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- import os
- import re
- import glob
- import subprocess
- from compat import iteritems, isbasestring, decode_utf8
- def add_source_files(self, sources, files, warn_duplicates=True):
- # Convert string to list of absolute paths (including expanding wildcard)
- if isbasestring(files):
- # Keep SCons project-absolute path as they are (no wildcard support)
- if files.startswith('#'):
- if '*' in files:
- print("ERROR: Wildcards can't be expanded in SCons project-absolute path: '{}'".format(files))
- return
- files = [files]
- else:
- dir_path = self.Dir('.').abspath
- files = sorted(glob.glob(dir_path + "/" + files))
- # Add each path as compiled Object following environment (self) configuration
- for path in files:
- obj = self.Object(path)
- if obj in sources:
- if warn_duplicates:
- print("WARNING: Object \"{}\" already included in environment sources.".format(obj))
- else:
- continue
- sources.append(obj)
- def disable_warnings(self):
- # 'self' is the environment
- if self.msvc:
- # We have to remove existing warning level defines before appending /w,
- # otherwise we get: "warning D9025 : overriding '/W3' with '/w'"
- warn_flags = ['/Wall', '/W4', '/W3', '/W2', '/W1', '/WX']
- self.Append(CCFLAGS=['/w'])
- self.Append(CFLAGS=['/w'])
- self.Append(CXXFLAGS=['/w'])
- self['CCFLAGS'] = [x for x in self['CCFLAGS'] if not x in warn_flags]
- self['CFLAGS'] = [x for x in self['CFLAGS'] if not x in warn_flags]
- self['CXXFLAGS'] = [x for x in self['CXXFLAGS'] if not x in warn_flags]
- else:
- self.Append(CCFLAGS=['-w'])
- self.Append(CFLAGS=['-w'])
- self.Append(CXXFLAGS=['-w'])
- def add_module_version_string(self,s):
- self.module_version_string += "." + s
- def update_version(module_version_string=""):
- build_name = "custom_build"
- if os.getenv("BUILD_NAME") != None:
- build_name = os.getenv("BUILD_NAME")
- print("Using custom build name: " + build_name)
- import version
- # NOTE: It is safe to generate this file here, since this is still executed serially
- f = open("core/version_generated.gen.h", "w")
- f.write("#define VERSION_SHORT_NAME \"" + str(version.short_name) + "\"\n")
- f.write("#define VERSION_NAME \"" + str(version.name) + "\"\n")
- f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
- f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
- f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
- f.write("#define VERSION_STATUS \"" + str(version.status) + "\"\n")
- f.write("#define VERSION_BUILD \"" + str(build_name) + "\"\n")
- f.write("#define VERSION_MODULE_CONFIG \"" + str(version.module_config) + module_version_string + "\"\n")
- f.write("#define VERSION_YEAR " + str(version.year) + "\n")
- f.write("#define VERSION_WEBSITE \"" + str(version.website) + "\"\n")
- f.close()
- # NOTE: It is safe to generate this file here, since this is still executed serially
- fhash = open("core/version_hash.gen.h", "w")
- githash = ""
- gitfolder = ".git"
- if os.path.isfile(".git"):
- module_folder = open(".git", "r").readline().strip()
- if module_folder.startswith("gitdir: "):
- gitfolder = module_folder[8:]
- if os.path.isfile(os.path.join(gitfolder, "HEAD")):
- head = open(os.path.join(gitfolder, "HEAD"), "r").readline().strip()
- if head.startswith("ref: "):
- head = os.path.join(gitfolder, head[5:])
- if os.path.isfile(head):
- githash = open(head, "r").readline().strip()
- else:
- githash = head
- fhash.write("#define VERSION_HASH \"" + githash + "\"")
- fhash.close()
- def parse_cg_file(fname, uniforms, sizes, conditionals):
- fs = open(fname, "r")
- line = fs.readline()
- while line:
- if re.match(r"^\s*uniform", line):
- res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
- type = res.groups(1)
- name = res.groups(2)
- uniforms.append(name)
- if type.find("texobj") != -1:
- sizes.append(1)
- else:
- t = re.match(r"float(\d)x(\d)", type)
- if t:
- sizes.append(int(t.groups(1)) * int(t.groups(2)))
- else:
- t = re.match(r"float(\d)", type)
- sizes.append(int(t.groups(1)))
- if line.find("[branch]") != -1:
- conditionals.append(name)
- line = fs.readline()
- fs.close()
- def detect_modules():
- module_list = []
- includes_cpp = ""
- register_cpp = ""
- unregister_cpp = ""
- preregister_cpp = ""
- files = glob.glob("modules/*")
- files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order
- for x in files:
- if not os.path.isdir(x):
- continue
- if not os.path.exists(x + "/config.py"):
- continue
- x = x.replace("modules/", "") # rest of world
- x = x.replace("modules\\", "") # win32
- module_list.append(x)
- try:
- with open("modules/" + x + "/register_types.h"):
- includes_cpp += '#include "modules/' + x + '/register_types.h"\n'
- register_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n'
- register_cpp += '\tregister_' + x + '_types();\n'
- register_cpp += '#endif\n'
- preregister_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n'
- preregister_cpp += '#ifdef MODULE_' + x.upper() + '_HAS_PREREGISTER\n'
- preregister_cpp += '\tpreregister_' + x + '_types();\n'
- preregister_cpp += '#endif\n'
- preregister_cpp += '#endif\n'
