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- /**************************************************************************/
- /* light_storage.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "light_storage.h"
- #include "core/config/project_settings.h"
- #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
- #include "texture_storage.h"
- using namespace RendererRD;
- LightStorage *LightStorage::singleton = nullptr;
- LightStorage *LightStorage::get_singleton() {
- return singleton;
- }
- LightStorage::LightStorage() {
- singleton = this;
- TextureStorage *texture_storage = TextureStorage::get_singleton();
- directional_shadow.size = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/size");
- directional_shadow.use_16_bits = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/16_bits");
- using_lightmap_array = true; // high end
- if (using_lightmap_array) {
- uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
- if (textures_per_stage <= 256) {
- lightmap_textures.resize(32);
- } else {
- lightmap_textures.resize(1024);
- }
- for (int i = 0; i < lightmap_textures.size(); i++) {
- lightmap_textures.write[i] = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
- }
- }
- lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
- }
- LightStorage::~LightStorage() {
- free_reflection_data();
- free_light_data();
- for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) {
- RD::get_singleton()->free(E.value.cubemap);
- }
- singleton = nullptr;
- }
- bool LightStorage::free(RID p_rid) {
- if (owns_reflection_probe(p_rid)) {
- reflection_probe_free(p_rid);
- return true;
- } else if (owns_reflection_atlas(p_rid)) {
- reflection_atlas_free(p_rid);
- return true;
- } else if (owns_reflection_probe_instance(p_rid)) {
- reflection_probe_instance_free(p_rid);
- return true;
- } else if (owns_light(p_rid)) {
- light_free(p_rid);
- return true;
- } else if (owns_light_instance(p_rid)) {
- light_instance_free(p_rid);
- return true;
- } else if (owns_lightmap(p_rid)) {
- lightmap_free(p_rid);
- return true;
- } else if (owns_lightmap_instance(p_rid)) {
- lightmap_instance_free(p_rid);
- return true;
- } else if (owns_shadow_atlas(p_rid)) {
- shadow_atlas_free(p_rid);
- return true;
- }
- return false;
- }
- /* LIGHT */
- void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) {
- Light light;
- light.type = p_type;
- light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
- light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
- light.param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY] = 1.0;
- light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
- light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
- light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
- light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
- light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
- light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
- light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
- light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
- light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
- light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
- light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
- light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
- light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
- light.param[RS::LIGHT_PARAM_SHADOW_OPACITY] = 1.0;
- light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
- light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
- light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
- light.param[RS::LIGHT_PARAM_INTENSITY] = p_type == RS::LIGHT_DIRECTIONAL ? 100000.0 : 1000.0;
- light_owner.initialize_rid(p_light, light);
- }
- RID LightStorage::directional_light_allocate() {
- return light_owner.allocate_rid();
- }
- void LightStorage::directional_light_initialize(RID p_light) {
- _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
- }
- RID LightStorage::omni_light_allocate() {
- return light_owner.allocate_rid();
- }
- void LightStorage::omni_light_initialize(RID p_light) {
- _light_initialize(p_light, RS::LIGHT_OMNI);
- }
- RID LightStorage::spot_light_allocate() {
- return light_owner.allocate_rid();
- }
- void LightStorage::spot_light_initialize(RID p_light) {
- _light_initialize(p_light, RS::LIGHT_SPOT);
- }
- void LightStorage::light_free(RID p_rid) {
- light_set_projector(p_rid, RID()); //clear projector
- // delete the texture
- Light *light = light_owner.get_or_null(p_rid);
- light->dependency.deleted_notify(p_rid);
- light_owner.free(p_rid);
- }
- void LightStorage::light_set_color(RID p_light, const Color &p_color) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL(light);
- light->color = p_color;
- }
- void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL(light);
- ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
- if (light->param[p_param] == p_value) {
- return;
- }
- switch (p_param) {
- case RS::LIGHT_PARAM_RANGE:
- case RS::LIGHT_PARAM_SPOT_ANGLE:
- case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
- case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
- case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
- case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
- case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
- case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
- case RS::LIGHT_PARAM_SHADOW_BIAS: {
- light->version++;
- light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
- } break;
- case RS::LIGHT_PARAM_SIZE: {
- if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
- //changing from no size to size and the opposite
- light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
- }
- } break;
- default: {
- }
- }
- light->param[p_param] = p_value;
- }
- void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL(light);
- light->shadow = p_enabled;
- light->version++;
- light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
- }
- void LightStorage::light_set_projector(RID p_light, RID p_texture) {
- TextureStorage *texture_storage = TextureStorage::get_singleton();
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL(light);
- if (light->projector == p_texture) {
- return;
- }
- ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture));
- if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
- texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
- }
- light->projector = p_texture;
- if (light->type != RS::LIGHT_DIRECTIONAL) {
- if (light->projector.is_valid()) {
- texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
- }
- light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
- }
- }
- void LightStorage::light_set_negative(RID p_light, bool p_enable) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL(light);
- light->negative = p_enable;
- }
- void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL(light);
- light->cull_mask = p_mask;
- light->version++;
- light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
- }
- void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL(light);
- light->distance_fade = p_enabled;
- light->distance_fade_begin = p_begin;
- light->distance_fade_shadow = p_shadow;
- light->distance_fade_length = p_length;
- }
- void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL(light);
- light->reverse_cull = p_enabled;
- light->version++;
- light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
- }
- void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL(light);
- light->bake_mode = p_bake_mode;
- light->version++;
- light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
- }
- void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL(light);
- light->max_sdfgi_cascade = p_cascade;
- light->version++;
- light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
- }
- void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL(light);
- light->omni_shadow_mode = p_mode;
- light->version++;
- light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
- }
- RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, RS::LIGHT_OMNI_SHADOW_CUBE);
- return light->omni_shadow_mode;
- }
- void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL(light);
- light->directional_shadow_mode = p_mode;
- light->version++;
- light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
- }
- void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL(light);
- light->directional_blend_splits = p_enable;
- light->version++;
- light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
- }
- bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, false);
- return light->directional_blend_splits;
- }
- void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL(light);
- light->directional_sky_mode = p_mode;
- }
- RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
- return light->directional_sky_mode;
- }
- RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
- return light->directional_shadow_mode;
- }
- uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, 0);
- return light->max_sdfgi_cascade;
- }
- RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, RS::LIGHT_BAKE_DISABLED);
- return light->bake_mode;
- }
- uint64_t LightStorage::light_get_version(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, 0);
- return light->version;
- }
- uint32_t LightStorage::light_get_cull_mask(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, 0);
- return light->cull_mask;
- }
- AABB LightStorage::light_get_aabb(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, AABB());
- switch (light->type) {
- case RS::LIGHT_SPOT: {
- float len = light->param[RS::LIGHT_PARAM_RANGE];
- float size = Math::tan(Math::deg_to_rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
- return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
- };
- case RS::LIGHT_OMNI: {
- float r = light->param[RS::LIGHT_PARAM_RANGE];
- return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
- };
- case RS::LIGHT_DIRECTIONAL: {
- return AABB();
- };
- }
- ERR_FAIL_V(AABB());
- }
- Dependency *LightStorage::light_get_dependency(RID p_light) const {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, nullptr);
- return &light->dependency;
- }
- /* LIGHT INSTANCE API */
- RID LightStorage::light_instance_create(RID p_light) {
- RID li = light_instance_owner.make_rid(LightInstance());
- LightInstance *light_instance = light_instance_owner.get_or_null(li);
- light_instance->self = li;
- light_instance->light = p_light;
- light_instance->light_type = light_get_type(p_light);
- if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) {
- light_instance->forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT);
- }
- return li;
- }
- void LightStorage::light_instance_free(RID p_light) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light);
- //remove from shadow atlases..
