gdscript.cpp 65 KB

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  1. /*************************************************************************/
  2. /* gdscript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gdscript.h"
  31. #include <stdint.h>
  32. #include "core/config/engine.h"
  33. #include "core/config/project_settings.h"
  34. #include "core/core_constants.h"
  35. #include "core/core_string_names.h"
  36. #include "core/io/file_access.h"
  37. #include "core/io/file_access_encrypted.h"
  38. #include "core/os/os.h"
  39. #include "gdscript_analyzer.h"
  40. #include "gdscript_cache.h"
  41. #include "gdscript_compiler.h"
  42. #include "gdscript_parser.h"
  43. #include "gdscript_rpc_callable.h"
  44. #include "gdscript_warning.h"
  45. #ifdef TESTS_ENABLED
  46. #include "tests/gdscript_test_runner.h"
  47. #endif
  48. #ifdef TOOLS_ENABLED
  49. #include "editor/editor_settings.h"
  50. #endif
  51. ///////////////////////////
  52. GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
  53. name = p_name;
  54. }
  55. bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
  56. bool ok;
  57. int v = ClassDB::get_integer_constant(name, p_name, &ok);
  58. if (ok) {
  59. r_ret = v;
  60. return true;
  61. } else {
  62. return false;
  63. }
  64. }
  65. void GDScriptNativeClass::_bind_methods() {
  66. ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
  67. }
  68. Variant GDScriptNativeClass::_new() {
  69. Object *o = instantiate();
  70. ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
  71. RefCounted *rc = Object::cast_to<RefCounted>(o);
  72. if (rc) {
  73. return REF(rc);
  74. } else {
  75. return o;
  76. }
  77. }
  78. Object *GDScriptNativeClass::instantiate() {
  79. return ClassDB::instantiate(name);
  80. }
  81. GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
  82. if (p_script->initializer) {
  83. return p_script->initializer;
  84. } else {
  85. GDScript *base = p_script->_base;
  86. if (base != nullptr) {
  87. return _super_constructor(base);
  88. } else {
  89. return nullptr;
  90. }
  91. }
  92. }
  93. void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
  94. GDScript *base = p_script->_base;
  95. if (base != nullptr) {
  96. _super_implicit_constructor(base, p_instance, r_error);
  97. if (r_error.error != Callable::CallError::CALL_OK) {
  98. return;
  99. }
  100. }
  101. p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
  102. }
  103. GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
  104. /* STEP 1, CREATE */
  105. GDScriptInstance *instance = memnew(GDScriptInstance);
  106. instance->base_ref_counted = p_is_ref_counted;
  107. instance->members.resize(member_indices.size());
  108. instance->script = Ref<GDScript>(this);
  109. instance->owner = p_owner;
  110. instance->owner_id = p_owner->get_instance_id();
  111. #ifdef DEBUG_ENABLED
  112. //needed for hot reloading
  113. for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
  114. instance->member_indices_cache[E.key] = E.value.index;
  115. }
  116. #endif
  117. instance->owner->set_script_instance(instance);
  118. /* STEP 2, INITIALIZE AND CONSTRUCT */
  119. {
  120. MutexLock lock(GDScriptLanguage::singleton->lock);
  121. instances.insert(instance->owner);
  122. }
  123. _super_implicit_constructor(this, instance, r_error);
  124. if (r_error.error != Callable::CallError::CALL_OK) {
  125. instance->script = Ref<GDScript>();
  126. instance->owner->set_script_instance(nullptr);
  127. {
  128. MutexLock lock(GDScriptLanguage::singleton->lock);
  129. instances.erase(p_owner);
  130. }
  131. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
  132. }
  133. if (p_argcount < 0) {
  134. return instance;
  135. }
  136. initializer = _super_constructor(this);
  137. if (initializer != nullptr) {
  138. initializer->call(instance, p_args, p_argcount, r_error);
  139. if (r_error.error != Callable::CallError::CALL_OK) {
  140. instance->script = Ref<GDScript>();
  141. instance->owner->set_script_instance(nullptr);
  142. {
  143. MutexLock lock(GDScriptLanguage::singleton->lock);
  144. instances.erase(p_owner);
  145. }
  146. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
  147. }
  148. }
  149. //@TODO make thread safe
  150. return instance;
  151. }
  152. Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  153. /* STEP 1, CREATE */
  154. if (!valid) {
  155. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  156. return Variant();
  157. }
  158. r_error.error = Callable::CallError::CALL_OK;
  159. REF ref;
  160. Object *owner = nullptr;
  161. GDScript *_baseptr = this;
  162. while (_baseptr->_base) {
  163. _baseptr = _baseptr->_base;
  164. }
  165. ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
  166. if (_baseptr->native.ptr()) {
  167. owner = _baseptr->native->instantiate();
  168. } else {
  169. owner = memnew(RefCounted); //by default, no base means use reference
  170. }
  171. ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
  172. RefCounted *r = Object::cast_to<RefCounted>(owner);
  173. if (r) {
  174. ref = REF(r);
  175. }
  176. GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
  177. if (!instance) {
  178. if (ref.is_null()) {
  179. memdelete(owner); //no owner, sorry
  180. }
  181. return Variant();
  182. }
  183. if (ref.is_valid()) {
  184. return ref;
  185. } else {
  186. return owner;
  187. }
  188. }
  189. bool GDScript::can_instantiate() const {
  190. #ifdef TOOLS_ENABLED
  191. return valid && (tool || ScriptServer::is_scripting_enabled());
  192. #else
  193. return valid;
  194. #endif
  195. }
  196. Ref<Script> GDScript::get_base_script() const {
  197. if (_base) {
  198. return Ref<GDScript>(_base);
  199. } else {
  200. return Ref<Script>();
  201. }
  202. }
  203. StringName GDScript::get_instance_base_type() const {
  204. if (native.is_valid()) {
  205. return native->get_name();
  206. }
  207. if (base.is_valid() && base->is_valid()) {
  208. return base->get_instance_base_type();
  209. }
  210. return StringName();
  211. }
  212. struct _GDScriptMemberSort {
  213. int index = 0;
  214. StringName name;
  215. _FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
  216. };
  217. #ifdef TOOLS_ENABLED
  218. void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  219. placeholders.erase(p_placeholder);
  220. }
  221. #endif
  222. void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const {
  223. const GDScript *current = this;
  224. while (current) {
  225. for (const KeyValue<StringName, GDScriptFunction *> &E : current->member_functions) {
  226. GDScriptFunction *func = E.value;
  227. MethodInfo mi;
  228. mi.name = E.key;
  229. for (int i = 0; i < func->get_argument_count(); i++) {
  230. PropertyInfo arginfo = func->get_argument_type(i);
  231. #ifdef TOOLS_ENABLED
  232. arginfo.name = func->get_argument_name(i);
  233. #endif
  234. mi.arguments.push_back(arginfo);
  235. }
  236. mi.return_val = func->get_return_type();
  237. r_list->push_back(mi);
  238. }
  239. if (!p_include_base) {
  240. return;
  241. }
  242. current = current->_base;
  243. }
  244. }
  245. void GDScript::get_script_method_list(List<MethodInfo> *r_list) const {
  246. _get_script_method_list(r_list, true);
  247. }
  248. void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const {
  249. const GDScript *sptr = this;
  250. List<PropertyInfo> props;
  251. while (sptr) {
  252. Vector<_GDScriptMemberSort> msort;
  253. for (const KeyValue<StringName, PropertyInfo> &E : sptr->member_info) {
  254. _GDScriptMemberSort ms;
  255. ERR_CONTINUE(!sptr->member_indices.has(E.key));
  256. ms.index = sptr->member_indices[E.key].index;
  257. ms.name = E.key;
  258. msort.push_back(ms);
  259. }
  260. msort.sort();
  261. msort.reverse();
  262. for (int i = 0; i < msort.size(); i++) {
  263. props.push_front(sptr->member_info[msort[i].name]);
  264. }