- unregister_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n'
- unregister_cpp += '\tunregister_' + x + '_types();\n'
- unregister_cpp += '#endif\n'
- except IOError:
- pass
- modules_cpp = """// register_module_types.gen.cpp
- /* THIS FILE IS GENERATED DO NOT EDIT */
- #include "register_module_types.h"
- #include "modules/modules_enabled.gen.h"
- %s
- void preregister_module_types() {
- %s
- }
- void register_module_types() {
- %s
- }
- void unregister_module_types() {
- %s
- }
- """ % (includes_cpp, preregister_cpp, register_cpp, unregister_cpp)
- # NOTE: It is safe to generate this file here, since this is still executed serially
- with open("modules/register_module_types.gen.cpp", "w") as f:
- f.write(modules_cpp)
- return module_list
- def disable_module(self):
- self.disabled_modules.append(self.current_module)
- def use_windows_spawn_fix(self, platform=None):
- if (os.name != "nt"):
- return # not needed, only for windows
- # On Windows, due to the limited command line length, when creating a static library
- # from a very high number of objects SCons will invoke "ar" once per object file;
- # that makes object files with same names to be overwritten so the last wins and
- # the library looses symbols defined by overwritten objects.
- # By enabling quick append instead of the default mode (replacing), libraries will
- # got built correctly regardless the invocation strategy.
- # Furthermore, since SCons will rebuild the library from scratch when an object file
- # changes, no multiple versions of the same object file will be present.
- self.Replace(ARFLAGS='q')
- def mySubProcess(cmdline, env):
- startupinfo = subprocess.STARTUPINFO()
- startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
- proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
- stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env)
- _, err = proc.communicate()
- rv = proc.wait()
- if rv:
- print("=====")
- print(err)
- print("=====")
- return rv
- def mySpawn(sh, escape, cmd, args, env):
- newargs = ' '.join(args[1:])
- cmdline = cmd + " " + newargs
- rv = 0
- env = {str(key): str(value) for key, value in iteritems(env)}
- if len(cmdline) > 32000 and cmd.endswith("ar"):
- cmdline = cmd + " " + args[1] + " " + args[2] + " "
- for i in range(3, len(args)):
- rv = mySubProcess(cmdline + args[i], env)
- if rv:
- break
- else:
- rv = mySubProcess(cmdline, env)
- return rv
- self['SPAWN'] = mySpawn
- def save_active_platforms(apnames, ap):
- for x in ap:
- names = ['logo']
- if os.path.isfile(x + "/run_icon.png"):
- names.append('run_icon')
- for name in names:
- pngf = open(x + "/" + name + ".png", "rb")
- b = pngf.read(1)
- str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
- str += " static const unsigned char _" + x[9:] + "_" + name + "[]={"
- while len(b) == 1:
- str += hex(ord(b))
- b = pngf.read(1)
- if (len(b) == 1):
- str += ","
- str += "};\n"
- pngf.close()
- # NOTE: It is safe to generate this file here, since this is still executed serially
- wf = x + "/" + name + ".gen.h"
- with open(wf, "w") as pngw:
- pngw.write(str)
- def no_verbose(sys, env):
- colors = {}
- # Colors are disabled in non-TTY environments such as pipes. This means
- # that if output is redirected to a file, it will not contain color codes
- if sys.stdout.isatty():
- colors['cyan'] = '\033[96m'
- colors['purple'] = '\033[95m'
- colors['blue'] = '\033[94m'
- colors['green'] = '\033[92m'
- colors['yellow'] = '\033[93m'
- colors['red'] = '\033[91m'
- colors['end'] = '\033[0m'
- else:
- colors['cyan'] = ''
- colors['purple'] = ''
- colors['blue'] = ''
- colors['green'] = ''
- colors['yellow'] = ''
- colors['red'] = ''
- colors['end'] = ''
- compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
- java_compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
- compile_shared_source_message = '%sCompiling shared %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
- link_program_message = '%sLinking Program %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
- link_library_message = '%sLinking Static Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
- ranlib_library_message = '%sRanlib Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
- link_shared_library_message = '%sLinking Shared Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
- java_library_message = '%sCreating Java Archive %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
- env.Append(CXXCOMSTR=[compile_source_message])
- env.Append(CCCOMSTR=[compile_source_message])
- env.Append(SHCCCOMSTR=[compile_shared_source_message])
- env.Append(SHCXXCOMSTR=[compile_shared_source_message])
- env.Append(ARCOMSTR=[link_library_message])
- env.Append(RANLIBCOMSTR=[ranlib_library_message])
- env.Append(SHLINKCOMSTR=[link_shared_library_message])
- env.Append(LINKCOMSTR=[link_program_message])
- env.Append(JARCOMSTR=[java_library_message])
- env.Append(JAVACCOMSTR=[java_compile_source_message])
- def detect_visual_c_compiler_version(tools_env):
- # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
- # (see the SCons documentation for more information on what it does)...
