.offset.y = 0;
  4730. render_pass_begin.clearValueCount = 1;
  4731. VkClearValue clear_value;
  4732. clear_value.color.float32[0] = p_clear_color.r;
  4733. clear_value.color.float32[1] = p_clear_color.g;
  4734. clear_value.color.float32[2] = p_clear_color.b;
  4735. clear_value.color.float32[3] = p_clear_color.a;
  4736. render_pass_begin.pClearValues = &clear_value;
  4737. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  4738. uint32_t size_x = screen_get_width(p_screen);
  4739. uint32_t size_y = screen_get_height(p_screen);
  4740. VkViewport viewport;
  4741. viewport.x = 0;
  4742. viewport.y = 0;
  4743. viewport.width = size_x;
  4744. viewport.height = size_y;
  4745. viewport.minDepth = 0;
  4746. viewport.maxDepth = 1.0;
  4747. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4748. VkRect2D scissor;
  4749. scissor.offset.x = 0;
  4750. scissor.offset.y = 0;
  4751. scissor.extent.width = size_x;
  4752. scissor.extent.height = size_y;
  4753. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4754. return ID_TYPE_DRAW_LIST;
  4755. }
  4756. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
  4757. Framebuffer::VersionKey vk;
  4758. vk.initial_color_action = p_initial_color_action;
  4759. vk.final_color_action = p_final_color_action;
  4760. vk.initial_depth_action = p_initial_depth_action;
  4761. vk.final_depth_action = p_final_depth_action;
  4762. if (!p_framebuffer->framebuffers.has(vk)) {
  4763. //need to create this version
  4764. Framebuffer::Version version;
  4765. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action);
  4766. VkFramebufferCreateInfo framebuffer_create_info;
  4767. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  4768. framebuffer_create_info.pNext = nullptr;
  4769. framebuffer_create_info.flags = 0;
  4770. framebuffer_create_info.renderPass = version.render_pass;
  4771. Vector<VkImageView> attachments;
  4772. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  4773. Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
  4774. ERR_FAIL_COND_V(!texture, ERR_BUG);
  4775. attachments.push_back(texture->view);
  4776. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  4777. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  4778. }
  4779. framebuffer_create_info.attachmentCount = attachments.size();
  4780. framebuffer_create_info.pAttachments = attachments.ptr();
  4781. framebuffer_create_info.width = p_framebuffer->size.width;
  4782. framebuffer_create_info.height = p_framebuffer->size.height;
  4783. framebuffer_create_info.layers = 1;
  4784. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
  4785. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
  4786. p_framebuffer->framebuffers.insert(vk, version);
  4787. }
  4788. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  4789. *r_framebuffer = version.framebuffer;
  4790. *r_render_pass = version.render_pass;
  4791. return OK;
  4792. }
  4793. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
  4794. VkRenderPassBeginInfo render_pass_begin;
  4795. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4796. render_pass_begin.pNext = nullptr;
  4797. render_pass_begin.renderPass = render_pass;
  4798. render_pass_begin.framebuffer = vkframebuffer;
  4799. render_pass_begin.renderArea.extent.width = viewport_size.width;
  4800. render_pass_begin.renderArea.extent.height = viewport_size.height;
  4801. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  4802. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  4803. Vector<VkClearValue> clear_values;
  4804. clear_values.resize(framebuffer->texture_ids.size());
  4805. {
  4806. int color_index = 0;
  4807. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4808. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4809. VkClearValue clear_value;
  4810. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4811. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  4812. Color clear_color = p_clear_colors[color_index];
  4813. clear_value.color.float32[0] = clear_color.r;
  4814. clear_value.color.float32[1] = clear_color.g;
  4815. clear_value.color.float32[2] = clear_color.b;
  4816. clear_value.color.float32[3] = clear_color.a;
  4817. color_index++;
  4818. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4819. clear_value.depthStencil.depth = p_clear_depth;
  4820. clear_value.depthStencil.stencil = p_clear_stencil;
  4821. } else {
  4822. clear_value.color.float32[0] = 0;
  4823. clear_value.color.float32[1] = 0;
  4824. clear_value.color.float32[2] = 0;
  4825. clear_value.color.float32[3] = 0;
  4826. }
  4827. clear_values.write[i] = clear_value;
  4828. }
  4829. }
  4830. render_pass_begin.clearValueCount = clear_values.size();
  4831. render_pass_begin.pClearValues = clear_values.ptr();
  4832. for (int i = 0; i < p_storage_textures.size(); i++) {
  4833. Texture *texture = texture_owner.getornull(p_storage_textures[i]);
  4834. ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
  4835. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  4836. //must change layout to general
  4837. VkImageMemoryBarrier image_memory_barrier;
  4838. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  4839. image_memory_barrier.pNext = nullptr;
  4840. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  4841. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  4842. image_memory_barrier.oldLayout = texture->layout;
  4843. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  4844. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  4845. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  4846. image_memory_barrier.image = texture->image;
  4847. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  4848. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  4849. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  4850. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  4851. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  4852. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  4853. texture->layout = VK_IMAGE_LAYOUT_GENERAL;
  4854. draw_list_storage_textures.push_back(p_storage_textures[i]);
  4855. }
  4856. }
  4857. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  4858. //mark textures as bound
  4859. draw_list_bound_textures.clear();
  4860. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  4861. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  4862. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4863. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4864. texture->bound = true;
  4865. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  4866. }
  4867. return OK;
  4868. }
  4869. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  4870. Vector<VkClearAttachment> clear_attachments;
  4871. int color_index = 0;
  4872. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4873. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4874. VkClearAttachment clear_at = {};
  4875. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4876. ERR_FAIL_INDEX(color_index, p_clear_colors.size()); //a bug
  4877. Color clear_color = p_clear_colors[color_index];
  4878. clear_at.clearValue.color.float32[0] = clear_color.r;
  4879. clear_at.clearValue.color.float32[1] = clear_color.g;
  4880. clear_at.clearValue.color.float32[2] = clear_color.b;
  4881. clear_at.clearValue.color.float32[3] = clear_color.a;
  4882. clear_at.colorAttachment = color_index++;
  4883. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  4884. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4885. clear_at.clearValue.depthStencil.depth = p_depth;
  4886. clear_at.clearValue.depthStencil.stencil = p_stencil;
  4887. clear_at.colorAttachment = 0;
  4888. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  4889. if (format_has_stencil(texture->format)) {
  4890. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  4891. }
  4892. } else {
  4893. ERR_CONTINUE(true);
  4894. }
  4895. clear_attachments.push_back(clear_at);
  4896. }
  4897. VkClearRect cr;
  4898. cr.baseArrayLayer = 0;
  4899. cr.layerCount = 1;
  4900. cr.rect.offset.x = viewport_offset.x;
  4901. cr.rect.offset.y = viewport_offset.y;
  4902. cr.rect.extent.width = viewport_size.width;
  4903. cr.rect.extent.height = viewport_size.height;
  4904. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  4905. }
  4906. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  4907. _THREAD_SAFE_METHOD_
  4908. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  4909. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4910. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4911. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  4912. Point2i viewport_offset;
  4913. Point2i viewport_size = framebuffer->size;
  4914. bool needs_clear_color = false;
  4915. bool needs_clear_depth = false;
  4916. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  4917. Rect2i viewport(viewport_offset, viewport_size);
  4918. Rect2i regioni = p_region;
  4919. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4920. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4921. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4922. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4923. }