  265. if (!p_include_base) {
  266. break;
  267. }
  268. sptr = sptr->_base;
  269. }
  270. for (const PropertyInfo &E : props) {
  271. r_list->push_back(E);
  272. }
  273. }
  274. void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const {
  275. _get_script_property_list(r_list, true);
  276. }
  277. bool GDScript::has_method(const StringName &p_method) const {
  278. return member_functions.has(p_method);
  279. }
  280. MethodInfo GDScript::get_method_info(const StringName &p_method) const {
  281. const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);
  282. if (!E) {
  283. return MethodInfo();
  284. }
  285. GDScriptFunction *func = E->get();
  286. MethodInfo mi;
  287. mi.name = E->key();
  288. for (int i = 0; i < func->get_argument_count(); i++) {
  289. mi.arguments.push_back(func->get_argument_type(i));
  290. }
  291. mi.return_val = func->get_return_type();
  292. return mi;
  293. }
  294. bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  295. #ifdef TOOLS_ENABLED
  296. const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);
  297. if (E) {
  298. r_value = E->get();
  299. return true;
  300. }
  301. if (base_cache.is_valid()) {
  302. return base_cache->get_property_default_value(p_property, r_value);
  303. }
  304. #endif
  305. return false;
  306. }
  307. ScriptInstance *GDScript::instance_create(Object *p_this) {
  308. GDScript *top = this;
  309. while (top->_base) {
  310. top = top->_base;
  311. }
  312. if (top->native.is_valid()) {
  313. if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
  314. if (EngineDebugger::is_active()) {
  315. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
  316. }
  317. ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type '" + p_this->get_class() + "'" + ".");
  318. }
  319. }
  320. Callable::CallError unchecked_error;
  321. return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
  322. }
  323. PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
  324. #ifdef TOOLS_ENABLED
  325. PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
  326. placeholders.insert(si);
  327. _update_exports(nullptr, false, si);
  328. return si;
  329. #else
  330. return nullptr;
  331. #endif
  332. }
  333. bool GDScript::instance_has(const Object *p_this) const {
  334. MutexLock lock(GDScriptLanguage::singleton->lock);
  335. return instances.has((Object *)p_this);
  336. }
  337. bool GDScript::has_source_code() const {
  338. return !source.is_empty();
  339. }
  340. String GDScript::get_source_code() const {
  341. return source;
  342. }
  343. void GDScript::set_source_code(const String &p_code) {
  344. if (source == p_code) {
  345. return;
  346. }
  347. source = p_code;
  348. #ifdef TOOLS_ENABLED
  349. source_changed_cache = true;
  350. #endif
  351. }
  352. #ifdef TOOLS_ENABLED
  353. void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
  354. if (base_cache.is_valid()) {
  355. base_cache->_update_exports_values(values, propnames);
  356. }
  357. for (const KeyValue<StringName, Variant> &E : member_default_values_cache) {
  358. values[E.key] = E.value;
  359. }
  360. for (const PropertyInfo &E : members_cache) {
  361. propnames.push_back(E);
  362. }
  363. }
  364. void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) {
  365. if (_owner) {
  366. _owner->_add_doc(p_inner_class);
  367. } else {
  368. for (int i = 0; i < docs.size(); i++) {
  369. if (docs[i].name == p_inner_class.name) {
  370. docs.remove_at(i);
  371. break;
  372. }
  373. }
  374. docs.append(p_inner_class);
  375. }
  376. }
  377. void GDScript::_clear_doc() {
  378. docs.clear();
  379. doc = DocData::ClassDoc();
  380. }
  381. void GDScript::_update_doc() {
  382. _clear_doc();
  383. doc.script_path = "\"" + get_path().get_slice("://", 1) + "\"";
  384. if (!name.is_empty()) {
  385. doc.name = name;
  386. } else {
  387. doc.name = doc.script_path;
  388. }
  389. if (_owner) {
  390. doc.name = _owner->doc.name + "." + doc.name;
  391. doc.script_path = doc.script_path + "." + doc.name;
  392. }
  393. doc.is_script_doc = true;
  394. if (base.is_valid() && base->is_valid()) {
  395. if (!base->doc.name.is_empty()) {
  396. doc.inherits = base->doc.name;
  397. } else {
  398. doc.inherits = base->get_instance_base_type();
  399. }
  400. } else if (native.is_valid()) {
  401. doc.inherits = native->get_name();
  402. }
  403. doc.brief_description = doc_brief_description;
  404. doc.description = doc_description;
  405. doc.tutorials = doc_tutorials;
  406. for (const KeyValue<String, DocData::EnumDoc> &E : doc_enums) {
  407. if (!E.value.description.is_empty()) {
  408. doc.enums[E.key] = E.value.description;
  409. }
  410. }
  411. List<MethodInfo> methods;
  412. _get_script_method_list(&methods, false);
  413. for (int i = 0; i < methods.size(); i++) {
  414. // Ignore internal methods.
  415. if (methods[i].name[0] == '@') {
  416. continue;
  417. }
  418. DocData::MethodDoc method_doc;
  419. const String &class_name = methods[i].name;
  420. if (member_functions.has(class_name)) {
  421. GDScriptFunction *fn = member_functions[class_name];
  422. // Change class name if return type is script reference.
  423. GDScriptDataType return_type = fn->get_return_type();
  424. if (return_type.kind == GDScriptDataType::GDSCRIPT) {
  425. methods[i].return_val.class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(return_type.script_type));
  426. }
  427. // Change class name if argument is script reference.
  428. for (int j = 0; j < fn->get_argument_count(); j++) {
  429. GDScriptDataType arg_type = fn->get_argument_type(j);
  430. if (arg_type.kind == GDScriptDataType::GDSCRIPT) {
  431. methods[i].arguments[j].class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(arg_type.script_type));
  432. }
  433. }
  434. }
  435. if (doc_functions.has(methods[i].name)) {
  436. DocData::method_doc_from_methodinfo(method_doc, methods[i], doc_functions[methods[i].name]);
  437. } else {
  438. DocData::method_doc_from_methodinfo(method_doc, methods[i], String());
  439. }
  440. doc.methods.push_back(method_doc);
  441. }
  442. List<PropertyInfo> props;
  443. _get_script_property_list(&props, false);
  444. for (int i = 0; i < props.size(); i++) {
  445. ScriptMemberInfo scr_member_info;
  446. scr_member_info.propinfo = props[i];
  447. scr_member_info.propinfo.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
  448. if (member_indices.has(props[i].name)) {
  449. const MemberInfo &mi = member_indices[props[i].name];
  450. scr_member_info.setter = mi.setter;
  451. scr_member_info.getter = mi.getter;
  452. if (mi.data_type.kind == GDScriptDataType::GDSCRIPT) {
  453. scr_member_info.propinfo.class_name = _get_gdscript_reference_class_name(
  454. Object::cast_to<GDScript>(mi.data_type.script_type));
  455. }
  456. }
  457. if (member_default_values.has(props[i].name)) {
  458. scr_member_info.has_default_value = true;
  459. scr_member_info.default_value = member_default_values[props[i].name];
  460. }
  461. if (doc_variables.has(props[i].name)) {
  462. scr_member_info.doc_string = doc_variables[props[i].name];
  463. }
  464. DocData::PropertyDoc prop_doc;
  465. DocData::property_doc_from_scriptmemberinfo(prop_doc, scr_member_info);
  466. doc.properties.push_back(prop_doc);
  467. }
  468. List<MethodInfo> signals;
  469. _get_script_signal_list(&signals, false);
  470. for (int i = 0; i < signals.size(); i++) {
  471. DocData::MethodDoc signal_doc;
  472. if (doc_signals.has(signals[i].name)) {
  473. DocData::signal_doc_from_methodinfo(signal_doc, signals[i], doc_signals[signals[i].name]);
  474. } else {
  475. DocData::signal_doc_from_methodinfo(signal_doc, signals[i], String());
  476. }
  477. doc.signals.push_back(signal_doc);
  478. }
  479. for (const KeyValue<StringName, Variant> &E : constants) {
  480. if (subclasses.has(E.key)) {
  481. continue;
  482. }
  483. // Enums.
