visual_script_nodes.h 34 KB

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  1. /*************************************************************************/
  2. /* visual_script_nodes.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISUAL_SCRIPT_NODES_H
  31. #define VISUAL_SCRIPT_NODES_H
  32. #include "visual_script.h"
  33. class VisualScriptFunction : public VisualScriptNode {
  34. GDCLASS(VisualScriptFunction, VisualScriptNode);
  35. struct Argument {
  36. String name;
  37. Variant::Type type;
  38. PropertyHint hint;
  39. String hint_string;
  40. };
  41. Vector<Argument> arguments;
  42. bool stack_less;
  43. int stack_size;
  44. MultiplayerAPI::RPCMode rpc_mode;
  45. bool sequenced;
  46. protected:
  47. bool _set(const StringName &p_name, const Variant &p_value);
  48. bool _get(const StringName &p_name, Variant &r_ret) const;
  49. void _get_property_list(List<PropertyInfo> *p_list) const;
  50. public:
  51. virtual int get_output_sequence_port_count() const override;
  52. virtual bool has_input_sequence_port() const override;
  53. virtual String get_output_sequence_port_text(int p_port) const override;
  54. virtual int get_input_value_port_count() const override;
  55. virtual int get_output_value_port_count() const override;
  56. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  57. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  58. virtual String get_caption() const override;
  59. virtual String get_text() const override;
  60. virtual String get_category() const override { return "flow_control"; }
  61. void add_argument(Variant::Type p_type, const String &p_name, int p_index = -1, const PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(""));
  62. void set_argument_type(int p_argidx, Variant::Type p_type);
  63. Variant::Type get_argument_type(int p_argidx) const;
  64. void set_argument_name(int p_argidx, const String &p_name);
  65. String get_argument_name(int p_argidx) const;
  66. void remove_argument(int p_argidx);
  67. int get_argument_count() const;
  68. void set_stack_less(bool p_enable);
  69. bool is_stack_less() const;
  70. void set_sequenced(bool p_enable);
  71. bool is_sequenced() const;
  72. void set_stack_size(int p_size);
  73. int get_stack_size() const;
  74. void set_return_type_enabled(bool p_returns);
  75. bool is_return_type_enabled() const;
  76. void set_return_type(Variant::Type p_type);
  77. Variant::Type get_return_type() const;
  78. void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
  79. MultiplayerAPI::RPCMode get_rpc_mode() const;
  80. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  81. VisualScriptFunction();
  82. };
  83. class VisualScriptLists : public VisualScriptNode {
  84. GDCLASS(VisualScriptLists, VisualScriptNode)
  85. struct Port {
  86. String name;
  87. Variant::Type type;
  88. };
  89. protected:
  90. Vector<Port> inputports;
  91. Vector<Port> outputports;
  92. enum {
  93. OUTPUT_EDITABLE = 0x0001,
  94. OUTPUT_NAME_EDITABLE = 0x0002,
  95. OUTPUT_TYPE_EDITABLE = 0x0004,
  96. INPUT_EDITABLE = 0x0008,
  97. INPUT_NAME_EDITABLE = 0x000F,
  98. INPUT_TYPE_EDITABLE = 0x0010,
  99. };
  100. int flags;
  101. bool sequenced;
  102. bool _set(const StringName &p_name, const Variant &p_value);
  103. bool _get(const StringName &p_name, Variant &r_ret) const;
  104. void _get_property_list(List<PropertyInfo> *p_list) const;
  105. static void _bind_methods();
  106. public:
  107. virtual bool is_output_port_editable() const;
  108. virtual bool is_output_port_name_editable() const;
  109. virtual bool is_output_port_type_editable() const;
  110. virtual bool is_input_port_editable() const;
  111. virtual bool is_input_port_name_editable() const;
  112. virtual bool is_input_port_type_editable() const;
  113. virtual int get_output_sequence_port_count() const override;
  114. virtual bool has_input_sequence_port() const override;
  115. virtual String get_output_sequence_port_text(int p_port) const override;
  116. virtual int get_input_value_port_count() const override;
  117. virtual int get_output_value_port_count() const override;
  118. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  119. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  120. void add_input_data_port(Variant::Type p_type, const String &p_name, int p_index = -1);
  121. void set_input_data_port_type(int p_idx, Variant::Type p_type);
  122. void set_input_data_port_name(int p_idx, const String &p_name);
  123. void remove_input_data_port(int p_argidx);
  124. void add_output_data_port(Variant::Type p_type, const String &p_name, int p_index = -1);
  125. void set_output_data_port_type(int p_idx, Variant::Type p_type);
  126. void set_output_data_port_name(int p_idx, const String &p_name);
  127. void remove_output_data_port(int p_argidx);
