rendering_device_vulkan.cpp 394 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/compression.h"
  33. #include "core/io/file_access.h"
  34. #include "core/io/marshalls.h"
  35. #include "core/os/os.h"
  36. #include "core/templates/hashfuncs.h"
  37. #include "core/version.h"
  38. #include "drivers/vulkan/vulkan_context.h"
  39. #include "thirdparty/misc/smolv.h"
  40. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  41. //#define FORCE_FULL_BARRIER
  42. static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
  43. // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
  44. RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, uint32_t p_post_barrier) {
  45. Buffer *buffer = nullptr;
  46. if (vertex_buffer_owner.owns(p_buffer)) {
  47. buffer = vertex_buffer_owner.get_or_null(p_buffer);
  48. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  49. r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  50. if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
  51. if (p_post_barrier & BARRIER_MASK_RASTER) {
  52. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  53. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  54. }
  55. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  56. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  57. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  58. }
  59. }
  60. } else if (index_buffer_owner.owns(p_buffer)) {
  61. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  62. r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
  63. buffer = index_buffer_owner.get_or_null(p_buffer);
  64. } else if (uniform_buffer_owner.owns(p_buffer)) {
  65. if (p_post_barrier & BARRIER_MASK_RASTER) {
  66. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  67. }
  68. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  69. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  70. }
  71. r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
  72. buffer = uniform_buffer_owner.get_or_null(p_buffer);
  73. } else if (texture_buffer_owner.owns(p_buffer)) {
  74. if (p_post_barrier & BARRIER_MASK_RASTER) {
  75. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  76. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  77. }
  78. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  79. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  80. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  81. }
  82. buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer;
  83. } else if (storage_buffer_owner.owns(p_buffer)) {
  84. buffer = storage_buffer_owner.get_or_null(p_buffer);
  85. if (p_post_barrier & BARRIER_MASK_RASTER) {
  86. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  87. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  88. }
  89. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  90. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  91. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  92. }
  93. if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
  94. r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  95. r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  96. }
  97. }
  98. return buffer;
  99. }
  100. static void update_external_dependency_for_store(VkSubpassDependency2KHR &dependency, bool is_sampled, bool is_storage, bool is_depth) {
  101. // Transitioning from write to read, protect the shaders that may use this next
  102. // Allow for copies/image layout transitions
  103. dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  104. dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  105. if (is_sampled) {
  106. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  107. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  108. } else if (is_storage) {
  109. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  110. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  111. } else {
  112. dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  113. dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  114. }
  115. if (is_depth) {
  116. // Depth resources have additional stages that may be interested in them
  117. dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  118. dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  119. }
  120. }
  121. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  122. if (!dependency_map.has(p_depends_on)) {
  123. dependency_map[p_depends_on] = HashSet<RID>();
  124. }
  125. dependency_map[p_depends_on].insert(p_id);
  126. if (!reverse_dependency_map.has(p_id)) {
  127. reverse_dependency_map[p_id] = HashSet<RID>();
  128. }
  129. reverse_dependency_map[p_id].insert(p_depends_on);
  130. }
  131. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  132. //direct dependencies must be freed
  133. HashMap<RID, HashSet<RID>>::Iterator E = dependency_map.find(p_id);
  134. if (E) {
  135. while (E->value.size()) {
  136. free(*E->value.begin());
  137. }
  138. dependency_map.remove(E);
  139. }
  140. //reverse dependencies must be unreferenced
  141. E = reverse_dependency_map.find(p_id);
  142. if (E) {
  143. for (const RID &F : E->value) {
  144. HashMap<RID, HashSet<RID>>::Iterator G = dependency_map.find(F);
  145. ERR_CONTINUE(!G);
  146. ERR_CONTINUE(!G->value.has(p_id));
  147. G->value.erase(p_id);
  148. }
  149. reverse_dependency_map.remove(E);
  150. }
  151. }
  152. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  153. VK_FORMAT_R4G4_UNORM_PACK8,
  154. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  155. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  156. VK_FORMAT_R5G6B5_UNORM_PACK16,
  157. VK_FORMAT_B5G6R5_UNORM_PACK16,
  158. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  159. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  160. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  161. VK_FORMAT_R8_UNORM,
  162. VK_FORMAT_R8_SNORM,
  163. VK_FORMAT_R8_USCALED,
  164. VK_FORMAT_R8_SSCALED,
  165. VK_FORMAT_R8_UINT,
  166. VK_FORMAT_R8_SINT,
  167. VK_FORMAT_R8_SRGB,
  168. VK_FORMAT_R8G8_UNORM,
  169. VK_FORMAT_R8G8_SNORM,
  170. VK_FORMAT_R8G8_USCALED,
  171. VK_FORMAT_R8G8_SSCALED,
  172. VK_FORMAT_R8G8_UINT,
  173. VK_FORMAT_R8G8_SINT,
  174. VK_FORMAT_R8G8_SRGB,
  175. VK_FORMAT_R8G8B8_UNORM,
  176. VK_FORMAT_R8G8B8_SNORM,
  177. VK_FORMAT_R8G8B8_USCALED,
  178. VK_FORMAT_R8G8B8_SSCALED,
  179. VK_FORMAT_R8G8B8_UINT,
  180. VK_FORMAT_R8G8B8_SINT,
  181. VK_FORMAT_R8G8B8_SRGB,
  182. VK_FORMAT_B8G8R8_UNORM,
  183. VK_FORMAT_B8G8R8_SNORM,
  184. VK_FORMAT_B8G8R8_USCALED,
  185. VK_FORMAT_B8G8R8_SSCALED,
  186. VK_FORMAT_B8G8R8_UINT,
  187. VK_FORMAT_B8G8R8_SINT,
  188. VK_FORMAT_B8G8R8_SRGB,
  189. VK_FORMAT_R8G8B8A8_UNORM,
  190. VK_FORMAT_R8G8B8A8_SNORM,
  191. VK_FORMAT_R8G8B8A8_USCALED,
  192. VK_FORMAT_R8G8B8A8_SSCALED,
  193. VK_FORMAT_R8G8B8A8_UINT,
  194. VK_FORMAT_R8G8B8A8_SINT,
  195. VK_FORMAT_R8G8B8A8_SRGB,
  196. VK_FORMAT_B8G8R8A8_UNORM,
  197. VK_FORMAT_B8G8R8A8_SNORM,
  198. VK_FORMAT_B8G8R8A8_USCALED,
  199. VK_FORMAT_B8G8R8A8_SSCALED,
  200. VK_FORMAT_B8G8R8A8_UINT,
  201. VK_FORMAT_B8G8R8A8_SINT,
  202. VK_FORMAT_B8G8R8A8_SRGB,
  203. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  204. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  205. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  206. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  207. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  208. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  209. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  210. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  211. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  212. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  213. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  214. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  215. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  216. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  217. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  218. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  219. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  220. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  221. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  222. VK_FORMAT_R16_UNORM,
  223. VK_FORMAT_R16_SNORM,
  224. VK_FORMAT_R16_USCALED,
  225. VK_FORMAT_R16_SSCALED,
  226. VK_FORMAT_R16_UINT,
  227. VK_FORMAT_R16_SINT,
  228. VK_FORMAT_R16_SFLOAT,
  229. VK_FORMAT_R16G16_UNORM,
  230. VK_FORMAT_R16G16_SNORM,
  231. VK_FORMAT_R16G16_USCALED,
  232. VK_FORMAT_R16G16_SSCALED,
  233. VK_FORMAT_R16G16_UINT,
  234. VK_FORMAT_R16G16_SINT,
  235. VK_FORMAT_R16G16_SFLOAT,
  236. VK_FORMAT_R16G16B16_UNORM,
  237. VK_FORMAT_R16G16B16_SNORM,
  238. VK_FORMAT_R16G16B16_USCALED,
  239. VK_FORMAT_R16G16B16_SSCALED,
  240. VK_FORMAT_R16G16B16_UINT,
  241. VK_FORMAT_R16G16B16_SINT,
  242. VK_FORMAT_R16G16B16_SFLOAT,
  243. VK_FORMAT_R16G16B16A16_UNORM,
  244. VK_FORMAT_R16G16B16A16_SNORM,
  245. VK_FORMAT_R16G16B16A16_USCALED,
  246. VK_FORMAT_R16G16B16A16_SSCALED,
  247. VK_FORMAT_R16G16B16A16_UINT,
  248. VK_FORMAT_R16G16B16A16_SINT,
  249. VK_FORMAT_R16G16B16A16_SFLOAT,
  250. VK_FORMAT_R32_UINT,
  251. VK_FORMAT_R32_SINT,
  252. VK_FORMAT_R32_SFLOAT,
  253. VK_FORMAT_R32G32_UINT,
  254. VK_FORMAT_R32G32_SINT,
  255. VK_FORMAT_R32G32_SFLOAT,
  256. VK_FORMAT_R32G32B32_UINT,
  257. VK_FORMAT_R32G32B32_SINT,
  258. VK_FORMAT_R32G32B32_SFLOAT,
  259. VK_FORMAT_R32G32B32A32_UINT,
  260. VK_FORMAT_R32G32B32A32_SINT,
  261. VK_FORMAT_R32G32B32A32_SFLOAT,
  262. VK_FORMAT_R64_UINT,
  263. VK_FORMAT_R64_SINT,
  264. VK_FORMAT_R64_SFLOAT,
  265. VK_FORMAT_R64G64_UINT,
  266. VK_FORMAT_R64G64_SINT,
  267. VK_FORMAT_R64G64_SFLOAT,
  268. VK_FORMAT_R64G64B64_UINT,
  269. VK_FORMAT_R64G64B64_SINT,
  270. VK_FORMAT_R64G64B64_SFLOAT,
  271. VK_FORMAT_R64G64B64A64_UINT,
  272. VK_FORMAT_R64G64B64A64_SINT,
  273. VK_FORMAT_R64G64B64A64_SFLOAT,
  274. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  275. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  276. VK_FORMAT_D16_UNORM,
  277. VK_FORMAT_X8_D24_UNORM_PACK32,
  278. VK_FORMAT_D32_SFLOAT,
  279. VK_FORMAT_S8_UINT,
  280. VK_FORMAT_D16_UNORM_S8_UINT,
  281. VK_FORMAT_D24_UNORM_S8_UINT,
  282. VK_FORMAT_D32_SFLOAT_S8_UINT,
  283. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  284. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  285. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  286. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  287. VK_FORMAT_BC2_UNORM_BLOCK,
  288. VK_FORMAT_BC2_SRGB_BLOCK,
  289. VK_FORMAT_BC3_UNORM_BLOCK,
  290. VK_FORMAT_BC3_SRGB_BLOCK,
  291. VK_FORMAT_BC4_UNORM_BLOCK,
  292. VK_FORMAT_BC4_SNORM_BLOCK,
  293. VK_FORMAT_BC5_UNORM_BLOCK,
  294. VK_FORMAT_BC5_SNORM_BLOCK,
  295. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  296. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  297. VK_FORMAT_BC7_UNORM_BLOCK,
  298. VK_FORMAT_BC7_SRGB_BLOCK,
  299. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  300. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  301. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  302. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  303. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  304. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  305. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  306. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  307. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  308. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  309. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  310. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  311. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  312. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  313. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  314. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  315. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  316. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  317. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  318. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  319. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  320. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  321. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  322. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  323. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  324. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  325. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  326. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  327. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  328. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  329. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  330. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  331. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  332. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  333. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  334. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  335. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  336. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  337. VK_FORMAT_G8B8G8R8_422_UNORM,
  338. VK_FORMAT_B8G8R8G8_422_UNORM,
  339. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  340. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  341. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  342. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  343. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  344. VK_FORMAT_R10X6_UNORM_PACK16,
  345. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  346. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  347. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  348. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  349. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  350. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  351. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  352. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  353. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  354. VK_FORMAT_R12X4_UNORM_PACK16,
  355. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  356. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  357. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  358. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  359. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  360. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  361. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  362. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  363. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  364. VK_FORMAT_G16B16G16R16_422_UNORM,
  365. VK_FORMAT_B16G16R16G16_422_UNORM,
  366. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  367. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  368. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  369. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  370. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  371. };
  372. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  373. "R4G4_Unorm_Pack8",
  374. "R4G4B4A4_Unorm_Pack16",
  375. "B4G4R4A4_Unorm_Pack16",
  376. "R5G6B5_Unorm_Pack16",
  377. "B5G6R5_Unorm_Pack16",
  378. "R5G5B5A1_Unorm_Pack16",
  379. "B5G5R5A1_Unorm_Pack16",
  380. "A1R5G5B5_Unorm_Pack16",
  381. "R8_Unorm",
  382. "R8_Snorm",
  383. "R8_Uscaled",
  384. "R8_Sscaled",
  385. "R8_Uint",
  386. "R8_Sint",
  387. "R8_Srgb",
  388. "R8G8_Unorm",
  389. "R8G8_Snorm",
  390. "R8G8_Uscaled",
  391. "R8G8_Sscaled",
  392. "R8G8_Uint",
  393. "R8G8_Sint",
  394. "R8G8_Srgb",
  395. "R8G8B8_Unorm",
  396. "R8G8B8_Snorm",
  397. "R8G8B8_Uscaled",
  398. "R8G8B8_Sscaled",
  399. "R8G8B8_Uint",
  400. "R8G8B8_Sint",
  401. "R8G8B8_Srgb",
  402. "B8G8R8_Unorm",
  403. "B8G8R8_Snorm",
  404. "B8G8R8_Uscaled",
  405. "B8G8R8_Sscaled",
  406. "B8G8R8_Uint",
  407. "B8G8R8_Sint",
  408. "B8G8R8_Srgb",
  409. "R8G8B8A8_Unorm",
  410. "R8G8B8A8_Snorm",
  411. "R8G8B8A8_Uscaled",
  412. "R8G8B8A8_Sscaled",
  413. "R8G8B8A8_Uint",
  414. "R8G8B8A8_Sint",
  415. "R8G8B8A8_Srgb",
  416. "B8G8R8A8_Unorm",
  417. "B8G8R8A8_Snorm",
  418. "B8G8R8A8_Uscaled",
  419. "B8G8R8A8_Sscaled",
  420. "B8G8R8A8_Uint",
  421. "B8G8R8A8_Sint",
  422. "B8G8R8A8_Srgb",
  423. "A8B8G8R8_Unorm_Pack32",
  424. "A8B8G8R8_Snorm_Pack32",
  425. "A8B8G8R8_Uscaled_Pack32",
  426. "A8B8G8R8_Sscaled_Pack32",
  427. "A8B8G8R8_Uint_Pack32",
  428. "A8B8G8R8_Sint_Pack32",
  429. "A8B8G8R8_Srgb_Pack32",
  430. "A2R10G10B10_Unorm_Pack32",
  431. "A2R10G10B10_Snorm_Pack32",
  432. "A2R10G10B10_Uscaled_Pack32",
  433. "A2R10G10B10_Sscaled_Pack32",
  434. "A2R10G10B10_Uint_Pack32",
  435. "A2R10G10B10_Sint_Pack32",
  436. "A2B10G10R10_Unorm_Pack32",
  437. "A2B10G10R10_Snorm_Pack32",
  438. "A2B10G10R10_Uscaled_Pack32",
  439. "A2B10G10R10_Sscaled_Pack32",
  440. "A2B10G10R10_Uint_Pack32",
  441. "A2B10G10R10_Sint_Pack32",
  442. "R16_Unorm",
  443. "R16_Snorm",
  444. "R16_Uscaled",
  445. "R16_Sscaled",
  446. "R16_Uint",
  447. "R16_Sint",
  448. "R16_Sfloat",
  449. "R16G16_Unorm",
  450. "R16G16_Snorm",
  451. "R16G16_Uscaled",
  452. "R16G16_Sscaled",
  453. "R16G16_Uint",
  454. "R16G16_Sint",
  455. "R16G16_Sfloat",
  456. "R16G16B16_Unorm",
  457. "R16G16B16_Snorm",
  458. "R16G16B16_Uscaled",
  459. "R16G16B16_Sscaled",
  460. "R16G16B16_Uint",
  461. "R16G16B16_Sint",
  462. "R16G16B16_Sfloat",
  463. "R16G16B16A16_Unorm",
  464. "R16G16B16A16_Snorm",
  465. "R16G16B16A16_Uscaled",
  466. "R16G16B16A16_Sscaled",
  467. "R16G16B16A16_Uint",
  468. "R16G16B16A16_Sint",
  469. "R16G16B16A16_Sfloat",
  470. "R32_Uint",
  471. "R32_Sint",
  472. "R32_Sfloat",
  473. "R32G32_Uint",
  474. "R32G32_Sint",
  475. "R32G32_Sfloat",
  476. "R32G32B32_Uint",
  477. "R32G32B32_Sint",
  478. "R32G32B32_Sfloat",
  479. "R32G32B32A32_Uint",
  480. "R32G32B32A32_Sint",
  481. "R32G32B32A32_Sfloat",
  482. "R64_Uint",
  483. "R64_Sint",
  484. "R64_Sfloat",
  485. "R64G64_Uint",
  486. "R64G64_Sint",
  487. "R64G64_Sfloat",
  488. "R64G64B64_Uint",
  489. "R64G64B64_Sint",
  490. "R64G64B64_Sfloat",
  491. "R64G64B64A64_Uint",
  492. "R64G64B64A64_Sint",
  493. "R64G64B64A64_Sfloat",
  494. "B10G11R11_Ufloat_Pack32",
  495. "E5B9G9R9_Ufloat_Pack32",
  496. "D16_Unorm",
  497. "X8_D24_Unorm_Pack32",
  498. "D32_Sfloat",
  499. "S8_Uint",
  500. "D16_Unorm_S8_Uint",
  501. "D24_Unorm_S8_Uint",
  502. "D32_Sfloat_S8_Uint",
  503. "Bc1_Rgb_Unorm_Block",
  504. "Bc1_Rgb_Srgb_Block",
  505. "Bc1_Rgba_Unorm_Block",
  506. "Bc1_Rgba_Srgb_Block",
  507. "Bc2_Unorm_Block",
  508. "Bc2_Srgb_Block",
  509. "Bc3_Unorm_Block",
  510. "Bc3_Srgb_Block",
  511. "Bc4_Unorm_Block",
  512. "Bc4_Snorm_Block",
  513. "Bc5_Unorm_Block",
  514. "Bc5_Snorm_Block",
  515. "Bc6H_Ufloat_Block",
  516. "Bc6H_Sfloat_Block",
  517. "Bc7_Unorm_Block",
  518. "Bc7_Srgb_Block",
  519. "Etc2_R8G8B8_Unorm_Block",
  520. "Etc2_R8G8B8_Srgb_Block",
  521. "Etc2_R8G8B8A1_Unorm_Block",
  522. "Etc2_R8G8B8A1_Srgb_Block",
  523. "Etc2_R8G8B8A8_Unorm_Block",
  524. "Etc2_R8G8B8A8_Srgb_Block",
  525. "Eac_R11_Unorm_Block",
  526. "Eac_R11_Snorm_Block",
  527. "Eac_R11G11_Unorm_Block",
  528. "Eac_R11G11_Snorm_Block",
  529. "Astc_4X4_Unorm_Block",
  530. "Astc_4X4_Srgb_Block",
  531. "Astc_5X4_Unorm_Block",
  532. "Astc_5X4_Srgb_Block",
  533. "Astc_5X5_Unorm_Block",
  534. "Astc_5X5_Srgb_Block",
  535. "Astc_6X5_Unorm_Block",
  536. "Astc_6X5_Srgb_Block",
  537. "Astc_6X6_Unorm_Block",
  538. "Astc_6X6_Srgb_Block",
  539. "Astc_8X5_Unorm_Block",
  540. "Astc_8X5_Srgb_Block",
  541. "Astc_8X6_Unorm_Block",
  542. "Astc_8X6_Srgb_Block",
  543. "Astc_8X8_Unorm_Block",
  544. "Astc_8X8_Srgb_Block",
  545. "Astc_10X5_Unorm_Block",
  546. "Astc_10X5_Srgb_Block",
  547. "Astc_10X6_Unorm_Block",
  548. "Astc_10X6_Srgb_Block",
  549. "Astc_10X8_Unorm_Block",
  550. "Astc_10X8_Srgb_Block",
  551. "Astc_10X10_Unorm_Block",
  552. "Astc_10X10_Srgb_Block",
  553. "Astc_12X10_Unorm_Block",
  554. "Astc_12X10_Srgb_Block",
  555. "Astc_12X12_Unorm_Block",
  556. "Astc_12X12_Srgb_Block",
  557. "G8B8G8R8_422_Unorm",
  558. "B8G8R8G8_422_Unorm",
  559. "G8_B8_R8_3Plane_420_Unorm",
  560. "G8_B8R8_2Plane_420_Unorm",
  561. "G8_B8_R8_3Plane_422_Unorm",
  562. "G8_B8R8_2Plane_422_Unorm",
  563. "G8_B8_R8_3Plane_444_Unorm",
  564. "R10X6_Unorm_Pack16",
  565. "R10X6G10X6_Unorm_2Pack16",
  566. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  567. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  568. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  569. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  570. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  571. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  572. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  573. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  574. "R12X4_Unorm_Pack16",
  575. "R12X4G12X4_Unorm_2Pack16",
  576. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  577. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  578. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  579. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  580. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  581. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  582. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  583. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  584. "G16B16G16R16_422_Unorm",
  585. "B16G16R16G16_422_Unorm",
  586. "G16_B16_R16_3Plane_420_Unorm",
  587. "G16_B16R16_2Plane_420_Unorm",
  588. "G16_B16_R16_3Plane_422_Unorm",
  589. "G16_B16R16_2Plane_422_Unorm",
  590. "G16_B16_R16_3Plane_444_Unorm",
  591. };
  592. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  593. switch (p_format) {
  594. case DATA_FORMAT_R8_UNORM:
  595. case DATA_FORMAT_R8_SNORM:
  596. case DATA_FORMAT_R8_UINT:
  597. case DATA_FORMAT_R8_SINT:
  598. case DATA_FORMAT_R8G8_UNORM:
  599. case DATA_FORMAT_R8G8_SNORM:
  600. case DATA_FORMAT_R8G8_UINT:
  601. case DATA_FORMAT_R8G8_SINT:
  602. case DATA_FORMAT_R8G8B8_UNORM:
  603. case DATA_FORMAT_R8G8B8_SNORM:
  604. case DATA_FORMAT_R8G8B8_UINT:
  605. case DATA_FORMAT_R8G8B8_SINT:
  606. case DATA_FORMAT_B8G8R8_UNORM:
  607. case DATA_FORMAT_B8G8R8_SNORM:
  608. case DATA_FORMAT_B8G8R8_UINT:
  609. case DATA_FORMAT_B8G8R8_SINT:
  610. case DATA_FORMAT_R8G8B8A8_UNORM:
  611. case DATA_FORMAT_R8G8B8A8_SNORM:
  612. case DATA_FORMAT_R8G8B8A8_UINT:
  613. case DATA_FORMAT_R8G8B8A8_SINT:
  614. case DATA_FORMAT_B8G8R8A8_UNORM:
  615. case DATA_FORMAT_B8G8R8A8_SNORM:
  616. case DATA_FORMAT_B8G8R8A8_UINT:
  617. case DATA_FORMAT_B8G8R8A8_SINT:
  618. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  619. return 4;
  620. case DATA_FORMAT_R16_UNORM:
  621. case DATA_FORMAT_R16_SNORM:
  622. case DATA_FORMAT_R16_UINT:
  623. case DATA_FORMAT_R16_SINT:
  624. case DATA_FORMAT_R16_SFLOAT:
  625. return 4;
  626. case DATA_FORMAT_R16G16_UNORM:
  627. case DATA_FORMAT_R16G16_SNORM:
  628. case DATA_FORMAT_R16G16_UINT:
  629. case DATA_FORMAT_R16G16_SINT:
  630. case DATA_FORMAT_R16G16_SFLOAT:
  631. return 4;
  632. case DATA_FORMAT_R16G16B16_UNORM:
  633. case DATA_FORMAT_R16G16B16_SNORM:
  634. case DATA_FORMAT_R16G16B16_UINT:
  635. case DATA_FORMAT_R16G16B16_SINT:
  636. case DATA_FORMAT_R16G16B16_SFLOAT:
  637. return 8;
  638. case DATA_FORMAT_R16G16B16A16_UNORM:
  639. case DATA_FORMAT_R16G16B16A16_SNORM:
  640. case DATA_FORMAT_R16G16B16A16_UINT:
  641. case DATA_FORMAT_R16G16B16A16_SINT:
  642. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  643. return 8;
  644. case DATA_FORMAT_R32_UINT:
  645. case DATA_FORMAT_R32_SINT:
  646. case DATA_FORMAT_R32_SFLOAT:
  647. return 4;
  648. case DATA_FORMAT_R32G32_UINT:
  649. case DATA_FORMAT_R32G32_SINT:
  650. case DATA_FORMAT_R32G32_SFLOAT:
  651. return 8;
  652. case DATA_FORMAT_R32G32B32_UINT:
  653. case DATA_FORMAT_R32G32B32_SINT:
  654. case DATA_FORMAT_R32G32B32_SFLOAT:
  655. return 12;
  656. case DATA_FORMAT_R32G32B32A32_UINT:
  657. case DATA_FORMAT_R32G32B32A32_SINT:
  658. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  659. return 16;
  660. case DATA_FORMAT_R64_UINT:
  661. case DATA_FORMAT_R64_SINT:
  662. case DATA_FORMAT_R64_SFLOAT:
  663. return 8;
  664. case DATA_FORMAT_R64G64_UINT:
  665. case DATA_FORMAT_R64G64_SINT:
  666. case DATA_FORMAT_R64G64_SFLOAT:
  667. return 16;
  668. case DATA_FORMAT_R64G64B64_UINT:
  669. case DATA_FORMAT_R64G64B64_SINT:
  670. case DATA_FORMAT_R64G64B64_SFLOAT:
  671. return 24;
  672. case DATA_FORMAT_R64G64B64A64_UINT:
  673. case DATA_FORMAT_R64G64B64A64_SINT:
  674. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  675. return 32;
  676. default:
  677. return 0;
  678. }
  679. }
  680. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  681. switch (p_format) {
  682. case DATA_FORMAT_R4G4_UNORM_PACK8:
  683. return 1;
  684. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  685. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  686. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  687. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  688. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  689. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  690. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
  691. return 2;
  692. case DATA_FORMAT_R8_UNORM:
  693. case DATA_FORMAT_R8_SNORM:
  694. case DATA_FORMAT_R8_USCALED:
  695. case DATA_FORMAT_R8_SSCALED:
  696. case DATA_FORMAT_R8_UINT:
  697. case DATA_FORMAT_R8_SINT:
  698. case DATA_FORMAT_R8_SRGB:
  699. return 1;
  700. case DATA_FORMAT_R8G8_UNORM:
  701. case DATA_FORMAT_R8G8_SNORM:
  702. case DATA_FORMAT_R8G8_USCALED:
  703. case DATA_FORMAT_R8G8_SSCALED:
  704. case DATA_FORMAT_R8G8_UINT:
  705. case DATA_FORMAT_R8G8_SINT:
  706. case DATA_FORMAT_R8G8_SRGB:
  707. return 2;
  708. case DATA_FORMAT_R8G8B8_UNORM:
  709. case DATA_FORMAT_R8G8B8_SNORM:
  710. case DATA_FORMAT_R8G8B8_USCALED:
  711. case DATA_FORMAT_R8G8B8_SSCALED:
  712. case DATA_FORMAT_R8G8B8_UINT:
  713. case DATA_FORMAT_R8G8B8_SINT:
  714. case DATA_FORMAT_R8G8B8_SRGB:
  715. case DATA_FORMAT_B8G8R8_UNORM:
  716. case DATA_FORMAT_B8G8R8_SNORM:
  717. case DATA_FORMAT_B8G8R8_USCALED:
  718. case DATA_FORMAT_B8G8R8_SSCALED:
  719. case DATA_FORMAT_B8G8R8_UINT:
  720. case DATA_FORMAT_B8G8R8_SINT:
  721. case DATA_FORMAT_B8G8R8_SRGB:
  722. return 3;
  723. case DATA_FORMAT_R8G8B8A8_UNORM:
  724. case DATA_FORMAT_R8G8B8A8_SNORM:
  725. case DATA_FORMAT_R8G8B8A8_USCALED:
  726. case DATA_FORMAT_R8G8B8A8_SSCALED:
  727. case DATA_FORMAT_R8G8B8A8_UINT:
  728. case DATA_FORMAT_R8G8B8A8_SINT:
  729. case DATA_FORMAT_R8G8B8A8_SRGB:
  730. case DATA_FORMAT_B8G8R8A8_UNORM:
  731. case DATA_FORMAT_B8G8R8A8_SNORM:
  732. case DATA_FORMAT_B8G8R8A8_USCALED:
  733. case DATA_FORMAT_B8G8R8A8_SSCALED:
  734. case DATA_FORMAT_B8G8R8A8_UINT:
  735. case DATA_FORMAT_B8G8R8A8_SINT:
  736. case DATA_FORMAT_B8G8R8A8_SRGB:
  737. return 4;
  738. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  739. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  740. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  741. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  742. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  743. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  744. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  745. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  746. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  747. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  748. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  749. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  750. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  751. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  752. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  753. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  754. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  755. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  756. case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
  757. return 4;
  758. case DATA_FORMAT_R16_UNORM:
  759. case DATA_FORMAT_R16_SNORM:
  760. case DATA_FORMAT_R16_USCALED:
  761. case DATA_FORMAT_R16_SSCALED:
  762. case DATA_FORMAT_R16_UINT:
  763. case DATA_FORMAT_R16_SINT:
  764. case DATA_FORMAT_R16_SFLOAT:
  765. return 2;
  766. case DATA_FORMAT_R16G16_UNORM:
  767. case DATA_FORMAT_R16G16_SNORM:
  768. case DATA_FORMAT_R16G16_USCALED:
  769. case DATA_FORMAT_R16G16_SSCALED:
  770. case DATA_FORMAT_R16G16_UINT:
  771. case DATA_FORMAT_R16G16_SINT:
  772. case DATA_FORMAT_R16G16_SFLOAT:
  773. return 4;
  774. case DATA_FORMAT_R16G16B16_UNORM:
  775. case DATA_FORMAT_R16G16B16_SNORM:
  776. case DATA_FORMAT_R16G16B16_USCALED:
  777. case DATA_FORMAT_R16G16B16_SSCALED:
  778. case DATA_FORMAT_R16G16B16_UINT:
  779. case DATA_FORMAT_R16G16B16_SINT:
  780. case DATA_FORMAT_R16G16B16_SFLOAT:
  781. return 6;
  782. case DATA_FORMAT_R16G16B16A16_UNORM:
  783. case DATA_FORMAT_R16G16B16A16_SNORM:
  784. case DATA_FORMAT_R16G16B16A16_USCALED:
  785. case DATA_FORMAT_R16G16B16A16_SSCALED:
  786. case DATA_FORMAT_R16G16B16A16_UINT:
  787. case DATA_FORMAT_R16G16B16A16_SINT:
  788. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  789. return 8;
  790. case DATA_FORMAT_R32_UINT:
  791. case DATA_FORMAT_R32_SINT:
  792. case DATA_FORMAT_R32_SFLOAT:
  793. return 4;
  794. case DATA_FORMAT_R32G32_UINT:
  795. case DATA_FORMAT_R32G32_SINT:
  796. case DATA_FORMAT_R32G32_SFLOAT:
  797. return 8;
  798. case DATA_FORMAT_R32G32B32_UINT:
  799. case DATA_FORMAT_R32G32B32_SINT:
  800. case DATA_FORMAT_R32G32B32_SFLOAT:
  801. return 12;
  802. case DATA_FORMAT_R32G32B32A32_UINT:
  803. case DATA_FORMAT_R32G32B32A32_SINT:
  804. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  805. return 16;
  806. case DATA_FORMAT_R64_UINT:
  807. case DATA_FORMAT_R64_SINT:
  808. case DATA_FORMAT_R64_SFLOAT:
  809. return 8;
  810. case DATA_FORMAT_R64G64_UINT:
  811. case DATA_FORMAT_R64G64_SINT:
  812. case DATA_FORMAT_R64G64_SFLOAT:
  813. return 16;
  814. case DATA_FORMAT_R64G64B64_UINT:
  815. case DATA_FORMAT_R64G64B64_SINT:
  816. case DATA_FORMAT_R64G64B64_SFLOAT:
  817. return 24;
  818. case DATA_FORMAT_R64G64B64A64_UINT:
  819. case DATA_FORMAT_R64G64B64A64_SINT:
  820. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  821. return 32;
  822. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  823. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
  824. return 4;
  825. case DATA_FORMAT_D16_UNORM:
  826. return 2;
  827. case DATA_FORMAT_X8_D24_UNORM_PACK32:
  828. return 4;
  829. case DATA_FORMAT_D32_SFLOAT:
  830. return 4;
  831. case DATA_FORMAT_S8_UINT:
  832. return 1;
  833. case DATA_FORMAT_D16_UNORM_S8_UINT:
  834. return 4;
  835. case DATA_FORMAT_D24_UNORM_S8_UINT:
  836. return 4;
  837. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  838. return 5; //?