- for (const RID &E : light_instance->shadow_atlases) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E);
- ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_light));
- uint32_t key = shadow_atlas->shadow_owners[p_light];
- uint32_t q = (key >> QUADRANT_SHIFT) & 0x3;
- uint32_t s = key & SHADOW_INDEX_MASK;
- shadow_atlas->quadrants[q].shadows.write[s].owner = RID();
- if (key & OMNI_LIGHT_FLAG) {
- // Omni lights use two atlas spots, make sure to clear the other as well
- shadow_atlas->quadrants[q].shadows.write[s + 1].owner = RID();
- }
- shadow_atlas->shadow_owners.erase(p_light);
- }
- if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) {
- ForwardIDStorage::get_singleton()->free_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id);
- }
- light_instance_owner.free(p_light);
- }
- void LightStorage::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_NULL(light_instance);
- light_instance->transform = p_transform;
- }
- void LightStorage::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_NULL(light_instance);
- light_instance->aabb = p_aabb;
- }
- void LightStorage::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_NULL(light_instance);
- ERR_FAIL_INDEX(p_pass, 6);
- light_instance->shadow_transform[p_pass].camera = p_projection;
- light_instance->shadow_transform[p_pass].transform = p_transform;
- light_instance->shadow_transform[p_pass].farplane = p_far;
- light_instance->shadow_transform[p_pass].split = p_split;
- light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale;
- light_instance->shadow_transform[p_pass].range_begin = p_range_begin;
- light_instance->shadow_transform[p_pass].shadow_texel_size = p_shadow_texel_size;
- light_instance->shadow_transform[p_pass].uv_scale = p_uv_scale;
- }
- void LightStorage::light_instance_mark_visible(RID p_light_instance) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_NULL(light_instance);
- light_instance->last_scene_pass = RendererSceneRenderRD::get_singleton()->get_scene_pass();
- }
- /* LIGHT DATA */
- void LightStorage::free_light_data() {
- if (directional_light_buffer.is_valid()) {
- RD::get_singleton()->free(directional_light_buffer);
- directional_light_buffer = RID();
- }
- if (omni_light_buffer.is_valid()) {
- RD::get_singleton()->free(omni_light_buffer);
- omni_light_buffer = RID();
- }
- if (spot_light_buffer.is_valid()) {
- RD::get_singleton()->free(spot_light_buffer);
- spot_light_buffer = RID();
- }
- if (directional_lights != nullptr) {
- memdelete_arr(directional_lights);
- directional_lights = nullptr;
- }
- if (omni_lights != nullptr) {
- memdelete_arr(omni_lights);
- omni_lights = nullptr;
- }
- if (spot_lights != nullptr) {
- memdelete_arr(spot_lights);
- spot_lights = nullptr;
- }
- if (omni_light_sort != nullptr) {
- memdelete_arr(omni_light_sort);
- omni_light_sort = nullptr;
- }
- if (spot_light_sort != nullptr) {
- memdelete_arr(spot_light_sort);
- spot_light_sort = nullptr;
- }
- }
- void LightStorage::set_max_lights(const uint32_t p_max_lights) {
- max_lights = p_max_lights;
- uint32_t light_buffer_size = max_lights * sizeof(LightData);
- omni_lights = memnew_arr(LightData, max_lights);
- omni_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size);
- omni_light_sort = memnew_arr(LightInstanceDepthSort, max_lights);
- spot_lights = memnew_arr(LightData, max_lights);
- spot_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size);
- spot_light_sort = memnew_arr(LightInstanceDepthSort, max_lights);
- //defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(max_lights) + "\n";
- max_directional_lights = RendererSceneRender::MAX_DIRECTIONAL_LIGHTS;
- uint32_t directional_light_buffer_size = max_directional_lights * sizeof(DirectionalLightData);
- directional_lights = memnew_arr(DirectionalLightData, max_directional_lights);
- directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size);
- }
- void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) {
- ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton();
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- Transform3D inverse_transform = p_camera_transform.affine_inverse();
- r_directional_light_count = 0;
- r_positional_light_count = 0;
- omni_light_count = 0;
- spot_light_count = 0;
- r_directional_light_soft_shadows = false;
- for (int i = 0; i < (int)p_lights.size(); i++) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_lights[i]);
- if (!light_instance) {
- continue;
- }
- Light *light = light_owner.get_or_null(light_instance->light);
- ERR_CONTINUE(light == nullptr);
- switch (light->type) {
- case RS::LIGHT_DIRECTIONAL: {
- if (r_directional_light_count >= max_directional_lights || light->directional_sky_mode == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
- continue;
- }
- DirectionalLightData &light_data = directional_lights[r_directional_light_count];
- Transform3D light_transform = light_instance->transform;
- Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized();
- light_data.direction[0] = direction.x;
- light_data.direction[1] = direction.y;
- light_data.direction[2] = direction.z;
- float sign = light->negative ? -1 : 1;
- light_data.energy = sign * light->param[RS::LIGHT_PARAM_ENERGY];
- if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) {
- light_data.energy *= light->param[RS::LIGHT_PARAM_INTENSITY];
- } else {
- light_data.energy *= Math_PI;
- }
- if (p_render_data->camera_attributes.is_valid()) {
- light_data.energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
- }
- Color linear_col = light->color.srgb_to_linear();
- light_data.color[0] = linear_col.r;
- light_data.color[1] = linear_col.g;
- light_data.color[2] = linear_col.b;
- light_data.specular = light->param[RS::LIGHT_PARAM_SPECULAR];
- light_data.volumetric_fog_energy = light->param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY];
- light_data.mask = light->cull_mask;
- float size = light->param[RS::LIGHT_PARAM_SIZE];
- light_data.size = 1.0 - Math::cos(Math::deg_to_rad(size)); //angle to cosine offset
- light_data.shadow_opacity = (p_using_shadows && light->shadow)
- ? light->param[RS::LIGHT_PARAM_SHADOW_OPACITY]
- : 0.0;
- float angular_diameter = light->param[RS::LIGHT_PARAM_SIZE];
- if (angular_diameter > 0.0) {
- // I know tan(0) is 0, but let's not risk it with numerical precision.
- // technically this will keep expanding until reaching the sun, but all we care
- // is expand until we reach the radius of the near plane (there can't be more occluders than that)
- angular_diameter = Math::tan(Math::deg_to_rad(angular_diameter));
- if (light->shadow && light->param[RS::LIGHT_PARAM_SHADOW_BLUR] > 0.0) {
- // Only enable PCSS-like soft shadows if blurring is enabled.
- // Otherwise, performance would decrease with no visual difference.
- r_directional_light_soft_shadows = true;
- }
- } else {
- angular_diameter = 0.0;
- }
- if (light_data.shadow_opacity > 0.001) {
- RS::LightDirectionalShadowMode smode = light->directional_shadow_mode;
- light_data.soft_shadow_scale = light->param[RS::LIGHT_PARAM_SHADOW_BLUR];
- light_data.softshadow_angle = angular_diameter;
- light_data.bake_mode = light->bake_mode;
- if (angular_diameter <= 0.0) {
- light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->directional_shadow_quality_radius_get(); // Only use quality radius for PCF
- }
- int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3);
- light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light->directional_blend_splits;
- for (int j = 0; j < 4; j++) {
- Rect2 atlas_rect = light_instance->shadow_transform[j].atlas_rect;
- Projection correction;
- correction.set_depth_correction(false, true, false);
- Projection matrix = correction * light_instance->shadow_transform[j].camera;
- float split = light_instance->shadow_transform[MIN(limit, j)].split;
- Projection bias;
- bias.set_light_bias();
- Projection rectm;
- rectm.set_light_atlas_rect(atlas_rect);
- Transform3D modelview = (inverse_transform * light_instance->shadow_transform[j].transform).inverse();
- Projection shadow_mtx = rectm * bias * matrix * modelview;
- light_data.shadow_split_offsets[j] = split;
- float bias_scale = light_instance->shadow_transform[j].bias_scale * light_data.soft_shadow_scale;
- light_data.shadow_bias[j] = light->param[RS::LIGHT_PARAM_SHADOW_BIAS] / 100.0 * bias_scale;
- light_data.shadow_normal_bias[j] = light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * light_instance->shadow_transform[j].shadow_texel_size;
- light_data.shadow_transmittance_bias[j] = light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] / 100.0 * bias_scale;
- light_data.shadow_z_range[j] = light_instance->shadow_transform[j].farplane;
- light_data.shadow_range_begin[j] = light_instance->shadow_transform[j].range_begin;
- RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrices[j]);
- Vector2 uv_scale = light_instance->shadow_transform[j].uv_scale;
- uv_scale *= atlas_rect.size; //adapt to atlas size
- switch (j) {
- case 0: {
- light_data.uv_scale1[0] = uv_scale.x;
- light_data.uv_scale1[1] = uv_scale.y;
- } break;
- case 1: {
- light_data.uv_scale2[0] = uv_scale.x;
- light_data.uv_scale2[1] = uv_scale.y;
- } break;
- case 2: {
- light_data.uv_scale3[0] = uv_scale.x;
- light_data.uv_scale3[1] = uv_scale.y;
- } break;
- case 3: {
- light_data.uv_scale4[0] = uv_scale.x;
- light_data.uv_scale4[1] = uv_scale.y;
- } break;
- }
- }
- float fade_start = light->param[RS::LIGHT_PARAM_SHADOW_FADE_START];
- light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep
- light_data.fade_to = -light_data.shadow_split_offsets[3];
- }
- r_directional_light_count++;
- } break;
- case RS::LIGHT_OMNI: {
- if (omni_light_count >= max_lights) {
- continue;
- }
- Transform3D light_transform = light_instance->transform;
- const real_t distance = p_camera_transform.origin.distance_to(light_transform.origin);
- if (light->distance_fade) {
- const float fade_begin = light->distance_fade_begin;
- const float fade_length = light->distance_fade_length;
- if (distance > fade_begin) {
- if (distance > fade_begin + fade_length) {
- // Out of range, don't draw this light to improve performance.