  4924. viewport_offset = regioni.position;
  4925. viewport_size = regioni.size;
  4926. if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
  4927. needs_clear_color = true;
  4928. p_initial_color_action = INITIAL_ACTION_KEEP;
  4929. }
  4930. if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
  4931. needs_clear_depth = true;
  4932. p_initial_depth_action = INITIAL_ACTION_KEEP;
  4933. }
  4934. }
  4935. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  4936. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4937. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, INVALID_ID,
  4938. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4939. }
  4940. VkFramebuffer vkframebuffer;
  4941. VkRenderPass render_pass;
  4942. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  4943. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  4944. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4945. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
  4946. if (err != OK) {
  4947. return INVALID_ID;
  4948. }
  4949. draw_list = memnew(DrawList);
  4950. draw_list->command_buffer = command_buffer;
  4951. #ifdef DEBUG_ENABLED
  4952. draw_list->validation.framebuffer_format = framebuffer->format_id;
  4953. #endif
  4954. draw_list_count = 0;
  4955. draw_list_split = false;
  4956. if (needs_clear_color || needs_clear_depth) {
  4957. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  4958. }
  4959. VkViewport viewport;
  4960. viewport.x = viewport_offset.x;
  4961. viewport.y = viewport_offset.y;
  4962. viewport.width = viewport_size.width;
  4963. viewport.height = viewport_size.height;
  4964. viewport.minDepth = 0;
  4965. viewport.maxDepth = 1.0;
  4966. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4967. VkRect2D scissor;
  4968. scissor.offset.x = viewport_offset.x;
  4969. scissor.offset.y = viewport_offset.y;
  4970. scissor.extent.width = viewport_size.width;
  4971. scissor.extent.height = viewport_size.height;
  4972. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4973. draw_list->viewport = Rect2i(viewport_offset, viewport_size);
  4974. return ID_TYPE_DRAW_LIST;
  4975. }
  4976. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  4977. _THREAD_SAFE_METHOD_
  4978. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  4979. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4980. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  4981. Point2i viewport_offset;
  4982. Point2i viewport_size = framebuffer->size;
  4983. bool needs_clear_color = false;
  4984. bool needs_clear_depth = false;
  4985. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  4986. Rect2i viewport(viewport_offset, viewport_size);
  4987. Rect2i regioni = p_region;
  4988. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4989. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4990. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4991. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4992. }
  4993. viewport_offset = regioni.position;
  4994. viewport_size = regioni.size;
  4995. if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
  4996. needs_clear_color = true;
  4997. p_initial_color_action = INITIAL_ACTION_KEEP;
  4998. }
  4999. if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
  5000. needs_clear_depth = true;
  5001. p_initial_depth_action = INITIAL_ACTION_KEEP;
  5002. }
  5003. }
  5004. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  5005. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  5006. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, ERR_INVALID_PARAMETER,
  5007. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  5008. }
  5009. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  5010. uint32_t from = split_draw_list_allocators.size();
  5011. split_draw_list_allocators.resize(p_splits);
  5012. for (uint32_t i = from; i < p_splits; i++) {
  5013. VkCommandPoolCreateInfo cmd_pool_info;
  5014. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  5015. cmd_pool_info.pNext = nullptr;
  5016. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
  5017. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  5018. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
  5019. ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
  5020. for (int j = 0; j < frame_count; j++) {
  5021. VkCommandBuffer command_buffer;
  5022. VkCommandBufferAllocateInfo cmdbuf;
  5023. //no command buffer exists, create it.
  5024. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  5025. cmdbuf.pNext = nullptr;
  5026. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  5027. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  5028. cmdbuf.commandBufferCount = 1;
  5029. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  5030. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  5031. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  5032. }
  5033. }
  5034. }
  5035. VkFramebuffer vkframebuffer;
  5036. VkRenderPass render_pass;
  5037. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  5038. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  5039. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  5040. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
  5041. if (err != OK) {
  5042. return ERR_CANT_CREATE;
  5043. }
  5044. draw_list = memnew_arr(DrawList, p_splits);
  5045. draw_list_count = p_splits;
  5046. draw_list_split = true;
  5047. for (uint32_t i = 0; i < p_splits; i++) {
  5048. //take a command buffer and initialize it
  5049. VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame];
  5050. VkCommandBufferInheritanceInfo inheritance_info;
  5051. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  5052. inheritance_info.pNext = nullptr;
  5053. inheritance_info.renderPass = render_pass;
  5054. inheritance_info.subpass = 0;
  5055. inheritance_info.framebuffer = vkframebuffer;
  5056. inheritance_info.occlusionQueryEnable = false;
  5057. inheritance_info.queryFlags = 0; //?
  5058. inheritance_info.pipelineStatistics = 0;
  5059. VkCommandBufferBeginInfo cmdbuf_begin;
  5060. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5061. cmdbuf_begin.pNext = nullptr;
  5062. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  5063. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  5064. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  5065. if (res) {
  5066. memdelete_arr(draw_list);
  5067. draw_list = nullptr;
  5068. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
  5069. }
  5070. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  5071. if (res) {
  5072. memdelete_arr(draw_list);
  5073. draw_list = nullptr;
  5074. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
  5075. }
  5076. draw_list[i].command_buffer = command_buffer;
  5077. #ifdef DEBUG_ENABLED
  5078. draw_list[i].validation.framebuffer_format = framebuffer->format_id;
  5079. #endif
  5080. if (i == 0 && (needs_clear_color || needs_clear_depth)) {
  5081. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  5082. }
  5083. VkViewport viewport;
  5084. viewport.x = viewport_offset.x;
  5085. viewport.y = viewport_offset.y;
  5086. viewport.width = viewport_size.width;
  5087. viewport.height = viewport_size.height;
  5088. viewport.minDepth = 0;
  5089. viewport.maxDepth = 1.0;
  5090. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5091. VkRect2D scissor;
  5092. scissor.offset.x = viewport_offset.x;
  5093. scissor.offset.y = viewport_offset.y;
  5094. scissor.extent.width = viewport_size.width;
  5095. scissor.extent.height = viewport_size.height;
  5096. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5097. r_split_ids[i] = (DrawListID(1) << DrawListID(ID_TYPE_SPLIT_DRAW_LIST)) + i;
  5098. draw_list[i].viewport = Rect2i(viewport_offset, viewport_size);
  5099. }
  5100. return OK;
  5101. }
  5102. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  5103. if (p_id < 0) {
  5104. return nullptr;
  5105. }
  5106. if (!draw_list) {
  5107. return nullptr;
  5108. } else if (p_id == ID_TYPE_DRAW_LIST) {
  5109. if (draw_list_split) {
  5110. return nullptr;
  5111. }
  5112. return draw_list;
  5113. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  5114. if (!draw_list_split) {
  5115. return nullptr;
  5116. }
  5117. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  5118. if (index >= draw_list_count) {
  5119. return nullptr;
  5120. }
  5121. return &draw_list[index];
  5122. } else {
  5123. return nullptr;
  5124. }
  5125. }
  5126. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  5127. DrawList *dl = _get_draw_list_ptr(p_list);
  5128. ERR_FAIL_COND(!dl);
  5129. #ifdef DEBUG_ENABLED
  5130. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5131. #endif
  5132. const RenderPipeline *pipeline = render_pipeline_owner.getornull(p_render_pipeline);
  5133. ERR_FAIL_COND(!pipeline);
  5134. #ifdef DEBUG_ENABLED
  5135. ERR_FAIL_COND(pipeline->validation.framebuffer_format != dl->validation.framebuffer_format);
  5136. #endif
  5137. if (p_render_pipeline == dl->state.pipeline) {
  5138. return; //redundant state, return.
