java_godot_lib_jni.cpp 17 KB

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  1. /*************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "android/asset_manager_jni.h"
  34. #include "android_keys_utils.h"
  35. #include "api/java_class_wrapper.h"
  36. #include "api/jni_singleton.h"
  37. #include "audio_driver_jandroid.h"
  38. #include "core/engine.h"
  39. #include "core/project_settings.h"
  40. #include "dir_access_jandroid.h"
  41. #include "file_access_android.h"
  42. #include "file_access_jandroid.h"
  43. #include "jni_utils.h"
  44. #include "main/input_default.h"
  45. #include "main/main.h"
  46. #include "net_socket_android.h"
  47. #include "os_android.h"
  48. #include "string_android.h"
  49. #include "thread_jandroid.h"
  50. #include <unistd.h>
  51. static JavaClassWrapper *java_class_wrapper = NULL;
  52. static OS_Android *os_android = NULL;
  53. static GodotJavaWrapper *godot_java = NULL;
  54. static GodotIOJavaWrapper *godot_io_java = NULL;
  55. static bool initialized = false;
  56. static int step = 0;
  57. static Size2 new_size;
  58. static Vector3 accelerometer;
  59. static Vector3 gravity;
  60. static Vector3 magnetometer;
  61. static Vector3 gyroscope;
  62. static void _initialize_java_modules() {
  63. if (!ProjectSettings::get_singleton()->has_setting("android/modules")) {
  64. return;
  65. }
  66. String modules = ProjectSettings::get_singleton()->get("android/modules");
  67. modules = modules.strip_edges();
  68. if (modules == String()) {
  69. return;
  70. }
  71. Vector<String> mods = modules.split(",", false);
  72. if (mods.size()) {
  73. jobject cls = godot_java->get_class_loader();
  74. // TODO create wrapper for class loader
  75. JNIEnv *env = ThreadAndroid::get_env();
  76. jclass classLoader = env->FindClass("java/lang/ClassLoader");
  77. jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
  78. for (int i = 0; i < mods.size(); i++) {
  79. String m = mods[i];
  80. // Deprecated in Godot 3.2.2, it's now a plugin to enable in export preset.
  81. if (m == "org/godotengine/godot/GodotPaymentV3") {
  82. WARN_PRINT("GodotPaymentV3 is deprecated and is replaced by the 'GodotPayment' plugin, which should be enabled in the Android export preset.");
  83. print_line("Skipping Android module: " + m);
  84. continue;
  85. }
  86. print_line("Loading Android module: " + m);
  87. jstring strClassName = env->NewStringUTF(m.utf8().get_data());
  88. jclass singletonClass = (jclass)env->CallObjectMethod(cls, findClass, strClassName);
  89. ERR_CONTINUE_MSG(!singletonClass, "Couldn't find singleton for class: " + m + ".");
  90. jmethodID initialize = env->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
  91. ERR_CONTINUE_MSG(!initialize, "Couldn't find proper initialize function 'public static Godot.SingletonBase Class::initialize(Activity p_activity)' initializer for singleton class: " + m + ".");
  92. jobject obj = env->CallStaticObjectMethod(singletonClass, initialize, godot_java->get_activity());
  93. env->NewGlobalRef(obj);
  94. }
  95. }
  96. }
  97. extern "C" {
  98. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  99. if (godot_io_java) {
  100. godot_io_java->set_vk_height(p_height);
  101. }
  102. }
  103. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion) {
  104. initialized = true;
  105. JavaVM *jvm;
  106. env->GetJavaVM(&jvm);
  107. // create our wrapper classes
  108. godot_java = new GodotJavaWrapper(env, activity); // our activity is our godot instance is our activity..