- continue;
- }
- }
- }
- omni_light_sort[omni_light_count].light_instance = light_instance;
- omni_light_sort[omni_light_count].light = light;
- omni_light_sort[omni_light_count].depth = distance;
- omni_light_count++;
- } break;
- case RS::LIGHT_SPOT: {
- if (spot_light_count >= max_lights) {
- continue;
- }
- Transform3D light_transform = light_instance->transform;
- const real_t distance = p_camera_transform.origin.distance_to(light_transform.origin);
- if (light->distance_fade) {
- const float fade_begin = light->distance_fade_begin;
- const float fade_length = light->distance_fade_length;
- if (distance > fade_begin) {
- if (distance > fade_begin + fade_length) {
- // Out of range, don't draw this light to improve performance.
- continue;
- }
- }
- }
- spot_light_sort[spot_light_count].light_instance = light_instance;
- spot_light_sort[spot_light_count].light = light;
- spot_light_sort[spot_light_count].depth = distance;
- spot_light_count++;
- } break;
- }
- light_instance->last_pass = RSG::rasterizer->get_frame_number();
- }
- if (omni_light_count) {
- SortArray<LightInstanceDepthSort> sorter;
- sorter.sort(omni_light_sort, omni_light_count);
- }
- if (spot_light_count) {
- SortArray<LightInstanceDepthSort> sorter;
- sorter.sort(spot_light_sort, spot_light_count);
- }
- bool using_forward_ids = forward_id_storage->uses_forward_ids();
- for (uint32_t i = 0; i < (omni_light_count + spot_light_count); i++) {
- uint32_t index = (i < omni_light_count) ? i : i - (omni_light_count);
- LightData &light_data = (i < omni_light_count) ? omni_lights[index] : spot_lights[index];
- RS::LightType type = (i < omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT;
- LightInstance *light_instance = (i < omni_light_count) ? omni_light_sort[index].light_instance : spot_light_sort[index].light_instance;
- Light *light = (i < omni_light_count) ? omni_light_sort[index].light : spot_light_sort[index].light;
- real_t distance = (i < omni_light_count) ? omni_light_sort[index].depth : spot_light_sort[index].depth;
- if (using_forward_ids) {
- forward_id_storage->map_forward_id(type == RS::LIGHT_OMNI ? RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT : RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id, index, light_instance->last_pass);
- }
- Transform3D light_transform = light_instance->transform;
- float sign = light->negative ? -1 : 1;
- Color linear_col = light->color.srgb_to_linear();
- light_data.attenuation = light->param[RS::LIGHT_PARAM_ATTENUATION];
- // Reuse fade begin, fade length and distance for shadow LOD determination later.
- float fade_begin = 0.0;
- float fade_shadow = 0.0;
- float fade_length = 0.0;
- float fade = 1.0;
- float shadow_opacity_fade = 1.0;
- if (light->distance_fade) {
- fade_begin = light->distance_fade_begin;
- fade_shadow = light->distance_fade_shadow;
- fade_length = light->distance_fade_length;
- // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
- if (distance > fade_begin) {
- fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length);
- }
- if (distance > fade_shadow) {
- shadow_opacity_fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_shadow) / fade_length);
- }
- }
- float energy = sign * light->param[RS::LIGHT_PARAM_ENERGY] * fade;
- if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) {
- energy *= light->param[RS::LIGHT_PARAM_INTENSITY];
- // Convert from Luminous Power to Luminous Intensity
- if (type == RS::LIGHT_OMNI) {
- energy *= 1.0 / (Math_PI * 4.0);
- } else {
- // Spot Lights are not physically accurate, Luminous Intensity should change in relation to the cone angle.
- // We make this assumption to keep them easy to control.
- energy *= 1.0 / Math_PI;
- }
- } else {
- energy *= Math_PI;
- }
- if (p_render_data->camera_attributes.is_valid()) {
- energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
- }
- light_data.color[0] = linear_col.r * energy;
- light_data.color[1] = linear_col.g * energy;
- light_data.color[2] = linear_col.b * energy;
- light_data.specular_amount = light->param[RS::LIGHT_PARAM_SPECULAR] * 2.0;
- light_data.volumetric_fog_energy = light->param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY];
- light_data.bake_mode = light->bake_mode;
- float radius = MAX(0.001, light->param[RS::LIGHT_PARAM_RANGE]);
- light_data.inv_radius = 1.0 / radius;
- Vector3 pos = inverse_transform.xform(light_transform.origin);
- light_data.position[0] = pos.x;
- light_data.position[1] = pos.y;
- light_data.position[2] = pos.z;
- Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized();
- light_data.direction[0] = direction.x;
- light_data.direction[1] = direction.y;
- light_data.direction[2] = direction.z;
- float size = light->param[RS::LIGHT_PARAM_SIZE];
- light_data.size = size;
- light_data.inv_spot_attenuation = 1.0f / light->param[RS::LIGHT_PARAM_SPOT_ATTENUATION];
- float spot_angle = light->param[RS::LIGHT_PARAM_SPOT_ANGLE];
- light_data.cos_spot_angle = Math::cos(Math::deg_to_rad(spot_angle));
- light_data.mask = light->cull_mask;
- light_data.atlas_rect[0] = 0;
- light_data.atlas_rect[1] = 0;
- light_data.atlas_rect[2] = 0;
- light_data.atlas_rect[3] = 0;
- RID projector = light->projector;
- if (projector.is_valid()) {
- Rect2 rect = texture_storage->decal_atlas_get_texture_rect(projector);
- if (type == RS::LIGHT_SPOT) {
- light_data.projector_rect[0] = rect.position.x;
- light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped
- light_data.projector_rect[2] = rect.size.width;
- light_data.projector_rect[3] = -rect.size.height;
- } else {
- light_data.projector_rect[0] = rect.position.x;
- light_data.projector_rect[1] = rect.position.y;
- light_data.projector_rect[2] = rect.size.width;
- light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half
- }
- } else {
- light_data.projector_rect[0] = 0;
- light_data.projector_rect[1] = 0;
- light_data.projector_rect[2] = 0;
- light_data.projector_rect[3] = 0;
- }
- const bool needs_shadow =
- p_using_shadows &&
- owns_shadow_atlas(p_shadow_atlas) &&
- shadow_atlas_owns_light_instance(p_shadow_atlas, light_instance->self) &&
- light->shadow;
- bool in_shadow_range = true;
- if (needs_shadow && light->distance_fade) {
- if (distance > light->distance_fade_shadow + light->distance_fade_length) {
- // Out of range, don't draw shadows to improve performance.