  5139. }
  5140. dl->state.pipeline = p_render_pipeline;
  5141. dl->state.pipeline_layout = pipeline->pipeline_layout;
  5142. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  5143. if (dl->state.pipeline_shader != pipeline->shader) {
  5144. // shader changed, so descriptor sets may become incompatible.
  5145. //go through ALL sets, and unbind them (and all those above) if the format is different
  5146. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  5147. dl->state.set_count = MAX(dl->state.set_count, pcount);
  5148. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  5149. bool sets_valid = true; //once invalid, all above become invalid
  5150. for (uint32_t i = 0; i < pcount; i++) {
  5151. //if a part of the format is different, invalidate it (and the rest)
  5152. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  5153. dl->state.sets[i].bound = false;
  5154. dl->state.sets[i].pipeline_expected_format = pformats[i];
  5155. sets_valid = false;
  5156. }
  5157. }
  5158. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  5159. //unbind the ones above (not used) if exist
  5160. dl->state.sets[i].bound = false;
  5161. }
  5162. dl->state.set_count = pcount; //update set count
  5163. if (pipeline->push_constant_size) {
  5164. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  5165. #ifdef DEBUG_ENABLED
  5166. dl->validation.pipeline_push_constant_supplied = false;
  5167. #endif
  5168. }
  5169. dl->state.pipeline_shader = pipeline->shader;
  5170. }
  5171. #ifdef DEBUG_ENABLED
  5172. //update render pass pipeline info
  5173. dl->validation.pipeline_active = true;
  5174. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  5175. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  5176. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  5177. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  5178. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  5179. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  5180. #endif
  5181. }
  5182. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  5183. #ifdef DEBUG_ENABLED
  5184. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
  5185. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  5186. #endif
  5187. DrawList *dl = _get_draw_list_ptr(p_list);
  5188. ERR_FAIL_COND(!dl);
  5189. #ifdef DEBUG_ENABLED
  5190. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5191. #endif
  5192. const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  5193. ERR_FAIL_COND(!uniform_set);
  5194. if (p_index > dl->state.set_count) {
  5195. dl->state.set_count = p_index;
  5196. }
  5197. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  5198. dl->state.sets[p_index].bound = false; //needs rebind
  5199. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  5200. dl->state.sets[p_index].uniform_set = p_uniform_set;
  5201. #ifdef DEBUG_ENABLED
  5202. { //validate that textures bound are not attached as framebuffer bindings
  5203. uint32_t attachable_count = uniform_set->attachable_textures.size();
  5204. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  5205. uint32_t bound_count = draw_list_bound_textures.size();
  5206. const RID *bound_ptr = draw_list_bound_textures.ptr();
  5207. for (uint32_t i = 0; i < attachable_count; i++) {
  5208. for (uint32_t j = 0; j < bound_count; j++) {
  5209. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  5210. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  5211. }
  5212. }
  5213. }
  5214. #endif
  5215. }
  5216. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  5217. DrawList *dl = _get_draw_list_ptr(p_list);
  5218. ERR_FAIL_COND(!dl);
  5219. #ifdef DEBUG_ENABLED
  5220. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5221. #endif
  5222. const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
  5223. ERR_FAIL_COND(!vertex_array);
  5224. if (dl->state.vertex_array == p_vertex_array) {
  5225. return; //already set
  5226. }
  5227. dl->state.vertex_array = p_vertex_array;
  5228. #ifdef DEBUG_ENABLED
  5229. dl->validation.vertex_format = vertex_array->description;
  5230. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  5231. #endif
  5232. dl->validation.vertex_array_size = vertex_array->vertex_count;
  5233. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  5234. }
  5235. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  5236. DrawList *dl = _get_draw_list_ptr(p_list);
  5237. ERR_FAIL_COND(!dl);
  5238. #ifdef DEBUG_ENABLED
  5239. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5240. #endif
  5241. const IndexArray *index_array = index_array_owner.getornull(p_index_array);
  5242. ERR_FAIL_COND(!index_array);
  5243. if (dl->state.index_array == p_index_array) {
  5244. return; //already set
  5245. }
  5246. dl->state.index_array = p_index_array;
  5247. #ifdef DEBUG_ENABLED
  5248. dl->validation.index_array_max_index = index_array->max_index;
  5249. #endif
  5250. dl->validation.index_array_size = index_array->indices;
  5251. dl->validation.index_array_offset = index_array->offset;
  5252. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  5253. }
  5254. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  5255. DrawList *dl = _get_draw_list_ptr(p_list);
  5256. ERR_FAIL_COND(!dl);
  5257. #ifdef DEBUG_ENABLED
  5258. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5259. #endif
  5260. vkCmdSetLineWidth(dl->command_buffer, p_width);
  5261. }
  5262. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
  5263. DrawList *dl = _get_draw_list_ptr(p_list);
  5264. ERR_FAIL_COND(!dl);
  5265. #ifdef DEBUG_ENABLED
  5266. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5267. #endif
  5268. #ifdef DEBUG_ENABLED
  5269. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  5270. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  5271. #endif
  5272. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  5273. #ifdef DEBUG_ENABLED
  5274. dl->validation.pipeline_push_constant_supplied = true;
  5275. #endif
  5276. }
  5277. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  5278. DrawList *dl = _get_draw_list_ptr(p_list);
  5279. ERR_FAIL_COND(!dl);
  5280. #ifdef DEBUG_ENABLED
  5281. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5282. #endif
  5283. #ifdef DEBUG_ENABLED
  5284. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  5285. "No render pipeline was set before attempting to draw.");
  5286. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  5287. //pipeline uses vertices, validate format
  5288. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  5289. "No vertex array was bound, and render pipeline expects vertices.");
  5290. //make sure format is right
  5291. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  5292. "The vertex format used to create the pipeline does not match the vertex format bound.");
  5293. //make sure number of instances is valid
  5294. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  5295. "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  5296. }
  5297. if (dl->validation.pipeline_push_constant_size > 0) {
  5298. //using push constants, check that they were supplied
  5299. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
  5300. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5301. }
  5302. #endif
  5303. //Bind descriptor sets
  5304. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  5305. if (dl->state.sets[i].pipeline_expected_format == 0) {
  5306. continue; //nothing expected by this pipeline
  5307. }
  5308. #ifdef DEBUG_ENABLED
  5309. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  5310. if (dl->state.sets[i].uniform_set_format == 0) {
  5311. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5312. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  5313. UniformSet *us = uniform_set_owner.getornull(dl->state.sets[i].uniform_set);
  5314. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  5315. } else {
  5316. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  5317. }
  5318. }
  5319. #endif
  5320. if (!dl->state.sets[i].bound) {
  5321. //All good, see if this requires re-binding
  5322. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
  5323. dl->state.sets[i].bound = true;
  5324. }
  5325. }
  5326. if (p_use_indices) {
  5327. #ifdef DEBUG_ENABLED
  5328. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  5329. "Procedural vertices can't be used together with indices.");
  5330. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  5331. "Draw command requested indices, but no index buffer was set.");
  5332. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  5333. //uses vertices, do some vertex validations
  5334. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  5335. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  5336. }
  5337. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  5338. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  5339. #endif
  5340. uint32_t to_draw = dl->validation.index_array_size;
  5341. #ifdef DEBUG_ENABLED
  5342. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  5343. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  5344. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  5345. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  5346. #endif
  5347. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  5348. } else {
  5349. uint32_t to_draw;
  5350. if (p_procedural_vertices > 0) {
  5351. #ifdef DEBUG_ENABLED
  5352. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
  5353. "Procedural vertices requested, but pipeline expects a vertex array.");
  5354. #endif
  5355. to_draw = p_procedural_vertices;
  5356. } else {
  5357. #ifdef DEBUG_ENABLED
  5358. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  5359. "Draw command lacks indices, but pipeline format does not use vertices.");
  5360. #endif