  484. bool is_enum = false;
  485. if (E.value.get_type() == Variant::DICTIONARY) {
  486. if (doc_enums.has(E.key)) {
  487. is_enum = true;
  488. for (int i = 0; i < doc_enums[E.key].values.size(); i++) {
  489. doc_enums[E.key].values.write[i].enumeration = E.key;
  490. doc.constants.push_back(doc_enums[E.key].values[i]);
  491. }
  492. }
  493. }
  494. if (!is_enum && doc_enums.has("@unnamed_enums")) {
  495. for (int i = 0; i < doc_enums["@unnamed_enums"].values.size(); i++) {
  496. if (E.key == doc_enums["@unnamed_enums"].values[i].name) {
  497. is_enum = true;
  498. DocData::ConstantDoc constant_doc;
  499. constant_doc.enumeration = "@unnamed_enums";
  500. DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_enums["@unnamed_enums"].values[i].description);
  501. doc.constants.push_back(constant_doc);
  502. break;
  503. }
  504. }
  505. }
  506. if (!is_enum) {
  507. DocData::ConstantDoc constant_doc;
  508. String doc_description;
  509. if (doc_constants.has(E.key)) {
  510. doc_description = doc_constants[E.key];
  511. }
  512. DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_description);
  513. doc.constants.push_back(constant_doc);
  514. }
  515. }
  516. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  517. E.value->_update_doc();
  518. }
  519. _add_doc(doc);
  520. }
  521. #endif
  522. bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
  523. #ifdef TOOLS_ENABLED
  524. static Vector<GDScript *> base_caches;
  525. if (!p_recursive_call) {
  526. base_caches.clear();
  527. }
  528. base_caches.append(this);
  529. bool changed = false;
  530. if (source_changed_cache) {
  531. source_changed_cache = false;
  532. changed = true;
  533. String basedir = path;
  534. if (basedir.is_empty()) {
  535. basedir = get_path();
  536. }
  537. if (!basedir.is_empty()) {
  538. basedir = basedir.get_base_dir();
  539. }
  540. GDScriptParser parser;
  541. GDScriptAnalyzer analyzer(&parser);
  542. Error err = parser.parse(source, path, false);
  543. if (err == OK && analyzer.analyze() == OK) {
  544. const GDScriptParser::ClassNode *c = parser.get_tree();
  545. if (base_cache.is_valid()) {
  546. base_cache->inheriters_cache.erase(get_instance_id());
  547. base_cache = Ref<GDScript>();
  548. }
  549. if (c->extends_used) {
  550. String path = "";
  551. if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {
  552. path = c->extends_path;
  553. if (path.is_relative_path()) {
  554. String base = get_path();
  555. if (base.is_empty() || base.is_relative_path()) {
  556. ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
  557. } else {
  558. path = base.get_base_dir().plus_file(path);
  559. }
  560. }
  561. } else if (c->extends.size() != 0) {
  562. const StringName &base = c->extends[0];
  563. if (ScriptServer::is_global_class(base)) {
  564. path = ScriptServer::get_global_class_path(base);
  565. }
  566. }
  567. if (!path.is_empty()) {
  568. if (path != get_path()) {
  569. Ref<GDScript> bf = ResourceLoader::load(path);
  570. if (bf.is_valid()) {
  571. base_cache = bf;
  572. bf->inheriters_cache.insert(get_instance_id());
  573. }
  574. } else {
  575. ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
  576. }
  577. }
  578. }
  579. members_cache.clear();
  580. member_default_values_cache.clear();
  581. _signals.clear();
  582. for (int i = 0; i < c->members.size(); i++) {
  583. const GDScriptParser::ClassNode::Member &member = c->members[i];
  584. switch (member.type) {
  585. case GDScriptParser::ClassNode::Member::VARIABLE: {
  586. if (!member.variable->exported) {
  587. continue;
  588. }
  589. members_cache.push_back(member.variable->export_info);
  590. Variant default_value;
  591. if (member.variable->initializer && member.variable->initializer->is_constant) {
  592. default_value = member.variable->initializer->reduced_value;
  593. }
  594. member_default_values_cache[member.variable->identifier->name] = default_value;
  595. } break;
  596. case GDScriptParser::ClassNode::Member::SIGNAL: {
  597. // TODO: Cache this in parser to avoid loops like this.
  598. Vector<StringName> parameters_names;
  599. parameters_names.resize(member.signal->parameters.size());
  600. for (int j = 0; j < member.signal->parameters.size(); j++) {
  601. parameters_names.write[j] = member.signal->parameters[j]->identifier->name;
  602. }
  603. _signals[member.signal->identifier->name] = parameters_names;
  604. } break;
  605. default:
  606. break; // Nothing.
  607. }
  608. }
  609. } else {
  610. placeholder_fallback_enabled = true;
  611. return false;
  612. }
  613. } else if (placeholder_fallback_enabled) {
  614. return false;
  615. }
  616. placeholder_fallback_enabled = false;
  617. if (base_cache.is_valid() && base_cache->is_valid()) {
  618. for (int i = 0; i < base_caches.size(); i++) {
  619. if (base_caches[i] == base_cache.ptr()) {
  620. if (r_err) {
  621. *r_err = true;
  622. }
  623. valid = false; // to show error in the editor
  624. base_cache->valid = false;
  625. base_cache->inheriters_cache.clear(); // to prevent future stackoverflows
  626. base_cache.unref();
  627. base.unref();
  628. _base = nullptr;
  629. ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");
  630. }
  631. }
  632. if (base_cache->_update_exports(r_err, true)) {
  633. if (r_err && *r_err) {
  634. return false;
  635. }
  636. changed = true;
  637. }
  638. }
  639. if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
  640. // update placeholders if any
  641. Map<StringName, Variant> values;
  642. List<PropertyInfo> propnames;
  643. _update_exports_values(values, propnames);
  644. if (changed) {
  645. for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
  646. E->get()->update(propnames, values);
  647. }
  648. } else {
  649. p_instance_to_update->update(propnames, values);
  650. }
  651. }
  652. return changed;
  653. #else
  654. return false;
  655. #endif
  656. }
  657. void GDScript::update_exports() {
  658. #ifdef TOOLS_ENABLED
  659. bool cyclic_error = false;
  660. _update_exports(&cyclic_error);
  661. if (cyclic_error) {
  662. return;
  663. }
  664. Set<ObjectID> copy = inheriters_cache; //might get modified
  665. for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
  666. Object *id = ObjectDB::get_instance(E->get());
  667. GDScript *s = Object::cast_to<GDScript>(id);
  668. if (!s) {
  669. continue;
  670. }
  671. s->update_exports();
  672. }
  673. #endif
  674. }
  675. void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
  676. p_sc->path = p_path;
  677. for (KeyValue<StringName, Ref<GDScript>> &E : p_sc->subclasses) {
  678. _set_subclass_path(E.value, p_path);
  679. }
  680. }
  681. String GDScript::_get_debug_path() const {
  682. if (is_built_in() && !get_name().is_empty()) {
  683. return get_name() + " (" + get_path() + ")";
  684. } else {
  685. return get_path();
  686. }
  687. }
  688. Error GDScript::reload(bool p_keep_state) {
  689. bool has_instances;
  690. {
  691. MutexLock lock(GDScriptLanguage::singleton->lock);
  692. has_instances = instances.size();
  693. }
  694. ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
  695. String basedir = path;
  696. if (basedir.is_empty()) {
  697. basedir = get_path();
  698. }
  699. if (!basedir.is_empty()) {
  700. basedir = basedir.get_base_dir();
  701. }
  702. // Loading a template, don't parse.
  703. #ifdef TOOLS_ENABLED
  704. if (basedir.begins_with(EditorSettings::get_singleton()->get_project_script_templates_dir())) {
  705. return OK;
  706. }
  707. #endif
  708. {
  709. String source_path = path;
  710. if (source_path.is_empty()) {
  711. source_path = get_path();
  712. }
  713. if (!source_path.is_empty()) {
  714. MutexLock lock(GDScriptCache::singleton->lock);
  715. if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {
  716. GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;
  717. }
  718. }
  719. }
  720. valid = false;
  721. GDScriptParser parser;
  722. Error err = parser.parse(source, path, false);
  723. if (err) {
  724. if (EngineDebugger::is_active()) {
  725. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  726. }
  727. // TODO: Show all error messages.
