display_server_android.cpp 21 KB

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  1. /*************************************************************************/
  2. /* display_server_android.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "display_server_android.h"
  31. #include "core/config/project_settings.h"
  32. #include "java_godot_io_wrapper.h"
  33. #include "java_godot_wrapper.h"
  34. #include "os_android.h"
  35. #include "tts_android.h"
  36. #if defined(VULKAN_ENABLED)
  37. #include "drivers/vulkan/rendering_device_vulkan.h"
  38. #include "platform/android/vulkan/vulkan_context_android.h"
  39. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  40. #endif
  41. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  42. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  43. }
  44. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  45. switch (p_feature) {
  46. case FEATURE_CURSOR_SHAPE:
  47. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  48. //case FEATURE_GLOBAL_MENU:
  49. //case FEATURE_HIDPI:
  50. //case FEATURE_ICON:
  51. //case FEATURE_IME:
  52. case FEATURE_MOUSE:
  53. //case FEATURE_MOUSE_WARP:
  54. //case FEATURE_NATIVE_DIALOG:
  55. //case FEATURE_NATIVE_ICON:
  56. //case FEATURE_WINDOW_TRANSPARENCY:
  57. case FEATURE_CLIPBOARD:
  58. case FEATURE_KEEP_SCREEN_ON:
  59. case FEATURE_ORIENTATION:
  60. case FEATURE_TOUCHSCREEN:
  61. case FEATURE_VIRTUAL_KEYBOARD:
  62. case FEATURE_TEXT_TO_SPEECH:
  63. return true;
  64. default:
  65. return false;
  66. }
  67. }
  68. String DisplayServerAndroid::get_name() const {
  69. return "Android";
  70. }
  71. bool DisplayServerAndroid::tts_is_speaking() const {
  72. return TTS_Android::is_speaking();
  73. }
  74. bool DisplayServerAndroid::tts_is_paused() const {
  75. return TTS_Android::is_paused();
  76. }
  77. Array DisplayServerAndroid::tts_get_voices() const {
  78. return TTS_Android::get_voices();
  79. }
  80. void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  81. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  82. }
  83. void DisplayServerAndroid::tts_pause() {
  84. TTS_Android::pause();
  85. }
  86. void DisplayServerAndroid::tts_resume() {
  87. TTS_Android::resume();
  88. }
  89. void DisplayServerAndroid::tts_stop() {
  90. TTS_Android::stop();
  91. }
  92. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  93. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  94. ERR_FAIL_COND(!godot_java);
  95. if (godot_java->has_set_clipboard()) {
  96. godot_java->set_clipboard(p_text);
  97. } else {
  98. DisplayServer::clipboard_set(p_text);
  99. }
  100. }
  101. String DisplayServerAndroid::clipboard_get() const {
  102. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  103. ERR_FAIL_COND_V(!godot_java, String());
  104. if (godot_java->has_get_clipboard()) {
  105. return godot_java->get_clipboard();
  106. } else {
  107. return DisplayServer::clipboard_get();
  108. }
  109. }
  110. bool DisplayServerAndroid::clipboard_has() const {
  111. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  112. ERR_FAIL_COND_V(!godot_java, false);
  113. if (godot_java->has_has_clipboard()) {
  114. return godot_java->has_clipboard();
  115. } else {
  116. return DisplayServer::clipboard_has();
  117. }
  118. }
  119. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  120. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  121. ERR_FAIL_COND(!godot_java);
  122. godot_java->set_keep_screen_on(p_enable);
  123. keep_screen_on = p_enable;
  124. }
  125. bool DisplayServerAndroid::screen_is_kept_on() const {
  126. return keep_screen_on;
  127. }
  128. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  129. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  130. ERR_FAIL_COND(!godot_io_java);
  131. godot_io_java->set_screen_orientation(p_orientation);
  132. }
  133. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  134. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  135. ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE);
  136. const int orientation = godot_io_java->get_screen_orientation();
  137. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  138. return (ScreenOrientation)orientation;
  139. }
  140. int DisplayServerAndroid::get_screen_count() const {
  141. return 1;
  142. }
  143. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  144. return Point2i(0, 0);
  145. }
  146. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  147. return OS_Android::get_singleton()->get_display_size();
  148. }
  149. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  150. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  151. ERR_FAIL_COND_V(!godot_io_java, Rect2i());
  152. int xywh[4];
  153. godot_io_java->screen_get_usable_rect(xywh);
  154. return Rect2i(xywh[0], xywh[1], xywh[2], xywh[3]);
  155. }
  156. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  157. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  158. ERR_FAIL_COND_V(!godot_io_java, 0);
  159. return godot_io_java->get_screen_dpi();
  160. }
  161. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  162. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  163. ERR_FAIL_COND_V(!godot_io_java, 1.0f);
  164. return godot_io_java->get_scaled_density();
  165. }
  166. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  167. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  168. if (!godot_io_java) {
  169. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  170. return SCREEN_REFRESH_RATE_FALLBACK;
  171. }
  172. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  173. }
  174. bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
  175. return true;
  176. }
  177. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
  178. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  179. ERR_FAIL_COND(!godot_io_java);
  180. if (godot_io_java->has_vk()) {
  181. godot_io_java->show_vk(p_existing_text, p_multiline, p_max_length, p_cursor_start, p_cursor_end);
  182. } else {
  183. ERR_PRINT("Virtual keyboard not available");
  184. }
  185. }
  186. void DisplayServerAndroid::virtual_keyboard_hide() {
  187. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  188. ERR_FAIL_COND(!godot_io_java);
  189. if (godot_io_java->has_vk()) {
  190. godot_io_java->hide_vk();
  191. } else {
  192. ERR_PRINT("Virtual keyboard not available");
  193. }
  194. }
  195. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  196. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  197. ERR_FAIL_COND_V(!godot_io_java, 0);
  198. return godot_io_java->get_vk_height();
  199. }
  200. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  201. window_event_callback = p_callable;
  202. }
  203. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  204. input_event_callback = p_callable;
  205. }
  206. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  207. input_text_callback = p_callable;
  208. }
  209. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  210. rect_changed_callback = p_callable;
  211. }
  212. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  213. // Not supported on Android.