  128. void set_sequenced(bool p_enable);
  129. bool is_sequenced() const;
  130. VisualScriptLists();
  131. };
  132. class VisualScriptComposeArray : public VisualScriptLists {
  133. GDCLASS(VisualScriptComposeArray, VisualScriptLists)
  134. public:
  135. virtual int get_output_sequence_port_count() const override;
  136. virtual bool has_input_sequence_port() const override;
  137. virtual String get_output_sequence_port_text(int p_port) const override;
  138. virtual int get_input_value_port_count() const override;
  139. virtual int get_output_value_port_count() const override;
  140. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  141. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  142. virtual String get_caption() const override;
  143. virtual String get_text() const override;
  144. virtual String get_category() const override { return "functions"; }
  145. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  146. VisualScriptComposeArray();
  147. };
  148. class VisualScriptOperator : public VisualScriptNode {
  149. GDCLASS(VisualScriptOperator, VisualScriptNode);
  150. Variant::Type typed;
  151. Variant::Operator op;
  152. protected:
  153. static void _bind_methods();
  154. public:
  155. virtual int get_output_sequence_port_count() const override;
  156. virtual bool has_input_sequence_port() const override;
  157. virtual String get_output_sequence_port_text(int p_port) const override;
  158. virtual int get_input_value_port_count() const override;
  159. virtual int get_output_value_port_count() const override;
  160. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  161. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  162. virtual String get_caption() const override;
  163. virtual String get_category() const override { return "operators"; }
  164. void set_operator(Variant::Operator p_op);
  165. Variant::Operator get_operator() const;
  166. void set_typed(Variant::Type p_op);
  167. Variant::Type get_typed() const;
  168. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  169. VisualScriptOperator();
  170. };
  171. class VisualScriptSelect : public VisualScriptNode {
  172. GDCLASS(VisualScriptSelect, VisualScriptNode);
  173. Variant::Type typed;
  174. protected:
  175. static void _bind_methods();
  176. public:
  177. virtual int get_output_sequence_port_count() const override;
  178. virtual bool has_input_sequence_port() const override;
  179. virtual String get_output_sequence_port_text(int p_port) const override;
  180. virtual int get_input_value_port_count() const override;
  181. virtual int get_output_value_port_count() const override;
  182. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  183. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  184. virtual String get_caption() const override;
  185. virtual String get_text() const override;
  186. virtual String get_category() const override { return "operators"; }
  187. void set_typed(Variant::Type p_op);
  188. Variant::Type get_typed() const;
  189. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  190. VisualScriptSelect();
  191. };
  192. class VisualScriptVariableGet : public VisualScriptNode {
  193. GDCLASS(VisualScriptVariableGet, VisualScriptNode);
  194. StringName variable;
  195. protected:
  196. virtual void _validate_property(PropertyInfo &property) const override;
  197. static void _bind_methods();
  198. public:
  199. virtual int get_output_sequence_port_count() const override;
  200. virtual bool has_input_sequence_port() const override;
  201. virtual String get_output_sequence_port_text(int p_port) const override;
  202. virtual int get_input_value_port_count() const override;
  203. virtual int get_output_value_port_count() const override;
  204. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  205. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  206. virtual String get_caption() const override;
  207. virtual String get_category() const override { return "data"; }
  208. void set_variable(StringName p_variable);
  209. StringName get_variable() const;
  210. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  211. VisualScriptVariableGet();
  212. };
  213. class VisualScriptVariableSet : public VisualScriptNode {
  214. GDCLASS(VisualScriptVariableSet, VisualScriptNode);
  215. StringName variable;
  216. protected:
  217. virtual void _validate_property(PropertyInfo &property) const override;
  218. static void _bind_methods();
  219. public:
  220. virtual int get_output_sequence_port_count() const override;
  221. virtual bool has_input_sequence_port() const override;
  222. virtual String get_output_sequence_port_text(int p_port) const override;
  223. virtual int get_input_value_port_count() const override;
  224. virtual int get_output_value_port_count() const override;
