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Rémi Verschelde d4fc8c8ea1 Merge pull request #15669 from poke1024/fix-dep-files-size 7 年之前
core a066f896d8 get_target_fps and set_target_fps now both use an int 7 年之前
doc c01575b312 doc: Sync with current source 7 年之前
drivers e1a0f2bd71 Merge pull request #15636 from mrcdk/fix_canvas_light 7 年之前
editor d4fc8c8ea1 Merge pull request #15669 from poke1024/fix-dep-files-size 7 年之前
main 5092098947 Destroy AudioServer after other non-core types are unregistered 7 年之前
misc cf5b074a95 Fix internal Emscripten JS API calls 7 年之前
modules e141845bfb SCons: Allow unbundling bullet on Linux (only 2.87+) 7 年之前
platform e141845bfb SCons: Allow unbundling bullet on Linux (only 2.87+) 7 年之前
scene 524ee14054 Small fix for Control bindings 7 年之前
servers 5876457410 modify default param names in couple of signals 7 年之前
thirdparty af9c2f8b9c COPYRIGHT: Update with recently added thirdparty libraries 7 年之前
.appveyor.yml e7965b0f8a Add GDnative wrapper lib on CI build 7 年之前
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.editorconfig edb1df15ea Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 7 年之前
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.travis.yml e7965b0f8a Add GDnative wrapper lib on CI build 7 年之前
AUTHORS.md a5b3c9cae0 Update AUTHORS and DONORS list 7 年之前
CONTRIBUTING.md efe2558519 fix some typos 7 年之前
COPYRIGHT.txt af9c2f8b9c COPYRIGHT: Update with recently added thirdparty libraries 7 年之前
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ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 年之前
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 91adb58d3d Add screenshot to the README 8 年之前
SConstruct e141845bfb SCons: Allow unbundling bullet on Linux (only 2.87+) 7 年之前
compat.py a6d53effa5 Fix build with Python 3 on Windows 8 年之前
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py bb90707709 SCons: Fix build error on invalid module folders 7 年之前
version.py 30d7943311 Bump version to 3.0-rc1 7 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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