  109. godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env));
  110. ThreadAndroid::make_default(jvm);
  111. #ifdef USE_JAVA_FILE_ACCESS
  112. FileAccessJAndroid::setup(godot_io_java->get_instance());
  113. #else
  114. jobject amgr = env->NewGlobalRef(p_asset_manager);
  115. FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
  116. #endif
  117. DirAccessJAndroid::setup(godot_io_java->get_instance());
  118. AudioDriverAndroid::setup(godot_io_java->get_instance());
  119. NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
  120. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  121. char wd[500];
  122. getcwd(wd, 500);
  123. godot_java->on_video_init(env);
  124. }
  125. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz, jobject activity) {
  126. // lets cleanup
  127. if (godot_io_java) {
  128. delete godot_io_java;
  129. }
  130. if (godot_java) {
  131. delete godot_java;
  132. }
  133. if (os_android) {
  134. delete os_android;
  135. }
  136. }
  137. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
  138. ThreadAndroid::setup_thread();
  139. const char **cmdline = NULL;
  140. jstring *j_cmdline = NULL;
  141. int cmdlen = 0;
  142. if (p_cmdline) {
  143. cmdlen = env->GetArrayLength(p_cmdline);
  144. if (cmdlen) {
  145. cmdline = (const char **)malloc((cmdlen + 1) * sizeof(const char *));
  146. cmdline[cmdlen] = NULL;
  147. j_cmdline = (jstring *)malloc(cmdlen * sizeof(jstring));
  148. for (int i = 0; i < cmdlen; i++) {
  149. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  150. const char *rawString = env->GetStringUTFChars(string, 0);
  151. cmdline[i] = rawString;
  152. j_cmdline[i] = string;
  153. }
  154. }
  155. }
  156. Error err = Main::setup("apk", cmdlen, (char **)cmdline, false);
  157. if (cmdline) {
  158. if (j_cmdline) {
  159. for (int i = 0; i < cmdlen; ++i) {
  160. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  161. }
  162. free(j_cmdline);
  163. }
  164. free(cmdline);
  165. }
  166. if (err != OK) {
  167. return; //should exit instead and print the error
  168. }
  169. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  170. ClassDB::register_class<JNISingleton>();
  171. _initialize_java_modules();
  172. }
  173. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {
  174. if (os_android)
  175. os_android->set_display_size(Size2(width, height));
  176. }
  177. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jboolean p_32_bits) {
  178. if (os_android) {
  179. if (step == 0) {
  180. // During startup
  181. os_android->set_context_is_16_bits(!p_32_bits);
  182. } else {
  183. // GL context recreated because it was lost; restart app to let it reload everything
  184. os_android->main_loop_end();
  185. godot_java->restart(env);
  186. step = -1; // Ensure no further steps are attempted
  187. }
  188. }
  189. }
  190. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  191. if (step == 0)
  192. return;
  193. os_android->main_loop_request_go_back();
  194. }
  195. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  196. if (step == -1)
  197. return;
  198. if (step == 0) {
  199. // Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
  200. // but for Godot purposes, the main thread is the one running the game loop
  201. Main::setup2(Thread::get_caller_id());
  202. ++step;
  203. return;
  204. }
  205. if (step == 1) {
  206. if (!Main::start()) {
  207. return; //should exit instead and print the error
  208. }
  209. os_android->main_loop_begin();
  210. godot_java->on_godot_main_loop_started(env);
  211. ++step;
  212. }
  213. os_android->process_accelerometer(accelerometer);
  214. os_android->process_gravity(gravity);
  215. os_android->process_magnetometer(magnetometer);
  216. os_android->process_gyroscope(gyroscope);
  217. if (os_android->main_loop_iterate()) {
  218. godot_java->force_quit(env);
  219. }
  220. }
  221. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint count, jintArray positions) {
  222. if (step == 0)
  223. return;
  224. Vector<OS_Android::TouchPos> points;
  225. for (int i = 0; i < count; i++) {
  226. jint p[3];
  227. env->GetIntArrayRegion(positions, i * 3, 3, p);
  228. OS_Android::TouchPos tp;
  229. tp.pos = Point2(p[1], p[2]);
  230. tp.id = p[0];
  231. points.push_back(tp);
  232. }
  233. os_android->process_touch(ev, pointer, points);
  234. /*
  235. if (os_android)
  236. os_android->process_touch(ev,pointer,points);
  237. */
  238. }
  239. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jint p_x, jint p_y) {
  240. if (step == 0)
  241. return;
  242. os_android->process_hover(p_type, Point2(p_x, p_y));
  243. }
  244. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
  245. if (step == 0)
  246. return;
  247. os_android->process_double_tap(Point2(p_x, p_y));
  248. }
  249. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
  250. if (step == 0)
  251. return;
  252. os_android->process_scroll(Point2(p_x, p_y));
  253. }
  254. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  255. if (step == 0)
  256. return;
  257. OS_Android::JoypadEvent jevent;
  258. jevent.device = p_device;
  259. jevent.type = OS_Android::JOY_EVENT_BUTTON;
  260. jevent.index = p_button;
  261. jevent.pressed = p_pressed;
  262. os_android->process_joy_event(jevent);
  263. }
  264. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  265. if (step == 0)
  266. return;
  267. OS_Android::JoypadEvent jevent;
  268. jevent.device = p_device;