  5361. to_draw = dl->validation.vertex_array_size;
  5362. }
  5363. #ifdef DEBUG_ENABLED
  5364. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  5365. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  5366. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  5367. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  5368. #endif
  5369. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  5370. }
  5371. }
  5372. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  5373. DrawList *dl = _get_draw_list_ptr(p_list);
  5374. ERR_FAIL_COND(!dl);
  5375. #ifdef DEBUG_ENABLED
  5376. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5377. #endif
  5378. Rect2i rect = p_rect;
  5379. rect.position += dl->viewport.position;
  5380. rect = dl->viewport.clip(rect);
  5381. if (rect.get_area() == 0) {
  5382. return;
  5383. }
  5384. VkRect2D scissor;
  5385. scissor.offset.x = rect.position.x;
  5386. scissor.offset.y = rect.position.y;
  5387. scissor.extent.width = rect.size.width;
  5388. scissor.extent.height = rect.size.height;
  5389. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5390. }
  5391. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  5392. DrawList *dl = _get_draw_list_ptr(p_list);
  5393. ERR_FAIL_COND(!dl);
  5394. #ifdef DEBUG_ENABLED
  5395. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5396. #endif
  5397. VkRect2D scissor;
  5398. scissor.offset.x = dl->viewport.position.x;
  5399. scissor.offset.y = dl->viewport.position.y;
  5400. scissor.extent.width = dl->viewport.size.width;
  5401. scissor.extent.height = dl->viewport.size.height;
  5402. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5403. }
  5404. void RenderingDeviceVulkan::draw_list_end() {
  5405. _THREAD_SAFE_METHOD_
  5406. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  5407. if (draw_list_split) {
  5408. //send all command buffers
  5409. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  5410. for (uint32_t i = 0; i < draw_list_count; i++) {
  5411. vkEndCommandBuffer(draw_list->command_buffer);
  5412. command_buffers[i] = draw_list->command_buffer;
  5413. }
  5414. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  5415. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  5416. memdelete_arr(draw_list);
  5417. draw_list = nullptr;
  5418. } else {
  5419. //just end the list
  5420. vkCmdEndRenderPass(draw_list->command_buffer);
  5421. memdelete(draw_list);
  5422. draw_list = nullptr;
  5423. }
  5424. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  5425. Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
  5426. ERR_CONTINUE(!texture); //wtf
  5427. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  5428. texture->bound = false;
  5429. }
  5430. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  5431. texture->bound = false;
  5432. }
  5433. }
  5434. draw_list_bound_textures.clear();
  5435. for (int i = 0; i < draw_list_storage_textures.size(); i++) {
  5436. Texture *texture = texture_owner.getornull(draw_list_storage_textures[i]);
  5437. VkImageMemoryBarrier image_memory_barrier;
  5438. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5439. image_memory_barrier.pNext = nullptr;
  5440. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5441. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  5442. image_memory_barrier.oldLayout = texture->layout;
  5443. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5444. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5445. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5446. image_memory_barrier.image = texture->image;
  5447. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  5448. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  5449. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  5450. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  5451. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  5452. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5453. texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5454. }
  5455. draw_list_storage_textures.clear();
  5456. // To ensure proper synchronization, we must make sure rendering is done before:
  5457. // * Some buffer is copied
  5458. // * Another render pass happens (since we may be done
  5459. #ifdef FORCE_FULL_BARRIER
  5460. _full_barrier(true);
  5461. #else
  5462. _memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, true);
  5463. #endif
  5464. }
  5465. /***********************/
  5466. /**** COMPUTE LISTS ****/
  5467. /***********************/
  5468. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin() {
  5469. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5470. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5471. compute_list = memnew(ComputeList);
  5472. compute_list->command_buffer = frames[frame].draw_command_buffer;
  5473. return ID_TYPE_COMPUTE_LIST;
  5474. }
  5475. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  5476. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5477. ERR_FAIL_COND(!compute_list);
  5478. ComputeList *cl = compute_list;
  5479. const ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_compute_pipeline);
  5480. ERR_FAIL_COND(!pipeline);
  5481. if (p_compute_pipeline == cl->state.pipeline) {
  5482. return; //redundant state, return.
  5483. }
  5484. cl->state.pipeline = p_compute_pipeline;
  5485. cl->state.pipeline_layout = pipeline->pipeline_layout;
  5486. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  5487. if (cl->state.pipeline_shader != pipeline->shader) {
  5488. // shader changed, so descriptor sets may become incompatible.
  5489. //go through ALL sets, and unbind them (and all those above) if the format is different
  5490. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  5491. cl->state.set_count = MAX(cl->state.set_count, pcount);
  5492. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  5493. bool sets_valid = true; //once invalid, all above become invalid
  5494. for (uint32_t i = 0; i < pcount; i++) {
  5495. //if a part of the format is different, invalidate it (and the rest)
  5496. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  5497. cl->state.sets[i].bound = false;
  5498. cl->state.sets[i].pipeline_expected_format = pformats[i];
  5499. sets_valid = false;
  5500. }
  5501. }
  5502. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  5503. //unbind the ones above (not used) if exist
  5504. cl->state.sets[i].bound = false;
  5505. }
  5506. cl->state.set_count = pcount; //update set count
  5507. if (pipeline->push_constant_size) {
  5508. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  5509. #ifdef DEBUG_ENABLED
  5510. cl->validation.pipeline_push_constant_supplied = false;
  5511. #endif
  5512. }
  5513. cl->state.pipeline_shader = pipeline->shader;
  5514. }
  5515. #ifdef DEBUG_ENABLED
  5516. //update compute pass pipeline info
  5517. cl->validation.pipeline_active = true;
  5518. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  5519. #endif
  5520. }
  5521. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  5522. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5523. ERR_FAIL_COND(!compute_list);
  5524. ComputeList *cl = compute_list;
  5525. #ifdef DEBUG_ENABLED
  5526. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
  5527. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  5528. #endif
  5529. #ifdef DEBUG_ENABLED
  5530. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5531. #endif
  5532. UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  5533. ERR_FAIL_COND(!uniform_set);
  5534. if (p_index > cl->state.set_count) {
  5535. cl->state.set_count = p_index;
  5536. }
  5537. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  5538. cl->state.sets[p_index].bound = false; //needs rebind
  5539. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  5540. cl->state.sets[p_index].uniform_set = p_uniform_set;
  5541. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  5542. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  5543. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  5544. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  5545. VkImageMemoryBarrier image_memory_barrier;
  5546. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5547. image_memory_barrier.pNext = nullptr;
  5548. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5549. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5550. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  5551. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5552. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5553. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5554. image_memory_barrier.image = textures_to_sampled[i]->image;
  5555. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  5556. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
  5557. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  5558. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
  5559. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  5560. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5561. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5562. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  5563. }
  5564. }
  5565. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  5566. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  5567. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  5568. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  5569. VkImageMemoryBarrier image_memory_barrier;
  5570. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5571. image_memory_barrier.pNext = nullptr;
  5572. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5573. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5574. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  5575. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  5576. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5577. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5578. image_memory_barrier.image = textures_to_storage[i]->image;