  728. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  729. ERR_FAIL_V(ERR_PARSE_ERROR);
  730. }
  731. GDScriptAnalyzer analyzer(&parser);
  732. err = analyzer.analyze();
  733. if (err) {
  734. if (EngineDebugger::is_active()) {
  735. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  736. }
  737. const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
  738. while (e != nullptr) {
  739. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  740. e = e->next();
  741. }
  742. ERR_FAIL_V(ERR_PARSE_ERROR);
  743. }
  744. bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
  745. GDScriptCompiler compiler;
  746. err = compiler.compile(&parser, this, p_keep_state);
  747. #ifdef TOOLS_ENABLED
  748. _update_doc();
  749. #endif
  750. if (err) {
  751. if (can_run) {
  752. if (EngineDebugger::is_active()) {
  753. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
  754. }
  755. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  756. ERR_FAIL_V(ERR_COMPILATION_FAILED);
  757. } else {
  758. return err;
  759. }
  760. }
  761. #ifdef DEBUG_ENABLED
  762. for (const GDScriptWarning &warning : parser.get_warnings()) {
  763. if (EngineDebugger::is_active()) {
  764. Vector<ScriptLanguage::StackInfo> si;
  765. EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), false, ERR_HANDLER_WARNING, si);
  766. }
  767. }
  768. #endif
  769. valid = true;
  770. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  771. _set_subclass_path(E.value, path);
  772. }
  773. _init_rpc_methods_properties();
  774. return OK;
  775. }
  776. ScriptLanguage *GDScript::get_language() const {
  777. return GDScriptLanguage::get_singleton();
  778. }
  779. void GDScript::get_constants(Map<StringName, Variant> *p_constants) {
  780. if (p_constants) {
  781. for (const KeyValue<StringName, Variant> &E : constants) {
  782. (*p_constants)[E.key] = E.value;
  783. }
  784. }
  785. }
  786. void GDScript::get_members(Set<StringName> *p_members) {
  787. if (p_members) {
  788. for (Set<StringName>::Element *E = members.front(); E; E = E->next()) {
  789. p_members->insert(E->get());
  790. }
  791. }
  792. }
  793. const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {
  794. return rpc_functions;
  795. }
  796. Variant GDScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  797. GDScript *top = this;
  798. while (top) {
  799. Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
  800. if (E) {
  801. ERR_FAIL_COND_V_MSG(!E->get()->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
  802. return E->get()->call(nullptr, p_args, p_argcount, r_error);
  803. }
  804. top = top->_base;
  805. }
  806. //none found, regular
  807. return Script::callp(p_method, p_args, p_argcount, r_error);
  808. }
  809. bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
  810. {
  811. const GDScript *top = this;
  812. while (top) {
  813. {
  814. const Map<StringName, Variant>::Element *E = top->constants.find(p_name);
  815. if (E) {
  816. r_ret = E->get();
  817. return true;
  818. }
  819. }
  820. {
  821. const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);
  822. if (E) {
  823. r_ret = E->get();
  824. return true;
  825. }
  826. }
  827. top = top->_base;
  828. }
  829. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  830. r_ret = get_source_code();
  831. return true;
  832. }
  833. }
  834. return false;
  835. }
  836. bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
  837. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  838. set_source_code(p_value);
  839. reload();
  840. } else {
  841. return false;
  842. }
  843. return true;
  844. }
  845. void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
  846. p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
  847. }
  848. void GDScript::_bind_methods() {
  849. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
  850. ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
  851. }
  852. Vector<uint8_t> GDScript::get_as_byte_code() const {
  853. return Vector<uint8_t>();
  854. };
  855. // TODO: Fully remove this. There's not this kind of "bytecode" anymore.
  856. Error GDScript::load_byte_code(const String &p_path) {
  857. return ERR_COMPILATION_FAILED;
  858. }
  859. Error GDScript::load_source_code(const String &p_path) {
  860. Vector<uint8_t> sourcef;
  861. Error err;
  862. FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
  863. if (err) {
  864. ERR_FAIL_COND_V(err, err);
  865. }
  866. uint64_t len = f->get_length();
  867. sourcef.resize(len + 1);
  868. uint8_t *w = sourcef.ptrw();
  869. uint64_t r = f->get_buffer(w, len);
  870. f->close();
  871. memdelete(f);
  872. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  873. w[len] = 0;
  874. String s;
  875. if (s.parse_utf8((const char *)w)) {
  876. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
  877. }
  878. source = s;
  879. #ifdef TOOLS_ENABLED
  880. source_changed_cache = true;
  881. #endif
  882. path = p_path;
  883. return OK;
  884. }
  885. const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
  886. return member_functions;
  887. }
  888. StringName GDScript::debug_get_member_by_index(int p_idx) const {
  889. for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
  890. if (E.value.index == p_idx) {
  891. return E.key;
  892. }
  893. }
  894. return "<error>";
  895. }
  896. Ref<GDScript> GDScript::get_base() const {
  897. return base;
  898. }
  899. bool GDScript::inherits_script(const Ref<Script> &p_script) const {
  900. Ref<GDScript> gd = p_script;
  901. if (gd.is_null()) {
  902. return false;
  903. }
  904. const GDScript *s = this;
  905. while (s) {
  906. if (s == p_script.ptr()) {
  907. return true;
  908. }
  909. s = s->_base;
  910. }
  911. return false;
  912. }
  913. bool GDScript::has_script_signal(const StringName &p_signal) const {
  914. if (_signals.has(p_signal)) {
  915. return true;
  916. }
  917. if (base.is_valid()) {
  918. return base->has_script_signal(p_signal);
  919. }
  920. #ifdef TOOLS_ENABLED
  921. else if (base_cache.is_valid()) {
  922. return base_cache->has_script_signal(p_signal);
  923. }
  924. #endif
  925. return false;
  926. }
  927. void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const {
  928. for (const KeyValue<StringName, Vector<StringName>> &E : _signals) {
  929. MethodInfo mi;
  930. mi.name = E.key;
  931. for (int i = 0; i < E.value.size(); i++) {
  932. PropertyInfo arg;
  933. arg.name = E.value[i];
  934. mi.arguments.push_back(arg);
  935. }
  936. r_list->push_back(mi);
  937. }
  938. if (!p_include_base) {
  939. return;
  940. }
  941. if (base.is_valid()) {
  942. base->get_script_signal_list(r_list);
  943. }
  944. #ifdef TOOLS_ENABLED
  945. else if (base_cache.is_valid()) {
  946. base_cache->get_script_signal_list(r_list);
  947. }
  948. #endif
  949. }
  950. void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  951. _get_script_signal_list(r_signals, true);
  952. }
  953. String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) {
  954. ERR_FAIL_NULL_V(p_gdscript, String());
  955. String class_name;
  956. while (p_gdscript) {
  957. if (class_name.is_empty()) {
  958. class_name = p_gdscript->get_script_class_name();
  959. } else {
  960. class_name = p_gdscript->get_script_class_name() + "." + class_name;
  961. }
  962. p_gdscript = p_gdscript->_owner;
  963. }
  964. return class_name;
  965. }
  966. GDScript::GDScript() :
  967. script_list(this) {
  968. #ifdef DEBUG_ENABLED
  969. {
  970. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  971. GDScriptLanguage::get_singleton()->script_list.add(&script_list);
  972. }
  973. #endif
  974. }
  975. void GDScript::_save_orphaned_subclasses() {
  976. struct ClassRefWithName {
  977. ObjectID id;
  978. String fully_qualified_name;
  979. };
  980. Vector<ClassRefWithName> weak_subclasses;
  981. // collect subclasses ObjectID and name
  982. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  983. E.value->_owner = nullptr; //bye, you are no longer owned cause I died
  984. ClassRefWithName subclass;
  985. subclass.id = E.value->get_instance_id();
  986. subclass.fully_qualified_name = E.value->fully_qualified_name;
  987. weak_subclasses.push_back(subclass);
  988. }
  989. // clear subclasses to allow unused subclasses to be deleted
  990. subclasses.clear();
  991. // subclasses are also held by constants, clear those as well
  992. constants.clear();
  993. // keep orphan subclass only for subclasses that are still in use
  994. for (int i = 0; i < weak_subclasses.size(); i++) {
  995. ClassRefWithName subclass = weak_subclasses[i];
  996. Object *obj = ObjectDB::get_instance(subclass.id);
  997. if (!obj) {
  998. continue;
  999. }
  1000. // subclass is not released
  1001. GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
  1002. }
  1003. }
  1004. void GDScript::_init_rpc_methods_properties() {
  1005. // Copy the base rpc methods so we don't mask their IDs.
  1006. rpc_functions.clear();
  1007. if (base.is_valid()) {
  1008. rpc_functions = base->rpc_functions;
  1009. }
  1010. GDScript *cscript = this;
  1011. Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front();
  1012. while (cscript) {
  1013. // RPC Methods
  1014. for (KeyValue<StringName, GDScriptFunction *> &E : cscript->member_functions) {
  1015. Multiplayer::RPCConfig config = E.value->get_rpc_config();
  1016. if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
  1017. config.name = E.value->get_name();
  1018. if (rpc_functions.find(config) == -1) {
  1019. rpc_functions.push_back(config);
  1020. }
  1021. }
  1022. }
  1023. if (cscript != this) {
  1024. sub_E = sub_E->next();
  1025. }
  1026. if (sub_E) {
  1027. cscript = sub_E->get().ptr();
  1028. } else {
  1029. cscript = nullptr;
  1030. }
  1031. }
  1032. // Sort so we are 100% that they are always the same.