  839. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  840. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  841. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  842. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  843. case DATA_FORMAT_BC2_UNORM_BLOCK:
  844. case DATA_FORMAT_BC2_SRGB_BLOCK:
  845. case DATA_FORMAT_BC3_UNORM_BLOCK:
  846. case DATA_FORMAT_BC3_SRGB_BLOCK:
  847. case DATA_FORMAT_BC4_UNORM_BLOCK:
  848. case DATA_FORMAT_BC4_SNORM_BLOCK:
  849. case DATA_FORMAT_BC5_UNORM_BLOCK:
  850. case DATA_FORMAT_BC5_SNORM_BLOCK:
  851. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  852. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  853. case DATA_FORMAT_BC7_UNORM_BLOCK:
  854. case DATA_FORMAT_BC7_SRGB_BLOCK:
  855. return 1;
  856. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  857. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  858. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  859. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  860. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  861. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  862. return 1;
  863. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  864. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  865. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  866. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  867. return 1;
  868. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  869. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  870. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  871. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  872. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  873. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  874. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  875. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  876. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  877. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  878. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  879. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  880. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  881. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  882. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  883. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  884. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  885. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  886. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  887. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  888. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  889. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  890. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  891. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  892. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  893. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  894. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  895. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  896. return 1;
  897. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  898. case DATA_FORMAT_B8G8R8G8_422_UNORM:
  899. return 4;
  900. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  901. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  902. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  903. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  904. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
  905. return 4;
  906. case DATA_FORMAT_R10X6_UNORM_PACK16:
  907. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  908. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  909. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  910. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  911. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  912. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  913. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  914. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  915. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  916. case DATA_FORMAT_R12X4_UNORM_PACK16:
  917. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  918. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  919. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  920. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  921. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  922. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  923. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  924. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  925. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
  926. return 2;
  927. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  928. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  929. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  930. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  931. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  932. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  933. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
  934. return 8;
  935. default: {
  936. ERR_PRINT("Format not handled, bug");
  937. }
  938. }
  939. return 1;
  940. }
  941. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  942. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  943. switch (p_format) {
  944. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  945. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  946. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  947. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  948. case DATA_FORMAT_BC2_UNORM_BLOCK:
  949. case DATA_FORMAT_BC2_SRGB_BLOCK:
  950. case DATA_FORMAT_BC3_UNORM_BLOCK:
  951. case DATA_FORMAT_BC3_SRGB_BLOCK:
  952. case DATA_FORMAT_BC4_UNORM_BLOCK:
  953. case DATA_FORMAT_BC4_SNORM_BLOCK:
  954. case DATA_FORMAT_BC5_UNORM_BLOCK:
  955. case DATA_FORMAT_BC5_SNORM_BLOCK:
  956. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  957. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  958. case DATA_FORMAT_BC7_UNORM_BLOCK:
  959. case DATA_FORMAT_BC7_SRGB_BLOCK:
  960. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  961. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  962. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  963. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  964. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  965. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  966. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  967. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  968. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  969. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  970. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  971. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  972. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  973. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  974. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  975. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  976. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  977. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  978. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  979. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  980. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  981. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  982. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  983. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  984. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  985. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  986. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  987. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  988. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  989. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  990. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  991. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  992. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  993. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  994. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  995. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  996. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  997. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  998. r_w = 4;
  999. r_h = 4;
  1000. return;
  1001. default: {
  1002. r_w = 1;
  1003. r_h = 1;
  1004. }
  1005. }
  1006. }
  1007. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  1008. switch (p_format) {
  1009. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  1010. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1011. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1012. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1013. return 8;
  1014. case DATA_FORMAT_BC2_UNORM_BLOCK:
  1015. case DATA_FORMAT_BC2_SRGB_BLOCK:
  1016. return 16;
  1017. case DATA_FORMAT_BC3_UNORM_BLOCK:
  1018. case DATA_FORMAT_BC3_SRGB_BLOCK:
  1019. return 16;
  1020. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1021. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1022. return 8;
  1023. case DATA_FORMAT_BC5_UNORM_BLOCK:
  1024. case DATA_FORMAT_BC5_SNORM_BLOCK:
  1025. return 16;
  1026. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  1027. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  1028. return 16;
  1029. case DATA_FORMAT_BC7_UNORM_BLOCK:
  1030. case DATA_FORMAT_BC7_SRGB_BLOCK:
  1031. return 16;
  1032. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1033. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1034. return 8;
  1035. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1036. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1037. return 8;
  1038. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  1039. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  1040. return 16;
  1041. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1042. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1043. return 8;
  1044. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  1045. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  1046. return 16;
  1047. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  1048. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  1049. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  1050. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  1051. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  1052. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  1053. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  1054. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  1055. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  1056. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  1057. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1058. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1059. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1060. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1061. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1062. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1063. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1064. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1065. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1066. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1067. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1068. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1069. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1070. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1071. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1072. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1073. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1074. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1075. return 8; //wrong
  1076. default: {
  1077. }
  1078. }
  1079. return 1;
  1080. }
  1081. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  1082. switch (p_format) {
  1083. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  1084. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1085. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1086. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1087. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1088. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1089. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1090. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1091. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1092. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1093. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1094. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1095. return 1;
  1096. default: {
  1097. }
  1098. }
  1099. return 0;
  1100. }
  1101. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1102. switch (p_format) {
  1103. case DATA_FORMAT_S8_UINT:
  1104. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1105. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1106. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1107. return true;
  1108. }
  1109. default: {
  1110. }
  1111. }
  1112. return false;
  1113. }
  1114. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1115. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1116. uint32_t w = p_width;
  1117. uint32_t h = p_height;
  1118. uint32_t d = p_depth;
  1119. uint32_t size = 0;
  1120. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1121. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1122. uint32_t blockw, blockh;
  1123. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1124. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1125. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1126. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1127. uint32_t s = bw * bh;
  1128. s *= pixel_size;
  1129. s >>= pixel_rshift;
  1130. size += s * d;
  1131. if (r_blockw) {
  1132. *r_blockw = bw;
  1133. }
  1134. if (r_blockh) {
  1135. *r_blockh = bh;
  1136. }
  1137. if (r_depth) {
  1138. *r_depth = d;
  1139. }
  1140. w = MAX(blockw, w >> 1);
  1141. h = MAX(blockh, h >> 1);
  1142. d = MAX(1u, d >> 1);
  1143. }
  1144. return size;
  1145. }
  1146. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1147. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1148. uint32_t w = p_width;
  1149. uint32_t h = p_height;
  1150. uint32_t d = p_depth;
  1151. uint32_t mipmaps = 1;
  1152. while (true) {
  1153. if (w == 1 && h == 1 && d == 1) {
  1154. break;
  1155. }
  1156. w = MAX(1u, w >> 1);
  1157. h = MAX(1u, h >> 1);
  1158. d = MAX(1u, d >> 1);
  1159. mipmaps++;
  1160. }
  1161. return mipmaps;
  1162. }
  1163. ///////////////////////
  1164. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1165. VK_COMPARE_OP_NEVER,
  1166. VK_COMPARE_OP_LESS,
  1167. VK_COMPARE_OP_EQUAL,
  1168. VK_COMPARE_OP_LESS_OR_EQUAL,
  1169. VK_COMPARE_OP_GREATER,
  1170. VK_COMPARE_OP_NOT_EQUAL,
  1171. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1172. VK_COMPARE_OP_ALWAYS
  1173. };
  1174. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1175. VK_STENCIL_OP_KEEP,
  1176. VK_STENCIL_OP_ZERO,
  1177. VK_STENCIL_OP_REPLACE,
  1178. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1179. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1180. VK_STENCIL_OP_INVERT,
  1181. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1182. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1183. };
  1184. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1185. VK_SAMPLE_COUNT_1_BIT,
  1186. VK_SAMPLE_COUNT_2_BIT,
  1187. VK_SAMPLE_COUNT_4_BIT,
  1188. VK_SAMPLE_COUNT_8_BIT,
  1189. VK_SAMPLE_COUNT_16_BIT,
  1190. VK_SAMPLE_COUNT_32_BIT,
  1191. VK_SAMPLE_COUNT_64_BIT,
  1192. };
  1193. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1194. VK_LOGIC_OP_CLEAR,
  1195. VK_LOGIC_OP_AND,
  1196. VK_LOGIC_OP_AND_REVERSE,
  1197. VK_LOGIC_OP_COPY,
  1198. VK_LOGIC_OP_AND_INVERTED,
  1199. VK_LOGIC_OP_NO_OP,
  1200. VK_LOGIC_OP_XOR,
  1201. VK_LOGIC_OP_OR,
  1202. VK_LOGIC_OP_NOR,
  1203. VK_LOGIC_OP_EQUIVALENT,
  1204. VK_LOGIC_OP_INVERT,
  1205. VK_LOGIC_OP_OR_REVERSE,
  1206. VK_LOGIC_OP_COPY_INVERTED,
  1207. VK_LOGIC_OP_OR_INVERTED,
  1208. VK_LOGIC_OP_NAND,
  1209. VK_LOGIC_OP_SET
  1210. };
  1211. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1212. VK_BLEND_FACTOR_ZERO,
  1213. VK_BLEND_FACTOR_ONE,
  1214. VK_BLEND_FACTOR_SRC_COLOR,
  1215. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1216. VK_BLEND_FACTOR_DST_COLOR,
  1217. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1218. VK_BLEND_FACTOR_SRC_ALPHA,
  1219. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1220. VK_BLEND_FACTOR_DST_ALPHA,
  1221. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1222. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1223. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1224. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1225. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1226. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1227. VK_BLEND_FACTOR_SRC1_COLOR,
  1228. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1229. VK_BLEND_FACTOR_SRC1_ALPHA,
  1230. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1231. };
  1232. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1233. VK_BLEND_OP_ADD,
  1234. VK_BLEND_OP_SUBTRACT,
  1235. VK_BLEND_OP_REVERSE_SUBTRACT,
  1236. VK_BLEND_OP_MIN,
  1237. VK_BLEND_OP_MAX
  1238. };
  1239. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1240. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1241. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1242. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1243. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1244. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1245. };
  1246. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1247. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1248. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1249. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1250. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1251. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1252. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1253. };
  1254. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1255. VK_IMAGE_TYPE_1D,
  1256. VK_IMAGE_TYPE_2D,
  1257. VK_IMAGE_TYPE_3D,
  1258. VK_IMAGE_TYPE_2D,
  1259. VK_IMAGE_TYPE_1D,
  1260. VK_IMAGE_TYPE_2D,
  1261. VK_IMAGE_TYPE_2D
  1262. };
  1263. /***************************/
  1264. /**** BUFFER MANAGEMENT ****/
  1265. /***************************/
  1266. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mem_usage, VmaAllocationCreateFlags p_mem_flags) {
  1267. VkBufferCreateInfo bufferInfo;
  1268. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1269. bufferInfo.pNext = nullptr;
  1270. bufferInfo.flags = 0;
  1271. bufferInfo.size = p_size;
  1272. bufferInfo.usage = p_usage;
  1273. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1274. bufferInfo.queueFamilyIndexCount = 0;
  1275. bufferInfo.pQueueFamilyIndices = nullptr;
  1276. VmaAllocationCreateInfo allocInfo;
  1277. allocInfo.flags = p_mem_flags;
  1278. allocInfo.usage = p_mem_usage;
  1279. allocInfo.requiredFlags = 0;
  1280. allocInfo.preferredFlags = 0;
  1281. allocInfo.memoryTypeBits = 0;
  1282. allocInfo.pool = nullptr;
  1283. allocInfo.pUserData = nullptr;
  1284. if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
  1285. uint32_t mem_type_index = 0;
  1286. vmaFindMemoryTypeIndexForBufferInfo(allocator, &bufferInfo, &allocInfo, &mem_type_index);
  1287. allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
  1288. }
  1289. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
  1290. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  1291. p_buffer->size = p_size;
  1292. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1293. p_buffer->buffer_info.offset = 0;
  1294. p_buffer->buffer_info.range = p_size;
  1295. p_buffer->usage = p_usage;
  1296. buffer_memory += p_size;
  1297. return OK;
  1298. }
  1299. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1300. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1301. buffer_memory -= p_buffer->size;
  1302. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1303. p_buffer->buffer = VK_NULL_HANDLE;
  1304. p_buffer->allocation = nullptr;
  1305. p_buffer->size = 0;
  1306. return OK;
  1307. }
  1308. Error RenderingDeviceVulkan::_insert_staging_block() {
  1309. VkBufferCreateInfo bufferInfo;
  1310. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1311. bufferInfo.pNext = nullptr;
  1312. bufferInfo.flags = 0;
  1313. bufferInfo.size = staging_buffer_block_size;
  1314. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1315. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1316. bufferInfo.queueFamilyIndexCount = 0;
  1317. bufferInfo.pQueueFamilyIndices = nullptr;
  1318. VmaAllocationCreateInfo allocInfo;
  1319. allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
  1320. allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
  1321. allocInfo.requiredFlags = 0;
  1322. allocInfo.preferredFlags = 0;
  1323. allocInfo.memoryTypeBits = 0;
  1324. allocInfo.pool = nullptr;
  1325. allocInfo.pUserData = nullptr;
  1326. StagingBufferBlock block;
  1327. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
  1328. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
  1329. block.frame_used = 0;
  1330. block.fill_amount = 0;
  1331. staging_buffer_blocks.insert(staging_buffer_current, block);
  1332. return OK;
  1333. }
  1334. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment) {
  1335. //determine a block to use
  1336. r_alloc_size = p_amount;
  1337. while (true) {
  1338. r_alloc_offset = 0;
  1339. //see if we can use current block
  1340. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1341. //we used this block this frame, let's see if there is still room
  1342. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1343. {
  1344. uint32_t align_remainder = write_from % p_required_align;
  1345. if (align_remainder != 0) {
  1346. write_from += p_required_align - align_remainder;
  1347. }
  1348. }
  1349. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1350. if ((int32_t)p_amount < available_bytes) {
  1351. //all is good, we should be ok, all will fit
  1352. r_alloc_offset = write_from;
  1353. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1354. //ok all won't fit but at least we can fit a chunkie
  1355. //all is good, update what needs to be written to
  1356. r_alloc_offset = write_from;
  1357. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1358. } else {
  1359. //can't fit it into this buffer.
  1360. //will need to try next buffer
  1361. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1362. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1363. // possible in a single frame
  1364. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1365. //guess we did.. ok, let's see if we can insert a new block..
  1366. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1367. //we can, so we are safe
  1368. Error err = _insert_staging_block();
  1369. if (err) {
  1370. return err;
  1371. }
  1372. //claim for this frame
  1373. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1374. } else {
  1375. // Ok, worst case scenario, all the staging buffers belong to this frame
  1376. // and this frame is not even done.
  1377. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1378. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1379. if (false) { //separate thread from render
  1380. //block_until_next_frame()
  1381. continue;
  1382. } else {
  1383. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1384. _flush(true);
  1385. //clear the whole staging buffer
  1386. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1387. staging_buffer_blocks.write[i].frame_used = 0;
  1388. staging_buffer_blocks.write[i].fill_amount = 0;
  1389. }
  1390. //claim current
  1391. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1392. }
  1393. }
  1394. } else {
  1395. //not from current frame, so continue and try again
  1396. continue;
  1397. }
  1398. }
  1399. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1400. //this is an old block, which was already processed, let's reuse
  1401. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1402. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1403. } else {
  1404. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1405. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1406. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1407. Error err = _insert_staging_block();
  1408. if (err) {
  1409. return err;
  1410. }
  1411. //claim for this frame
  1412. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1413. } else {
  1414. // oops, we are out of room and we can't create more.
  1415. // let's flush older frames.
  1416. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1417. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1418. if (false) {
  1419. //separate thread from render
  1420. //block_until_next_frame()
  1421. continue; //and try again
  1422. } else {
  1423. _flush(false);
  1424. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1425. //clear all blocks but the ones from this frame
  1426. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1427. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1428. break; //ok, we reached something from this frame, abort
  1429. }
  1430. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1431. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1432. }
  1433. //claim for current frame
  1434. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1435. }
  1436. }
  1437. }
  1438. //all was good, break
  1439. break;
  1440. }
  1441. staging_buffer_used = true;
  1442. return OK;
  1443. }
  1444. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1445. //submitting may get chunked for various reasons, so convert this to a task
  1446. size_t to_submit = p_data_size;
  1447. size_t submit_from = 0;
  1448. while (to_submit > 0) {
  1449. uint32_t block_write_offset;
  1450. uint32_t block_write_amount;
  1451. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount);
  1452. if (err) {
  1453. return err;
  1454. }
  1455. //map staging buffer (It's CPU and coherent)
  1456. void *data_ptr = nullptr;
  1457. {
  1458. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1459. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  1460. }
  1461. //copy to staging buffer
  1462. memcpy(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1463. //unmap
  1464. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1465. //insert a command to copy this
  1466. VkBufferCopy region;
  1467. region.srcOffset = block_write_offset;
  1468. region.dstOffset = submit_from + p_offset;
  1469. region.size = block_write_amount;
  1470. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1471. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1472. to_submit -= block_write_amount;
  1473. submit_from += block_write_amount;
  1474. }
  1475. return OK;
  1476. }
  1477. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1478. VkMemoryBarrier mem_barrier;
  1479. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1480. mem_barrier.pNext = nullptr;
  1481. mem_barrier.srcAccessMask = p_src_access;
  1482. mem_barrier.dstAccessMask = p_dst_sccess;
  1483. if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) {
  1484. return; //no barrier, since this is invalid
  1485. }
  1486. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
  1487. }
  1488. void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
  1489. //used for debug
  1490. _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  1491. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1492. VK_ACCESS_INDEX_READ_BIT |
  1493. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1494. VK_ACCESS_UNIFORM_READ_BIT |
  1495. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1496. VK_ACCESS_SHADER_READ_BIT |
  1497. VK_ACCESS_SHADER_WRITE_BIT |
  1498. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1499. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1500. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1501. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1502. VK_ACCESS_TRANSFER_READ_BIT |
  1503. VK_ACCESS_TRANSFER_WRITE_BIT |
  1504. VK_ACCESS_HOST_READ_BIT |
  1505. VK_ACCESS_HOST_WRITE_BIT,
  1506. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1507. VK_ACCESS_INDEX_READ_BIT |
  1508. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1509. VK_ACCESS_UNIFORM_READ_BIT |
  1510. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1511. VK_ACCESS_SHADER_READ_BIT |
  1512. VK_ACCESS_SHADER_WRITE_BIT |
  1513. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1514. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1515. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1516. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1517. VK_ACCESS_TRANSFER_READ_BIT |
  1518. VK_ACCESS_TRANSFER_WRITE_BIT |
  1519. VK_ACCESS_HOST_READ_BIT |
  1520. VK_ACCESS_HOST_WRITE_BIT,
  1521. p_sync_with_draw);
  1522. }
  1523. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1524. VkBufferMemoryBarrier buffer_mem_barrier;
  1525. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1526. buffer_mem_barrier.pNext = nullptr;
  1527. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1528. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1529. buffer_mem_barrier.srcAccessMask = p_src_access;
  1530. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1531. buffer_mem_barrier.buffer = buffer;
  1532. buffer_mem_barrier.offset = p_from;
  1533. buffer_mem_barrier.size = p_size;
  1534. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
  1535. }
  1536. /*****************/
  1537. /**** TEXTURE ****/
  1538. /*****************/
  1539. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
  1540. _THREAD_SAFE_METHOD_
  1541. VkImageCreateInfo image_create_info;
  1542. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1543. image_create_info.pNext = nullptr;
  1544. image_create_info.flags = 0;
  1545. #ifndef _MSC_VER
  1546. #warning TODO check for support via RenderingDevice to enable on mobile when possible
  1547. #endif
  1548. #ifndef ANDROID_ENABLED
  1549. // vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
  1550. VkImageFormatListCreateInfoKHR format_list_create_info; //keep out of the if, needed for creation
  1551. Vector<VkFormat> allowed_formats; //keep out of the if, needed for creation
  1552. #endif
  1553. if (p_format.shareable_formats.size()) {
  1554. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1555. #ifndef ANDROID_ENABLED
  1556. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1557. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1558. }
  1559. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1560. format_list_create_info.pNext = nullptr;
  1561. format_list_create_info.viewFormatCount = allowed_formats.size();
  1562. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1563. image_create_info.pNext = &format_list_create_info;
  1564. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1565. "If supplied a list of shareable formats, the current format must be present in the list");
  1566. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1567. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1568. #endif
  1569. }
  1570. if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
  1571. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1572. }
  1573. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1574. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1575. }*/
  1576. ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
  1577. image_create_info.imageType = vulkan_image_type[p_format.texture_type];
  1578. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1579. image_create_info.format = vulkan_formats[p_format.format];
  1580. image_create_info.extent.width = p_format.width;
  1581. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1582. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1583. image_create_info.extent.height = p_format.height;
  1584. } else {
  1585. image_create_info.extent.height = 1;
  1586. }
  1587. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1588. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1589. image_create_info.extent.depth = p_format.depth;
  1590. } else {
  1591. image_create_info.extent.depth = 1;
  1592. }
  1593. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1594. image_create_info.mipLevels = p_format.mipmaps;
  1595. if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
  1596. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1597. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1598. ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1599. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1600. image_create_info.arrayLayers = p_format.array_layers;
  1601. } else {
  1602. image_create_info.arrayLayers = 1;
  1603. }
  1604. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1605. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1606. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1607. //usage
  1608. image_create_info.usage = 0;
  1609. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1610. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1611. }
  1612. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1613. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1614. }
  1615. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1616. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1617. }
  1618. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1619. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1620. }
  1621. if (p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1622. image_create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1623. }
  1624. if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  1625. image_create_info.usage |= VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
  1626. }
  1627. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1628. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1629. }
  1630. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1631. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1632. }
  1633. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1634. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1635. }
  1636. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1637. image_create_info.queueFamilyIndexCount = 0;
  1638. image_create_info.pQueueFamilyIndices = nullptr;
  1639. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1640. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1641. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1642. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1643. if (p_data.size()) {
  1644. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1645. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1646. int expected_images = image_create_info.arrayLayers;
  1647. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1648. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1649. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1650. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1651. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1652. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1653. }
  1654. }
  1655. {
  1656. //validate that this image is supported for the intended use
  1657. VkFormatProperties properties;
  1658. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1659. VkFormatFeatureFlags flags;
  1660. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1661. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1662. flags = properties.linearTilingFeatures;
  1663. format_text += " (with CPU read bit)";
  1664. } else {
  1665. flags = properties.optimalTilingFeatures;
  1666. }
  1667. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1668. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1669. }
  1670. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1671. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1672. }
  1673. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1674. printf("vkformat: %x\n", image_create_info.format);
  1675. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1676. }
  1677. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1678. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1679. }
  1680. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1681. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1682. }
  1683. }
  1684. //some view validation
  1685. if (p_view.format_override != DATA_FORMAT_MAX) {
  1686. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1687. }
  1688. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1689. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1690. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1691. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1692. //allocate memory
  1693. uint32_t width, height;
  1694. uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
  1695. VmaAllocationCreateInfo allocInfo;
  1696. allocInfo.flags = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT : 0;
  1697. allocInfo.pool = nullptr;
  1698. allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
  1699. allocInfo.requiredFlags = 0;
  1700. allocInfo.preferredFlags = 0;
  1701. allocInfo.memoryTypeBits = 0;
  1702. allocInfo.pUserData = nullptr;
  1703. if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
  1704. uint32_t mem_type_index = 0;
  1705. vmaFindMemoryTypeIndexForImageInfo(allocator, &image_create_info, &allocInfo, &mem_type_index);
  1706. allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
  1707. }
  1708. Texture texture;
  1709. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1710. ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
  1711. image_memory += texture.allocation_info.size;
  1712. texture.type = p_format.texture_type;
  1713. texture.format = p_format.format;
  1714. texture.width = image_create_info.extent.width;
  1715. texture.height = image_create_info.extent.height;
  1716. texture.depth = image_create_info.extent.depth;
  1717. texture.layers = image_create_info.arrayLayers;
  1718. texture.mipmaps = image_create_info.mipLevels;
  1719. texture.base_mipmap = 0;
  1720. texture.base_layer = 0;
  1721. texture.usage_flags = p_format.usage_bits;
  1722. texture.samples = p_format.samples;
  1723. texture.allowed_shared_formats = p_format.shareable_formats;
  1724. //set base layout based on usage priority
  1725. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1726. //first priority, readable
  1727. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1728. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1729. //second priority, storage
  1730. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1731. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1732. //third priority, color or depth
  1733. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1734. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1735. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1736. } else {
  1737. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1738. }
  1739. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1740. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1741. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1742. if (format_has_stencil(p_format.format)) {
  1743. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1744. }
  1745. } else {
  1746. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1747. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1748. }
  1749. texture.bound = false;
  1750. //create view
  1751. VkImageViewCreateInfo image_view_create_info;
  1752. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1753. image_view_create_info.pNext = nullptr;
  1754. image_view_create_info.flags = 0;
  1755. image_view_create_info.image = texture.image;
  1756. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1757. VK_IMAGE_VIEW_TYPE_1D,
  1758. VK_IMAGE_VIEW_TYPE_2D,
  1759. VK_IMAGE_VIEW_TYPE_3D,
  1760. VK_IMAGE_VIEW_TYPE_CUBE,
  1761. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1762. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1763. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1764. };
  1765. image_view_create_info.viewType = view_types[p_format.texture_type];
  1766. if (p_view.format_override == DATA_FORMAT_MAX) {
  1767. image_view_create_info.format = image_create_info.format;
  1768. } else {
  1769. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1770. }
  1771. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1772. VK_COMPONENT_SWIZZLE_IDENTITY,
  1773. VK_COMPONENT_SWIZZLE_ZERO,
  1774. VK_COMPONENT_SWIZZLE_ONE,
  1775. VK_COMPONENT_SWIZZLE_R,
  1776. VK_COMPONENT_SWIZZLE_G,
  1777. VK_COMPONENT_SWIZZLE_B,
  1778. VK_COMPONENT_SWIZZLE_A
  1779. };
  1780. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1781. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1782. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1783. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1784. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1785. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1786. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1787. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1788. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1789. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1790. } else {
  1791. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1792. }
  1793. err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1794. if (err) {
  1795. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1796. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1797. }
  1798. //barrier to set layout
  1799. {
  1800. VkImageMemoryBarrier image_memory_barrier;
  1801. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1802. image_memory_barrier.pNext = nullptr;
  1803. image_memory_barrier.srcAccessMask = 0;
  1804. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1805. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1806. image_memory_barrier.newLayout = texture.layout;
  1807. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1808. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1809. image_memory_barrier.image = texture.image;
  1810. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1811. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1812. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1813. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1814. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1815. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  1816. }
  1817. RID id = texture_owner.make_rid(texture);
  1818. if (p_data.size()) {
  1819. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1820. _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL, true);
  1821. }
  1822. }
  1823. return id;
  1824. }
  1825. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1826. _THREAD_SAFE_METHOD_
  1827. Texture *src_texture = texture_owner.get_or_null(p_with_texture);
  1828. ERR_FAIL_COND_V(!src_texture, RID());
  1829. if (src_texture->owner.is_valid()) { //ahh this is a share
  1830. p_with_texture = src_texture->owner;
  1831. src_texture = texture_owner.get_or_null(src_texture->owner);
  1832. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1833. }
  1834. //create view
  1835. Texture texture = *src_texture;
  1836. VkImageViewCreateInfo image_view_create_info;
  1837. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1838. image_view_create_info.pNext = nullptr;
  1839. image_view_create_info.flags = 0;
  1840. image_view_create_info.image = texture.image;
  1841. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1842. VK_IMAGE_VIEW_TYPE_1D,
  1843. VK_IMAGE_VIEW_TYPE_2D,
  1844. VK_IMAGE_VIEW_TYPE_3D,
  1845. VK_IMAGE_VIEW_TYPE_CUBE,
  1846. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1847. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1848. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1849. };
  1850. image_view_create_info.viewType = view_types[texture.type];
  1851. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1852. image_view_create_info.format = vulkan_formats[texture.format];
  1853. } else {
  1854. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1855. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1856. "Format override is not in the list of allowed shareable formats for original texture.");
  1857. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1858. }
  1859. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1860. VK_COMPONENT_SWIZZLE_IDENTITY,
  1861. VK_COMPONENT_SWIZZLE_ZERO,
  1862. VK_COMPONENT_SWIZZLE_ONE,
  1863. VK_COMPONENT_SWIZZLE_R,
  1864. VK_COMPONENT_SWIZZLE_G,
  1865. VK_COMPONENT_SWIZZLE_B,
  1866. VK_COMPONENT_SWIZZLE_A
  1867. };
  1868. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1869. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1870. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1871. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1872. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1873. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1874. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1875. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1876. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1877. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1878. } else {
  1879. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1880. }
  1881. VkImageViewUsageCreateInfo usage_info;
  1882. usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
  1883. usage_info.pNext = nullptr;
  1884. if (p_view.format_override != DATA_FORMAT_MAX) {
  1885. //need to validate usage with vulkan
  1886. usage_info.usage = 0;
  1887. if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  1888. usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1889. }
  1890. if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  1891. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
  1892. usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1893. }
  1894. }
  1895. if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1896. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  1897. usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1898. }
  1899. }
  1900. if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1901. usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1902. }
  1903. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1904. usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1905. }
  1906. if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1907. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1908. }
  1909. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1910. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1911. }
  1912. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1913. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1914. }
  1915. image_view_create_info.pNext = &usage_info;
  1916. }
  1917. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1918. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1919. texture.owner = p_with_texture;
  1920. RID id = texture_owner.make_rid(texture);
  1921. _add_dependency(id, p_with_texture);
  1922. return id;
  1923. }
  1924. RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) {
  1925. _THREAD_SAFE_METHOD_
  1926. // This method creates a texture object using a VkImage created by an extension, module or other external source (OpenXR uses this).
  1927. VkImage image = (VkImage)p_image;
  1928. Texture texture;
  1929. texture.image = image;
  1930. // if we leave texture.allocation as a nullptr, would that be enough to detect we don't "own" the image?
  1931. // also leave texture.allocation_info alone
  1932. // we'll set texture.view later on
  1933. texture.type = p_type;
  1934. texture.format = p_format;
  1935. texture.samples = p_samples;
  1936. texture.width = p_width;
  1937. texture.height = p_height;
  1938. texture.depth = p_depth;
  1939. texture.layers = p_layers;
  1940. texture.mipmaps = 0; // maybe make this settable too?
  1941. texture.usage_flags = p_flags;
  1942. texture.base_mipmap = 0;
  1943. texture.base_layer = 0;
  1944. texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  1945. texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  1946. // Do we need to do something with texture.layout ?
  1947. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1948. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1949. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1950. // if (format_has_stencil(p_format.format)) {
  1951. // texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1952. // }
  1953. } else {
  1954. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1955. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1956. }
  1957. // Create a view for us to use
  1958. VkImageViewCreateInfo image_view_create_info;
  1959. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1960. image_view_create_info.pNext = nullptr;
  1961. image_view_create_info.flags = 0;
  1962. image_view_create_info.image = texture.image;
  1963. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1964. VK_IMAGE_VIEW_TYPE_1D,
  1965. VK_IMAGE_VIEW_TYPE_2D,
  1966. VK_IMAGE_VIEW_TYPE_3D,
  1967. VK_IMAGE_VIEW_TYPE_CUBE,
  1968. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1969. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1970. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1971. };
  1972. image_view_create_info.viewType = view_types[texture.type];
  1973. image_view_create_info.format = vulkan_formats[texture.format];
  1974. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1975. VK_COMPONENT_SWIZZLE_IDENTITY,
  1976. VK_COMPONENT_SWIZZLE_ZERO,
  1977. VK_COMPONENT_SWIZZLE_ONE,
  1978. VK_COMPONENT_SWIZZLE_R,
  1979. VK_COMPONENT_SWIZZLE_G,
  1980. VK_COMPONENT_SWIZZLE_B,
  1981. VK_COMPONENT_SWIZZLE_A
  1982. };
  1983. // hardcode for now, maybe make this settable from outside..