  225. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  226. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  227. virtual String get_caption() const override;
  228. virtual String get_category() const override { return "data"; }
  229. void set_variable(StringName p_variable);
  230. StringName get_variable() const;
  231. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  232. VisualScriptVariableSet();
  233. };
  234. class VisualScriptConstant : public VisualScriptNode {
  235. GDCLASS(VisualScriptConstant, VisualScriptNode);
  236. Variant::Type type;
  237. Variant value;
  238. protected:
  239. virtual void _validate_property(PropertyInfo &property) const override;
  240. static void _bind_methods();
  241. public:
  242. virtual int get_output_sequence_port_count() const override;
  243. virtual bool has_input_sequence_port() const override;
  244. virtual String get_output_sequence_port_text(int p_port) const override;
  245. virtual int get_input_value_port_count() const override;
  246. virtual int get_output_value_port_count() const override;
  247. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  248. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  249. virtual String get_caption() const override;
  250. virtual String get_category() const override { return "constants"; }
  251. void set_constant_type(Variant::Type p_type);
  252. Variant::Type get_constant_type() const;
  253. void set_constant_value(Variant p_value);
  254. Variant get_constant_value() const;
  255. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  256. VisualScriptConstant();
  257. };
  258. class VisualScriptPreload : public VisualScriptNode {
  259. GDCLASS(VisualScriptPreload, VisualScriptNode);
  260. Ref<Resource> preload;
  261. protected:
  262. static void _bind_methods();
  263. public:
  264. virtual int get_output_sequence_port_count() const override;
  265. virtual bool has_input_sequence_port() const override;
  266. virtual String get_output_sequence_port_text(int p_port) const override;
  267. virtual int get_input_value_port_count() const override;
  268. virtual int get_output_value_port_count() const override;
  269. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  270. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  271. virtual String get_caption() const override;
  272. virtual String get_category() const override { return "data"; }
  273. void set_preload(const Ref<Resource> &p_preload);
  274. Ref<Resource> get_preload() const;
  275. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  276. VisualScriptPreload();
  277. };
  278. class VisualScriptIndexGet : public VisualScriptNode {
  279. GDCLASS(VisualScriptIndexGet, VisualScriptNode);
  280. public:
  281. virtual int get_output_sequence_port_count() const override;
  282. virtual bool has_input_sequence_port() const override;
  283. virtual String get_output_sequence_port_text(int p_port) const override;
  284. virtual int get_input_value_port_count() const override;
  285. virtual int get_output_value_port_count() const override;
  286. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  287. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  288. virtual String get_caption() const override;
  289. virtual String get_category() const override { return "operators"; }
  290. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  291. VisualScriptIndexGet();
  292. };
  293. class VisualScriptIndexSet : public VisualScriptNode {
  294. GDCLASS(VisualScriptIndexSet, VisualScriptNode);
  295. public:
  296. virtual int get_output_sequence_port_count() const override;
  297. virtual bool has_input_sequence_port() const override;
  298. virtual String get_output_sequence_port_text(int p_port) const override;
  299. virtual int get_input_value_port_count() const override;
  300. virtual int get_output_value_port_count() const override;
  301. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  302. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  303. virtual String get_caption() const override;
  304. virtual String get_category() const override { return "operators"; }
  305. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  306. VisualScriptIndexSet();
  307. };
  308. class VisualScriptGlobalConstant : public VisualScriptNode {
  309. GDCLASS(VisualScriptGlobalConstant, VisualScriptNode);
  310. int index;
  311. static void _bind_methods();
  312. public:
  313. virtual int get_output_sequence_port_count() const override;
  314. virtual bool has_input_sequence_port() const override;
  315. virtual String get_output_sequence_port_text(int p_port) const override;
  316. virtual int get_input_value_port_count() const override;
  317. virtual int get_output_value_port_count() const override;