  1033. rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
  1034. }
  1035. GDScript::~GDScript() {
  1036. {
  1037. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1038. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1039. // Order matters since clearing the stack may already cause
  1040. // the GDSCriptFunctionState to be destroyed and thus removed from the list.
  1041. pending_func_states.remove(E);
  1042. E->self()->_clear_stack();
  1043. }
  1044. }
  1045. for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
  1046. memdelete(E.value);
  1047. }
  1048. if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
  1049. GDScriptCache::remove_script(get_path());
  1050. }
  1051. _save_orphaned_subclasses();
  1052. #ifdef TOOLS_ENABLED
  1053. // Clearing inner class doc, script doc only cleared when the script source deleted.
  1054. if (_owner) {
  1055. _clear_doc();
  1056. }
  1057. #endif
  1058. #ifdef DEBUG_ENABLED
  1059. {
  1060. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1061. GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
  1062. }
  1063. #endif
  1064. }
  1065. //////////////////////////////
  1066. // INSTANCE //
  1067. //////////////////////////////
  1068. bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  1069. //member
  1070. {
  1071. const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
  1072. if (E) {
  1073. const GDScript::MemberInfo *member = &E->get();
  1074. if (member->setter) {
  1075. const Variant *val = &p_value;
  1076. Callable::CallError err;
  1077. callp(member->setter, &val, 1, err);
  1078. if (err.error == Callable::CallError::CALL_OK) {
  1079. return true; //function exists, call was successful
  1080. } else {
  1081. return false;
  1082. }
  1083. } else {
  1084. if (member->data_type.has_type) {
  1085. if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) {
  1086. // Typed array.
  1087. if (p_value.get_type() == Variant::ARRAY) {
  1088. return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value);
  1089. } else {
  1090. return false;
  1091. }
  1092. } else if (!member->data_type.is_type(p_value)) {
  1093. // Try conversion
  1094. Callable::CallError ce;
  1095. const Variant *value = &p_value;
  1096. Variant converted;
  1097. Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
  1098. if (ce.error == Callable::CallError::CALL_OK) {
  1099. members.write[member->index] = converted;
  1100. return true;
  1101. } else {
  1102. return false;
  1103. }
  1104. }
  1105. }
  1106. members.write[member->index] = p_value;
  1107. }
  1108. return true;
  1109. }
  1110. }
  1111. GDScript *sptr = script.ptr();
  1112. while (sptr) {
  1113. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
  1114. if (E) {
  1115. Variant name = p_name;
  1116. const Variant *args[2] = { &name, &p_value };
  1117. Callable::CallError err;
  1118. Variant ret = E->get()->call(this, (const Variant **)args, 2, err);
  1119. if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
  1120. return true;
  1121. }
  1122. }
  1123. sptr = sptr->_base;
  1124. }
  1125. return false;
  1126. }
  1127. bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  1128. const GDScript *sptr = script.ptr();
  1129. while (sptr) {
  1130. {
  1131. const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
  1132. if (E) {
  1133. if (E->get().getter) {
  1134. Callable::CallError err;
  1135. r_ret = const_cast<GDScriptInstance *>(this)->callp(E->get().getter, nullptr, 0, err);
  1136. if (err.error == Callable::CallError::CALL_OK) {
  1137. return true;
  1138. }
  1139. }
  1140. r_ret = members[E->get().index];
  1141. return true; //index found
  1142. }
  1143. }
  1144. {
  1145. const GDScript *sl = sptr;
  1146. while (sl) {
  1147. const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);
  1148. if (E) {
  1149. r_ret = E->get();
  1150. return true; //index found
  1151. }
  1152. sl = sl->_base;
  1153. }
  1154. }
  1155. {
  1156. // Signals.
  1157. const GDScript *sl = sptr;
  1158. while (sl) {
  1159. const Map<StringName, Vector<StringName>>::Element *E = sl->_signals.find(p_name);
  1160. if (E) {
  1161. r_ret = Signal(this->owner, E->key());
  1162. return true; //index found
  1163. }
  1164. sl = sl->_base;
  1165. }
  1166. }
  1167. {
  1168. // Methods.
  1169. const GDScript *sl = sptr;
  1170. while (sl) {
  1171. const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name);
  1172. if (E) {
  1173. Multiplayer::RPCConfig config;
  1174. config.name = p_name;
  1175. if (sptr->rpc_functions.find(config) != -1) {
  1176. r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key())));
  1177. } else {
  1178. r_ret = Callable(this->owner, E->key());
  1179. }
  1180. return true; //index found
  1181. }
  1182. sl = sl->_base;
  1183. }
  1184. }
  1185. {
  1186. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
  1187. if (E) {
  1188. Variant name = p_name;
  1189. const Variant *args[1] = { &name };
  1190. Callable::CallError err;
  1191. Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
  1192. if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
  1193. r_ret = ret;
  1194. return true;
  1195. }
  1196. }
  1197. }
  1198. sptr = sptr->_base;
  1199. }
  1200. return false;
  1201. }
  1202. Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  1203. const GDScript *sptr = script.ptr();
  1204. while (sptr) {
  1205. if (sptr->member_info.has(p_name)) {
  1206. if (r_is_valid) {
  1207. *r_is_valid = true;
  1208. }
  1209. return sptr->member_info[p_name].type;
  1210. }
  1211. sptr = sptr->_base;
  1212. }
  1213. if (r_is_valid) {
  1214. *r_is_valid = false;
  1215. }
  1216. return Variant::NIL;
  1217. }
  1218. void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  1219. // exported members, not done yet!
  1220. const GDScript *sptr = script.ptr();
  1221. List<PropertyInfo> props;
  1222. while (sptr) {
  1223. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
  1224. if (E) {
  1225. Callable::CallError err;
  1226. Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
  1227. if (err.error == Callable::CallError::CALL_OK) {
  1228. ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
  1229. Array arr = ret;
  1230. for (int i = 0; i < arr.size(); i++) {
  1231. Dictionary d = arr[i];
  1232. ERR_CONTINUE(!d.has("name"));
  1233. ERR_CONTINUE(!d.has("type"));
  1234. PropertyInfo pinfo;
  1235. pinfo.type = Variant::Type(d["type"].operator int());
  1236. ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
  1237. pinfo.name = d["name"];
  1238. ERR_CONTINUE(pinfo.name.is_empty());
  1239. if (d.has("hint")) {
  1240. pinfo.hint = PropertyHint(d["hint"].operator int());
  1241. }
  1242. if (d.has("hint_string")) {
  1243. pinfo.hint_string = d["hint_string"];
  1244. }
  1245. if (d.has("usage")) {
  1246. pinfo.usage = d["usage"];
  1247. }
  1248. props.push_back(pinfo);
  1249. }
  1250. }
  1251. }
  1252. //instance a fake script for editing the values
  1253. Vector<_GDScriptMemberSort> msort;
  1254. for (const KeyValue<StringName, PropertyInfo> &F : sptr->member_info) {
  1255. _GDScriptMemberSort ms;
  1256. ERR_CONTINUE(!sptr->member_indices.has(F.key));
  1257. ms.index = sptr->member_indices[F.key].index;
  1258. ms.name = F.key;
  1259. msort.push_back(ms);
  1260. }
  1261. msort.sort();
  1262. msort.reverse();
  1263. for (int i = 0; i < msort.size(); i++) {
  1264. props.push_front(sptr->member_info[msort[i].name]);
  1265. }
  1266. sptr = sptr->_base;
  1267. }
  1268. for (const PropertyInfo &E : props) {
  1269. p_properties->push_back(E);
  1270. }
  1271. }
  1272. void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  1273. const GDScript *sptr = script.ptr();
  1274. while (sptr) {
  1275. for (const KeyValue<StringName, GDScriptFunction *> &E : sptr->member_functions) {
  1276. MethodInfo mi;
  1277. mi.name = E.key;
  1278. mi.flags |= METHOD_FLAG_FROM_SCRIPT;
  1279. for (int i = 0; i < E.value->get_argument_count(); i++) {
  1280. mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
  1281. }
  1282. p_list->push_back(mi);
  1283. }
  1284. sptr = sptr->_base;
  1285. }
  1286. }
  1287. bool GDScriptInstance::has_method(const StringName &p_method) const {
  1288. const GDScript *sptr = script.ptr();
  1289. while (sptr) {
  1290. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
  1291. if (E) {
  1292. return true;
  1293. }
  1294. sptr = sptr->_base;
  1295. }
  1296. return false;
  1297. }
  1298. Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  1299. GDScript *sptr = script.ptr();
  1300. while (sptr) {
  1301. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
  1302. if (E) {
  1303. return E->get()->call(this, p_args, p_argcount, r_error);
  1304. }
  1305. sptr = sptr->_base;
  1306. }
  1307. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1308. return Variant();
  1309. }
  1310. void GDScriptInstance::notification(int p_notification) {
  1311. //notification is not virtual, it gets called at ALL levels just like in C.