  1984. image_view_create_info.components.r = component_swizzles[TEXTURE_SWIZZLE_R];
  1985. image_view_create_info.components.g = component_swizzles[TEXTURE_SWIZZLE_G];
  1986. image_view_create_info.components.b = component_swizzles[TEXTURE_SWIZZLE_B];
  1987. image_view_create_info.components.a = component_swizzles[TEXTURE_SWIZZLE_A];
  1988. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1989. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1990. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1991. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1992. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1993. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1994. } else {
  1995. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1996. }
  1997. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1998. if (err) {
  1999. // vmaDestroyImage(allocator, texture.image, texture.allocation);
  2000. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  2001. }
  2002. //barrier to set layout
  2003. {
  2004. VkImageMemoryBarrier image_memory_barrier;
  2005. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2006. image_memory_barrier.pNext = nullptr;
  2007. image_memory_barrier.srcAccessMask = 0;
  2008. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2009. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2010. image_memory_barrier.newLayout = texture.layout;
  2011. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2012. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2013. image_memory_barrier.image = texture.image;
  2014. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  2015. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2016. image_memory_barrier.subresourceRange.levelCount = texture.mipmaps;
  2017. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2018. image_memory_barrier.subresourceRange.layerCount = texture.layers;
  2019. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2020. }
  2021. RID id = texture_owner.make_rid(texture);
  2022. return id;
  2023. }
  2024. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type) {
  2025. _THREAD_SAFE_METHOD_
  2026. Texture *src_texture = texture_owner.get_or_null(p_with_texture);
  2027. ERR_FAIL_COND_V(!src_texture, RID());
  2028. if (src_texture->owner.is_valid()) { //ahh this is a share
  2029. p_with_texture = src_texture->owner;
  2030. src_texture = texture_owner.get_or_null(src_texture->owner);
  2031. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  2032. }
  2033. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  2034. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  2035. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  2036. "Can only create a 3D slice from a 3D texture");
  2037. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
  2038. "Can only create an array slice from a 2D array mipmap");
  2039. //create view
  2040. ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  2041. ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID());
  2042. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
  2043. int slice_layers = 1;
  2044. if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  2045. ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
  2046. slice_layers = src_texture->layers;
  2047. } else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2048. slice_layers = 6;
  2049. }
  2050. Texture texture = *src_texture;
  2051. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  2052. texture.mipmaps = p_mipmaps;
  2053. texture.layers = slice_layers;
  2054. texture.base_mipmap = p_mipmap;
  2055. texture.base_layer = p_layer;
  2056. VkImageViewCreateInfo image_view_create_info;
  2057. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  2058. image_view_create_info.pNext = nullptr;
  2059. image_view_create_info.flags = 0;
  2060. image_view_create_info.image = texture.image;
  2061. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  2062. VK_IMAGE_VIEW_TYPE_1D,
  2063. VK_IMAGE_VIEW_TYPE_2D,
  2064. VK_IMAGE_VIEW_TYPE_2D,
  2065. VK_IMAGE_VIEW_TYPE_2D,
  2066. VK_IMAGE_VIEW_TYPE_1D,
  2067. VK_IMAGE_VIEW_TYPE_2D,
  2068. VK_IMAGE_VIEW_TYPE_2D,
  2069. };
  2070. image_view_create_info.viewType = view_types[texture.type];
  2071. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2072. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
  2073. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  2074. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
  2075. } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  2076. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  2077. }
  2078. if (p_slice_type == TEXTURE_SLICE_2D) {
  2079. texture.type = TEXTURE_TYPE_2D;
  2080. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  2081. texture.type = TEXTURE_TYPE_3D;
  2082. }
  2083. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  2084. image_view_create_info.format = vulkan_formats[texture.format];
  2085. } else {
  2086. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  2087. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  2088. "Format override is not in the list of allowed shareable formats for original texture.");
  2089. image_view_create_info.format = vulkan_formats[p_view.format_override];
  2090. }
  2091. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  2092. VK_COMPONENT_SWIZZLE_IDENTITY,
  2093. VK_COMPONENT_SWIZZLE_ZERO,
  2094. VK_COMPONENT_SWIZZLE_ONE,
  2095. VK_COMPONENT_SWIZZLE_R,
  2096. VK_COMPONENT_SWIZZLE_G,
  2097. VK_COMPONENT_SWIZZLE_B,
  2098. VK_COMPONENT_SWIZZLE_A
  2099. };
  2100. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  2101. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  2102. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  2103. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  2104. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2105. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  2106. "Specified layer is invalid for cubemap");
  2107. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  2108. "Specified layer must be a multiple of 6.");
  2109. }
  2110. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  2111. image_view_create_info.subresourceRange.levelCount = p_mipmaps;
  2112. image_view_create_info.subresourceRange.layerCount = slice_layers;
  2113. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  2114. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2115. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  2116. } else {
  2117. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2118. }
  2119. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  2120. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  2121. texture.owner = p_with_texture;
  2122. RID id = texture_owner.make_rid(texture);
  2123. _add_dependency(id, p_with_texture);
  2124. return id;
  2125. }
  2126. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
  2127. return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
  2128. }
  2129. static _ALWAYS_INLINE_ void _copy_region(uint8_t const *__restrict p_src, uint8_t *__restrict p_dst, uint32_t p_src_x, uint32_t p_src_y, uint32_t p_src_w, uint32_t p_src_h, uint32_t p_src_full_w, uint32_t p_unit_size) {
  2130. uint32_t src_offset = (p_src_y * p_src_full_w + p_src_x) * p_unit_size;
  2131. uint32_t dst_offset = 0;
  2132. for (uint32_t y = p_src_h; y > 0; y--) {
  2133. uint8_t const *__restrict src = p_src + src_offset;
  2134. uint8_t *__restrict dst = p_dst + dst_offset;
  2135. for (uint32_t x = p_src_w * p_unit_size; x > 0; x--) {
  2136. *dst = *src;
  2137. src++;
  2138. dst++;
  2139. }
  2140. src_offset += p_src_full_w * p_unit_size;
  2141. dst_offset += p_src_w * p_unit_size;
  2142. }
  2143. }
  2144. Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue) {
  2145. _THREAD_SAFE_METHOD_
  2146. ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER,
  2147. "Updating textures is forbidden during creation of a draw or compute list");
  2148. Texture *texture = texture_owner.get_or_null(p_texture);
  2149. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  2150. if (texture->owner != RID()) {
  2151. p_texture = texture->owner;
  2152. texture = texture_owner.get_or_null(texture->owner);
  2153. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  2154. }
  2155. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  2156. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2157. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  2158. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  2159. uint32_t layer_count = texture->layers;
  2160. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2161. layer_count *= 6;
  2162. }
  2163. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  2164. uint32_t width, height;
  2165. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  2166. uint32_t required_size = image_size;
  2167. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  2168. if (required_align == 1) {
  2169. required_align = get_image_format_pixel_size(texture->format);
  2170. }
  2171. if ((required_align % 4) != 0) { //alignment rules are really strange
  2172. required_align *= 4;
  2173. }
  2174. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  2175. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  2176. uint32_t region_size = texture_upload_region_size_px;
  2177. const uint8_t *r = p_data.ptr();
  2178. VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer;
  2179. //barrier to transfer
  2180. {
  2181. VkImageMemoryBarrier image_memory_barrier;
  2182. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2183. image_memory_barrier.pNext = nullptr;
  2184. image_memory_barrier.srcAccessMask = 0;
  2185. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2186. image_memory_barrier.oldLayout = texture->layout;
  2187. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2188. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2189. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2190. image_memory_barrier.image = texture->image;
  2191. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2192. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2193. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2194. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2195. image_memory_barrier.subresourceRange.layerCount = 1;
  2196. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2197. }
  2198. uint32_t mipmap_offset = 0;
  2199. uint32_t logic_width = texture->width;
  2200. uint32_t logic_height = texture->height;
  2201. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  2202. uint32_t depth;
  2203. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  2204. const uint8_t *read_ptr_mipmap = r + mipmap_offset;
  2205. image_size = image_total - mipmap_offset;
  2206. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  2207. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  2208. for (uint32_t y = 0; y < height; y += region_size) {
  2209. for (uint32_t x = 0; x < width; x += region_size) {
  2210. uint32_t region_w = MIN(region_size, width - x);
  2211. uint32_t region_h = MIN(region_size, height - y);
  2212. uint32_t region_logic_w = MIN(region_size, logic_width - x);
  2213. uint32_t region_logic_h = MIN(region_size, logic_height - y);
  2214. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  2215. uint32_t to_allocate = region_w * region_h * pixel_size;
  2216. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  2217. uint32_t alloc_offset, alloc_size;
  2218. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false);
  2219. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  2220. uint8_t *write_ptr;
  2221. { //map
  2222. void *data_ptr = nullptr;
  2223. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  2224. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2225. write_ptr = (uint8_t *)data_ptr;
  2226. write_ptr += alloc_offset;
  2227. }
  2228. uint32_t block_w, block_h;
  2229. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  2230. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  2231. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  2232. if (block_w != 1 || block_h != 1) {
  2233. //compressed image (blocks)
  2234. //must copy a block region
  2235. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  2236. //re-create current variables in blocky format
  2237. uint32_t xb = x / block_w;
  2238. uint32_t yb = y / block_h;
  2239. uint32_t wb = width / block_w;
  2240. //uint32_t hb = height / block_h;
  2241. uint32_t region_wb = region_w / block_w;
  2242. uint32_t region_hb = region_h / block_h;
  2243. _copy_region(read_ptr, write_ptr, xb, yb, region_wb, region_hb, wb, block_size);
  2244. } else {
  2245. //regular image (pixels)
  2246. //must copy a pixel region
  2247. _copy_region(read_ptr, write_ptr, x, y, region_w, region_h, width, pixel_size);
  2248. }
  2249. { //unmap
  2250. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  2251. }
  2252. VkBufferImageCopy buffer_image_copy;
  2253. buffer_image_copy.bufferOffset = alloc_offset;
  2254. buffer_image_copy.bufferRowLength = 0; //tightly packed
  2255. buffer_image_copy.bufferImageHeight = 0; //tightly packed
  2256. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  2257. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  2258. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2259. buffer_image_copy.imageSubresource.layerCount = 1;
  2260. buffer_image_copy.imageOffset.x = x;
  2261. buffer_image_copy.imageOffset.y = y;
  2262. buffer_image_copy.imageOffset.z = z;
  2263. buffer_image_copy.imageExtent.width = region_logic_w;
  2264. buffer_image_copy.imageExtent.height = region_logic_h;
  2265. buffer_image_copy.imageExtent.depth = 1;
  2266. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  2267. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  2268. }
  2269. }
  2270. }
  2271. mipmap_offset = image_total;
  2272. logic_width = MAX(1u, logic_width >> 1);
  2273. logic_height = MAX(1u, logic_height >> 1);
  2274. }
  2275. //barrier to restore layout
  2276. {
  2277. uint32_t barrier_flags = 0;
  2278. uint32_t access_flags = 0;
  2279. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2280. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2281. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2282. }
  2283. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2284. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2285. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2286. }
  2287. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2288. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2289. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2290. }
  2291. if (barrier_flags == 0) {
  2292. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2293. }
  2294. VkImageMemoryBarrier image_memory_barrier;
  2295. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2296. image_memory_barrier.pNext = nullptr;
  2297. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2298. image_memory_barrier.dstAccessMask = access_flags;
  2299. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2300. image_memory_barrier.newLayout = texture->layout;
  2301. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2302. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2303. image_memory_barrier.image = texture->image;
  2304. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2305. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2306. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2307. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2308. image_memory_barrier.subresourceRange.layerCount = 1;
  2309. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2310. }
  2311. if (texture->used_in_frame != frames_drawn) {
  2312. texture->used_in_raster = false;
  2313. texture->used_in_compute = false;
  2314. texture->used_in_frame = frames_drawn;
  2315. }
  2316. texture->used_in_transfer = true;
  2317. return OK;
  2318. }
  2319. Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
  2320. uint32_t width, height, depth;
  2321. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
  2322. Vector<uint8_t> image_data;
  2323. image_data.resize(image_size);
  2324. void *img_mem;
  2325. vmaMapMemory(allocator, p_allocation, &img_mem);
  2326. uint32_t blockw, blockh;
  2327. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  2328. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  2329. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  2330. {
  2331. uint8_t *w = image_data.ptrw();
  2332. uint32_t mipmap_offset = 0;
  2333. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  2334. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
  2335. uint8_t *write_ptr_mipmap = w + mipmap_offset;
  2336. image_size = image_total - mipmap_offset;
  2337. VkImageSubresource image_sub_resorce;
  2338. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2339. image_sub_resorce.arrayLayer = p_layer;
  2340. image_sub_resorce.mipLevel = mm_i;
  2341. VkSubresourceLayout layout;
  2342. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2343. for (uint32_t z = 0; z < depth; z++) {
  2344. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2345. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2346. if (block_size > 1) {
  2347. //compressed
  2348. uint32_t line_width = (block_size * (width / blockw));
  2349. for (uint32_t y = 0; y < height / blockh; y++) {
  2350. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2351. uint8_t *wptr = write_ptr + y * line_width;
  2352. memcpy(wptr, rptr, line_width);
  2353. }
  2354. } else {
  2355. //uncompressed
  2356. for (uint32_t y = 0; y < height; y++) {
  2357. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2358. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2359. memcpy(wptr, rptr, (uint64_t)pixel_size * width);
  2360. }
  2361. }
  2362. }
  2363. mipmap_offset = image_total;
  2364. }
  2365. }
  2366. vmaUnmapMemory(allocator, p_allocation);
  2367. return image_data;
  2368. }
  2369. Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2370. _THREAD_SAFE_METHOD_
  2371. Texture *tex = texture_owner.get_or_null(p_texture);
  2372. ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
  2373. ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
  2374. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2375. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
  2376. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2377. uint32_t layer_count = tex->layers;
  2378. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2379. layer_count *= 6;
  2380. }
  2381. ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
  2382. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2383. //does not need anything fancy, map and read.
  2384. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2385. } else {
  2386. //compute total image size
  2387. uint32_t width, height, depth;
  2388. uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  2389. //allocate buffer
  2390. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; //makes more sense to retrieve
  2391. Buffer tmp_buffer;
  2392. _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
  2393. { //Source image barrier
  2394. VkImageMemoryBarrier image_memory_barrier;
  2395. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2396. image_memory_barrier.pNext = nullptr;
  2397. image_memory_barrier.srcAccessMask = 0;
  2398. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2399. image_memory_barrier.oldLayout = tex->layout;
  2400. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2401. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2402. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2403. image_memory_barrier.image = tex->image;
  2404. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2405. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2406. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2407. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2408. image_memory_barrier.subresourceRange.layerCount = 1;
  2409. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2410. }
  2411. uint32_t computed_w = tex->width;
  2412. uint32_t computed_h = tex->height;
  2413. uint32_t computed_d = tex->depth;
  2414. uint32_t prev_size = 0;
  2415. uint32_t offset = 0;
  2416. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2417. VkBufferImageCopy buffer_image_copy;
  2418. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
  2419. uint32_t size = image_size - prev_size;
  2420. prev_size = image_size;
  2421. buffer_image_copy.bufferOffset = offset;
  2422. buffer_image_copy.bufferImageHeight = 0;
  2423. buffer_image_copy.bufferRowLength = 0;
  2424. buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
  2425. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2426. buffer_image_copy.imageSubresource.layerCount = 1;
  2427. buffer_image_copy.imageSubresource.mipLevel = i;
  2428. buffer_image_copy.imageOffset.x = 0;
  2429. buffer_image_copy.imageOffset.y = 0;
  2430. buffer_image_copy.imageOffset.z = 0;
  2431. buffer_image_copy.imageExtent.width = computed_w;
  2432. buffer_image_copy.imageExtent.height = computed_h;
  2433. buffer_image_copy.imageExtent.depth = computed_d;
  2434. vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
  2435. computed_w = MAX(1u, computed_w >> 1);
  2436. computed_h = MAX(1u, computed_h >> 1);
  2437. computed_d = MAX(1u, computed_d >> 1);
  2438. offset += size;
  2439. }
  2440. { //restore src
  2441. VkImageMemoryBarrier image_memory_barrier;
  2442. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2443. image_memory_barrier.pNext = nullptr;
  2444. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2445. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2446. if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  2447. image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
  2448. }
  2449. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2450. image_memory_barrier.newLayout = tex->layout;
  2451. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2452. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2453. image_memory_barrier.image = tex->image;
  2454. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2455. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2456. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2457. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2458. image_memory_barrier.subresourceRange.layerCount = 1;
  2459. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2460. }
  2461. _flush(true);
  2462. void *buffer_mem;
  2463. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  2464. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2465. Vector<uint8_t> buffer_data;
  2466. {
  2467. buffer_data.resize(buffer_size);
  2468. uint8_t *w = buffer_data.ptrw();
  2469. memcpy(w, buffer_mem, buffer_size);
  2470. }
  2471. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  2472. _buffer_free(&tmp_buffer);
  2473. return buffer_data;
  2474. }
  2475. }
  2476. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2477. _THREAD_SAFE_METHOD_
  2478. Texture *tex = texture_owner.get_or_null(p_texture);
  2479. ERR_FAIL_COND_V(!tex, false);
  2480. return tex->owner.is_valid();
  2481. }
  2482. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2483. return texture_owner.owns(p_texture);
  2484. }
  2485. Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {
  2486. _THREAD_SAFE_METHOD_
  2487. Texture *tex = texture_owner.get_or_null(p_texture);
  2488. ERR_FAIL_COND_V(!tex, Size2i());
  2489. return Size2i(tex->width, tex->height);
  2490. }
  2491. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier) {
  2492. _THREAD_SAFE_METHOD_
  2493. Texture *src_tex = texture_owner.get_or_null(p_from_texture);
  2494. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2495. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2496. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2497. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2498. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2499. uint32_t src_layer_count = src_tex->layers;
  2500. uint32_t src_width, src_height, src_depth;
  2501. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2502. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2503. src_layer_count *= 6;
  2504. }
  2505. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2506. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2507. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2508. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2509. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2510. Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
  2511. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2512. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2513. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2514. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2515. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2516. uint32_t dst_layer_count = dst_tex->layers;
  2517. uint32_t dst_width, dst_height, dst_depth;
  2518. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2519. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2520. dst_layer_count *= 6;
  2521. }
  2522. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2523. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2524. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2525. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2526. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2527. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2528. "Source and destination texture must be of the same type (color or depth).");
  2529. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2530. {
  2531. //PRE Copy the image
  2532. { //Source
  2533. VkImageMemoryBarrier image_memory_barrier;
  2534. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2535. image_memory_barrier.pNext = nullptr;
  2536. image_memory_barrier.srcAccessMask = 0;
  2537. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2538. image_memory_barrier.oldLayout = src_tex->layout;
  2539. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2540. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2541. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2542. image_memory_barrier.image = src_tex->image;
  2543. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2544. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2545. image_memory_barrier.subresourceRange.levelCount = 1;
  2546. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2547. image_memory_barrier.subresourceRange.layerCount = 1;
  2548. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2549. }
  2550. { //Dest
  2551. VkImageMemoryBarrier image_memory_barrier;
  2552. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2553. image_memory_barrier.pNext = nullptr;
  2554. image_memory_barrier.srcAccessMask = 0;
  2555. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2556. image_memory_barrier.oldLayout = dst_tex->layout;
  2557. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2558. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2559. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2560. image_memory_barrier.image = dst_tex->image;
  2561. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2562. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2563. image_memory_barrier.subresourceRange.levelCount = 1;
  2564. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2565. image_memory_barrier.subresourceRange.layerCount = 1;
  2566. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2567. }
  2568. //COPY
  2569. {
  2570. VkImageCopy image_copy_region;
  2571. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2572. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2573. image_copy_region.srcSubresource.layerCount = 1;
  2574. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2575. image_copy_region.srcOffset.x = p_from.x;
  2576. image_copy_region.srcOffset.y = p_from.y;
  2577. image_copy_region.srcOffset.z = p_from.z;
  2578. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2579. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2580. image_copy_region.dstSubresource.layerCount = 1;
  2581. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2582. image_copy_region.dstOffset.x = p_to.x;
  2583. image_copy_region.dstOffset.y = p_to.y;
  2584. image_copy_region.dstOffset.z = p_to.z;
  2585. image_copy_region.extent.width = p_size.x;
  2586. image_copy_region.extent.height = p_size.y;
  2587. image_copy_region.extent.depth = p_size.z;
  2588. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2589. }
  2590. // RESTORE LAYOUT for SRC and DST
  2591. uint32_t barrier_flags = 0;
  2592. uint32_t access_flags = 0;
  2593. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2594. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2595. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2596. }
  2597. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2598. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2599. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2600. }
  2601. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2602. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2603. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2604. }
  2605. if (barrier_flags == 0) {
  2606. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2607. }
  2608. { //restore src
  2609. VkImageMemoryBarrier image_memory_barrier;
  2610. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2611. image_memory_barrier.pNext = nullptr;
  2612. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2613. image_memory_barrier.dstAccessMask = access_flags;
  2614. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2615. image_memory_barrier.newLayout = src_tex->layout;
  2616. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2617. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2618. image_memory_barrier.image = src_tex->image;
  2619. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2620. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2621. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2622. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2623. image_memory_barrier.subresourceRange.layerCount = 1;
  2624. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2625. }
  2626. { //make dst readable
  2627. VkImageMemoryBarrier image_memory_barrier;
  2628. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2629. image_memory_barrier.pNext = nullptr;
  2630. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2631. image_memory_barrier.dstAccessMask = access_flags;
  2632. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2633. image_memory_barrier.newLayout = dst_tex->layout;
  2634. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2635. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2636. image_memory_barrier.image = dst_tex->image;
  2637. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2638. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2639. image_memory_barrier.subresourceRange.levelCount = 1;
  2640. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2641. image_memory_barrier.subresourceRange.layerCount = 1;
  2642. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2643. }
  2644. }
  2645. if (dst_tex->used_in_frame != frames_drawn) {
  2646. dst_tex->used_in_raster = false;
  2647. dst_tex->used_in_compute = false;
  2648. dst_tex->used_in_frame = frames_drawn;
  2649. }
  2650. dst_tex->used_in_transfer = true;
  2651. return OK;
  2652. }
  2653. Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier) {
  2654. _THREAD_SAFE_METHOD_
  2655. Texture *src_tex = texture_owner.get_or_null(p_from_texture);
  2656. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2657. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2658. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2659. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2660. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2661. ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
  2662. ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
  2663. Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
  2664. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2665. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2666. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2667. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2668. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2669. ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
  2670. ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
  2671. ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
  2672. ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
  2673. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2674. "Source and destination texture must be of the same type (color or depth).");
  2675. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2676. {
  2677. //PRE Copy the image
  2678. { //Source
  2679. VkImageMemoryBarrier image_memory_barrier;
  2680. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2681. image_memory_barrier.pNext = nullptr;
  2682. image_memory_barrier.srcAccessMask = 0;
  2683. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2684. image_memory_barrier.oldLayout = src_tex->layout;
  2685. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2686. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2687. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2688. image_memory_barrier.image = src_tex->image;
  2689. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2690. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2691. image_memory_barrier.subresourceRange.levelCount = 1;
  2692. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2693. image_memory_barrier.subresourceRange.layerCount = 1;
  2694. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2695. }
  2696. { //Dest
  2697. VkImageMemoryBarrier image_memory_barrier;
  2698. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2699. image_memory_barrier.pNext = nullptr;
  2700. image_memory_barrier.srcAccessMask = 0;
  2701. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2702. image_memory_barrier.oldLayout = dst_tex->layout;
  2703. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2704. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2705. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2706. image_memory_barrier.image = dst_tex->image;
  2707. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2708. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2709. image_memory_barrier.subresourceRange.levelCount = 1;
  2710. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2711. image_memory_barrier.subresourceRange.layerCount = 1;
  2712. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2713. }
  2714. //COPY
  2715. {
  2716. VkImageResolve image_copy_region;
  2717. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2718. image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
  2719. image_copy_region.srcSubresource.layerCount = 1;
  2720. image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
  2721. image_copy_region.srcOffset.x = 0;
  2722. image_copy_region.srcOffset.y = 0;
  2723. image_copy_region.srcOffset.z = 0;
  2724. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2725. image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
  2726. image_copy_region.dstSubresource.layerCount = 1;
  2727. image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
  2728. image_copy_region.dstOffset.x = 0;
  2729. image_copy_region.dstOffset.y = 0;
  2730. image_copy_region.dstOffset.z = 0;
  2731. image_copy_region.extent.width = src_tex->width;
  2732. image_copy_region.extent.height = src_tex->height;
  2733. image_copy_region.extent.depth = src_tex->depth;
  2734. vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2735. }
  2736. // RESTORE LAYOUT for SRC and DST
  2737. uint32_t barrier_flags = 0;
  2738. uint32_t access_flags = 0;
  2739. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2740. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2741. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2742. }
  2743. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2744. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2745. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2746. }
  2747. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2748. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2749. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2750. }
  2751. if (barrier_flags == 0) {
  2752. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2753. }
  2754. { //restore src
  2755. VkImageMemoryBarrier image_memory_barrier;
  2756. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2757. image_memory_barrier.pNext = nullptr;
  2758. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2759. image_memory_barrier.dstAccessMask = access_flags;
  2760. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2761. image_memory_barrier.newLayout = src_tex->layout;
  2762. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2763. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2764. image_memory_barrier.image = src_tex->image;
  2765. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2766. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2767. image_memory_barrier.subresourceRange.levelCount = 1;
  2768. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2769. image_memory_barrier.subresourceRange.layerCount = 1;
  2770. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2771. }
  2772. { //make dst readable
  2773. VkImageMemoryBarrier image_memory_barrier;
  2774. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2775. image_memory_barrier.pNext = nullptr;
  2776. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2777. image_memory_barrier.dstAccessMask = access_flags;
  2778. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2779. image_memory_barrier.newLayout = dst_tex->layout;
  2780. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2781. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2782. image_memory_barrier.image = dst_tex->image;
  2783. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2784. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2785. image_memory_barrier.subresourceRange.levelCount = 1;
  2786. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2787. image_memory_barrier.subresourceRange.layerCount = 1;
  2788. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2789. }
  2790. }
  2791. return OK;
  2792. }
  2793. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier) {
  2794. _THREAD_SAFE_METHOD_
  2795. Texture *src_tex = texture_owner.get_or_null(p_texture);
  2796. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2797. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2798. "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2799. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2800. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2801. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2802. "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
  2803. uint32_t src_layer_count = src_tex->layers;
  2804. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2805. src_layer_count *= 6;
  2806. }
  2807. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2808. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2809. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2810. VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2811. // NOTE: Perhaps the valid stages/accesses for a given owner should be a property of the owner. (Here and places like _get_buffer_from_owner)
  2812. const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2813. constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
  2814. constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2815. const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
  2816. { // Barrier from previous access with optional layout change (see clear_layout logic above)
  2817. VkImageMemoryBarrier image_memory_barrier;
  2818. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2819. image_memory_barrier.pNext = nullptr;
  2820. image_memory_barrier.srcAccessMask = valid_texture_access;
  2821. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2822. image_memory_barrier.oldLayout = src_tex->layout;
  2823. image_memory_barrier.newLayout = clear_layout;
  2824. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2825. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2826. image_memory_barrier.image = src_tex->image;
  2827. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2828. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2829. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2830. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2831. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2832. vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2833. }
  2834. VkClearColorValue clear_color;
  2835. clear_color.float32[0] = p_color.r;
  2836. clear_color.float32[1] = p_color.g;
  2837. clear_color.float32[2] = p_color.b;
  2838. clear_color.float32[3] = p_color.a;
  2839. VkImageSubresourceRange range;
  2840. range.aspectMask = src_tex->read_aspect_mask;
  2841. range.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2842. range.layerCount = p_layers;
  2843. range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2844. range.levelCount = p_mipmaps;
  2845. vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
  2846. { // Barrier to post clear accesses (changing back the layout if needed)
  2847. uint32_t barrier_flags = 0;
  2848. uint32_t access_flags = 0;
  2849. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2850. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2851. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2852. }
  2853. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2854. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2855. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2856. }
  2857. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2858. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2859. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2860. }
  2861. if (barrier_flags == 0) {
  2862. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2863. }
  2864. VkImageMemoryBarrier image_memory_barrier;
  2865. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2866. image_memory_barrier.pNext = nullptr;
  2867. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2868. image_memory_barrier.dstAccessMask = access_flags;
  2869. image_memory_barrier.oldLayout = clear_layout;
  2870. image_memory_barrier.newLayout = src_tex->layout;
  2871. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2872. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2873. image_memory_barrier.image = src_tex->image;
  2874. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2875. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2876. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2877. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2878. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2879. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2880. }
  2881. if (src_tex->used_in_frame != frames_drawn) {
  2882. src_tex->used_in_raster = false;
  2883. src_tex->used_in_compute = false;
  2884. src_tex->used_in_frame = frames_drawn;
  2885. }
  2886. src_tex->used_in_transfer = true;
  2887. return OK;
  2888. }
  2889. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2890. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2891. _THREAD_SAFE_METHOD_
  2892. //validate that this image is supported for the intended use
  2893. VkFormatProperties properties;
  2894. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2895. VkFormatFeatureFlags flags;
  2896. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2897. flags = properties.linearTilingFeatures;
  2898. } else {
  2899. flags = properties.optimalTilingFeatures;
  2900. }
  2901. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2902. return false;
  2903. }
  2904. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2905. return false;
  2906. }
  2907. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2908. return false;
  2909. }
  2910. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2911. return false;
  2912. }
  2913. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2914. return false;
  2915. }
  2916. return true;
  2917. }
  2918. /********************/
  2919. /**** ATTACHMENT ****/
  2920. /********************/
  2921. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count, Vector<TextureSamples> *r_samples) {
  2922. // Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them
  2923. const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  2924. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  2925. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  2926. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  2927. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | // From Section 7.1 of Vulkan API Spec v1.1.148
  2928. VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR;
  2929. VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  2930. VkSubpassDependency2KHR dependencies[2] = {
  2931. { VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0, 0 },
  2932. { VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0, 0 }
  2933. };
  2934. VkSubpassDependency2KHR &dependency_from_external = dependencies[0];
  2935. VkSubpassDependency2KHR &dependency_to_external = dependencies[1];
  2936. LocalVector<int32_t> attachment_last_pass;
  2937. attachment_last_pass.resize(p_attachments.size());
  2938. // These are only used if we use multiview but we need to define them in scope.
  2939. const uint32_t view_mask = (1 << p_view_count) - 1;
  2940. const uint32_t correlation_mask = (1 << p_view_count) - 1;
  2941. Vector<VkAttachmentDescription2KHR> attachments;
  2942. Vector<int> attachment_remap;
  2943. for (int i = 0; i < p_attachments.size(); i++) {
  2944. if (p_attachments[i].usage_flags == AttachmentFormat::UNUSED_ATTACHMENT) {
  2945. attachment_remap.push_back(VK_ATTACHMENT_UNUSED);
  2946. continue;
  2947. }
  2948. ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2949. ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2950. ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT | TEXTURE_USAGE_VRS_ATTACHMENT_BIT)),
  2951. VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth, input or stencil) bit set.");
  2952. VkAttachmentDescription2KHR description = {};
  2953. description.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR;
  2954. description.pNext = nullptr;
  2955. description.flags = 0;
  2956. description.format = vulkan_formats[p_attachments[i].format];
  2957. description.samples = rasterization_sample_count[p_attachments[i].samples];
  2958. bool is_sampled = p_attachments[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2959. bool is_storage = p_attachments[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  2960. bool is_depth = p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  2961. // We can setup a framebuffer where we write to our VRS texture to set it up.
  2962. // We make the assumption here that if our texture is actually used as our VRS attachment,
  2963. // it is used as such for each subpass. This is fairly certain seeing the restrictions on subpasses.
  2964. bool is_vrs = p_attachments[i].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && i == p_passes[0].vrs_attachment;
  2965. if (is_vrs) {
  2966. // For VRS we only read, there is no writing to this texture
  2967. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2968. description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  2969. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2970. } else {
  2971. // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
  2972. // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
  2973. // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
  2974. // stage
  2975. switch (is_depth ? p_initial_depth_action : p_initial_action) {
  2976. case INITIAL_ACTION_CLEAR_REGION:
  2977. case INITIAL_ACTION_CLEAR: {
  2978. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2979. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2980. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2981. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2982. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2983. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2984. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2985. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2986. dependency_from_external.srcStageMask |= reading_stages;
  2987. } else {
  2988. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2989. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2990. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2991. dependency_from_external.srcStageMask |= reading_stages;
  2992. }
  2993. } break;
  2994. case INITIAL_ACTION_KEEP: {
  2995. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2996. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2997. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2998. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2999. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3000. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3001. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3002. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3003. dependency_from_external.srcStageMask |= reading_stages;
  3004. } else {
  3005. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3006. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3007. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3008. dependency_from_external.srcStageMask |= reading_stages;
  3009. }
  3010. } break;
  3011. case INITIAL_ACTION_DROP: {
  3012. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3013. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3014. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3015. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3016. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3017. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3018. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3019. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3020. dependency_from_external.srcStageMask |= reading_stages;
  3021. } else {
  3022. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3023. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3024. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3025. dependency_from_external.srcStageMask |= reading_stages;
  3026. }
  3027. } break;
  3028. case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
  3029. case INITIAL_ACTION_CONTINUE: {
  3030. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3031. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3032. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3033. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3034. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3035. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3036. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3037. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3038. } else {
  3039. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3040. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3041. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3042. dependency_from_external.srcStageMask |= reading_stages;
  3043. }
  3044. } break;
  3045. default: {
  3046. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  3047. }
  3048. }
  3049. }
  3050. bool used_last = false;
  3051. {
  3052. int last_pass = p_passes.size() - 1;
  3053. if (is_depth) {
  3054. //likely missing depth resolve?
  3055. if (p_passes[last_pass].depth_attachment == i) {
  3056. used_last = true;
  3057. }
  3058. } else if (is_vrs) {
  3059. if (p_passes[last_pass].vrs_attachment == i) {
  3060. used_last = true;
  3061. }
  3062. } else {
  3063. if (p_passes[last_pass].resolve_attachments.size()) {
  3064. //if using resolve attachments, check resolve attachments
  3065. for (int j = 0; j < p_passes[last_pass].resolve_attachments.size(); j++) {
  3066. if (p_passes[last_pass].resolve_attachments[j] == i) {
  3067. used_last = true;
  3068. break;
  3069. }
  3070. }
  3071. } else {
  3072. for (int j = 0; j < p_passes[last_pass].color_attachments.size(); j++) {
  3073. if (p_passes[last_pass].color_attachments[j] == i) {
  3074. used_last = true;
  3075. break;
  3076. }
  3077. }
  3078. }
  3079. }
  3080. if (!used_last) {
  3081. for (int j = 0; j < p_passes[last_pass].preserve_attachments.size(); j++) {
  3082. if (p_passes[last_pass].preserve_attachments[j] == i) {
  3083. used_last = true;
  3084. break;
  3085. }
  3086. }
  3087. }
  3088. }
  3089. FinalAction final_action = p_final_action;
  3090. FinalAction final_depth_action = p_final_depth_action;
  3091. if (!used_last) {
  3092. if (is_depth) {
  3093. final_depth_action = FINAL_ACTION_DISCARD;
  3094. } else {
  3095. final_action = FINAL_ACTION_DISCARD;
  3096. }
  3097. }
  3098. if (is_vrs) {
  3099. // We don't change our VRS texture during this process
  3100. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3101. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3102. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3103. // TODO do we need to update our external dependency ?
  3104. // update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  3105. } else {
  3106. switch (is_depth ? final_depth_action : final_action) {
  3107. case FINAL_ACTION_READ: {
  3108. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3109. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3110. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3111. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3112. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  3113. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3114. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3115. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  3116. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3117. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
  3118. } else {
  3119. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3120. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3121. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3122. // TODO: What does this mean about the next usage (and thus appropriate dependency masks
  3123. }
  3124. } break;
  3125. case FINAL_ACTION_DISCARD: {
  3126. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3127. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3128. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3129. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3130. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3131. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3132. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3133. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3134. } else {
  3135. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3136. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3137. description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3138. }
  3139. } break;
  3140. case FINAL_ACTION_CONTINUE: {
  3141. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3142. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3143. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3144. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3145. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3146. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3147. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  3148. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3149. } else {
  3150. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3151. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3152. description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3153. }
  3154. } break;
  3155. default: {
  3156. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  3157. }
  3158. }
  3159. }
  3160. attachment_last_pass[i] = -1;
  3161. attachment_remap.push_back(attachments.size());
  3162. attachments.push_back(description);
  3163. }
  3164. LocalVector<VkSubpassDescription2KHR> subpasses;
  3165. LocalVector<LocalVector<VkAttachmentReference2KHR>> color_reference_array;
  3166. LocalVector<LocalVector<VkAttachmentReference2KHR>> input_reference_array;
  3167. LocalVector<LocalVector<VkAttachmentReference2KHR>> resolve_reference_array;
  3168. LocalVector<LocalVector<uint32_t>> preserve_reference_array;
  3169. LocalVector<VkAttachmentReference2KHR> depth_reference_array;
  3170. LocalVector<VkAttachmentReference2KHR> vrs_reference_array;
  3171. LocalVector<VkFragmentShadingRateAttachmentInfoKHR> vrs_attachment_info_array;
  3172. subpasses.resize(p_passes.size());
  3173. color_reference_array.resize(p_passes.size());
  3174. input_reference_array.resize(p_passes.size());
  3175. resolve_reference_array.resize(p_passes.size());
  3176. preserve_reference_array.resize(p_passes.size());
  3177. depth_reference_array.resize(p_passes.size());
  3178. vrs_reference_array.resize(p_passes.size());
  3179. vrs_attachment_info_array.resize(p_passes.size());
  3180. LocalVector<VkSubpassDependency2KHR> subpass_dependencies;
  3181. for (int i = 0; i < p_passes.size(); i++) {
  3182. const FramebufferPass *pass = &p_passes[i];
  3183. LocalVector<VkAttachmentReference2KHR> &color_references = color_reference_array[i];
  3184. TextureSamples texture_samples = TEXTURE_SAMPLES_1;
  3185. bool is_multisample_first = true;
  3186. void *subpass_nextptr = nullptr;
  3187. for (int j = 0; j < pass->color_attachments.size(); j++) {
  3188. int32_t attachment = pass->color_attachments[j];
  3189. VkAttachmentReference2KHR reference;
  3190. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3191. reference.pNext = nullptr;
  3192. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3193. reference.attachment = VK_ATTACHMENT_UNUSED;
  3194. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3195. } else {
  3196. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ").");
  3197. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment.");
  3198. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3199. if (is_multisample_first) {
  3200. texture_samples = p_attachments[attachment].samples;
  3201. is_multisample_first = false;
  3202. } else {
  3203. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
  3204. }
  3205. reference.attachment = attachment_remap[attachment];
  3206. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3207. attachment_last_pass[attachment] = i;
  3208. }
  3209. reference.aspectMask = 0;
  3210. color_references.push_back(reference);
  3211. }
  3212. LocalVector<VkAttachmentReference2KHR> &input_references = input_reference_array[i];
  3213. for (int j = 0; j < pass->input_attachments.size(); j++) {
  3214. int32_t attachment = pass->input_attachments[j];
  3215. VkAttachmentReference2KHR reference;
  3216. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3217. reference.pNext = nullptr;
  3218. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3219. reference.attachment = VK_ATTACHMENT_UNUSED;
  3220. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3221. } else {
  3222. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
  3223. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
  3224. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3225. reference.attachment = attachment_remap[attachment];
  3226. reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3227. attachment_last_pass[attachment] = i;
  3228. }
  3229. reference.aspectMask = 0; // TODO we need to set this here, possibly VK_IMAGE_ASPECT_COLOR_BIT ??