  318. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  319. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  320. virtual String get_caption() const override;
  321. virtual String get_category() const override { return "constants"; }
  322. void set_global_constant(int p_which);
  323. int get_global_constant();
  324. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  325. VisualScriptGlobalConstant();
  326. };
  327. class VisualScriptClassConstant : public VisualScriptNode {
  328. GDCLASS(VisualScriptClassConstant, VisualScriptNode);
  329. StringName base_type;
  330. StringName name;
  331. protected:
  332. static void _bind_methods();
  333. virtual void _validate_property(PropertyInfo &property) const override;
  334. public:
  335. virtual int get_output_sequence_port_count() const override;
  336. virtual bool has_input_sequence_port() const override;
  337. virtual String get_output_sequence_port_text(int p_port) const override;
  338. virtual int get_input_value_port_count() const override;
  339. virtual int get_output_value_port_count() const override;
  340. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  341. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  342. virtual String get_caption() const override;
  343. virtual String get_category() const override { return "constants"; }
  344. void set_class_constant(const StringName &p_which);
  345. StringName get_class_constant();
  346. void set_base_type(const StringName &p_which);
  347. StringName get_base_type();
  348. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  349. VisualScriptClassConstant();
  350. };
  351. class VisualScriptBasicTypeConstant : public VisualScriptNode {
  352. GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode);
  353. Variant::Type type;
  354. StringName name;
  355. protected:
  356. static void _bind_methods();
  357. virtual void _validate_property(PropertyInfo &property) const override;
  358. public:
  359. virtual int get_output_sequence_port_count() const override;
  360. virtual bool has_input_sequence_port() const override;
  361. virtual String get_output_sequence_port_text(int p_port) const override;
  362. virtual int get_input_value_port_count() const override;
  363. virtual int get_output_value_port_count() const override;
  364. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  365. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  366. virtual String get_caption() const override;
  367. virtual String get_text() const override;
  368. virtual String get_category() const override { return "constants"; }
  369. void set_basic_type_constant(const StringName &p_which);
  370. StringName get_basic_type_constant() const;
  371. void set_basic_type(Variant::Type p_which);
  372. Variant::Type get_basic_type() const;
  373. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  374. VisualScriptBasicTypeConstant();
  375. };
  376. class VisualScriptMathConstant : public VisualScriptNode {
  377. GDCLASS(VisualScriptMathConstant, VisualScriptNode);
  378. public:
  379. enum MathConstant {
  380. MATH_CONSTANT_ONE,
  381. MATH_CONSTANT_PI,
  382. MATH_CONSTANT_HALF_PI,
  383. MATH_CONSTANT_TAU,
  384. MATH_CONSTANT_E,
  385. MATH_CONSTANT_SQRT2,
  386. MATH_CONSTANT_INF,
  387. MATH_CONSTANT_NAN,
  388. MATH_CONSTANT_MAX
  389. };
  390. private:
  391. static const char *const_name[MATH_CONSTANT_MAX];
  392. static double const_value[MATH_CONSTANT_MAX];
  393. MathConstant constant;
  394. protected:
  395. static void _bind_methods();
  396. public:
  397. virtual int get_output_sequence_port_count() const override;
  398. virtual bool has_input_sequence_port() const override;
  399. virtual String get_output_sequence_port_text(int p_port) const override;
  400. virtual int get_input_value_port_count() const override;
  401. virtual int get_output_value_port_count() const override;
  402. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  403. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  404. virtual String get_caption() const override;
  405. virtual String get_category() const override { return "constants"; }
  406. void set_math_constant(MathConstant p_which);
  407. MathConstant get_math_constant();
  408. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  409. VisualScriptMathConstant();
  410. };
  411. VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
  412. class VisualScriptEngineSingleton : public VisualScriptNode {
  413. GDCLASS(VisualScriptEngineSingleton, VisualScriptNode);
  414. String singleton;
  415. protected:
  416. void _validate_property(PropertyInfo &property) const override;
  417. static void _bind_methods();
  418. public:
  419. virtual int get_output_sequence_port_count() const override;
  420. virtual bool has_input_sequence_port() const override;
  421. virtual String get_output_sequence_port_text(int p_port) const override;