  1312. Variant value = p_notification;
  1313. const Variant *args[1] = { &value };
  1314. GDScript *sptr = script.ptr();
  1315. while (sptr) {
  1316. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
  1317. if (E) {
  1318. Callable::CallError err;
  1319. E->get()->call(this, args, 1, err);
  1320. if (err.error != Callable::CallError::CALL_OK) {
  1321. //print error about notification call
  1322. }
  1323. }
  1324. sptr = sptr->_base;
  1325. }
  1326. }
  1327. String GDScriptInstance::to_string(bool *r_valid) {
  1328. if (has_method(CoreStringNames::get_singleton()->_to_string)) {
  1329. Callable::CallError ce;
  1330. Variant ret = callp(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
  1331. if (ce.error == Callable::CallError::CALL_OK) {
  1332. if (ret.get_type() != Variant::STRING) {
  1333. if (r_valid) {
  1334. *r_valid = false;
  1335. }
  1336. ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
  1337. }
  1338. if (r_valid) {
  1339. *r_valid = true;
  1340. }
  1341. return ret.operator String();
  1342. }
  1343. }
  1344. if (r_valid) {
  1345. *r_valid = false;
  1346. }
  1347. return String();
  1348. }
  1349. Ref<Script> GDScriptInstance::get_script() const {
  1350. return script;
  1351. }
  1352. ScriptLanguage *GDScriptInstance::get_language() {
  1353. return GDScriptLanguage::get_singleton();
  1354. }
  1355. const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const {
  1356. return script->get_rpc_methods();
  1357. }
  1358. void GDScriptInstance::reload_members() {
  1359. #ifdef DEBUG_ENABLED
  1360. members.resize(script->member_indices.size()); //resize
  1361. Vector<Variant> new_members;
  1362. new_members.resize(script->member_indices.size());
  1363. //pass the values to the new indices
  1364. for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1365. if (member_indices_cache.has(E.key)) {
  1366. Variant value = members[member_indices_cache[E.key]];
  1367. new_members.write[E.value.index] = value;
  1368. }
  1369. }
  1370. //apply
  1371. members = new_members;
  1372. //pass the values to the new indices
  1373. member_indices_cache.clear();
  1374. for (const KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1375. member_indices_cache[E.key] = E.value.index;
  1376. }
  1377. #endif
  1378. }
  1379. GDScriptInstance::GDScriptInstance() {
  1380. owner = nullptr;
  1381. base_ref_counted = false;
  1382. }
  1383. GDScriptInstance::~GDScriptInstance() {
  1384. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1385. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1386. // Order matters since clearing the stack may already cause
  1387. // the GDSCriptFunctionState to be destroyed and thus removed from the list.
  1388. pending_func_states.remove(E);
  1389. E->self()->_clear_stack();
  1390. }
  1391. if (script.is_valid() && owner) {
  1392. script->instances.erase(owner);
  1393. }
  1394. }
  1395. /************* SCRIPT LANGUAGE **************/
  1396. GDScriptLanguage *GDScriptLanguage::singleton = nullptr;
  1397. String GDScriptLanguage::get_name() const {
  1398. return "GDScript";
  1399. }
  1400. /* LANGUAGE FUNCTIONS */
  1401. void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
  1402. if (globals.has(p_name)) {
  1403. //overwrite existing
  1404. global_array.write[globals[p_name]] = p_value;
  1405. return;
  1406. }
  1407. globals[p_name] = global_array.size();
  1408. global_array.push_back(p_value);
  1409. _global_array = global_array.ptrw();
  1410. }
  1411. void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  1412. _add_global(p_variable, p_value);
  1413. }
  1414. void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {
  1415. named_globals[p_name] = p_value;
  1416. }
  1417. void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
  1418. ERR_FAIL_COND(!named_globals.has(p_name));
  1419. named_globals.erase(p_name);
  1420. }
  1421. void GDScriptLanguage::init() {
  1422. //populate global constants
  1423. int gcc = CoreConstants::get_global_constant_count();
  1424. for (int i = 0; i < gcc; i++) {
  1425. _add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));
  1426. }
  1427. _add_global(StaticCString::create("PI"), Math_PI);
  1428. _add_global(StaticCString::create("TAU"), Math_TAU);
  1429. _add_global(StaticCString::create("INF"), INFINITY);
  1430. _add_global(StaticCString::create("NAN"), NAN);
  1431. //populate native classes
  1432. List<StringName> class_list;
  1433. ClassDB::get_class_list(&class_list);
  1434. for (const StringName &n : class_list) {
  1435. if (globals.has(n)) {
  1436. continue;
  1437. }
  1438. Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));
  1439. _add_global(n, nc);
  1440. }
  1441. //populate singletons
  1442. List<Engine::Singleton> singletons;
  1443. Engine::get_singleton()->get_singletons(&singletons);
  1444. for (const Engine::Singleton &E : singletons) {
  1445. _add_global(E.name, E.ptr);
  1446. }
  1447. #ifdef TESTS_ENABLED
  1448. GDScriptTests::GDScriptTestRunner::handle_cmdline();
  1449. #endif
  1450. }
  1451. String GDScriptLanguage::get_type() const {
  1452. return "GDScript";
  1453. }
  1454. String GDScriptLanguage::get_extension() const {
  1455. return "gd";
  1456. }
  1457. Error GDScriptLanguage::execute_file(const String &p_path) {
  1458. // ??
  1459. return OK;
  1460. }
  1461. void GDScriptLanguage::finish() {
  1462. }
  1463. void GDScriptLanguage::profiling_start() {
  1464. #ifdef DEBUG_ENABLED
  1465. MutexLock lock(this->lock);
  1466. SelfList<GDScriptFunction> *elem = function_list.first();
  1467. while (elem) {
  1468. elem->self()->profile.call_count = 0;
  1469. elem->self()->profile.self_time = 0;
  1470. elem->self()->profile.total_time = 0;
  1471. elem->self()->profile.frame_call_count = 0;
  1472. elem->self()->profile.frame_self_time = 0;
  1473. elem->self()->profile.frame_total_time = 0;
  1474. elem->self()->profile.last_frame_call_count = 0;
  1475. elem->self()->profile.last_frame_self_time = 0;
  1476. elem->self()->profile.last_frame_total_time = 0;
  1477. elem = elem->next();
  1478. }
  1479. profiling = true;
  1480. #endif
  1481. }
  1482. void GDScriptLanguage::profiling_stop() {
  1483. #ifdef DEBUG_ENABLED
  1484. MutexLock lock(this->lock);
  1485. profiling = false;
  1486. #endif
  1487. }
  1488. int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1489. int current = 0;
  1490. #ifdef DEBUG_ENABLED
  1491. MutexLock lock(this->lock);
  1492. SelfList<GDScriptFunction> *elem = function_list.first();
  1493. while (elem) {
  1494. if (current >= p_info_max) {
  1495. break;
  1496. }
  1497. p_info_arr[current].call_count = elem->self()->profile.call_count;
  1498. p_info_arr[current].self_time = elem->self()->profile.self_time;
  1499. p_info_arr[current].total_time = elem->self()->profile.total_time;
  1500. p_info_arr[current].signature = elem->self()->profile.signature;
  1501. elem = elem->next();
  1502. current++;
  1503. }
  1504. #endif
  1505. return current;
  1506. }
  1507. int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1508. int current = 0;
  1509. #ifdef DEBUG_ENABLED
  1510. MutexLock lock(this->lock);
  1511. SelfList<GDScriptFunction> *elem = function_list.first();
  1512. while (elem) {
  1513. if (current >= p_info_max) {
  1514. break;
  1515. }
  1516. if (elem->self()->profile.last_frame_call_count > 0) {
  1517. p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
  1518. p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
  1519. p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
  1520. p_info_arr[current].signature = elem->self()->profile.signature;
  1521. current++;
  1522. }
  1523. elem = elem->next();
  1524. }
  1525. #endif
  1526. return current;
  1527. }
  1528. struct GDScriptDepSort {
  1529. //must support sorting so inheritance works properly (parent must be reloaded first)
  1530. bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
  1531. if (A == B) {
  1532. return false; //shouldn't happen but..