  214. }
  215. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  216. if (!p_callable.is_null()) {
  217. const Variant *argp = &p_arg;
  218. Variant ret;
  219. Callable::CallError ce;
  220. if (p_deferred) {
  221. p_callable.call((const Variant **)&argp, 1, ret, ce);
  222. } else {
  223. p_callable.call_deferred((const Variant **)&argp, 1);
  224. }
  225. }
  226. }
  227. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  228. _window_callback(window_event_callback, int(p_event), p_deferred);
  229. }
  230. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  231. _window_callback(input_event_callback, p_event);
  232. }
  233. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  234. _window_callback(input_text_callback, p_text);
  235. }
  236. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  237. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  238. }
  239. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  240. Vector<WindowID> ret;
  241. ret.push_back(MAIN_WINDOW_ID);
  242. return ret;
  243. }
  244. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  245. return MAIN_WINDOW_ID;
  246. }
  247. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  248. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  249. switch (p_handle_type) {
  250. case DISPLAY_HANDLE: {
  251. return 0; // Not supported.
  252. }
  253. case WINDOW_HANDLE: {
  254. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  255. }
  256. case WINDOW_VIEW: {
  257. return 0; // Not supported.
  258. }
  259. default: {
  260. return 0;
  261. }
  262. }
  263. }
  264. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  265. window_attached_instance_id = p_instance;
  266. }
  267. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  268. return window_attached_instance_id;
  269. }
  270. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  271. // Not supported on Android.
  272. }
  273. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  274. return SCREEN_OF_MAIN_WINDOW;
  275. }
  276. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  277. // Not supported on Android.
  278. }
  279. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  280. return Point2i();
  281. }
  282. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  283. // Not supported on Android.
  284. }
  285. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  286. // Not supported on Android.
  287. }
  288. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  289. // Not supported on Android.
  290. }
  291. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  292. return Size2i();
  293. }
  294. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  295. // Not supported on Android.
  296. }
  297. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  298. return Size2i();
  299. }
  300. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  301. // Not supported on Android.
  302. }
  303. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  304. return OS_Android::get_singleton()->get_display_size();
  305. }
  306. Size2i DisplayServerAndroid::window_get_real_size(DisplayServer::WindowID p_window) const {
  307. return OS_Android::get_singleton()->get_display_size();
  308. }
  309. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  310. // Not supported on Android.
  311. }
  312. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  313. return WINDOW_MODE_FULLSCREEN;
  314. }
  315. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  316. return false;
  317. }
  318. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  319. // Not supported on Android.
  320. }
  321. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  322. return false;
  323. }
  324. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  325. // Not supported on Android.
  326. }
  327. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  328. // Not supported on Android.