- in_shadow_range = false;
- }
- }
- if (needs_shadow && in_shadow_range) {
- // fill in the shadow information
- light_data.shadow_opacity = light->param[RS::LIGHT_PARAM_SHADOW_OPACITY] * shadow_opacity_fade;
- float shadow_texel_size = light_instance_get_shadow_texel_size(light_instance->self, p_shadow_atlas);
- light_data.shadow_normal_bias = light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * shadow_texel_size * 10.0;
- if (type == RS::LIGHT_SPOT) {
- light_data.shadow_bias = light->param[RS::LIGHT_PARAM_SHADOW_BIAS] / 100.0;
- } else { //omni
- light_data.shadow_bias = light->param[RS::LIGHT_PARAM_SHADOW_BIAS];
- }
- light_data.transmittance_bias = light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
- Vector2i omni_offset;
- Rect2 rect = light_instance_get_shadow_atlas_rect(light_instance->self, p_shadow_atlas, omni_offset);
- light_data.atlas_rect[0] = rect.position.x;
- light_data.atlas_rect[1] = rect.position.y;
- light_data.atlas_rect[2] = rect.size.width;
- light_data.atlas_rect[3] = rect.size.height;
- light_data.soft_shadow_scale = light->param[RS::LIGHT_PARAM_SHADOW_BLUR];
- if (type == RS::LIGHT_OMNI) {
- Transform3D proj = (inverse_transform * light_transform).inverse();
- RendererRD::MaterialStorage::store_transform(proj, light_data.shadow_matrix);
- if (size > 0.0 && light_data.soft_shadow_scale > 0.0) {
- // Only enable PCSS-like soft shadows if blurring is enabled.
- // Otherwise, performance would decrease with no visual difference.
- light_data.soft_shadow_size = size;
- } else {
- light_data.soft_shadow_size = 0.0;
- light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->shadows_quality_radius_get(); // Only use quality radius for PCF
- }
- light_data.direction[0] = omni_offset.x * float(rect.size.width);
- light_data.direction[1] = omni_offset.y * float(rect.size.height);
- } else if (type == RS::LIGHT_SPOT) {
- Transform3D modelview = (inverse_transform * light_transform).inverse();
- Projection bias;
- bias.set_light_bias();
- Projection correction;
- correction.set_depth_correction(false, true, false);
- Projection cm = correction * light_instance->shadow_transform[0].camera;
- Projection shadow_mtx = bias * cm * modelview;
- RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrix);
- if (size > 0.0 && light_data.soft_shadow_scale > 0.0) {
- // Only enable PCSS-like soft shadows if blurring is enabled.
- // Otherwise, performance would decrease with no visual difference.
- float half_np = cm.get_z_near() * Math::tan(Math::deg_to_rad(spot_angle));
- light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width;
- } else {
- light_data.soft_shadow_size = 0.0;
- light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->shadows_quality_radius_get(); // Only use quality radius for PCF
- }
- light_data.shadow_bias *= light_data.soft_shadow_scale;
- }
- } else {
- light_data.shadow_opacity = 0.0;
- }
- light_instance->cull_mask = light->cull_mask;
- // hook for subclass to do further processing.
- RendererSceneRenderRD::get_singleton()->setup_added_light(type, light_transform, radius, spot_angle);
- r_positional_light_count++;
- }
- //update without barriers
- if (omni_light_count) {
- RD::get_singleton()->buffer_update(omni_light_buffer, 0, sizeof(LightData) * omni_light_count, omni_lights);
- }
- if (spot_light_count) {
- RD::get_singleton()->buffer_update(spot_light_buffer, 0, sizeof(LightData) * spot_light_count, spot_lights);
- }
- if (r_directional_light_count) {
- RD::get_singleton()->buffer_update(directional_light_buffer, 0, sizeof(DirectionalLightData) * r_directional_light_count, directional_lights);
- }
- }
- /* REFLECTION PROBE */
- RID LightStorage::reflection_probe_allocate() {
- return reflection_probe_owner.allocate_rid();
- }
- void LightStorage::reflection_probe_initialize(RID p_reflection_probe) {
- reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
- }
- void LightStorage::reflection_probe_free(RID p_rid) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
- reflection_probe->dependency.deleted_notify(p_rid);
- reflection_probe_owner.free(p_rid);
- };
- void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- reflection_probe->update_mode = p_mode;
- reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
- }
- void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- reflection_probe->intensity = p_intensity;
- }
- void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- reflection_probe->ambient_mode = p_mode;
- }
- void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- reflection_probe->ambient_color = p_color;
- }
- void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- reflection_probe->ambient_color_energy = p_energy;
- }
- void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- reflection_probe->max_distance = p_distance;
- reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
- }
- void LightStorage::reflection_probe_set_size(RID p_probe, const Vector3 &p_size) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- if (reflection_probe->size == p_size) {
- return;
- }
- reflection_probe->size = p_size;
- reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
- }
- void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- reflection_probe->origin_offset = p_offset;
- reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
- }
- void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- reflection_probe->interior = p_enable;
- reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
- }
- void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- reflection_probe->box_projection = p_enable;
- }
- void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- reflection_probe->enable_shadows = p_enable;
- reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
- }
- void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- reflection_probe->cull_mask = p_layers;
- reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
- }
- void LightStorage::reflection_probe_set_reflection_mask(RID p_probe, uint32_t p_layers) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- reflection_probe->reflection_mask = p_layers;
- reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
- }
- void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- ERR_FAIL_COND(p_resolution < 32);
- reflection_probe->resolution = p_resolution;
- }
- void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- reflection_probe->mesh_lod_threshold = p_ratio;
- reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
- }
- void LightStorage::reflection_probe_set_baked_exposure(RID p_probe, float p_exposure) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL(reflection_probe);
- reflection_probe->baked_exposure = p_exposure;
- }
- AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, AABB());
- AABB aabb;
- aabb.position = -reflection_probe->size / 2;
- aabb.size = reflection_probe->size;
- return aabb;
- }
- RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
- return reflection_probe->update_mode;
- }
- uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, 0);
- return reflection_probe->cull_mask;
- }
- uint32_t LightStorage::reflection_probe_get_reflection_mask(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, 0);
- return reflection_probe->reflection_mask;
- }
- Vector3 LightStorage::reflection_probe_get_size(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, Vector3());
- return reflection_probe->size;
- }
- Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, Vector3());
- return reflection_probe->origin_offset;
- }
- bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, false);
- return reflection_probe->enable_shadows;
- }
- float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, 0);
- return reflection_probe->max_distance;
- }
- float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, 0);
- return reflection_probe->mesh_lod_threshold;
- }
- int LightStorage::reflection_probe_get_resolution(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, 0);
- return reflection_probe->resolution;
- }
- float LightStorage::reflection_probe_get_baked_exposure(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, 1.0);
- return reflection_probe->baked_exposure;
- }
- float LightStorage::reflection_probe_get_intensity(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, 0);
- return reflection_probe->intensity;
- }
- bool LightStorage::reflection_probe_is_interior(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, false);
- return reflection_probe->interior;
- }
- bool LightStorage::reflection_probe_is_box_projection(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, false);
- return reflection_probe->box_projection;
- }
- RS::ReflectionProbeAmbientMode LightStorage::reflection_probe_get_ambient_mode(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
- return reflection_probe->ambient_mode;
- }
- Color LightStorage::reflection_probe_get_ambient_color(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, Color());
- return reflection_probe->ambient_color;
- }
- float LightStorage::reflection_probe_get_ambient_color_energy(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, 0);
- return reflection_probe->ambient_color_energy;
- }
- Dependency *LightStorage::reflection_probe_get_dependency(RID p_probe) const {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_NULL_V(reflection_probe, nullptr);
- return &reflection_probe->dependency;
- }
- /* REFLECTION ATLAS */
- RID LightStorage::reflection_atlas_create() {
- ReflectionAtlas ra;
- ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count");
- ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size");
- ra.cluster_builder = nullptr;
- return reflection_atlas_owner.make_rid(ra);
- }
- void LightStorage::reflection_atlas_free(RID p_ref_atlas) {
- reflection_atlas_set_size(p_ref_atlas, 0, 0);
- ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
- if (ra->cluster_builder) {
- memdelete(ra->cluster_builder);
- }
- reflection_atlas_owner.free(p_ref_atlas);
- }
- void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
- ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
- ERR_FAIL_NULL(ra);
- if (ra->size == p_reflection_size && ra->count == p_reflection_count) {
- return; //no changes
- }
- if (ra->cluster_builder) {
- // only if we're using our cluster
- ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID());
- }
- ra->size = p_reflection_size;
- ra->count = p_reflection_count;
- if (ra->reflection.is_valid()) {
- //clear and invalidate everything
- RD::get_singleton()->free(ra->reflection);
- ra->reflection = RID();
- RD::get_singleton()->free(ra->depth_buffer);
- ra->depth_buffer = RID();
- for (int i = 0; i < ra->reflections.size(); i++) {
- ra->reflections.write[i].data.clear_reflection_data();
- if (ra->reflections[i].owner.is_null()) {
- continue;
- }
- reflection_probe_release_atlas_index(ra->reflections[i].owner);
- //rp->atlasindex clear
- }
- ra->reflections.clear();
- }
- if (ra->render_buffers.is_valid()) {
- ra->render_buffers->cleanup();
- }
- }
- int LightStorage::reflection_atlas_get_size(RID p_ref_atlas) const {
- ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
- ERR_FAIL_NULL_V(ra, 0);
- return ra->size;
- }
- /* REFLECTION PROBE INSTANCE */
- RID LightStorage::reflection_probe_instance_create(RID p_probe) {
- ReflectionProbeInstance rpi;
- rpi.probe = p_probe;
- rpi.forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE);
- return reflection_probe_instance_owner.make_rid(rpi);
- }
- void LightStorage::reflection_probe_instance_free(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ForwardIDStorage::get_singleton()->free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id);
- reflection_probe_release_atlas_index(p_instance);
- reflection_probe_instance_owner.free(p_instance);
- }
- void LightStorage::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL(rpi);
- rpi->transform = p_transform;
- rpi->dirty = true;
- }
- bool LightStorage::reflection_probe_has_atlas_index(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL_V(rpi, false);
- if (rpi->atlas.is_null()) {
- return false;
- }
- return rpi->atlas_index >= 0;
- }
- void LightStorage::reflection_probe_release_atlas_index(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL(rpi);
- if (rpi->atlas.is_null()) {
- return; //nothing to release
- }
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
- ERR_FAIL_NULL(atlas);
- ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size());
- atlas->reflections.write[rpi->atlas_index].owner = RID();
- // TODO investigate if this is enough? shouldn't we be freeing our textures and framebuffers?