  5579. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  5580. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
  5581. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  5582. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
  5583. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  5584. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5585. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  5586. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
  5587. }
  5588. }
  5589. #if 0
  5590. { //validate that textures bound are not attached as framebuffer bindings
  5591. uint32_t attachable_count = uniform_set->attachable_textures.size();
  5592. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  5593. uint32_t bound_count = draw_list_bound_textures.size();
  5594. const RID *bound_ptr = draw_list_bound_textures.ptr();
  5595. for (uint32_t i = 0; i < attachable_count; i++) {
  5596. for (uint32_t j = 0; j < bound_count; j++) {
  5597. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  5598. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  5599. }
  5600. }
  5601. }
  5602. #endif
  5603. }
  5604. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
  5605. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5606. ERR_FAIL_COND(!compute_list);
  5607. ComputeList *cl = compute_list;
  5608. #ifdef DEBUG_ENABLED
  5609. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5610. #endif
  5611. #ifdef DEBUG_ENABLED
  5612. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  5613. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  5614. #endif
  5615. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  5616. #ifdef DEBUG_ENABLED
  5617. cl->validation.pipeline_push_constant_supplied = true;
  5618. #endif
  5619. }
  5620. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  5621. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5622. ERR_FAIL_COND(!compute_list);
  5623. ComputeList *cl = compute_list;
  5624. #ifdef DEBUG_ENABLED
  5625. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  5626. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5627. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  5628. "Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5629. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  5630. "Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5631. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5632. #endif
  5633. #ifdef DEBUG_ENABLED
  5634. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  5635. if (cl->validation.pipeline_push_constant_size > 0) {
  5636. //using push constants, check that they were supplied
  5637. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  5638. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5639. }
  5640. #endif
  5641. //Bind descriptor sets
  5642. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  5643. if (cl->state.sets[i].pipeline_expected_format == 0) {
  5644. continue; //nothing expected by this pipeline
  5645. }
  5646. #ifdef DEBUG_ENABLED
  5647. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  5648. if (cl->state.sets[i].uniform_set_format == 0) {
  5649. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5650. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  5651. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  5652. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5653. } else {
  5654. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5655. }
  5656. }
  5657. #endif
  5658. if (!cl->state.sets[i].bound) {
  5659. //All good, see if this requires re-binding
  5660. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  5661. cl->state.sets[i].bound = true;
  5662. }
  5663. }
  5664. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  5665. }
  5666. void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
  5667. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5668. ERR_FAIL_COND(!compute_list);
  5669. ComputeList *cl = compute_list;
  5670. Buffer *buffer = storage_buffer_owner.getornull(p_buffer);
  5671. ERR_FAIL_COND(!buffer);
  5672. ERR_FAIL_COND_MSG(!(buffer->usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT), "Buffer provided was not created to do indirect dispatch.");
  5673. ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
  5674. #ifdef DEBUG_ENABLED
  5675. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5676. #endif
  5677. #ifdef DEBUG_ENABLED
  5678. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  5679. if (cl->validation.pipeline_push_constant_size > 0) {
  5680. //using push constants, check that they were supplied
  5681. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  5682. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5683. }
  5684. #endif
  5685. //Bind descriptor sets
  5686. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  5687. if (cl->state.sets[i].pipeline_expected_format == 0) {
  5688. continue; //nothing expected by this pipeline
  5689. }
  5690. #ifdef DEBUG_ENABLED
  5691. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  5692. if (cl->state.sets[i].uniform_set_format == 0) {
  5693. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5694. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  5695. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  5696. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5697. } else {
  5698. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5699. }
  5700. }
  5701. #endif
  5702. if (!cl->state.sets[i].bound) {
  5703. //All good, see if this requires re-binding
  5704. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  5705. cl->state.sets[i].bound = true;
  5706. }
  5707. }
  5708. vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
  5709. }
  5710. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  5711. #ifdef FORCE_FULL_BARRIER
  5712. _full_barrier(true);
  5713. #else
  5714. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
  5715. #endif
  5716. }
  5717. void RenderingDeviceVulkan::compute_list_end() {
  5718. ERR_FAIL_COND(!compute_list);
  5719. const VkPipelineStageFlags dest_stage_mask = VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  5720. for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
  5721. VkImageMemoryBarrier image_memory_barrier;
  5722. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5723. image_memory_barrier.pNext = nullptr;
  5724. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5725. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  5726. image_memory_barrier.oldLayout = E->get()->layout;
  5727. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5728. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5729. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5730. image_memory_barrier.image = E->get()->image;
  5731. image_memory_barrier.subresourceRange.aspectMask = E->get()->read_aspect_mask;
  5732. image_memory_barrier.subresourceRange.baseMipLevel = E->get()->base_mipmap;
  5733. image_memory_barrier.subresourceRange.levelCount = E->get()->mipmaps;
  5734. image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer;
  5735. image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
  5736. // TODO: Look at the usages in the compute list and determine tighter dst stage and access masks based on some "final" usage equivalent
  5737. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, dest_stage_mask, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5738. E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5739. }
  5740. memdelete(compute_list);
  5741. compute_list = nullptr;
  5742. #ifdef FORCE_FULL_BARRIER
  5743. _full_barrier(true);
  5744. #else
  5745. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, dest_stage_mask, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true);
  5746. #endif
  5747. }
  5748. void RenderingDeviceVulkan::full_barrier() {
  5749. #ifndef DEBUG_ENABLED
  5750. ERR_PRINT("Full barrier is debug-only, should not be used in production");
  5751. #endif
  5752. _full_barrier(true);
  5753. }
  5754. #if 0
  5755. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  5756. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  5757. ERR_FAIL_COND(!frame_cmdbuf);
  5758. VkRenderPassBeginInfo render_pass_begin;
  5759. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5760. render_pass_begin.pNext = nullptr;
  5761. render_pass_begin.renderPass = context->get_render_pass();
  5762. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  5763. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  5764. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  5765. render_pass_begin.renderArea.offset.x = 0;
  5766. render_pass_begin.renderArea.offset.y = 0;
  5767. render_pass_begin.clearValueCount = 1;
  5768. VkClearValue clear_value;
  5769. clear_value.color.float32[0] = p_clear_color.r;
  5770. clear_value.color.float32[1] = p_clear_color.g;
  5771. clear_value.color.float32[2] = p_clear_color.b;
  5772. clear_value.color.float32[3] = p_clear_color.a;
  5773. render_pass_begin.pClearValues = &clear_value;
  5774. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  5775. ID screen_format = screen_get_framebuffer_format();
  5776. {
  5777. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  5778. uint32_t command_buffer_count = 0;
  5779. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  5780. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  5781. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  5782. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  5783. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  5784. if (dl->validation.active) {
  5785. //needs to be closed, so close it.