- # in order for this function to be well encapsulated i choose to force it to receive SCons's TOOLS env (env['ENV']
- # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
- # the proper vc version that will be called
- # There is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
- # There are many different cl.exe files that are run, and each one compiles & links to a different architecture
- # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
- # is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
- # the following string values:
- # "" Compiler not detected
- # "amd64" Native 64 bit compiler
- # "amd64_x86" 64 bit Cross Compiler for 32 bit
- # "x86" Native 32 bit compiler
- # "x86_amd64" 32 bit Cross Compiler for 64 bit
- # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
- # and similar architectures/compilers
- # Set chosen compiler to "not detected"
- vc_chosen_compiler_index = -1
- vc_chosen_compiler_str = ""
- # Start with Pre VS 2017 checks which uses VCINSTALLDIR:
- if 'VCINSTALLDIR' in tools_env:
- # print("Checking VCINSTALLDIR")
- # find() works with -1 so big ifs below are needed... the simplest solution, in fact
- # First test if amd64 and amd64_x86 compilers are present in the path
- vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;")
- if(vc_amd64_compiler_detection_index > -1):
- vc_chosen_compiler_index = vc_amd64_compiler_detection_index
- vc_chosen_compiler_str = "amd64"
- vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;")
- if(vc_amd64_x86_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
- vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
- vc_chosen_compiler_str = "amd64_x86"
- # Now check the 32 bit compilers
- vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;")
- if(vc_x86_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
- vc_chosen_compiler_index = vc_x86_compiler_detection_index
- vc_chosen_compiler_str = "x86"
- vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR'] + "BIN\\x86_amd64;")
- if(vc_x86_amd64_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
- vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
- vc_chosen_compiler_str = "x86_amd64"
- # and for VS 2017 and newer we check VCTOOLSINSTALLDIR:
- if 'VCTOOLSINSTALLDIR' in tools_env:
- # Newer versions have a different path available
- vc_amd64_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX64\\X64;")
- if(vc_amd64_compiler_detection_index > -1):
- vc_chosen_compiler_index = vc_amd64_compiler_detection_index
- vc_chosen_compiler_str = "amd64"
- vc_amd64_x86_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX64\\X86;")
- if(vc_amd64_x86_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
- vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
- vc_chosen_compiler_str = "amd64_x86"
- vc_x86_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX86\\X86;")
- if(vc_x86_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
- vc_chosen_compiler_index = vc_x86_compiler_detection_index
- vc_chosen_compiler_str = "x86"
- vc_x86_amd64_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX86\\X64;")
- if(vc_x86_amd64_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
- vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
- vc_chosen_compiler_str = "x86_amd64"
- return vc_chosen_compiler_str
- def find_visual_c_batch_file(env):
- from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file
- version = get_default_version(env)
- (host_platform, target_platform, _) = get_host_target(env)
- return find_batch_file(env, version, host_platform, target_platform)[0]
- def generate_cpp_hint_file(filename):
- if os.path.isfile(filename):
- # Don't overwrite an existing hint file since the user may have customized it.
- pass
- else:
- try:
- with open(filename, "w") as fd:
- fd.write("#define GDCLASS(m_class, m_inherits)\n")
- except IOError:
- print("Could not write cpp.hint file.")
- def generate_vs_project(env, num_jobs):
- batch_file = find_visual_c_batch_file(env)
- if batch_file:
- def build_commandline(commands):
- common_build_prefix = ['cmd /V /C set "plat=$(PlatformTarget)"',
- '(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
- 'set "tools=yes"',
- '(if "$(Configuration)"=="release" (set "tools=no"))',
- 'call "' + batch_file + '" !plat!']