- if (rpi->rendering) {
- // We were cancelled mid rendering, trigger refresh.
- rpi->rendering = false;
- rpi->dirty = true;
- rpi->processing_layer = 1;
- rpi->processing_side = 0;
- }
- rpi->atlas_index = -1;
- rpi->atlas = RID();
- }
- bool LightStorage::reflection_probe_instance_needs_redraw(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL_V(rpi, false);
- if (rpi->rendering) {
- return false;
- }
- if (rpi->dirty) {
- return true;
- }
- if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
- return true;
- }
- return rpi->atlas_index == -1;
- }
- bool LightStorage::reflection_probe_instance_has_reflection(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL_V(rpi, false);
- return rpi->atlas.is_valid();
- }
- bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
- ERR_FAIL_NULL_V(atlas, false);
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL_V(rpi, false);
- if (atlas->render_buffers.is_null()) {
- atlas->render_buffers.instantiate();
- }
- RD::get_singleton()->draw_command_begin_label("Reflection probe render");
- if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) {
- WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings.");
- reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count);
- }
- if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) {
- // Invalidate reflection atlas, need to regenerate
- RD::get_singleton()->free(atlas->reflection);
- atlas->reflection = RID();
- for (int i = 0; i < atlas->reflections.size(); i++) {
- if (atlas->reflections[i].owner.is_null()) {
- continue;
- }
- reflection_probe_release_atlas_index(atlas->reflections[i].owner);
- }
- atlas->reflections.clear();
- }
- if (atlas->reflection.is_null()) {
- int mipmaps = MIN(RendererSceneRenderRD::get_singleton()->get_sky()->roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1);
- mipmaps = LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering
- {
- //reflection atlas was unused, create:
- RD::TextureFormat tf;
- tf.array_layers = 6 * atlas->count;
- tf.format = RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format();
- tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
- tf.mipmaps = mipmaps;
- tf.width = atlas->size;
- tf.height = atlas->size;
- tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0);
- atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
- {
- RD::TextureFormat tf;
- tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
- tf.width = atlas->size;
- tf.height = atlas->size;
- tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
- atlas->depth_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
- atlas->reflections.resize(atlas->count);
- for (int i = 0; i < atlas->count; i++) {
- atlas->reflections.write[i].data.update_reflection_data(atlas->size, mipmaps, false, atlas->reflection, i * 6, LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, RendererSceneRenderRD::get_singleton()->get_sky()->roughness_layers, RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format());
- for (int j = 0; j < 6; j++) {
- atlas->reflections.write[i].fbs[j] = RendererSceneRenderRD::get_singleton()->reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer);
- }
- }
- Vector<RID> fb;
- fb.push_back(atlas->depth_buffer);
- atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb);
- atlas->render_buffers->configure_for_reflections(Size2i(atlas->size, atlas->size));
- }
- if (rpi->atlas_index == -1) {
- for (int i = 0; i < atlas->reflections.size(); i++) {
- if (atlas->reflections[i].owner.is_null()) {
- rpi->atlas_index = i;
- break;
- }
- }
- //find the one used last
- if (rpi->atlas_index == -1) {
- //everything is in use, find the one least used via LRU
- uint64_t pass_min = 0;
- for (int i = 0; i < atlas->reflections.size(); i++) {
- ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.get_or_null(atlas->reflections[i].owner);
- if (rpi2->last_pass < pass_min) {
- pass_min = rpi2->last_pass;
- rpi->atlas_index = i;
- }
- }
- }
- }
- if (rpi->atlas_index != -1) { // should we fail if this is still -1 ?
- atlas->reflections.write[rpi->atlas_index].owner = p_instance;
- }
- rpi->atlas = p_reflection_atlas;
- rpi->rendering = true;
- rpi->dirty = false;
- rpi->processing_layer = 1;
- rpi->processing_side = 0;
- RD::get_singleton()->draw_command_end_label();
- return true;
- }
- Ref<RenderSceneBuffers> LightStorage::reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) {
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
- ERR_FAIL_NULL_V(atlas, Ref<RenderSceneBuffersRD>());
- return atlas->render_buffers;
- }
- bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL_V(rpi, false);
- ERR_FAIL_COND_V(!rpi->rendering, false);
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
- if (!atlas || rpi->atlas_index == -1) {
- // Does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering).