  329. }
  330. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  331. return true;
  332. }
  333. bool DisplayServerAndroid::can_any_window_draw() const {
  334. return true;
  335. }
  336. void DisplayServerAndroid::process_events() {
  337. Input::get_singleton()->flush_buffered_events();
  338. }
  339. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  340. Vector<String> drivers;
  341. #ifdef GLES3_ENABLED
  342. drivers.push_back("opengl3");
  343. #endif
  344. #ifdef VULKAN_ENABLED
  345. drivers.push_back("vulkan");
  346. #endif
  347. return drivers;
  348. }
  349. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  350. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
  351. if (r_error != OK) {
  352. OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver");
  353. }
  354. return ds;
  355. }
  356. void DisplayServerAndroid::register_android_driver() {
  357. register_create_function("android", create_func, get_rendering_drivers_func);
  358. }
  359. void DisplayServerAndroid::reset_window() {
  360. #if defined(VULKAN_ENABLED)
  361. if (rendering_driver == "vulkan") {
  362. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  363. ERR_FAIL_COND(!native_window);
  364. ERR_FAIL_COND(!context_vulkan);
  365. VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID);
  366. context_vulkan->window_destroy(MAIN_WINDOW_ID);
  367. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  368. if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) == -1) {
  369. memdelete(context_vulkan);
  370. context_vulkan = nullptr;
  371. ERR_FAIL_MSG("Failed to reset Vulkan window.");
  372. }
  373. }
  374. #endif
  375. }
  376. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  377. if (rect_changed_callback.is_null()) {
  378. return;
  379. }
  380. const Variant size = Rect2i(0, 0, p_width, p_height);
  381. const Variant *sizep = &size;
  382. Variant ret;
  383. Callable::CallError ce;
  384. rect_changed_callback.call(reinterpret_cast<const Variant **>(&sizep), 1, ret, ce);
  385. }
  386. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  387. rendering_driver = p_rendering_driver;
  388. // TODO: rendering_driver is broken, change when different drivers are supported again
  389. rendering_driver = "vulkan";
  390. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  391. #if defined(GLES3_ENABLED)
  392. if (rendering_driver == "opengl3") {
  393. bool gl_initialization_error = false;
  394. if (RasterizerGLES3::is_viable() == OK) {
  395. RasterizerGLES3::register_config();
  396. RasterizerGLES3::make_current();
  397. } else {
  398. gl_initialization_error = true;
  399. }
  400. if (gl_initialization_error) {
  401. OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
  402. "Please try updating your Android version.",
  403. "Unable to initialize video driver");
  404. return;
  405. }
  406. }
  407. #endif
  408. #if defined(VULKAN_ENABLED)
  409. context_vulkan = nullptr;
  410. rendering_device_vulkan = nullptr;
  411. if (rendering_driver == "vulkan") {
  412. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  413. ERR_FAIL_COND(!native_window);
  414. context_vulkan = memnew(VulkanContextAndroid);
  415. if (context_vulkan->initialize() != OK) {
  416. memdelete(context_vulkan);
  417. context_vulkan = nullptr;
  418. ERR_FAIL_MSG("Failed to initialize Vulkan context");
  419. }
  420. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  421. if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) == -1) {
  422. memdelete(context_vulkan);
  423. context_vulkan = nullptr;
  424. ERR_FAIL_MSG("Failed to create Vulkan window.");
  425. }
  426. rendering_device_vulkan = memnew(RenderingDeviceVulkan);
  427. rendering_device_vulkan->initialize(context_vulkan);
  428. RendererCompositorRD::make_current();
  429. }
  430. #endif
  431. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  432. Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
  433. r_error = OK;
  434. }
  435. DisplayServerAndroid::~DisplayServerAndroid() {
  436. #if defined(VULKAN_ENABLED)
  437. if (rendering_driver == "vulkan") {
  438. if (rendering_device_vulkan) {
  439. rendering_device_vulkan->finalize();
  440. memdelete(rendering_device_vulkan);
  441. }
  442. if (context_vulkan) {
  443. memdelete(context_vulkan);
  444. }
  445. }
  446. #endif
  447. }
  448. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  449. Input::get_singleton()->set_accelerometer(p_accelerometer);
  450. }
  451. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  452. Input::get_singleton()->set_gravity(p_gravity);
  453. }
  454. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  455. Input::get_singleton()->set_magnetometer(p_magnetometer);
  456. }
  457. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  458. Input::get_singleton()->set_gyroscope(p_gyroscope);
  459. }
  460. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  461. if (mouse_mode == p_mode) {
  462. return;
  463. }
  464. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  465. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  466. } else {
  467. cursor_set_shape(cursor_shape);
  468. }
  469. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  470. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  471. } else {
  472. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  473. }
  474. mouse_mode = p_mode;
  475. }
  476. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  477. return mouse_mode;
  478. }
  479. Point2i DisplayServerAndroid::mouse_get_position() const {
  480. return Input::get_singleton()->get_mouse_position();
  481. }
  482. MouseButton DisplayServerAndroid::mouse_get_button_state() const {
  483. return (MouseButton)Input::get_singleton()->get_mouse_button_mask();
  484. }
  485. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  486. if (cursor_shape == p_shape) {
  487. return;
  488. }
  489. cursor_shape = p_shape;
  490. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  491. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  492. }
  493. }
  494. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  495. return cursor_shape;
  496. }
  497. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  498. #if defined(VULKAN_ENABLED)
  499. context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
  500. #endif
  501. }
  502. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  503. #if defined(VULKAN_ENABLED)
  504. return context_vulkan->get_vsync_mode(p_window);
  505. #else
  506. return DisplayServer::VSYNC_ENABLED;
  507. #endif
  508. }