  3230. input_references.push_back(reference);
  3231. }
  3232. LocalVector<VkAttachmentReference2KHR> &resolve_references = resolve_reference_array[i];
  3233. if (pass->resolve_attachments.size() > 0) {
  3234. ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), VK_NULL_HANDLE, "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ").");
  3235. ERR_FAIL_COND_V_MSG(texture_samples == TEXTURE_SAMPLES_1, VK_NULL_HANDLE, "Resolve attachments specified, but color attachments are not multisample.");
  3236. }
  3237. for (int j = 0; j < pass->resolve_attachments.size(); j++) {
  3238. int32_t attachment = pass->resolve_attachments[j];
  3239. VkAttachmentReference2KHR reference;
  3240. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3241. reference.pNext = nullptr;
  3242. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3243. reference.attachment = VK_ATTACHMENT_UNUSED;
  3244. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3245. } else {
  3246. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
  3247. ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
  3248. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
  3249. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3250. bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
  3251. ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
  3252. reference.attachment = attachment_remap[attachment];
  3253. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3254. attachment_last_pass[attachment] = i;
  3255. }
  3256. reference.aspectMask = 0;
  3257. resolve_references.push_back(reference);
  3258. }
  3259. VkAttachmentReference2KHR &depth_stencil_reference = depth_reference_array[i];
  3260. depth_stencil_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3261. depth_stencil_reference.pNext = nullptr;
  3262. if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
  3263. int32_t attachment = pass->depth_attachment;
  3264. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
  3265. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment.");
  3266. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3267. depth_stencil_reference.attachment = attachment_remap[attachment];
  3268. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3269. depth_stencil_reference.aspectMask = 0;
  3270. attachment_last_pass[attachment] = i;
  3271. if (is_multisample_first) {
  3272. texture_samples = p_attachments[attachment].samples;
  3273. is_multisample_first = false;
  3274. } else {
  3275. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples including the depth.");
  3276. }
  3277. } else {
  3278. depth_stencil_reference.attachment = VK_ATTACHMENT_UNUSED;
  3279. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3280. }
  3281. if (context->get_vrs_capabilities().attachment_vrs_supported && pass->vrs_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
  3282. int32_t attachment = pass->vrs_attachment;
  3283. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
  3284. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as vrs, but it's not a vrs attachment.");
  3285. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer vrs attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3286. VkAttachmentReference2KHR &vrs_reference = vrs_reference_array[i];
  3287. vrs_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3288. vrs_reference.pNext = nullptr;
  3289. vrs_reference.attachment = attachment_remap[attachment];
  3290. vrs_reference.layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
  3291. vrs_reference.aspectMask = 0;
  3292. Size2i texel_size = context->get_vrs_capabilities().max_texel_size;
  3293. VkFragmentShadingRateAttachmentInfoKHR &vrs_attachment_info = vrs_attachment_info_array[i];
  3294. vrs_attachment_info.sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR;
  3295. vrs_attachment_info.pNext = nullptr;
  3296. vrs_attachment_info.pFragmentShadingRateAttachment = &vrs_reference;
  3297. vrs_attachment_info.shadingRateAttachmentTexelSize = { uint32_t(texel_size.x), uint32_t(texel_size.y) };
  3298. attachment_last_pass[attachment] = i;
  3299. subpass_nextptr = &vrs_attachment_info;
  3300. }
  3301. LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
  3302. for (int j = 0; j < pass->preserve_attachments.size(); j++) {
  3303. int32_t attachment = pass->preserve_attachments[j];
  3304. ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
  3305. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
  3306. if (attachment_last_pass[attachment] != i) {
  3307. //preserve can still be used to keep depth or color from being discarded after use
  3308. attachment_last_pass[attachment] = i;
  3309. preserve_references.push_back(attachment);
  3310. }
  3311. }
  3312. VkSubpassDescription2KHR &subpass = subpasses[i];
  3313. subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
  3314. subpass.pNext = subpass_nextptr;
  3315. subpass.flags = 0;
  3316. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3317. subpass.viewMask = view_mask;
  3318. subpass.inputAttachmentCount = input_references.size();
  3319. if (input_references.size()) {
  3320. subpass.pInputAttachments = input_references.ptr();
  3321. } else {
  3322. subpass.pInputAttachments = nullptr;
  3323. }
  3324. subpass.colorAttachmentCount = color_references.size();
  3325. if (color_references.size()) {
  3326. subpass.pColorAttachments = color_references.ptr();
  3327. } else {
  3328. subpass.pColorAttachments = nullptr;
  3329. }
  3330. if (depth_stencil_reference.attachment != VK_ATTACHMENT_UNUSED) {
  3331. subpass.pDepthStencilAttachment = &depth_stencil_reference;
  3332. } else {
  3333. subpass.pDepthStencilAttachment = nullptr;
  3334. }
  3335. if (resolve_references.size()) {
  3336. subpass.pResolveAttachments = resolve_references.ptr();
  3337. } else {
  3338. subpass.pResolveAttachments = nullptr;
  3339. }
  3340. subpass.preserveAttachmentCount = preserve_references.size();
  3341. if (preserve_references.size()) {
  3342. subpass.pPreserveAttachments = preserve_references.ptr();
  3343. } else {
  3344. subpass.pPreserveAttachments = nullptr;
  3345. }
  3346. if (r_samples) {
  3347. r_samples->push_back(texture_samples);
  3348. }
  3349. if (i > 0) {
  3350. VkSubpassDependency2KHR dependency;
  3351. dependency.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR;
  3352. dependency.pNext = nullptr;
  3353. dependency.srcSubpass = i - 1;
  3354. dependency.dstSubpass = i;
  3355. dependency.srcStageMask = 0;
  3356. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  3357. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  3358. dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  3359. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  3360. dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
  3361. dependency.viewOffset = 0;
  3362. subpass_dependencies.push_back(dependency);
  3363. }
  3364. /*
  3365. // NOTE: Big Mallet Approach -- any layout transition causes a full barrier
  3366. if (reference.layout != description.initialLayout) {
  3367. // NOTE: this should be smarter based on the texture's knowledge of its previous role
  3368. dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3369. dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3370. }
  3371. if (reference.layout != description.finalLayout) {
  3372. // NOTE: this should be smarter based on the texture's knowledge of its subsequent role
  3373. dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3374. dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3375. }
  3376. */
  3377. }
  3378. VkRenderPassCreateInfo2KHR render_pass_create_info;
  3379. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
  3380. render_pass_create_info.pNext = nullptr;
  3381. render_pass_create_info.flags = 0;
  3382. render_pass_create_info.attachmentCount = attachments.size();
  3383. render_pass_create_info.pAttachments = attachments.ptr();
  3384. render_pass_create_info.subpassCount = subpasses.size();
  3385. render_pass_create_info.pSubpasses = subpasses.ptr();
  3386. // Commenting this because it seems it just avoids raster and compute to work at the same time.
  3387. // Other barriers seem to be protecting the render pass fine.
  3388. // render_pass_create_info.dependencyCount = 2;
  3389. // render_pass_create_info.pDependencies = dependencies;
  3390. render_pass_create_info.dependencyCount = subpass_dependencies.size();
  3391. if (subpass_dependencies.size()) {
  3392. render_pass_create_info.pDependencies = subpass_dependencies.ptr();
  3393. } else {
  3394. render_pass_create_info.pDependencies = nullptr;
  3395. }
  3396. render_pass_create_info.correlatedViewMaskCount = 1;
  3397. render_pass_create_info.pCorrelatedViewMasks = &correlation_mask;
  3398. Vector<uint32_t> view_masks;
  3399. VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
  3400. if (p_view_count > 1) {
  3401. // this may no longer be needed with the new settings already including this
  3402. const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
  3403. // For now this only works with multiview!
  3404. ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
  3405. // Make sure we limit this to the number of views we support.
  3406. ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
  3407. // Set view masks for each subpass
  3408. for (uint32_t i = 0; i < subpasses.size(); i++) {
  3409. view_masks.push_back(view_mask);
  3410. }
  3411. render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
  3412. render_pass_multiview_create_info.pNext = nullptr;
  3413. render_pass_multiview_create_info.subpassCount = subpasses.size();
  3414. render_pass_multiview_create_info.pViewMasks = view_masks.ptr();
  3415. render_pass_multiview_create_info.dependencyCount = 0;
  3416. render_pass_multiview_create_info.pViewOffsets = nullptr;
  3417. render_pass_multiview_create_info.correlationMaskCount = 1;
  3418. render_pass_multiview_create_info.pCorrelationMasks = &correlation_mask;
  3419. render_pass_create_info.pNext = &render_pass_multiview_create_info;
  3420. }
  3421. VkRenderPass render_pass;
  3422. VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
  3423. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass2KHR failed with error " + itos(res) + ".");
  3424. return render_pass;
  3425. }
  3426. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
  3427. FramebufferPass pass;
  3428. for (int i = 0; i < p_format.size(); i++) {
  3429. if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3430. pass.depth_attachment = i;
  3431. } else {
  3432. pass.color_attachments.push_back(i);
  3433. }
  3434. }
  3435. Vector<FramebufferPass> passes;
  3436. passes.push_back(pass);
  3437. return framebuffer_format_create_multipass(p_format, passes, p_view_count);
  3438. }
  3439. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
  3440. _THREAD_SAFE_METHOD_
  3441. FramebufferFormatKey key;
  3442. key.attachments = p_attachments;
  3443. key.passes = p_passes;
  3444. key.view_count = p_view_count;
  3445. const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3446. if (E) {
  3447. //exists, return
  3448. return E->get();
  3449. }
  3450. Vector<TextureSamples> samples;
  3451. VkRenderPass render_pass = _render_pass_create(p_attachments, p_passes, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, p_view_count, &samples); //actions don't matter for this use case
  3452. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  3453. return INVALID_ID;
  3454. }
  3455. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3456. E = framebuffer_format_cache.insert(key, id);
  3457. FramebufferFormat fb_format;
  3458. fb_format.E = E;
  3459. fb_format.render_pass = render_pass;
  3460. fb_format.pass_samples = samples;
  3461. fb_format.view_count = p_view_count;
  3462. framebuffer_formats[id] = fb_format;
  3463. return id;
  3464. }
  3465. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) {
  3466. FramebufferFormatKey key;
  3467. key.passes.push_back(FramebufferPass());
  3468. const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3469. if (E) {
  3470. //exists, return
  3471. return E->get();
  3472. }
  3473. VkSubpassDescription2KHR subpass;
  3474. subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
  3475. subpass.pNext = nullptr;
  3476. subpass.flags = 0;
  3477. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3478. subpass.inputAttachmentCount = 0; //unsupported for now
  3479. subpass.pInputAttachments = nullptr;
  3480. subpass.colorAttachmentCount = 0;
  3481. subpass.pColorAttachments = nullptr;
  3482. subpass.pDepthStencilAttachment = nullptr;
  3483. subpass.pResolveAttachments = nullptr;
  3484. subpass.preserveAttachmentCount = 0;
  3485. subpass.pPreserveAttachments = nullptr;
  3486. VkRenderPassCreateInfo2KHR render_pass_create_info;
  3487. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
  3488. render_pass_create_info.pNext = nullptr;
  3489. render_pass_create_info.flags = 0;
  3490. render_pass_create_info.attachmentCount = 0;
  3491. render_pass_create_info.pAttachments = nullptr;
  3492. render_pass_create_info.subpassCount = 1;
  3493. render_pass_create_info.pSubpasses = &subpass;
  3494. render_pass_create_info.dependencyCount = 0;
  3495. render_pass_create_info.pDependencies = nullptr;
  3496. VkRenderPass render_pass;
  3497. VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
  3498. ERR_FAIL_COND_V_MSG(res, 0, "vkCreateRenderPass2KHR for empty fb failed with error " + itos(res) + ".");
  3499. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  3500. return INVALID_ID;
  3501. }
  3502. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3503. E = framebuffer_format_cache.insert(key, id);
  3504. FramebufferFormat fb_format;
  3505. fb_format.E = E;
  3506. fb_format.render_pass = render_pass;
  3507. fb_format.pass_samples.push_back(p_samples);
  3508. framebuffer_formats[id] = fb_format;
  3509. return id;
  3510. }
  3511. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) {
  3512. HashMap<FramebufferFormatID, FramebufferFormat>::Iterator E = framebuffer_formats.find(p_format);
  3513. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  3514. ERR_FAIL_COND_V(p_pass >= uint32_t(E->value.pass_samples.size()), TEXTURE_SAMPLES_1);
  3515. return E->value.pass_samples[p_pass];
  3516. }
  3517. /***********************/
  3518. /**** RENDER TARGET ****/
  3519. /***********************/
  3520. RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
  3521. _THREAD_SAFE_METHOD_
  3522. Framebuffer framebuffer;
  3523. framebuffer.format_id = framebuffer_format_create_empty(p_samples);
  3524. ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
  3525. framebuffer.size = p_size;
  3526. framebuffer.view_count = 1;
  3527. return framebuffer_owner.make_rid(framebuffer);
  3528. }
  3529. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3530. _THREAD_SAFE_METHOD_
  3531. FramebufferPass pass;
  3532. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3533. Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
  3534. ERR_FAIL_COND_V_MSG(texture && texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3535. if (texture && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3536. pass.depth_attachment = i;
  3537. } else if (texture && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  3538. pass.vrs_attachment = i;
  3539. } else {
  3540. pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
  3541. }
  3542. }
  3543. Vector<FramebufferPass> passes;
  3544. passes.push_back(pass);
  3545. return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
  3546. }
  3547. RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3548. _THREAD_SAFE_METHOD_
  3549. Vector<AttachmentFormat> attachments;
  3550. attachments.resize(p_texture_attachments.size());
  3551. Size2i size;
  3552. bool size_set = false;
  3553. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3554. AttachmentFormat af;
  3555. Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
  3556. if (!texture) {
  3557. af.usage_flags = AttachmentFormat::UNUSED_ATTACHMENT;
  3558. } else {
  3559. ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3560. if (!size_set) {
  3561. size.width = texture->width;
  3562. size.height = texture->height;
  3563. size_set = true;
  3564. } else if (texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  3565. // If this is not the first attachement we assume this is used as the VRS attachment
  3566. // in this case this texture will be 1/16th the size of the color attachement.
  3567. // So we skip the size check
  3568. } else {
  3569. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  3570. "All textures in a framebuffer should be the same size.");
  3571. }
  3572. af.format = texture->format;
  3573. af.samples = texture->samples;
  3574. af.usage_flags = texture->usage_flags;
  3575. }
  3576. attachments.write[i] = af;
  3577. }
  3578. ERR_FAIL_COND_V_MSG(!size_set, RID(), "All attachments unused.");
  3579. FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
  3580. if (format_id == INVALID_ID) {
  3581. return RID();
  3582. }
  3583. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  3584. "The format used to check this framebuffer differs from the intended framebuffer format.");
  3585. Framebuffer framebuffer;
  3586. framebuffer.format_id = format_id;
  3587. framebuffer.texture_ids = p_texture_attachments;
  3588. framebuffer.size = size;
  3589. framebuffer.view_count = p_view_count;
  3590. RID id = framebuffer_owner.make_rid(framebuffer);
  3591. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3592. if (p_texture_attachments[i].is_valid()) {
  3593. _add_dependency(id, p_texture_attachments[i]);
  3594. }
  3595. }
  3596. return id;
  3597. }
  3598. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  3599. _THREAD_SAFE_METHOD_
  3600. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  3601. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  3602. return framebuffer->format_id;
  3603. }
  3604. /*****************/
  3605. /**** SAMPLER ****/
  3606. /*****************/
  3607. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  3608. _THREAD_SAFE_METHOD_
  3609. VkSamplerCreateInfo sampler_create_info;
  3610. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  3611. sampler_create_info.pNext = nullptr;
  3612. sampler_create_info.flags = 0;
  3613. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3614. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3615. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  3616. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  3617. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  3618. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  3619. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  3620. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  3621. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  3622. sampler_create_info.mipLodBias = p_state.lod_bias;
  3623. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  3624. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  3625. sampler_create_info.compareEnable = p_state.enable_compare;
  3626. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  3627. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  3628. sampler_create_info.minLod = p_state.min_lod;
  3629. sampler_create_info.maxLod = p_state.max_lod;
  3630. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  3631. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  3632. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  3633. VkSampler sampler;
  3634. VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
  3635. ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
  3636. return sampler_owner.make_rid(sampler);
  3637. }
  3638. /**********************/
  3639. /**** VERTEX ARRAY ****/
  3640. /**********************/
  3641. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
  3642. _THREAD_SAFE_METHOD_
  3643. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3644. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3645. "Creating buffers with data is forbidden during creation of a draw list");
  3646. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3647. "Creating buffers with data is forbidden during creation of a draw list");
  3648. uint32_t usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
  3649. if (p_use_as_storage) {
  3650. usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3651. }
  3652. Buffer buffer;
  3653. _buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  3654. if (p_data.size()) {
  3655. uint64_t data_size = p_data.size();
  3656. const uint8_t *r = p_data.ptr();
  3657. _buffer_update(&buffer, 0, r, data_size);
  3658. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  3659. }
  3660. return vertex_buffer_owner.make_rid(buffer);
  3661. }
  3662. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  3663. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
  3664. _THREAD_SAFE_METHOD_
  3665. VertexDescriptionKey key;
  3666. key.vertex_formats = p_vertex_formats;
  3667. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  3668. if (idptr) {
  3669. return *idptr;
  3670. }
  3671. //does not exist, create one and cache it
  3672. VertexDescriptionCache vdcache;
  3673. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  3674. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  3675. HashSet<int> used_locations;
  3676. for (int i = 0; i < p_vertex_formats.size(); i++) {
  3677. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  3678. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  3679. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  3680. "Data format for attachment (" + itos(i) + "), '" + named_formats[p_vertex_formats[i].format] + "', is not valid for a vertex array.");
  3681. vdcache.bindings[i].binding = i;
  3682. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  3683. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  3684. vdcache.attributes[i].binding = i;
  3685. vdcache.attributes[i].location = p_vertex_formats[i].location;
  3686. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  3687. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  3688. used_locations.insert(p_vertex_formats[i].location);
  3689. }
  3690. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3691. vdcache.create_info.pNext = nullptr;
  3692. vdcache.create_info.flags = 0;
  3693. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  3694. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  3695. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  3696. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  3697. vdcache.vertex_formats = p_vertex_formats;
  3698. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  3699. vertex_format_cache[key] = id;
  3700. vertex_formats[id] = vdcache;
  3701. return id;
  3702. }
  3703. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  3704. _THREAD_SAFE_METHOD_
  3705. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3706. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3707. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  3708. for (int i = 0; i < p_src_buffers.size(); i++) {
  3709. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  3710. }
  3711. VertexArray vertex_array;
  3712. vertex_array.vertex_count = p_vertex_count;
  3713. vertex_array.description = p_vertex_format;
  3714. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  3715. for (int i = 0; i < p_src_buffers.size(); i++) {
  3716. Buffer *buffer = vertex_buffer_owner.get_or_null(p_src_buffers[i]);
  3717. //validate with buffer
  3718. {
  3719. const VertexAttribute &atf = vd.vertex_formats[i];
  3720. uint32_t element_size = get_format_vertex_size(atf.format);
  3721. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  3722. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  3723. //validate size for regular drawing
  3724. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  3725. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  3726. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  3727. } else {
  3728. //validate size for instances drawing
  3729. uint64_t available = buffer->size - atf.offset;
  3730. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  3731. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  3732. uint32_t instances_allowed = available / atf.stride;
  3733. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  3734. }
  3735. }
  3736. vertex_array.buffers.push_back(buffer->buffer);
  3737. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  3738. }
  3739. RID id = vertex_array_owner.make_rid(vertex_array);
  3740. for (int i = 0; i < p_src_buffers.size(); i++) {
  3741. _add_dependency(id, p_src_buffers[i]);
  3742. }
  3743. return id;
  3744. }
  3745. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
  3746. _THREAD_SAFE_METHOD_
  3747. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3748. "Creating buffers with data is forbidden during creation of a draw list");
  3749. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3750. "Creating buffers with data is forbidden during creation of a draw list");
  3751. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3752. IndexBuffer index_buffer;
  3753. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  3754. index_buffer.supports_restart_indices = p_use_restart_indices;
  3755. index_buffer.index_count = p_index_count;
  3756. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  3757. #ifdef DEBUG_ENABLED
  3758. if (p_data.size()) {
  3759. index_buffer.max_index = 0;
  3760. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  3761. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  3762. const uint8_t *r = p_data.ptr();
  3763. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  3764. const uint16_t *index16 = (const uint16_t *)r;
  3765. for (uint32_t i = 0; i < p_index_count; i++) {
  3766. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  3767. continue; //restart index, ignore
  3768. }
  3769. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  3770. }
  3771. } else {
  3772. const uint32_t *index32 = (const uint32_t *)r;
  3773. for (uint32_t i = 0; i < p_index_count; i++) {
  3774. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  3775. continue; //restart index, ignore
  3776. }
  3777. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  3778. }
  3779. }
  3780. } else {
  3781. index_buffer.max_index = 0xFFFFFFFF;
  3782. }
  3783. #else
  3784. index_buffer.max_index = 0xFFFFFFFF;
  3785. #endif
  3786. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  3787. if (p_data.size()) {
  3788. uint64_t data_size = p_data.size();
  3789. const uint8_t *r = p_data.ptr();
  3790. _buffer_update(&index_buffer, 0, r, data_size);
  3791. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  3792. }
  3793. return index_buffer_owner.make_rid(index_buffer);
  3794. }
  3795. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  3796. _THREAD_SAFE_METHOD_
  3797. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  3798. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_index_buffer);
  3799. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3800. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  3801. IndexArray index_array;
  3802. index_array.max_index = index_buffer->max_index;
  3803. index_array.buffer = index_buffer->buffer;
  3804. index_array.offset = p_index_offset;
  3805. index_array.indices = p_index_count;
  3806. index_array.index_type = index_buffer->index_type;
  3807. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  3808. RID id = index_array_owner.make_rid(index_array);
  3809. _add_dependency(id, p_index_buffer);
  3810. return id;
  3811. }
  3812. /****************/
  3813. /**** SHADER ****/
  3814. /****************/
  3815. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  3816. "Vertex",
  3817. "Fragment",
  3818. "TesselationControl",
  3819. "TesselationEvaluation",
  3820. "Compute"
  3821. };
  3822. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  3823. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  3824. };
  3825. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  3826. VK_SHADER_STAGE_VERTEX_BIT,
  3827. VK_SHADER_STAGE_FRAGMENT_BIT,
  3828. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3829. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3830. VK_SHADER_STAGE_COMPUTE_BIT,
  3831. };
  3832. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  3833. String ret;
  3834. const Shader *shader = shader_owner.get_or_null(p_shader);
  3835. ERR_FAIL_COND_V(!shader, String());
  3836. for (int i = 0; i < shader->sets.size(); i++) {
  3837. if (p_set >= 0 && i != p_set) {
  3838. continue;
  3839. }
  3840. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  3841. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  3842. if (!ret.is_empty()) {
  3843. ret += "\n";
  3844. }
  3845. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Writable: " + (ui.writable ? "Y" : "N") + " Length: " + itos(ui.length);
  3846. }
  3847. }
  3848. return ret;
  3849. }
  3850. #if 0
  3851. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  3852. VkDescriptorSetLayoutBinding layout_binding;
  3853. UniformInfo info;
  3854. switch (reflection.getType()->getBasicType()) {
  3855. case glslang::EbtSampler: {
  3856. //print_line("DEBUG: IsSampler");
  3857. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  3858. //texture buffers
  3859. if (reflection.getType()->getSampler().isCombined()) {
  3860. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3861. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  3862. //print_line("DEBUG: SAMPLER: texel combined");
  3863. } else if (reflection.getType()->getSampler().isTexture()) {
  3864. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3865. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3866. //print_line("DEBUG: SAMPLER: texel alone");
  3867. } else if (reflection.getType()->getSampler().isImage()) {
  3868. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3869. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3870. //print_line("DEBUG: SAMPLER: texel buffer");
  3871. } else {
  3872. if (r_error) {
  3873. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type.";
  3874. }
  3875. return false;
  3876. }
  3877. } else if (reflection.getType()->getSampler().isCombined()) {
  3878. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3879. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3880. //print_line("DEBUG: SAMPLER: combined");
  3881. } else if (reflection.getType()->getSampler().isPureSampler()) {
  3882. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3883. info.type = UNIFORM_TYPE_SAMPLER;
  3884. //print_line("DEBUG: SAMPLER: sampler");
  3885. } else if (reflection.getType()->getSampler().isTexture()) {
  3886. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3887. info.type = UNIFORM_TYPE_TEXTURE;
  3888. //print_line("DEBUG: SAMPLER: image");
  3889. } else if (reflection.getType()->getSampler().isImage()) {
  3890. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3891. info.type = UNIFORM_TYPE_IMAGE;
  3892. //print_line("DEBUG: SAMPLER: storage image");
  3893. } else {
  3894. //print_line("DEBUG: sampler unknown");
  3895. if (r_error) {
  3896. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type.";
  3897. }
  3898. return false;
  3899. }
  3900. if (reflection.getType()->isArray()) {
  3901. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3902. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3903. } else {
  3904. layout_binding.descriptorCount = 1;
  3905. }
  3906. info.length = layout_binding.descriptorCount;
  3907. } break;
  3908. /*case glslang::EbtStruct: {
  3909. print_line("DEBUG: Struct");
  3910. } break;*/
  3911. case glslang::EbtBlock: {
  3912. //print_line("DEBUG: Block");
  3913. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  3914. if (reflection.getType()->getQualifier().layoutPushConstant) {
  3915. uint32_t len = reflection.size;
  3916. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  3917. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size.";
  3918. return false;
  3919. }
  3920. push_constant.push_constant_size = len;
  3921. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  3922. return true;
  3923. }
  3924. //print_line("DEBUG: Uniform buffer");
  3925. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3926. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3927. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  3928. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3929. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3930. //print_line("DEBUG: Storage buffer");
  3931. } else {
  3932. if (r_error) {
  3933. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  3934. }
  3935. return false;
  3936. }
  3937. if (reflection.getType()->isArray()) {
  3938. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3939. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3940. } else {
  3941. layout_binding.descriptorCount = 1;
  3942. }
  3943. info.length = reflection.size;
  3944. } break;
  3945. /*case glslang::EbtReference: {
  3946. } break;*/
  3947. /*case glslang::EbtAtomicUint: {
  3948. } break;*/
  3949. default: {
  3950. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  3951. //member of uniform block?
  3952. return true;
  3953. }
  3954. if (r_error) {
  3955. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type.";
  3956. }
  3957. return false;
  3958. }
  3959. }
  3960. if (!reflection.getType()->getQualifier().hasBinding()) {
  3961. if (r_error) {
  3962. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number.";
  3963. }
  3964. return false;
  3965. }
  3966. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  3967. if (set >= MAX_UNIFORM_SETS) {
  3968. if (r_error) {
  3969. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  3970. }
  3971. return false;
  3972. }
  3973. if (set >= limits.maxBoundDescriptorSets) {
  3974. if (r_error) {
  3975. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  3976. }
  3977. return false;
  3978. }
  3979. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  3980. if (set < (uint32_t)bindings.size()) {
  3981. //check if this already exists
  3982. for (int i = 0; i < bindings[set].size(); i++) {
  3983. if (bindings[set][i].binding == binding) {
  3984. //already exists, verify that it's the same type
  3985. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  3986. if (r_error) {
  3987. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  3988. }
  3989. return false;
  3990. }
  3991. //also, verify that it's the same size
  3992. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  3993. if (r_error) {
  3994. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  3995. }
  3996. return false;
  3997. }
  3998. //just append stage mask and return
  3999. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  4000. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  4001. return true;
  4002. }
  4003. }
  4004. }
  4005. layout_binding.binding = binding;
  4006. layout_binding.stageFlags = shader_stage_masks[p_stage];
  4007. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  4008. info.stages = 1 << p_stage;
  4009. info.binding = binding;
  4010. if (set >= (uint32_t)bindings.size()) {
  4011. bindings.resize(set + 1);
  4012. uniform_infos.resize(set + 1);
  4013. }
  4014. #if 0
  4015. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  4016. #endif
  4017. bindings.write[set].push_back(layout_binding);
  4018. uniform_infos.write[set].push_back(info);
  4019. return true;
  4020. }
  4021. #endif
  4022. //version 1: initial
  4023. //version 2: Added shader name
  4024. //version 3: Added writable
  4025. #define SHADER_BINARY_VERSION 3
  4026. String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
  4027. return "Vulkan-SV" + itos(SHADER_BINARY_VERSION) + "-" + String(VERSION_NUMBER) + "-" + String(VERSION_HASH);
  4028. }
  4029. struct RenderingDeviceVulkanShaderBinaryDataBinding {
  4030. uint32_t type;
  4031. uint32_t binding;
  4032. uint32_t stages;
  4033. uint32_t length; //size of arrays (in total elements), or ubos (in bytes * total elements)
  4034. uint32_t writable;
  4035. };
  4036. struct RenderingDeviceVulkanShaderBinarySpecializationConstant {
  4037. uint32_t type;
  4038. uint32_t constant_id;
  4039. union {
  4040. uint32_t int_value;
  4041. float float_value;
  4042. bool bool_value;
  4043. };
  4044. uint32_t stage_flags;
  4045. };
  4046. struct RenderingDeviceVulkanShaderBinaryData {
  4047. uint32_t vertex_input_mask;
  4048. uint32_t fragment_outputs;
  4049. uint32_t specialization_constant_count;
  4050. uint32_t is_compute;
  4051. uint32_t compute_local_size[3];
  4052. uint32_t set_count;
  4053. uint32_t push_constant_size;
  4054. uint32_t push_constants_vk_stage;
  4055. uint32_t stage_count;
  4056. uint32_t shader_name_len;
  4057. };
  4058. Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
  4059. RenderingDeviceVulkanShaderBinaryData binary_data;
  4060. binary_data.vertex_input_mask = 0;
  4061. binary_data.fragment_outputs = 0;
  4062. binary_data.specialization_constant_count = 0;
  4063. binary_data.is_compute = 0;
  4064. binary_data.compute_local_size[0] = 0;
  4065. binary_data.compute_local_size[1] = 0;
  4066. binary_data.compute_local_size[2] = 0;
  4067. binary_data.set_count = 0;
  4068. binary_data.push_constant_size = 0;
  4069. binary_data.push_constants_vk_stage = 0;
  4070. Vector<Vector<RenderingDeviceVulkanShaderBinaryDataBinding>> uniform_info; //set bindings
  4071. Vector<RenderingDeviceVulkanShaderBinarySpecializationConstant> specialization_constants;
  4072. uint32_t stages_processed = 0;
  4073. for (int i = 0; i < p_spirv.size(); i++) {
  4074. if (p_spirv[i].shader_stage == SHADER_STAGE_COMPUTE) {
  4075. binary_data.is_compute = true;
  4076. ERR_FAIL_COND_V_MSG(p_spirv.size() != 1, Vector<uint8_t>(),
  4077. "Compute shaders can only receive one stage, dedicated to compute.");
  4078. }
  4079. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_spirv[i].shader_stage), Vector<uint8_t>(),
  4080. "Stage " + String(shader_stage_names[p_spirv[i].shader_stage]) + " submitted more than once.");
  4081. {
  4082. SpvReflectShaderModule module;
  4083. const uint8_t *spirv = p_spirv[i].spir_v.ptr();
  4084. SpvReflectResult result = spvReflectCreateShaderModule(p_spirv[i].spir_v.size(), spirv, &module);
  4085. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4086. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed parsing shader.");
  4087. if (binary_data.is_compute) {
  4088. binary_data.compute_local_size[0] = module.entry_points->local_size.x;
  4089. binary_data.compute_local_size[1] = module.entry_points->local_size.y;
  4090. binary_data.compute_local_size[2] = module.entry_points->local_size.z;
  4091. }
  4092. uint32_t binding_count = 0;
  4093. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
  4094. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4095. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  4096. uint32_t stage = p_spirv[i].shader_stage;
  4097. if (binding_count > 0) {
  4098. //Parse bindings
  4099. Vector<SpvReflectDescriptorBinding *> bindings;
  4100. bindings.resize(binding_count);
  4101. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  4102. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4103. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");
  4104. for (uint32_t j = 0; j < binding_count; j++) {
  4105. const SpvReflectDescriptorBinding &binding = *bindings[j];
  4106. RenderingDeviceVulkanShaderBinaryDataBinding info;
  4107. bool need_array_dimensions = false;
  4108. bool need_block_size = false;
  4109. bool may_be_writable = false;
  4110. switch (binding.descriptor_type) {
  4111. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  4112. info.type = UNIFORM_TYPE_SAMPLER;
  4113. need_array_dimensions = true;
  4114. } break;
  4115. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  4116. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  4117. need_array_dimensions = true;
  4118. } break;
  4119. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  4120. info.type = UNIFORM_TYPE_TEXTURE;
  4121. need_array_dimensions = true;
  4122. } break;
  4123. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  4124. info.type = UNIFORM_TYPE_IMAGE;
  4125. need_array_dimensions = true;
  4126. may_be_writable = true;
  4127. } break;
  4128. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  4129. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  4130. need_array_dimensions = true;
  4131. } break;
  4132. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  4133. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  4134. need_array_dimensions = true;
  4135. may_be_writable = true;
  4136. } break;
  4137. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  4138. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  4139. need_block_size = true;
  4140. } break;
  4141. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  4142. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  4143. need_block_size = true;
  4144. may_be_writable = true;
  4145. } break;
  4146. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  4147. ERR_PRINT("Dynamic uniform buffer not supported.");
  4148. continue;
  4149. } break;
  4150. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  4151. ERR_PRINT("Dynamic storage buffer not supported.");
  4152. continue;
  4153. } break;
  4154. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  4155. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  4156. need_array_dimensions = true;
  4157. } break;
  4158. case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
  4159. ERR_PRINT("Acceleration structure not supported.");
  4160. continue;
  4161. } break;
  4162. }
  4163. if (need_array_dimensions) {
  4164. if (binding.array.dims_count == 0) {
  4165. info.length = 1;
  4166. } else {
  4167. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  4168. if (k == 0) {
  4169. info.length = binding.array.dims[0];
  4170. } else {
  4171. info.length *= binding.array.dims[k];
  4172. }
  4173. }
  4174. }
  4175. } else if (need_block_size) {
  4176. info.length = binding.block.size;
  4177. } else {
  4178. info.length = 0;
  4179. }
  4180. if (may_be_writable) {
  4181. info.writable = !(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE) && !(binding.block.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
  4182. } else {
  4183. info.writable = false;
  4184. }
  4185. info.binding = binding.binding;
  4186. uint32_t set = binding.set;
  4187. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, Vector<uint8_t>(),
  4188. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  4189. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, Vector<uint8_t>(),
  4190. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  4191. if (set < (uint32_t)uniform_info.size()) {
  4192. //check if this already exists
  4193. bool exists = false;
  4194. for (int k = 0; k < uniform_info[set].size(); k++) {
  4195. if (uniform_info[set][k].binding == (uint32_t)info.binding) {
  4196. //already exists, verify that it's the same type
  4197. ERR_FAIL_COND_V_MSG(uniform_info[set][k].type != info.type, Vector<uint8_t>(),
  4198. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  4199. //also, verify that it's the same size
  4200. ERR_FAIL_COND_V_MSG(uniform_info[set][k].length != info.length, Vector<uint8_t>(),
  4201. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  4202. //also, verify that it has the same writability
  4203. ERR_FAIL_COND_V_MSG(uniform_info[set][k].writable != info.writable, Vector<uint8_t>(),
  4204. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different writability.");
  4205. //just append stage mask and return
  4206. uniform_info.write[set].write[k].stages |= 1 << stage;
  4207. exists = true;
  4208. break;
  4209. }
  4210. }
  4211. if (exists) {
  4212. continue; //merged
  4213. }
  4214. }
  4215. info.stages = 1 << stage;
  4216. if (set >= (uint32_t)uniform_info.size()) {
  4217. uniform_info.resize(set + 1);
  4218. }
  4219. uniform_info.write[set].push_back(info);
  4220. }
  4221. }
  4222. {
  4223. //specialization constants
  4224. uint32_t sc_count = 0;
  4225. result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr);
  4226. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4227. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating specialization constants.");
  4228. if (sc_count) {
  4229. Vector<SpvReflectSpecializationConstant *> spec_constants;
  4230. spec_constants.resize(sc_count);
  4231. result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw());
  4232. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4233. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining specialization constants.");
  4234. for (uint32_t j = 0; j < sc_count; j++) {
  4235. int32_t existing = -1;
  4236. RenderingDeviceVulkanShaderBinarySpecializationConstant sconst;
  4237. SpvReflectSpecializationConstant *spc = spec_constants[j];
  4238. sconst.constant_id = spc->constant_id;
  4239. sconst.int_value = 0.0; // clear previous value JIC
  4240. switch (spc->constant_type) {
  4241. case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
  4242. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
  4243. sconst.bool_value = spc->default_value.int_bool_value != 0;
  4244. } break;
  4245. case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
  4246. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
  4247. sconst.int_value = spc->default_value.int_bool_value;
  4248. } break;
  4249. case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
  4250. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
  4251. sconst.float_value = spc->default_value.float_value;
  4252. } break;
  4253. }
  4254. sconst.stage_flags = 1 << p_spirv[i].shader_stage;
  4255. for (int k = 0; k < specialization_constants.size(); k++) {
  4256. if (specialization_constants[k].constant_id == sconst.constant_id) {
  4257. ERR_FAIL_COND_V_MSG(specialization_constants[k].type != sconst.type, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their types differ.");
  4258. ERR_FAIL_COND_V_MSG(specialization_constants[k].int_value != sconst.int_value, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their default values differ.");
  4259. existing = k;
  4260. break;
  4261. }
  4262. }
  4263. if (existing > 0) {
  4264. specialization_constants.write[existing].stage_flags |= sconst.stage_flags;
  4265. } else {
  4266. specialization_constants.push_back(sconst);
  4267. }
  4268. }
  4269. }
  4270. }
  4271. if (stage == SHADER_STAGE_VERTEX) {
  4272. uint32_t iv_count = 0;
  4273. result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
  4274. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4275. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating input variables.");
  4276. if (iv_count) {
  4277. Vector<SpvReflectInterfaceVariable *> input_vars;
  4278. input_vars.resize(iv_count);
  4279. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  4280. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4281. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining input variables.");
  4282. for (uint32_t j = 0; j < iv_count; j++) {
  4283. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
  4284. binary_data.vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  4285. }
  4286. }
  4287. }
  4288. }
  4289. if (stage == SHADER_STAGE_FRAGMENT) {
  4290. uint32_t ov_count = 0;
  4291. result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
  4292. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4293. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating output variables.");
  4294. if (ov_count) {
  4295. Vector<SpvReflectInterfaceVariable *> output_vars;
  4296. output_vars.resize(ov_count);
  4297. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  4298. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4299. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining output variables.");
  4300. for (uint32_t j = 0; j < ov_count; j++) {
  4301. const SpvReflectInterfaceVariable *refvar = output_vars[j];
  4302. if (refvar != nullptr && refvar->built_in != SpvBuiltInFragDepth) {
  4303. binary_data.fragment_outputs |= 1 << refvar->location;
  4304. }
  4305. }
  4306. }
  4307. }
  4308. uint32_t pc_count = 0;
  4309. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
  4310. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4311. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating push constants.");
  4312. if (pc_count) {
  4313. ERR_FAIL_COND_V_MSG(pc_count > 1, Vector<uint8_t>(),
  4314. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  4315. Vector<SpvReflectBlockVariable *> pconstants;
  4316. pconstants.resize(pc_count);
  4317. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  4318. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4319. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining push constants.");
  4320. #if 0
  4321. if (pconstants[0] == nullptr) {
  4322. Ref<FileAccess> f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  4323. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  4324. }
  4325. #endif
  4326. ERR_FAIL_COND_V_MSG(binary_data.push_constant_size && binary_data.push_constant_size != pconstants[0]->size, Vector<uint8_t>(),
  4327. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  4328. binary_data.push_constant_size = pconstants[0]->size;
  4329. binary_data.push_constants_vk_stage |= shader_stage_masks[stage];
  4330. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  4331. }
  4332. // Destroy the reflection data when no longer required.