- rpi->rendering = false;
- return false;
- }
- if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
- // Using real time reflections, all roughness is done in one step
- atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(false);
- rpi->rendering = false;
- rpi->processing_side = 0;
- rpi->processing_layer = 1;
- return true;
- }
- if (rpi->processing_layer > 1) {
- atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, 10, rpi->processing_layer, RendererSceneRenderRD::get_singleton()->get_sky()->sky_ggx_samples_quality);
- rpi->processing_layer++;
- if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) {
- rpi->rendering = false;
- rpi->processing_side = 0;
- rpi->processing_layer = 1;
- return true;
- }
- return false;
- } else {
- atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, rpi->processing_side, rpi->processing_layer, RendererSceneRenderRD::get_singleton()->get_sky()->sky_ggx_samples_quality);
- }
- rpi->processing_side++;
- if (rpi->processing_side == 6) {
- rpi->processing_side = 0;
- rpi->processing_layer++;
- if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) {
- rpi->rendering = false;
- rpi->processing_layer = 1;
- return true;
- }
- }
- return false;
- }
- uint32_t LightStorage::reflection_probe_instance_get_resolution(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL_V(rpi, 0);
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
- ERR_FAIL_NULL_V(atlas, 0);
- return atlas->size;
- }
- RID LightStorage::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL_V(rpi, RID());
- ERR_FAIL_INDEX_V(p_index, 6, RID());
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
- ERR_FAIL_NULL_V(atlas, RID());
- return atlas->reflections[rpi->atlas_index].fbs[p_index];
- }
- RID LightStorage::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL_V(rpi, RID());
- ERR_FAIL_INDEX_V(p_index, 6, RID());
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
- ERR_FAIL_NULL_V(atlas, RID());
- return atlas->depth_fb;
- }
- ClusterBuilderRD *LightStorage::reflection_probe_instance_get_cluster_builder(RID p_instance, ClusterBuilderSharedDataRD *p_cluster_builder_shared) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(rpi->atlas);
- if (!ra) {
- ERR_PRINT("reflection probe has no reflection atlas! Bug?");
- return nullptr;
- } else {
- if (ra->cluster_builder == nullptr) {
- ra->cluster_builder = memnew(ClusterBuilderRD);
- ra->cluster_builder->set_shared(p_cluster_builder_shared);
- ra->cluster_builder->setup(Size2i(ra->size, ra->size), get_max_cluster_elements(), RID(), RID(), RID());
- }
- return ra->cluster_builder;
- }
- }
- /* REFLECTION DATA */
- void LightStorage::free_reflection_data() {
- if (reflection_buffer.is_valid()) {
- RD::get_singleton()->free(reflection_buffer);
- reflection_buffer = RID();
- }
- if (reflections != nullptr) {
- memdelete_arr(reflections);
- reflections = nullptr;
- }
- if (reflection_sort != nullptr) {
- memdelete_arr(reflection_sort);
- reflection_sort = nullptr;
- }
- }
- void LightStorage::set_max_reflection_probes(const uint32_t p_max_reflection_probes) {
- max_reflections = p_max_reflection_probes;
- reflections = memnew_arr(ReflectionData, max_reflections);
- reflection_sort = memnew_arr(ReflectionProbeInstanceSort, max_reflections);
- reflection_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ReflectionData) * max_reflections);
- }
- void LightStorage::update_reflection_probe_buffer(RenderDataRD *p_render_data, const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) {
- ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton();
- reflection_count = 0;
- for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) {
- if (reflection_count == max_reflections) {
- break;
- }
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_reflections[i]);
- if (!rpi) {
- continue;
- }
- Transform3D transform = rpi->transform;
- reflection_sort[reflection_count].probe_instance = rpi;
- reflection_sort[reflection_count].depth = -p_camera_inverse_transform.xform(transform.origin).z;
- reflection_count++;
- }
- if (reflection_count > 0) {
- SortArray<ReflectionProbeInstanceSort> sort_array;
- sort_array.sort(reflection_sort, reflection_count);
- }
- bool using_forward_ids = forward_id_storage->uses_forward_ids();
- for (uint32_t i = 0; i < reflection_count; i++) {
- ReflectionProbeInstance *rpi = reflection_sort[i].probe_instance;
- rpi->last_pass = RSG::rasterizer->get_frame_number();
- if (using_forward_ids) {
- forward_id_storage->map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i, rpi->last_pass);
- }
- ReflectionProbe *probe = reflection_probe_owner.get_or_null(rpi->probe);
- ReflectionData &reflection_ubo = reflections[i];
- Vector3 extents = probe->size / 2;
- rpi->cull_mask = probe->reflection_mask;
- reflection_ubo.box_extents[0] = extents.x;
- reflection_ubo.box_extents[1] = extents.y;
- reflection_ubo.box_extents[2] = extents.z;
- reflection_ubo.index = rpi->atlas_index;
- Vector3 origin_offset = probe->origin_offset;
- reflection_ubo.box_offset[0] = origin_offset.x;
- reflection_ubo.box_offset[1] = origin_offset.y;
- reflection_ubo.box_offset[2] = origin_offset.z;
- reflection_ubo.mask = probe->reflection_mask;
- reflection_ubo.intensity = probe->intensity;
- reflection_ubo.ambient_mode = probe->ambient_mode;
- reflection_ubo.exterior = !probe->interior;
- reflection_ubo.box_project = probe->box_projection;
- reflection_ubo.exposure_normalization = 1.0;
- if (p_render_data->camera_attributes.is_valid()) {
- float exposure = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
- reflection_ubo.exposure_normalization = exposure / probe->baked_exposure;
- }
- Color ambient_linear = probe->ambient_color.srgb_to_linear();
- float interior_ambient_energy = probe->ambient_color_energy;
- reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy;
- reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy;
- reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy;
- Transform3D transform = rpi->transform;
- Transform3D proj = (p_camera_inverse_transform * transform).inverse();
- MaterialStorage::store_transform(proj, reflection_ubo.local_matrix);
- // hook for subclass to do further processing.
- RendererSceneRenderRD::get_singleton()->setup_added_reflection_probe(transform, extents);
- }
- if (reflection_count) {
- RD::get_singleton()->buffer_update(reflection_buffer, 0, reflection_count * sizeof(ReflectionData), reflections);
- }
- }
- /* LIGHTMAP API */
- RID LightStorage::lightmap_allocate() {
- return lightmap_owner.allocate_rid();
- }
- void LightStorage::lightmap_initialize(RID p_lightmap) {
- lightmap_owner.initialize_rid(p_lightmap, Lightmap());
- }
- void LightStorage::lightmap_free(RID p_rid) {
- lightmap_set_textures(p_rid, RID(), false);
- Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
- lightmap->dependency.deleted_notify(p_rid);
- lightmap_owner.free(p_rid);
- }
- void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
- TextureStorage *texture_storage = TextureStorage::get_singleton();
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL(lm);
- lightmap_array_version++;
- //erase lightmap users
- if (lm->light_texture.is_valid()) {
- TextureStorage::Texture *t = texture_storage->get_texture(lm->light_texture);
- if (t) {
- t->lightmap_users.erase(p_lightmap);
- }
- }
- TextureStorage::Texture *t = texture_storage->get_texture(p_light);
- lm->light_texture = p_light;
- lm->uses_spherical_harmonics = p_uses_spherical_haromics;
- RID default_2d_array = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
- if (!t) {
- if (using_lightmap_array) {
- if (lm->array_index >= 0) {
- lightmap_textures.write[lm->array_index] = default_2d_array;
- lm->array_index = -1;
- }
- }
- return;
- }
- t->lightmap_users.insert(p_lightmap);
- if (using_lightmap_array) {
- if (lm->array_index < 0) {
- //not in array, try to put in array
- for (int i = 0; i < lightmap_textures.size(); i++) {
- if (lightmap_textures[i] == default_2d_array) {
- lm->array_index = i;
- break;
- }
- }
- }
- ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
- lightmap_textures.write[lm->array_index] = t->rd_texture;
- }
- }
- void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL(lm);
- lm->bounds = p_bounds;
- }
- void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL(lm);
- lm->interior = p_interior;
- }
- void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL(lm);
- if (p_points.size()) {
- ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
- ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
- ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
- }
- lm->points = p_points;
- lm->bsp_tree = p_bsp_tree;
- lm->point_sh = p_point_sh;
- lm->tetrahedra = p_tetrahedra;
- }
- void LightStorage::lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL(lm);