  1533. }
  1534. const GDScript *I = B->get_base().ptr();
  1535. while (I) {
  1536. if (I == A.ptr()) {
  1537. // A is a base of B
  1538. return true;
  1539. }
  1540. I = I->get_base().ptr();
  1541. }
  1542. return false; //not a base
  1543. }
  1544. };
  1545. void GDScriptLanguage::reload_all_scripts() {
  1546. #ifdef DEBUG_ENABLED
  1547. print_verbose("GDScript: Reloading all scripts");
  1548. List<Ref<GDScript>> scripts;
  1549. {
  1550. MutexLock lock(this->lock);
  1551. SelfList<GDScript> *elem = script_list.first();
  1552. while (elem) {
  1553. if (elem->self()->get_path().is_resource_file()) {
  1554. print_verbose("GDScript: Found: " + elem->self()->get_path());
  1555. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  1556. }
  1557. elem = elem->next();
  1558. }
  1559. }
  1560. //as scripts are going to be reloaded, must proceed without locking here
  1561. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  1562. for (Ref<GDScript> &script : scripts) {
  1563. print_verbose("GDScript: Reloading: " + script->get_path());
  1564. script->load_source_code(script->get_path());
  1565. script->reload(true);
  1566. }
  1567. #endif
  1568. }
  1569. void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  1570. #ifdef DEBUG_ENABLED
  1571. List<Ref<GDScript>> scripts;
  1572. {
  1573. MutexLock lock(this->lock);
  1574. SelfList<GDScript> *elem = script_list.first();
  1575. while (elem) {
  1576. if (elem->self()->get_path().is_resource_file()) {
  1577. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  1578. }
  1579. elem = elem->next();
  1580. }
  1581. }
  1582. //when someone asks you why dynamically typed languages are easier to write....
  1583. Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
  1584. //as scripts are going to be reloaded, must proceed without locking here
  1585. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  1586. for (Ref<GDScript> &script : scripts) {
  1587. bool reload = script == p_script || to_reload.has(script->get_base());
  1588. if (!reload) {
  1589. continue;
  1590. }
  1591. to_reload.insert(script, Map<ObjectID, List<Pair<StringName, Variant>>>());
  1592. if (!p_soft_reload) {
  1593. //save state and remove script from instances
  1594. Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[script];
  1595. while (script->instances.front()) {
  1596. Object *obj = script->instances.front()->get();
  1597. //save instance info
  1598. List<Pair<StringName, Variant>> state;
  1599. if (obj->get_script_instance()) {
  1600. obj->get_script_instance()->get_property_state(state);
  1601. map[obj->get_instance_id()] = state;
  1602. obj->set_script(Variant());
  1603. }
  1604. }
  1605. //same thing for placeholders
  1606. #ifdef TOOLS_ENABLED
  1607. while (script->placeholders.size()) {
  1608. Object *obj = script->placeholders.front()->get()->get_owner();
  1609. //save instance info
  1610. if (obj->get_script_instance()) {
  1611. map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
  1612. List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
  1613. obj->get_script_instance()->get_property_state(state);
  1614. obj->set_script(Variant());
  1615. } else {
  1616. // no instance found. Let's remove it so we don't loop forever
  1617. script->placeholders.erase(script->placeholders.front()->get());
  1618. }
  1619. }
  1620. #endif
  1621. for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : script->pending_reload_state) {
  1622. map[F.key] = F.value; //pending to reload, use this one instead
  1623. }
  1624. }
  1625. }
  1626. for (KeyValue<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) {
  1627. Ref<GDScript> scr = E.key;
  1628. scr->reload(p_soft_reload);
  1629. //restore state if saved
  1630. for (KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : E.value) {
  1631. List<Pair<StringName, Variant>> &saved_state = F.value;
  1632. Object *obj = ObjectDB::get_instance(F.key);
  1633. if (!obj) {
  1634. continue;
  1635. }
  1636. if (!p_soft_reload) {
  1637. //clear it just in case (may be a pending reload state)
  1638. obj->set_script(Variant());
  1639. }
  1640. obj->set_script(scr);
  1641. ScriptInstance *script_instance = obj->get_script_instance();
  1642. if (!script_instance) {
  1643. //failed, save reload state for next time if not saved
  1644. if (!scr->pending_reload_state.has(obj->get_instance_id())) {
  1645. scr->pending_reload_state[obj->get_instance_id()] = saved_state;
  1646. }
  1647. continue;
  1648. }
  1649. if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
  1650. PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
  1651. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  1652. placeholder->property_set_fallback(G->get().first, G->get().second);
  1653. }
  1654. } else {
  1655. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  1656. script_instance->set(G->get().first, G->get().second);
  1657. }
  1658. }
  1659. scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
  1660. }
  1661. //if instance states were saved, set them!
  1662. }
  1663. #endif
  1664. }
  1665. void GDScriptLanguage::frame() {
  1666. calls = 0;
  1667. #ifdef DEBUG_ENABLED
  1668. if (profiling) {
  1669. MutexLock lock(this->lock);
  1670. SelfList<GDScriptFunction> *elem = function_list.first();
  1671. while (elem) {
  1672. elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;
  1673. elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;
  1674. elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;
  1675. elem->self()->profile.frame_call_count = 0;
  1676. elem->self()->profile.frame_self_time = 0;
  1677. elem->self()->profile.frame_total_time = 0;
  1678. elem = elem->next();
  1679. }
  1680. }
  1681. #endif
  1682. }
  1683. /* EDITOR FUNCTIONS */
  1684. void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
  1685. // TODO: Add annotations here?
  1686. static const char *_reserved_words[] = {
  1687. // operators
  1688. "and",
  1689. "in",
  1690. "not",
  1691. "or",
  1692. // types and values
  1693. "false",
  1694. "float",
  1695. "int",
  1696. "bool",
  1697. "null",
  1698. "PI",
  1699. "TAU",
  1700. "INF",
  1701. "NAN",
  1702. "self",
  1703. "true",
  1704. "void",
  1705. // functions
  1706. "as",
  1707. "assert",
  1708. "await",
  1709. "breakpoint",
  1710. "class",
  1711. "class_name",
  1712. "extends",
  1713. "is",
  1714. "func",
  1715. "preload",
  1716. "signal",
  1717. "super",
  1718. // var
  1719. "const",
  1720. "enum",
  1721. "static",
  1722. "var",
  1723. // control flow
  1724. "break",
  1725. "continue",
  1726. "if",
  1727. "elif",
  1728. "else",
  1729. "for",
  1730. "pass",
  1731. "return",
  1732. "match",
  1733. "while",
  1734. // These keywords are not implemented currently, but reserved for (potential) future use.
  1735. // We highlight them as keywords to make errors easier to understand.
  1736. "trait",
  1737. "namespace",
  1738. "yield",
  1739. nullptr
  1740. };
  1741. const char **w = _reserved_words;
  1742. while (*w) {
  1743. p_words->push_back(*w);
  1744. w++;
  1745. }
  1746. List<StringName> functions;
  1747. GDScriptUtilityFunctions::get_function_list(&functions);
  1748. for (const StringName &E : functions) {
  1749. p_words->push_back(String(E));
  1750. }
  1751. }
  1752. bool GDScriptLanguage::is_control_flow_keyword(String p_keyword) const {
  1753. return p_keyword == "break" ||
  1754. p_keyword == "continue" ||
  1755. p_keyword == "elif" ||
  1756. p_keyword == "else" ||
  1757. p_keyword == "if" ||
  1758. p_keyword == "for" ||
  1759. p_keyword == "match" ||
  1760. p_keyword == "pass" ||
  1761. p_keyword == "return" ||
  1762. p_keyword == "while";
  1763. }
  1764. bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
  1765. return p_type == "GDScript";
  1766. }
  1767. String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
  1768. Vector<uint8_t> sourcef;
  1769. Error err;
  1770. FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
  1771. if (err) {
  1772. return String();
  1773. }
  1774. String source = f->get_as_utf8_string();
  1775. GDScriptParser parser;
  1776. err = parser.parse(source, p_path, false);
  1777. // TODO: Simplify this code by using the analyzer to get full inheritance.