  4333. spvReflectDestroyShaderModule(&module);
  4334. }
  4335. stages_processed |= (1 << p_spirv[i].shader_stage);
  4336. }
  4337. Vector<Vector<uint8_t>> compressed_stages;
  4338. Vector<uint32_t> smolv_size;
  4339. Vector<uint32_t> zstd_size; //if 0, stdno t used
  4340. uint32_t stages_binary_size = 0;
  4341. bool strip_debug = false;
  4342. for (int i = 0; i < p_spirv.size(); i++) {
  4343. smolv::ByteArray smolv;
  4344. if (!smolv::Encode(p_spirv[i].spir_v.ptr(), p_spirv[i].spir_v.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
  4345. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(shader_stage_names[p_spirv[i].shader_stage]));
  4346. } else {
  4347. smolv_size.push_back(smolv.size());
  4348. { //zstd
  4349. Vector<uint8_t> zstd;
  4350. zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
  4351. int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
  4352. if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
  4353. zstd_size.push_back(dst_size);
  4354. zstd.resize(dst_size);
  4355. compressed_stages.push_back(zstd);
  4356. } else {
  4357. Vector<uint8_t> smv;
  4358. smv.resize(smolv.size());
  4359. memcpy(smv.ptrw(), &smolv[0], smolv.size());
  4360. zstd_size.push_back(0); //not using zstd
  4361. compressed_stages.push_back(smv);
  4362. }
  4363. }
  4364. }
  4365. uint32_t s = compressed_stages[i].size();
  4366. if (s % 4 != 0) {
  4367. s += 4 - (s % 4);
  4368. }
  4369. stages_binary_size += s;
  4370. }
  4371. binary_data.specialization_constant_count = specialization_constants.size();
  4372. binary_data.set_count = uniform_info.size();
  4373. binary_data.stage_count = p_spirv.size();
  4374. CharString shader_name_utf = p_shader_name.utf8();
  4375. binary_data.shader_name_len = shader_name_utf.length();
  4376. uint32_t total_size = sizeof(uint32_t) * 3; //header + version + main datasize;
  4377. total_size += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4378. total_size += binary_data.shader_name_len;
  4379. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4380. total_size += 4 - (binary_data.shader_name_len % 4);
  4381. }
  4382. for (int i = 0; i < uniform_info.size(); i++) {
  4383. total_size += sizeof(uint32_t);
  4384. total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4385. }
  4386. total_size += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4387. total_size += compressed_stages.size() * sizeof(uint32_t) * 3; //sizes
  4388. total_size += stages_binary_size;
  4389. Vector<uint8_t> ret;
  4390. ret.resize(total_size);
  4391. {
  4392. uint32_t offset = 0;
  4393. uint8_t *binptr = ret.ptrw();
  4394. binptr[0] = 'G';
  4395. binptr[1] = 'V';
  4396. binptr[2] = 'B';
  4397. binptr[3] = 'D'; //godot vulkan binary data
  4398. offset += 4;
  4399. encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
  4400. offset += sizeof(uint32_t);
  4401. encode_uint32(sizeof(RenderingDeviceVulkanShaderBinaryData), binptr + offset);
  4402. offset += sizeof(uint32_t);
  4403. memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData));
  4404. offset += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4405. memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
  4406. offset += binary_data.shader_name_len;
  4407. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4408. offset += 4 - (binary_data.shader_name_len % 4);
  4409. }
  4410. for (int i = 0; i < uniform_info.size(); i++) {
  4411. int count = uniform_info[i].size();
  4412. encode_uint32(count, binptr + offset);
  4413. offset += sizeof(uint32_t);
  4414. if (count > 0) {
  4415. memcpy(binptr + offset, uniform_info[i].ptr(), sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count);
  4416. offset += sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count;
  4417. }
  4418. }
  4419. if (specialization_constants.size()) {
  4420. memcpy(binptr + offset, specialization_constants.ptr(), sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size());
  4421. offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4422. }
  4423. for (int i = 0; i < compressed_stages.size(); i++) {
  4424. encode_uint32(p_spirv[i].shader_stage, binptr + offset);
  4425. offset += sizeof(uint32_t);
  4426. encode_uint32(smolv_size[i], binptr + offset);
  4427. offset += sizeof(uint32_t);
  4428. encode_uint32(zstd_size[i], binptr + offset);
  4429. offset += sizeof(uint32_t);
  4430. memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
  4431. uint32_t s = compressed_stages[i].size();
  4432. if (s % 4 != 0) {
  4433. s += 4 - (s % 4);
  4434. }
  4435. offset += s;
  4436. }
  4437. ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>());
  4438. }
  4439. return ret;
  4440. }
  4441. RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) {
  4442. const uint8_t *binptr = p_shader_binary.ptr();
  4443. uint32_t binsize = p_shader_binary.size();
  4444. uint32_t read_offset = 0;
  4445. //consistency check
  4446. ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
  4447. ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID());
  4448. uint32_t bin_version = decode_uint32(binptr + 4);
  4449. ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID());
  4450. uint32_t bin_data_size = decode_uint32(binptr + 8);
  4451. const RenderingDeviceVulkanShaderBinaryData &binary_data = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinaryData *>(binptr + 12));
  4452. Shader::PushConstant push_constant;
  4453. push_constant.push_constant_size = binary_data.push_constant_size;
  4454. push_constant.push_constants_vk_stage = binary_data.push_constants_vk_stage;
  4455. uint32_t vertex_input_mask = binary_data.vertex_input_mask;
  4456. uint32_t fragment_outputs = binary_data.fragment_outputs;
  4457. bool is_compute = binary_data.is_compute;
  4458. const uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
  4459. read_offset += sizeof(uint32_t) * 3 + bin_data_size;
  4460. String name;
  4461. if (binary_data.shader_name_len) {
  4462. name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
  4463. read_offset += binary_data.shader_name_len;
  4464. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4465. read_offset += 4 - (binary_data.shader_name_len % 4);
  4466. }
  4467. }
  4468. Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
  4469. Vector<Vector<UniformInfo>> uniform_info;
  4470. set_bindings.resize(binary_data.set_count);
  4471. uniform_info.resize(binary_data.set_count);
  4472. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  4473. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID());
  4474. uint32_t set_count = decode_uint32(binptr + read_offset);
  4475. read_offset += sizeof(uint32_t);
  4476. const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = reinterpret_cast<const RenderingDeviceVulkanShaderBinaryDataBinding *>(binptr + read_offset);
  4477. uint32_t set_size = set_count * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4478. ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID());
  4479. for (uint32_t j = 0; j < set_count; j++) {
  4480. UniformInfo info;
  4481. info.type = UniformType(set_ptr[j].type);
  4482. info.writable = set_ptr[j].writable;
  4483. info.length = set_ptr[j].length;
  4484. info.binding = set_ptr[j].binding;
  4485. info.stages = set_ptr[j].stages;
  4486. VkDescriptorSetLayoutBinding layout_binding;
  4487. layout_binding.pImmutableSamplers = nullptr;
  4488. layout_binding.binding = set_ptr[j].binding;
  4489. layout_binding.descriptorCount = 1;
  4490. layout_binding.stageFlags = 0;
  4491. for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
  4492. if (set_ptr[j].stages & (1 << k)) {
  4493. layout_binding.stageFlags |= shader_stage_masks[k];
  4494. }
  4495. }
  4496. switch (info.type) {
  4497. case UNIFORM_TYPE_SAMPLER: {
  4498. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4499. layout_binding.descriptorCount = set_ptr[j].length;
  4500. } break;
  4501. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4502. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4503. layout_binding.descriptorCount = set_ptr[j].length;
  4504. } break;
  4505. case UNIFORM_TYPE_TEXTURE: {
  4506. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4507. layout_binding.descriptorCount = set_ptr[j].length;
  4508. } break;
  4509. case UNIFORM_TYPE_IMAGE: {
  4510. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4511. layout_binding.descriptorCount = set_ptr[j].length;
  4512. } break;
  4513. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4514. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4515. layout_binding.descriptorCount = set_ptr[j].length;
  4516. } break;
  4517. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4518. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4519. } break;
  4520. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4521. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4522. } break;
  4523. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4524. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4525. } break;
  4526. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4527. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4528. } break;
  4529. default: {
  4530. ERR_FAIL_V(RID());
  4531. }
  4532. }
  4533. set_bindings.write[i].push_back(layout_binding);
  4534. uniform_info.write[i].push_back(info);
  4535. }
  4536. read_offset += set_size;
  4537. }
  4538. ERR_FAIL_COND_V(read_offset + binary_data.specialization_constant_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
  4539. Vector<Shader::SpecializationConstant> specialization_constants;
  4540. for (uint32_t i = 0; i < binary_data.specialization_constant_count; i++) {
  4541. const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinarySpecializationConstant *>(binptr + read_offset));
  4542. Shader::SpecializationConstant sc;
  4543. sc.constant.int_value = src_sc.int_value;
  4544. sc.constant.type = PipelineSpecializationConstantType(src_sc.type);
  4545. sc.constant.constant_id = src_sc.constant_id;
  4546. sc.stage_flags = src_sc.stage_flags;
  4547. specialization_constants.push_back(sc);
  4548. read_offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant);
  4549. }
  4550. Vector<Vector<uint8_t>> stage_spirv_data;
  4551. Vector<ShaderStage> stage_type;
  4552. for (uint32_t i = 0; i < binary_data.stage_count; i++) {
  4553. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, RID());
  4554. uint32_t stage = decode_uint32(binptr + read_offset);
  4555. read_offset += sizeof(uint32_t);
  4556. uint32_t smolv_size = decode_uint32(binptr + read_offset);
  4557. read_offset += sizeof(uint32_t);
  4558. uint32_t zstd_size = decode_uint32(binptr + read_offset);
  4559. read_offset += sizeof(uint32_t);
  4560. uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
  4561. Vector<uint8_t> smolv;
  4562. const uint8_t *src_smolv = nullptr;
  4563. if (zstd_size > 0) {
  4564. //decompress to smolv
  4565. smolv.resize(smolv_size);
  4566. int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
  4567. ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, RID());
  4568. src_smolv = smolv.ptr();
  4569. } else {
  4570. src_smolv = binptr + read_offset;
  4571. }
  4572. Vector<uint8_t> spirv;
  4573. uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
  4574. spirv.resize(spirv_size);
  4575. if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
  4576. ERR_FAIL_V_MSG(RID(), "Malformed smolv input uncompressing shader stage:" + String(shader_stage_names[stage]));
  4577. }
  4578. stage_spirv_data.push_back(spirv);
  4579. stage_type.push_back(ShaderStage(stage));
  4580. if (buf_size % 4 != 0) {
  4581. buf_size += 4 - (buf_size % 4);
  4582. }
  4583. ERR_FAIL_COND_V(read_offset + buf_size > binsize, RID());
  4584. read_offset += buf_size;
  4585. }
  4586. ERR_FAIL_COND_V(read_offset != binsize, RID());
  4587. //all good, let's create modules
  4588. _THREAD_SAFE_METHOD_
  4589. Shader shader;
  4590. shader.vertex_input_mask = vertex_input_mask;
  4591. shader.fragment_output_mask = fragment_outputs;
  4592. shader.push_constant = push_constant;
  4593. shader.is_compute = is_compute;
  4594. shader.compute_local_size[0] = compute_local_size[0];
  4595. shader.compute_local_size[1] = compute_local_size[1];
  4596. shader.compute_local_size[2] = compute_local_size[2];
  4597. shader.specialization_constants = specialization_constants;
  4598. shader.name = name;
  4599. String error_text;
  4600. bool success = true;
  4601. for (int i = 0; i < stage_spirv_data.size(); i++) {
  4602. VkShaderModuleCreateInfo shader_module_create_info;
  4603. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  4604. shader_module_create_info.pNext = nullptr;
  4605. shader_module_create_info.flags = 0;
  4606. shader_module_create_info.codeSize = stage_spirv_data[i].size();
  4607. const uint8_t *r = stage_spirv_data[i].ptr();
  4608. shader_module_create_info.pCode = (const uint32_t *)r;
  4609. VkShaderModule module;
  4610. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
  4611. if (res) {
  4612. success = false;
  4613. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[stage_type[i]]);
  4614. break;
  4615. }
  4616. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  4617. VK_SHADER_STAGE_VERTEX_BIT,
  4618. VK_SHADER_STAGE_FRAGMENT_BIT,
  4619. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  4620. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  4621. VK_SHADER_STAGE_COMPUTE_BIT,
  4622. };
  4623. VkPipelineShaderStageCreateInfo shader_stage;
  4624. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  4625. shader_stage.pNext = nullptr;
  4626. shader_stage.flags = 0;
  4627. shader_stage.stage = shader_stage_bits[stage_type[i]];
  4628. shader_stage.module = module;
  4629. shader_stage.pName = "main";
  4630. shader_stage.pSpecializationInfo = nullptr;
  4631. shader.pipeline_stages.push_back(shader_stage);
  4632. }
  4633. //proceed to create descriptor sets
  4634. if (success) {
  4635. for (int i = 0; i < set_bindings.size(); i++) {
  4636. //empty ones are fine if they were not used according to spec (binding count will be 0)
  4637. VkDescriptorSetLayoutCreateInfo layout_create_info;
  4638. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  4639. layout_create_info.pNext = nullptr;
  4640. layout_create_info.flags = 0;
  4641. layout_create_info.bindingCount = set_bindings[i].size();
  4642. layout_create_info.pBindings = set_bindings[i].ptr();
  4643. VkDescriptorSetLayout layout;
  4644. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
  4645. if (res) {
  4646. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  4647. success = false;
  4648. break;
  4649. }
  4650. Shader::Set set;
  4651. set.descriptor_set_layout = layout;
  4652. set.uniform_info = uniform_info[i];
  4653. //sort and hash
  4654. set.uniform_info.sort();
  4655. uint32_t format = 0; //no format, default
  4656. if (set.uniform_info.size()) {
  4657. //has data, needs an actual format;
  4658. UniformSetFormat usformat;
  4659. usformat.uniform_info = set.uniform_info;
  4660. RBMap<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  4661. if (E) {
  4662. format = E->get();
  4663. } else {
  4664. format = uniform_set_format_cache.size() + 1;
  4665. uniform_set_format_cache.insert(usformat, format);
  4666. }
  4667. }
  4668. shader.sets.push_back(set);
  4669. shader.set_formats.push_back(format);
  4670. }
  4671. }
  4672. if (success) {
  4673. //create pipeline layout
  4674. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  4675. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  4676. pipeline_layout_create_info.pNext = nullptr;
  4677. pipeline_layout_create_info.flags = 0;
  4678. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  4679. Vector<VkDescriptorSetLayout> layouts;
  4680. layouts.resize(shader.sets.size());
  4681. for (int i = 0; i < layouts.size(); i++) {
  4682. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  4683. }
  4684. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  4685. // Needs to be declared in this outer scope, otherwise it may not outlive its assignment
  4686. // to pipeline_layout_create_info.
  4687. VkPushConstantRange push_constant_range;
  4688. if (push_constant.push_constant_size) {
  4689. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  4690. push_constant_range.offset = 0;
  4691. push_constant_range.size = push_constant.push_constant_size;
  4692. pipeline_layout_create_info.pushConstantRangeCount = 1;
  4693. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  4694. } else {
  4695. pipeline_layout_create_info.pushConstantRangeCount = 0;
  4696. pipeline_layout_create_info.pPushConstantRanges = nullptr;
  4697. }
  4698. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader.pipeline_layout);
  4699. if (err) {
  4700. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  4701. success = false;
  4702. }
  4703. }
  4704. if (!success) {
  4705. //clean up if failed
  4706. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  4707. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, nullptr);
  4708. }
  4709. for (int i = 0; i < shader.sets.size(); i++) {
  4710. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, nullptr);
  4711. }
  4712. ERR_FAIL_V_MSG(RID(), error_text);
  4713. }
  4714. return shader_owner.make_rid(shader);
  4715. }
  4716. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  4717. _THREAD_SAFE_METHOD_
  4718. const Shader *shader = shader_owner.get_or_null(p_shader);
  4719. ERR_FAIL_COND_V(!shader, 0);
  4720. return shader->vertex_input_mask;
  4721. }
  4722. /******************/
  4723. /**** UNIFORMS ****/
  4724. /******************/
  4725. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  4726. _THREAD_SAFE_METHOD_
  4727. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4728. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4729. "Creating buffers with data is forbidden during creation of a draw list");
  4730. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4731. "Creating buffers with data is forbidden during creation of a draw list");
  4732. Buffer buffer;
  4733. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4734. ERR_FAIL_COND_V(err != OK, RID());
  4735. if (p_data.size()) {
  4736. uint64_t data_size = p_data.size();
  4737. const uint8_t *r = p_data.ptr();
  4738. _buffer_update(&buffer, 0, r, data_size);
  4739. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  4740. }
  4741. return uniform_buffer_owner.make_rid(buffer);
  4742. }
  4743. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
  4744. _THREAD_SAFE_METHOD_
  4745. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4746. "Creating buffers with data is forbidden during creation of a draw list");
  4747. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4748. "Creating buffers with data is forbidden during creation of a draw list");
  4749. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4750. Buffer buffer;
  4751. uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  4752. if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
  4753. flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  4754. }
  4755. Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4756. ERR_FAIL_COND_V(err != OK, RID());
  4757. if (p_data.size()) {
  4758. uint64_t data_size = p_data.size();
  4759. const uint8_t *r = p_data.ptr();
  4760. _buffer_update(&buffer, 0, r, data_size);
  4761. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  4762. }
  4763. return storage_buffer_owner.make_rid(buffer);
  4764. }
  4765. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
  4766. _THREAD_SAFE_METHOD_
  4767. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4768. "Creating buffers with data is forbidden during creation of a draw list");
  4769. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4770. "Creating buffers with data is forbidden during creation of a draw list");
  4771. uint32_t element_size = get_format_vertex_size(p_format);
  4772. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  4773. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  4774. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  4775. TextureBuffer texture_buffer;
  4776. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4777. ERR_FAIL_COND_V(err != OK, RID());
  4778. if (p_data.size()) {
  4779. uint64_t data_size = p_data.size();
  4780. const uint8_t *r = p_data.ptr();
  4781. _buffer_update(&texture_buffer.buffer, 0, r, data_size);
  4782. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  4783. }
  4784. VkBufferViewCreateInfo view_create_info;
  4785. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  4786. view_create_info.pNext = nullptr;
  4787. view_create_info.flags = 0;
  4788. view_create_info.buffer = texture_buffer.buffer.buffer;
  4789. view_create_info.format = vulkan_formats[p_format];
  4790. view_create_info.offset = 0;
  4791. view_create_info.range = size_bytes;
  4792. texture_buffer.view = VK_NULL_HANDLE;
  4793. VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
  4794. if (res) {
  4795. _buffer_free(&texture_buffer.buffer);
  4796. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
  4797. }
  4798. //allocate the view
  4799. return texture_buffer_owner.make_rid(texture_buffer);
  4800. }
  4801. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  4802. if (!descriptor_pools.has(p_key)) {
  4803. descriptor_pools[p_key] = HashSet<DescriptorPool *>();
  4804. }
  4805. DescriptorPool *pool = nullptr;
  4806. for (DescriptorPool *E : descriptor_pools[p_key]) {
  4807. if (E->usage < max_descriptors_per_pool) {
  4808. pool = E;
  4809. break;
  4810. }
  4811. }
  4812. if (!pool) {
  4813. //create a new one
  4814. pool = memnew(DescriptorPool);
  4815. pool->usage = 0;
  4816. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  4817. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  4818. descriptor_pool_create_info.pNext = nullptr;
  4819. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  4820. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  4821. Vector<VkDescriptorPoolSize> sizes;
  4822. //here comes more vulkan API strangeness
  4823. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  4824. VkDescriptorPoolSize s;
  4825. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  4826. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  4827. sizes.push_back(s);
  4828. }
  4829. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  4830. VkDescriptorPoolSize s;
  4831. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4832. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  4833. sizes.push_back(s);
  4834. }
  4835. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  4836. VkDescriptorPoolSize s;
  4837. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4838. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  4839. sizes.push_back(s);
  4840. }
  4841. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  4842. VkDescriptorPoolSize s;
  4843. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4844. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  4845. sizes.push_back(s);
  4846. }
  4847. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  4848. VkDescriptorPoolSize s;
  4849. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4850. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  4851. sizes.push_back(s);
  4852. }
  4853. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  4854. VkDescriptorPoolSize s;
  4855. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4856. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  4857. sizes.push_back(s);
  4858. }
  4859. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  4860. VkDescriptorPoolSize s;
  4861. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4862. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  4863. sizes.push_back(s);
  4864. }
  4865. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  4866. VkDescriptorPoolSize s;
  4867. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4868. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  4869. sizes.push_back(s);
  4870. }
  4871. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  4872. VkDescriptorPoolSize s;
  4873. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4874. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  4875. sizes.push_back(s);
  4876. }
  4877. descriptor_pool_create_info.poolSizeCount = sizes.size();
  4878. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  4879. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
  4880. if (res) {
  4881. memdelete(pool);
  4882. ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  4883. }
  4884. descriptor_pools[p_key].insert(pool);
  4885. }
  4886. pool->usage++;
  4887. return pool;
  4888. }
  4889. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  4890. #ifdef DEBUG_ENABLED
  4891. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  4892. #endif
  4893. ERR_FAIL_COND(p_pool->usage == 0);
  4894. p_pool->usage--;
  4895. if (p_pool->usage == 0) {
  4896. vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
  4897. descriptor_pools[p_key].erase(p_pool);
  4898. memdelete(p_pool);
  4899. if (descriptor_pools[p_key].is_empty()) {
  4900. descriptor_pools.erase(p_key);
  4901. }
  4902. }
  4903. }
  4904. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  4905. _THREAD_SAFE_METHOD_
  4906. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  4907. Shader *shader = shader_owner.get_or_null(p_shader);
  4908. ERR_FAIL_COND_V(!shader, RID());
  4909. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  4910. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  4911. //see that all sets in shader are satisfied
  4912. const Shader::Set &set = shader->sets[p_shader_set];
  4913. uint32_t uniform_count = p_uniforms.size();
  4914. const Uniform *uniforms = p_uniforms.ptr();
  4915. uint32_t set_uniform_count = set.uniform_info.size();
  4916. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  4917. Vector<VkWriteDescriptorSet> writes;
  4918. DescriptorPoolKey pool_key;
  4919. //to keep them alive until update call
  4920. List<Vector<VkDescriptorBufferInfo>> buffer_infos;
  4921. List<Vector<VkBufferView>> buffer_views;
  4922. List<Vector<VkDescriptorImageInfo>> image_infos;
  4923. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  4924. LocalVector<UniformSet::AttachableTexture> attachable_textures;
  4925. Vector<Texture *> mutable_sampled_textures;
  4926. Vector<Texture *> mutable_storage_textures;
  4927. for (uint32_t i = 0; i < set_uniform_count; i++) {
  4928. const UniformInfo &set_uniform = set_uniforms[i];
  4929. int uniform_idx = -1;
  4930. for (int j = 0; j < (int)uniform_count; j++) {
  4931. if (uniforms[j].binding == set_uniform.binding) {
  4932. uniform_idx = j;
  4933. }
  4934. }
  4935. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  4936. "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
  4937. const Uniform &uniform = uniforms[uniform_idx];
  4938. ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
  4939. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
  4940. VkWriteDescriptorSet write; //common header
  4941. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  4942. write.pNext = nullptr;
  4943. write.dstSet = VK_NULL_HANDLE; //will assign afterwards when everything is valid
  4944. write.dstBinding = set_uniform.binding;
  4945. write.dstArrayElement = 0;
  4946. write.descriptorCount = 0;
  4947. write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; //Invalid value.