  5786. vkEndCommandBuffer(dl->command_buffer);
  5787. dl->validation.active = false;
  5788. }
  5789. command_buffers[command_buffer_count++] = dl->command_buffer;
  5790. }
  5791. print_line("to draw: " + itos(command_buffer_count));
  5792. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  5793. }
  5794. vkCmdEndRenderPass(frame_cmdbuf);
  5795. }
  5796. #endif
  5797. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  5798. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  5799. if (texture_owner.owns(p_id)) {
  5800. Texture *texture = texture_owner.getornull(p_id);
  5801. frames[frame].textures_to_dispose_of.push_back(*texture);
  5802. texture_owner.free(p_id);
  5803. } else if (framebuffer_owner.owns(p_id)) {
  5804. Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  5805. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  5806. framebuffer_owner.free(p_id);
  5807. } else if (sampler_owner.owns(p_id)) {
  5808. VkSampler *sampler = sampler_owner.getornull(p_id);
  5809. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  5810. sampler_owner.free(p_id);
  5811. } else if (vertex_buffer_owner.owns(p_id)) {
  5812. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  5813. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  5814. vertex_buffer_owner.free(p_id);
  5815. } else if (vertex_array_owner.owns(p_id)) {
  5816. vertex_array_owner.free(p_id);
  5817. } else if (index_buffer_owner.owns(p_id)) {
  5818. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  5819. Buffer b;
  5820. b.allocation = index_buffer->allocation;
  5821. b.buffer = index_buffer->buffer;
  5822. b.size = index_buffer->size;
  5823. frames[frame].buffers_to_dispose_of.push_back(b);
  5824. index_buffer_owner.free(p_id);
  5825. } else if (index_array_owner.owns(p_id)) {
  5826. index_array_owner.free(p_id);
  5827. } else if (shader_owner.owns(p_id)) {
  5828. Shader *shader = shader_owner.getornull(p_id);
  5829. frames[frame].shaders_to_dispose_of.push_back(*shader);
  5830. shader_owner.free(p_id);
  5831. } else if (uniform_buffer_owner.owns(p_id)) {
  5832. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  5833. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  5834. uniform_buffer_owner.free(p_id);
  5835. } else if (texture_buffer_owner.owns(p_id)) {
  5836. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  5837. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  5838. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  5839. texture_buffer_owner.free(p_id);
  5840. } else if (storage_buffer_owner.owns(p_id)) {
  5841. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  5842. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  5843. storage_buffer_owner.free(p_id);
  5844. } else if (uniform_set_owner.owns(p_id)) {
  5845. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  5846. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  5847. uniform_set_owner.free(p_id);
  5848. } else if (render_pipeline_owner.owns(p_id)) {
  5849. RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
  5850. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  5851. render_pipeline_owner.free(p_id);
  5852. } else if (compute_pipeline_owner.owns(p_id)) {
  5853. ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
  5854. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  5855. compute_pipeline_owner.free(p_id);
  5856. } else {
  5857. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  5858. }
  5859. }
  5860. void RenderingDeviceVulkan::free(RID p_id) {
  5861. _THREAD_SAFE_METHOD_
  5862. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  5863. _free_internal(p_id);
  5864. }
  5865. void RenderingDeviceVulkan::_finalize_command_bufers() {
  5866. if (draw_list) {
  5867. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  5868. }
  5869. if (compute_list) {
  5870. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  5871. }
  5872. { //complete the setup buffer (that needs to be processed before anything else)
  5873. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  5874. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  5875. }
  5876. }
  5877. void RenderingDeviceVulkan::_begin_frame() {
  5878. //erase pending resources
  5879. _free_pending_resources(frame);
  5880. //create setup command buffer and set as the setup buffer
  5881. {
  5882. VkCommandBufferBeginInfo cmdbuf_begin;
  5883. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5884. cmdbuf_begin.pNext = nullptr;
  5885. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5886. cmdbuf_begin.pInheritanceInfo = nullptr;
  5887. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  5888. ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
  5889. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  5890. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  5891. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  5892. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  5893. if (local_device.is_null()) {
  5894. context->append_command_buffer(frames[frame].draw_command_buffer);
  5895. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  5896. }
  5897. }
  5898. //advance current frame
  5899. frames_drawn++;
  5900. //advance staging buffer if used
  5901. if (staging_buffer_used) {
  5902. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  5903. staging_buffer_used = false;
  5904. }
  5905. if (frames[frame].timestamp_count) {
  5906. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  5907. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  5908. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  5909. }
  5910. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  5911. frames[frame].timestamp_count = 0;
  5912. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  5913. }
  5914. void RenderingDeviceVulkan::swap_buffers() {
  5915. ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
  5916. _THREAD_SAFE_METHOD_
  5917. _finalize_command_bufers();
  5918. screen_prepared = false;
  5919. //swap buffers
  5920. context->swap_buffers();
  5921. frame = (frame + 1) % frame_count;
  5922. _begin_frame();
  5923. }
  5924. void RenderingDeviceVulkan::submit() {
  5925. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  5926. ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
  5927. _finalize_command_bufers();
  5928. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  5929. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  5930. local_device_processing = true;
  5931. }
  5932. void RenderingDeviceVulkan::sync() {
  5933. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  5934. ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
  5935. context->local_device_sync(local_device);
  5936. _begin_frame();
  5937. local_device_processing = false;
  5938. }
  5939. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  5940. //free in dependency usage order, so nothing weird happens
  5941. //pipelines
  5942. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  5943. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  5944. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  5945. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  5946. }
  5947. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  5948. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  5949. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  5950. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  5951. }
  5952. //uniform sets
  5953. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  5954. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  5955. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  5956. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  5957. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  5958. }
  5959. //buffer views
  5960. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  5961. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  5962. vkDestroyBufferView(device, buffer_view, nullptr);
  5963. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  5964. }
  5965. //shaders
  5966. while (frames[p_frame].shaders_to_dispose_of.front()) {
  5967. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  5968. //descriptor set layout for each set
  5969. for (int i = 0; i < shader->sets.size(); i++) {
  5970. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
  5971. }
  5972. //pipeline layout
  5973. vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
  5974. //shaders themselves
  5975. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  5976. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
  5977. }
  5978. frames[p_frame].shaders_to_dispose_of.pop_front();
  5979. }
  5980. //samplers
  5981. while (frames[p_frame].samplers_to_dispose_of.front()) {
  5982. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  5983. vkDestroySampler(device, sampler, nullptr);
  5984. frames[p_frame].samplers_to_dispose_of.pop_front();
  5985. }
  5986. //framebuffers
  5987. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  5988. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  5989. for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
  5990. //first framebuffer, then render pass because it depends on it
  5991. vkDestroyFramebuffer(device, E->get().framebuffer, nullptr);
  5992. vkDestroyRenderPass(device, E->get().render_pass, nullptr);
  5993. }
  5994. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  5995. }
  5996. //textures
  5997. while (frames[p_frame].textures_to_dispose_of.front()) {
  5998. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  5999. if (texture->bound) {
  6000. WARN_PRINT("Deleted a texture while it was bound..");
  6001. }
  6002. vkDestroyImageView(device, texture->view, nullptr);
  6003. if (texture->owner.is_null()) {
  6004. //actually owns the image and the allocation too