  1778. if (err == OK) {
  1779. const GDScriptParser::ClassNode *c = parser.get_tree();
  1780. if (r_icon_path) {
  1781. if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {
  1782. *r_icon_path = c->icon_path;
  1783. } else if (c->icon_path.is_relative_path()) {
  1784. *r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
  1785. }
  1786. }
  1787. if (r_base_type) {
  1788. const GDScriptParser::ClassNode *subclass = c;
  1789. String path = p_path;
  1790. GDScriptParser subparser;
  1791. while (subclass) {
  1792. if (subclass->extends_used) {
  1793. if (!subclass->extends_path.is_empty()) {
  1794. if (subclass->extends.size() == 0) {
  1795. get_global_class_name(subclass->extends_path, r_base_type);
  1796. subclass = nullptr;
  1797. break;
  1798. } else {
  1799. Vector<StringName> extend_classes = subclass->extends;
  1800. FileAccessRef subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
  1801. if (!subfile) {
  1802. break;
  1803. }
  1804. String subsource = subfile->get_as_utf8_string();
  1805. if (subsource.is_empty()) {
  1806. break;
  1807. }
  1808. String subpath = subclass->extends_path;
  1809. if (subpath.is_relative_path()) {
  1810. subpath = path.get_base_dir().plus_file(subpath).simplify_path();
  1811. }
  1812. if (OK != subparser.parse(subsource, subpath, false)) {
  1813. break;
  1814. }
  1815. path = subpath;
  1816. subclass = subparser.get_tree();
  1817. while (extend_classes.size() > 0) {
  1818. bool found = false;
  1819. for (int i = 0; i < subclass->members.size(); i++) {
  1820. if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
  1821. continue;
  1822. }
  1823. const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
  1824. if (inner_class->identifier->name == extend_classes[0]) {
  1825. extend_classes.remove_at(0);
  1826. found = true;
  1827. subclass = inner_class;
  1828. break;
  1829. }
  1830. }
  1831. if (!found) {
  1832. subclass = nullptr;
  1833. break;
  1834. }
  1835. }
  1836. }
  1837. } else if (subclass->extends.size() == 1) {
  1838. *r_base_type = subclass->extends[0];
  1839. subclass = nullptr;
  1840. } else {
  1841. break;
  1842. }
  1843. } else {
  1844. *r_base_type = "RefCounted";
  1845. subclass = nullptr;
  1846. }
  1847. }
  1848. }
  1849. return c->identifier != nullptr ? String(c->identifier->name) : String();
  1850. }
  1851. return String();
  1852. }
  1853. GDScriptLanguage::GDScriptLanguage() {
  1854. calls = 0;
  1855. ERR_FAIL_COND(singleton);
  1856. singleton = this;
  1857. strings._init = StaticCString::create("_init");
  1858. strings._notification = StaticCString::create("_notification");
  1859. strings._set = StaticCString::create("_set");
  1860. strings._get = StaticCString::create("_get");
  1861. strings._get_property_list = StaticCString::create("_get_property_list");
  1862. strings._script_source = StaticCString::create("script/source");
  1863. _debug_parse_err_line = -1;
  1864. _debug_parse_err_file = "";
  1865. profiling = false;
  1866. script_frame_time = 0;
  1867. _debug_call_stack_pos = 0;
  1868. int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
  1869. ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
  1870. if (EngineDebugger::is_active()) {
  1871. //debugging enabled!
  1872. _debug_max_call_stack = dmcs;
  1873. _call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
  1874. } else {
  1875. _debug_max_call_stack = 0;
  1876. _call_stack = nullptr;
  1877. }
  1878. #ifdef DEBUG_ENABLED
  1879. GLOBAL_DEF("debug/gdscript/warnings/enable", true);
  1880. GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
  1881. GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
  1882. for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
  1883. String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
  1884. bool default_enabled = !warning.begins_with("unsafe_");
  1885. GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled);
  1886. }
  1887. #endif // DEBUG_ENABLED
  1888. }
  1889. GDScriptLanguage::~GDScriptLanguage() {
  1890. if (_call_stack) {
  1891. memdelete_arr(_call_stack);
  1892. }
  1893. // Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
  1894. SelfList<GDScript> *s = script_list.first();
  1895. while (s) {
  1896. GDScript *script = s->self();
  1897. // This ensures the current script is not released before we can check what's the next one
  1898. // in the list (we can't get the next upfront because we don't know if the reference breaking
  1899. // will cause it -or any other after it, for that matter- to be released so the next one
  1900. // is not the same as before).
  1901. script->reference();
  1902. for (KeyValue<StringName, GDScriptFunction *> &E : script->member_functions) {
  1903. GDScriptFunction *func = E.value;
  1904. for (int i = 0; i < func->argument_types.size(); i++) {
  1905. func->argument_types.write[i].script_type_ref = Ref<Script>();
  1906. }
  1907. func->return_type.script_type_ref = Ref<Script>();
  1908. }
  1909. for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1910. E.value.data_type.script_type_ref = Ref<Script>();
  1911. }
  1912. s = s->next();
  1913. script->unreference();
  1914. }
  1915. singleton = nullptr;
  1916. }
  1917. void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
  1918. orphan_subclasses[p_qualified_name] = p_subclass;
  1919. }
  1920. Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
  1921. Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
  1922. if (!orphan_subclass_element) {
  1923. return Ref<GDScript>();
  1924. }
  1925. ObjectID orphan_subclass = orphan_subclass_element->get();
  1926. Object *obj = ObjectDB::get_instance(orphan_subclass);
  1927. orphan_subclasses.erase(orphan_subclass_element);
  1928. if (!obj) {
  1929. return Ref<GDScript>();
  1930. }
  1931. return Ref<GDScript>(Object::cast_to<GDScript>(obj));
  1932. }
  1933. /*************** RESOURCE ***************/
  1934. RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
  1935. if (r_error) {
  1936. *r_error = ERR_FILE_CANT_OPEN;
  1937. }
  1938. Error err;
  1939. Ref<GDScript> script = GDScriptCache::get_full_script(p_path, err);
  1940. // TODO: Reintroduce binary and encrypted scripts.
  1941. if (script.is_null()) {
  1942. // Don't fail loading because of parsing error.
  1943. script.instantiate();
  1944. }
  1945. if (r_error) {
  1946. *r_error = OK;
  1947. }
  1948. return script;
  1949. }
  1950. void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
  1951. p_extensions->push_back("gd");
  1952. // TODO: Reintroduce binary and encrypted scripts.
  1953. // p_extensions->push_back("gdc");
  1954. // p_extensions->push_back("gde");
  1955. }
  1956. bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
  1957. return (p_type == "Script" || p_type == "GDScript");
  1958. }
  1959. String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
  1960. String el = p_path.get_extension().to_lower();
  1961. // TODO: Reintroduce binary and encrypted scripts.
  1962. if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {
  1963. return "GDScript";
  1964. }
  1965. return "";
  1966. }
  1967. void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
  1968. FileAccessRef file = FileAccess::open(p_path, FileAccess::READ);
  1969. ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'.");
  1970. String source = file->get_as_utf8_string();
  1971. if (source.is_empty()) {
  1972. return;
  1973. }
  1974. GDScriptParser parser;
  1975. if (OK != parser.parse(source, p_path, false)) {
  1976. return;
  1977. }
  1978. for (const String &E : parser.get_dependencies()) {
  1979. p_dependencies->push_back(E);
  1980. }
  1981. }
  1982. Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
  1983. Ref<GDScript> sqscr = p_resource;
  1984. ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
  1985. String source = sqscr->get_source_code();
  1986. Error err;
  1987. FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
  1988. ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
  1989. file->store_string(source);
  1990. if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
  1991. memdelete(file);
  1992. return ERR_CANT_CREATE;
  1993. }
  1994. file->close();
  1995. memdelete(file);
  1996. if (ScriptServer::is_reload_scripts_on_save_enabled()) {
  1997. GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);
  1998. }
  1999. return OK;
  2000. }
  2001. void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
  2002. if (Object::cast_to<GDScript>(*p_resource)) {
  2003. p_extensions->push_back("gd");
  2004. }
  2005. }
  2006. bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
  2007. return Object::cast_to<GDScript>(*p_resource) != nullptr;
  2008. }