- result = " ^& ".join(common_build_prefix + [commands])
- return result
- env.AddToVSProject(env.core_sources)
- env.AddToVSProject(env.main_sources)
- env.AddToVSProject(env.modules_sources)
- env.AddToVSProject(env.scene_sources)
- env.AddToVSProject(env.servers_sources)
- env.AddToVSProject(env.editor_sources)
- # windows allows us to have spaces in paths, so we need
- # to double quote off the directory. However, the path ends
- # in a backslash, so we need to remove this, lest it escape the
- # last double quote off, confusing MSBuild
- env['MSVSBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows progress=no target=$(Configuration) tools=!tools! -j' + str(num_jobs))
- env['MSVSREBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows progress=no target=$(Configuration) tools=!tools! vsproj=yes -j' + str(num_jobs))
- env['MSVSCLEANCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" --clean platform=windows progress=no target=$(Configuration) tools=!tools! -j' + str(num_jobs))
- # This version information (Win32, x64, Debug, Release, Release_Debug seems to be
- # required for Visual Studio to understand that it needs to generate an NMAKE
- # project. Do not modify without knowing what you are doing.
- debug_variants = ['debug|Win32'] + ['debug|x64']
- release_variants = ['release|Win32'] + ['release|x64']
- release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64']
- variants = debug_variants + release_variants + release_debug_variants
- debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe']
- release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
- release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
- targets = debug_targets + release_targets + release_debug_targets
- if not env.get('MSVS'):
- env['MSVS']['PROJECTSUFFIX'] = '.vcxproj'
- env['MSVS']['SOLUTIONSUFFIX'] = '.sln'
- env.MSVSProject(
- target=['#godot' + env['MSVSPROJECTSUFFIX']],
- incs=env.vs_incs,
- srcs=env.vs_srcs,
- runfile=targets,
- buildtarget=targets,
- auto_build_solution=1,
- variant=variants)
- else:
- print("Could not locate Visual Studio batch file for setting up the build environment. Not generating VS project.")
- def precious_program(env, program, sources, **args):
- program = env.ProgramOriginal(program, sources, **args)
- env.Precious(program)
- return program
- def add_shared_library(env, name, sources, **args):
- library = env.SharedLibrary(name, sources, **args)
- env.NoCache(library)
- return library
- def add_library(env, name, sources, **args):
- library = env.Library(name, sources, **args)
- env.NoCache(library)
- return library
- def add_program(env, name, sources, **args):
- program = env.Program(name, sources, **args)
- env.NoCache(program)
- return program
- def CommandNoCache(env, target, sources, command, **args):
- result = env.Command(target, sources, command, **args)
- env.NoCache(result)
- return result
- def detect_darwin_sdk_path(platform, env):
- sdk_name = ''
- if platform == 'osx':
- sdk_name = 'macosx'
- var_name = 'MACOS_SDK_PATH'
- elif platform == 'iphone':
- sdk_name = 'iphoneos'
- var_name = 'IPHONESDK'
- elif platform == 'iphonesimulator':
- sdk_name = 'iphonesimulator'
- var_name = 'IPHONESDK'
- else:
- raise Exception("Invalid platform argument passed to detect_darwin_sdk_path")
- if not env[var_name]:
- try:
- sdk_path = decode_utf8(subprocess.check_output(['xcrun', '--sdk', sdk_name, '--show-sdk-path']).strip())
- if sdk_path:
- env[var_name] = sdk_path
- except (subprocess.CalledProcessError, OSError):
- print("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
- raise
- def is_vanilla_clang(env):
- if not using_clang(env):
- return False
- version = decode_utf8(subprocess.check_output([env['CXX'], '--version']).strip())
- return not version.startswith("Apple")
- def get_compiler_version(env):
- """
- Returns an array of version numbers as ints: [major, minor, patch].
- The return array should have at least two values (major, minor).
- """
- if not env.msvc:
- # Not using -dumpversion as some GCC distros only return major, and
- # Clang used to return hardcoded 4.2.1: # https://reviews.llvm.org/D56803
- try:
- version = decode_utf8(subprocess.check_output([env.subst(env['CXX']), '--version']).strip())
- except (subprocess.CalledProcessError, OSError):
- print("Couldn't parse CXX environment variable to infer compiler version.")
- return None
- else: # TODO: Implement for MSVC
- return None
- match = re.search('[0-9]+\.[0-9.]+', version)
- if match is not None:
- return list(map(int, match.group().split('.')))
- else:
- return None
- def using_gcc(env):
- return 'gcc' in os.path.basename(env["CC"])
- def using_clang(env):
- return 'clang' in os.path.basename(env["CC"])
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