  422. virtual int get_input_value_port_count() const override;
  423. virtual int get_output_value_port_count() const override;
  424. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  425. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  426. virtual String get_caption() const override;
  427. virtual String get_category() const override { return "data"; }
  428. void set_singleton(const String &p_string);
  429. String get_singleton();
  430. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  431. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  432. VisualScriptEngineSingleton();
  433. };
  434. class VisualScriptSceneNode : public VisualScriptNode {
  435. GDCLASS(VisualScriptSceneNode, VisualScriptNode);
  436. NodePath path;
  437. protected:
  438. virtual void _validate_property(PropertyInfo &property) const override;
  439. static void _bind_methods();
  440. public:
  441. virtual int get_output_sequence_port_count() const override;
  442. virtual bool has_input_sequence_port() const override;
  443. virtual String get_output_sequence_port_text(int p_port) const override;
  444. virtual int get_input_value_port_count() const override;
  445. virtual int get_output_value_port_count() const override;
  446. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  447. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  448. virtual String get_caption() const override;
  449. virtual String get_category() const override { return "data"; }
  450. void set_node_path(const NodePath &p_path);
  451. NodePath get_node_path();
  452. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  453. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  454. VisualScriptSceneNode();
  455. };
  456. class VisualScriptSceneTree : public VisualScriptNode {
  457. GDCLASS(VisualScriptSceneTree, VisualScriptNode);
  458. protected:
  459. virtual void _validate_property(PropertyInfo &property) const override;
  460. static void _bind_methods();
  461. public:
  462. virtual int get_output_sequence_port_count() const override;
  463. virtual bool has_input_sequence_port() const override;
  464. virtual String get_output_sequence_port_text(int p_port) const override;
  465. virtual int get_input_value_port_count() const override;
  466. virtual int get_output_value_port_count() const override;
  467. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  468. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  469. virtual String get_caption() const override;
  470. virtual String get_category() const override { return "data"; }
  471. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  472. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  473. VisualScriptSceneTree();
  474. };
  475. class VisualScriptResourcePath : public VisualScriptNode {
  476. GDCLASS(VisualScriptResourcePath, VisualScriptNode);
  477. String path;
  478. protected:
  479. static void _bind_methods();
  480. public:
  481. virtual int get_output_sequence_port_count() const override;
  482. virtual bool has_input_sequence_port() const override;
  483. virtual String get_output_sequence_port_text(int p_port) const override;
  484. virtual int get_input_value_port_count() const override;
  485. virtual int get_output_value_port_count() const override;
  486. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  487. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  488. virtual String get_caption() const override;
  489. virtual String get_category() const override { return "data"; }
  490. void set_resource_path(const String &p_path);
  491. String get_resource_path();
  492. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  493. VisualScriptResourcePath();
  494. };
  495. class VisualScriptSelf : public VisualScriptNode {
  496. GDCLASS(VisualScriptSelf, VisualScriptNode);
  497. protected:
  498. static void _bind_methods();
  499. public:
  500. virtual int get_output_sequence_port_count() const override;
  501. virtual bool has_input_sequence_port() const override;
  502. virtual String get_output_sequence_port_text(int p_port) const override;
  503. virtual int get_input_value_port_count() const override;
  504. virtual int get_output_value_port_count() const override;
  505. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  506. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  507. virtual String get_caption() const override;
  508. virtual String get_category() const override { return "data"; }
  509. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  510. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  511. VisualScriptSelf();
  512. };
  513. class VisualScriptCustomNode : public VisualScriptNode {
  514. GDCLASS(VisualScriptCustomNode, VisualScriptNode);
  515. protected:
  516. static void _bind_methods();