  4948. write.pImageInfo = nullptr;
  4949. write.pBufferInfo = nullptr;
  4950. write.pTexelBufferView = nullptr;
  4951. uint32_t type_size = 1;
  4952. switch (uniform.uniform_type) {
  4953. case UNIFORM_TYPE_SAMPLER: {
  4954. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  4955. if (set_uniform.length > 1) {
  4956. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4957. } else {
  4958. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4959. }
  4960. }
  4961. Vector<VkDescriptorImageInfo> image_info;
  4962. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  4963. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j));
  4964. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  4965. VkDescriptorImageInfo img_info;
  4966. img_info.sampler = *sampler;
  4967. img_info.imageView = VK_NULL_HANDLE;
  4968. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4969. image_info.push_back(img_info);
  4970. }
  4971. write.dstArrayElement = 0;
  4972. write.descriptorCount = uniform.get_id_count();
  4973. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4974. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4975. write.pBufferInfo = nullptr;
  4976. write.pTexelBufferView = nullptr;
  4977. type_size = uniform.get_id_count();
  4978. } break;
  4979. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4980. if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
  4981. if (set_uniform.length > 1) {
  4982. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4983. } else {
  4984. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4985. }
  4986. }
  4987. Vector<VkDescriptorImageInfo> image_info;
  4988. for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
  4989. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
  4990. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4991. Texture *texture = texture_owner.get_or_null(uniform.get_id(j + 1));
  4992. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4993. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4994. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4995. VkDescriptorImageInfo img_info;
  4996. img_info.sampler = *sampler;
  4997. img_info.imageView = texture->view;
  4998. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  4999. UniformSet::AttachableTexture attachable_texture;
  5000. attachable_texture.bind = set_uniform.binding;
  5001. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j + 1);
  5002. attachable_textures.push_back(attachable_texture);
  5003. }
  5004. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  5005. //can also be used as storage, add to mutable sampled
  5006. mutable_sampled_textures.push_back(texture);
  5007. }
  5008. if (texture->owner.is_valid()) {
  5009. texture = texture_owner.get_or_null(texture->owner);
  5010. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  5011. }
  5012. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5013. image_info.push_back(img_info);
  5014. }
  5015. write.dstArrayElement = 0;
  5016. write.descriptorCount = uniform.get_id_count() / 2;
  5017. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  5018. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5019. write.pBufferInfo = nullptr;
  5020. write.pTexelBufferView = nullptr;
  5021. type_size = uniform.get_id_count() / 2;
  5022. } break;
  5023. case UNIFORM_TYPE_TEXTURE: {
  5024. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5025. if (set_uniform.length > 1) {
  5026. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5027. } else {
  5028. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5029. }
  5030. }
  5031. Vector<VkDescriptorImageInfo> image_info;
  5032. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5033. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  5034. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  5035. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  5036. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  5037. VkDescriptorImageInfo img_info;
  5038. img_info.sampler = VK_NULL_HANDLE;
  5039. img_info.imageView = texture->view;
  5040. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  5041. UniformSet::AttachableTexture attachable_texture;
  5042. attachable_texture.bind = set_uniform.binding;
  5043. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j);
  5044. attachable_textures.push_back(attachable_texture);
  5045. }
  5046. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  5047. //can also be used as storage, add to mutable sampled
  5048. mutable_sampled_textures.push_back(texture);
  5049. }
  5050. if (texture->owner.is_valid()) {
  5051. texture = texture_owner.get_or_null(texture->owner);
  5052. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  5053. }
  5054. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5055. image_info.push_back(img_info);
  5056. }
  5057. write.dstArrayElement = 0;
  5058. write.descriptorCount = uniform.get_id_count();
  5059. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  5060. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5061. write.pBufferInfo = nullptr;
  5062. write.pTexelBufferView = nullptr;
  5063. type_size = uniform.get_id_count();
  5064. } break;
  5065. case UNIFORM_TYPE_IMAGE: {
  5066. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5067. if (set_uniform.length > 1) {
  5068. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5069. } else {
  5070. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5071. }
  5072. }
  5073. Vector<VkDescriptorImageInfo> image_info;
  5074. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5075. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  5076. ERR_FAIL_COND_V_MSG(!texture, RID(),
  5077. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  5078. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  5079. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  5080. VkDescriptorImageInfo img_info;
  5081. img_info.sampler = VK_NULL_HANDLE;
  5082. img_info.imageView = texture->view;
  5083. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  5084. //can also be used as storage, add to mutable sampled
  5085. mutable_storage_textures.push_back(texture);
  5086. }
  5087. if (texture->owner.is_valid()) {
  5088. texture = texture_owner.get_or_null(texture->owner);
  5089. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  5090. }
  5091. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  5092. image_info.push_back(img_info);
  5093. }
  5094. write.dstArrayElement = 0;
  5095. write.descriptorCount = uniform.get_id_count();
  5096. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  5097. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5098. write.pBufferInfo = nullptr;
  5099. write.pTexelBufferView = nullptr;
  5100. type_size = uniform.get_id_count();
  5101. } break;
  5102. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  5103. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5104. if (set_uniform.length > 1) {
  5105. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5106. } else {
  5107. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5108. }
  5109. }
  5110. Vector<VkDescriptorBufferInfo> buffer_info;
  5111. Vector<VkBufferView> buffer_view;
  5112. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5113. TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j));
  5114. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  5115. buffer_info.push_back(buffer->buffer.buffer_info);
  5116. buffer_view.push_back(buffer->view);
  5117. }
  5118. write.dstArrayElement = 0;
  5119. write.descriptorCount = uniform.get_id_count();
  5120. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  5121. write.pImageInfo = nullptr;
  5122. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  5123. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  5124. type_size = uniform.get_id_count();
  5125. } break;
  5126. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  5127. if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
  5128. if (set_uniform.length > 1) {
  5129. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5130. } else {
  5131. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5132. }
  5133. }
  5134. Vector<VkDescriptorImageInfo> image_info;
  5135. Vector<VkDescriptorBufferInfo> buffer_info;
  5136. Vector<VkBufferView> buffer_view;
  5137. for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
  5138. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
  5139. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  5140. TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j + 1));
  5141. VkDescriptorImageInfo img_info;
  5142. img_info.sampler = *sampler;
  5143. img_info.imageView = VK_NULL_HANDLE;
  5144. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  5145. image_info.push_back(img_info);
  5146. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  5147. buffer_info.push_back(buffer->buffer.buffer_info);
  5148. buffer_view.push_back(buffer->view);
  5149. }
  5150. write.dstArrayElement = 0;
  5151. write.descriptorCount = uniform.get_id_count() / 2;
  5152. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  5153. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5154. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  5155. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  5156. type_size = uniform.get_id_count() / 2;
  5157. } break;
  5158. case UNIFORM_TYPE_IMAGE_BUFFER: {
  5159. //todo
  5160. } break;
  5161. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  5162. ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
  5163. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
  5164. Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.get_id(0));
  5165. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  5166. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  5167. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  5168. write.dstArrayElement = 0;
  5169. write.descriptorCount = 1;
  5170. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  5171. write.pImageInfo = nullptr;
  5172. write.pBufferInfo = &buffer->buffer_info;
  5173. write.pTexelBufferView = nullptr;
  5174. } break;
  5175. case UNIFORM_TYPE_STORAGE_BUFFER: {
  5176. ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
  5177. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
  5178. Buffer *buffer = nullptr;
  5179. if (storage_buffer_owner.owns(uniform.get_id(0))) {
  5180. buffer = storage_buffer_owner.get_or_null(uniform.get_id(0));
  5181. } else if (vertex_buffer_owner.owns(uniform.get_id(0))) {
  5182. buffer = vertex_buffer_owner.get_or_null(uniform.get_id(0));
  5183. ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
  5184. }
  5185. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  5186. //if 0, then it's sized on link time
  5187. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  5188. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  5189. write.dstArrayElement = 0;
  5190. write.descriptorCount = 1;
  5191. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  5192. write.pImageInfo = nullptr;
  5193. write.pBufferInfo = &buffer->buffer_info;
  5194. write.pTexelBufferView = nullptr;
  5195. } break;
  5196. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  5197. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed).");
  5198. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5199. if (set_uniform.length > 1) {
  5200. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5201. } else {
  5202. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5203. }
  5204. }
  5205. Vector<VkDescriptorImageInfo> image_info;
  5206. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5207. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  5208. ERR_FAIL_COND_V_MSG(!texture, RID(),
  5209. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  5210. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  5211. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  5212. VkDescriptorImageInfo img_info;
  5213. img_info.sampler = VK_NULL_HANDLE;
  5214. img_info.imageView = texture->view;
  5215. if (texture->owner.is_valid()) {
  5216. texture = texture_owner.get_or_null(texture->owner);
  5217. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  5218. }
  5219. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5220. image_info.push_back(img_info);
  5221. }
  5222. write.dstArrayElement = 0;
  5223. write.descriptorCount = uniform.get_id_count();
  5224. write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  5225. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5226. write.pBufferInfo = nullptr;
  5227. write.pTexelBufferView = nullptr;
  5228. type_size = uniform.get_id_count();
  5229. } break;
  5230. default: {
  5231. }
  5232. }
  5233. writes.push_back(write);
  5234. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  5235. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  5236. pool_key.uniform_type[set_uniform.type] += type_size;
  5237. }
  5238. //need a descriptor pool
  5239. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  5240. ERR_FAIL_COND_V(!pool, RID());
  5241. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  5242. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  5243. descriptor_set_allocate_info.pNext = nullptr;
  5244. descriptor_set_allocate_info.descriptorPool = pool->pool;
  5245. descriptor_set_allocate_info.descriptorSetCount = 1;
  5246. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  5247. VkDescriptorSet descriptor_set;
  5248. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  5249. if (res) {
  5250. _descriptor_pool_free(pool_key, pool); // meh
  5251. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  5252. }
  5253. UniformSet uniform_set;
  5254. uniform_set.pool = pool;
  5255. uniform_set.pool_key = pool_key;
  5256. uniform_set.descriptor_set = descriptor_set;
  5257. uniform_set.format = shader->set_formats[p_shader_set];
  5258. uniform_set.attachable_textures = attachable_textures;
  5259. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  5260. uniform_set.mutable_storage_textures = mutable_storage_textures;
  5261. uniform_set.shader_set = p_shader_set;
  5262. uniform_set.shader_id = p_shader;
  5263. RID id = uniform_set_owner.make_rid(uniform_set);
  5264. //add dependencies
  5265. _add_dependency(id, p_shader);
  5266. for (uint32_t i = 0; i < uniform_count; i++) {
  5267. const Uniform &uniform = uniforms[i];
  5268. int id_count = uniform.get_id_count();
  5269. for (int j = 0; j < id_count; j++) {
  5270. _add_dependency(id, uniform.get_id(j));
  5271. }
  5272. }
  5273. //write the contents
  5274. if (writes.size()) {
  5275. for (int i = 0; i < writes.size(); i++) {
  5276. writes.write[i].dstSet = descriptor_set;
  5277. }
  5278. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
  5279. }
  5280. return id;
  5281. }
  5282. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  5283. return uniform_set_owner.owns(p_uniform_set);
  5284. }
  5285. void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) {
  5286. UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
  5287. ERR_FAIL_COND(!us);
  5288. us->invalidated_callback = p_callback;
  5289. us->invalidated_callback_userdata = p_userdata;
  5290. }
  5291. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) {
  5292. _THREAD_SAFE_METHOD_
  5293. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5294. "Updating buffers is forbidden during creation of a draw list");
  5295. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5296. "Updating buffers is forbidden during creation of a compute list");
  5297. VkPipelineStageFlags dst_stage_mask = 0;
  5298. VkAccessFlags dst_access = 0;
  5299. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  5300. // Protect subsequent updates...
  5301. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5302. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5303. }
  5304. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5305. if (!buffer) {
  5306. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5307. }
  5308. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5309. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5310. // no barrier should be needed here
  5311. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true);
  5312. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier);
  5313. if (err) {
  5314. return err;
  5315. }
  5316. #ifdef FORCE_FULL_BARRIER
  5317. _full_barrier(true);
  5318. #else
  5319. if (dst_stage_mask == 0) {
  5320. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5321. }
  5322. if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
  5323. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
  5324. }
  5325. #endif
  5326. return err;
  5327. }
  5328. Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier) {
  5329. _THREAD_SAFE_METHOD_
  5330. ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
  5331. "Size must be a multiple of four");
  5332. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5333. "Updating buffers in is forbidden during creation of a draw list");
  5334. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5335. "Updating buffers is forbidden during creation of a compute list");
  5336. VkPipelineStageFlags dst_stage_mask = 0;
  5337. VkAccessFlags dst_access = 0;
  5338. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  5339. // Protect subsequent updates...
  5340. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5341. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5342. }
  5343. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5344. if (!buffer) {
  5345. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5346. }
  5347. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5348. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5349. // should not be needed
  5350. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_post_barrier);
  5351. vkCmdFillBuffer(frames[frame].draw_command_buffer, buffer->buffer, p_offset, p_size, 0);
  5352. #ifdef FORCE_FULL_BARRIER
  5353. _full_barrier(true);
  5354. #else
  5355. if (dst_stage_mask == 0) {
  5356. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5357. }
  5358. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, dst_stage_mask);
  5359. #endif
  5360. return OK;
  5361. }
  5362. Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  5363. _THREAD_SAFE_METHOD_
  5364. // It could be this buffer was just created
  5365. VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5366. VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
  5367. // Get the vulkan buffer and the potential stage/access possible
  5368. Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL);
  5369. if (!buffer) {
  5370. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  5371. }
  5372. // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
  5373. _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
  5374. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  5375. Buffer tmp_buffer;
  5376. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
  5377. VkBufferCopy region;
  5378. region.srcOffset = 0;
  5379. region.dstOffset = 0;
  5380. region.size = buffer->size;
  5381. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); //dst buffer is in CPU, but I wonder if src buffer needs a barrier for this..
  5382. //flush everything so memory can be safely mapped
  5383. _flush(true);
  5384. void *buffer_mem;
  5385. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  5386. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  5387. Vector<uint8_t> buffer_data;
  5388. {
  5389. buffer_data.resize(buffer->size);
  5390. uint8_t *w = buffer_data.ptrw();
  5391. memcpy(w, buffer_mem, buffer->size);
  5392. }
  5393. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  5394. _buffer_free(&tmp_buffer);
  5395. return buffer_data;
  5396. }
  5397. /*************************/
  5398. /**** RENDER PIPELINE ****/
  5399. /*************************/
  5400. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5401. _THREAD_SAFE_METHOD_
  5402. //needs a shader
  5403. Shader *shader = shader_owner.get_or_null(p_shader);
  5404. ERR_FAIL_COND_V(!shader, RID());
  5405. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  5406. "Compute shaders can't be used in render pipelines");
  5407. if (p_framebuffer_format == INVALID_ID) {
  5408. //if nothing provided, use an empty one (no attachments)
  5409. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  5410. }
  5411. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  5412. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  5413. { //validate shader vs framebuffer
  5414. ERR_FAIL_COND_V_MSG(p_for_render_pass >= uint32_t(fb_format.E->key().passes.size()), RID(), "Render pass requested for pipeline creation (" + itos(p_for_render_pass) + ") is out of bounds");
  5415. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5416. uint32_t output_mask = 0;
  5417. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5418. if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
  5419. output_mask |= 1 << i;
  5420. }
  5421. }
  5422. ERR_FAIL_COND_V_MSG(shader->fragment_output_mask != output_mask, RID(),
  5423. "Mismatch fragment shader output mask (" + itos(shader->fragment_output_mask) + ") and framebuffer color output mask (" + itos(output_mask) + ") when binding both in render pipeline.");
  5424. }
  5425. //vertex
  5426. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  5427. if (p_vertex_format != INVALID_ID) {
  5428. //uses vertices, else it does not
  5429. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  5430. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  5431. pipeline_vertex_input_state_create_info = vd.create_info;
  5432. //validate with inputs
  5433. for (uint32_t i = 0; i < 32; i++) {
  5434. if (!(shader->vertex_input_mask & (1UL << i))) {
  5435. continue;
  5436. }
  5437. bool found = false;
  5438. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  5439. if (vd.vertex_formats[j].location == i) {
  5440. found = true;
  5441. }
  5442. }
  5443. ERR_FAIL_COND_V_MSG(!found, RID(),
  5444. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  5445. }
  5446. } else {
  5447. //does not use vertices
  5448. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  5449. pipeline_vertex_input_state_create_info.pNext = nullptr;
  5450. pipeline_vertex_input_state_create_info.flags = 0;
  5451. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  5452. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
  5453. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  5454. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
  5455. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  5456. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  5457. }
  5458. //input assembly
  5459. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  5460. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  5461. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  5462. input_assembly_create_info.pNext = nullptr;
  5463. input_assembly_create_info.flags = 0;
  5464. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  5465. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  5466. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  5467. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  5468. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  5469. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  5470. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  5471. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  5472. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5473. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  5474. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5475. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  5476. };
  5477. input_assembly_create_info.topology = topology_list[p_render_primitive];
  5478. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  5479. //tessellation
  5480. VkPipelineTessellationStateCreateInfo tessellation_create_info;
  5481. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  5482. tessellation_create_info.pNext = nullptr;
  5483. tessellation_create_info.flags = 0;
  5484. ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), RID());
  5485. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  5486. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  5487. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  5488. viewport_state_create_info.pNext = nullptr;
  5489. viewport_state_create_info.flags = 0;
  5490. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  5491. viewport_state_create_info.pViewports = nullptr;
  5492. viewport_state_create_info.scissorCount = 1;
  5493. viewport_state_create_info.pScissors = nullptr;
  5494. //rasterization
  5495. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  5496. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  5497. rasterization_state_create_info.pNext = nullptr;
  5498. rasterization_state_create_info.flags = 0;
  5499. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  5500. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  5501. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  5502. static const VkCullModeFlags cull_mode[3] = {
  5503. VK_CULL_MODE_NONE,
  5504. VK_CULL_MODE_FRONT_BIT,
  5505. VK_CULL_MODE_BACK_BIT
  5506. };
  5507. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  5508. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  5509. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  5510. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  5511. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  5512. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  5513. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  5514. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  5515. //multisample
  5516. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  5517. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  5518. multisample_state_create_info.pNext = nullptr;
  5519. multisample_state_create_info.flags = 0;
  5520. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  5521. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  5522. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  5523. Vector<VkSampleMask> sample_mask;
  5524. if (p_multisample_state.sample_mask.size()) {
  5525. //use sample mask
  5526. const int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  5527. 1, 2, 4, 8, 16, 32, 64
  5528. };
  5529. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  5530. sample_mask.resize(p_multisample_state.sample_mask.size());
  5531. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  5532. VkSampleMask mask = p_multisample_state.sample_mask[i];
  5533. sample_mask.push_back(mask);
  5534. }
  5535. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  5536. } else {
  5537. multisample_state_create_info.pSampleMask = nullptr;
  5538. }
  5539. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  5540. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  5541. //depth stencil
  5542. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  5543. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  5544. depth_stencil_state_create_info.pNext = nullptr;
  5545. depth_stencil_state_create_info.flags = 0;
  5546. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  5547. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  5548. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  5549. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  5550. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  5551. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  5552. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
  5553. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
  5554. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
  5555. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
  5556. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
  5557. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
  5558. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
  5559. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
  5560. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  5561. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  5562. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  5563. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
  5564. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
  5565. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
  5566. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
  5567. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
  5568. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
  5569. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
  5570. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
  5571. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  5572. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  5573. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  5574. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  5575. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  5576. //blend state
  5577. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  5578. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  5579. color_blend_state_create_info.pNext = nullptr;
  5580. color_blend_state_create_info.flags = 0;
  5581. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  5582. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  5583. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  5584. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  5585. {
  5586. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5587. attachment_states.resize(pass.color_attachments.size());
  5588. ERR_FAIL_COND_V(p_blend_state.attachments.size() < pass.color_attachments.size(), RID());
  5589. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5590. VkPipelineColorBlendAttachmentState state;
  5591. if (pass.color_attachments[i] == FramebufferPass::ATTACHMENT_UNUSED) {
  5592. state.blendEnable = false;
  5593. state.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO;
  5594. state.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
  5595. state.colorBlendOp = VK_BLEND_OP_ADD;
  5596. state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  5597. state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  5598. state.alphaBlendOp = VK_BLEND_OP_ADD;
  5599. state.colorWriteMask = 0;
  5600. } else {
  5601. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  5602. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5603. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  5604. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5605. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  5606. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  5607. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  5608. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5609. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  5610. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5611. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  5612. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  5613. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  5614. state.colorWriteMask = 0;
  5615. if (p_blend_state.attachments[i].write_r) {
  5616. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  5617. }
  5618. if (p_blend_state.attachments[i].write_g) {
  5619. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  5620. }
  5621. if (p_blend_state.attachments[i].write_b) {
  5622. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  5623. }
  5624. if (p_blend_state.attachments[i].write_a) {
  5625. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  5626. }
  5627. }
  5628. attachment_states.write[i] = state;
  5629. }
  5630. }
  5631. color_blend_state_create_info.attachmentCount = attachment_states.size();
  5632. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  5633. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  5634. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  5635. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  5636. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  5637. //dynamic state
  5638. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  5639. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  5640. dynamic_state_create_info.pNext = nullptr;
  5641. dynamic_state_create_info.flags = 0;
  5642. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  5643. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  5644. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  5645. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  5646. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  5647. }
  5648. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  5649. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  5650. }
  5651. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  5652. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  5653. }
  5654. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  5655. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  5656. }
  5657. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  5658. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  5659. }
  5660. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  5661. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  5662. }
  5663. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  5664. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  5665. }
  5666. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  5667. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  5668. void *graphics_pipeline_nextptr = nullptr;
  5669. VkPipelineFragmentShadingRateStateCreateInfoKHR vrs_create_info;
  5670. if (context->get_vrs_capabilities().attachment_vrs_supported) {
  5671. // If VRS is used, this defines how the different VRS types are combined.
  5672. // combinerOps[0] decides how we use the output of pipeline and primitive (drawcall) VRS
  5673. // combinerOps[1] decides how we use the output of combinerOps[0] and our attachment VRS
  5674. vrs_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR;
  5675. vrs_create_info.pNext = nullptr;
  5676. vrs_create_info.fragmentSize = { 4, 4 };
  5677. vrs_create_info.combinerOps[0] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR; // We don't use pipeline/primitive VRS so this really doesn't matter
  5678. vrs_create_info.combinerOps[1] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR; // always use the outcome of attachment VRS if enabled
  5679. graphics_pipeline_nextptr = &vrs_create_info;
  5680. }
  5681. //finally, pipeline create info
  5682. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  5683. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  5684. graphics_pipeline_create_info.pNext = graphics_pipeline_nextptr;
  5685. graphics_pipeline_create_info.flags = 0;
  5686. Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages;
  5687. Vector<VkSpecializationInfo> specialization_info;
  5688. Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries;
  5689. Vector<uint32_t> specialization_constant_data;
  5690. if (shader->specialization_constants.size()) {
  5691. specialization_constant_data.resize(shader->specialization_constants.size());
  5692. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5693. specialization_info.resize(pipeline_stages.size());
  5694. specialization_map_entries.resize(pipeline_stages.size());
  5695. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5696. //see if overridden
  5697. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5698. data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
  5699. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5700. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5701. if (psc.constant_id == sc.constant.constant_id) {
  5702. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5703. data_ptr[i] = psc.int_value;
  5704. break;
  5705. }
  5706. }
  5707. VkSpecializationMapEntry entry;
  5708. entry.constantID = sc.constant.constant_id;
  5709. entry.offset = i * sizeof(uint32_t);
  5710. entry.size = sizeof(uint32_t);
  5711. for (int j = 0; j < SHADER_STAGE_MAX; j++) {
  5712. if (sc.stage_flags & (1 << j)) {
  5713. VkShaderStageFlagBits stage = shader_stage_masks[j];
  5714. for (int k = 0; k < pipeline_stages.size(); k++) {
  5715. if (pipeline_stages[k].stage == stage) {
  5716. specialization_map_entries.write[k].push_back(entry);
  5717. }
  5718. }
  5719. }
  5720. }
  5721. }
  5722. for (int i = 0; i < pipeline_stages.size(); i++) {
  5723. if (specialization_map_entries[i].size()) {
  5724. specialization_info.write[i].dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5725. specialization_info.write[i].pData = data_ptr;
  5726. specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
  5727. specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
  5728. pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
  5729. }
  5730. }
  5731. }
  5732. graphics_pipeline_create_info.stageCount = pipeline_stages.size();
  5733. graphics_pipeline_create_info.pStages = pipeline_stages.ptr();
  5734. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  5735. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  5736. graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
  5737. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  5738. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  5739. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  5740. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  5741. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  5742. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  5743. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  5744. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  5745. graphics_pipeline_create_info.subpass = p_for_render_pass;
  5746. graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5747. graphics_pipeline_create_info.basePipelineIndex = 0;
  5748. RenderPipeline pipeline;
  5749. VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
  5750. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
  5751. pipeline.set_formats = shader->set_formats;
  5752. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  5753. pipeline.pipeline_layout = shader->pipeline_layout;
  5754. pipeline.shader = p_shader;
  5755. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  5756. #ifdef DEBUG_ENABLED
  5757. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  5758. pipeline.validation.framebuffer_format = p_framebuffer_format;
  5759. pipeline.validation.render_pass = p_for_render_pass;
  5760. pipeline.validation.vertex_format = p_vertex_format;
  5761. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  5762. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  5763. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  5764. };
  5765. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  5766. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  5767. 1,
  5768. 2,
  5769. 2,
  5770. 2,
  5771. 2,
  5772. 3,
  5773. 3,
  5774. 3,
  5775. 3,
  5776. 3,
  5777. 1,
  5778. };
  5779. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  5780. #endif
  5781. //create ID to associate with this pipeline
  5782. RID id = render_pipeline_owner.make_rid(pipeline);
  5783. //now add all the dependencies
  5784. _add_dependency(id, p_shader);
  5785. return id;
  5786. }
  5787. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  5788. _THREAD_SAFE_METHOD_
  5789. return render_pipeline_owner.owns(p_pipeline);
  5790. }
  5791. /**************************/
  5792. /**** COMPUTE PIPELINE ****/
  5793. /**************************/
  5794. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5795. _THREAD_SAFE_METHOD_
  5796. //needs a shader
  5797. Shader *shader = shader_owner.get_or_null(p_shader);
  5798. ERR_FAIL_COND_V(!shader, RID());
  5799. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  5800. "Non-compute shaders can't be used in compute pipelines");
  5801. //finally, pipeline create info
  5802. VkComputePipelineCreateInfo compute_pipeline_create_info;
  5803. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  5804. compute_pipeline_create_info.pNext = nullptr;
  5805. compute_pipeline_create_info.flags = 0;
  5806. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  5807. compute_pipeline_create_info.layout = shader->pipeline_layout;
  5808. compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5809. compute_pipeline_create_info.basePipelineIndex = 0;
  5810. VkSpecializationInfo specialization_info;
  5811. Vector<VkSpecializationMapEntry> specialization_map_entries;
  5812. Vector<uint32_t> specialization_constant_data;
  5813. if (shader->specialization_constants.size()) {
  5814. specialization_constant_data.resize(shader->specialization_constants.size());
  5815. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5816. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5817. //see if overridden
  5818. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5819. data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
  5820. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5821. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5822. if (psc.constant_id == sc.constant.constant_id) {
  5823. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5824. data_ptr[i] = psc.int_value;
  5825. break;
  5826. }
  5827. }
  5828. VkSpecializationMapEntry entry;
  5829. entry.constantID = sc.constant.constant_id;
  5830. entry.offset = i * sizeof(uint32_t);
  5831. entry.size = sizeof(uint32_t);
  5832. specialization_map_entries.push_back(entry);
  5833. }
  5834. specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5835. specialization_info.pData = data_ptr;
  5836. specialization_info.mapEntryCount = specialization_map_entries.size();
  5837. specialization_info.pMapEntries = specialization_map_entries.ptr();
  5838. compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info;
  5839. }
  5840. ComputePipeline pipeline;
  5841. VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
  5842. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  5843. pipeline.set_formats = shader->set_formats;
  5844. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  5845. pipeline.pipeline_layout = shader->pipeline_layout;
  5846. pipeline.shader = p_shader;
  5847. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  5848. pipeline.local_group_size[0] = shader->compute_local_size[0];
  5849. pipeline.local_group_size[1] = shader->compute_local_size[1];
  5850. pipeline.local_group_size[2] = shader->compute_local_size[2];
  5851. //create ID to associate with this pipeline
  5852. RID id = compute_pipeline_owner.make_rid(pipeline);
  5853. //now add all the dependencies
  5854. _add_dependency(id, p_shader);
  5855. return id;
  5856. }
  5857. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  5858. return compute_pipeline_owner.owns(p_pipeline);
  5859. }
  5860. /****************/
  5861. /**** SCREEN ****/
  5862. /****************/
  5863. int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
  5864. _THREAD_SAFE_METHOD_
  5865. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5866. return context->window_get_width(p_screen);
  5867. }
  5868. int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
  5869. _THREAD_SAFE_METHOD_
  5870. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5871. return context->window_get_height(p_screen);
  5872. }
  5873. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  5874. _THREAD_SAFE_METHOD_
  5875. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5876. //very hacky, but not used often per frame so I guess ok
  5877. VkFormat vkformat = context->get_screen_format();
  5878. DataFormat format = DATA_FORMAT_MAX;
  5879. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  5880. if (vkformat == vulkan_formats[i]) {
  5881. format = DataFormat(i);
  5882. break;
  5883. }
  5884. }
  5885. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  5886. AttachmentFormat attachment;
  5887. attachment.format = format;
  5888. attachment.samples = TEXTURE_SAMPLES_1;
  5889. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  5890. Vector<AttachmentFormat> screen_attachment;
  5891. screen_attachment.push_back(attachment);
  5892. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  5893. }
  5894. /*******************/
  5895. /**** DRAW LIST ****/
  5896. /*******************/
  5897. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
  5898. _THREAD_SAFE_METHOD_
  5899. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5900. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5901. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5902. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  5903. if (!context->window_is_valid_swapchain(p_screen)) {
  5904. return INVALID_ID;
  5905. }
  5906. Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen));
  5907. _draw_list_allocate(Rect2i(Vector2i(), size), 0, 0);
  5908. #ifdef DEBUG_ENABLED
  5909. draw_list_framebuffer_format = screen_get_framebuffer_format();
  5910. #endif
  5911. draw_list_subpass_count = 1;
  5912. VkRenderPassBeginInfo render_pass_begin;
  5913. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5914. render_pass_begin.pNext = nullptr;
  5915. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  5916. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  5917. render_pass_begin.renderArea.extent.width = size.width;
  5918. render_pass_begin.renderArea.extent.height = size.height;
  5919. render_pass_begin.renderArea.offset.x = 0;
  5920. render_pass_begin.renderArea.offset.y = 0;
  5921. render_pass_begin.clearValueCount = 1;
  5922. VkClearValue clear_value;
  5923. clear_value.color.float32[0] = p_clear_color.r;
  5924. clear_value.color.float32[1] = p_clear_color.g;
  5925. clear_value.color.float32[2] = p_clear_color.b;
  5926. clear_value.color.float32[3] = p_clear_color.a;
  5927. render_pass_begin.pClearValues = &clear_value;
  5928. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  5929. uint32_t size_x = screen_get_width(p_screen);
  5930. uint32_t size_y = screen_get_height(p_screen);
  5931. VkViewport viewport;
  5932. viewport.x = 0;
  5933. viewport.y = 0;
  5934. viewport.width = size_x;
  5935. viewport.height = size_y;
  5936. viewport.minDepth = 0;
  5937. viewport.maxDepth = 1.0;
  5938. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5939. VkRect2D scissor;
  5940. scissor.offset.x = 0;
  5941. scissor.offset.y = 0;
  5942. scissor.extent.width = size_x;
  5943. scissor.extent.height = size_y;
  5944. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5945. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  5946. }
  5947. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count) {
  5948. Framebuffer::VersionKey vk;
  5949. vk.initial_color_action = p_initial_color_action;
  5950. vk.final_color_action = p_final_color_action;
  5951. vk.initial_depth_action = p_initial_depth_action;
  5952. vk.final_depth_action = p_final_depth_action;
  5953. vk.view_count = p_framebuffer->view_count;
  5954. if (!p_framebuffer->framebuffers.has(vk)) {
  5955. //need to create this version
  5956. Framebuffer::Version version;
  5957. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, framebuffer_formats[p_framebuffer->format_id].E->key().passes, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_framebuffer->view_count);
  5958. VkFramebufferCreateInfo framebuffer_create_info;
  5959. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  5960. framebuffer_create_info.pNext = nullptr;
  5961. framebuffer_create_info.flags = 0;
  5962. framebuffer_create_info.renderPass = version.render_pass;
  5963. Vector<VkImageView> attachments;
  5964. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  5965. Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
  5966. if (texture) {
  5967. attachments.push_back(texture->view);
  5968. if (!(texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) { // VRS attachment will be a different size.
  5969. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  5970. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  5971. }
  5972. }
  5973. }
  5974. framebuffer_create_info.attachmentCount = attachments.size();
  5975. framebuffer_create_info.pAttachments = attachments.ptr();
  5976. framebuffer_create_info.width = p_framebuffer->size.width;
  5977. framebuffer_create_info.height = p_framebuffer->size.height;
  5978. framebuffer_create_info.layers = 1;
  5979. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
  5980. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
  5981. version.subpass_count = framebuffer_formats[p_framebuffer->format_id].E->key().passes.size();
  5982. p_framebuffer->framebuffers.insert(vk, version);
  5983. }
  5984. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  5985. *r_framebuffer = version.framebuffer;
  5986. *r_render_pass = version.render_pass;
  5987. *r_subpass_count = version.subpass_count;
  5988. return OK;
  5989. }
  5990. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
  5991. VkRenderPassBeginInfo render_pass_begin;
  5992. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5993. render_pass_begin.pNext = nullptr;
  5994. render_pass_begin.renderPass = render_pass;
  5995. render_pass_begin.framebuffer = vkframebuffer;
  5996. /*
  5997. * Given how API works, it makes sense to always fully operate on the whole framebuffer.
  5998. * This allows better continue operations for operations like shadowmapping.
  5999. render_pass_begin.renderArea.extent.width = viewport_size.width;
  6000. render_pass_begin.renderArea.extent.height = viewport_size.height;
  6001. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  6002. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  6003. */
  6004. render_pass_begin.renderArea.extent.width = framebuffer->size.width;
  6005. render_pass_begin.renderArea.extent.height = framebuffer->size.height;
  6006. render_pass_begin.renderArea.offset.x = 0;
  6007. render_pass_begin.renderArea.offset.y = 0;
  6008. Vector<VkClearValue> clear_values;
  6009. clear_values.resize(framebuffer->texture_ids.size());
  6010. int clear_values_count = 0;
  6011. {
  6012. int color_index = 0;
  6013. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6014. VkClearValue clear_value;
  6015. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6016. if (!texture) {
  6017. color_index++;
  6018. continue;
  6019. }
  6020. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  6021. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  6022. Color clear_color = p_clear_colors[color_index];
  6023. clear_value.color.float32[0] = clear_color.r;
  6024. clear_value.color.float32[1] = clear_color.g;
  6025. clear_value.color.float32[2] = clear_color.b;
  6026. clear_value.color.float32[3] = clear_color.a;
  6027. color_index++;
  6028. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  6029. clear_value.depthStencil.depth = p_clear_depth;
  6030. clear_value.depthStencil.stencil = p_clear_stencil;
  6031. } else {
  6032. clear_value.color.float32[0] = 0;
  6033. clear_value.color.float32[1] = 0;
  6034. clear_value.color.float32[2] = 0;
  6035. clear_value.color.float32[3] = 0;
  6036. }
  6037. clear_values.write[clear_values_count++] = clear_value;
  6038. }
  6039. }
  6040. render_pass_begin.clearValueCount = clear_values_count;
  6041. render_pass_begin.pClearValues = clear_values.ptr();
  6042. for (int i = 0; i < p_storage_textures.size(); i++) {
  6043. Texture *texture = texture_owner.get_or_null(p_storage_textures[i]);
  6044. if (!texture) {
  6045. continue;
  6046. }
  6047. ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
  6048. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  6049. //must change layout to general
  6050. VkImageMemoryBarrier image_memory_barrier;
  6051. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6052. image_memory_barrier.pNext = nullptr;
  6053. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6054. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6055. image_memory_barrier.oldLayout = texture->layout;
  6056. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  6057. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6058. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6059. image_memory_barrier.image = texture->image;
  6060. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  6061. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  6062. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  6063. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  6064. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  6065. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  6066. texture->layout = VK_IMAGE_LAYOUT_GENERAL;
  6067. draw_list_storage_textures.push_back(p_storage_textures[i]);
  6068. }
  6069. }
  6070. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  6071. //mark textures as bound
  6072. draw_list_bound_textures.clear();
  6073. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  6074. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  6075. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6076. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6077. if (!texture) {
  6078. continue;
  6079. }
  6080. texture->bound = true;
  6081. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  6082. }
  6083. return OK;
  6084. }
  6085. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  6086. Vector<VkClearAttachment> clear_attachments;
  6087. int color_index = 0;
  6088. int texture_index = 0;
  6089. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6090. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6091. if (!texture) {
  6092. texture_index++;
  6093. continue;
  6094. }
  6095. VkClearAttachment clear_at = {};
  6096. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  6097. Color clear_color = p_clear_colors[texture_index++];
  6098. clear_at.clearValue.color.float32[0] = clear_color.r;
  6099. clear_at.clearValue.color.float32[1] = clear_color.g;
  6100. clear_at.clearValue.color.float32[2] = clear_color.b;
  6101. clear_at.clearValue.color.float32[3] = clear_color.a;
  6102. clear_at.colorAttachment = color_index++;
  6103. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  6104. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  6105. clear_at.clearValue.depthStencil.depth = p_depth;
  6106. clear_at.clearValue.depthStencil.stencil = p_stencil;
  6107. clear_at.colorAttachment = 0;
  6108. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  6109. if (format_has_stencil(texture->format)) {
  6110. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  6111. }
  6112. } else {
  6113. ERR_CONTINUE(true);
  6114. }
  6115. clear_attachments.push_back(clear_at);
  6116. }
  6117. VkClearRect cr;
  6118. cr.baseArrayLayer = 0;
  6119. cr.layerCount = 1;
  6120. cr.rect.offset.x = viewport_offset.x;
  6121. cr.rect.offset.y = viewport_offset.y;
  6122. cr.rect.extent.width = viewport_size.width;
  6123. cr.rect.extent.height = viewport_size.height;
  6124. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  6125. }
  6126. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  6127. _THREAD_SAFE_METHOD_
  6128. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  6129. ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  6130. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  6131. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  6132. Point2i viewport_offset;
  6133. Point2i viewport_size = framebuffer->size;
  6134. bool needs_clear_color = false;
  6135. bool needs_clear_depth = false;
  6136. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  6137. Rect2i viewport(viewport_offset, viewport_size);
  6138. Rect2i regioni = p_region;
  6139. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  6140. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  6141. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  6142. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  6143. }
  6144. viewport_offset = regioni.position;
  6145. viewport_size = regioni.size;
  6146. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  6147. needs_clear_color = true;
  6148. p_initial_color_action = INITIAL_ACTION_CONTINUE;
  6149. }
  6150. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  6151. needs_clear_depth = true;
  6152. p_initial_depth_action = INITIAL_ACTION_CONTINUE;
  6153. }
  6154. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  6155. needs_clear_color = true;
  6156. p_initial_color_action = INITIAL_ACTION_KEEP;
  6157. }
  6158. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  6159. needs_clear_depth = true;
  6160. p_initial_depth_action = INITIAL_ACTION_KEEP;
  6161. }
  6162. }
  6163. if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { //check clear values
  6164. int color_count = 0;
  6165. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6166. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6167. // We only check for our VRS usage bit if this is not the first texture id.
  6168. // If it is the first we're likely populating our VRS texture.
  6169. // Bit dirty but..