  6005. vmaDestroyImage(allocator, texture->image, texture->allocation);
  6006. }
  6007. frames[p_frame].textures_to_dispose_of.pop_front();
  6008. }
  6009. //buffers
  6010. while (frames[p_frame].buffers_to_dispose_of.front()) {
  6011. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  6012. frames[p_frame].buffers_to_dispose_of.pop_front();
  6013. }
  6014. }
  6015. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  6016. _THREAD_SAFE_METHOD_
  6017. context->prepare_buffers();
  6018. screen_prepared = true;
  6019. }
  6020. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  6021. return frame_count;
  6022. }
  6023. uint64_t RenderingDeviceVulkan::get_memory_usage() const {
  6024. VmaStats stats;
  6025. vmaCalculateStats(allocator, &stats);
  6026. return stats.total.usedBytes;
  6027. }
  6028. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  6029. if (local_device.is_valid() && !p_current_frame) {
  6030. return; //flushign previous frames has no effect with local device
  6031. }
  6032. //not doing this crashes RADV (undefined behavior)
  6033. if (p_current_frame) {
  6034. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  6035. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  6036. }
  6037. if (local_device.is_valid()) {
  6038. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  6039. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  6040. context->local_device_sync(local_device);
  6041. VkCommandBufferBeginInfo cmdbuf_begin;
  6042. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6043. cmdbuf_begin.pNext = nullptr;
  6044. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6045. cmdbuf_begin.pInheritanceInfo = nullptr;
  6046. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  6047. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6048. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  6049. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6050. } else {
  6051. context->flush(p_current_frame, p_current_frame);
  6052. //re-create the setup command
  6053. if (p_current_frame) {
  6054. VkCommandBufferBeginInfo cmdbuf_begin;
  6055. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6056. cmdbuf_begin.pNext = nullptr;
  6057. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6058. cmdbuf_begin.pInheritanceInfo = nullptr;
  6059. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  6060. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6061. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  6062. }
  6063. if (p_current_frame) {
  6064. VkCommandBufferBeginInfo cmdbuf_begin;
  6065. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6066. cmdbuf_begin.pNext = nullptr;
  6067. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6068. cmdbuf_begin.pInheritanceInfo = nullptr;
  6069. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  6070. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6071. context->append_command_buffer(frames[frame].draw_command_buffer);
  6072. }
  6073. }
  6074. }
  6075. void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
  6076. context = p_context;
  6077. device = p_context->get_device();
  6078. if (p_local_device) {
  6079. frame_count = 1;
  6080. local_device = p_context->local_device_create();
  6081. device = p_context->local_device_get_vk_device(local_device);
  6082. } else {
  6083. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  6084. }
  6085. limits = p_context->get_device_limits();
  6086. max_timestamp_query_elements = 256;
  6087. { //initialize allocator
  6088. VmaAllocatorCreateInfo allocatorInfo;
  6089. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  6090. allocatorInfo.physicalDevice = p_context->get_physical_device();
  6091. allocatorInfo.device = device;
  6092. vmaCreateAllocator(&allocatorInfo, &allocator);
  6093. }
  6094. frames = memnew_arr(Frame, frame_count);
  6095. frame = 0;
  6096. //create setup and frame buffers
  6097. for (int i = 0; i < frame_count; i++) {
  6098. frames[i].index = 0;
  6099. { //create command pool, one per frame is recommended
  6100. VkCommandPoolCreateInfo cmd_pool_info;
  6101. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  6102. cmd_pool_info.pNext = nullptr;
  6103. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
  6104. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  6105. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
  6106. ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
  6107. }
  6108. { //create command buffers
  6109. VkCommandBufferAllocateInfo cmdbuf;
  6110. //no command buffer exists, create it.
  6111. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  6112. cmdbuf.pNext = nullptr;
  6113. cmdbuf.commandPool = frames[i].command_pool;
  6114. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  6115. cmdbuf.commandBufferCount = 1;
  6116. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  6117. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6118. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  6119. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6120. }
  6121. {
  6122. //create query pool
  6123. VkQueryPoolCreateInfo query_pool_create_info;
  6124. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  6125. query_pool_create_info.flags = 0;
  6126. query_pool_create_info.pNext = nullptr;
  6127. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  6128. query_pool_create_info.queryCount = max_timestamp_query_elements;
  6129. query_pool_create_info.pipelineStatistics = 0;
  6130. vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
  6131. frames[i].timestamp_names = memnew_arr(String, max_timestamp_query_elements);
  6132. frames[i].timestamp_cpu_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6133. frames[i].timestamp_count = 0;
  6134. frames[i].timestamp_result_names = memnew_arr(String, max_timestamp_query_elements);
  6135. frames[i].timestamp_cpu_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6136. frames[i].timestamp_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6137. frames[i].timestamp_result_count = 0;
  6138. }
  6139. }
  6140. {
  6141. //begin the first command buffer for the first frame, so
  6142. //setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  6143. VkCommandBufferBeginInfo cmdbuf_begin;
  6144. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6145. cmdbuf_begin.pNext = nullptr;
  6146. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6147. cmdbuf_begin.pInheritanceInfo = nullptr;
  6148. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  6149. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6150. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  6151. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6152. if (local_device.is_null()) {
  6153. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  6154. context->append_command_buffer(frames[0].draw_command_buffer);
  6155. }
  6156. }
  6157. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  6158. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  6159. staging_buffer_block_size *= 1024; //kb -> bytes
  6160. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  6161. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  6162. staging_buffer_max_size *= 1024 * 1024;
  6163. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  6164. //validate enough blocks
  6165. staging_buffer_max_size = staging_buffer_block_size * 4;
  6166. }
  6167. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  6168. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  6169. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  6170. //ensure current staging block is valid and at least one per frame exists
  6171. staging_buffer_current = 0;
  6172. staging_buffer_used = false;
  6173. for (int i = 0; i < frame_count; i++) {
  6174. //staging was never used, create a block
  6175. Error err = _insert_staging_block();
  6176. ERR_CONTINUE(err != OK);
  6177. }
  6178. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  6179. //check to make sure DescriptorPoolKey is good
  6180. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
  6181. draw_list = nullptr;
  6182. draw_list_count = 0;
  6183. draw_list_split = false;
  6184. compute_list = nullptr;
  6185. }
  6186. template <class T>
  6187. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  6188. List<RID> owned;
  6189. p_owner.get_owned_list(&owned);
  6190. if (owned.size()) {
  6191. WARN_PRINT(itos(owned.size()) + " RIDs of type '" + p_type + "' were leaked.");
  6192. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  6193. free(E->get());
  6194. }
  6195. }
  6196. }
  6197. void RenderingDeviceVulkan::capture_timestamp(const String &p_name, bool p_sync_to_draw) {
  6198. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  6199. {
  6200. VkMemoryBarrier memoryBarrier;
  6201. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6202. memoryBarrier.pNext = nullptr;
  6203. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  6204. VK_ACCESS_INDEX_READ_BIT |
  6205. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  6206. VK_ACCESS_UNIFORM_READ_BIT |
  6207. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  6208. VK_ACCESS_SHADER_READ_BIT |
  6209. VK_ACCESS_SHADER_WRITE_BIT |
  6210. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  6211. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  6212. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  6213. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  6214. VK_ACCESS_TRANSFER_READ_BIT |
  6215. VK_ACCESS_TRANSFER_WRITE_BIT |
  6216. VK_ACCESS_HOST_READ_BIT |
  6217. VK_ACCESS_HOST_WRITE_BIT;
  6218. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  6219. VK_ACCESS_INDEX_READ_BIT |
  6220. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  6221. VK_ACCESS_UNIFORM_READ_BIT |