- lm->baked_exposure = p_exposure;
- }
- PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL_V(lm, PackedVector3Array());
- return lm->points;
- }
- PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL_V(lm, PackedColorArray());
- return lm->point_sh;
- }
- PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL_V(lm, PackedInt32Array());
- return lm->tetrahedra;
- }
- PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL_V(lm, PackedInt32Array());
- return lm->bsp_tree;
- }
- void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) {
- lightmap_probe_capture_update_speed = p_speed;
- }
- Dependency *LightStorage::lightmap_get_dependency(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL_V(lm, nullptr);
- return &lm->dependency;
- }
- void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL(lm);
- for (int i = 0; i < 9; i++) {
- r_sh[i] = Color(0, 0, 0, 0);
- }
- if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
- return;
- }
- static_assert(sizeof(Lightmap::BSP) == 24);
- const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
- int32_t node = 0;
- while (node >= 0) {
- if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
- #endif
- node = bsp[node].over;
- } else {
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
- #endif
- node = bsp[node].under;
- }
- }
- if (node == Lightmap::BSP::EMPTY_LEAF) {
- return; //nothing could be done
- }
- node = ABS(node) - 1;
- uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
- Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
- const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
- Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
- for (int i = 0; i < 4; i++) {
- float c = CLAMP(barycentric[i], 0.0, 1.0);
- for (int j = 0; j < 9; j++) {
- r_sh[j] += sh_colors[i][j] * c;
- }
- }
- }
- bool LightStorage::lightmap_is_interior(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL_V(lm, false);
- return lm->interior;
- }
- AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL_V(lm, AABB());
- return lm->bounds;
- }
- /* LIGHTMAP INSTANCE */
- RID LightStorage::lightmap_instance_create(RID p_lightmap) {
- LightmapInstance li;
- li.lightmap = p_lightmap;
- return lightmap_instance_owner.make_rid(li);
- }
- void LightStorage::lightmap_instance_free(RID p_lightmap) {
- lightmap_instance_owner.free(p_lightmap);
- }
- void LightStorage::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
- LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL(li);
- li->transform = p_transform;
- }
- /* SHADOW ATLAS API */
- RID LightStorage::shadow_atlas_create() {
- return shadow_atlas_owner.make_rid(ShadowAtlas());
- }
- void LightStorage::shadow_atlas_free(RID p_atlas) {
- shadow_atlas_set_size(p_atlas, 0);
- shadow_atlas_owner.free(p_atlas);
- }
- void LightStorage::_update_shadow_atlas(ShadowAtlas *shadow_atlas) {
- if (shadow_atlas->size > 0 && shadow_atlas->depth.is_null()) {
- RD::TextureFormat tf;
- tf.format = shadow_atlas->use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT;
- tf.width = shadow_atlas->size;
- tf.height = shadow_atlas->size;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
- Vector<RID> fb_tex;
- fb_tex.push_back(shadow_atlas->depth);
- shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb_tex);
- }
- }
- void LightStorage::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_NULL(shadow_atlas);
- ERR_FAIL_COND(p_size < 0);
- p_size = next_power_of_2(p_size);
- if (p_size == shadow_atlas->size && p_16_bits == shadow_atlas->use_16_bits) {
- return;
- }
- // erasing atlas
- if (shadow_atlas->depth.is_valid()) {
- RD::get_singleton()->free(shadow_atlas->depth);
- shadow_atlas->depth = RID();
- }
- for (int i = 0; i < 4; i++) {
- //clear subdivisions
- shadow_atlas->quadrants[i].shadows.clear();
- shadow_atlas->quadrants[i].shadows.resize(int64_t(shadow_atlas->quadrants[i].subdivision * shadow_atlas->quadrants[i].subdivision));
- }
- //erase shadow atlas reference from lights
- for (const KeyValue<RID, uint32_t> &E : shadow_atlas->shadow_owners) {
- LightInstance *li = light_instance_owner.get_or_null(E.key);
- ERR_CONTINUE(!li);
- li->shadow_atlases.erase(p_atlas);
- }
- //clear owners
- shadow_atlas->shadow_owners.clear();
- shadow_atlas->size = p_size;
- shadow_atlas->use_16_bits = p_16_bits;
- }
- void LightStorage::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_NULL(shadow_atlas);
- ERR_FAIL_INDEX(p_quadrant, 4);
- ERR_FAIL_INDEX(p_subdivision, 16384);
- uint32_t subdiv = next_power_of_2(p_subdivision);
- if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer
- subdiv <<= 1;
- }
- subdiv = int(Math::sqrt((float)subdiv));
- //obtain the number that will be x*x
- if (shadow_atlas->quadrants[p_quadrant].subdivision == subdiv) {
- return;
- }
- //erase all data from quadrant
- for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) {
- if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) {
- shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
- LightInstance *li = light_instance_owner.get_or_null(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
- ERR_CONTINUE(!li);
- li->shadow_atlases.erase(p_atlas);
- }
- }
- shadow_atlas->quadrants[p_quadrant].shadows.clear();
- shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv);
- shadow_atlas->quadrants[p_quadrant].subdivision = subdiv;
- //cache the smallest subdiv (for faster allocation in light update)
- shadow_atlas->smallest_subdiv = 1 << 30;
- for (int i = 0; i < 4; i++) {
- if (shadow_atlas->quadrants[i].subdivision) {
- shadow_atlas->smallest_subdiv = MIN(shadow_atlas->smallest_subdiv, shadow_atlas->quadrants[i].subdivision);
- }
- }
- if (shadow_atlas->smallest_subdiv == 1 << 30) {
- shadow_atlas->smallest_subdiv = 0;
- }
- //resort the size orders, simple bublesort for 4 elements..
- int swaps = 0;
- do {
- swaps = 0;
- for (int i = 0; i < 3; i++) {
- if (shadow_atlas->quadrants[shadow_atlas->size_order[i]].subdivision < shadow_atlas->quadrants[shadow_atlas->size_order[i + 1]].subdivision) {
- SWAP(shadow_atlas->size_order[i], shadow_atlas->size_order[i + 1]);
- swaps++;
- }
- }
- } while (swaps > 0);
- }
- bool LightStorage::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) {
- for (int i = p_quadrant_count - 1; i >= 0; i--) {
- int qidx = p_in_quadrants[i];
- if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) {
- return false;
- }
- //look for an empty space
- int sc = shadow_atlas->quadrants[qidx].shadows.size();
- const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr();
- int found_free_idx = -1; //found a free one
- int found_used_idx = -1; //found existing one, must steal it
- uint64_t min_pass = 0; // pass of the existing one, try to use the least recently used one (LRU fashion)
- for (int j = 0; j < sc; j++) {
- if (!sarr[j].owner.is_valid()) {
- found_free_idx = j;
- break;
- }
- LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
- ERR_CONTINUE(!sli);
- if (sli->last_scene_pass != RendererSceneRenderRD::get_singleton()->get_scene_pass()) {
- //was just allocated, don't kill it so soon, wait a bit..
- if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
- continue;
- }
- if (found_used_idx == -1 || sli->last_scene_pass < min_pass) {
- found_used_idx = j;
- min_pass = sli->last_scene_pass;
- }
- }
- }
- if (found_free_idx == -1 && found_used_idx == -1) {
- continue; //nothing found
- }
- if (found_free_idx == -1 && found_used_idx != -1) {
- found_free_idx = found_used_idx;
- }
- r_quadrant = qidx;
- r_shadow = found_free_idx;
- return true;
- }
- return false;
- }
- bool LightStorage::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) {
- for (int i = p_quadrant_count - 1; i >= 0; i--) {
- int qidx = p_in_quadrants[i];
- if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) {
- return false;
- }
- //look for an empty space
- int sc = shadow_atlas->quadrants[qidx].shadows.size();
- const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr();
- int found_idx = -1;
- uint64_t min_pass = 0; // sum of currently selected spots, try to get the least recently used pair
- for (int j = 0; j < sc - 1; j++) {
- uint64_t pass = 0;
- if (sarr[j].owner.is_valid()) {
- LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
- ERR_CONTINUE(!sli);
- if (sli->last_scene_pass == RendererSceneRenderRD::get_singleton()->get_scene_pass()) {
- continue;
- }
- //was just allocated, don't kill it so soon, wait a bit..
- if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
- continue;
- }
- pass += sli->last_scene_pass;
- }
- if (sarr[j + 1].owner.is_valid()) {
- LightInstance *sli = light_instance_owner.get_or_null(sarr[j + 1].owner);
- ERR_CONTINUE(!sli);
- if (sli->last_scene_pass == RendererSceneRenderRD::get_singleton()->get_scene_pass()) {
- continue;
- }
- //was just allocated, don't kill it so soon, wait a bit..