  6170. if (!texture || (!(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(i != 0 && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT))) {
  6171. color_count++;
  6172. }
  6173. }
  6174. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID, "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
  6175. }
  6176. VkFramebuffer vkframebuffer;
  6177. VkRenderPass render_pass;
  6178. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  6179. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  6180. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  6181. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
  6182. if (err != OK) {
  6183. return INVALID_ID;
  6184. }
  6185. draw_list_render_pass = render_pass;
  6186. draw_list_vkframebuffer = vkframebuffer;
  6187. _draw_list_allocate(Rect2i(viewport_offset, viewport_size), 0, 0);
  6188. #ifdef DEBUG_ENABLED
  6189. draw_list_framebuffer_format = framebuffer->format_id;
  6190. #endif
  6191. draw_list_current_subpass = 0;
  6192. if (needs_clear_color || needs_clear_depth) {
  6193. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  6194. }
  6195. VkViewport viewport;
  6196. viewport.x = viewport_offset.x;
  6197. viewport.y = viewport_offset.y;
  6198. viewport.width = viewport_size.width;
  6199. viewport.height = viewport_size.height;
  6200. viewport.minDepth = 0;
  6201. viewport.maxDepth = 1.0;
  6202. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  6203. VkRect2D scissor;
  6204. scissor.offset.x = viewport_offset.x;
  6205. scissor.offset.y = viewport_offset.y;
  6206. scissor.extent.width = viewport_size.width;
  6207. scissor.extent.height = viewport_size.height;
  6208. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  6209. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6210. }
  6211. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  6212. _THREAD_SAFE_METHOD_
  6213. ERR_FAIL_COND_V_MSG(draw_list != nullptr, ERR_BUSY, "Only one draw list can be active at the same time.");
  6214. ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, ERR_BUSY, "Only one draw/compute list can be active at the same time.");
  6215. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  6216. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  6217. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  6218. Point2i viewport_offset;
  6219. Point2i viewport_size = framebuffer->size;
  6220. bool needs_clear_color = false;
  6221. bool needs_clear_depth = false;
  6222. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  6223. Rect2i viewport(viewport_offset, viewport_size);
  6224. Rect2i regioni = p_region;
  6225. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  6226. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  6227. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  6228. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  6229. }
  6230. viewport_offset = regioni.position;
  6231. viewport_size = regioni.size;
  6232. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  6233. needs_clear_color = true;
  6234. p_initial_color_action = INITIAL_ACTION_KEEP;
  6235. }
  6236. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  6237. needs_clear_depth = true;
  6238. p_initial_depth_action = INITIAL_ACTION_KEEP;
  6239. }
  6240. }
  6241. if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { //check clear values
  6242. int color_count = 0;
  6243. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6244. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6245. if (!texture || !(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  6246. color_count++;
  6247. }
  6248. }
  6249. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, ERR_INVALID_PARAMETER,
  6250. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_count) + ").");
  6251. }
  6252. VkFramebuffer vkframebuffer;
  6253. VkRenderPass render_pass;
  6254. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  6255. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  6256. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  6257. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
  6258. if (err != OK) {
  6259. return ERR_CANT_CREATE;
  6260. }
  6261. draw_list_current_subpass = 0;
  6262. #ifdef DEBUG_ENABLED
  6263. draw_list_framebuffer_format = framebuffer->format_id;
  6264. #endif
  6265. draw_list_render_pass = render_pass;
  6266. draw_list_vkframebuffer = vkframebuffer;
  6267. err = _draw_list_allocate(Rect2i(viewport_offset, viewport_size), p_splits, 0);
  6268. if (err != OK) {
  6269. return err;
  6270. }
  6271. if (needs_clear_color || needs_clear_depth) {
  6272. _draw_list_insert_clear_region(&draw_list[0], framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  6273. }
  6274. for (uint32_t i = 0; i < p_splits; i++) {
  6275. VkViewport viewport;
  6276. viewport.x = viewport_offset.x;
  6277. viewport.y = viewport_offset.y;
  6278. viewport.width = viewport_size.width;
  6279. viewport.height = viewport_size.height;
  6280. viewport.minDepth = 0;
  6281. viewport.maxDepth = 1.0;
  6282. vkCmdSetViewport(draw_list[i].command_buffer, 0, 1, &viewport);
  6283. VkRect2D scissor;
  6284. scissor.offset.x = viewport_offset.x;
  6285. scissor.offset.y = viewport_offset.y;
  6286. scissor.extent.width = viewport_size.width;
  6287. scissor.extent.height = viewport_size.height;
  6288. vkCmdSetScissor(draw_list[i].command_buffer, 0, 1, &scissor);
  6289. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6290. }
  6291. return OK;
  6292. }
  6293. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  6294. if (p_id < 0) {
  6295. return nullptr;
  6296. }
  6297. if (!draw_list) {
  6298. return nullptr;
  6299. } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
  6300. if (draw_list_split) {
  6301. return nullptr;
  6302. }
  6303. return draw_list;
  6304. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  6305. if (!draw_list_split) {
  6306. return nullptr;
  6307. }
  6308. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  6309. if (index >= draw_list_count) {
  6310. return nullptr;
  6311. }
  6312. return &draw_list[index];
  6313. } else {
  6314. return nullptr;
  6315. }
  6316. }
  6317. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  6318. DrawList *dl = _get_draw_list_ptr(p_list);
  6319. ERR_FAIL_COND(!dl);
  6320. #ifdef DEBUG_ENABLED
  6321. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6322. #endif
  6323. const RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_render_pipeline);
  6324. ERR_FAIL_COND(!pipeline);
  6325. #ifdef DEBUG_ENABLED
  6326. ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer_format && pipeline->validation.render_pass != draw_list_current_subpass);
  6327. #endif
  6328. if (p_render_pipeline == dl->state.pipeline) {
  6329. return; //redundant state, return.
  6330. }
  6331. dl->state.pipeline = p_render_pipeline;
  6332. dl->state.pipeline_layout = pipeline->pipeline_layout;
  6333. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  6334. if (dl->state.pipeline_shader != pipeline->shader) {
  6335. // shader changed, so descriptor sets may become incompatible.
  6336. //go through ALL sets, and unbind them (and all those above) if the format is different
  6337. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  6338. dl->state.set_count = MAX(dl->state.set_count, pcount);
  6339. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  6340. bool sets_valid = true; //once invalid, all above become invalid
  6341. for (uint32_t i = 0; i < pcount; i++) {
  6342. //if a part of the format is different, invalidate it (and the rest)
  6343. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6344. dl->state.sets[i].bound = false;
  6345. dl->state.sets[i].pipeline_expected_format = pformats[i];
  6346. sets_valid = false;
  6347. }
  6348. }
  6349. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  6350. //unbind the ones above (not used) if exist
  6351. dl->state.sets[i].bound = false;
  6352. }
  6353. dl->state.set_count = pcount; //update set count
  6354. if (pipeline->push_constant_size) {
  6355. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  6356. #ifdef DEBUG_ENABLED
  6357. dl->validation.pipeline_push_constant_supplied = false;
  6358. #endif
  6359. }
  6360. dl->state.pipeline_shader = pipeline->shader;
  6361. }
  6362. #ifdef DEBUG_ENABLED
  6363. //update render pass pipeline info
  6364. dl->validation.pipeline_active = true;
  6365. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  6366. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  6367. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  6368. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  6369. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  6370. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6371. #endif
  6372. }
  6373. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  6374. #ifdef DEBUG_ENABLED
  6375. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6376. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6377. #endif
  6378. DrawList *dl = _get_draw_list_ptr(p_list);
  6379. ERR_FAIL_COND(!dl);
  6380. #ifdef DEBUG_ENABLED
  6381. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6382. #endif
  6383. const UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
  6384. ERR_FAIL_COND(!uniform_set);
  6385. if (p_index > dl->state.set_count) {
  6386. dl->state.set_count = p_index;
  6387. }
  6388. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  6389. dl->state.sets[p_index].bound = false; //needs rebind
  6390. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6391. dl->state.sets[p_index].uniform_set = p_uniform_set;
  6392. uint32_t mst_count = uniform_set->mutable_storage_textures.size();
  6393. if (mst_count) {
  6394. Texture **mst_textures = const_cast<UniformSet *>(uniform_set)->mutable_storage_textures.ptrw();
  6395. for (uint32_t i = 0; i < mst_count; i++) {
  6396. if (mst_textures[i]->used_in_frame != frames_drawn) {
  6397. mst_textures[i]->used_in_frame = frames_drawn;
  6398. mst_textures[i]->used_in_transfer = false;
  6399. mst_textures[i]->used_in_compute = false;
  6400. }
  6401. mst_textures[i]->used_in_raster = true;
  6402. }
  6403. }
  6404. #ifdef DEBUG_ENABLED
  6405. { //validate that textures bound are not attached as framebuffer bindings
  6406. uint32_t attachable_count = uniform_set->attachable_textures.size();
  6407. const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
  6408. uint32_t bound_count = draw_list_bound_textures.size();
  6409. const RID *bound_ptr = draw_list_bound_textures.ptr();
  6410. for (uint32_t i = 0; i < attachable_count; i++) {
  6411. for (uint32_t j = 0; j < bound_count; j++) {
  6412. ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
  6413. "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
  6414. }
  6415. }
  6416. }
  6417. #endif
  6418. }
  6419. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  6420. DrawList *dl = _get_draw_list_ptr(p_list);
  6421. ERR_FAIL_COND(!dl);
  6422. #ifdef DEBUG_ENABLED
  6423. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6424. #endif
  6425. const VertexArray *vertex_array = vertex_array_owner.get_or_null(p_vertex_array);
  6426. ERR_FAIL_COND(!vertex_array);
  6427. if (dl->state.vertex_array == p_vertex_array) {
  6428. return; //already set
  6429. }
  6430. dl->state.vertex_array = p_vertex_array;
  6431. #ifdef DEBUG_ENABLED
  6432. dl->validation.vertex_format = vertex_array->description;
  6433. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  6434. #endif
  6435. dl->validation.vertex_array_size = vertex_array->vertex_count;
  6436. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  6437. }
  6438. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  6439. DrawList *dl = _get_draw_list_ptr(p_list);
  6440. ERR_FAIL_COND(!dl);
  6441. #ifdef DEBUG_ENABLED
  6442. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6443. #endif
  6444. const IndexArray *index_array = index_array_owner.get_or_null(p_index_array);
  6445. ERR_FAIL_COND(!index_array);
  6446. if (dl->state.index_array == p_index_array) {
  6447. return; //already set
  6448. }
  6449. dl->state.index_array = p_index_array;
  6450. #ifdef DEBUG_ENABLED
  6451. dl->validation.index_array_max_index = index_array->max_index;
  6452. #endif
  6453. dl->validation.index_array_size = index_array->indices;
  6454. dl->validation.index_array_offset = index_array->offset;
  6455. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  6456. }
  6457. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  6458. DrawList *dl = _get_draw_list_ptr(p_list);
  6459. ERR_FAIL_COND(!dl);
  6460. #ifdef DEBUG_ENABLED
  6461. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6462. #endif
  6463. vkCmdSetLineWidth(dl->command_buffer, p_width);
  6464. }
  6465. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
  6466. DrawList *dl = _get_draw_list_ptr(p_list);
  6467. ERR_FAIL_COND(!dl);
  6468. #ifdef DEBUG_ENABLED
  6469. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6470. #endif
  6471. #ifdef DEBUG_ENABLED
  6472. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  6473. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  6474. #endif
  6475. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  6476. #ifdef DEBUG_ENABLED
  6477. dl->validation.pipeline_push_constant_supplied = true;
  6478. #endif
  6479. }
  6480. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  6481. DrawList *dl = _get_draw_list_ptr(p_list);
  6482. ERR_FAIL_COND(!dl);
  6483. #ifdef DEBUG_ENABLED
  6484. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6485. #endif
  6486. #ifdef DEBUG_ENABLED
  6487. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  6488. "No render pipeline was set before attempting to draw.");
  6489. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  6490. //pipeline uses vertices, validate format
  6491. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  6492. "No vertex array was bound, and render pipeline expects vertices.");
  6493. //make sure format is right
  6494. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  6495. "The vertex format used to create the pipeline does not match the vertex format bound.");
  6496. //make sure number of instances is valid
  6497. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  6498. "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  6499. }
  6500. if (dl->validation.pipeline_push_constant_size > 0) {
  6501. //using push constants, check that they were supplied
  6502. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
  6503. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6504. }
  6505. #endif
  6506. //Bind descriptor sets
  6507. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  6508. if (dl->state.sets[i].pipeline_expected_format == 0) {
  6509. continue; //nothing expected by this pipeline
  6510. }
  6511. #ifdef DEBUG_ENABLED
  6512. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  6513. if (dl->state.sets[i].uniform_set_format == 0) {
  6514. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6515. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  6516. UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
  6517. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6518. } else {
  6519. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6520. }
  6521. }
  6522. #endif
  6523. if (!dl->state.sets[i].bound) {
  6524. //All good, see if this requires re-binding
  6525. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
  6526. dl->state.sets[i].bound = true;
  6527. }
  6528. }
  6529. if (p_use_indices) {
  6530. #ifdef DEBUG_ENABLED
  6531. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  6532. "Procedural vertices can't be used together with indices.");
  6533. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  6534. "Draw command requested indices, but no index buffer was set.");
  6535. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  6536. //uses vertices, do some vertex validations
  6537. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  6538. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  6539. }
  6540. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  6541. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  6542. #endif
  6543. uint32_t to_draw = dl->validation.index_array_size;
  6544. #ifdef DEBUG_ENABLED
  6545. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6546. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6547. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6548. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6549. #endif
  6550. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  6551. } else {
  6552. uint32_t to_draw;
  6553. if (p_procedural_vertices > 0) {
  6554. #ifdef DEBUG_ENABLED
  6555. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
  6556. "Procedural vertices requested, but pipeline expects a vertex array.");
  6557. #endif
  6558. to_draw = p_procedural_vertices;
  6559. } else {
  6560. #ifdef DEBUG_ENABLED
  6561. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  6562. "Draw command lacks indices, but pipeline format does not use vertices.");
  6563. #endif
  6564. to_draw = dl->validation.vertex_array_size;
  6565. }
  6566. #ifdef DEBUG_ENABLED
  6567. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6568. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6569. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6570. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6571. #endif
  6572. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  6573. }
  6574. }
  6575. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  6576. DrawList *dl = _get_draw_list_ptr(p_list);
  6577. ERR_FAIL_COND(!dl);
  6578. #ifdef DEBUG_ENABLED
  6579. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6580. #endif
  6581. Rect2i rect = p_rect;
  6582. rect.position += dl->viewport.position;
  6583. rect = dl->viewport.intersection(rect);
  6584. if (rect.get_area() == 0) {
  6585. return;
  6586. }
  6587. VkRect2D scissor;
  6588. scissor.offset.x = rect.position.x;
  6589. scissor.offset.y = rect.position.y;
  6590. scissor.extent.width = rect.size.width;
  6591. scissor.extent.height = rect.size.height;
  6592. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6593. }
  6594. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  6595. DrawList *dl = _get_draw_list_ptr(p_list);
  6596. ERR_FAIL_COND(!dl);
  6597. #ifdef DEBUG_ENABLED
  6598. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6599. #endif
  6600. VkRect2D scissor;
  6601. scissor.offset.x = dl->viewport.position.x;
  6602. scissor.offset.y = dl->viewport.position.y;
  6603. scissor.extent.width = dl->viewport.size.width;
  6604. scissor.extent.height = dl->viewport.size.height;
  6605. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6606. }
  6607. uint32_t RenderingDeviceVulkan::draw_list_get_current_pass() {
  6608. return draw_list_current_subpass;
  6609. }
  6610. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
  6611. ERR_FAIL_COND_V(draw_list == nullptr, INVALID_ID);
  6612. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
  6613. draw_list_current_subpass++;
  6614. Rect2i viewport;
  6615. _draw_list_free(&viewport);
  6616. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6617. _draw_list_allocate(viewport, 0, draw_list_current_subpass);
  6618. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6619. }
  6620. Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
  6621. ERR_FAIL_COND_V(draw_list == nullptr, ERR_INVALID_PARAMETER);
  6622. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
  6623. draw_list_current_subpass++;
  6624. Rect2i viewport;
  6625. _draw_list_free(&viewport);
  6626. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6627. _draw_list_allocate(viewport, p_splits, draw_list_current_subpass);
  6628. for (uint32_t i = 0; i < p_splits; i++) {
  6629. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6630. }
  6631. return OK;
  6632. }
  6633. Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {
  6634. // Lock while draw_list is active
  6635. _THREAD_SAFE_LOCK_
  6636. if (p_splits == 0) {
  6637. draw_list = memnew(DrawList);
  6638. draw_list->command_buffer = frames[frame].draw_command_buffer;
  6639. draw_list->viewport = p_viewport;
  6640. draw_list_count = 0;
  6641. draw_list_split = false;
  6642. } else {
  6643. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  6644. uint32_t from = split_draw_list_allocators.size();
  6645. split_draw_list_allocators.resize(p_splits);
  6646. for (uint32_t i = from; i < p_splits; i++) {
  6647. VkCommandPoolCreateInfo cmd_pool_info;
  6648. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  6649. cmd_pool_info.pNext = nullptr;
  6650. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
  6651. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  6652. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
  6653. ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
  6654. for (int j = 0; j < frame_count; j++) {
  6655. VkCommandBuffer command_buffer;
  6656. VkCommandBufferAllocateInfo cmdbuf;
  6657. //no command buffer exists, create it.
  6658. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  6659. cmdbuf.pNext = nullptr;
  6660. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  6661. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  6662. cmdbuf.commandBufferCount = 1;
  6663. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  6664. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6665. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  6666. }
  6667. }
  6668. }
  6669. draw_list = memnew_arr(DrawList, p_splits);
  6670. draw_list_count = p_splits;
  6671. draw_list_split = true;
  6672. for (uint32_t i = 0; i < p_splits; i++) {
  6673. //take a command buffer and initialize it
  6674. VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame];
  6675. VkCommandBufferInheritanceInfo inheritance_info;
  6676. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  6677. inheritance_info.pNext = nullptr;
  6678. inheritance_info.renderPass = draw_list_render_pass;
  6679. inheritance_info.subpass = p_subpass;
  6680. inheritance_info.framebuffer = draw_list_vkframebuffer;
  6681. inheritance_info.occlusionQueryEnable = false;
  6682. inheritance_info.queryFlags = 0; //?
  6683. inheritance_info.pipelineStatistics = 0;
  6684. VkCommandBufferBeginInfo cmdbuf_begin;
  6685. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6686. cmdbuf_begin.pNext = nullptr;
  6687. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  6688. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  6689. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  6690. if (res) {
  6691. memdelete_arr(draw_list);
  6692. draw_list = nullptr;
  6693. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
  6694. }
  6695. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  6696. if (res) {
  6697. memdelete_arr(draw_list);
  6698. draw_list = nullptr;
  6699. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
  6700. }
  6701. draw_list[i].command_buffer = command_buffer;
  6702. draw_list[i].viewport = p_viewport;
  6703. }
  6704. }
  6705. return OK;
  6706. }
  6707. void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) {
  6708. if (draw_list_split) {
  6709. //send all command buffers
  6710. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  6711. for (uint32_t i = 0; i < draw_list_count; i++) {
  6712. vkEndCommandBuffer(draw_list[i].command_buffer);
  6713. command_buffers[i] = draw_list[i].command_buffer;
  6714. if (r_last_viewport) {
  6715. if (i == 0 || draw_list[i].viewport_set) {
  6716. *r_last_viewport = draw_list[i].viewport;
  6717. }
  6718. }
  6719. }
  6720. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  6721. memdelete_arr(draw_list);
  6722. draw_list = nullptr;
  6723. } else {
  6724. if (r_last_viewport) {
  6725. *r_last_viewport = draw_list->viewport;
  6726. }
  6727. //just end the list
  6728. memdelete(draw_list);
  6729. draw_list = nullptr;
  6730. }
  6731. // draw_list is no longer active
  6732. _THREAD_SAFE_UNLOCK_
  6733. }
  6734. void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) {
  6735. _THREAD_SAFE_METHOD_
  6736. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  6737. _draw_list_free();
  6738. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  6739. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  6740. Texture *texture = texture_owner.get_or_null(draw_list_bound_textures[i]);
  6741. ERR_CONTINUE(!texture); //wtf
  6742. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  6743. texture->bound = false;
  6744. }
  6745. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  6746. texture->bound = false;
  6747. }
  6748. }
  6749. uint32_t barrier_flags = 0;
  6750. uint32_t access_flags = 0;
  6751. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  6752. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6753. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6754. }
  6755. if (p_post_barrier & BARRIER_MASK_RASTER) {
  6756. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
  6757. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
  6758. }
  6759. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  6760. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6761. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6762. }
  6763. if (barrier_flags == 0) {
  6764. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  6765. }
  6766. draw_list_bound_textures.clear();
  6767. VkImageMemoryBarrier *image_barriers = nullptr;
  6768. uint32_t image_barrier_count = draw_list_storage_textures.size();
  6769. if (image_barrier_count) {
  6770. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * draw_list_storage_textures.size());
  6771. }
  6772. uint32_t src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  6773. uint32_t src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  6774. if (image_barrier_count) {
  6775. src_stage |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  6776. src_access |= VK_ACCESS_SHADER_WRITE_BIT;
  6777. }
  6778. for (uint32_t i = 0; i < image_barrier_count; i++) {
  6779. Texture *texture = texture_owner.get_or_null(draw_list_storage_textures[i]);
  6780. VkImageMemoryBarrier &image_memory_barrier = image_barriers[i];
  6781. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6782. image_memory_barrier.pNext = nullptr;
  6783. image_memory_barrier.srcAccessMask = src_access;
  6784. image_memory_barrier.dstAccessMask = access_flags;
  6785. image_memory_barrier.oldLayout = texture->layout;
  6786. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6787. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6788. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6789. image_memory_barrier.image = texture->image;
  6790. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  6791. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  6792. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  6793. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  6794. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  6795. texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6796. }
  6797. draw_list_storage_textures.clear();
  6798. // To ensure proper synchronization, we must make sure rendering is done before:
  6799. // * Some buffer is copied
  6800. // * Another render pass happens (since we may be done)
  6801. VkMemoryBarrier mem_barrier;
  6802. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6803. mem_barrier.pNext = nullptr;
  6804. mem_barrier.srcAccessMask = src_access;
  6805. mem_barrier.dstAccessMask = access_flags;
  6806. if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
  6807. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, src_stage, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  6808. }
  6809. #ifdef FORCE_FULL_BARRIER
  6810. _full_barrier(true);
  6811. #endif
  6812. }
  6813. /***********************/
  6814. /**** COMPUTE LISTS ****/
  6815. /***********************/
  6816. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
  6817. ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  6818. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  6819. // Lock while compute_list is active
  6820. _THREAD_SAFE_LOCK_
  6821. compute_list = memnew(ComputeList);
  6822. compute_list->command_buffer = frames[frame].draw_command_buffer;
  6823. compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
  6824. return ID_TYPE_COMPUTE_LIST;
  6825. }
  6826. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  6827. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6828. ERR_FAIL_COND(!compute_list);
  6829. ComputeList *cl = compute_list;
  6830. const ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_compute_pipeline);
  6831. ERR_FAIL_COND(!pipeline);
  6832. if (p_compute_pipeline == cl->state.pipeline) {
  6833. return; //redundant state, return.
  6834. }
  6835. cl->state.pipeline = p_compute_pipeline;
  6836. cl->state.pipeline_layout = pipeline->pipeline_layout;
  6837. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  6838. if (cl->state.pipeline_shader != pipeline->shader) {
  6839. // shader changed, so descriptor sets may become incompatible.
  6840. //go through ALL sets, and unbind them (and all those above) if the format is different
  6841. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  6842. cl->state.set_count = MAX(cl->state.set_count, pcount);
  6843. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  6844. bool sets_valid = true; //once invalid, all above become invalid
  6845. for (uint32_t i = 0; i < pcount; i++) {
  6846. //if a part of the format is different, invalidate it (and the rest)
  6847. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6848. cl->state.sets[i].bound = false;
  6849. cl->state.sets[i].pipeline_expected_format = pformats[i];
  6850. sets_valid = false;
  6851. }
  6852. }
  6853. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  6854. //unbind the ones above (not used) if exist
  6855. cl->state.sets[i].bound = false;
  6856. }
  6857. cl->state.set_count = pcount; //update set count
  6858. if (pipeline->push_constant_size) {
  6859. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  6860. #ifdef DEBUG_ENABLED
  6861. cl->validation.pipeline_push_constant_supplied = false;
  6862. #endif
  6863. }
  6864. cl->state.pipeline_shader = pipeline->shader;
  6865. cl->state.local_group_size[0] = pipeline->local_group_size[0];
  6866. cl->state.local_group_size[1] = pipeline->local_group_size[1];
  6867. cl->state.local_group_size[2] = pipeline->local_group_size[2];
  6868. }
  6869. #ifdef DEBUG_ENABLED
  6870. //update compute pass pipeline info
  6871. cl->validation.pipeline_active = true;
  6872. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6873. #endif
  6874. }
  6875. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  6876. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6877. ERR_FAIL_COND(!compute_list);
  6878. ComputeList *cl = compute_list;
  6879. #ifdef DEBUG_ENABLED
  6880. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6881. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6882. #endif
  6883. #ifdef DEBUG_ENABLED
  6884. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6885. #endif
  6886. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
  6887. ERR_FAIL_COND(!uniform_set);
  6888. if (p_index > cl->state.set_count) {
  6889. cl->state.set_count = p_index;
  6890. }
  6891. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  6892. cl->state.sets[p_index].bound = false; //needs rebind
  6893. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6894. cl->state.sets[p_index].uniform_set = p_uniform_set;
  6895. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  6896. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  6897. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  6898. VkImageMemoryBarrier *texture_barriers = nullptr;
  6899. if (textures_to_sampled_count + textures_to_storage_count) {
  6900. texture_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * (textures_to_sampled_count + textures_to_storage_count));
  6901. }
  6902. uint32_t texture_barrier_count = 0;
  6903. uint32_t src_stage_flags = 0;
  6904. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  6905. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  6906. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6907. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  6908. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6909. image_memory_barrier.pNext = nullptr;
  6910. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6911. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6912. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  6913. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6914. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6915. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6916. image_memory_barrier.image = textures_to_sampled[i]->image;
  6917. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  6918. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
  6919. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  6920. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
  6921. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  6922. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6923. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  6924. }
  6925. if (textures_to_sampled[i]->used_in_frame != frames_drawn) {
  6926. textures_to_sampled[i]->used_in_frame = frames_drawn;
  6927. textures_to_sampled[i]->used_in_transfer = false;
  6928. textures_to_sampled[i]->used_in_raster = false;
  6929. }
  6930. textures_to_sampled[i]->used_in_compute = true;
  6931. }
  6932. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  6933. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  6934. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  6935. uint32_t src_access_flags = 0;
  6936. if (textures_to_storage[i]->used_in_frame == frames_drawn) {
  6937. if (textures_to_storage[i]->used_in_compute) {
  6938. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6939. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6940. }
  6941. if (textures_to_storage[i]->used_in_raster) {
  6942. src_stage_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  6943. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6944. }
  6945. if (textures_to_storage[i]->used_in_transfer) {
  6946. src_stage_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6947. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6948. }
  6949. textures_to_storage[i]->used_in_compute = false;
  6950. textures_to_storage[i]->used_in_raster = false;
  6951. textures_to_storage[i]->used_in_transfer = false;
  6952. } else {
  6953. src_access_flags = 0;
  6954. textures_to_storage[i]->used_in_compute = false;
  6955. textures_to_storage[i]->used_in_raster = false;
  6956. textures_to_storage[i]->used_in_transfer = false;
  6957. textures_to_storage[i]->used_in_frame = frames_drawn;
  6958. }
  6959. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  6960. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6961. image_memory_barrier.pNext = nullptr;
  6962. image_memory_barrier.srcAccessMask = src_access_flags;
  6963. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6964. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  6965. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  6966. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6967. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6968. image_memory_barrier.image = textures_to_storage[i]->image;
  6969. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  6970. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
  6971. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  6972. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
  6973. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  6974. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  6975. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
  6976. }
  6977. }
  6978. if (texture_barrier_count) {
  6979. if (src_stage_flags == 0) {
  6980. src_stage_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  6981. }
  6982. vkCmdPipelineBarrier(cl->command_buffer, src_stage_flags, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, texture_barrier_count, texture_barriers);
  6983. }
  6984. #if 0
  6985. { //validate that textures bound are not attached as framebuffer bindings
  6986. uint32_t attachable_count = uniform_set->attachable_textures.size();
  6987. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  6988. uint32_t bound_count = draw_list_bound_textures.size();
  6989. const RID *bound_ptr = draw_list_bound_textures.ptr();
  6990. for (uint32_t i = 0; i < attachable_count; i++) {
  6991. for (uint32_t j = 0; j < bound_count; j++) {
  6992. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  6993. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  6994. }
  6995. }
  6996. }
  6997. #endif
  6998. }
  6999. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
  7000. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  7001. ERR_FAIL_COND(!compute_list);
  7002. ComputeList *cl = compute_list;
  7003. #ifdef DEBUG_ENABLED
  7004. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  7005. #endif
  7006. #ifdef DEBUG_ENABLED
  7007. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  7008. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  7009. #endif
  7010. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  7011. #ifdef DEBUG_ENABLED
  7012. cl->validation.pipeline_push_constant_supplied = true;
  7013. #endif
  7014. }
  7015. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  7016. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  7017. ERR_FAIL_COND(!compute_list);
  7018. ComputeList *cl = compute_list;
  7019. #ifdef DEBUG_ENABLED
  7020. ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero.");
  7021. ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero.");
  7022. ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero.");
  7023. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  7024. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  7025. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  7026. "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[1]) + ")");
  7027. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  7028. "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[2]) + ")");
  7029. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  7030. #endif
  7031. #ifdef DEBUG_ENABLED
  7032. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  7033. if (cl->validation.pipeline_push_constant_size > 0) {
  7034. //using push constants, check that they were supplied
  7035. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  7036. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  7037. }
  7038. #endif
  7039. //Bind descriptor sets
  7040. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  7041. if (cl->state.sets[i].pipeline_expected_format == 0) {
  7042. continue; //nothing expected by this pipeline
  7043. }
  7044. #ifdef DEBUG_ENABLED
  7045. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  7046. if (cl->state.sets[i].uniform_set_format == 0) {
  7047. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  7048. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  7049. UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
  7050. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  7051. } else {
  7052. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  7053. }
  7054. }
  7055. #endif
  7056. if (!cl->state.sets[i].bound) {
  7057. //All good, see if this requires re-binding
  7058. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  7059. cl->state.sets[i].bound = true;
  7060. }
  7061. }
  7062. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  7063. }
  7064. void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) {
  7065. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  7066. ERR_FAIL_COND(!compute_list);
  7067. #ifdef DEBUG_ENABLED
  7068. ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero.");
  7069. ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero.");
  7070. ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero.");
  7071. #endif
  7072. ComputeList *cl = compute_list;
  7073. #ifdef DEBUG_ENABLED
  7074. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  7075. if (cl->validation.pipeline_push_constant_size > 0) {
  7076. //using push constants, check that they were supplied
  7077. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  7078. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  7079. }
  7080. #endif
  7081. compute_list_dispatch(p_list, (p_x_threads - 1) / cl->state.local_group_size[0] + 1, (p_y_threads - 1) / cl->state.local_group_size[1] + 1, (p_z_threads - 1) / cl->state.local_group_size[2] + 1);
  7082. }
  7083. void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
  7084. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  7085. ERR_FAIL_COND(!compute_list);
  7086. ComputeList *cl = compute_list;
  7087. Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
  7088. ERR_FAIL_COND(!buffer);
  7089. ERR_FAIL_COND_MSG(!(buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT), "Buffer provided was not created to do indirect dispatch.");
  7090. ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
  7091. #ifdef DEBUG_ENABLED
  7092. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  7093. #endif
  7094. #ifdef DEBUG_ENABLED
  7095. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  7096. if (cl->validation.pipeline_push_constant_size > 0) {
  7097. //using push constants, check that they were supplied
  7098. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  7099. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  7100. }
  7101. #endif
  7102. //Bind descriptor sets
  7103. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  7104. if (cl->state.sets[i].pipeline_expected_format == 0) {
  7105. continue; //nothing expected by this pipeline
  7106. }
  7107. #ifdef DEBUG_ENABLED
  7108. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  7109. if (cl->state.sets[i].uniform_set_format == 0) {
  7110. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  7111. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  7112. UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
  7113. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  7114. } else {
  7115. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  7116. }
  7117. }
  7118. #endif
  7119. if (!cl->state.sets[i].bound) {
  7120. //All good, see if this requires re-binding
  7121. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  7122. cl->state.sets[i].bound = true;
  7123. }
  7124. }
  7125. vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
  7126. }
  7127. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  7128. #ifdef FORCE_FULL_BARRIER
  7129. _full_barrier(true);
  7130. #else
  7131. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
  7132. #endif
  7133. }
  7134. void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) {
  7135. ERR_FAIL_COND(!compute_list);
  7136. uint32_t barrier_flags = 0;
  7137. uint32_t access_flags = 0;
  7138. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  7139. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7140. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7141. }
  7142. if (p_post_barrier & BARRIER_MASK_RASTER) {
  7143. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  7144. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  7145. }
  7146. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  7147. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7148. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  7149. }
  7150. if (barrier_flags == 0) {
  7151. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  7152. }
  7153. VkImageMemoryBarrier *image_barriers = nullptr;
  7154. uint32_t image_barrier_count = compute_list->state.textures_to_sampled_layout.size();
  7155. if (image_barrier_count) {
  7156. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * image_barrier_count);
  7157. }
  7158. uint32_t barrier_idx = 0;
  7159. for (Texture *E : compute_list->state.textures_to_sampled_layout) {
  7160. VkImageMemoryBarrier &image_memory_barrier = image_barriers[barrier_idx++];
  7161. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  7162. image_memory_barrier.pNext = nullptr;
  7163. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7164. image_memory_barrier.dstAccessMask = access_flags;
  7165. image_memory_barrier.oldLayout = E->layout;
  7166. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  7167. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7168. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7169. image_memory_barrier.image = E->image;
  7170. image_memory_barrier.subresourceRange.aspectMask = E->read_aspect_mask;
  7171. image_memory_barrier.subresourceRange.baseMipLevel = E->base_mipmap;
  7172. image_memory_barrier.subresourceRange.levelCount = E->mipmaps;
  7173. image_memory_barrier.subresourceRange.baseArrayLayer = E->base_layer;
  7174. image_memory_barrier.subresourceRange.layerCount = E->layers;
  7175. E->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  7176. if (E->used_in_frame != frames_drawn) {
  7177. E->used_in_transfer = false;
  7178. E->used_in_raster = false;
  7179. E->used_in_compute = false;
  7180. E->used_in_frame = frames_drawn;
  7181. }
  7182. }
  7183. VkMemoryBarrier mem_barrier;
  7184. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  7185. mem_barrier.pNext = nullptr;
  7186. mem_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
  7187. mem_barrier.dstAccessMask = access_flags;
  7188. if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
  7189. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  7190. }
  7191. #ifdef FORCE_FULL_BARRIER
  7192. _full_barrier(true);
  7193. #endif
  7194. memdelete(compute_list);
  7195. compute_list = nullptr;
  7196. // compute_list is no longer active
  7197. _THREAD_SAFE_UNLOCK_
  7198. }
  7199. void RenderingDeviceVulkan::barrier(uint32_t p_from, uint32_t p_to) {
  7200. uint32_t src_barrier_flags = 0;
  7201. uint32_t src_access_flags = 0;
  7202. if (p_from & BARRIER_MASK_COMPUTE) {
  7203. src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7204. src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
  7205. }
  7206. if (p_from & BARRIER_MASK_RASTER) {
  7207. src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  7208. src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  7209. }
  7210. if (p_from & BARRIER_MASK_TRANSFER) {
  7211. src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7212. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  7213. }
  7214. if (p_from == 0) {
  7215. src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  7216. }
  7217. uint32_t dst_barrier_flags = 0;
  7218. uint32_t dst_access_flags = 0;
  7219. if (p_to & BARRIER_MASK_COMPUTE) {
  7220. dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7221. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7222. }
  7223. if (p_to & BARRIER_MASK_RASTER) {
  7224. dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  7225. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  7226. }
  7227. if (p_to & BARRIER_MASK_TRANSFER) {
  7228. dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7229. dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  7230. }
  7231. if (p_to == 0) {
  7232. dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  7233. }
  7234. _memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
  7235. }
  7236. void RenderingDeviceVulkan::full_barrier() {
  7237. #ifndef DEBUG_ENABLED
  7238. ERR_PRINT("Full barrier is debug-only, should not be used in production");
  7239. #endif
  7240. _full_barrier(true);
  7241. }
  7242. #if 0
  7243. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  7244. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  7245. ERR_FAIL_COND(!frame_cmdbuf);
  7246. VkRenderPassBeginInfo render_pass_begin;
  7247. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  7248. render_pass_begin.pNext = nullptr;
  7249. render_pass_begin.renderPass = context->get_render_pass();
  7250. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  7251. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  7252. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  7253. render_pass_begin.renderArea.offset.x = 0;
  7254. render_pass_begin.renderArea.offset.y = 0;
  7255. render_pass_begin.clearValueCount = 1;
  7256. VkClearValue clear_value;
  7257. clear_value.color.float32[0] = p_clear_color.r;
  7258. clear_value.color.float32[1] = p_clear_color.g;
  7259. clear_value.color.float32[2] = p_clear_color.b;
  7260. clear_value.color.float32[3] = p_clear_color.a;
  7261. render_pass_begin.pClearValues = &clear_value;
  7262. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  7263. ID screen_format = screen_get_framebuffer_format();
  7264. {
  7265. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  7266. uint32_t command_buffer_count = 0;
  7267. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  7268. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  7269. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  7270. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  7271. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  7272. if (dl->validation.active) {
  7273. //needs to be closed, so close it.
