tile_map.h 11 KB

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  1. /**************************************************************************/
  2. /* tile_map.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TILE_MAP_H
  31. #define TILE_MAP_H
  32. #include "scene/2d/node_2d.h"
  33. #include "scene/resources/tile_set.h"
  34. class Control;
  35. class TileMapLayer;
  36. class TerrainConstraint;
  37. enum TileMapDataFormat {
  38. FORMAT_1 = 0,
  39. FORMAT_2,
  40. FORMAT_3,
  41. FORMAT_MAX,
  42. };
  43. class TileMap : public Node2D {
  44. GDCLASS(TileMap, Node2D);
  45. public:
  46. enum VisibilityMode {
  47. VISIBILITY_MODE_DEFAULT,
  48. VISIBILITY_MODE_FORCE_SHOW,
  49. VISIBILITY_MODE_FORCE_HIDE,
  50. };
  51. private:
  52. friend class TileSetPlugin;
  53. // A compatibility enum to specify how is the data if formatted.
  54. mutable TileMapDataFormat format = TileMapDataFormat::FORMAT_3;
  55. static constexpr float FP_ADJUST = 0.00001;
  56. // Properties.
  57. Ref<TileSet> tile_set;
  58. int rendering_quadrant_size = 16;
  59. bool collision_animatable = false;
  60. VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
  61. VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
  62. // Layers.
  63. LocalVector<TileMapLayer *> layers;
  64. TileMapLayer *default_layer; // Dummy layer to fetch default values.
  65. int selected_layer = -1;
  66. bool pending_update = false;
  67. // Transforms for collision_animatable.
  68. Transform2D last_valid_transform;
  69. Transform2D new_transform;
  70. void _tile_set_changed();
  71. protected:
  72. bool _set(const StringName &p_name, const Variant &p_value);
  73. bool _get(const StringName &p_name, Variant &r_ret) const;
  74. void _get_property_list(List<PropertyInfo> *p_list) const;
  75. bool _property_can_revert(const StringName &p_name) const;
  76. bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
  77. void _notification(int p_what);
  78. static void _bind_methods();
  79. #ifndef DISABLE_DEPRECATED
  80. Rect2i _get_used_rect_bind_compat_78328();
  81. void _set_quadrant_size_compat_81070(int p_quadrant_size);
  82. int _get_quadrant_size_compat_81070() const;
  83. VisibilityMode _get_collision_visibility_mode_bind_compat_87115();
  84. VisibilityMode _get_navigation_visibility_mode_bind_compat_87115();
  85. static void _bind_compatibility_methods();
  86. #endif
  87. public:
  88. static Vector2i transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
  89. #ifdef TOOLS_ENABLED
  90. virtual Rect2 _edit_get_rect() const override;
  91. #endif
  92. #ifndef DISABLE_DEPRECATED
  93. void force_update(int p_layer);
  94. #endif
  95. // Called by TileMapLayers.
  96. void queue_internal_update();
  97. void _internal_update();
  98. void set_tileset(const Ref<TileSet> &p_tileset);
  99. Ref<TileSet> get_tileset() const;
  100. void set_rendering_quadrant_size(int p_size);
  101. int get_rendering_quadrant_size() const;
  102. static void draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr, real_t p_animation_offset = 0.0);
  103. // Layers management.
  104. int get_layers_count() const;
  105. void add_layer(int p_to_pos);
  106. void move_layer(int p_layer, int p_to_pos);
  107. void remove_layer(int p_layer);
  108. void set_layer_name(int p_layer, String p_name);
  109. String get_layer_name(int p_layer) const;
  110. void set_layer_enabled(int p_layer, bool p_visible);
  111. bool is_layer_enabled(int p_layer) const;
  112. void set_layer_modulate(int p_layer, Color p_modulate);
  113. Color get_layer_modulate(int p_layer) const;
  114. void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
  115. bool is_layer_y_sort_enabled(int p_layer) const;
  116. void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
  117. int get_layer_y_sort_origin(int p_layer) const;
  118. void set_layer_z_index(int p_layer, int p_z_index);
  119. int get_layer_z_index(int p_layer) const;
  120. void set_layer_navigation_enabled(int p_layer, bool p_enabled);
  121. bool is_layer_navigation_enabled(int p_layer) const;
  122. void set_layer_navigation_map(int p_layer, RID p_map);
  123. RID get_layer_navigation_map(int p_layer) const;
  124. void set_selected_layer(int p_layer_id); // For editor use.
  125. int get_selected_layer() const;
  126. void set_collision_animatable(bool p_collision_animatable);
  127. bool is_collision_animatable() const;
  128. // Debug visibility modes.
  129. void set_collision_visibility_mode(VisibilityMode p_show_collision);
  130. VisibilityMode get_collision_visibility_mode() const;
  131. void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
  132. VisibilityMode get_navigation_visibility_mode() const;
  133. // Cells accessors.
  134. void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
  135. void erase_cell(int p_layer, const Vector2i &p_coords);
  136. int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  137. Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  138. int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  139. // Helper method to make accessing the data easier.
  140. TileData *get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  141. // Patterns.
  142. Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
  143. Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
  144. void set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
  145. // Terrains (Not exposed).
  146. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints);
  147. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
  148. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
  149. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true);
  150. // Terrains (exposed).
  151. void set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
  152. void set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
  153. // Not exposed to users.
  154. TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  155. int get_effective_quadrant_size(int p_layer) const;
  156. virtual void set_y_sort_enabled(bool p_enable) override;
  157. Vector2 map_to_local(const Vector2i &p_pos) const;
  158. Vector2i local_to_map(const Vector2 &p_pos) const;
  159. bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
  160. Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
  161. TypedArray<Vector2i> get_used_cells(int p_layer) const;
  162. TypedArray<Vector2i> get_used_cells_by_id(int p_layer, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
  163. Rect2i get_used_rect() const;
  164. // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems.
  165. virtual void set_light_mask(int p_light_mask) override;
  166. virtual void set_material(const Ref<Material> &p_material) override;
  167. virtual void set_use_parent_material(bool p_use_parent_material) override;
  168. virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
  169. virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
  170. // For finding tiles from collision.
  171. Vector2i get_coords_for_body_rid(RID p_physics_body);
  172. // For getting their layers as well.
  173. int get_layer_for_body_rid(RID p_physics_body);
  174. // Fixing and clearing methods.
  175. void fix_invalid_tiles();
  176. // Clears tiles from a given layer.
  177. void clear_layer(int p_layer);
  178. void clear();
  179. // Force a TileMap update.
  180. void update_internals();
  181. void notify_runtime_tile_data_update(int p_layer = -1);
  182. // Helpers?
  183. TypedArray<Vector2i> get_surrounding_cells(const Vector2i &coords);
  184. void draw_cells_outline(Control *p_control, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform = Transform2D());
  185. // Virtual function to modify the TileData at runtime.
  186. GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
  187. GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
  188. // Configuration warnings.
  189. Array get_configuration_warnings() const override;
  190. TileMap();
  191. ~TileMap();
  192. };
  193. VARIANT_ENUM_CAST(TileMap::VisibilityMode);
  194. #endif // TILE_MAP_H