  269. jevent.type = OS_Android::JOY_EVENT_AXIS;
  270. jevent.index = p_axis;
  271. jevent.value = p_value;
  272. os_android->process_joy_event(jevent);
  273. }
  274. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  275. if (step == 0)
  276. return;
  277. OS_Android::JoypadEvent jevent;
  278. jevent.device = p_device;
  279. jevent.type = OS_Android::JOY_EVENT_HAT;
  280. int hat = 0;
  281. if (p_hat_x != 0) {
  282. if (p_hat_x < 0)
  283. hat |= InputDefault::HAT_MASK_LEFT;
  284. else
  285. hat |= InputDefault::HAT_MASK_RIGHT;
  286. }
  287. if (p_hat_y != 0) {
  288. if (p_hat_y < 0)
  289. hat |= InputDefault::HAT_MASK_UP;
  290. else
  291. hat |= InputDefault::HAT_MASK_DOWN;
  292. }
  293. jevent.hat = hat;
  294. os_android->process_joy_event(jevent);
  295. }
  296. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  297. if (os_android) {
  298. String name = jstring_to_string(p_name, env);
  299. os_android->joy_connection_changed(p_device, p_connected, name);
  300. }
  301. }
  302. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
  303. if (step == 0)
  304. return;
  305. Ref<InputEventKey> ievent;
  306. ievent.instance();
  307. int val = p_unicode_char;
  308. int scancode = android_get_keysym(p_scancode);
  309. ievent->set_scancode(scancode);
  310. ievent->set_unicode(val);
  311. ievent->set_pressed(p_pressed);
  312. if (val == '\n') {
  313. ievent->set_scancode(KEY_ENTER);
  314. } else if (val == 61448) {
  315. ievent->set_scancode(KEY_BACKSPACE);
  316. ievent->set_unicode(KEY_BACKSPACE);
  317. } else if (val == 61453) {
  318. ievent->set_scancode(KEY_ENTER);
  319. ievent->set_unicode(KEY_ENTER);
  320. } else if (p_scancode == 4) {
  321. os_android->main_loop_request_go_back();
  322. }
  323. os_android->process_event(ievent);
  324. }
  325. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  326. accelerometer = Vector3(x, y, z);
  327. }
  328. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  329. gravity = Vector3(x, y, z);
  330. }
  331. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  332. magnetometer = Vector3(x, y, z);
  333. }
  334. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  335. gyroscope = Vector3(x, y, z);
  336. }
  337. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  338. if (step == 0)
  339. return;
  340. os_android->main_loop_focusin();
  341. }
  342. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  343. if (step == 0)
  344. return;
  345. os_android->main_loop_focusout();
  346. }
  347. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz) {
  348. ThreadAndroid::setup_thread();
  349. AudioDriverAndroid::thread_func(env);
  350. }
  351. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  352. String js = jstring_to_string(path, env);
  353. return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
  354. }
  355. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jint ID, jstring method, jobjectArray params) {
  356. Object *obj = ObjectDB::get_instance(ID);
  357. ERR_FAIL_COND(!obj);
  358. int res = env->PushLocalFrame(16);
  359. ERR_FAIL_COND(res != 0);
  360. String str_method = jstring_to_string(method, env);
  361. int count = env->GetArrayLength(params);
  362. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  363. Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
  364. for (int i = 0; i < count; i++) {
  365. jobject obj = env->GetObjectArrayElement(params, i);
  366. Variant v;
  367. if (obj)
  368. v = _jobject_to_variant(env, obj);
  369. memnew_placement(&vlist[i], Variant);
  370. vlist[i] = v;
  371. vptr[i] = &vlist[i];
  372. env->DeleteLocalRef(obj);
  373. };
  374. Variant::CallError err;
  375. obj->call(str_method, (const Variant **)vptr, count, err);
  376. // something
  377. env->PopLocalFrame(NULL);
  378. }
  379. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jint ID, jstring method, jobjectArray params) {
  380. Object *obj = ObjectDB::get_instance(ID);
  381. ERR_FAIL_COND(!obj);
  382. int res = env->PushLocalFrame(16);
  383. ERR_FAIL_COND(res != 0);
  384. String str_method = jstring_to_string(method, env);
  385. int count = env->GetArrayLength(params);
  386. Variant args[VARIANT_ARG_MAX];
  387. for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) {
  388. jobject obj = env->GetObjectArrayElement(params, i);
  389. if (obj)
  390. args[i] = _jobject_to_variant(env, obj);
  391. env->DeleteLocalRef(obj);
  392. };
  393. obj->call_deferred(str_method, args[0], args[1], args[2], args[3], args[4]);
  394. // something
  395. env->PopLocalFrame(NULL);
  396. }
  397. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  398. String permission = jstring_to_string(p_permission, env);
  399. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  400. AudioDriver::get_singleton()->capture_start();
  401. }
  402. if (os_android->get_main_loop()) {
  403. os_android->get_main_loop()->emit_signal("on_request_permissions_result", permission, p_result == JNI_TRUE);
  404. }
  405. }
  406. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  407. if (step == 0)
  408. return;
  409. if (os_android->get_main_loop()) {
  410. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_RESUMED);
  411. }
  412. }
  413. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  414. if (step == 0)
  415. return;
  416. if (os_android->get_main_loop()) {
  417. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_PAUSED);
  418. }
  419. }
  420. }