  6222. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  6223. VK_ACCESS_SHADER_READ_BIT |
  6224. VK_ACCESS_SHADER_WRITE_BIT |
  6225. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  6226. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  6227. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  6228. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  6229. VK_ACCESS_TRANSFER_READ_BIT |
  6230. VK_ACCESS_TRANSFER_WRITE_BIT |
  6231. VK_ACCESS_HOST_READ_BIT |
  6232. VK_ACCESS_HOST_WRITE_BIT;
  6233. vkCmdPipelineBarrier(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
  6234. }
  6235. vkCmdWriteTimestamp(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  6236. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  6237. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  6238. frames[frame].timestamp_count++;
  6239. }
  6240. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  6241. return frames[frame].timestamp_result_count;
  6242. }
  6243. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  6244. return frames[frame].index;
  6245. }
  6246. static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  6247. uint64_t u1 = (u & 0xffffffff);
  6248. uint64_t v1 = (v & 0xffffffff);
  6249. uint64_t t = (u1 * v1);
  6250. uint64_t w3 = (t & 0xffffffff);
  6251. uint64_t k = (t >> 32);
  6252. u >>= 32;
  6253. t = (u * v1) + k;
  6254. k = (t & 0xffffffff);
  6255. uint64_t w1 = (t >> 32);
  6256. v >>= 32;
  6257. t = (u1 * v) + k;
  6258. k = (t >> 32);
  6259. h = (u * v) + w1 + k;
  6260. l = (t << 32) + w3;
  6261. }
  6262. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  6263. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  6264. // this sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  6265. // so, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible
  6266. // need to do 128 bits fixed point multiplication to get the right value
  6267. uint64_t shift_bits = 16;
  6268. uint64_t h, l;
  6269. mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
  6270. l >>= shift_bits;
  6271. l |= h << (64 - shift_bits);
  6272. return l;
  6273. }
  6274. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  6275. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  6276. return frames[frame].timestamp_cpu_result_values[p_index];
  6277. }
  6278. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  6279. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  6280. return frames[frame].timestamp_result_names[p_index];
  6281. }
  6282. int RenderingDeviceVulkan::limit_get(Limit p_limit) {
  6283. switch (p_limit) {
  6284. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  6285. return limits.maxBoundDescriptorSets;
  6286. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  6287. return limits.maxColorAttachments;
  6288. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  6289. return limits.maxDescriptorSetSampledImages;
  6290. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  6291. return limits.maxDescriptorSetSamplers;
  6292. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  6293. return limits.maxDescriptorSetStorageBuffers;
  6294. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  6295. return limits.maxDescriptorSetStorageImages;
  6296. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  6297. return limits.maxDescriptorSetUniformBuffers;
  6298. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  6299. return limits.maxDrawIndexedIndexValue;
  6300. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  6301. return limits.maxFramebufferHeight;
  6302. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  6303. return limits.maxFramebufferWidth;
  6304. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  6305. return limits.maxImageArrayLayers;
  6306. case LIMIT_MAX_TEXTURE_SIZE_1D:
  6307. return limits.maxImageDimension1D;
  6308. case LIMIT_MAX_TEXTURE_SIZE_2D:
  6309. return limits.maxImageDimension2D;
  6310. case LIMIT_MAX_TEXTURE_SIZE_3D:
  6311. return limits.maxImageDimension3D;
  6312. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  6313. return limits.maxImageDimensionCube;
  6314. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  6315. return limits.maxPerStageDescriptorSampledImages;
  6316. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  6317. return limits.maxPerStageDescriptorSamplers;
  6318. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  6319. return limits.maxPerStageDescriptorStorageBuffers;
  6320. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  6321. return limits.maxPerStageDescriptorStorageImages;
  6322. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  6323. return limits.maxPerStageDescriptorUniformBuffers;
  6324. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  6325. return limits.maxPushConstantsSize;
  6326. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  6327. return limits.maxUniformBufferRange;
  6328. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  6329. return limits.maxVertexInputAttributeOffset;
  6330. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  6331. return limits.maxVertexInputAttributes;
  6332. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  6333. return limits.maxVertexInputBindings;
  6334. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  6335. return limits.maxVertexInputBindingStride;
  6336. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  6337. return limits.minUniformBufferOffsetAlignment;
  6338. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  6339. return limits.maxComputeWorkGroupCount[0];
  6340. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  6341. return limits.maxComputeWorkGroupCount[1];
  6342. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  6343. return limits.maxComputeWorkGroupCount[2];
  6344. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  6345. return limits.maxComputeWorkGroupInvocations;
  6346. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  6347. return limits.maxComputeWorkGroupSize[0];
  6348. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  6349. return limits.maxComputeWorkGroupSize[1];
  6350. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  6351. return limits.maxComputeWorkGroupSize[2];
  6352. default:
  6353. ERR_FAIL_V(0);
  6354. }
  6355. return 0;
  6356. }
  6357. void RenderingDeviceVulkan::finalize() {
  6358. //free all resources
  6359. _flush(false);
  6360. _free_rids(render_pipeline_owner, "Pipeline");
  6361. _free_rids(compute_pipeline_owner, "Compute");
  6362. _free_rids(uniform_set_owner, "UniformSet");
  6363. _free_rids(texture_buffer_owner, "TextureBuffer");
  6364. _free_rids(storage_buffer_owner, "StorageBuffer");
  6365. _free_rids(uniform_buffer_owner, "UniformBuffer");
  6366. _free_rids(shader_owner, "Shader");
  6367. _free_rids(index_array_owner, "IndexArray");
  6368. _free_rids(index_buffer_owner, "IndexBuffer");
  6369. _free_rids(vertex_array_owner, "VertexArray");
  6370. _free_rids(vertex_buffer_owner, "VertexBuffer");
  6371. _free_rids(framebuffer_owner, "Framebuffer");
  6372. _free_rids(sampler_owner, "Sampler");
  6373. {
  6374. //for textures it's a bit more difficult because they may be shared
  6375. List<RID> owned;
  6376. texture_owner.get_owned_list(&owned);
  6377. if (owned.size()) {
  6378. WARN_PRINT(itos(owned.size()) + " RIDs of type 'Texture' were leaked.");
  6379. //free shared first
  6380. for (List<RID>::Element *E = owned.front(); E;) {
  6381. List<RID>::Element *N = E->next();
  6382. if (texture_is_shared(E->get())) {
  6383. free(E->get());
  6384. owned.erase(E->get());
  6385. }
  6386. E = N;
  6387. }
  6388. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  6389. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  6390. free(E->get());
  6391. }
  6392. }
  6393. }
  6394. //free everything pending
  6395. for (int i = 0; i < frame_count; i++) {
  6396. int f = (frame + i) % frame_count;
  6397. _free_pending_resources(f);
  6398. vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
  6399. vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
  6400. memdelete_arr(frames[i].timestamp_names);
  6401. memdelete_arr(frames[i].timestamp_cpu_values);
  6402. memdelete_arr(frames[i].timestamp_result_names);
  6403. memdelete_arr(frames[i].timestamp_result_values);
  6404. memdelete_arr(frames[i].timestamp_cpu_result_values);
  6405. }
  6406. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  6407. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
  6408. }
  6409. memdelete_arr(frames);
  6410. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  6411. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  6412. }
  6413. vmaDestroyAllocator(allocator);
  6414. while (vertex_formats.size()) {
  6415. Map<VertexFormatID, VertexDescriptionCache>::Element *temp = vertex_formats.front();
  6416. memdelete_arr(temp->get().bindings);
  6417. memdelete_arr(temp->get().attributes);
  6418. vertex_formats.erase(temp);
  6419. }
  6420. for (int i = 0; i < framebuffer_formats.size(); i++) {
  6421. vkDestroyRenderPass(device, framebuffer_formats[i].render_pass, nullptr);
  6422. }
  6423. framebuffer_formats.clear();
  6424. //all these should be clear at this point
  6425. ERR_FAIL_COND(descriptor_pools.size());
  6426. ERR_FAIL_COND(dependency_map.size());
  6427. ERR_FAIL_COND(reverse_dependency_map.size());
  6428. }
  6429. RenderingDevice *RenderingDeviceVulkan::create_local_device() {
  6430. RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
  6431. rd->initialize(context, true);
  6432. return rd;
  6433. }
  6434. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  6435. screen_prepared = false;
  6436. }
  6437. RenderingDeviceVulkan::~RenderingDeviceVulkan() {
  6438. if (local_device.is_valid()) {
  6439. finalize();
  6440. context->local_device_free(local_device);
  6441. }
  6442. }