  7274. vkEndCommandBuffer(dl->command_buffer);
  7275. dl->validation.active = false;
  7276. }
  7277. command_buffers[command_buffer_count++] = dl->command_buffer;
  7278. }
  7279. print_line("to draw: " + itos(command_buffer_count));
  7280. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  7281. }
  7282. vkCmdEndRenderPass(frame_cmdbuf);
  7283. }
  7284. #endif
  7285. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  7286. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  7287. if (texture_owner.owns(p_id)) {
  7288. Texture *texture = texture_owner.get_or_null(p_id);
  7289. frames[frame].textures_to_dispose_of.push_back(*texture);
  7290. texture_owner.free(p_id);
  7291. } else if (framebuffer_owner.owns(p_id)) {
  7292. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
  7293. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  7294. framebuffer_owner.free(p_id);
  7295. } else if (sampler_owner.owns(p_id)) {
  7296. VkSampler *sampler = sampler_owner.get_or_null(p_id);
  7297. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  7298. sampler_owner.free(p_id);
  7299. } else if (vertex_buffer_owner.owns(p_id)) {
  7300. Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
  7301. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  7302. vertex_buffer_owner.free(p_id);
  7303. } else if (vertex_array_owner.owns(p_id)) {
  7304. vertex_array_owner.free(p_id);
  7305. } else if (index_buffer_owner.owns(p_id)) {
  7306. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
  7307. Buffer b;
  7308. b.allocation = index_buffer->allocation;
  7309. b.buffer = index_buffer->buffer;
  7310. b.size = index_buffer->size;
  7311. b.buffer_info = {};
  7312. frames[frame].buffers_to_dispose_of.push_back(b);
  7313. index_buffer_owner.free(p_id);
  7314. } else if (index_array_owner.owns(p_id)) {
  7315. index_array_owner.free(p_id);
  7316. } else if (shader_owner.owns(p_id)) {
  7317. Shader *shader = shader_owner.get_or_null(p_id);
  7318. frames[frame].shaders_to_dispose_of.push_back(*shader);
  7319. shader_owner.free(p_id);
  7320. } else if (uniform_buffer_owner.owns(p_id)) {
  7321. Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
  7322. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  7323. uniform_buffer_owner.free(p_id);
  7324. } else if (texture_buffer_owner.owns(p_id)) {
  7325. TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
  7326. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  7327. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  7328. texture_buffer_owner.free(p_id);
  7329. } else if (storage_buffer_owner.owns(p_id)) {
  7330. Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
  7331. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  7332. storage_buffer_owner.free(p_id);
  7333. } else if (uniform_set_owner.owns(p_id)) {
  7334. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
  7335. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  7336. uniform_set_owner.free(p_id);
  7337. if (uniform_set->invalidated_callback != nullptr) {
  7338. uniform_set->invalidated_callback(uniform_set->invalidated_callback_userdata);
  7339. }
  7340. } else if (render_pipeline_owner.owns(p_id)) {
  7341. RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
  7342. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  7343. render_pipeline_owner.free(p_id);
  7344. } else if (compute_pipeline_owner.owns(p_id)) {
  7345. ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
  7346. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  7347. compute_pipeline_owner.free(p_id);
  7348. } else {
  7349. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  7350. }
  7351. }
  7352. void RenderingDeviceVulkan::free(RID p_id) {
  7353. _THREAD_SAFE_METHOD_
  7354. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  7355. _free_internal(p_id);
  7356. }
  7357. // The full list of resources that can be named is in the VkObjectType enum
  7358. // We just expose the resources that are owned and can be accessed easily.
  7359. void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
  7360. if (texture_owner.owns(p_id)) {
  7361. Texture *texture = texture_owner.get_or_null(p_id);
  7362. if (texture->owner.is_null()) {
  7363. // Don't set the source texture's name when calling on a texture view
  7364. context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
  7365. }
  7366. context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
  7367. } else if (framebuffer_owner.owns(p_id)) {
  7368. //Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
  7369. // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex
  7370. } else if (sampler_owner.owns(p_id)) {
  7371. VkSampler *sampler = sampler_owner.get_or_null(p_id);
  7372. context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
  7373. } else if (vertex_buffer_owner.owns(p_id)) {
  7374. Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
  7375. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
  7376. } else if (index_buffer_owner.owns(p_id)) {
  7377. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
  7378. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
  7379. } else if (shader_owner.owns(p_id)) {
  7380. Shader *shader = shader_owner.get_or_null(p_id);
  7381. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
  7382. for (int i = 0; i < shader->sets.size(); i++) {
  7383. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
  7384. }
  7385. } else if (uniform_buffer_owner.owns(p_id)) {
  7386. Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
  7387. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
  7388. } else if (texture_buffer_owner.owns(p_id)) {
  7389. TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
  7390. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
  7391. context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
  7392. } else if (storage_buffer_owner.owns(p_id)) {
  7393. Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
  7394. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
  7395. } else if (uniform_set_owner.owns(p_id)) {
  7396. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
  7397. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
  7398. } else if (render_pipeline_owner.owns(p_id)) {
  7399. RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
  7400. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7401. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7402. } else if (compute_pipeline_owner.owns(p_id)) {
  7403. ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
  7404. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7405. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7406. } else {
  7407. ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
  7408. }
  7409. }
  7410. void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
  7411. context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7412. }
  7413. void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
  7414. context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7415. }
  7416. void RenderingDeviceVulkan::draw_command_end_label() {
  7417. context->command_end_label(frames[frame].draw_command_buffer);
  7418. }
  7419. String RenderingDeviceVulkan::get_device_vendor_name() const {
  7420. return context->get_device_vendor_name();
  7421. }
  7422. String RenderingDeviceVulkan::get_device_name() const {
  7423. return context->get_device_name();
  7424. }
  7425. RenderingDevice::DeviceType RenderingDeviceVulkan::get_device_type() const {
  7426. return context->get_device_type();
  7427. }
  7428. String RenderingDeviceVulkan::get_device_api_version() const {
  7429. return context->get_device_api_version();
  7430. }
  7431. String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
  7432. return context->get_device_pipeline_cache_uuid();
  7433. }
  7434. void RenderingDeviceVulkan::_finalize_command_bufers() {
  7435. if (draw_list) {
  7436. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  7437. }
  7438. if (compute_list) {
  7439. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  7440. }
  7441. { //complete the setup buffer (that needs to be processed before anything else)
  7442. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7443. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7444. }
  7445. }
  7446. void RenderingDeviceVulkan::_begin_frame() {
  7447. //erase pending resources
  7448. _free_pending_resources(frame);
  7449. //create setup command buffer and set as the setup buffer
  7450. {
  7451. VkCommandBufferBeginInfo cmdbuf_begin;
  7452. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7453. cmdbuf_begin.pNext = nullptr;
  7454. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7455. cmdbuf_begin.pInheritanceInfo = nullptr;
  7456. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  7457. ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
  7458. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7459. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7460. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7461. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7462. if (local_device.is_null()) {
  7463. context->append_command_buffer(frames[frame].draw_command_buffer);
  7464. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  7465. }
  7466. }
  7467. //advance current frame
  7468. frames_drawn++;
  7469. //advance staging buffer if used
  7470. if (staging_buffer_used) {
  7471. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  7472. staging_buffer_used = false;
  7473. }
  7474. if (frames[frame].timestamp_count) {
  7475. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values.ptr(), sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  7476. vkCmdResetQueryPool(frames[frame].setup_command_buffer, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count);
  7477. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  7478. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  7479. }
  7480. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  7481. frames[frame].timestamp_count = 0;
  7482. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  7483. }
  7484. void RenderingDeviceVulkan::swap_buffers() {
  7485. ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
  7486. _THREAD_SAFE_METHOD_
  7487. _finalize_command_bufers();
  7488. screen_prepared = false;
  7489. //swap buffers
  7490. context->swap_buffers();
  7491. frame = (frame + 1) % frame_count;
  7492. _begin_frame();
  7493. }
  7494. void RenderingDeviceVulkan::submit() {
  7495. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7496. ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
  7497. _finalize_command_bufers();
  7498. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7499. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7500. local_device_processing = true;
  7501. }
  7502. void RenderingDeviceVulkan::sync() {
  7503. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7504. ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
  7505. context->local_device_sync(local_device);
  7506. _begin_frame();
  7507. local_device_processing = false;
  7508. }
  7509. VmaPool RenderingDeviceVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
  7510. if (small_allocs_pools.has(p_mem_type_index)) {
  7511. return small_allocs_pools[p_mem_type_index];
  7512. }
  7513. print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
  7514. VmaPoolCreateInfo pci;
  7515. pci.memoryTypeIndex = p_mem_type_index;
  7516. pci.flags = 0;
  7517. pci.blockSize = 0;
  7518. pci.minBlockCount = 0;
  7519. pci.maxBlockCount = SIZE_MAX;
  7520. pci.priority = 0.5f;
  7521. pci.minAllocationAlignment = 0;
  7522. pci.pMemoryAllocateNext = nullptr;
  7523. VmaPool pool = VK_NULL_HANDLE;
  7524. VkResult res = vmaCreatePool(allocator, &pci, &pool);
  7525. small_allocs_pools[p_mem_type_index] = pool; // Don't try to create it again if failed the first time
  7526. ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
  7527. return pool;
  7528. }
  7529. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  7530. //free in dependency usage order, so nothing weird happens
  7531. //pipelines
  7532. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  7533. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  7534. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7535. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  7536. }
  7537. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  7538. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  7539. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7540. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  7541. }
  7542. //uniform sets
  7543. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  7544. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  7545. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  7546. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  7547. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  7548. }
  7549. //buffer views
  7550. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  7551. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  7552. vkDestroyBufferView(device, buffer_view, nullptr);
  7553. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  7554. }
  7555. //shaders
  7556. while (frames[p_frame].shaders_to_dispose_of.front()) {
  7557. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  7558. //descriptor set layout for each set
  7559. for (int i = 0; i < shader->sets.size(); i++) {
  7560. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
  7561. }
  7562. //pipeline layout
  7563. vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
  7564. //shaders themselves
  7565. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  7566. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
  7567. }
  7568. frames[p_frame].shaders_to_dispose_of.pop_front();
  7569. }
  7570. //samplers
  7571. while (frames[p_frame].samplers_to_dispose_of.front()) {
  7572. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  7573. vkDestroySampler(device, sampler, nullptr);
  7574. frames[p_frame].samplers_to_dispose_of.pop_front();
  7575. }
  7576. //framebuffers
  7577. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  7578. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  7579. for (const KeyValue<Framebuffer::VersionKey, Framebuffer::Version> &E : framebuffer->framebuffers) {
  7580. //first framebuffer, then render pass because it depends on it
  7581. vkDestroyFramebuffer(device, E.value.framebuffer, nullptr);
  7582. vkDestroyRenderPass(device, E.value.render_pass, nullptr);
  7583. }
  7584. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  7585. }
  7586. //textures
  7587. while (frames[p_frame].textures_to_dispose_of.front()) {
  7588. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  7589. if (texture->bound) {
  7590. WARN_PRINT("Deleted a texture while it was bound..");
  7591. }
  7592. vkDestroyImageView(device, texture->view, nullptr);
  7593. if (texture->owner.is_null()) {
  7594. //actually owns the image and the allocation too
  7595. image_memory -= texture->allocation_info.size;
  7596. vmaDestroyImage(allocator, texture->image, texture->allocation);
  7597. }
  7598. frames[p_frame].textures_to_dispose_of.pop_front();
  7599. }
  7600. //buffers
  7601. while (frames[p_frame].buffers_to_dispose_of.front()) {
  7602. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  7603. frames[p_frame].buffers_to_dispose_of.pop_front();
  7604. }
  7605. }
  7606. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  7607. _THREAD_SAFE_METHOD_
  7608. context->prepare_buffers();
  7609. screen_prepared = true;
  7610. }
  7611. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  7612. return frame_count;
  7613. }
  7614. uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
  7615. if (p_type == MEMORY_BUFFERS) {
  7616. return buffer_memory;
  7617. } else if (p_type == MEMORY_TEXTURES) {
  7618. return image_memory;
  7619. } else {
  7620. VmaTotalStatistics stats;
  7621. vmaCalculateStatistics(allocator, &stats);
  7622. return stats.total.statistics.allocationBytes;
  7623. }
  7624. }
  7625. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  7626. if (local_device.is_valid() && !p_current_frame) {
  7627. return; //flushing previous frames has no effect with local device
  7628. }
  7629. //not doing this crashes RADV (undefined behavior)
  7630. if (p_current_frame) {
  7631. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7632. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7633. }
  7634. if (local_device.is_valid()) {
  7635. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7636. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7637. context->local_device_sync(local_device);
  7638. VkCommandBufferBeginInfo cmdbuf_begin;
  7639. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7640. cmdbuf_begin.pNext = nullptr;
  7641. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7642. cmdbuf_begin.pInheritanceInfo = nullptr;
  7643. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7644. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7645. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7646. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7647. } else {
  7648. context->flush(p_current_frame, p_current_frame);
  7649. //re-create the setup command
  7650. if (p_current_frame) {
  7651. VkCommandBufferBeginInfo cmdbuf_begin;
  7652. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7653. cmdbuf_begin.pNext = nullptr;
  7654. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7655. cmdbuf_begin.pInheritanceInfo = nullptr;
  7656. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7657. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7658. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  7659. }
  7660. if (p_current_frame) {
  7661. VkCommandBufferBeginInfo cmdbuf_begin;
  7662. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7663. cmdbuf_begin.pNext = nullptr;
  7664. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7665. cmdbuf_begin.pInheritanceInfo = nullptr;
  7666. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7667. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7668. context->append_command_buffer(frames[frame].draw_command_buffer);
  7669. }
  7670. }
  7671. }
  7672. void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
  7673. // get our device capabilities
  7674. {
  7675. device_capabilities.version_major = p_context->get_vulkan_major();
  7676. device_capabilities.version_minor = p_context->get_vulkan_minor();
  7677. }
  7678. context = p_context;
  7679. device = p_context->get_device();
  7680. if (p_local_device) {
  7681. frame_count = 1;
  7682. local_device = p_context->local_device_create();
  7683. device = p_context->local_device_get_vk_device(local_device);
  7684. } else {
  7685. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  7686. }
  7687. limits = p_context->get_device_limits();
  7688. max_timestamp_query_elements = 256;
  7689. { //initialize allocator
  7690. VmaAllocatorCreateInfo allocatorInfo;
  7691. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  7692. allocatorInfo.physicalDevice = p_context->get_physical_device();
  7693. allocatorInfo.device = device;
  7694. allocatorInfo.instance = p_context->get_instance();
  7695. vmaCreateAllocator(&allocatorInfo, &allocator);
  7696. }
  7697. frames.resize(frame_count);
  7698. frame = 0;
  7699. //create setup and frame buffers
  7700. for (int i = 0; i < frame_count; i++) {
  7701. frames[i].index = 0;
  7702. { //create command pool, one per frame is recommended
  7703. VkCommandPoolCreateInfo cmd_pool_info;
  7704. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  7705. cmd_pool_info.pNext = nullptr;
  7706. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue_family_index();
  7707. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  7708. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
  7709. ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
  7710. }
  7711. { //create command buffers
  7712. VkCommandBufferAllocateInfo cmdbuf;
  7713. //no command buffer exists, create it.
  7714. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  7715. cmdbuf.pNext = nullptr;
  7716. cmdbuf.commandPool = frames[i].command_pool;
  7717. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  7718. cmdbuf.commandBufferCount = 1;
  7719. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  7720. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7721. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  7722. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7723. }
  7724. {
  7725. //create query pool
  7726. VkQueryPoolCreateInfo query_pool_create_info;
  7727. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  7728. query_pool_create_info.flags = 0;
  7729. query_pool_create_info.pNext = nullptr;
  7730. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  7731. query_pool_create_info.queryCount = max_timestamp_query_elements;
  7732. query_pool_create_info.pipelineStatistics = 0;
  7733. vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
  7734. frames[i].timestamp_names.resize(max_timestamp_query_elements);
  7735. frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements);
  7736. frames[i].timestamp_count = 0;
  7737. frames[i].timestamp_result_names.resize(max_timestamp_query_elements);
  7738. frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements);
  7739. frames[i].timestamp_result_values.resize(max_timestamp_query_elements);
  7740. frames[i].timestamp_result_count = 0;
  7741. }
  7742. }
  7743. {
  7744. //begin the first command buffer for the first frame, so
  7745. //setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  7746. VkCommandBufferBeginInfo cmdbuf_begin;
  7747. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7748. cmdbuf_begin.pNext = nullptr;
  7749. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7750. cmdbuf_begin.pInheritanceInfo = nullptr;
  7751. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  7752. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7753. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  7754. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7755. if (local_device.is_null()) {
  7756. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  7757. context->append_command_buffer(frames[0].draw_command_buffer);
  7758. }
  7759. }
  7760. // Note: If adding new project settings here, also duplicate their definition in
  7761. // rendering_server.cpp for headless doctool.
  7762. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  7763. staging_buffer_block_size = MAX(4u, staging_buffer_block_size);
  7764. staging_buffer_block_size *= 1024; //kb -> bytes
  7765. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  7766. staging_buffer_max_size = MAX(1u, staging_buffer_max_size);
  7767. staging_buffer_max_size *= 1024 * 1024;
  7768. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  7769. //validate enough blocks
  7770. staging_buffer_max_size = staging_buffer_block_size * 4;
  7771. }
  7772. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  7773. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  7774. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  7775. //ensure current staging block is valid and at least one per frame exists
  7776. staging_buffer_current = 0;
  7777. staging_buffer_used = false;
  7778. for (int i = 0; i < frame_count; i++) {
  7779. //staging was never used, create a block
  7780. Error err = _insert_staging_block();
  7781. ERR_CONTINUE(err != OK);
  7782. }
  7783. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  7784. //check to make sure DescriptorPoolKey is good
  7785. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
  7786. draw_list = nullptr;
  7787. draw_list_count = 0;
  7788. draw_list_split = false;
  7789. compute_list = nullptr;
  7790. }
  7791. template <class T>
  7792. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  7793. List<RID> owned;
  7794. p_owner.get_owned_list(&owned);
  7795. if (owned.size()) {
  7796. if (owned.size() == 1) {
  7797. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  7798. } else {
  7799. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  7800. }
  7801. for (const RID &E : owned) {
  7802. free(E);
  7803. }
  7804. }
  7805. }
  7806. void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
  7807. ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
  7808. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  7809. //this should be optional for profiling, else it will slow things down
  7810. {
  7811. VkMemoryBarrier memoryBarrier;
  7812. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  7813. memoryBarrier.pNext = nullptr;
  7814. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7815. VK_ACCESS_INDEX_READ_BIT |
  7816. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7817. VK_ACCESS_UNIFORM_READ_BIT |
  7818. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7819. VK_ACCESS_SHADER_READ_BIT |
  7820. VK_ACCESS_SHADER_WRITE_BIT |
  7821. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7822. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7823. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7824. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7825. VK_ACCESS_TRANSFER_READ_BIT |
  7826. VK_ACCESS_TRANSFER_WRITE_BIT |
  7827. VK_ACCESS_HOST_READ_BIT |
  7828. VK_ACCESS_HOST_WRITE_BIT;
  7829. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7830. VK_ACCESS_INDEX_READ_BIT |
  7831. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7832. VK_ACCESS_UNIFORM_READ_BIT |
  7833. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7834. VK_ACCESS_SHADER_READ_BIT |
  7835. VK_ACCESS_SHADER_WRITE_BIT |
  7836. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7837. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7838. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7839. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7840. VK_ACCESS_TRANSFER_READ_BIT |
  7841. VK_ACCESS_TRANSFER_WRITE_BIT |
  7842. VK_ACCESS_HOST_READ_BIT |
  7843. VK_ACCESS_HOST_WRITE_BIT;
  7844. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
  7845. }
  7846. vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  7847. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  7848. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  7849. frames[frame].timestamp_count++;
  7850. }
  7851. uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) {
  7852. _THREAD_SAFE_METHOD_
  7853. switch (p_resource) {
  7854. case DRIVER_RESOURCE_VULKAN_DEVICE: {
  7855. return (uint64_t)context->get_device();
  7856. } break;
  7857. case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
  7858. return (uint64_t)context->get_physical_device();
  7859. } break;
  7860. case DRIVER_RESOURCE_VULKAN_INSTANCE: {
  7861. return (uint64_t)context->get_instance();
  7862. } break;
  7863. case DRIVER_RESOURCE_VULKAN_QUEUE: {
  7864. return (uint64_t)context->get_graphics_queue();
  7865. } break;
  7866. case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
  7867. return context->get_graphics_queue_family_index();
  7868. } break;
  7869. case DRIVER_RESOURCE_VULKAN_IMAGE: {
  7870. Texture *tex = texture_owner.get_or_null(p_rid);
  7871. ERR_FAIL_NULL_V(tex, 0);
  7872. return (uint64_t)tex->image;
  7873. } break;
  7874. case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
  7875. Texture *tex = texture_owner.get_or_null(p_rid);
  7876. ERR_FAIL_NULL_V(tex, 0);
  7877. return (uint64_t)tex->view;
  7878. } break;
  7879. case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
  7880. Texture *tex = texture_owner.get_or_null(p_rid);
  7881. ERR_FAIL_NULL_V(tex, 0);
  7882. return vulkan_formats[tex->format];
  7883. } break;
  7884. case DRIVER_RESOURCE_VULKAN_SAMPLER: {
  7885. VkSampler *sampler = sampler_owner.get_or_null(p_rid);
  7886. ERR_FAIL_NULL_V(sampler, 0);
  7887. return uint64_t(*sampler);
  7888. } break;
  7889. case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
  7890. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
  7891. ERR_FAIL_NULL_V(uniform_set, 0);
  7892. return uint64_t(uniform_set->descriptor_set);
  7893. } break;
  7894. case DRIVER_RESOURCE_VULKAN_BUFFER: {
  7895. Buffer *buffer = nullptr;
  7896. if (vertex_buffer_owner.owns(p_rid)) {
  7897. buffer = vertex_buffer_owner.get_or_null(p_rid);
  7898. } else if (index_buffer_owner.owns(p_rid)) {
  7899. buffer = index_buffer_owner.get_or_null(p_rid);
  7900. } else if (uniform_buffer_owner.owns(p_rid)) {
  7901. buffer = uniform_buffer_owner.get_or_null(p_rid);
  7902. } else if (texture_buffer_owner.owns(p_rid)) {
  7903. buffer = &texture_buffer_owner.get_or_null(p_rid)->buffer;
  7904. } else if (storage_buffer_owner.owns(p_rid)) {
  7905. buffer = storage_buffer_owner.get_or_null(p_rid);
  7906. }
  7907. ERR_FAIL_NULL_V(buffer, 0);
  7908. return uint64_t(buffer->buffer);
  7909. } break;
  7910. case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
  7911. ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
  7912. ERR_FAIL_NULL_V(compute_pipeline, 0);
  7913. return uint64_t(compute_pipeline->pipeline);
  7914. } break;
  7915. case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
  7916. RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
  7917. ERR_FAIL_NULL_V(render_pipeline, 0);
  7918. return uint64_t(render_pipeline->pipeline);
  7919. } break;
  7920. default: {
  7921. // not supported for this driver
  7922. return 0;
  7923. } break;
  7924. }
  7925. }
  7926. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  7927. return frames[frame].timestamp_result_count;
  7928. }
  7929. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  7930. return frames[frame].index;
  7931. }
  7932. static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  7933. uint64_t u1 = (u & 0xffffffff);
  7934. uint64_t v1 = (v & 0xffffffff);
  7935. uint64_t t = (u1 * v1);
  7936. uint64_t w3 = (t & 0xffffffff);
  7937. uint64_t k = (t >> 32);
  7938. u >>= 32;
  7939. t = (u * v1) + k;
  7940. k = (t & 0xffffffff);
  7941. uint64_t w1 = (t >> 32);
  7942. v >>= 32;
  7943. t = (u1 * v) + k;
  7944. k = (t >> 32);
  7945. h = (u * v) + w1 + k;
  7946. l = (t << 32) + w3;
  7947. }
  7948. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  7949. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  7950. // this sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  7951. // so, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible
  7952. // need to do 128 bits fixed point multiplication to get the right value
  7953. uint64_t shift_bits = 16;
  7954. uint64_t h, l;
  7955. mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
  7956. l >>= shift_bits;
  7957. l |= h << (64 - shift_bits);
  7958. return l;
  7959. }
  7960. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  7961. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  7962. return frames[frame].timestamp_cpu_result_values[p_index];
  7963. }
  7964. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  7965. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  7966. return frames[frame].timestamp_result_names[p_index];
  7967. }
  7968. uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) const {
  7969. switch (p_limit) {
  7970. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  7971. return limits.maxBoundDescriptorSets;
  7972. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  7973. return limits.maxColorAttachments;
  7974. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  7975. return limits.maxDescriptorSetSampledImages;
  7976. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  7977. return limits.maxDescriptorSetSamplers;
  7978. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  7979. return limits.maxDescriptorSetStorageBuffers;
  7980. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  7981. return limits.maxDescriptorSetStorageImages;
  7982. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  7983. return limits.maxDescriptorSetUniformBuffers;
  7984. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  7985. return limits.maxDrawIndexedIndexValue;
  7986. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  7987. return limits.maxFramebufferHeight;
  7988. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  7989. return limits.maxFramebufferWidth;
  7990. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  7991. return limits.maxImageArrayLayers;
  7992. case LIMIT_MAX_TEXTURE_SIZE_1D:
  7993. return limits.maxImageDimension1D;
  7994. case LIMIT_MAX_TEXTURE_SIZE_2D:
  7995. return limits.maxImageDimension2D;
  7996. case LIMIT_MAX_TEXTURE_SIZE_3D:
  7997. return limits.maxImageDimension3D;
  7998. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  7999. return limits.maxImageDimensionCube;
  8000. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  8001. return limits.maxPerStageDescriptorSampledImages;
  8002. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  8003. return limits.maxPerStageDescriptorSamplers;
  8004. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  8005. return limits.maxPerStageDescriptorStorageBuffers;
  8006. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  8007. return limits.maxPerStageDescriptorStorageImages;
  8008. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  8009. return limits.maxPerStageDescriptorUniformBuffers;
  8010. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  8011. return limits.maxPushConstantsSize;
  8012. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  8013. return limits.maxUniformBufferRange;
  8014. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  8015. return limits.maxVertexInputAttributeOffset;
  8016. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  8017. return limits.maxVertexInputAttributes;
  8018. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  8019. return limits.maxVertexInputBindings;
  8020. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  8021. return limits.maxVertexInputBindingStride;
  8022. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  8023. return limits.minUniformBufferOffsetAlignment;
  8024. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  8025. return limits.maxComputeWorkGroupCount[0];
  8026. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  8027. return limits.maxComputeWorkGroupCount[1];
  8028. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  8029. return limits.maxComputeWorkGroupCount[2];
  8030. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  8031. return limits.maxComputeWorkGroupInvocations;
  8032. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  8033. return limits.maxComputeWorkGroupSize[0];
  8034. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  8035. return limits.maxComputeWorkGroupSize[1];
  8036. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  8037. return limits.maxComputeWorkGroupSize[2];
  8038. case LIMIT_SUBGROUP_SIZE: {
  8039. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  8040. return subgroup_capabilities.size;
  8041. }
  8042. case LIMIT_SUBGROUP_IN_SHADERS: {
  8043. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  8044. return subgroup_capabilities.supported_stages_flags_rd();
  8045. }
  8046. case LIMIT_SUBGROUP_OPERATIONS: {
  8047. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  8048. return subgroup_capabilities.supported_operations_flags_rd();
  8049. }
  8050. default:
  8051. ERR_FAIL_V(0);
  8052. }
  8053. return 0;
  8054. }
  8055. void RenderingDeviceVulkan::finalize() {
  8056. //free all resources
  8057. _flush(false);
  8058. _free_rids(render_pipeline_owner, "Pipeline");
  8059. _free_rids(compute_pipeline_owner, "Compute");
  8060. _free_rids(uniform_set_owner, "UniformSet");
  8061. _free_rids(texture_buffer_owner, "TextureBuffer");
  8062. _free_rids(storage_buffer_owner, "StorageBuffer");
  8063. _free_rids(uniform_buffer_owner, "UniformBuffer");
  8064. _free_rids(shader_owner, "Shader");
  8065. _free_rids(index_array_owner, "IndexArray");
  8066. _free_rids(index_buffer_owner, "IndexBuffer");
  8067. _free_rids(vertex_array_owner, "VertexArray");
  8068. _free_rids(vertex_buffer_owner, "VertexBuffer");
  8069. _free_rids(framebuffer_owner, "Framebuffer");
  8070. _free_rids(sampler_owner, "Sampler");
  8071. {
  8072. //for textures it's a bit more difficult because they may be shared
  8073. List<RID> owned;
  8074. texture_owner.get_owned_list(&owned);
  8075. if (owned.size()) {
  8076. if (owned.size() == 1) {
  8077. WARN_PRINT("1 RID of type \"Texture\" was leaked.");
  8078. } else {
  8079. WARN_PRINT(vformat("%d RIDs of type \"Texture\" were leaked.", owned.size()));
  8080. }
  8081. //free shared first
  8082. for (List<RID>::Element *E = owned.front(); E;) {
  8083. List<RID>::Element *N = E->next();
  8084. if (texture_is_shared(E->get())) {
  8085. free(E->get());
  8086. owned.erase(E);
  8087. }
  8088. E = N;
  8089. }
  8090. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  8091. for (const RID &E : owned) {
  8092. free(E);
  8093. }
  8094. }
  8095. }
  8096. //free everything pending
  8097. for (int i = 0; i < frame_count; i++) {
  8098. int f = (frame + i) % frame_count;
  8099. _free_pending_resources(f);
  8100. vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
  8101. vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
  8102. }
  8103. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  8104. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
  8105. }
  8106. frames.clear();
  8107. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  8108. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  8109. }
  8110. while (small_allocs_pools.size()) {
  8111. HashMap<uint32_t, VmaPool>::Iterator E = small_allocs_pools.begin();
  8112. vmaDestroyPool(allocator, E->value);
  8113. small_allocs_pools.remove(E);
  8114. }
  8115. vmaDestroyAllocator(allocator);
  8116. while (vertex_formats.size()) {
  8117. HashMap<VertexFormatID, VertexDescriptionCache>::Iterator temp = vertex_formats.begin();
  8118. memdelete_arr(temp->value.bindings);
  8119. memdelete_arr(temp->value.attributes);
  8120. vertex_formats.remove(temp);
  8121. }
  8122. for (KeyValue<FramebufferFormatID, FramebufferFormat> &E : framebuffer_formats) {
  8123. vkDestroyRenderPass(device, E.value.render_pass, nullptr);
  8124. }
  8125. framebuffer_formats.clear();
  8126. //all these should be clear at this point
  8127. ERR_FAIL_COND(descriptor_pools.size());
  8128. ERR_FAIL_COND(dependency_map.size());
  8129. ERR_FAIL_COND(reverse_dependency_map.size());
  8130. }
  8131. RenderingDevice *RenderingDeviceVulkan::create_local_device() {
  8132. RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
  8133. rd->initialize(context, true);
  8134. return rd;
  8135. }
  8136. bool RenderingDeviceVulkan::has_feature(const Features p_feature) const {
  8137. switch (p_feature) {
  8138. case SUPPORTS_MULTIVIEW: {
  8139. VulkanContext::MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
  8140. return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
  8141. } break;
  8142. case SUPPORTS_FSR_HALF_FLOAT: {
  8143. return context->get_shader_capabilities().shader_float16_is_supported && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
  8144. } break;
  8145. case SUPPORTS_ATTACHMENT_VRS: {
  8146. VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
  8147. return vrs_capabilities.attachment_vrs_supported;
  8148. } break;
  8149. default: {
  8150. return false;
  8151. }
  8152. }
  8153. }
  8154. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  8155. device_capabilities.device_family = DEVICE_VULKAN;
  8156. }
  8157. RenderingDeviceVulkan::~RenderingDeviceVulkan() {
  8158. if (local_device.is_valid()) {
  8159. finalize();
  8160. context->local_device_free(local_device);
  8161. }
  8162. }