  517. public:
  518. enum StartMode { //replicated for step
  519. START_MODE_BEGIN_SEQUENCE,
  520. START_MODE_CONTINUE_SEQUENCE,
  521. START_MODE_RESUME_YIELD
  522. };
  523. enum { //replicated for step
  524. STEP_SHIFT = 1 << 24,
  525. STEP_MASK = STEP_SHIFT - 1,
  526. STEP_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
  527. STEP_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
  528. STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
  529. STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
  530. STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
  531. };
  532. virtual int get_output_sequence_port_count() const override;
  533. virtual bool has_input_sequence_port() const override;
  534. virtual String get_output_sequence_port_text(int p_port) const override;
  535. virtual int get_input_value_port_count() const override;
  536. virtual int get_output_value_port_count() const override;
  537. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  538. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  539. virtual String get_caption() const override;
  540. virtual String get_text() const override;
  541. virtual String get_category() const override;
  542. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  543. void _script_changed();
  544. VisualScriptCustomNode();
  545. };
  546. VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode);
  547. class VisualScriptSubCall : public VisualScriptNode {
  548. GDCLASS(VisualScriptSubCall, VisualScriptNode);
  549. protected:
  550. static void _bind_methods();
  551. public:
  552. virtual int get_output_sequence_port_count() const override;
  553. virtual bool has_input_sequence_port() const override;
  554. virtual String get_output_sequence_port_text(int p_port) const override;
  555. virtual int get_input_value_port_count() const override;
  556. virtual int get_output_value_port_count() const override;
  557. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  558. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  559. virtual String get_caption() const override;
  560. virtual String get_text() const override;
  561. virtual String get_category() const override;
  562. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  563. VisualScriptSubCall();
  564. };
  565. class VisualScriptComment : public VisualScriptNode {
  566. GDCLASS(VisualScriptComment, VisualScriptNode);
  567. String title;
  568. String description;
  569. Size2 size;
  570. protected:
  571. static void _bind_methods();
  572. public:
  573. virtual int get_output_sequence_port_count() const override;
  574. virtual bool has_input_sequence_port() const override;
  575. virtual String get_output_sequence_port_text(int p_port) const override;
  576. virtual int get_input_value_port_count() const override;
  577. virtual int get_output_value_port_count() const override;
  578. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  579. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  580. virtual String get_caption() const override;
  581. virtual String get_text() const override;
  582. virtual String get_category() const override;
  583. void set_title(const String &p_title);
  584. String get_title() const;
  585. void set_description(const String &p_description);
  586. String get_description() const;
  587. void set_size(const Size2 &p_size);
  588. Size2 get_size() const;
  589. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  590. VisualScriptComment();
  591. };
  592. class VisualScriptConstructor : public VisualScriptNode {
  593. GDCLASS(VisualScriptConstructor, VisualScriptNode);
  594. Variant::Type type;
  595. MethodInfo constructor;
  596. protected:
  597. static void _bind_methods();
  598. public:
  599. virtual int get_output_sequence_port_count() const override;
  600. virtual bool has_input_sequence_port() const override;
  601. virtual String get_output_sequence_port_text(int p_port) const override;
  602. virtual int get_input_value_port_count() const override;
  603. virtual int get_output_value_port_count() const override;
  604. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  605. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  606. virtual String get_caption() const override;
  607. virtual String get_category() const override;
  608. void set_constructor_type(Variant::Type p_type);
  609. Variant::Type get_constructor_type() const;
  610. void set_constructor(const Dictionary &p_info);
  611. Dictionary get_constructor() const;
  612. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  613. VisualScriptConstructor();
  614. };
  615. class VisualScriptLocalVar : public VisualScriptNode {
  616. GDCLASS(VisualScriptLocalVar, VisualScriptNode);
  617. StringName name;
  618. Variant::Type type;
  619. protected:
  620. static void _bind_methods();
  621. public:
  622. virtual int get_output_sequence_port_count() const override;
  623. virtual bool has_input_sequence_port() const override;
  624. virtual String get_output_sequence_port_text(int p_port) const override;
  625. virtual int get_input_value_port_count() const override;
  626. virtual int get_output_value_port_count() const override;
  627. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  628. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  629. virtual String get_caption() const override;
  630. virtual String get_category() const override;
  631. void set_var_name(const StringName &p_name);
  632. StringName get_var_name() const;
  633. void set_var_type(Variant::Type p_type);
  634. Variant::Type get_var_type() const;
  635. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  636. VisualScriptLocalVar();
  637. };
  638. class VisualScriptLocalVarSet : public VisualScriptNode {
  639. GDCLASS(VisualScriptLocalVarSet, VisualScriptNode);
  640. StringName name;
  641. Variant::Type type;
  642. protected:
  643. static void _bind_methods();
  644. public:
  645. virtual int get_output_sequence_port_count() const override;
  646. virtual bool has_input_sequence_port() const override;
  647. virtual String get_output_sequence_port_text(int p_port) const override;
  648. virtual int get_input_value_port_count() const override;
  649. virtual int get_output_value_port_count() const override;
  650. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  651. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  652. virtual String get_caption() const override;
  653. virtual String get_text() const override;
  654. virtual String get_category() const override;
  655. void set_var_name(const StringName &p_name);
  656. StringName get_var_name() const;
  657. void set_var_type(Variant::Type p_type);
  658. Variant::Type get_var_type() const;
  659. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  660. VisualScriptLocalVarSet();
  661. };
  662. class VisualScriptInputAction : public VisualScriptNode {
  663. GDCLASS(VisualScriptInputAction, VisualScriptNode);
  664. public:
  665. enum Mode {
  666. MODE_PRESSED,
  667. MODE_RELEASED,
  668. MODE_JUST_PRESSED,
  669. MODE_JUST_RELEASED,
  670. };
  671. StringName name;
  672. Mode mode;
  673. protected:
  674. virtual void _validate_property(PropertyInfo &property) const override;
  675. static void _bind_methods();
  676. public:
  677. virtual int get_output_sequence_port_count() const override;
  678. virtual bool has_input_sequence_port() const override;
  679. virtual String get_output_sequence_port_text(int p_port) const override;
  680. virtual int get_input_value_port_count() const override;
  681. virtual int get_output_value_port_count() const override;
  682. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  683. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  684. virtual String get_caption() const override;
  685. virtual String get_category() const override;
  686. void set_action_name(const StringName &p_name);
  687. StringName get_action_name() const;
  688. void set_action_mode(Mode p_mode);
  689. Mode get_action_mode() const;
  690. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  691. VisualScriptInputAction();
  692. };
  693. VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
  694. class VisualScriptDeconstruct : public VisualScriptNode {
  695. GDCLASS(VisualScriptDeconstruct, VisualScriptNode);
  696. struct Element {
  697. StringName name;
  698. Variant::Type type;
  699. };
  700. Vector<Element> elements;
  701. void _update_elements();
  702. Variant::Type type;
  703. void _set_elem_cache(const Array &p_elements);
  704. Array _get_elem_cache() const;
  705. virtual void _validate_property(PropertyInfo &property) const override;
  706. protected:
  707. static void _bind_methods();
  708. public:
  709. virtual int get_output_sequence_port_count() const override;
  710. virtual bool has_input_sequence_port() const override;
  711. virtual String get_output_sequence_port_text(int p_port) const override;
  712. virtual int get_input_value_port_count() const override;
  713. virtual int get_output_value_port_count() const override;
  714. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  715. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  716. virtual String get_caption() const override;
  717. virtual String get_category() const override;
  718. void set_deconstruct_type(Variant::Type p_type);
  719. Variant::Type get_deconstruct_type() const;
  720. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
  721. VisualScriptDeconstruct();
  722. };
  723. void register_visual_script_nodes();
  724. void unregister_visual_script_nodes();
  725. #endif // VISUAL_SCRIPT_NODES_H