- if (p_tick - sarr[j + 1].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
- continue;
- }
- pass += sli->last_scene_pass;
- }
- if (found_idx == -1 || pass < min_pass) {
- found_idx = j;
- min_pass = pass;
- // we found two empty spots, no need to check the rest
- if (pass == 0) {
- break;
- }
- }
- }
- if (found_idx == -1) {
- continue; //nothing found
- }
- r_quadrant = qidx;
- r_shadow = found_idx;
- return true;
- }
- return false;
- }
- bool LightStorage::shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_NULL_V(shadow_atlas, false);
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_NULL_V(li, false);
- if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) {
- return false;
- }
- uint32_t quad_size = shadow_atlas->size >> 1;
- int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage));
- int valid_quadrants[4];
- int valid_quadrant_count = 0;
- int best_size = -1; //best size found
- int best_subdiv = -1; //subdiv for the best size
- //find the quadrants this fits into, and the best possible size it can fit into
- for (int i = 0; i < 4; i++) {
- int q = shadow_atlas->size_order[i];
- int sd = shadow_atlas->quadrants[q].subdivision;
- if (sd == 0) {
- continue; //unused
- }
- int max_fit = quad_size / sd;
- if (best_size != -1 && max_fit > best_size) {
- break; //too large
- }
- valid_quadrants[valid_quadrant_count++] = q;
- best_subdiv = sd;
- if (max_fit >= desired_fit) {
- best_size = max_fit;
- }
- }
- ERR_FAIL_COND_V(valid_quadrant_count == 0, false);
- uint64_t tick = OS::get_singleton()->get_ticks_msec();
- uint32_t old_key = SHADOW_INVALID;
- uint32_t old_quadrant = SHADOW_INVALID;
- uint32_t old_shadow = SHADOW_INVALID;
- int old_subdivision = -1;
- bool should_realloc = false;
- bool should_redraw = false;
- if (shadow_atlas->shadow_owners.has(p_light_instance)) {
- old_key = shadow_atlas->shadow_owners[p_light_instance];
- old_quadrant = (old_key >> QUADRANT_SHIFT) & 0x3;
- old_shadow = old_key & SHADOW_INDEX_MASK;
- should_realloc = shadow_atlas->quadrants[old_quadrant].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec);
- should_redraw = shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].version != p_light_version;
- if (!should_realloc) {
- shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = p_light_version;
- //already existing, see if it should redraw or it's just OK
- return should_redraw;
- }
- old_subdivision = shadow_atlas->quadrants[old_quadrant].subdivision;
- }
- bool is_omni = li->light_type == RS::LIGHT_OMNI;
- bool found_shadow = false;
- int new_quadrant = -1;
- int new_shadow = -1;
- if (is_omni) {
- found_shadow = _shadow_atlas_find_omni_shadows(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow);
- } else {
- found_shadow = _shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow);
- }
- if (found_shadow) {
- if (old_quadrant != SHADOW_INVALID) {
- shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = 0;
- shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].owner = RID();
- if (old_key & OMNI_LIGHT_FLAG) {
- shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].version = 0;
- shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].owner = RID();
- }
- }
- uint32_t new_key = new_quadrant << QUADRANT_SHIFT;
- new_key |= new_shadow;
- ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow];
- _shadow_atlas_invalidate_shadow(sh, p_atlas, shadow_atlas, new_quadrant, new_shadow);
- sh->owner = p_light_instance;
- sh->alloc_tick = tick;
- sh->version = p_light_version;
- if (is_omni) {
- new_key |= OMNI_LIGHT_FLAG;
- int new_omni_shadow = new_shadow + 1;
- ShadowAtlas::Quadrant::Shadow *extra_sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_omni_shadow];
- _shadow_atlas_invalidate_shadow(extra_sh, p_atlas, shadow_atlas, new_quadrant, new_omni_shadow);
- extra_sh->owner = p_light_instance;
- extra_sh->alloc_tick = tick;
- extra_sh->version = p_light_version;
- }
- li->shadow_atlases.insert(p_atlas);
- //update it in map
- shadow_atlas->shadow_owners[p_light_instance] = new_key;
- //make it dirty, as it should redraw anyway
- return true;
- }
- return should_redraw;
- }
- void LightStorage::_shadow_atlas_invalidate_shadow(ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx) {
- if (p_shadow->owner.is_valid()) {
- LightInstance *sli = light_instance_owner.get_or_null(p_shadow->owner);
- uint32_t old_key = p_shadow_atlas->shadow_owners[p_shadow->owner];
- if (old_key & OMNI_LIGHT_FLAG) {
- uint32_t s = old_key & SHADOW_INDEX_MASK;
- uint32_t omni_shadow_idx = p_shadow_idx + (s == (uint32_t)p_shadow_idx ? 1 : -1);
- ShadowAtlas::Quadrant::Shadow *omni_shadow = &p_shadow_atlas->quadrants[p_quadrant].shadows.write[omni_shadow_idx];
- omni_shadow->version = 0;
- omni_shadow->owner = RID();
- }
- p_shadow_atlas->shadow_owners.erase(p_shadow->owner);
- p_shadow->version = 0;
- p_shadow->owner = RID();
- sli->shadow_atlases.erase(p_atlas);
- }
- }
- void LightStorage::shadow_atlas_update(RID p_atlas) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_NULL(shadow_atlas);
- _update_shadow_atlas(shadow_atlas);
- }
- /* DIRECTIONAL SHADOW */
- void LightStorage::update_directional_shadow_atlas() {
- if (directional_shadow.depth.is_null() && directional_shadow.size > 0) {
- RD::TextureFormat tf;
- tf.format = directional_shadow.use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT;
- tf.width = directional_shadow.size;
- tf.height = directional_shadow.size;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
- Vector<RID> fb_tex;
- fb_tex.push_back(directional_shadow.depth);
- directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb_tex);
- }
- }
- void LightStorage::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) {
- p_size = nearest_power_of_2_templated(p_size);
- if (directional_shadow.size == p_size && directional_shadow.use_16_bits == p_16_bits) {
- return;
- }
- directional_shadow.size = p_size;
- directional_shadow.use_16_bits = p_16_bits;
- if (directional_shadow.depth.is_valid()) {
- RD::get_singleton()->free(directional_shadow.depth);
- directional_shadow.depth = RID();
- RendererSceneRenderRD::get_singleton()->base_uniforms_changed();
- }
- }
- void LightStorage::set_directional_shadow_count(int p_count) {
- directional_shadow.light_count = p_count;
- directional_shadow.current_light = 0;
- }
- static Rect2i _get_directional_shadow_rect(int p_size, int p_shadow_count, int p_shadow_index) {
- int split_h = 1;
- int split_v = 1;
- while (split_h * split_v < p_shadow_count) {
- if (split_h == split_v) {
- split_h <<= 1;
- } else {
- split_v <<= 1;
- }
- }
- Rect2i rect(0, 0, p_size, p_size);
- rect.size.width /= split_h;
- rect.size.height /= split_v;
- rect.position.x = rect.size.width * (p_shadow_index % split_h);
- rect.position.y = rect.size.height * (p_shadow_index / split_h);
- return rect;
- }
- Rect2i LightStorage::get_directional_shadow_rect() {
- return _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light);
- }
- int LightStorage::get_directional_light_shadow_size(RID p_light_intance) {
- ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0);
- Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0);
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance);
- ERR_FAIL_NULL_V(light_instance, 0);
- switch (light_directional_get_shadow_mode(light_instance->light)) {
- case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
- break; //none
- case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
- r.size.height /= 2;
- break;
- case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:
- r.size /= 2;
- break;
- }
- return MAX(r.size.width, r.size.height);
- }
- /* SHADOW CUBEMAPS */
- LightStorage::ShadowCubemap *LightStorage::_get_shadow_cubemap(int p_size) {
- if (!shadow_cubemaps.has(p_size)) {
- ShadowCubemap sc;
- {
- RD::TextureFormat tf;
- tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
- tf.width = p_size;
- tf.height = p_size;
- tf.texture_type = RD::TEXTURE_TYPE_CUBE;
- tf.array_layers = 6;
- tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
- sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
- for (int i = 0; i < 6; i++) {
- RID side_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sc.cubemap, i, 0);
- Vector<RID> fbtex;
- fbtex.push_back(side_texture);
- sc.side_fb[i] = RD::get_singleton()->framebuffer_create(fbtex);
- }
- shadow_cubemaps[p_size] = sc;
- }
- return &shadow_cubemaps[p_size];
- }
- RID LightStorage::get_cubemap(int p_size) {
- ShadowCubemap *cubemap = _get_shadow_cubemap(p_size);
- return cubemap->cubemap;
- }
- RID LightStorage::get_cubemap_fb(int p_size, int p_pass) {
- ShadowCubemap *cubemap = _get_shadow_cubemap(p_size);
- return cubemap->side_fb[p_pass];
- }
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